Game Updates

Patch notes and dev posts · 8,031 Steam updates
Whack-A-Monster
Whack-A-Monster
175 days ago · Reinier303

V0.3.2 - Poison Update Patch #2

Hey everyone! We've just published the second patch for the poison update on Steam. It was delayed a bit compared to the web version. We we're having some trouble with the SMS verification for Steam build publishing, but we got it to work just now! It fixes some bugs and has a slight rebalance in there for the weapons 0.3.2 Patch Notes: - Rebalanced Weapons - Fixed Skins menu not being scrollable - Hammer of ages has been fixed along with the general calculation for damage modifiers - Small localization fixes
Loot Loop
Loot Loop
175 days ago · GGal

Loot Loop is OUT NOW!

Loot Loop is officially available on Steam!As a solo dev, seeing this go live today feels like a dream come true. Thank you all for the incredible support!What to expect:• 3 hours of gameplay• 4 unique characters: Knight, Archer, Mage, and Healer, all fighting together as a party you manage• Each character has their own unique ability• 6 visually distinct maps, each with different enemies and bosses• A skill tree and perk system with synergies to discover• A Prestige system that significantly speeds up your progression• 15 Steam Achievements• Full localization in 9 languagesOn the length — I intentionally aimed for a shorter, condensed experience. I wanted every upgrade and ability to feel meaningful rather than stretching the game with filler.Thank you for giving Loot Loop a chance!Patryk
Wannabe Galgame God!!!
Wannabe Galgame God!!!
175 days ago · 苍苍苍

为了视障人士也能畅玩,添加无障碍功能

过于重要的一次更新,先前没能考虑到,是我们的失职。见到Q群内有相关人士反馈,以及B站的盲人游玩流程,确实能让人感受到,目前我们这个游戏的操作不够友好,对玩家的无障碍游玩行为产生了许多的阻碍。这一版迭代,我们在所有菜单界面、所有按钮、所有单选/复选/划条等控件中,增加了替代文本说明、分组说明。盲人的常见读屏工具基本都能识别,也可自由开启游戏内置的读屏选项(按v)。希望所有人都能愉快的体验本作。
Tidehaven: Ale & Trade
Tidehaven: Ale & Trade
175 days ago · Bunch'o'Nerds

Tidehaven: Early Access Date Announcement & Major Overhaul

The Gates of Tidehaven are Opening: Early Access Date & Major Overhaul!Greetings, Innkeepers and Traders!The time has finally come. We’ve been working tirelessly behind the scenes, and today we are beyond excited to share the official release date with you: Tidehaven: Ale & Trade will be launching into Early Access on April 20th!Lately, we’ve been diving deep into your feedback. We’ve taken what idle gaming fans love and pushed it even further, resulting in a massive overhaul of the game.Here is a look at the major changes coming to Tidehaven: A Grand New View: Full Screen & Compact ModeVisual immersion is a core pillar of Tidehaven, maybe unexpected for an idle sim, but it is for us. To let you fully appreciate the atmosphere we’ve built, we are introducing the Detailed Cross-Section View in full-screen mode. You can now manage your entire empire from a single, immersive screen.However, we haven’t forgotten our roots, the Compact Mode is still here, allowing you to keep Tidehaven as a perfect desktop idle companion while you work or play other games. Still can keep it docked at the bottom of your screen. And thanks to new feature mining, you can make the game super slim if you need more space!NEW: MiningMining is our latest experimental formula. We’ve always wanted to blend the thrill of looting and progression with idle mechanics. You will start with a single mine, but if you look closely at the UI, you’ll find hints of how this system will expand. This is just the beginning of a much deeper resource-gathering journey.NEW: The Talent TreeTo give you a true sense of growth, we’ve implemented a comprehensive Talent Tree. This system focuses on three core pillars of development. As you unlock new buildings and advance your mining operations, the Talent Tree will evolve alongside your progress, offering new ways to specialize your strategy. It has already 37 nodes to unlock, and more on the way.Visual Overhaul & CustomizationTidehaven looks better than ever. We’ve rev...
Infinite Dungeon: Idle Adventure
Infinite Dungeon: Idle Adventure
175 days ago · Arctic Goblins

Version V1.1 —Fast Level Transition, New Auto Function, Fix Lag & High CPU issue

Hi everyone,It's been a few days since launch, and I've heard a ton of your suggestions. I read every single review and comment, and I'm genuinely thrilled that so many of you are enjoying this game — coming up with your own strategies and sharing valuable feedback. This has been an incredible journey, and I'm committed to continuing to polish and add new content to meet your expectations. What's New in V1.1Prestige Rewards Are Now Way BetterLate-game prestiges are much more rewarding! You now get a scaling % bonus based on your prestige level with no capInstead of static runestone rewards, you'll get more and more as you challenge higher levels!Example: Prestige at 500 goes from 20 → 32 runestones, at 1000 from 40 → 88 runestonesFast Level Transition (Up to 5x Speed)Speed up your leveling process up to 5x faster, helping you reach higher levels quickerDon't worry — the highest levels still require smart synergy & upgrade path choices, so the challenge remains! Lag & High CPU Issues FixedAfter extensive testing, CPU usage is reduced by 70% compared to the previous versionYou still get the same visuals and effects, but they're now properly optimized and handled!Brand New AUTO Function Auto Prestige: Set your target level and automate prestigesAuto Recruit: Automatically recruit heroes after prestigeAuto Purchase: Automatically purchaseAuto Upgrade: Automatically upgrade key skillsAll settings are customizable and saved automatically! Window Mode ImprovementsFixed window mode resize bugsWindow mode is now easier to play and better optimized for different resolutionsA Note from the DevI've been working non-stop on these updates since launch, and I sincerely apologize for any performance issues you experienced. If you enjoy this game and have fun playing it, I'd be incredibly grateful if you could leave a positive review after this update and fix! I'll continue working hard to make a game that everyone can enjoy.Thank you so much to every single player for your support ...
Lured In
Lured In
175 days ago · Big Boy Games

Lured In v0.3.2.0 Released

This first public update for Lured In includes the addition of the Fishpedia. A quick and easy way to view all the remaining fish you haven't caught yet, as well as their stats, where they live, and more. This update also includes the first batch of localization! The reaction to the video I posted has been insane, so I want to thank all the hundreds of people who have offered their help with localization! I still have many more requests to work through, so stay tuned for new languages! Also, due to the enormous number of names, I will be working on a better way to display them all. If you aren't seeing your name in-game, don't worry! It'll be there next update. ChangelogAdditionsAdded a gameplay tab to the options menuAdded a gameplay option to disable fish nibbles (the little wait text that pops up)Added the ability to cast and play minigames with spacebar for people on laptopsAdded a gameplay option to toggle minigame time limitsAdded a new darker skin toneAdded in new hair colors (orange, copper, blue, pink, green, red)Added pink to pants and shoe colorsAdded the music track "Crosswinds"Added a fish encyclopedia to the inventory in a new tab (fish caught in previous versions will not show up until you catch them again)Added in localization for CzechAdded in localization for Traditional ChineseAdded in localization for RussianAdded in localization for GermanAdded in localization for PolishAdded in localization for SwedishAdded in localization for BulgarianAdded in localization for TagalogAdded in localization for RomanianAdded in localization for PortugueseAdded in localization for FrenchAdded in localization for Spanish (Spain)Added in localization for Spanish (Latin America)Added in localization for NorwegianAdded in localization for ItalianAdded in localization for DanishChangesChanged the text on the chef's offer to "Accept Trade" to better imply that its a transaction instead of a questMade it so you can no longer drop customers inside of the entranceChanged ...
Outhold
Outhold
175 days ago · TellusGames

v1.1.8 - Bug Fixes

Two small bug fixes:Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges.Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.
Orbitmine
Orbitmine
175 days ago · jyj159357

v1.0.4

Bug Fixes - Fixed an issue where the window could not be moved in windowed mode - Fixed camera getting lost when navigating the node tree (camera now stays within the node area automatically) - Fixed return zone not working after the tutorial New Features - Timelapse Replay (unlocked after Planet Mastery) Replay your planet destruction journey as a slideshow from the Stats screen - Planet Regeneration Bonus Stacking Damage and Resource amplifiers that reached 100% on the previous planet are preserved on regeneration and stack multiplicatively. The more planets you conquer, the stronger you become!
DEBRISVERSE
DEBRISVERSE
175 days ago · Studio RELIER

Demo Update: UI Visibility Improvements and Bug Fixes

Improvements & UI ChangesLevel-Up Screen Display UpdateStatus increase values have been updated to a comparative format (e.g., "100% → 110%") to clearly show the change between current and upgraded values.Pause Menu UpdateAdded a section to the pause menu that displays a list of current status enhancement values.Game BalanceGeneral Balance AdjustmentsOptimized overall game balance based on the analysis of gameplay data.Bug FixesVisuals/RenderingFixed an issue where the HP bars of debris remained on the screen after being destroyed.LocalizationFixed a bug where the fragment acquisition notification dialog would remain in Japanese regardless of the language setting.
Long Rest
Long Rest
176 days ago · Newyares Games

Smarter chests, UI polish, and first-time guides

ChestsOpening a chest now sends the nearest hero when possible, instead of picking someone far away. This fixes cases where a distant party member was sent to a chest that spawned right next to someone else. UIGame HUD: layout and readability improvements for clearer text and a cleaner layout. UpgradesThe first time you open the upgrade tree, a short hint explains that you can drag to move the tree. Tier 1 briefingThe first time you enter tier 1 in the dungeon, a one-time tutorial panel appears. This brings more clarification about the gameplay. Champion’s RevelationThe first time you purchase Champion’s Revelation from the upgrade tree, a one-time info panel appears with extra context on what your heroes can do from that point on.Lastly, we appreciate all the time you took to play the demo. Your feedback means a lot to us and lets us improve the game, thank you :)
Idle Fishing
Idle Fishing
176 days ago · AO Games

Update 2.5.4 - Resizable Windows, Improved Translations, Yearly Free Codes

New Free Codes! Easter2026 - Apr 1 to Apr 22, 2026 IdleFishing2026 - May 24 to May 31, 2026 Halloween2026 - Oct 25 to Nov 4, 2026 Thanksgiving2026 - Nov 22 to Nov 29, 2026 Christmas2026 - Dec 20, 2026 to Jan 3, 2027 NewYear2026 - Dec 29, 2026 to Jan 8, 2027 Valentine2027 - Feb 10 to Feb 17, 2027 New Resizable windows Works on the Excavation, Active Catch, and Fish Index windows Window layouts are remembered across sessions Greatly improved translations — reviewed 2,900 terms across 35 languages, totaling 101,500 translation fixes Changed Reduced chisel achievement max requirement from 400k to 300k — to be fairer to players Reduced shovel achievement max requirement from 250k to 200k — to be fairer to players Fixed Crew bonuses desyncing occasionally
Orbitmine
Orbitmine
176 days ago · jyj159357

1.0.3

Orbitmine v1.0.3 Update Achievement System Improvements - Fixed an issue where certain achievements would not unlock under specific conditions - Previously earned achievements will now automatically unlock retroactively when you launch the game or complete a sortie - Players who transferred from the demo version will now receive any missed achievements - Fixed zone 100% destruction achievements not triggering due to floating-point precision errors Tip If you're missing achievements, they will automatically unlock through any of the following: - Restart the game - Complete one sortie - After destroying the final core, press the ' Planet Scan' button at the top of the upgrade menu Thank you for playing!
Slots & Diapers
Slots & Diapers
177 days ago · SuperiorMountain-mon

🛠️ Demo Hotfix Patch Notes: v0.0.79

(Incremental update from v0.0.77)Performance & UILate-Game Optimization: Fixed a critical issue where the Stats Window caused significant FPS drops. End-game scaling and high-modifier calculations should no longer impact frame stability.Text Formatting Fix: Replaced all \\n characters with tags globally. This resolves rendering issues within TextMeshPro (TMP) and ensures correct line breaks across all UI elements.Input & ControlsTouch Responsiveness: Improved touch input accuracy. Fixed a bug where users were required to tap twice to successfully fire a raycast; inputs now register and fire correctly on the first touch. CommunityThank you everyone for sharing your feedback with us! Your reports help us identify and squash these bugs quickly. Keep the suggestions coming!
Pupple Pop
Pupple Pop
177 days ago · PUB

HOTFIX: BALANCING, UI IMPROVEMENTS & BUG FIXES!

Greetings!We are here with a new update to make your gameplay experience smoother and more enjoyable. Here are the changes made in this patch:Balancing & Gameplay:Stronger Prestige: The power of prestige upgrades has been increased. Starting from scratch will now feel much more rewarding!Economy Adjustment: Shop prices for Tier 2 and above bubbles have been readjusted for a more balanced progression curve.Damage Balancing: Various damage values have been balanced to improve the general flow of the game.UI & Quality of Life:Cleaner Shop: To prevent clutter in the Shop and Upgrade screens, items that reach their maximum level are now hidden from the list.Prestige Guidance: Detailed explanations and informational texts have been added to the relevant menu to make the mechanics of the prestige system clearer.Bug Fixes:The issue where our cute helpers, Guppy and Koi fish, would get stuck in one spot and spin in circles has been completely resolved. They will now continue to swim and help you without any issues!Specific bugs encountered with Void bubbles have been fixed.We continue to improve thanks to your feedback.Have fun!The Pupple Pop Team
Let It Consume
Let It Consume
177 days ago · mirandablascoaidan

Balancing patch and completionist achievement fix

The game received an update to improve pacing, adding new upgrades and modifying some of the existing ones. Unfortunately, this seemed to cause an issue where the completionist achievement would not trigger when completing the older version of the upgrade tree, or trigger too early when completing the new one. This issue has now been resolved. If you’ve completed either version of the upgrade tree, the achievement should unlock automatically the next time you open the game. Please note that to see the updated upgrade tree, you’ll need to make sure your game is fully updated. In some cases, starting a new run may also be required. You can confirm you’re on the latest version by checking for this specific upgrade near the beginning of the tree. Thanks a lot for bringing this to my attention and for the help debugging these issues! Enjoy the harvesting!
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