- Fix the issue where the restore button in the option menu disappeared.
- Fixed an issue where the Topology Generator Speed was not being applied correctly. - Fixed a bug that prevented Challenge Tier 3 from unlocking properly. - Fixed an issue where the Topology Generator Automation was not unlocking correctly.
New Features Mixing potions and refilling them from vessels and other potions {STEAM_CLAN_IMAGE}/45066698/5acd113ffdab3a6c12cde0130136083cd9f2ee93.gif Discord integration - patrons can link their game account and access special patron role/channels Potions now glow less when empty Dropping potion of fire causes it to explode {STEAM_CLAN_IMAGE}/45066698/c9442ed61d562276d0a206f667848abcaeaabf10.gif Container contents now display flattened in tooltips (hold Ctrl to unflatten) Curse spell added (works like inversed Bless spell - removes stats from non-undead, adds stats to undead) Unlock spell can now open both chests and doors New Area.Dungeon and Dungeon.Rooms API Default script changed from Hero.FollowCursorAndAttack() to Hero.Idle() Balance Changes Wraith enemy added to first area. Wraiths now summons skeletons and casts curse Adjusted item rarity probabilities Movement speed, attack speed, and hit recovery speed now scale using logarithmic formula Default script changed from Hero.FollowCursorAndAttack() to Hero.Idle() Bug Fixes Fixed opening portals from dungeons Fixed FindInteractive and FindNearestEnemy functions AI now properly uses all available skills Altar now correctly destroys items with probability based on number of affixes item already has Mouse raycast in player input adjusted to 1000 Item stats now have more variety Abyss now gives proper soul rewards for 100+ levels Item durability now persists through saves FindNearestEnemy now ignores enemies in water
Update for: Fix bugs Heart was filling up at the end of the game Achievements images
- Resolved an issue where the Sphere Image Cap upgrade was not applied correctly. - Corrected an issue where some Sphere stats breakdowns displayed development titles. - Added missing explanations for Celestial resetting Topology.
New Content - Added a new world map screen the the Adventures menu Bugfixes - Fixed an issue with Shifts not re-assigning workers intelligently if the Bench would be full.
- Added a new content "Topology" - Added new enemies in Area 5 - Added a new challenge - Added new Arc Upgrades - Fixed the Home screen to allow opening Sphere and Revolution Upgrades. - Updated the Battle UI. - Added button animations to the Chance UI. - Adjusted the Option screen. - Modified content unlock conditions. - Other bug fixes and improvements.
Thank you everyone for the bug feedback! 🍒🍋 Fruit - BUG: Fruit purchase button still takes your money even if you already unlocked fruit. Achievements - Timer that checks if achievements are unlocked now runs quicker - BUG: Achievements can now be unlocked even if menu is open - BUG: "Unlock All Customers" achievement can now be unlocked before "Unlock All Fruit" Misc - Added version number to Settings menu, so its easier to see which version you are running
Fellow mates, From January 27th to February 10th, The Many Pieces of Mr. Coo will be part of Steam's Lunar New Year Sale. All of us at Gammera Nest extend our heartfelt wishes to our incredible Asian player community. During the event period, The Many Pieces of Mr. Coo will also be available at its lowest price ever with a -75% discount, now only 3.75 USD. https://store.steampowered.com/app/1602560/_/ The Many Pieces of Mr. Coo is a whimsical point’n’click adventure with a surrealist story, astounding hand-drawn animations and hilarious puzzles. Mr. Coo is trapped and broken into pieces. But most of all, he has no idea of what’s going on. Is that a giant chicken over there? Wishing you all a Happy New Year in the Year of the Snake! The The Many Pieces of Mr. Coo Team
New Content 2 new dungeons have been added 14 new relics have been added. 3 new Blueprint mods have been added. Additional reputation bonuses have been added A few new retirement upgrades have been added, and 2 NYI tagged ones have been implemented Minor Changes Relic drops will now pop up and notify you when they happen. You can toggle this off. Sound effects are now their own toggle separate from music. Sound effects have been added in a few places. All Achievements except the Discord and Steam ones now have Steam tags, so they'll have associated steam achievements once the storefront changes replicate. A few more achievements have been added. Filled in some additional information for some things that had none existing. Bugfixes Some values were being truncated while determining item price and power, Items should be worth more. Some issues with the old notification system have been fixed, though many are currently toggled off regardless. Minor balance Early game materials recieved a slight boost in default production speed Misc Backend changes A few values have been upgraded to BigNums from Doubles or Ints in the game and editor tool, and a few optimizations have been done to balance out the slower processing speed of bignums. Game data editor has recieved a facelift and added a few more features that should speed up adding content Discord bot account linking functionality improved and tested (game implementation not included)
In this update I added Auto saving so the game automatically saves every 20 seconds however there is no indication of the save. The game will continue to still try to save when the game is closed. The game is still available for download through itch.io for MacOS users as steam requires the game to be signed for MacOS.
Dofamine VR is a first-person VR puzzle game in the science fiction genre. ːsteamthumbsupːTo go to the game's page, click on the image. {STEAM_CLAN_IMAGE}/44760452/0a3e125215605ee5936d893dbf1ef90d4f929f3f.jpg
Changes in the version 1.6.14 -Removed some unnecessary API calls. -Fixes in the translations.
Changes in the version 1.3.11 -Removed some unnecessary API calls. -Fixes in the translations.
Changes in the version 1.2.13 -Removed some unnecessary API calls. -Fixes in the translations.
Changes in the version 1.2.12: - Replaced the menu background image with a new art. - Removed some unnecessary API calls. - Fixes in the translations.
Hi, my fisher friends! I just released a new aesthetically upgraded DLC for Bit-cremental: Fishistry that plays along with the classic Game Boy inspired graphics. This is a purely aesthetic DLC - although there have been some bug fixes and other minor tweaks that came along with this update - so keep that in mind before you buy! It's just a little thank you for the support and provides a way to further support my future development endeavors, because it only gets better from here! Happy fishing! https://store.steampowered.com/app/3421390/Bitcremental_Fishistry_Color/
You've spoken and I like what I heard! Happy 2025 all you greedy trillionaires! Here is what's new in Idle Trillionaire for version 3.08. Change Notes: - Added missing "Buy Russia" card and Tutorial Cards. - Retain your hidden cards when you Prestige Up. - Offline progress now scales with prestige level. - Fixed a game load bug that occasionally caused glitches. What does this mean for offline progress on prestige runs? Prestige 1: 1 hour real time is = 100 hours game time Prestige 2: 1 hour real time is = 200 hours game time Prestige 3: 1 hour real time is = 300 hours game time Prestige 4: 1 hour real time is = 400 hours game time etc.... As always, thank you for your amazing feedback and ideas!
Hello, everyone! As the year draws to a close, 159 Studio and INDIENOVA would like to wish you all a very Happy Lunar New Year in advance! Additionally, our New Year update is officially released today, and it includes: New festive pieces: Firecracker, Dancing Lion, and Red Packet; A Chinese New Year-themed map, where you’ll encounter many new enemies! This New Year update is a limited-time event, lasting for 20 days until February 13th. We warmly welcome you to play Lucky Hunter during the holiday season and share it with your friends! Moreover, Lucky Hunter will be part of the Lunar New Year Sale from January 27th to February 10th, making it the perfect time to recommend it to your friends and family! We hope you have fun and enjoy it.
Release v1.6.18: + Balance changes + Performance improvements + New "immediate" Autoplay speed mode + Bugfixes and improvements
{STEAM_CLAN_IMAGE}/36589458/40f2a66609a87a005c776f42a494049dfdd01a16.png Hi everybody! ːPhhelperː It has been a while, but I wanted to make a small update to the game by adding a new spawn: The Golden Fish (Thanks to Plantera Mellow on Discord for the idea!). ːPfishː Currently, this update is in the beta branch of the game and is planned to be released publicly on Feb 3rd (instructions on how to activate the beta earlier will be at the bottom). If you opt in to the beta, please report any potential issues or bugs in this new update. ːPfoxː The Golden Fish is a spawn that will appear at level 5 or higher and has a base value of 100 coins for catching it. It will roughly spawn once every minute (though its spawn rate is also affected by your level, so at higher levels it can spawn much faster). Your garden expansions also determine how many can exist at the same time (like with regular fish). The Golden Fish is much more prone to jumping, so it should give you ample opportunity to catch it, and even if you miss it, it will turn around and come back to continue swimming in the waters until you do. ːPdolphː To switch to the beta version (or switch back to the normal one): 1 - In your Steam library for Plantera 2: Golden Acorn, click on the cogwheel on the right side and choose "Properties." 2 - In the Steam panel that opens, click on the "Betas" tab. 3 - To the right of "Betas Participation," there should be a drop-down menu (currently set to "None"). Click on it and choose "Beta - Golden Fish v1.1.8." 4 - Close the Steam panel, and the game should update to the beta (it will display "beta" to the right of the Play button when installed). 5 - To switch back to the non-beta version, you can follow the steps above but choose "None" in the Betas tab. Let me know if there is any issues or problems! ːPufoː You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː {STEAM_CLAN_IMAGE}/36589458/c90cc1bac1863a29bd2218f12a18628b2a2711a...
Made several adjustments to the Entry Hall scroll mini-game Seventh cat upgrade said it needed 200 Tombstones. It actually needs 250 The later unlock bonuses for Medicines in the Bathroom weren’t working. They are fixed, and income progression for medicines has been adjusted. Fixed a bug that occurred when crushing the skeleton turkey with the hammer. The hammer was respawning in the wrong position, making it hard to see or click.
捕鱼炸翻天
625 days ago
· hecan
1、新增仙魔大陆资料片-道侣! 2、新增白蛇传玩法渔场!(随活动开启) 3、新增新春感恩活动!(随活动开启) 4、新增天降财神活动!(随活动开启) 5、新增招财宝树活动!(随活动开启) 6、新增元宵礼包!(随活动开启) 7、新增版本礼包!(随活动开启) 8、新增推荐礼包!(随活动开启) 9、新增奇迹角色-寒冰法师!(随活动开启) 10、贵族专场鸿运奖池中奖金币提升! 11、大掌门门派任务系统优化! 12、主界面布局换新! 13、若干杂项优化!
- Some changes to crystal microtransactions. - Small bug fixes (2).
Hi guys! Happy new year! We wish you all a happy and prosperous New Year! To celebrate, Moncage is kicking off a special New Year sale! The sale starts on January 26th, offering a 30% discount for two weeks – $10.49 after the discount. https://store.steampowered.com/app/1195290/Moncage/ Feel free to join our official Discord and follow our Twitter to stay updated on more events and news: Discord: https://discord.gg/TEVX2uPEsj Twitter: https://x.com/PlayOptillusion We’re also excited to share news about our new game: While Waiting, will officially launch on February 5th (Pacific Time)! Doing nothing is the ultimate strategy — While Waiting is a transformative adventure exploring the art of waiting. You can uncover the profound lessons of patience and acceptance through life's numerous situations, from birth to death. Learn to embrace life as you wait. Watch the launch trailer: https://youtu.be/bTeRC97Jddk?si=bGB9Z1Q3CAAkYNcR Don’t forget to add it to your wishlist and try out the demo: https://store.steampowered.com/app/2449160/While_Waiting/