- Improved detection of blacklisted third-party processes (auto-clickers, macro tools, cheat engines) to strengthen anti-cheat protection.
Chinese translation improvements: Some translation errors in Simplified and Traditional Chinese have been fixed and the overall translations have been improved.More language support will come in the future!Apei / zerotask.
August 23, 2026 Update: 1 Added a formation guide for hero positions. Click the “?” button in the Team window to view the corresponding positions for slots 1 through 6. 2 Improved game performance.
¡Vacuum Warrior ahora habla español! As promised in the last update, the next language is here - the full game is now available in Spanish, in one neutral translation made for both Spain and Latin America. If anything reads off, tell me in the Discord and I'll fix it quickly.
Hey,We're officially FULLY SUPPORT languages below:EnglishSpanish - SpainSpanish - Latin AmericaRussianFrenchGermanSimplified ChineseTraditional ChineseJapaneseTurkishMore language support will come in the future!EEXimium / zerotask.
Bugfixes & Changes: - Fixed a progression bug in Ashford that used a hidden damage number intended for reruns that would cause the progression to get stuck - Fixed some sounds that were not respecting the SFX volume sliders and mute settings, especially in the last expansion - Seal progress bar at the Royal Court now shows "Seal available" instead of "100%" when full. - The panels for the finale now appear above all ingame panels but under UI like the pause menu - Fixed a bug that withholds gold prestige if the game was played during certain old patches that changed the progression.
Added shortcuts to Backup and Load button in Saves menu (hover to see)Stat Advisor now differentiates Synth and FixturePrevented stat advisor updating/losing pos when you're looking at itFixed compute tutorialFixed odd behavior in fleet battlesFixed corruption cap auto purchase not workingFixed Synth notify upgrades not working
Fixed a bug where some translations wouldn't hide the lang select buttons after starting new game.
☢️ Hero Academy: Wasteland Is Now Open! 🧪 Welcome to the wasteland, hero. The world may be in ruins, but a new generation of heroes is ready to rise! Build your Hero Academy: Wasteland, train heroes into protectors, and earn gritty post-apocalyptic rewards. 🌟 Event Details: 📅 When: August 23 – August 29, 2026 🏫 Build and manage the Hero Academy: Wasteland🎁 Earn rewards from the Season of the Wasteland🛡️ Unlock exclusive event rewards Suit up, rebuild civilization, and lead the future of heroism through dust, danger, and destruction! ⚙️💪 #HeroZero #WastelandAcademy #SeasonOfTheWasteland #PostApocalypticPower #TrainTheNextHero #HeroicSurvivors
- The sides of the Pachinko now glow slightly when hovered, indicating you can click them to cycle through your different unlocked levels. - Added the Auto-Retry option directly to the main menu when Idle Mode is selected. - The cursor now remains visible during runs when using Idle Mode, so you can go do other things while the game runs without doing any shenanigans :) - Fixed a very specific issue where exiting a run with Auto-Retry enabled at the exact moment the run reset could cause unexpected behavior.
We continue to review feedback and improve the game! In today's "Bugs&Fixes" episode: MYSTERIOUS DISAPPEARANCE OF GARBAGE BAGS Many players have noticed that garbage bags occasionally disappear from their hands near the trash crusher. We conducted a thorough investigation, found the cause, and fixed it. After this, a bag disappeared again, and we fixed the problem EVEN MORE THOROUGHLY, and now it's 100% guaranteed (though not certain). Camera Movement A huge number of players have been asking for the ability to turn off mouse smoothing. Now you can do this in the game settings, and your camera will be as sharp as a cat's eye at night. You can also safely change the FOV there to suit your needs. LocalizationThanks to the efforts of our players, we've updated several localizations! A huge thank you to them:CronosusCZ - CzechPlminerkarol - PolishHiyver - PortugueseGiocosporco - ItalianThose involved are immortalized in the credits. If you find a flaw in these translations, you know who's responsible!By the way, if you'd like to improve the localization in your native language, please contact the moderators in our Discord channel.We've also fixed some minor issues on cards and in texts.MORE GOODIES Nyanchi Crunchi boxes are now much more common in the trash, and it no longer takes you 13486 years to get the achievement for finding ten! Plus, a box of cereal from Jenny's shop (for those who didn't know, you can buy it if you've maxed out all your stats) can now be purchased for just $10,000! Those who haven't maxed out yet won't want to know how much it used to cost. We've also increased the chances of finding collectible figurines and cosplay cases. New in the support pack! We've updated the support pack with even more delicious, juicy desktop wallpapers!
GENERAL CHANGES - Fixed a bug with the background music - Changed the background music to a new track - Improved security checks - Changed the game loading screen to the cat theme EVENTS Added a rules tooltip for the Dragon event HUD AND UI - Added the number of points invested in HP, Damage, and Agility to the tooltip - Added a Double XP countdown timer and chest icon to the HUD - Renamed the "Show XP Bar" setting to "Show HUD" to reflect that it now controls all three - HUD elements DAILY LOGIN REWARDS - Changed the item drop chance from the daily login reward to 10% - Removed "Event Keys" from the daily login reward item list RANKED REWARDS - Increased the Top 1-10 XP bonus from 50,000 XP to 80,000 XP - Increased the Top 11-100 XP bonus from 25,000 XP to 40,000 XP - Increased the Top 101-500 XP bonus from 10,000 XP to 20,000 XP IDLE KNIGHT CAT'S NEW SKIN - Cat Knight More is coming.... NEW TITLES - BIG MEOW - CAT LOVER - KAWAII NYA - KING OF CATS - NYAA NYAA - QUEEN OF CATS - RIYA CHAN
Gameplay Changes • Blue Arrows have been updated. Shift + Click will now fast travel to the location the blue arrow is pointing to. Blue arrows now ignore regular mouse clicks to prevent accidental fast travelling. Bug Fixes • Fixed a bug where exiting the game during a zombie invasion and then immediately loading a saved game or starting a new game would cause the zombie invasion to remain active in the new game. • Fixed a few minor graphical bugs. • Fixed the Soup Kitchen description to correctly display '+20% food consumption'. Additional Changes • The Education Building's reward description now specifically indicates whether it unlocks blueprint research.
Hi everyone! It's day 3 of daily updates, and we're still going strong! Below are the patch notes:Added a keyboard shortcut with the "M" key that allows you to toggle muting the game easilyFixed a bug that caused your detective to get stuck in certain maps after the last updateFixed a typo that showed "Mutliplier" instead of "Multiplier" in some stat descriptions that lingered after the first fixFixed a bug that caused tools' money values to be shown in regular notation despite the scientific notation setting being turned onThank you all SO much for playing the game so far! If you've been enjoying it, a review would be super helpful and is the best thing you could do to support the game.I'll see you soon, and I'm off to work on the game some more. Let me know what you think of it so far :)- Conrad, Lead Developer
A new game from the developer of Idle MonkeylogyFirst, thank you — so many of you tried Idle Monkeylogy. Development on this game has ended, but the journey continues.My next game, BEAM Inc., launches on Steam this October.It's a dark minimalist incremental — about 2 hours long, built around active play rather than waiting. If you enjoyed the number-go-up loop here, this one takes it much further. Wishlist on Steam: Thank you for playing. See you in the dark. 🖤— Imoyokan
AdditionsNew Tier‑3 Celestial Wrath weapon: Sanctum Disintegration Cannon.Brand‑new main menu UI for the game.Anti‑Cheat NoticeWith the upcoming launch of Steam Community Market tradable items, anti‑cheat detection has been implemented in advance to safeguard market fairness. If abnormal timestamp manipulation is detected, item drop rates will be reduced. Please restart your game to resolve this state.
小王子
39 days ago
· 阿占12138
扩充了字库,修复了一些多音字的拼音标注问题,还有一些零零散散的bug。
Hello, interns.I've been working hard to fix bugs and make the experience more enjoyable. Here's the list of what changed:A new upgrade has been added (with multiple levels) to carry more than one panel at a time: "Panel Rack"A new "Clear Items" button in the pause menu to remove annoying items that could make the game crash or unplayable (it will not give back any money)Now quitting prompt a "Are you sure?" message and a "Save and quit" option is availableNow double tapping quickly the "reset rotation" can put the object flat (easier to place panel flat)Fixed an invisible action to the rebind, making it impossible to rebind some key without a clear reasonIt is now possible to rebind every actions, even the scroll up and down individuallyThe Torch Light and UV Lamp now are collected when they should, and works as soon as they are collected (still need to press T by default to activate)The player can no longer spawn right above the hole and fall again and again and again and...The player can no longer get stuck in the spawn tube (if a mountain of tools is blocking it)It should not be possible to have key items stuck in wall with no way to get them back (they respawn or, for the ores, they are directly added to the bank)Made all physical buttons work with Interact (F), equip (E) and grab/drop (LMB)I've also since pushed a small hotfix to fix the erratic behavior of the rack panel, and missing ores and pickaxe issues. The update 1.0.5 is now live.Working conditions improves everyday, you have no excuses to not improve your quota now.The work is never done.- Froke
https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Today, we hit an incredible milestone: 90,000 players! Thank you so much for all your support — we never imagined Chef Knight would reach this many people.To celebrate, our Chef Knight plushie campaign is now live! We need to reach 200 votes within 7 days for the plushie to become a reality, so we need your help to make it happen! We’re also part of the Humble Bundle Yes, Chef! Cooking Bundle, alongside a bunch of other amazing cooking games. If you have a friend who still hasn’t tried Chef Knight, or you just love cooking games, it’s a great chance to check it out. Thank you again for helping make all of this possible!
First off, thank you. Crownhold is my first game, and seeing people actually playing and enjoying it means a lot. I know there are still rough edges, but I hope most of you are having a good time with it despite them.Due to the feedback I'm starting to overhaul the endgame to make it less dependent on Prestige, give more freedom how to complete it with different playstyles and improve the explanations so there is less confusion how to progress. This patch adds new visuals, a new leveling system for the endgame city and soldier upgrades that unlock based on the battle progression.More updates with additional unlocks and a couple of new systems for the last stages will follow to make the progression feel more engaging towards the end.One of the three new castle buildouts:A new way to increase Dominion gain:Balancing changes:Finished endgame city now allows to generate a bonus to increase Dominion gain in exchange for resources.Added 3 new main castle buildouts + Dominion gain bonus linked to the destruction of the 3 bastions in the endgameAdded soldier damage upgrades (that in turn increase Dominion gain) linked to the destruction of the 3 bastionsA lot of these new upgrades appear before unlocking to make it clearer how to progress in the last expansion.Unlocking all warfare upgrades now hides unnecessary supply upgradesNumerous tooltip explanation improvementsBugfixes:The game now loads it's assets without multithreading due to an engine bug that caused missing textures. This change can increase loading times on low-end CPUs but not make a big difference with most setupsFixed a state that could leave the game finale softlocked on repeated runsFixed skip button placement that could trim the German translation text
We are excited to announce that we finally have a release date. The game is coming out on September 8th.Here’s an overview of what is planned for the final release compared to the last demo version. We'll be unveiling visuals for this new content in future posts from now until release and going into detail about each of the changes.New Allied UnitsAssassin (stealth unit specializing in critical damage), Troll (durable tank that reflects damage), Warg Raider (area-damage fighter with a hook to pull vulnerable enemies out of safety), and Juggernaut (an explosive siege assault unit).Reworked ChieftainsThis is a complete rework. (We'll miss the absolutely broken Vendor enhancements from the demo.) Chieftains are obtained in the same way, but now fight as battlefield units, featuring nine distinct bloodlines with signature abilities activated with a right-click, as well as a Martyrdom passive bonus that activates if the chieftain is sacrificed.Expanded Blight TreeThe Blight Tree has been reworked into a more traditional branching tree with 250+ upgrade nodes.New Enemy UnitsFace Cryomancers, Paladins, and Griffons, each introducing a new challenge to your battle composition.New Legendary BossesThree new legendary bosses with unique attacks.Expanded Card and Totem BuildsFive new totems that open up new unit synergies and army-building options.Quality-of-Life, Trial, and Balance ImprovementsThe full release also includes a broad range of improvements to Trials, game balance, progression, usability, and overall polish. The majority of these come from the hundreds of pieces of feedback you sent us. We are incredibly thankful, and as always, everyone who left a nickname will be thanked by name.We wanted to leave you with a little art sneak peek: this is one of the new legendary bosses. This was done by Michaela Clisson from Playsaurus, our publisher. She and others on her art team are helping us with some of the art, which is super appreciated, especially because our assets ar...
Gameplay Changes • Space bar can still be used to gather resources after clicking on a harvest location, but only if you are still hovering over that location. Bug Fixes • Fixed a bug where people with a very high dexterity skill were able to build a second location after constructing a building, which could cause additional bugs. • Fixed a bug where 'Hover to Click' could be used to gather double resources. • Fixed a rare bug causing a location to build beyond its maximum level. • Fixed numerous small spelling/grammar issues.
- Divinity Damage Reduction Cap raised to 60% from 45% and will overflow into Divinity HP Multiplier at 1:0.01 ratio. - Increased drop rate for the 4 new celestium essences. - Fixed a visual bug that showed 0 bonus level on unequipped pets in Pets window. - Fixed an issue where changing relic mods did not update the visual “dots” in the Mausoleum relic slots.