We have updated the demo. This update includes unlocking new features, expanding the playable scope, and making various improvements. The details are as follows.■ Newly Unlocked FeaturesDronesFragments■ Playable ScopePlayer Rank: Up to 40Debt Repayment: Up to $5,000,000Depending on your progress with debt repayment perks, you can also experience "Medium Debris Destruction."■ Other Major Fixes and AdjustmentsAdded dialogue for Bliss in the early stages.Moved the dialogue during debt repayment to the repayment screen.Added the ability to travel to Medium-Density and High-Density Space Areas.Adjusted tool balance.Improved UI/UX and QoL (Quality of Life).■ Future Roadmap (May - June) The next major demo update, which will include the unlocking of new elements, is scheduled to coincide with the "Steam Next Fest" in June. In preparation for the Next Fest, we will continue to release updates throughout May, including balance adjustments and UI/UX improvements, to ensure a more comfortable gameplay experience.■ Request for Feedback and Wishlist Registration The development team is continuously making adjustments for a better gameplay experience based on player feedback. If you have any feedback or requests, please feel free to share them in the Community Hub.If you are looking forward to the continuation of the journey toward freedom, please consider adding the game to your Steam Wishlist.
Hello, this is Rootkit_ from DEFRAG.We have fixed an issue where an empty file was being downloaded when downloading content on macOS.Thanks to your interest and reports, we were able to identify and resolve the problem quickly.Thank you very much!
Spring Equinox Event Now Live Note: To start this event, you must complete the quest “Burnout”. From now until April 20, the Spring Equinox Event will be live in Stone Story RPG. Complete runs in the Mushroom Forest to earn 2x loot. This event also brings back the Balloon Shop! Collect balloons by killing enemies with ranged weapons and spend them on limited-time rewards at this secret shop! Be sure to join the Spring Equinox channel on the community Discord to work with other players towards clearing this event~ 🎈 Ascension - Chapter 2: GemstonesToday we are excited to introduce the Gem system into Stone Story Ascension. Much like Talents, we added Gems as an additional dimension for player customization. Empower your arsenal and ascend to even greater heights! Gemstones can be purchased from a new shopkeeper, Gemson, who runs his gem shop out of the Bloated Stoat, an old sewer chamber converted into a bar. Once you free the patrons from Mossy Meldra, they’ll be more than happy to help you on your journey. Put those new Gems to the test, because Chapter 2 also introduces 4-5 Star difficulty for Storm Street. Gear up, Stonehead! === Want access to the Alpha? Late pledges are still available on our Kickstarter: https://www.kickstarter.com/projects/rexgames/stone-story-ascension-a-deceptively-simple-idle-rpg/
DEFRAG will be available at a 30% discount from April 11 to April 25!Thank you for your interest.Thank you.
Version 1.3.3 is now LIVE✨ What’s new?Czech is now fully supported! Thanks to Martin Roháček & Semdva!UIThe Defy Death now shows an icon next to the health number to show when it has and hasn’t been used.Supporter EditionBenny from Bunny Hill joins the base Supporter Edition Pack!Check out Bunny Hill from DogmaQuest here!⚙️ ChangesGeneralChanged an extremely computationally expensive shader for a much cheaper one in the ending sequence.Now prompting users to retry saving the game if the game fails to save while exiting to desktop or main menu.Credits can now be skipped if they’ve been viewed before.Made the web inside the hole in the green room get broken faster (0.5s vs 1.0s) to match other webs speed.The skill tree now prevents you from spending Hemalith and commiting to Rebirth if you cannot afford to purchase the first skill.CombatBoon autopicking now prioritizes boons that aren’t self heal / familiar heal.Leftover Scraps boon autopick on run start now prioritizes boons that aren’t self heal / familiar heal .RebirthStock PileBase Price: 150H → 50HWeak point related upgrades felt very expensive and were underutilized by players, with these changes, I want to make them relevant and affordable to make them a decent investment without preventing players from unlocking other more useful skillsEagle EyesBase Cost: 5H → 10HCost Exponent: 2x → 1xMultiple HitsBase Cost: 5H → 10HCost Exponent: 2x → 1xGreater ComboCost Exponent: 2x → 1xProactiveBase Cost: 50H → 5HCost Exponent: 3x → 2xPowerful StrikesBase Cost: 100H → 5HMiscFixed typo on the french skill that keeps more meat on familiar impale.Fixed some sound effects not having correct frequent sound override in the last encounter.Updated credits.Migrated to Godot 4.6.2🐛 Bug FixesThe code shown above the well is now kept being shown upon leaving/going back into that room.Fixed the Frequent Volume slider not being focusable via controller input.Controller now grabs focus of the end of run button upon leaving the pause menu...
Kaetram received it's first overhaul update in quite some time. We are happy to announce that we finally support logging in with all the major providers such as Steam, Google, and Apple. We have also implemented the ability to have multiple characters linked to one account, if you had multiple alts before, fret not, you may log into our website using your legacy credentials, and navigate to the characters section. There you can link other legacy characters to your existing account.Note that certain things may have gotten moved around, such as your bank, this is because we had to change many things with how the server and client handled sorting, as such, you may notice things will require reorganization in order to support inserting functionality.With that being said, the full change-log is as follows: - Added new emoji.- Added clue scrolls.- Added Adventuring skill.- Added new potions and brews.- Added chicken coop to Mudwich.- Added Divinity quick slot (press divinity bar).- Added banner system for announcements and messages.- Added set bonus effects for matching equipment sets.- Added ground spike traps and tons of new mob mechanics.- Added fading to all interfaces (can be disabled in settings).- Added auto loot system with inclusion/exclusion item filters for Membership holders.- Added cross-platform authentication: log in with Apple, Google, or Steam on any device.- Added persistent login sessions, stay logged in between play sessions.- Added character selection screen with equipment preview and rank display.- Added support for multiple characters per account with shared membership benefits.- Added Wishing Well world boost system, donate tokens to boost the entire server.- Added world boost banners that periodically announce the top contributor.- Added boosted world indicators with green arrow particles and boost icons.- Added gathering tool off-hands (pickaxes, hatchets, etc. in the shield slot).- Added stat draining and mob effect rolls relative to combat leve...
- Since google changed how they gives ids from google play games so every game gets its own id, it broke the connection from Idling to Rule the Gods to Idle Cooking Emperor for new players. So people on android who do not have connected them yet for the golden dragon pet, can now manually input their id, which is shown on Idle Cooking Emperor to connect them instead. - Some more bugfixes. Most importantly the issue that research points display and it was capped at 300k while many people would get more than that in a few days.
The 1980s Book DLC is Here!This 1980s-themed book unlocks 20 additional levels for Coloring Pixels. Each image takes us back in time to the Neon Eighties!New Technology, large world events and a lot of vibrant colors!Available for the price of $0.99, £0.95, or your regional equivalent.
• 41 NEW Dream Challenges to complete at the Equinox Valley in World 3 - requires Research G8!• New Research upgrade: G8 -- MUST HAVE to unlock these new challenges!• New Equinox Upgrade 'Nonstop Studies' which MULTIPLIES Research EXP gain!• 2 new upgrades to buy at the Jade Emporium• 30 new Farming Crops to find via Medal seeds• New Research upgrade: F7 - unlocks the fleet of the UNDEAD BATALLION, upgrading your Sailing Boats past "Lords Warship" when Lv. 400+• Added an 'end of season' display to The Grand Tournament. You can see it in the top-left corner, with a specific timer shown in the Rewards tab. Seasons always end with a Major Championship, which takes place in the Gold Division!• This season ends NEXT SUNDAY with a new IdleOn MAJOR CHAMPIONSHIP• Equinox Valley now shows a "time to next full bar" in the display when you open the game mode!• When buying free upgrades from the Exotic Market stall (enabled from various bonuses), it now displays "FREE" instead of the amount of crops you have. This way, you know which purchases are your weekly freebies, and which ones arent.• Class EXP display now has the royal purple "T" display if you're above 10,000,000Mx total Class EXP multi• Added delightful Bird popups whenever you reclaim a Town Gem for the first time -- there's one for each world, even one for the World 6 Pelican, so if you haven't reached world 7 yet you'll see what I mean!• The final Equinox Dream has changed, requiring 100 Killroy kills on 40 different monsters, not all 80 monsters from W1~6.• Fixed Sushi Station crashing for some users when opened• Fixed Farming crops having Overgrowth while not being fully grown from occurring.• Fixed Mantaray's not dropping the correct amount of money• Fixed Mantaray not showing up on Deathnote• Fixed the Crop Depot display issue, where endgame Medal crops were gettng clipped out and not showing up.5000 GEMS winners from LAST Patch Notes are:Evilkoala, Pieface1818, HotShotX, 0drogobaN, Demorach, Gorechild, tipper2...
Hey Slayers! Just 1 week remains until release!The game will be priced at $4.99 USD with varying regional pricing. If you pick it up at launch there will also be a 20% discount! So make sure to grab it early for the extra savings!Slay All Bosses: Idle will also be bundling together with other great incremental titles at launch. So be sure to check for those as well.I'll make sure to post any news or updates leading up to the release! See you soon!-Xelzoros
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
**3rd League + Game Options + Bug Fixes** Thanks to the community! The 3rd league was made playable by request from a Steam user. Game options and further improvements are based on the friendly feedback from the anstoss-juenger.de forum. **3rd League Playable** - All 3 countries now have 3 playable leagues (9 leagues, 715 teams) - Start in the 3rd league — work your way up! - Promotion via direct spots or promotion playoffs - Relegation from 3rd league = career end (as before with 2nd league) - Relegation from 2nd league = continue playing in 3rd league - Dedicated career points for 3rd league achievements (championship, promotion, etc.) **Game Options** - Statistics, Team of the Day and Studio Interview can be individually toggled - Important events (dismissal, salary, championship, promotion/relegation) always shown - Seamless loading screen bridges skipped scenes **Bug Fixes** - Dismissal: End career now works correctly - Relegation: Team name shown in interview - First division survival correctly recognized - Cup income forecast corrected for all countries - Starting capital for 3rd league teams corrected - Transfer replacements from all leagues - "Invincible" achievement now applies to all lower divisions - Season end: Game no longer freezes after the rating round - Cup winner: Correct winner now shown when switching countries - Career overview: Cup badge only for own country's cup - Custom DB: Missing roster players are now automatically added - Training camp: Scrolling next to the book button now works on mobile - 3rd League (DE/TR) + 2nd/3rd League (TR) + 2nd/3rd League (EN): Hidden matchday skip after EU cup weeks fixed. English weeks are now played visibly as explicit "Matchdays X+Y" - Autosave crash on load fixed (starting_eleven type mismatch) - More text improvements
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
优化性质修复(视觉层面),不影响任何主流程
小型修复,不影响任何主流程、游戏内容
Added way to revert chill mode as requested. Rescaled late game item cost for faster progression. FYI, if you have problem with Steam Cloud Save, check if you have both full game and demo installed. Uninstalling the demo should fix the cloud save issue.
Hello everyone!Thank you so much for playing the Heritage Demo. We’re very happy with how the game is shaping up so far, and even happier with all the care and dedication you’ve been showing us every day.Our entire team is back in full force, and we’re finally kicking off a new phase of updates: the legendary GAME BALANCE REWORK.Without further ado, Patch Notes #4 is here!This patch focuses on a new battle screen, with visual and interactive improvements. On top of that, the first balance changes have arrived. UPDATE to version BETA 1.3.07Highlights\ New battle start and end transitions.\ New in-battle statistics tab.\ Equipment values adjusted.Gameplay Changes\ Sacred Equipment Base: +150/+75 → +200/+75.\ Mystic Equipment Base: +400/+125 → +450/+150.\ > Mystic Equipment Refining Lv.1: +450/+140 → +600/+250.\ Forbidden Equipment Base: +1050 → +900.\ > Forbidden Equipment Refining Lv.1 remains at +1100.\ > Forbidden Equipment Refining Lv.2: +1200 → +1400.Visuals\ Smoother transitions entering and exiting battles.\ New stats tab with real-time performance data.\ Scroll range display: “/” → “~”.Localization\ General localization adjustments.Bug Fixes\ General bug fixes.Notes\ Next patch: new death transition.\ Planned improvements for end-of-run statistics.\ Next update focuses on progression, healing, and enemy balance.\ Upcoming changes to Ancestor’s Hall and Belt XP.\ Character SFX (horse) still in development.\ Major surprise planned for Patch #7–8.Final NotesWe’ll keep monitoring feedback and refining the game to ensure every run feels fun and consistent. There’s still a lot of work ahead, and we’re on it.After updating the game, we recommend starting a new run, as previous saves may not reflect the changes correctly and could cause inconsistencies. If you encounter any issues, please contact us at: report@bigthreegames.comWhat’s Next?We’re working on new systems and core improvements for the future of Heritage. These changes are part of a broader effort to evolve...
The Hidden Object Fest is here - and we’re celebrating with you! 🎉There are so many amazing puzzle and hidden object games to discover right now, and we’re excited to be part of it.Boxes: Lost Fragments is now at its biggest discount ever — 40% off!⏳ This offer is only available until April 13, so don’t miss out!We’re incredibly grateful for the support you’ve shown Boxes: Lost Fragments. Seeing so many of you dive into its puzzles and secrets has meant the world to us. --------------- Many of you have asked for more games with similar mechanics, and we’ve been listening.We’re excited to share that we’re currently working on a brand-new puzzle experience:🧩 Cages: Hidden Worlds Cages: Hidden Worlds is an immersive first-person puzzle escape game, where every sound, shadow, and mechanism bring an eerie sense of mystery and impending doom. Solve the workings of complex, original machinery you’ve never seen before and uncover the secrets buried inside them. Wishlist now and stay tuned for more details!
Thank you so much for all the support and feedback since launch! We’ve been reading every comment and review, and this first patch addresses the most requested improvements.What’s NewWindowed Mode Added You can now switch between Fullscreen and Windowed mode in the Settings menu. No more Alt+Tab headaches!Early Game Tweaked – Easier Start Early progression is now smoother and more rewarding. Your first few runs should feel faster and more satisfying, with better work choices and clearer growth.Prestige Pop-up Notification A new pop-up now appears when Prestige becomes available, so you never miss the perfect moment to reset and power up!What’s NextWe’re continuing to monitor feedback and balance. More updates are coming soon based on your suggestions!Thank you again for playing Endless Dungeon: Idle Adventure!
Stage 3 optimization improvementsFixed an issue where achievements were not unlockingAdded a feature to reposition the window to the center of the monitor by pressing the R key when the window is not visible
🐛Fixed the achievement Polyamorous not triggering 🐛Fixed a bug where you get stuck in journal with no exit mid quest battle 🐛Fixed a visual bug where recipe stats would show in the Upgrades shop tab 🐛Fixed a bug when you're toggling equipment slots to craft in the anvil for certain characters: Merchant Massive thanks to every single person who joins the Discord to let us know of our bugs!
You can adjust the color, size, and depth of the mouse cursor in the settings5 types of color (White / Black / Yellow / Cyan / Red)Size 3 types (small / medium / large)3 types of dark (blurring / normal / dark)Adjust screen effect intensityAdd "Screen Effect" slider to SettingsDisable all screen flash when set to 0%Planet Scans (safety)"Planet Scan" button appears on top of node tree after final core destructionClick to see the actual destruction rate of 5 zones (spring/summer/fall/winter/center) immediatelyAutomatically unlock planet-dominated nodes upon 100% destruction confirmationFix a bugTroubleshooting true-end triggers (most important)We've fixed the problem of not being able to purchase planet-dominating nodes even though we destroyed 100% of all zones from spring to winterPlanetary scan safety allows users to resolve the same issue directly if it occurs againTroubleshooting Cursor Screen OffFixed an issue where the mouse cursor went out of the game window in Windows mode
Save Page Update Voiceline fixes Typo fixes. Asset fixes. Audio adjustments.
Hello Everyone, Welcome to the first Dev Blog for Rock Bottom, an incremental mining game from Logan Games.I recently released the playable demo for Rock Bottom. The response from players has been fantastic and I am so happy to see people are excited to play Rock Bottom. Thank you! I am now hard at work to build out the world that is Rock Bottom and ensure the game delivers the fun experience that players expect. After reviewing player feedback from the demo, I have a really clear understanding about the features players love, and what additional features they'd like to see included in the full release. I have been adding in a tonne of features and changes so far. Let's quickly review the biomes included in the demo, before I give you a sneak peak of the new biome, Crystal Caverns. Sunken CanopyMost of you know this one well from the demo. It was the first level I designed and worked on. There is still something satisfying about hunting for gold ore among the overgrown vines and flowers. It is a nice, green breather before things get a lot more intense in the next area.Spore-Light CavernsNext up on our look back at the demo levels is Spore-Light Caverns. I wanted this area to feel mystical but a bit dangerous. Instead of searching through vines, you are navigating around neon fungi to track down cobalt ore. It is one of my favourite levels to look at because of how the blue light interacts with the dark stone.Static PeaksStatic Peaks wraps up our look back at the demo. It is a noisy, rainy level where you hunt for iron and gold amidst gravity wells and static discharge. It is definitely one of the more challenging biomes I have designed, and it marks the final area familiar to players before we head into new territory.Welcome to Crystal CavernsThe next stop for players in the Rock Bottom world will be a unique biome. The player is surrounded by bright and colourful crystals and begins their hunt for crystal ore.Each level has a unique tile set that reflects the spec...