Game Updates

Patch notes and dev posts · 7,723 Steam updates
Lakeside Bar
Lakeside Bar
6 days ago · Bitcover

🍂 Lakeside Bar joins the “Companion Falls for You” Fest!

Hi everyone! ^^🍁🍁 We’re excited to share that Lakeside Bar is now participating in the “Companion Falls for You” Fest! 🎉It’s a great way to enjoy some cozy autumn vibes and get ready for the upcoming Autumn Sale, which is just around the corner! 🍁🍂Thank you so much for your continued support of Lakeside Bar! ❤️ And don’t forget to follow our BITCOVER developer page to stay updated on our upcoming games, events, and exciting news: https://store.steampowered.com/developer/BITCOVER️🎯 And one more thing! If you enjoy cozy games, don’t forget to try the demo of our new game, Seaside Wash! Clean, repair, and restore ships in this cozy pixel-art job simulator. 👉 Try the Seaside Wash Demo: Thank you for being part of the Lakeside Bar community, and we’ll see you again soon with more exciting news! 💙
Age Of GoldFarmers
Age Of GoldFarmers
6 days ago · balgun_world

Age of Gold Farmers 9/24 minor update

This is the first live update of Age of Gold Farmers!Epic Class Item AdjustmentsPrice of epic class items of has been decreased.Angel gear set: 200 Rice → 125 RiceDark gear set: 120 Rice → 75 RiceFlame gear set: 150 Rice → 100 RiceGrass gear set: 150 Rice → 100 RiceIce gear set: 100 Rice → 75 RiceLightning gear set: 150 Rice → 100 RiceVoid gear set: 150 Rice → 100 RiceWater gear set: 120 Rice → 75 RiceWing gear set: 150 Rice → 100 RiceThis update does not applies to saved games.Dungeon stats AdjustmentsEpic item drop rate of : 0.75% → 0.25%Epic item drop rate of : 1.25% → 0.75%, Assured item drops: 1 → 0Epic item drop rate of : 2.5% → 1.5%, Assured item drops: 2 → 1Epic item drop rate of
Captain Whiskers: Incremental Seas
Captain Whiskers: Incremental Seas
6 days ago · 蜗爷

🎉 Our New Game Is Out! Happy Universe Bundle Available Now!

Hello everyone! It's an exciting day, our new game Meow Squad: Incremental Fishing is finally out! A 25% launch discount is now live for 14 days!At the same time, all games from Happy Universe Studios are on sale too. You're also welcome to grab our bundles for extra savings!Casual fishing plus arcade-style boss battles, two modes in one, double the fun!You're the one at the helm. There are plenty of deep-sea secrets waiting for you to uncover!Join our discord: Discord
WinMon
WinMon
6 days ago · mutltsnhongoc

Winmon 1.0: Out now!

Welcome to WinMon Inc. Where cute meets quota.Feed your adorable little monsters, put them to work, and watch the numbers go up. No breaks, no unions, no mercy. But here's the catch: what you feed them doesn't just keep them alive — it changes them. Overworked and overfed, your once-tiny laborer will swell into something a lot bigger, and a lot less cute.What's waiting for you: 🔨 8 jobs — Seeder, Waterer, Lighter, Miner, Lumberjack, Builder, Engineer, Alchemist 🏭 ~30 machines and buildings to construct, including a Fusion Core to fuse WinMons into "ultimate lifeforms" 🧬 94 unique forms across 31 evolution lines, 8 elements, 5 power tiers, 4 quality grades, and 19 personality traits 👑 A secret superform (the GORILLA) for those who push production a little too far 📈 80 skill nodes across Prestige and a Revolution endgame system, where the Pig King finally turns on your workforceBuild your monopoly. Grow your empire. Try not to think too hard about what "growth" really means here.🎮 Launch price: $4.49 (10% off, intro offer ends October 7) Get it here: Check out all my friends too: And big thank for:
Calculate It
Calculate It
6 days ago · Чибиси

The Full Release Is Almost Here — October 12!

I know you've been waiting a long time for the full release. I'm happy to finally announce that the game is leaving Early Access and fully releasing on October 12! Here's what you can expect in the full release: -7 different calculators, each with its own unique playstyle-20 different bosses, some featuring their own unique mechanics-48 buttons to power up your calculator, featuring all kinds of operations that can manipulate numbers — and even the game itself-24 passive items capable of dramatically changing the course of your run-10 different challenges for players looking for an extra challenge, including "Higher or Lower," "Boss Rush," and plenty of other exciting trialsAnd much more... See you on October 12 for the full release — a very important milestone for us. We'll do our best to make it worth the wait!
Blush Blush
Blush Blush
6 days ago · AssistantPanda

Fall Freshness

Hey Panda Peeps!As summer draws to a close and we all settle back into our familiar routines, we wanted to take a moment to give you something a little fresh: a bird's-eye glimpse at what you can expect from Blush Blush in the near future! We have an assortment of things in the works for you, including a healthy mix of unique, surprising offerings AND more of the stuff you already know and love. We can't get too specific yet, but here's a rough idea:First and foremost, we're super pumped to be launching an all-new, pirate-themed Parallel Event in the coming months! (By the way, we're pretty sure we outdid ourselves with the reward character this time. He is dreamy beyond dreamy, if we do say so ourselves…) You can also expect a new Makeship plushie AND a unique new store bundle we're pretty sure no one's going to see coming, hehehe…Then, as the calendar pages flutter away and we enter 2027, you should start noticing a more predictable release schedule! Throughout the year, we're aiming to put out a few more store bundles, some quality-of-life upgrades, and some (somewhat experimental…) new ways of getting to know the guys. PLUS, we plan to start introducing NEW reward characters to returning Parallel Events!As you can see, we're trying some new things with Blush Blush! As always, there will continue to be a mix of free-to-play features, Diamond-unlockable features, and paid features within the game. Our goal is to improve your experience as Blush Blush fans and make sure there's something for everyone, so please let us know if there's anything in particular you're really excited about! We're excited to keep exploring new ideas and perhaps revisiting some old ideas, too…We love you so hard!The Pandas
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
6 days ago · deleonora_hs

Event - Mass Production

⚙️🛠️ Enjoy the technical brilliance of "Mass Production"! Join now! 🗜️🏆 🔧📜 Unleash the power of innovation as you collect more Tools from your Engineer in this hissing and clanking event! 🚀🌟 Boost your War Machines and increase their Rarity! Then unleash the new and improved War Machines on the Campaign Warfront or at Arena of Kings! ⚔️🎖️ 🎁 Epic rewards await! Don't miss out – implement Mass Production today! 🤝😄🎉
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
6 days ago · gameguruchris

Mastery Variants Updates & Sept 2026 Batch

{STEAM_CLAN_IMAGE}/29347222/d6827caee1d81eaed5337aacebd0ac1b1aa4772a.png About two months ago, we began rolling out Mastery Variants. Since then, we've been listening closely to your feedback. Based on what we've heard, we're making some changes! As we roll out the September Mastery Variants batch today, we want to share some updates on how Mastery Variants connect with other game systems, as well as a preview of what we're working on to help players tackle their challenges. Our goal for Mastery Variants is to create challenging, aspirational content that tests your Champions, formations, and game knowledge. They're not intended to be content that every player can immediately complete as soon as they're unlocked, but your feedback has highlighted ways we can improve the experience around that challenge. We're addressing some of those areas today, with more improvements to come. TodayWe're making several changes to better establish Mastery Variants as their own form of aspirational content and reduce the pressure players feel to complete them immediately. 1: Increasing the Adventure requirement When Mastery Variants launched, they became visible after completing 100 Adventures & Variants (along with the first three Variants of the associated Adventure). We missed the mark there. 100 Adventures & Variants is also when players can unlock Vecna: Eve of Ruin, but the power required for Mastery Variants is considerably higher. Moving forward, Mastery Variants will become visible after completing 400 Adventures & Variants, to ensure players' progression is commensurate with the challenge. For players with the Bastion enabled, in Version 655, there is a new level for the Guild Hall to unlock after completing 400 Adventures & Variants to unlock access to the Mastery Variants. For players who have previously completed a Mastery Variant, the Guild Hall upgrade is available even if you haven't yet reached the 400 Adventures & Variants threshold2: Separating Mastery Variants fro...
Lemonade Apocalypse
Lemonade Apocalypse
6 days ago · gfRolandsen

That time of the year! (Patch)

Oh, you thought I had been neglecting this game in favor of our new game?Well, you are right!But I made an exception now, and did fix some bugs this week ːsteamhappyːThanks to Saki177013 for the reports on our Discord!News!There is a new world record holder!Congratulations BeathanMullen!!!Fixes:New game after finishing the game now lets you buy upgrades in the Yard, so you can proceed.Bottler amount and truck amount texts are now cleaner.The in game clock should work. Starting and stopping according to the rules of speedrun.com (But do not trust it yet...)Money above 1 Billion now displays correctly in the factory (also in Yard, in case someone was wondering. No need trying. The bug does not exist. However, if you do get 1 Billion in the first chapter I will be thoroughly impressed).In the factory there was a bug where numbers would go down after reaching a certain income per second. This is now fixed.I think that was it... Well, uhm, just gonna put this here in case:Other minor fixes.And I am not hiding the fact that we are looking for wishlists for our new game, which we released a FRESH trailer for this Sunday on PC Gaming Show!Wishlist the next Lemonade Apocalypse here:
DEBRISVERSE
DEBRISVERSE
6 days ago · Studio RELIER

Major Update Out Now! New End Content, Features & 10% Off

Dear Players,Today, we have released the first major update for this title since its launch. This update introduces end-game content and new features, along with several system expansions. In conjunction with this release, we are holding a 10% off sale.The main additions in this update are as follows:1. End-Game Content: Special Isolation Ward Beta (Mega Debris Rush) We have implemented a high-difficulty end-game mode where multiple Mega Debris attack in continuous waves. This mode is unlocked by selecting "Continue" on the end card after reaching Ending No. 7.For those who have already reached Ending No. 7:If you have clear data saved after reaching Ending No. 7: -> You can select "Continue" by loading your clear data.If you reached Ending No. 7 but returned to the game without saving: -> Please view Ending No. 7 again and select "Continue" on the end card.2. Mega Debris Cores (Hack & Slash Elements) We have added a feature to equip and upgrade a new item, "Mega Debris Cores," which drop upon defeating Mega Debris in the Special Isolation Ward Beta. Synthesize and upgrade cores, and combine special effects to create your own unique cores. Find your preferred customization to conquer the Special Isolation Ward Beta. You can take screenshots of your cores using the "Capture" button. Feel free to share them on social media.3. Prestige We have implemented a Prestige feature that allows you to reset your player rank in exchange for permanent upgrades upon fulfilling specific conditions in the end-game content. Moving forward, the three-choice upgrades upon leveling up will be replaced by the Prestige upgrade shop. By eliminating RNG elements, you can upgrade according to your own preferences.4. Other Additional Systems and Content We have implemented the following features to expand the gameplay experience and provide long-term goals:Tool Limit Break: Unlocks the performance cap of existing tools.Title System: Earn and equip titles based on in-game achievements.Addition...
SIM - Simple Idle Miner
SIM - Simple Idle Miner
6 days ago · Kitty Games

The Remaster Update is NOW LIVE! 🚀

Hello, everyone. I have been working hard behind the scenes, and today I am thrilled to launch the Remaster Update. The game has been overhauled from the ground up to deliver a much more modern and fun experience. Here is a breakdown of what’s new: ✨ Overhauled UIThe entire user interface has received a complete visual makeover. 🔄 Reworked Prestige Mechanics Prestige mode has evolved! I have introduced an Upgrade Board, giving you a clear path to spend your prestige points on satisfying upgrades. ⚙️ Reworked Built-in Mods The mod integration in the UI has been improved. On top of that, new mods have been added. Simple Idle Mods: Inflationary Clicks (Every click costs you) RESET Limit (Don't trigger prestige carelessly) Manager Strike (Prove your negotiation skills) Cost Chaos (Randomizer Inc) Global Bonuses (Carry purchased upgrades over to new save files) 🏆 New & Reworked Achievements I have completely remade all existing achievements and expanded the roster. 🎵 New Sound & Music Options Every single sound effect has been replaced. Additionally, you can now choose from various background music tracks to set the perfect mood for your shift. 🔥 20% Launch Discount & Free Demo Available Now! To celebrate the release of the remaster, a 20% discount will start on September 23rd at 7:00pm (CEST)!If you are on the fence or want to try it out first without any commitments, a brand-new, free demo is now live. Just grab the demo directly on the store page and check it out. 🛒 Kittys Idle Brick Arena Store Page is Live!Coinciding with this update, the official KIBA store page is finally live. Make sure to check out my new project and add it to your Wishlist to support me: 👉 KIBA - Kittys Idle Brick Arena⚠️ Important Note on Save Games Due to the massive overhaul of the core systems, older save files will no longer work. The update utilizes completely independent save games. This means you will need to start a fresh run to experience the remaster. However, this also guarantees th...
Crusaders of the Lost Idols
Crusaders of the Lost Idols
6 days ago · gameguruchris

Introducing Folded Fables: Tidy Up The Dragon Hoard

Folded Fables is a papercraft Tidy Up game launching on October 15th. It's like Paper Mario meets Librarian Tidy Up The Arcane Library! Unwind in a relaxing first-person Tidy Up game where you'll sort and arrange 5,648 treasures in a papercraft world. Level up, unlock new skills, and tally every coin. Play solo or tidy up together with friends in online co-op. Each and every one of the 500+ unique items in Folded Fables was drawn by one of our artists over the past 14 years, including MANY items from Crusaders of the Lost Idols! Which ones can you spot? Are you ready to step inside a pop-up storybook and discover a beautiful handmade world where flat paper creations spring to life? Wishlist it now!
It's Fine
It's Fine
6 days ago · HelloDodi

It's Fine is OUT NOW 🔥

🔥 It's Fine is out now! 🔥Chug some coffee, we've got work to do.Join your boss/dog Joe to the last 24 hours of game dev crunch, and do whatever it takes to release the game on time.Click and upgrade to get your numbers going up, engage with unique mechanics and challenges, find all the secrets, and release your game on time!🧑‍💻 Launch Week Tech Support 🧑‍💻Since a lot of new players will play this for the first time, we realize a bunch of bugs and issues we missed while playtesting might arise. In the following days we'll be actively monitoring our Discord and Steam's community discussion for any bugs, issues, and questions - let us know if you find anything wrong, and we'll do our very best to have everything fixed/answered asap!📬 Feedback & Reviews 📬Leaving an honest review here on Steam helps both us and fellow players a lot! Leaving reviews for the game after you played around with it would really mean the world to us ❤️Also, we'd love hearing feedbacks, ideas, and comments you have. The best place to do so would be either on our Discord or here in the Steam discussions.Some of the best ideas and QoL features in the game came from our community, so we'd really love to hear you out! 🤔 What's Next 🤔We are already thinking about ideas for free updates to add more content and especially replayability value to the game. It's too soon to share anything at this stage, but we just wanted you to know the game will have more added to it, and won't stop here 👌 That's it.Huge shoutout to everyone involved, and we hope you'll have a blast playing It's Fine. Now back to work before Joe notices you're slacking! Cat & DogBuma Games
Idle Monkey Theorem
Idle Monkey Theorem
6 days ago · ozymandiasgamestudio

Idle Monkey Theorem is OUT NOW! Thank you everyone!

Hello everyone, The wait is over, Idle Monkey Theorem is officially out on Steam! To celebrate the launch, the game is available with a 15% launch discount for the first week. A massive THANK YOU to everyone who played the demo, added the game to their wishlist, and supported this journey. As a solo developer, your support has meant everything to me. Grab your typewriters, assemble your monkey troupe, and let’s recreate Shakespeare! If you enjoy the game, leaving a quick Steam review helps tremendously. See you in the discussions! Ozymandias
Orebits
Orebits
6 days ago · Upgraded Studio

UPDATE 1.1 // XENO TECH

Mining Operators!Since launch, we've been reading your reviews and feedback, and one thing came through loud and clear: the later parts of Orebits needed more meaningful progression, more variation and more things to work towards.We agree and since we want Orebits to be a great game, we've spent the time since launch working on exactly that.Update 1.1 // Xeno Tech adds a whole new layer of alien technology to the later game, with new Upgrades, Xeno Mining Tools, a new Deployable, better idle progression and improvements throughout the game.If you enjoyed Orebits but dropped off later, we'd love for you to give it another shot. With everything we've changed and added, we recommend starting a fresh game to experience Orebits 1.1 from the beginning.Prefer to continue your existing save? No worries. All new progression and Xeno content will automatically unlock based on your current progress, even if you're already deep into the later Sectors or Interstellar.And if you've already left a review, please consider revisiting it afterwards. Whether your opinion changes or not, we'd like your review to reflect the game as it is today. So, let's dig in!Xeno TechnologyThings get weirder from Sector 07 onwards.8 new Xeno Upgrade slots Fill 8 extra slots in the roguelite Upgrade Tree for extra mighty builds. The first upgrade is unlocked using a Xeno Chip. Further upgrades use common or rare ore.7 new Xeno Upgrades Discover a new Xeno Upgrade in every Sector from Sector 07 onwards. We're not spoiling them in this post. 4 Xeno Mining Tools Every 25 Extraction Points, permanently transform another Mining Tool into its Xeno variant. Xeno Tools deal 2x base damage and charge your Xeno Meteor.New Xeno Meteor Deployable Yes, you can now throw an asteroid into an asteroid! When you transform your first Xeno Tool, a completely new Deployable + meter unlocks that is charged by your Xeno Mining Tools. Idle mining got betterFor those of you who prefer watching the machines do the hard work:...
Paper2Galgame
Paper2Galgame
6 days ago · TamikiP

September 23 Update

September 23 Update Hi everyone! This update redesigns the Steam home screen and improves how paper figures are analyzed and shown in stories. Home Screen and Ruka The Steam home screen has a new hallway background and logo. Navigation now has icons and hover effects, and the announcement entry fits the new layout. Ruka is now the only bundled starter character. Her portraits and avatar have been updated, with more multiplayer emotes added. Character position and scaling have been adjusted so the editor preview better matches the game across different window sizes. Desktop settings now offer window-resolution options for windowed mode and keep your choice after a restart. Documents and Figures You can configure and test a separate custom vision model in the Steam version. Image analysis through that model does not use Paper2Gal image-analysis points. Paper figures receive more informative descriptions. Story generation tries to place relevant figures beside the matching explanation and leaves unrelated figures out. Improved recovery when a vision model returns malformed output, and added clearer messages for daily limits and requests made too frequently. Improved compatibility for in-story questions with custom AI models. If a model rejects reasoning parameters, its compatible setting is remembered so later questions avoid the same error. Steam and Source Import In-game announcements can now show recent Steam announcements in the selected language. If the Steam game language differs from the local choice, the language selection prompt appears again. Your in-game selection and community language-pack setting are preserved. Added an experimental Zotero add-on. Once installed, it can start story or free-mode tasks from local PDFs, and saved stories can link back to the source in Zotero. It requires a separate installation and the updated Steam game. Fixed some local background loading and saving issues. The background picker no longer waits for Workshop refresh before ...
Orc Incremental
Orc Incremental
7 days ago · Velasco

Update v1.0.8 + Content Roadmap

First, here's the changelog for this update. Keep reading to the end for details on the upcoming content updates.UPDATE v1.0.8FIXES- Obsidian Beacon now applies its bonus to every fifth attack, as intended.- Obsidian Beacon's splash radius bonus increased from x1.4 to x2 to match its description.- Bonuses from multiple Obsidian Beacons now stack correctly.- Amethyst Idol now counts separate Totems toward its activation requirement. Repeated activations of the same Totem no longer count as additional Totems.- Amethyst Idol now applies Rupture to enemies around allied units even when those allies are at full health.- Ghost deaths no longer trigger Twilight Catcher or Amber Drake.- Ancient Idol no longer revives ghosts.- Obsidian Fox now correctly checks whether an Assassin is visible when trying to return it to stealth.- Fixed First Blood's critical chance bonus sometimes failing to apply to the first attack after an Assassin was hidden by Obsidian Fox.- Jade Snake's taunt radius is now centered on the taunting Fighter, rather than the Spellcaster whose health dropped.- Amber Eagle now counts attacks correctly. Attacks that damage multiple enemies, such as bouncing Witch Doctor lightning, no longer advance its counter multiple times.- Silver Idol now explodes a randomly selected allied Fighter corpse instead of always selecting the same one.- Healing attempts on units already at full health no longer make subsequent heals weaker.- Tentative fix for a crash when saving or creating backups. This is a very speculative fix for crashes reported by Corpus Maximus (thanks) starting on 1.0.6, we couldn't find a clear source of a crash and we have reached to the player to try to find out more about the issue.- Improved detection of invalid data when loading saves.BALANCE- Juggernauts now belong to the Machine of War family instead of the Fighter family, and they spawn from the Factory instead of the Barracks. Thanks to Chromasoma_J for the feedback.UI AND TEXT- Added a descrip...
Idle Knight
Idle Knight
7 days ago · Probably

Idle Knight - Update v1.3.1

Bug Fixes - Fixed a bug affecting the event/ranked/dungeon button - Fixed various bugs to improve overall game stability Changes - Changed the message displayed when you are flagged - Updated some in game pictures and logos - Updated the main menu tooltip - Backend adjustments to the anti cheat system New Features - Added chest keys to the chest menu - Added rotating skins and titles to the shop - Added a new Double XP event, appearing periodically - Added Win Streak system for ranked battles: each consecutive ranked win grants a plus 10% XP bonus, stacking up to a maximum of plus 100%. A loss resets your streak to 0. Double XP events stack with this bonus. Coming Soon - Preparations underway for the next event
DriveWave
DriveWave
7 days ago · Dumbbell Games

DriveWave v2.1.0 - The One Where I Send You Back to Driving School

Hey everyone, First of all thank you for all the love for v2.0. Also please don't forget to leave a review for the game to let others know what you think about DriveWave. Every single review counts! In the v2.0 post I said I was turning my attention back to Metal Thunder. Then I kept finding things in DriveWave that bothered me. A car that could rev happily without actually going anywhere. Trees hovering above the ground. Grass growing through somebody's house. An instructor car that apparently did not need a shadow. And a driving HUD that was very good at showing you everything except the road. So here we are. A driving academy with 80 main tests, five optional skill challenges and a bonus circuit. Another substantial pass over the handling. More control settings, a proper statistics screen, a much larger achievement list, ways to find your friends on the road, and menus that have finally been reminded fullscreen exists. This covers the work since the v2.0 announcement. It got long again. Multiplayer reminder: everyone in a session needs the updated build. The network protocol has changed since v2.0. 🏫 DriveWave Academy I wanted somewhere you could take a car, learn what it does when you brake too late, and immediately try again. That became an entire mode as an homage to old GTs 80 main tests across five levels: Foundations, Corner Flow, Precision, Advanced Control and Final Challenges. Sixteen tests in each. Acceleration and precise stopping, slalom, hairpins, linked corners, double apexes, chicanes, blind crests, climbs, descents, gravel, snow and complete circuit laps. Instructor laps where you follow the guide car. Stay close, keep it clean and resist the urge to overtake the teacher. Instructor cars now use the same vehicle physics, suspension, wheel movement, lights and sounds as normal driving cars. The teacher has to use the pedals too. Instructors plan a racing line for each circuit, setting up for corners, approaching the apex and opening up on exit. Lin...
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