Game Updates

Patch notes and dev posts · 7,640 Steam updates
Farewells clicker
Farewells clicker
44 days ago · teamsquare.game

Patch 1.0 - Release patch note

Patch Note - 1.0It's finally here, Farewells Clicker is out! Thank you to everyone who followed the project, tested builds, and sent feedback along the way. This release owes a lot to you.Over the coming weeks, we'll be pushing bug fixes based on what you report, so please don't hesitate to let us know if something's off. Depending on how the game does, we're also considering future updates down the line. For now, here's what's new in 1.0: BuildingsSome locked for the demo, some brand new, here they are:Rock: produce stones.Obsidian: SUPER rock.Quarry: produce a lot of stones depending on the rocks around.Tower: give a lot of stars. Don't produce anything. (Banquet/Totem built with stones.)Lumbermill: produce a lot of wood depending on the trees around.Manor: produce a lot of coins depending on the other manors around.Castle: give a lot of stars. SUPER click propagation. Don't produce anything. (Banquet/Totem built with coins.)Portal: the ultimate building of your island…NodesA lot of nodes come along with the new buildings — unlocks, improvements, influences… And we also have a few other nodes that are not related to the new buildings.Multi Claim: claim multiple tiles at once.Chest Discovery: chance to discover a new chest when claiming a tile.Jungle: chest choice. SUPER boost to trees.Windmill range: chest choice. Increase windmill range.Creative ModeFor those who just want to build and relax, or maybe try-hard and min-max setups! In this mode, you can place buildings, claim, and remove freely.BalancingWe were satisfied with the overall balancing of the early game. We made some adjustments and some corrections but we mainly focused our attention on the late game.Quality of LifeBug fixes: corrections of various issues.Optimization: we bet you love big islands and big numbers as much as we do. We made sure you can build as much as you want without compromising on performance.Localization: corrections and improvements of translations.Achievements: added.Dark transiti...
ARC Aquarium
ARC Aquarium
44 days ago · perverance

Sell All, Name Your Fish & a Cleaner UI

This update is about cutting down the busywork and tidying up the interface. Sell All A new Sell All button appears in the bottom bar whenever you have grown fish ready to go. One click sells every grown, unlocked fish, and it tells you how many and how much before it does anything. Locked fish are never touched. Name your fish Click any fish and you can give it a name. Naming a fish locks it automatically, so your favourites can't be swept up by Sell All or a stray Shift-click. Unlock it whenever you like and it becomes sellable again — the name stays. The game now follows your Steam language On first launch the game uses the language you picked for it in Steam, then falls back to your system language. If you already chose a language in-game, nothing changes — your choice is never overwritten. Spanish (Spain) and Brazilian Portuguese are now listed as supported languages too. A tidier interface The bottom bar went from twelve buttons down to five. Collection, Achievements, How to Play, Settings, Touch, Light, Share and Community now live under a single Menu button. Settings and the fish detail panel scroll now, with a visible scrollbar. Nothing gets clipped on ultrawide monitors any more. The fish panel is shorter, and Close always stays in view. Other changes New setting: turn the gold pop-ups above decorations on or off. Your decorations keep earning either way. Selling fish quickly no longer causes a stutter. Clicking fish is snappier in a full tank. The fish Lock button and the "while you were away" report were still showing English in 21 languages. Both are properly translated now. The Freshwater and Reef booster packs have been removed from the shop.
Zoo Protocol
Zoo Protocol
45 days ago · hm

UPDATE 0.7.1.2-EA: "SANITATION PROTOCOL"

UPDATE 0.7.1.2-EA: "SANITATION PROTOCOL"Employees of the complex! FORTUNE is pleased to announce: complaining about puddles is no longer mandatory. A robot can do that for you now.🤖 CLEANING ROBOT: puddle mopping, automatedThe complex now features a cleaning robot docking station. Unlocks for employees who fill their first quota.Charges with a POWER CELL.Once charged, the robot patrols the complex on its own and mops up puddles.Puddles cleaned entirely by the robot bring no efficiency to employees. The robot doesn't share the glory.🖥 NEW MENUThe main menu has been rebuilt from scratch: main screen, game mode selection, room creation, settings — new look, new sounds, tidy navigation.Graphics settings are now applied instantly on game launch — no resolution flicker, no screen rebuilding before your eyes.⚠️ Please note: your saved settings (VSync, FPS limit, quality) are now properly applied right from startup. If your frame rate changed after the update — check your graphics settings.🇧🇷 LOCALIZAÇÃO EM PORTUGUÊS (BRASIL)Full game translation into Brazilian Portuguese: interface, tutorial, notes, shops — everything.Bem-vindos ao Complexo, funcionários!✨ COSMETIC IMPROVEMENTSNew splash screen on game launch.Refined item hints.Various small cosmetic improvements.🔧 FIXESImproved pathfinding logic for monsters, the P.U.P., and the burning operator.Minor text and death screen adjustments.Fixed a bug where the player could get stuck inside the robot on the boss level.Various small bug fixes.
3D Printer Manager
3D Printer Manager
45 days ago · TMP69

Small rebalance

I see a lot of people playing! Thanks for returning for the release :) I decided the game needed a couple more things to rebalance it.ChangelogCaps on the printer prices, hopefully making it easier to fill rooms with one type of printer, though I don't think this is an optimal strategy.Industrial printers are much faster to warrant the price, They used to be slower than an IDEX while costing more than twice as much, so there was never really a reason to buy one.IDEX and Industrial printers now unlock with rooms instead of reputation. IDEX comes with the Office, Industrial comes with the Factory. Should lessen confusion with reputation gates.Related to this I put in a failsafe, if you already own one of these printers you keep them and you can still buy more. The amount of users this effects will fall off eventually, but it's a nice catch all to prevent balancing effecting anyone.Hope you're enjoying the game, thanks for playing
Clicker Ore
Clicker Ore
45 days ago · Tiny Depth Studio

1.3.9 Patch Notes — August 16, 2026

NewWorker System Five worker slots have been added — workers mine for you while you play. Each worker generates income on a one-minute tick, the income collects into a pool, and you claim it whenever you like.Worker slots unlock automatically as you reach certain floors (250 / 400 / 600 / 800 / 1000). No purchase or diamond cost is involved.You assign a pickaxe to each worker; the pickaxe's damage increases that worker's income.A pickaxe can only be used by one worker at a time.A single standalone "Collect" button claims every worker's pending income at once. It turns green as soon as there is anything to collect.Each slot shows income per tick and the amount accumulated since your last collect separately. The worker's name, description and lifetime total are shown in its tooltip.On Prestige, worker levels and pending income are kept. Only pickaxe assignments are released.Pickaxe Selection Panel A new selection window handles assigning pickaxes to workers. Pickaxes you don't own are hidden, pickaxes already in use by another worker are dimmed, and hovering one shows who is using it. To remove a pickaxe, use the X button on the slot itself.Dynamic Currency Display The currency display in the top bar can now be cycled with the forward/back arrows, so you can keep whichever currency you want on screen.Other additionsThe Prestige rewards panel now has a title.A "Give Up" option was added for tasks.Bulk action buttons (x1 / x10 / max, and "buy all / upgrade all") were unified into one consistent system.Balance and system changesBuy, upgrade and skill costs for pickaxes, suits and pets can now each use a separately configurable currency. As a result, the icon shown next to a price always matches the currency you actually pay — previously some screens always displayed the gold icon.Upgrade prices on the Prestige page now show their own currency icon as well.Worker upgrade cost was reduced to a single formula that scales with slot order.Worker income no longer loses fractio...
Candy Clicker
Candy Clicker
45 days ago · Iruka

0.46b

Rebirth Plus • Added a new unique item: Eternal Core. Each copy grants a ×1.20 bonus to all income. Copies stack — the more Cores you have, the stronger the bonus. • Get Eternal Core with Rebirth+, a new option available at 15 or more rebirths. • Regular rebirths are unchanged: you can keep going as far as you like, or use Rebirth+ when you're ready. Community Don't miss Steam Discussions — news, promos, and feedback.
Ballatory
Ballatory
45 days ago · FVS

Bug fixed: unable to unlock a skill tier

Hi, it's me, FVS, the solo dev of Ballatory!This update fixed a bug where you may not be able to unlock a skill tier due to "not spending enough skill points".Cause: there are skills that require a certain stage. Somehow, the game didn't unlock those skills for you when you reached those stages.How to fix: if you think you encountered that bug, here's how you can fix:Update the game to this version (1.0.8) or later Re-launch the game; make sure all the modules you ever unlocked are being unlocked in the current prestige.Do a prestige. Revisit from Tier 1 and look for newly unlocked skills. Spend Skill points on those skills so you can unlock a new tier.I'm sorry for the negative experience 🙇‍♂️Thank you to the players who reported the bug.Special thanks to Locdown for providing the data needed to identify the bug.
BiColor - Lazy Eye Game Trainer
BiColor - Lazy Eye Game Trainer
45 days ago · BinaryBrainGames

Update 1.3 — New Bricks Minigame!

Update 1.3 — New Bricks Minigame!I'm happy to present Update 1.3! A new minigame has been added, Balloons has gained new options, and anaglyph glasses settings are now even more flexible.New Minigame — BricksBiColor now features a new minigame — Bricks, a classic falling-block puzzle.Move and rotate the pieces, complete horizontal lines, and earn points. As your level increases, the pieces fall faster, gradually making the game more challenging.Bricks’ visuals are adapted for use with anaglyph glasses and apply your selected color distribution settings.Starting Level Selection in BalloonsBefore starting a game of Balloons, you can now choose the starting level. Your selection determines how many balloons appear on the playing field at the beginning of the game.This allows you to choose a gentler start or jump straight into more action-packed gameplay.Expanded Anaglyph Glasses SettingsAn opacity option has been added to the anaglyph glasses settings. You can now fine-tune the display to suit the glasses you use and your personal preferences.This new option will help you find the most comfortable image and make gameplay more enjoyable.Thank you to everyone who plays BiColor! I’d love to hear your thoughts on the new minigame and the other changes in Update 1.3.
DEBRISVERSE
DEBRISVERSE
45 days ago · Studio RELIER

[CBT] Major Update Playtest: New Endgame & Level Cap

We are holding a Closed Beta Test (CBT) for our upcoming major update currently in development.This update primarily focuses on adding high-difficulty endgame content designed for players who have already reached Ending #7. To help us fine-tune the game balance ahead of the official release, we would greatly appreciate your feedback.■ ScheduleFriday, August 21, 2026 – Monday, August 31, 2026The exact start and end times will be announced in advance on our official Discord server.Test content and schedule are subject to change without prior notice.■ RequirementsSince the purpose of this CBT is to test endgame content, participants must meet the following requirements:Achievement: Must have unlocked the achievement for Ending #7.Progress: Must have a save file capable of accessing the "Tox-Dens".Discord: Must be a member of our official Discord server (Steam Beta Access codes will be distributed within the server).Join the official Discord server here: https://discord.gg/uTf4uaXrx2■ Overview of New Content (Available in the CBT)We are adding the following features for players who have witnessed the ending of the game:New Battle Mode: A highly challenging, infinitely replayable continuous battle mode where you face off against waves of powerful enemies (balanced for players at a level capable of reaching Ending #7).New Progression System: A new character enhancement feature utilizing newly introduced drop items.Weapon Level Cap Increase: Break through the current weapon level cap (Lv. 100).Additional Story: A new storyline featuring new puzzle-solving elements.Detailed specifications and patch notes will be published at a later date. ■ How to Participate & Provide FeedbackJoin our official Discord server using the link above.We will provide the "Steam Access Code" for the beta and instructions on how to apply it in a dedicated channel within the server.After playing, please share your feedback and bug reports using the designated format or channel in our Discord.Please...
Coloring Pixels
Coloring Pixels
45 days ago · ToastieLabs_Lee

8th Anniversary Pixel Art Competition

DetailsWe're hosting another competition to celebrate the 8-year anniversary of Coloring Pixels!Now is your chance to get your pixel art in Coloring Pixels!The 20 winners of this competition will have their pixel art featured in a free update to Coloring Pixels. It's very easy to enter; keep reading to find out all the information you need. When you're ready, click on the big SUBMIT HERE link at the bottom.The deadline is the 9th of October 2026 at 17:00 UTC. The winners will be announced on the 16th of October 2026 via a blog post here on our website, a Steam announcement, Discord, and Twitter. Links to the socials can be found at the top right of this website!Rules and SuggestionsWe need to make sure that your pixel art is compatible for use in Coloring Pixels. To help improve your chances, we have come up with a few simple rules for you to follow and some suggestions to help you get started.Rules (the dull bit):You must submit an image of file type PNG. Sadly, PNG is the only image file format supported by Coloring Pixels. Other formats can easily be converted to PNG through most image editing software and online converters.The image must have a maximum dimension of 300x300 pixels. As you will have noticed, the larger images in Coloring Pixels take exponentially more time to complete. Although we know a lot of you prefer larger images, we don't want levels taking weeks to complete.Submissions must have fewer than 100 different colors. The fewer colors, the better for Coloring Pixels; so try to keep to as few as possible. It isn't easy to know how many different colours there are in an image, so if you accidentally submit more than 100 colors it will be alright (we will need to pass your image through a filter). Some applications, such as Aseprite, let you create a color palette (which we recommend), which allows you to keep track of colors easily. If you choose an application such as Paint.NET, we recommend sticking to the pencil tool over using paintbrush tools,...
Bills Must Be Paid
Bills Must Be Paid
45 days ago · Rike Games

Patch 1.1

Patch 1.1 Changes:Save slots are here. Three slots with Load, New and Delete (with a confirmation step). Your current progress automatically becomes Slot 1. The New Game button can no longer wipe your save.Double or Nothing. We see that many of you are arguing whether or not the flip is fair, and guys, it is NOT rigged… We have been thinking about what to do in order to make it more “fair” (which is impossible by design) but you can now turn the coin before the toss. Right-click (R1 on controller) to flip the coin and choose which side you want to start with.Fixed the launch crash on some Windows PCs. The game could crash at the loading bar on certain setups (the DirectX 12 issue from the discussions). We applied a fix so the "delete the D3D12 folder" workaround is no longer needed.Steam Cloud fixed. Saves now sync correctly between devices (PC and Mac included), and Family Sharing accounts no longer see each other's saves or pop each other's achievements. Every account now gets its own save folder. Fixes:Bills and the Collection Book are no longer blurry on Low graphics.Medium graphics no longer renders at reduced resolution.Fixed a crash when relaunching the game after playing on Low or Medium graphics.Piggy Shuffle: We saw some of you found a “hack”, we have been thinking about leaving it in or not as we think it was still hard to tell lol but once you got it the minigame became really unfunny to play :( so now the piggies no longer give away the winner through their idle wobble.Double or Nothing: There was a small bug with the winning stack, now the coins/gems pile up cleanly.The gold coin explosions on critical hits now respect your Coins settings.Fixed a bug where glowing piggies would be disabled if motion effects are off.Settings and accessibility:Motion Effects off now disables everything, hammer camera movement, screen shockwave distortion, and the main menu parallax.The mouse is only locked to the window while aiming. Menus, pause and results free your cu...
Coloring Pixels
Coloring Pixels
45 days ago · ToastieLabs_Lee

Yet Another New Free Bonus Book Image!

New Free Bonus ImageIt's not a ToastieLabs birthday without a Birthday Cake! As it's our 8th Birthday, there are 8 tiers on the cake! A free update for you to enjoy.There's more news on the ToastieLabs Birthday events and Pixel Art competition very soon!Coloring Pixels Patch Notes V1.21.1New FeaturesRe-re-re-re-re-re-re-re added the competition button! - The yearly pixel art competition is back! We added a button to find more info and have shifted the exit button a little to make room for it. Get submitting if you want your art to make it in the Community 9 book!Added a new free Bonus Book Image! - It's not a birthday without cake!
Coloring Voxels
Coloring Voxels
45 days ago · ToastieLabs_Lee

New Free Bonus World!

Free Bonus World!Today's update brings 7 new levels for you to play for free! Check out the bonus world to celebrate the anniversary of Coloring Voxels and get yourself ready to enter the annual Voxel Art competition! More news soon.Coloring Voxels V1.12.5 Patch Notes New FeaturesAdded a new Bonus World - Click the buttons to visit our socials and get access to 7 brand new levels for free!Re-added the competition button to the main menu for you to enter the Voxel Art Competition.
Guilds of Mountgate
Guilds of Mountgate
45 days ago · Dr. Asi

Update v0.3.0.7 – The World Gets More Alive

Guilds of Mountgate – Update v0.3.0.7Greetings Adventurers,v0.3.0.7 is now live!This update takes another important step towards one of our main goals for Guilds of Mountgate: making Vellgar feel like a world that continues to exist around you rather than simply waiting for the player.The centerpiece is the first version of our new Living NPC system, but that's far from everything. Friends, Private Messages, player statistics, improved Storages, Farming additions, a major Auto-Health overhaul, and many smaller improvements are also included. Living NPCsSelected NPCs can now do much more than simply repeat predefined dialogue.Living NPCs can remember important interactions, develop different relationships with the player, and interpret the same actions differently depending on their personality.Their reactions can also take previous interactions, mood, trust, weather, and events happening in the world into account.The first four NPCs prepared for the system are Innkeeper Mira, Warden Fenna Reed, Hanna of the Fork, and Steward Elira Voss.This is the first iteration of a system that will continue to grow significantly throughout development. Meet Edric WayfarerWe've also introduced our first fully traveling Living NPC: Edric Wayfarer.Edric follows an actual route through Vellgar. He stays in settlements for a while, physically travels between them, and is unavailable while he's on the road.But his journey isn't purely visual.Edric transports regional goods between settlements, meaning his travels can actually influence the local economy. His schedule continues even when nobody is online and remains consistent for all players. Friends & Private MessagesThe social side of Guilds of Mountgate has received a major expansion.You can now search for other players, send and accept Friend Requests, maintain a Friends List, block players, and exchange persistent Private Messages.Unread messages are tracked directly within the Social interface, which has been integrated into the ...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
45 days ago · zangmingrui

【Full Release】Version 1.0.4 Update, more improvements still underway!!!

【Important】!!!Due to Baptism changes, \ are no longer useful and will be converted back into \ at 6x after this update.The bonus reward for completing all Market Orders has been changed to 5 \.【Improvements】Equipment Corrupt effects no longer include any negative outcomes; only positive effects remain.Prison Prisoners can now display Mutated Skills.Preferred Skills now also affect Mutated Skills.Changing the Godsworn selection also syncs to Temple slots.【Balance】Legendary Prisoner appearance chance increased by about 250%.Mythic Prisoner appearance chance increased by about 300%.Golem upgrade costs reduced by 30%.Doom stage monster attribute scaling reduced.【Fixes】Fixed Exploration Progress refresh potentially causing Treasure stages to stop combat.
Idle Knight
Idle Knight
46 days ago · Probably

Idle Knight - Update v1.2.2

- Replaced Crimson Knight with Shadow Knight in the shop - Replaced Baguette title with Iridescent title - Replaced RGB Legend title with FF15 title - Replaced Eternal Champion title with Only the Click Matters title - Replaced Oni Maid title with Final Boss title - Fixed an audio bug causing freezes and delayed sound playback (NAudio) - Reworked Agility: increases faster early on, but the more points you have, the slower it grows, evasion can never reach 100%
3D Printer Manager
3D Printer Manager
46 days ago · TMP69

Leaving BETA!

The final beta tasks on my board are complete and the game is being released.Beta players will keep their game as a thank you for all your help debugging, features suggestions, and general feedback, some of you went above and beyond and I really appreciate it. The new release price will be $0.99 (once I figure out how...)Changelog:Steamworks fully integrated, things should work more smoothly with Steam.Achievements available to earn!
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