1.赛季通行证更新; 2.仙门大会赛季更新; 3.天道招募—吕洞宾限时招募开启(2026年8月6日-2026年9月10日)
Added a minimize feature.
Hello guys, this update fixes the inconsistency when buying x100 supplements at once. Improved upgrade and supplement description boxes and also improves Steam rich presence stability. That's all for now, hope you enjoy!
Title: Iron Horse Stampede — The 4th Event Is Here! (no emoji) IRON HORSE STAMPEDEOur 4th event is here, Partners! Howdy Partners! Grab your hat and your hammer. America's two coasts have never shaken hands... until now. Our fourth event, Iron Horse Stampede, hands you the biggest construction job the ol' West has ever seen: the transcontinental railroad, the beast they called the "Iron Horse". 🚂 THE JOBTwo railroads. One crawling east from the Pacific, one crawling west from the plains. 19 stations to unlock across the country. You'll run both crews — driving spikes, milling sleepers, smelting rails, digging and hauling coal, feeding hungry workers and rolling fresh engines out of the yard. Build the Western Railroad. Build the Eastern Railroad. Link them in the middle at Promontory Summit, nail the Golden Spike, and finally unite East and West. Special trophies for the Pioneers who see it through. Bragging rights forever. Every station, every crew and that Golden Spike come straight out of the history books — this really happened, Partner. You just get to do it faster. 🔨 TIPS FROM THE FOREMAN\When should you reset? When the investors you'll earn from resetting are much more than the investors you've already spent on investor upgrades at that station. \Mind the investor upgrades. The moment you see "Are you sure you want to spend xxx investors?" — stop and think. Choose well. \Cash upgrades first. They often give you a bigger boost than business level upgrades. \Overshoot the goal. The further past a station target you push, the smoother the next stretch of track goes down. 🚧 NOT EVERY UPGRADE PULLS IN THE SAME DIRECTIONHere's the thing about railroading, Partner: more is not always better. Up till now, levelling every business to the same tier earned you a tidy extra multiplier. On this line, that's no longer a promise. Some milestones will haul you forward. Some will drag their heels. And a milestone that works against you at one level can start paying off at a h...
New Mercenary Character: \!!A new mercenary character, the \, has joined the world of Slime Mayhem.The Archer uses a skill that deals heavy damage multiple times to enemies within a certain area. Her basic attacks also pierce through enemies, making her exceptionally effective against large groups. \Gamepad vibration has been added. You can also adjust the vibration intensity in the settings.Bug FixesFixed an issue where the Will-o’-the-Wisps in the Stage 3-10 boss battle would spawn outside the screen, move toward the castle wall, and attack it.Adjusted the attack power and health of the Will-o’-the-Wisps summoned by the Stage 3-10 boss.
Dear Players,Thank you for always playing and supporting our game! 🚀 Free Major Update Coming in SeptemberWe are planning to release a free major update this September. This update will feature our new end-game content, "Mega Debris Rush," as well as a brand-new story that continues after the ending (with new puzzles to solve, of course!). We are currently working hard on development to ensure it's an exciting experience for everyone. 👾 Official Discord Server LaunchPrior to the official release of the major update, we plan to hold a "Closed Beta Test" where you can experience the new content early. In conjunction with this, we have officially opened the game's Discord server! We will announce further details once the test is ready to begin.Note: Since the Closed Beta Test will be conducted using a beta branch, it will be strictly limited to players who have already purchased the game. Thank you for your understanding. 【Benefits of Joining the Discord】Participate in the Closed Beta Test: Tester recruitment and follow-up information will be announced exclusively within the server.Exclusive Bonus Gift: As a special thank-you for joining, server members will receive an exclusive in-game "Home Decoration Item (Tentative)" (planned for implementation in a future update).Get the Latest Info: Be the first to receive the fastest updates on content currently in development and future plans.Please feel free to join the server and stay tuned for more news on the beta test! ▼ Join the Official Discord Server here: https://discord.gg/uTf4uaXrx2We will continue to do our best to expand the game's content so that you can enjoy it for a long time to come. Thank you for your continued support!
Hello! Thank you for continuing to report statistics and interface issues. This hotfix includes: Fixed an issue where Steam lifetime funds could remain stuck for some legacy saves. Newly earned funds now continue from the higher value already recorded by Steam instead of waiting for the local save to catch up. Improved lifetime-funds continuity across devices and added automatic retries when Steam statistics are temporarily unavailable. Fixed toolbar tooltips sometimes remaining visible after closing the Store, Settings, or other panels. Improved the save-conflict title and the position and alignment of chicken names. Reworked the eight chicken store cards so icons, names, prices, and Buy buttons remain clear in both languages. Fixed long coop-upgrade labels, including the 3,000-funds upgrade, not fitting inside their buttons. This update does not reset your current funds, save progress, or Steam achievements. If lifetime funds still do not advance after earning and saving new funds, please restart the game once and let us know. Thank you for your patience and support!
Version 3.0.0 is here!Hello, Monster Looters!Version 3.0.0 has finally arrived! I've been working hard to bring you this update as quickly as possible, packed with new content, gameplay improvements, quality-of-life changes, and even a brand-new DLC!Let's take a look at what's new.New ContentAdded DLC support for Auto Level Up.Added the new Professions system.Added a new Boss: Mimic.Added a new Talent: Inner Concentration.Added a new Talent: Leader.Added new Achievements.Added new GUI button effects and improved visual feedback.Added Bug Report and Review buttons.Balance and changesRemoved the DLC price display.Adjusted regional pricing based on purchasing power.Added cooldown protection to prevent excessive autoclicking.Redesigned the Ascension progression system. Blessings are now divided into four unique Ascension paths.Your selected mercenary now automatically spawns after Ascension.FixesFixed the Concentration bug.Fixed screen resolution issues.Improved Scroll View sensitivity.Fixed location-related issues.Fixed missing sound effects when reaching Max Level Up.Fixed an issue where consumable items were not displayed for certain monsters.Fixed save system issues that could occur when closing the game.Thanks for your support! ❤️I hope you enjoy the update! Your feedback is always welcome, and if you're having fun, please consider leaving a positive Steam review. It really helps! See you in Monster Looter!
World's Greatest Author is OUT NOW! You can finally become the best author in the world!I'm so glad to announce that the game is now released! It took me way longer than I imagined to build it, but I'm so proud of the result. The game has come a long way since the demo release, and I've incorporated a lot of feedback I've been given based on it. I have:Added options to adjust the brightness and color.Toned down the vertical lines that made everything look rotten.Made the "retreat" system more clear.Added a way to see the plots and stars available at every level.Created a scrollable shelf for your written books.Made it possible to peek at the retreat board (skill tree) without traveling.Added a feature where you can type on your own keyboard to write books. You no longer need to click on them with your mouse.Fixed the currency bug and adjusted the game to use delta time.Added a button for full screen in the options menu.Added a language picker at the very beginning, if you don't have a save file.Your feedback has been SO VALUABLE, and I can't thank you enough! The game is 15% off now, and I hope you'll enjoy the full release.Also, a big thanks to Fablefly Music who created the wonderful soundtrack.
1.Fixed issue where board elements would disappear after elimination when Movement Mode was set to Expert2.Adjusted time and difficulty settings for certain levels3.Added Cyber Neon theme
https://store.steampowered.com/app/4267800/_/ Hello, dear gamers! Long time no see! After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. To prove we're still alive and kicking (and not slacking off), and to share our recent progress with you, today we're giving you a sneak peek at the character content we're currently designing. Five Thousand Years of Chinese History, A Galaxy of Heroes The game currently plans to feature over a hundred iconic historical and cultural figures from China's five-thousand-year history, covering all major dynasties and historical periods. {STEAM_CLAN_IMAGE}/45936264/322fb0ac19b9a668ffd85d3f937e339a7aba02e1.png Following our principle of "heaping portions to keep you full," we're striving to design as many characters as possible, each with diverse styles and traits. This is just a glimpse of the Special Character Pool. In the future, we'll also be adding more characters to the Random Character Pool and the Rare Character Pool! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried...
Daily Challenge Fixes | v5.0.74 Several issues affecting the newly added Daily Challenges have been patched. Some challenges were not properly displaying their progression in-game. Their progress should now update correctly as their requirements are completed. The Daily Challenge requiring 2 Exotic Hatches is now restricted to players who have reached: Prestige 20 or higher This prevents the challenge from appearing before players have reached an appropriate stage of progression.
Added localization for French, Italian, German, Spanish, Chinese, Japanese, Korean, Portuguese and Russian Added key rebinding for hotkeys Added cursor sprites Fixed bug with species name display showing asset names instead of display names
Since launch, we've received tons of valuable feedback — thank you all so much! You've helped make our game even better!Here's what's in this update:1. Skill Tree OverhaulCompletely restructured! It's shaped like a cat head now!Added several new skill types.No more stuck at giant fish!2. Cat Companions UpdateEach cat is now unlocked independently in the skill tree.The kittens now have their own names.(Huge thanks to all the captains who suggested names for the kittens!)3. Other Key ChangesLaser Beam unlocks earlier now! It runs on limited energy.The fish school effect now applies to most fish, and the trigger process is clearly visible.There are also new fish, new skills, and a whole bunch of small tweaks and fixes — too many to list here!The Dave update for Fish to Dish and the launch of Fish to Cats were too close — it stretched our team beyond what we could handle.We sincerely apologize for the shortcomings in the initial release.Just like with all our previous games, we're not stopping here. We'll keep optimizing and improving based on your feedback. Keep those suggestions coming!
New Shake & flash option for photosensisitve players. All screen shake stops - explosions, weapon pickups, boss hits, game over, and the arcade cabinet. Full-screen and full-board flashes are removed - weapon pickup washes, the Genie Lamp flourish, Thunderstorm's sheet lightning, TV static, the game-over glitch and more. Boss attack warnings do not disappear. They stop flashing and hold a steady colour instead, so you get the same warning for exactly the same length of time. The option never makes a fight harder. Bubbles keep their pop, sparkle and colour. Only the big screen-wide light goes. Changes The final-10-seconds extraction warning now pulses at a calmer, steadier rate for everyone The Eye's XP gates have been eased a second time, and The Drone's have now been eased too - a gentler first two locations. Fixes Fixed the arcade coin slot's price display staying still when the coin door shakes on a refused insert. The whole panel now shakes together. Fixed Time In Game stat losing a few seconds every time you quit with the monitor on
Fixed critical PC beta save issues that could prevent saves and backups from being verified or updated.Added strict, non-destructive recovery for legacy Windows saves and historical PC beta saves.Improved the backup, import, and restore UI. Recovery remains available even when normal save writes are safely blocked.Fixed keyboard shortcuts activating while typing in Feedback and other text fields.Added optional email consent so the development team can reply to submitted feedback.Rebalanced Hanoi Tower’s cross-game rewards to prevent extreme exponential scaling.Main Spiral parameters a–f: up to +20 decimal orders each.Critical Damage: up to ×100.Super Critical Damage: up to ×100.Attack Speed: up to ×2.Existing Hanoi upgrade levels and spent Cores are preserved.Added further progression, Battle, automation, UI, and stability fixes.
You've escaped the forest.Now can you escape the neighborhood?We're excited to share our newest project: The Outskirts.You awaken in a dense fog, trapped in an endlessly looping neighborhood where every intersection forces a choice. Observe your surroundings carefully, trust your instincts, and find the one safe path... One wrong turn sends you back to the beginning.It's a very different experience from Lumberjacked, but it has the same focus on mystery, atmosphere, and discovering what's really going on.If that sounds like your kind of game, we'd love if you checked it out Stay Choppin'
Hey Panda Peeps!Need a pick-me-up? You could always grab a cup of coffee from your favorite local cafe… Or you could add your favorite barista to your Crush Crush game! For 24 hours only, Lotus is 50% off in the in-game Store! That might actually be cheaper than a cup of coffee!(Psst, Diamond Bundles are 15% off, too!)We love you so hard,The Pandas
Daily Challenge Rework | v5.0.73 This update introduces the first set of changes preparing for the upcoming Daily Challenge rework. Challenge Pool Improvements Several Daily Challenges that were excessively difficult, or highly progression-dependent have been either been removed from the current challenge pool or require a higher Prestige to encounter. Several new Daily Challenges have also been added, increasing the variety of objectives that may appear each day. Improved XP Rewards Base XP rewards have been significantly increased, with some Daily Challenges now awarding up to: 500,000 Base XP Daily Challenge XP rewards will now also benefit from your active XP multipliers. The value currently displayed represents the base reward before multipliers are applied. A future interface improvement will display your personalized final reward more clearly. Coming Soon This is only the beginning of the challenge-system expansion. Future updates are planned to introduce: • Weekly Challenges • Monthly Challenges • Additional reward types • Larger completion bonuses • More challenge objectives More improvements will be introduced as the Challenge System rework continues.
🔮🌌 The Sigils of Prophecy have resurfaced! 🌌🔮☀️🌙 Gather these mystical symbols and use their power to release mighty Beasts from their eternal slumber. 🌙☀️🐉🌟 Each Beast you release grants valuable aid on your journey. Collect as many Sigils as you can, release the Beasts, and claim the rewards foretold by destiny! 🌟🐉🔥📜 Don't miss out – decipher the prophecy today! 📜🔥
Hey Panda Peeps,For the next 24 hours, all Diamond Bundles are 10% off. But that’s not the exciting part! The exciting part is the purchase bonus (or should we say BUN-us) that comes with it. Soft, gentle, wonderful Nimh is our first guy to rock a Drag Outfit, and now is your chance to nab his soft femme look for your game! So come pad that digital wallet of yours with some sweet premium currency, and get a vision of sweetness in return.We love you so hard,The Pandas
Hello everyone! A bit of a bigger update this time. Addressing lots of feedback, adding quality of life and doing some balancing and performance improvements. Patch Notes Update 1.0.1 - Added a new gear piece to increase the amount of monsters to kill before spawning a boss, perfect for farming levels - Hold to purchase added for upgrade nodes, no need to spam click anymore - Improved spawn chance of Skeletal Dragon and made 2x2 mosnters be blocked less because of lack of space on the grid - When viewing a locked weapon in the armory, it will now tell you if it's unlocked in the skill tree. No more random guessing there if you missed it! - Added an option to highlight the mouse in settings - When going to the bestiary it now shows the monster with the highest drop rate for a weapon if it has multiple enemies dropping that weapon. - Improved effectiveness of Boss Agitator(10>25 reduction in monsters to boss spawn) - Performance improvements Hope you have an awesome day! Brainfog Games
fixes
UI icons now automatically hide after a short period of inactivity, so they stay out of your way works correctly on touchscreens now too.No changes to how panels menus behave while you're using them.Thanks for all the feedbacks
A brand‑new Season Pass has arrived!Jump into your favorite games and complete special seasonal quests to earn experience points. As you level up, you’ll unlock a range of unique rewards designed to keep your gameplay fresh and rewarding throughout the entire season.The Season Pass is completely free to play, so everyone can join the fun and start progressing right away.For players who want even more value, you can upgrade to Elite Pass or Elite Pass Plus. These premium tiers offer: 👑 Exclusive gifts 👑 Faster, enhanced progress through the season 👑 Additional quests with extra rewardsWhether you’re grinding quests or just dropping in for a few quick hands, the Royal Season is the perfect time to play in style.