Game Updates

Patch notes and dev posts · 7,663 Steam updates
Meow My Crop!
Meow My Crop!
58 days ago · 白粥

Meow My Crop Update | 800+ Outfit Combinations & New Free Rewards!

Thanks to all your amazing submissions, we’ve added 90+ new clothing items, giving you 800+ unique outfit combinations for your kitty! If your submission was selected, we’ll be contacting you individually soon with your rewards.You can also claim these free rewards:- Retro Middle-Part Hairstyle - Pineapple Shirt - Imperial Green Chair - Antique Appraisal Tool Note: Thank you for your support! After the update, Mac users no longer need to re-add permissions and can start playing directly!Simply follow and wishlist Jade Scratch Gamble on Steam to unlock the Open Window Outfit!
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
58 days ago · DigitaleManufakturRU

Contracts and bug fixes

New: end a running contract by paying a severance. Youth players arrive without a contract, you negotiate their first deal. They used to earn more than negotiated players. The laptop is a desktop with six folders and a quick access panel for eight screens: finances, table, sponsors, cups, stadium, statistics, wages and career. The fan shop is a window of its own with four tabs and five key figures instead of seven, and the whole row selects an item. Cards: two or three yellow cards without a sending off fixed. Training: regeneration now affects form. New squad status panel. European cups: stuck brackets fixed. Penalty shootouts: in cup games your own team never scored. Fixed. Free kick, penalty, captain and sweeper are set right in the substitution screen, and dialogs can be swiped again. Achievements: new Super Cup and Promotion. Assistant coach: pick a training focus. New: talks about terminations and retirement. In many languages the football vocabulary was mistranslated: the league table was a piece of furniture, a header a document heading, a cross a crucifix.
Rocky Idle
Rocky Idle
58 days ago · Rocky Idle

Life update

Hello everyone. As some of you might know, I have been studying Computer Science while working on Rocky Idle. After five years, I have finally completed my degree! It's a huge milestone for me, although my motivation and focus have mostly been on developing Rocky Idle the last 2.5 ish years. :))) No more studying also means that it is possible for my girlfriend and I to go on a long journey, something we have been dreaming of for a long time. Because of this, I will be taking a break from game development while we are away. We don't know exactly how long we will be traveling, but we expect it to be a maximum of ten months. The game will of cause still be playable as normal, and hope that you will still play it, also you can put in suggestions but I will look at them when i get back:)I am incredibly happy and grateful for all the feedback and support from everyone in the community throughout the entire process, and hope to see people sticking around. I have spent the last few months since release fixing bugs, making QOL stuff and a some content updates. I am hoping things feel stable enough with the game for me to step away for a while, and BTW I am impressed that some of you have even finished the entire game!! As a side note, I will be spending some time during my travels brainstorming ideas for Rocky Idle 2. (Or maybe even ideas for new content for Rocky idle 1). The commitment will be much bigger now that I have the choice between working full-time and continuing with game development, but I think I am going to give it a shot and see if I can make it work when we get back. Hopefully, by the time I come back, I will have a notebook full of ideas ready to start developing. This time around, I will prob also hire a professional artist to help. :)) I understand that pausing updates might be disappointing if you were hoping for new content soon, but I really hope you can support this choice.If you have any feedback or ideas for the next game, feel free to complete the...
Sir, We Have an Orc Problem
Sir, We Have an Orc Problem
58 days ago · Mumpitz Laurin

Update 2026.08.02.13.35

Widened a path in level 6.1 so that orcs won't get stuck anymore Added an upgrade so that the Laser can be set to always fire in a straight line without sway Failed Steam initialization won't quit the game anymore, but still show the error popup at the start Added a setting with an extra slider for missile sound volume Added a setting with a slider for bloom strength in Tech Tree Fixed german spelling error "Kostenloser Durschlag Chance" -> "Kostenloser Durchschlag Chance" Made strafing run audio non-positional and increased volume a bit Fixed some number formatting issues Fixed that "Play Again" could be pressed multiple times
IDLE_DIRECTIVE
IDLE_DIRECTIVE
58 days ago · Kevinfu510

Patch Notes for v1.0.8

Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players:\ All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.\ Possible crash source in energy-floaters/indicators.\ Task Items not being "delivered" properly if you happen to look at the Augment or Offline screen when it was being submitted.\ Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.\ I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.\ Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.All the development focus is now on the QoL patch; although this upcoming patch may include bug fixes/optimizations tooFinally, thanks for reading, and thanks for playing!-Kevin
Typing Farmer
Typing Farmer
58 days ago · synda

v1.1.32 Hotfix Updates

Fixed an issue where settings could automatically reset to default values.Fixed an issue where the farm could disappear when opening Simple Mode for the first time.Fixed a possible issue where the game could appear blurry on Mac.Fixed a possible issue on Mac where Accessibility permissions could not be selected.Synced cloud saves between Mac and Windows.
Andromeda Six
Andromeda Six
58 days ago · Aeriie

Andromeda Six Newsletter | August 2026

Hi Travelers!Another month and another newsletter is here, where is the time going? We've got a few exciting things to update you on!In the last month we've had TWO beta updates for Episode 10 on Patreon. The first update introduced the last Episode 10 one-on-one scene, which was with Ayame, and the second update added a no romance route scene in E10, as well as edited and extended holo-pad scenes in E8, and Aya's E2 scene has also had a bit of a makeover.Currently in the E10 beta you can play the first scene (carrying on after that cliffhanger at the end of Episode 9) as well as one-on-one romance scenes for all LI's. In the next update, which will be coming shortly, we will be continuing the story and heading towards the inevitable confrontation with Jes Zovack himself.During July we collaborated with some other amazing indie studios to bring you the Embrace the Unknown event, and thank you so much to everyone who participated and supported us during the month, we hope you got to discover and play some amazing new games! This month we've partnered with a few of the games that were in the ETU event to bring you the Prying Hearts bundle on Steam! In this bundle you can pick up Andromeda Six, TELLURICENE, Alaris, and OBSCURA for 15% off! And the good news is that if you already own any of the games the discount will still apply for the remaining ones when you purchase them!Four visual novels steeped in mystery and over 15 hearts waiting for you to unravel their secrets. What more could curious lovers like you ask for?How cute is the artwork for the event? We were asked to choose an A6 character to represent us, and you can see we picked June to be the poster boy for the art! 😆💚In merch news we've partnered with Aria again to add something new to our store! We've got a sneak peek below at the art for the item, and we'll give you more details on it once we've got it ready to go in the merch shop 😊We've got tons of things going on behind the scenes, and plenty more to c...
Alchemist's Garden
Alchemist's Garden
58 days ago · Lumis

20% Off and 1.16 Update!

Hello Alchemists!Looking for a discount? Alchemist's Garden is 20% off from now until August 17th! It's been a hot summer and I have some more updates and improvements! QoL: Highly requested feature, you can now hold down mouse to forage even faster and save your fingers from unnecessary clicks!QoL: You can now advance dialog text with spacebarUI: Mouse over each decoration to quickly see what the bonus doesUI: Increased size of objective textAdded a few new Sprout dialogs towards the end of the gameBug: Fixed a few decorations that were missing bonuses
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
58 days ago · zangmingrui

[Demo] Version 0.3.4.0 Update

从多语言表取出当前已校对的英/繁译文给你。English\ Version 0.3.4.0 Update\Added Build Recommendations; more will be added later.Added 12 basic Equipment appearances.Added new Equipment \.Added new Equipment \.Added Mythic Equipment \.Added some building Renovation icons.Added Temple building animation effects.\Improved the skill info UI display.Improved Forging and Blessing multiplier toggle buttons.Forging and Blessing now remember the selected multiplier.Improved resource display overflowing the UI.Added feature descriptions to the Worshiper UI.Improved the building Renovation list display.Added feature descriptions to Storage.Forged Equipment now sells for a higher price.Renamed All Attributes affixes to Primary Attributes to avoid confusion.\Strengthened the effect of Legendary Equipment \.Adjusted the effect of Legendary Equipment \.Modified the effect of Unique Equipment \.Cleric Specialization \ gained a new effect.Cleric Specialization \ gained a new effect.Cleric Specialization \ gained a new effect.Cleric Specialization \ gained a new effect.Mercenary Specialization \ effect increased.Legendary Equipment \ Legendary effect slightly reduced.Mythic Equipment \ Mythic effect slightly reduced.Mythic Equipment \ Mythic effect slightly reduced.Mythic Equipment \ Mythic effect slightly reduced.Temple Baptism probabilities slightly adjusted.Temple Blessing chance to gain Talents slightly reduced.Skill Mana Cost scaling with level slightly increased.\Fixed some UI text overflowing its bounds.Fixed Health Tenacity attribute text display.Fixed Preferred Skill incorrectly affecting Baptism.Fixed an error caused by changes to Legendary Equipment \.Fixed UI lockups caused by dragging.Fixed incorrect building Renovation names.Fixed Godsworn detailed attribute display.Fixed several multilanguage localization issues.
Idle Spiral
Idle Spiral
58 days ago · idle.system.company

Idle Spiral Major Update: Public Beta Now Available

Hello everyone, We are opening an opt-in public beta for the next major version of Idle Spiral. This update rebuilds significant parts of the game's internal infrastructure, including save data, account systems, UI, localization, and the shared PC and mobile foundation. Because of the scale of these changes, we want to test the update with volunteers before moving it to the default branch. Your feedback will help us identify problems and bring the update to every player as soon as possible.What's Included - Hanoi Tower, a new endgame feature unlocked at Tornado Prestige Tier 100 - Major UI redesigns and an ongoing migration to Unity UI Toolkit - Performance improvements to startup, rendering, battles, automation, and saving - A new validated JSON save format - Improved backup, recovery, and save Export/Import tools - Google account linking - The new Idle Mileage system - Numerous bug fixes and usability improvementsAccounts And Cloud Saves Google account linking and the shared PC and mobile save format are now included. Legacy Steam Cloud synchronization is temporarily disabled for safety. Account-based cloud save synchronization is not enabled at the beginning of the beta. We plan to enable and test cross-platform synchronization gradually during the beta after completing the necessary safety checks. Local saves, manual backups, and save file Export/Import remain available.Important Save Notice This beta officially supports migration from the current public v2.7.7 release. Existing saves will be migrated automatically on first launch, and the original pre-migration data will also be preserved automatically. After launching the beta: 1. Open Settings > Data. 2. Select CREATE BACKUP. 3. Use EXPORT SAVE to keep an additional copy in a separate location. Beta saves are not guaranteed to be backward-compatible with v2.7.7. If anything appears missing or incorrect, do not overwrite the save or use Hard Reset. Close the game and report the issue first.How To Join 1. Right...
Unnamed Space Idle
Unnamed Space Idle
58 days ago · Sylv

Version 0.81.1.7

Fixed some edge cases on fleet battles not recognizing matching stats for previous clearsFixed capital synth not unlocking in some casesFixed powercells displayed loops being wrong on Reintegration or RetrofitFixed highest distance stats if it was effected by the previous bugFixed Titan honing not resetting visually on defeatFixed Triple One Shot achievement to work with global shield ColossalsFixed name of late game core upgrade
Clicker Ore
Clicker Ore
58 days ago · Tiny Depth Studio

Clicker Ore — Development Roadmap

Hey miners, I wanted to open up the workshop for a moment and show you what's coming next. Below is everything currently on my desk, roughly in the order I plan to ship it. One thing worth saying up front: Clicker Ore is made by one person. That shapes this roadmap in two ways. Things get built one at a time instead of in parallel, and I'm not going to hand you dates I can't actually hit. What I can give you is an honest order — and the promise that the list below is what I'm genuinely working toward, not a wishlist. The further down an item sits, the less locked-in it is. The top section is what's happening right now. The bottom section is where I'm exploring — those ideas are real, but they aren't promises yet, and some may change shape or move around along the way.🔧 In Progress — Stability PassBug fixing across the entire game. Before anything new goes in, I'm going through Clicker Ore end to end and fixing what's broken. Every system, every screen, every edge case I can reproduce. This isn't the flashiest thing I could be doing, and I know it. But a clicker game lives or dies on trust — if your numbers behave strangely, if a save doesn't load the way you left it, if an upgrade doesn't do what it says on the tin, nothing built on top of that matters. So I'm clearing the foundation first. If you've hit a bug, now is the single best time to tell me. Reports that come in during this pass go straight onto the list I'm actively working through.🌍 Next Up — LocalizationClicker Ore in your language. Right now the game is English-only. That's a wall for a lot of players, and it's the next one coming down. I'm building a proper localization system into the game rather than patching translated strings in one screen at a time — which means once the groundwork is in, adding a new language becomes a matter of translating text instead of rebuilding menus. Every piece of UI text, every upgrade description, every tooltip goes through it. I'll share the language list once the syst...
Kin and Conquest
Kin and Conquest
58 days ago · The Fox Knocks

Hotfix 1.0a

- Fixed: WASD movement was mapped to the actual keys, not the physical location of the keys on the keyboard, which made things tricky for non-QWERTY keyboard users.- Fixed: Some languages had text that went off-screen.
Community Button
Community Button
58 days ago · RecursionSplash

Boost Bottle Usage QOL Improvements | v5.0.72

Boost Bottle Usage QOL Improvements | v5.0.72 Boost Bottle usage has been updated to provide more control and convenience. Usage Multiplier Using a Boost Bottle will now consume the quantity displayed in the multiplier label located at the top-right of the Boost Bottle area. The default multiplier has been reduced: 4× → 2× This means Boost Bottles will now consume 2 bottles per use by default, rather than 4. Preference Saving The game will now remember your selected Boost Bottle multiplier when reloading. Once you choose your preferred usage amount, you will no longer need to set it again each time the game is opened.
Junkyard Builder
Junkyard Builder
58 days ago · Muaddib

Cyberpunk Fest with Cyber Farmer 1.0

Cyber Farmer has officially launched!We're excited to announce that Cyber Farmer has officially left Early Access and is now available as a Full Release on Steam!Version 1.0 brings the complete Cyber Farmer experience, including a brand-new Implant System that lets you customize your character with powerful upgrades. Equip implants that slow down Hunger, Thirst and Fatigue depletion, or increase your carrying capacity to adapt your playstyle.To celebrate the launch:🌾 Launch Discount – Get Cyber Farmer at a special launch price for a limited time.⚡ Steam Cyberpunk Fest – Cyber Farmer is participating in Steam's Cyberpunk Fest, making now the perfect time to start your futuristic farming adventure.🎁 Bundle Available – Looking to expand your game library? Cyber Farmer is also available as part of a special Steam bundle, giving you an even better deal.If you've been waiting for the full experience—or simply enjoy simulation games with a unique cyberpunk twist—now is the perfect time to jump in.
Community Button
Community Button
58 days ago · RecursionSplash

Boost Bottle Balancing | v5.0.71

Boost Bottle Balancing | v5.0.71 Boost Bottles are receiving adjustments to both their availability and functionality. Drop & Reward Changes Daily Boost Bottle rewards have been reduced from 3 of each bottle to 1 of each bottle. The click-drop rate for each Boost Bottle type has also been reduced to approximately 1 in 25 million clicks. Additional daily, weekly, and monthly reward systems are planned for the future, providing more ways to earn items through regular gameplay. Duration Increase To offset their reduced availability, the duration of every Boost Bottle has been increased: 15 minutes → 30 minutes Why This Is Changing These adjustments will significantly reduce the number of Boost Bottles entering the economy while making each individual bottle more useful. As marketable item functionality continues to be tested, maintaining a sustainable supply is important for protecting the long-term value and purpose of these items. The goal is not to remove the value of daily Boost Bottles, but to create a healthier balance between availability, practical usefulness, and long-term economic sustainability.
Farm RPG
Farm RPG
58 days ago · magicandwires

AUGUST CONTENT UPDATES

AUGUST STARTER PACK IS AVAILABLE- The August Starter Pack is now available and includes 200 Gold and 2x Lorn's Expedition Kit- Lorn's Expedition Kit is packed with useful items, including the brand new Temple Voucher, Cranberry Juice, Travel Vouchers, a Protein Bar, and many other valuable items and resources- The Temple Voucher allows you to reset a Sacrificial Chain in the Temple of Reward after you have already used your free reset for the day- The monthly Starter Pack is a great way to support the game, but you can also earn all of its items for free by completing your daily chores throughout the month- Look for 'Support the Game' to grab it today!AUGUST CONTENT UPDATES- There is a new mailbox to grab at the Mailbox Shop- Buddy has a new Buddy Doll to trade with you- There is a new Raptor type to hatch- You can get Inferno Peppers during August by growing regular peppers- Milk Carton and Toilet Paper can once again be crafted this month- The \ has been updated with new stock- Yellow Watermelon (from Watermelon) and Hornworms (from Tomatoes) are still possible to obtain this month- Cecil's Curios has closed for a bit, but we suspect he will reopen again in the futureOTHER FIXES- Thanks to feedback from Support, canceling a Supply Voucher will now restore it to your Inventory- We also applied this same behavior to Spooky Pie if none of its charges have been usedVENT NEWS COMING SOON- We will have an event mid-month, so stay tuned for updates!
Professional Chef
Professional Chef
58 days ago · Eracu Studios

1.0.1 - Hotfix

* Fixed German localization issues. * Added a local save backup and recovery system. * Fixed an issue where the Restaurant could repeatedly generate the same recipes. * Now the price of the inventory climbs to 500 dollars max. * Removed some scores from the leaderboard.
Berry Bury Berry
Berry Bury Berry
58 days ago · Get(Color)

Console Release Date + New Trailer!

⭐Hello Little Sprouts... Since Berry Bury Berry's release earlier this year, I've been working with Black Lantern Collective to help bring it to consoles. I'm excited to officially announce that Berry Bury Berry will be coming to Nintendo Switch, PS5 & XBOX Series X/S on August 20th! cya soon on consoles! 🍓
Idle Pixel Fantasy
Idle Pixel Fantasy
58 days ago · Wishlist Idle Pixel Battle

The gameplay of Idle Pixel Battle

In this devlog, I would like to give you a closer look at the gameplay loop of Idle Pixel Battle and introduce some of the systems I have implemented over the past few months.From the different heroes and their abilities to randomized items and permanent upgrades, there are many ways to improve your party and progress further and further.The HeroesAt the beginning of each run, you assemble your party from a selection of different heroes. Each hero has their own stats, equipment, and abilities, giving them a distinct role within the team.KnightThe Knight usually stands at the front and protects the rest of the party. His abilities focus on direct damage, defensive effects, and controlling enemies. Here is a selection of his abilities:ArcherThe Archer specializes in high damage, critical hits, and special arrows. With the right equipment and upgrades, he can create particularly powerful damage combinations.MageThe Mage uses a variety of spells to weaken enemies and pressure them with status effects such as Burn, Slow, and Power Down.By changing the positions of your heroes and combining their abilities, you can experiment with different party compositions. - More heroes will be added alongside these three! - Stats and Level-ups Each hero has several stats that determine their strengths in battle: LVL shows the hero's current level.Power increases the damage they deal.Crit determines the chance of landing a critical hit.Armor reduces incoming direct damage.Speed affects how quickly the hero attacks and uses their abilities.Luck improves, among other things, the chances of receiving better rewards and rarer level-up options. After winning enough battles, a hero gains a level. With each level-up, you can choose from several randomized upgrades and decide how the hero develops during the current run.You might build an exceptionally fast Archer, an extremely resilient Knight, or a Mage with a high critical hit chance. The upgrades offered are different in every run.Items, ...
IDLE_DIRECTIVE
IDLE_DIRECTIVE
58 days ago · Kevinfu510

Patch Notes for v1.0.7

Hey everyone! the following are fixed/changed in this patch:FIX: Game crash when opening the Augment window while the map is rendering (thread related).FIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find).FIX: Floating-point errors causing players to stop gaining energy (energy capacity capped at 9.9999999999998)FIX: Using up upgrade materials from Materials Cases not notifying the Replicator or newly emptied space.OPTIMIZE: Salvager and Harvester backend has been slightly optimized (10% faster), but it will still cause stutters at late-game stages (200k power or more). Further optimization will take time.For players who were regularly experiencing crashes, do let me know if it is still happening or not in the Steam Forums/below this announcement!Thanks for reading, and thank you for playing! - Kevin
Pay 2 Win: The World is Mine
Pay 2 Win: The World is Mine
59 days ago · Patriots Division

PAY 2 WIN - Patch 1.2

Hello bosses! It's time for another patch - this month we're taking a swing at a few core systems, rebalancing a few others, and bringing up some underserved builds and playstyles for folks. In particular we're taking a look at player QoL to add a few features and extras that have been highly requested by you, our lovely playerbase.GENERALLINUX Native now available! Players who are used to running the game via Proton or other compatibility layers can now run the game natively on most popular distros. Save locations should stay in the same spot and move over when you do.MAC version now available! We placed a call to Tim Cook for one last favor before his retirement to secure this one - now you can enjoy the P2W you know and love on your beautiful Apple displays. Note - sometimes new builds won't force to their native version due to some weird quirks with Steamworks. We are currently sorting the matter with Valve.New option to see output formula for your Facilities - simply hold the assigned key while hovering over a Facility and you can check things like current increment amount, buff bonuses, studio bonuses, and a preview of what the final output for a trigger will be. Check it out and tell us what you think!A new Bug Reporting feature has been added to the game. This feature will allow us to more accurately find and fix new bugs arising in the game that players may encounter. You can find this feature in the main menu.New option added to turn off coin animations. This is for players who want to leave the game running in the background/other monitors to better AFK play.Improved clarity for spells in some areasAdded several new link increase talents in the Ascension treeAdded new talents in a secret other placeAdded 2 new achievementsReplaced audio in Next Gen scenePointer now switches colors for better clarityCatgirl maid now has her associated sounds. Nya!Idea Guy's link bonus increase now shows separately in the output windowStarlight buff environment visuals now ...
← Prev
Page 56 of 307
Next →