Idea Fix is now 100% translated to Spanish. Thank you, zaaKun!Our composer has finished remastering the OST, which should be available soon, featuring all the tracks from the game plus a bonus track, inspired by Idea Fix. We've been quite busy with things outside the Machine lately. As soon as we figure them out I hope to release a small gameplay update, a small standalone adventure in the world of IF. How are you doing these days? - Zuit, the idea guy Want to talk? Found a translation error? Contact us here: Email: zuitlabs@gmail.com Discord: https://discord.gg/tgqzUKVeKg
Today is our largest discount since its release in celebration of the Steam Spring Sale event. Alongside the sale, we added new content today.Bundle FriendsWhy play one game when you can play more than one? We've bundled with the awesome folks behind Outhold to offer you a bundle discount on their game as well.
Hello everyone, Hope you are all doing well, I am happy to announce that the game is now available on both Android and iOS for those who wish to play on Mobile! App Store Google PlayThe game has undergone some UI changes to make it more natural for phones, however the content is exactly the same.Thank you for your support and I hope you enjoy the mobile version if you wish to pick it up :)
Greetings Coiners,The Spring Sale is here -and with it comes a brand-new update packed with content!This update introduces the Arcade Machine: Blackjack 21, along with new Classic levels, collectibles, coins, music, and a range of improvements and fixes.Featuring: Arcade Machine – Blackjack 21A brand-new arcade machine that blends coin pushing with casino-style Blackjack.Expect:Wild eventsSkill-based and luck-driven subgamesPowerful interactive mechanicsYour decisions, timing, and powerups make all the difference. The machine features a retro low-resolution display with scanlines, interactive on-screen controls, and physical cabinet buttons for full immersion.With mirror walls, flashing lights, and arcade aesthetics, it delivers a true casino-arcade hybrid experience. How it works:Fill the chest to grow the jackpotCollect Blackjack tokens and hit the cardsPlay against the house—reach 21 or Blackjack to trigger bonus rewardsEarn 10 stars to win the jackpotExtra stars grant additional prizesUse your skills, luck, and powerups to maximize your profits!New Content Machines & LevelsNew Arcade Machine: Blackjack 214 new Classic levels, including an extra skill challenge CoinsAfromask Coin Celebrating a day-one coiner and Japanese streamerCookie Coin: A deliciously crumbly chocolate chip treat Music“C’mon Baby” A new track with swinging beats CollectiblesHamburger A worldwide favorite with a rich historyHotdog An arcade classic with an interesting originMilkshake Sweet, cold, and strawberry-flavoredPopcorn Crunchy cinema goodnessNew FeaturesVoice Volume Slider Adjust announcer volume in Arcade modeLucky Charm Sounds Each Lucky Charm level now has a unique audio cueImprovements & FixesOverhauled Game Over & score counting screenFaster countingImproved soundsBetter profit overviewEnhanced skip functionalityCollectibles sell dialog now includes sell amount selectionFixed Tornado physics on high refresh rate monitorsFixed Mine Cart collectible not clearing post-gameFixed minor...
1. Fixed an issue where voice content could not be properly selected after opening the control wheel via mouse hotkeys. 2. Feature adjustment: To prevent accidental deletion of custom voice data, the "My Voices" playlist can no longer be deleted after this update. 3. Fixed an issue where folder playback in the wheel stopped working after the software was restarted.
Electric Moons Mode - Patch 1.4.0 ChangesHey there! We hope you are having a nice March! This week the game hit almost 2,500 reviews on Steam. A huge thank you to everyone who has played the game, left a review, and shared it with a friend or two.So if you haven't already please leave us a Steam review, it really helps us a lot!New Game Mode!This patch contains a new game mode called Electric Moons with a brand new mechanic called Electric Break. We tried to answer the question “What if the breaker was charged up and triggered the electric effect?”. Plus then we added moons because they are fun and we like to make fun things. The mode takes around 15-20 minutes to complete, but I bet our speed runners can do it in under 10. What's Next for the Game?Cory and I have begun working on our next game and we are partnering with two other solo indie devs to co-develop their games. More info to come soon. A bit of a teaser is that all three games will be incremental/idle games, but will be exploring different themes and mechanics while taking the lessons we learned from making A Game About Feeding A Black Hole.As we've ramped up work on those games we've naturally started to ramp down the amount of hours spent on A Game About Feeding A Black Hole. And a natural consequence is that some of our ideas and dreams for Black Hole simply are now too big for the amount of time our two person team can commit to them with the other games we want to make. So we wanted to update you on our current plans. Please note this is all subject to change.What We're NO Longer Working On:We are not going to add Steam Workshop and Mods support. We did a bit of exploration in to this and while we think it could happen, we decided the amount of work involved in this would be too much for our small studio to do. Giant Grid Mode. Simply unfun in testing and as such we are not long going to add this modeIdle Mode. Similar to Mods this idea is fun, but the amount of work and custom development was just t...
Hi everyone!Yesterday we released the Rebalanced update and it looks like you're all really enjoying it! If you haven't read the update covering what it contains, read it below.We've adjusted some small things to make the balance even better, read the patch notes below.Changed the loot stat contribution text to always show "previous stat -> new stat", even in the equipped view, whereas before it was "new stat -> previous stat".Fixed a bug where the stat values for the Firm Grip and Shadow Strike loot were mixed up.Wizardry loot % Damage Reduction: -70% -> -40%.Dragonborn loot % Damage Reduction: -55% -> -40%.Added the "Precise Collisions" setting. In the previous update, we made projectiles interpolate to have greater accuracy, but this came at the cost of worsened performance on lower-end devices. By default this setting is off, but if you turn it on your high-speed projectiles will no longer skip over enemies.Fixed a bug that caused loot with higher than 100% stat effects to display incorrectly in the loot view.Fixed a bug that caused the achievement for unlocking all weapons to not take into account the 2 newly added weapons in the Critical Update.Fixed a bug where the mastery achievements for the 2 newly added weapons in the Critical Update didn't display their text properly in some languages.As always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again, and keep on enjoying Desktop Defender!- Conrad, Lead Developer
Small fixes: Fixed the "One More Round" functionality so you can now earn money after completing the game. This allows you to fully unlock all upgrades in the Tech Tree. Added an "Upgrades" button to the Normal Mode play area which ends the current session and takes you to the Tech Tree
Meow! The wait is almost over. I am incredibly excited to announce that MaoMaoMao will officially launch on Steam on Thursday, April 2, 2026! 🎉While we count down the days to the 1.0 launch, I have pushed a major update to the Free Demo based on all your amazing feedback. You can download the latest version right now!✨ What’s New in the Updated Demo:Name Your Cats: You can finally give your chaotic little desktop companions their own custom names!True Transparent Desktop Mode: I added a "Remove Background" toggle and an "Auto-Hide Menu" feature. This means the game UI completely disappears, allowing the cats to roam seamlessly and transparently over your actual computer screen and active windows!Smoother Experience: Squashed several pesky bugs to make sure your desktop runs perfectly.🏆 A Note on Achievements: For the achievement hunters out there: Steam Achievements are fully built, but they will only be available in the live 1.0 version releasing on April 2!Please jump in and play the newly updated Demo today. If you are having fun, please hit that Wishlist button—it is the number one way to support me as a solo developer for our big launch day!See you on the desktop soon,MrSui
New Game Announcement!We're extremely excited to announce our new upcoming puzzle game, Cages: Hidden Worlds! Cages: Hidden Worlds is an immersive first-person puzzle escape game, where every sound, shadow, and mechanism bring an eerie sense of mystery and impending doom. Solve the workings of complex, original machinery you’ve never seen before and uncover the secrets buried inside them. Hidden behind locked doors, beneath floorboards, and in forgotten rooms, small monsters wait for you inside intricate contraptions. They were once the stars of a twisted spectacle. Unique, distorted beings put on display for applause. Now they are discarded experiments, left behind in the dark by their creator.Step into the inner workings of a freak show carnival like no other, but by all means try not to remain there. Discover the surreal worlds hidden inside the cracks of a mansion that offers much more than meets the eye at first glance.Face the Crimson Pulse, a mysterious life-giving force with unpredictable side effects. Channel its energy through a strange artifact known as The Eye. Just be careful...It didn’t end well for the last ones who tried to wield it.Wishlist Now!Stay tuned for more details!
Small fixes:* Fixed the large numbers logic in achievements* Improved the quality of music audio files* The window mode changing now happens before the loading
Idle Library — Major Update: The Grand OverhaulFirst and foremost, thank you for your incredible patience. I have been listening to your feedback and this update represents the most significant changes to Idle Library since launch. I hope it makes the game feel more rewarding, more strategic, and much more worth your time.⚖️ Balance & ProgressionRaised the first prestige threshold from 10,000 → 75,000 books, so reaching prestige feels like a genuine milestoneSteepened prestige scaling — later prestiges now require significantly more effortPost-prestige upgrade costs now scale harder, making each prestige cycle feel distinctAscension now requires Prestige 15 (up from 10), giving the mid-game more breathing roomModerate base cost increases across early upgrades to slow the opening hours and make each purchase feel meaningfulThe Curator upgrade has been reworked — it no longer reduces research costs (those have been reset to fair values). Existing Curator purchases have been automatically converted into equivalent passive income, so no progress was lost🏛️ New UpgradesTwo new mid-tier upgrades added to fill the dead zone between Curator and Grand Librarian, smoothing out the late-game progression curve🔬 Research OverhaulTwo new research categories added: Philosophy and MathematicsResearch is now unlimited — purchase as many levels as you wantSynergy bonuses now only trigger when ALL five categories reach the same milestone together (5/5/5/5/5 = Tier 1, 10/10/10/10/10 = Tier 2, etc.), rewarding balanced investment over grinding a single category📜 Quest OverhaulCompletely rewritten quest system with more quest types, more variety, and better rewardsQuest rewards now scale with your prestige and ascension progress, keeping them relevant at every stage of the gameQuests can now reward Boosters on harder objectives⚡ Boosters ReworkedBoosters can now actually be earned — through quests, daily rewards, and the gem shopBoosters now serve a real purpose in your daily play loop⭐ ...
Hey healers!Spring is in the air 🌱and we have been working on a lil' update... We’ve added a bunch of fun new features that we hope you’ll enjoy! Prestige modes:When the campaign is completed you will unlock Prestige Mode. Prestige modes challenge your healing skills and ability to build-craft.Here, a custom upgrade tree is available to you from the start, but you can't get it all. This means you get to experiment with fun builds.There are 3 difficulties, Bronze, Silver and Gold.What strange builds can you make viable? Let us know on the forums!General balance in skill tree:The skill tree have been rebalanced to reduce grind. The cost of most upgrades have been reduced significantly.Controller support:The game is now fully playable with controller. Deactivate steam input if you have issues.Queue spells:You can now queue spells while casting. Miscellaneous:- Preview auras in Warband.- Moved spells and their bindings around to more ergonomical places.- Siblings of the allies. Wanna run double tank build? Sure... Thanks!Finally, we want to extend a HUGE thanks to everyone who bought the game, shared it, reviewed it, left feedback. Extra special HUGE thanks to the beta testers!
Hello fellow gooser, We’re super happy to announce a huge FREE update for Tingus Goose, now updated to v1.2.0 with a completely new game mode: gooseplant.exe!! You can unlock gooseplant.exe from a new node in the Root system: {STEAM_CLAN_IMAGE}/45720590/034b33672c8dc3e132ea73da6a72d21442c428b2.png And yes, the goose is no longer trapped inside the game. It can now sit in the corner of your desktop and judge your life choices in real time: {STEAM_CLAN_IMAGE}/45720590/dfa4cb027d2831e242d9f42a0db47f8bf425f0bd.png In Goose Plant mode, your goose plant will gradually grow while you use your computer, based on your typing and mouse clicks. It’ll keep you company while you work, chill, or pretend you’re working. In gooseplant.exe, you can: Prune your goose plant to shape it the way you want Collect more than 90 decorations by harvesting fruits and earning seeds Customize your goose plant by choosing which decorations appear We’ve been working on this mode since the main game launched, and we’re seriously excited to see everyone’s little goose plant living on their desktops, along with all the cursed (and beautiful) pruning and decorating choices you’ll make. Please enjoy this brand new game mode, and share your decoration collections and goose plant designs with us. We can’t wait to see your reactions and feedback! Sweaty Chair Studio
Improvements & Adjustments Slightly increased score growth speed in Endless Mode. Added tool enable/disable functionality: tools can now be freely enabled or disabled by clicking. Adjusted shop animal refresh rules: when the current active count of a specific animal type is greater than 2, that type will no longer be refreshed in the shop. Bug Fixes Fixed multiple issues with abnormal achievement trigger conditions. Fixed an issue where plant counts could be incorrect during map generation.
Hi everyone!We are currently working on an experimental update for Gamblers Table and are looking for some testers and feedback.Let me pre-face this by saying: This is not a content update! We know that you are eagerly awaiting new content but before adding new features we first would like to try improving the foundation of the game. The experimental build is a rework of the skilltree, it increases the amount of unlockable skillpoints to 131. The extra points are used for passive bonuses and skilling certain talents up to 3 times but there are no new mechanics yet. The skillpoints are unlocked much faster than before, keeping the gameplay length about the same. We hope to give players more strategic choice and more frequent upgrades that way.We are mainly looking for feedback in two areas: Does the new, enlarged skilltree feel generally better than the old version or is it more or less the same to you, or maybe even worse?This new build went through waaaay less balancing than the release version, so it is balanced rather poorly. We’d be happy to just get some overall balancing feedback, which skills/strategies seem too weak/too strong etc.Everybody can test the new build, you simply need to go to your Steam Library, right click Gamblers Table and choose "Properties". Then you click "Game Versions & Betas". There you can select a branch named “new-skill-tree”. But be careful: This new build uses the same save game as the old version. To properly test the rework, I would really appreciate if you would restart the game from scratch!New players are also very welcome to test this version of the game! Either way, please dont be shy and share your feedback either on the Community Hub or on our Discord: https://discord.gg/qe5FZbpFAE
Stability updatesMinor bug fixes
Hi everyone!Yesterday I made a post explaining how the first part of the upcoming Forge Update was on the beta branch... Well, originally that update was only going to make its way to the main branch in April together with the full content additions but I've changed my mind and it's LIVE NOW FOR EVERYONE!Players who tested it were very happy with the new balance changes, and the game was stable so I thought there was no point in withholding the update! Because of that, this update is now considered a separate one, and is called the REBALANCED UPDATE!The Rebalanced Update does the following:⚔️% Damage Loot is completely reworked! No longer does it increase damage from a percentage of your base weapon stat, but rather the whole damage stat as a whole. This means that % damage loot is no longer super underpowered in the early game, but it remains about just as powerful in the late game. Some of the multipliers for loot affecting this stat has been reduced a bit, but because it multiplies from a higher base value, it should remain about just as strong in the late game as it is currently.🔫Fire rate is no longer a percentage, but rather calculated as "shots per second", and upgraded as such. The fire rate limit as also been increased from 10 -> 15 shots per second (and 100 -> 150 for Flamethrower and Electromagnetism)! This means that no longer will you have a loot with, for instance, a 15% increase in fire rate that doubles your shots per second. This stat is much clearer now.❤️HP Is no longer useless! We've completely rebalanced it and you can now take multiple hits before dying if you invest in it properly. The Forge Update will also contain more loot that will let you have an HP-centric build.🎯Aim Cone descriptions have been majorly reworked, and now display as a percentage with the stat name "Accuracy".⚡Critical hit multipliers through loot are now multiplicative instead of additive.💀Because various mechanics have been buffed across the board, the Rebirth wave requir...
New FeaturesWindow ScalingThe game window can now be freely resized in windowed mode. It snaps to the nearest ×0.5 multiple of the base resolution (960×540). The UI scales proportionally with the window size, improving readability across different resolutions.Game IconThe game now displays its icon correctly in the Windows taskbar and application window.FixesUpgrade Tree CenteringFixed an issue where the upgrade tree did not center on the pickaxe node when first opened with no purchases.The tree now also correctly centers on the Infinite Ruins upgrade when it is revealed. FeedbackIf you’ve tried the demo, I’d love to hear your feedback, especially regarding UI scaling and usability at different resolutions.Thanks for playing!Kileka Games
Hi all,It's that time again! I've been saving up a few months of bug fixes, incremental improvements and new toys to play with. Most of the new stuff is focused on end-game progression, but there are also some new additions to the Artifact system introduced in the last big patch. I hope you'll check them out!New additionsAdded new "Tunnel Borer" Prestige node. This new frame will allow you to dig a new tunnel to a cave that was previously destroyed with napalm.Added new "Artifact Science Center" Prestige node. This new frame will perform experiments on your donated duplicate artifacts, removing the duplicates from your collection but providing additional bonus productivity to your rocket launches.Added new "Subterranean Storage" Prestige node. This new frame can only be placed in caves, and provides an additional 1% item storage capacity (calculated after all other bonuses are applied).Added new "Deepest Caverns" infinite Prestige node that further improves the storage benefits provided by Subterranean Storage.Added new "Peace and Quiet" Prestige node that allows you to build regular overworld frames in a cave, with a 20% productivity bonus.Added new "Close to the Source" Prestige node that increases productivity of Iron Mines, Copper Mines and Helium Extractors by 100% when built in a cave (while maintaining regular placement bonus).Added new "Simplified Fluid Dynamics" Prestige node that increases Rocket Fuel crafting speed and productivity by 40%.Added new "Aggressive Recycling" Prestige node that increases productivity of Recyclers, as well as select which item you would like the recyclers to recover.Added four new achievements that deal with caves and science.Added a new overview of total costs in the Construction window.Added an option to change the Autosave frequency (or disable autosaves by sliding it all the way left).Bug fixesFixed "Launch x rockets in a single career" achievements not tracking properly. You'll need to launch a rocket for the internal coun...
Hi everyone!Hotfix 1.0.5 should fix the continual memory rising bug!I apologize to everyone that had to play with it, making the game unplayable for most. I truly am sorry, but hope that everyone gives it another shot for those who haven't finished it. For those of you who wrote a negative review and gave it another shot, and find its working, it would mean the world to me if you could update the review with your current feelings on the game.Not going to lie it's been an awesome but rocky first day for the release of Timber Rush.So thankful for everyone that helped me find this solution.If you find any other bugs (just hopefully nothing as catastrophic) please don't hesitate to reach out!-Josh
- There were issues with the DirectX 12, so renderer forced to DirectX 11 for stability.
Hello Slayers, I have breaking news! Very soon you will be able to slay all the bosses that stand before you!In fact... Slay All Bosses: Idle launches April 17th!Thanks for all of the feedback and support! See you April 17th!Xelzoros
The Scrap has been whispering… it always gives back if you believe. loudly.v0.4.4- Added reward display for quests.- Added extra polish effects like the settings button rotation.- Added: Sequence of paying chainlinks for the Rush Wars racing.- Added: work in progress for desert progression in tech tree- Added: avatars for the challengers and the few minions/stooges.- Added: developer tool to save/load profiles and list them...- Added: Right-click to deselect the upgrade in developer tool.- Updated: Search hit points of the first searchable car.- Updated: game balancing rust-point searchable damage/tech tree.- Updated: Challengers cost more, reordered demo jax in challengers.- Updated: AudioEvent to register/verify audio exists and play sounds.- Updated: Many graphical adjustments- Updated: Player car buggy sitting a bit lower.- Updated: Developer tool editor borders more visible.- Fixed: Wishlist button visible above quest reward.- Fixed: Crash during the end of demo sequence.- Fixed: Crowbar search power mattering again.- Fixed: Depth of reward entity to show icon/text properly.- Fixed: World loot should never be outside spawn zone now.- Fixed: Critical hits now actually apply x2 search 'damage'.- Fixed: QuestArea EventBox positioning was broke.- Fixed: darkness of all EventBox except for results.- Fixed: Okay button suddenly visible, early exit Market/Scavenge.
- Reduced the total number of pop up text that can be on the screen at one time. - Numerical pop up texts now use a smaller static font asset rather than the default dynamic font asset to hopefully alleviate some of the memory issues.