I did a bit of a UI overhaul, hope you guys like purple X) Made these changes a while ago, but IRL got kinda busy, sorry for the wait. After this change I think I have one more change to go before implementing achievements, steam saves, fix the Linux build and some other stuff. As per - let me know if there are issues in the discussions. Changelog New theme, fonts, etcPrinter status bar layout updatedProgress bars unified to one colourCatalogue counter hidden once everything is unlockedWorker hiring moved to the Workers modalFilament can be bought from the Filament modalPrint Now button added to active ordersDisabled buttons say why they're disabledWorker status, storage warnings and tutorial hints rewordedConfirm dialogs now focus the safe optionMoney and stats animate when they changeButtons have press feedbackIdle printers show a breathing LEDPrints glow when nearly doneVignetteMusic pauses when the window loses focusSoft click sound on buttonsAccordion headers squared off, more padding above contentSettings tabs squared off, palette cleaned up"All milestones complete" panel no longer pulses and stays dismissedLots of small spacing and colour fixes"Start All" button starts every idle printer in the current room with one click; each printer remembers the last size you printedAuto-accept stocked orders setting (off by default) auto-fulfills any incoming order you already have stock forInventory panel has sort and filament filter controlsPrinter cost curve eased off past 30 owned so the late game isn't a wallLate-game milestone rewards rebalancedGame keeps ticking when the window is minimisedWorker setup guide no longer hides behind the Workers panelMilestone, unlock and fired-worker popups now always appear on top of any open menu
Clean up a mystical Magic School of Witchcraft and Wizardry, brew potions and open randomized Booster Packs with mystical animals • Cast spells to clean different types of magical mess• Upgrade your magical tools and abilities• Brew potions and get passive income for more upgrades• Buy Booster Packs with mystical animals to increase your magical powers
Update • Improved the candy upgrade flow in the shop. • Added buy multipliers: X1 / X10 / X50 / X100. • Total price now correctly scales per level step and includes all active discounts. • Added stricter purchase checks for better game balance. Community Don't miss Steam Discussions — news, promos, and feedback.
fixed a bug causing magic arrow to not check for burn 1000 achievement changed all number displays to display k for 1 thousand and m for 1 million
{STEAM_CLAN_IMAGE}/34491490/cab5c3227284f31d1207673f3951a66e038d7bfe.png Hey Panda Peeps, Pack your cloak, wand, and comfiest walking boots, and prepare to be whisked away on the greatest adventure Blush Blush has ever seen! The Romantasy Event starts today, and your party of hot heroes awaits! You’ll have until May 4th to complete your quest objectives - AKA check off all your Event Goals. Those who do will be showered with riches… including the most alluring loot of all: the elven prince Itharion unlocked for your main game! This charming royal rebel will surely capture your heart, but first, one has to wonder… is he a force for good or for evil? We love you so hard, The Pandas
{STEAM_CLAN_IMAGE}/24136664/2498f8d24c72bc4de687832d3af4c3d704fc2048.png Hey Panda Peeps, We all know Cassie has a soft side - y'know, deep down. But what if that soft side wasn't buried so deep? What if she was all soft, all the time? What if she was small and cuddly with no capability whatsoever of being mean or sarcastic? Well, there's one way to find out: by turning her into a limited edition plush toy via Makeship! If the idea of a totally soft and snuggly Cassie appeals to you, then listen up, bucko! You can pay her bills… err, we mean pre-order her… HERE! As usual, to make our plushie dreams come true, we'll have to meet the minimum order threshold before this campaign ends. You know what that means - don't keep her waiting! You know how impatient she is. Yes, even in plush form, probably. We love you so hard! The Pandas
Hi, Brave Hero! Arya here. The Book of Doors speaks two new languages this patch — welcome to even more brave heroes joining our world!New Feature: Japanese / Korean Support: The game now supports 日本語 and 한국어, switchable anytime from the settings menu.Improvement: Runtime Performance: Another pass on overall runtime performance, for smoother long idle sessions and scene transitions.Wishing you silky-smooth idle runs, Brave Hero — no matter which language you read this in, the Book of Doors is waiting for you~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
It's time to dress up your factory. v1.3 adds Skins — themed UI palettes that retint headers, panels, and the whole game with a subtle color cast. Skins (new tab) A new Skins tab opens a full-screen gallery of 10 themes. Each skin recolors window headers, the skills panel, full-screen overlay backgrounds, and applies a faint global tint so the whole game wears the look. Switch back to Classic Blue any time — the original look is always there as the free default. Free - Classic Blue (default, equipped from the start) - Emerald (free alternate) 100 Crystals - Crimson, Royal, Amber 250 Crystals - Obsidian, Cyan, Rose, Sunset, Slate All purchases and your equipped skin save with your game and survive prestige and hard reset. New promo code Redeem "stylish" for +20 Crystals and +10% Production. Hard Reset is now friendlier Hard Reset has always preserved your Crystals balance and Crystal Boosts, but it was wiping unlocked achievements. That's fixed. Hard Reset now keeps: - Crystals balance - Crystal Boosts (the permanent ones in the upgrades list) - Shop purchases (production and PP gain multipliers) - Owned skins and equipped skin - Unlocked achievements Everything else (numbers, generators, prestige tree, statistics, momentum core, etc.) still resets as before — it's the same fresh-start button, it just doesn't take your trophy case with it. --- As always, thanks for playing — let me know what palettes you'd like to see next.
Added beginner tutorial, auto-popups on first entry, accessible anytime from the main screen.New event: "Abandoned Armory" — search for leftover weapons and supplies among the ruins.Optimized character level-up EXP curve for smoother late-game progression.
Added:The ability to transfer Items and Cargo from one inventory to another without needing to pass through the player inventory "Cargo and items are transferred to the inventory window that was most recently focused; you can identify the active window by the specific color of its header."A new option in gameplay setting to choose the static state of the filter in the crafting UI, can be set to Craftable to Unacquired to always filter by those recipes when opening the UIAdded a new prospecting ability for mining - Auric Prospecting, which can be done in the tundra, desert and peaksAdded several new rings which can be crafted out of Auric metalAdded several new hybrid argent rings which can be crafted as direct upgrades using the existing ringsNew Quest “A Sailor of the Nine Seas” for unlocking the Ship boatNew Quest “What’s the Buzz About?” to obtain the Bee Mask shape and patternAdded a setting to make your character retaliate against mobs which attack you if you are in the middle of gathering or crafting when attackedRumbagh now sells a party cracker which can be bought for hexcoins and opened to gain a random colored party hat. Contains a new pink colored hat in additional to all colors previously available during the new years event.ChangedPlantable Tree ChangesRemoved crafts for new potted saplings (existing ones can still be planted, these will be making a return in a different form in the future)Added decorative building versions of all trees that had seeds already, these can be built in any biomeAdded windswept tree seed and buildable versionDecorative trees give forestry exp when planted.Maple Trees can be tapped. Passive craft which takes Sap Tap (purchased from heimlich) and fertilizer to give 100 sap after 24 hoursAdded a recipe to craft potion base out of sapPotion Bases now all give EXP when craftedAncient Knowledge now gives EXP when craftedCampfire kits take more effort to place, but can now be deconstructed to retrieve the campfire kit.Increased dro...
https://i.imgur.com/7Ygnlap.gif ・【Party Pack】added on the item store.
Bug Fixes Builders restored for affected players - A nasty two-session bug was silently zeroing out builder counts. The game would misread an old save format, auto-save corrupted data over the top of it, and then keep loading that corrupted version on every restart. The game now correctly identifies old vs. new save formats and recovers your true builder counts automatically on next launch. Large banana & calorie balances no longer get slashed - If your balance was legitimately huge (it's an idle game - this happens!), the game was incorrectly treating it as corrupted data and dividing it by 1,000. This fix means your hard-earned bananas are safe. The correction only runs now when it's actually needed, never on valid saves. Save conflict resolution is now smarter - When your Steam Cloud save and your local backup disagreed, the game used to just take whichever had the bigger number. It now compares timestamps and picks the most recently written save — so spending bananas on one device can no longer get silently undone by an older backup on the next launch. Improvements Save files now include timestamps so the game always knows which copy of your progress is newest. The one-time fix that corrects corrupted balances is now properly gated — it runs once and never fires again, instead of re-checking on every single load. Misc Introduced a migration marker to prevent the builder-correction pass from looping after it's already run. Save format comparisons now normalize old-format vs. new-format scale before deciding which save file wins. - The Banana Team
Updates Enemy Behaviour Update — Enemies will no longer walk over Bloob and now properly track and react to Bloob’s position. Bug Fixes Stopping Combat while you have invocations off or on, will not fully respect this setting. Corrected/Buffed Ebonhide drop min and max previously 1 to 2 , now 2 to 6. Fixed Click to move settings not loading correctly. Fixed WASD/Joystick settings not loading correctly.
Hey there, Rebels! 🫡We have been working on a new incremental adventure about purifying a divine Hole: Hole Is Mine. It's like Pikmin meets Keep On Mining, with a touch of cozy horror art. You grow an army of little Mini'Ohs, take care of them and go inside the Hole to mine its impurities.The demo is already out on Steam, so you can play it just now. Let us know what you think, joining our Discord server here or through the Steam forums, and leave a wishlist if you liked it!You can also watch the teaser of the game here:Remember... The Hole has spoken! 🕳️
My name is Yao Yu, and I am currently the project lead at Black Robe Inc.After the original project lead of CaseCracker went missing, Chairman Ge Meiling personally invited me to take over the project. To be honest, although the terms she offered were indeed very generous, I wasn't particularly interested at first.What truly changed my mind was not the money, but the cases.While reviewing the existing materials for CaseCracker, I noticed that some of the cases involved details that closely overlapped with several urban legends I had been investigating recently.For a long time, these stories had been dismissed as rumors, coincidences, or tales deliberately fabricated by certain people. But if they really are just legends, then why have they appeared so frequently in clues connected to different cases across Chicheng over the past two years?I do not believe that a series of abnormal signs appearing one after another in such a short period of time can be mere coincidence.I suspect that behind these so-called "urban legends" lies something unknown.To me, this is not merely a project handover, but an opportunity to continue digging deeper.And now, I can officially announce:CaseCracker 3.0 will officially launch on Steam on May 14.I hope you'll add "CaseCracker 3.0" to your Steam wishlist right now, and when it officially launches on May 14, step into the cases yourself and uncover the whole truth!
Hey Devotees!We're back again with another round of bug squashing and duck pleasing fixes. Hotfix #3 tackles two of the biggest pain points since the last Hotfix, The dreaded cloud save desyncs and that quacky experience bug that prevented you from finishing the final obelisk and of course the game! Plus a handful of other quality of life improvements while we were duck deep in the code. 🎸 A New Song Joins The Boombox!The amazingly talented Kaminari recorded a beautiful acoustic fingerstyle guitar arrangement of our main theme. We were absolutely blown away by it, so naturally, we did the only sensible thing... we slid into his DMs...Kaminari's stellar cover is now officially part of the All Hail The Orb Boombox! Thank you so much, Kaminari, for letting us bring your incredible work into our game. You can check out the video here. Now, Before we jump into the bug fixes, our developer Ginger has a few words.....or rather, perform a public grovel....So here he is, on his knees, in front of all of you......grovelling.....🙇 A Begging from the Developer..."Look, I'm going to be straight with you all. Some of these bugs were entirely my fault, and some of you have lost saves over the past week because of how I originally built the cloud save system. I cannot bring those saves back, and for that, I am genuinely, truly, deeply sorry! The new system should prevent this from ever happening again, but that sadly doesn't undo the damage already done. If you were one of the players affected, please accept my sincerest apologies, and a virtual duck of your choice....Quack!" Okay, with that display out of the way, let's get into the fixes!☁️ The Big Fixes: Cloud Saves & SoftlocksCloud Save Overhaul: We've completely rebuilt how the game saves your data to the Steam Cloud. Going forward, your saves should stay perfectly in sync and you shouldn't see anymore broken saves like you have been......we hope. Important Note: This fix prevents future save damage, but unfortunately we canno...
New Content:Added new upgrades to the Gem menu to buff offline progress and resources (such as adding Battlepass exp and Mastery exp to it). Changes:Rebalanced the Community Event values to scale based on how many players actively participate in these events each week. They are also now fully customizable from the server-side, so I can tweak them as needed. Prestige Power, Runes, and Tech Scrolls are no longer automatically included in your offline progress rewards. You must unlock these via upgrades in the Gem menu. Only the base resources (gold, energy, and rank exp) are initially included in your offline progress gains. QoL Improvements:Adjusted the way late-game upgrades are hidden when they are far out of reach (locked behind much further waves or ranks than you can achieve). Added an info box to the Mimic Spawn Chance text in the Astral Boss Map Perks (because some players might not have the Mimic unlocked yet by the time they play the Astral map, and so don't understand what this boss is). Added text explaining common issues and fixes for players having trouble creating or signing in to a cloud account. Cleaned up the FAQ menu. Bug Fixes:Fixed bug where you could join the PvP Immortal Boss event on the wrong day. Fixed bug where offline progress time did not count towards automation upgrade timers if you were below wave 2000. Fixed a few rare issues related to the Cloud Save failing. Fixed various typos, UI issues, and other minor bugs.
Hell Alchemists!Just a late night update with a bunch of small improvements and UX/UI updates! Just wanted to shout out @Mr. Moyer for being so diligent and attentive in providing feedback on the game! Really appreciate it and it helps me make a better game! QoL: Added a decoration stat panel that can be toggled in the shop with the quill button in the top right corner. This will make it easier to see all the current bonuses from the decorations on display (Thanks @Mr Moyer).UI: Improved the readability of some of the UI pages with better colors (Thanks @Mr Moyer).UI: Enlarged the size of the minimize button on the objective panel so it's easier to press. The objective panel can also now be toggled from the objectives book (top right corner).Normalized some of the shop SFX volumesIf you have any suggestions or bug reports, feel free to use the in-game forms or post them in the community hub! I read every comment!As always, thanks to everyone for playing the game. I really appreciate all the positive support and reviews the game has gotten. It really helps out!
Bug Fixes!DLC 1/2 crate speed not always triggering now fixed.Update #1 Title and Discord Title not awarding now fixed.Crates not going away after opening them and reseting the game now fixed.DLC players seeing default skin as equipped on reopen now fixed.Other minor bugs now fixed.Shop Upgrades are now in-game!250 min refresh25 SL$37 slots (10 DLC)50 SL$445 min refresh100 SL$58 slots (11 DLC)200 SL$640 min refresh300 SL$79 slots (12 DLC)350 SL$835 min refresh400 SL$910 slots (13 DLC)500 SL$1030 min refresh550 SL$1111 slots (14 DLC)600 SL$We read all of your feedback, and some players feel that the shop going from all items to 6 slots, with 9 being for DLC players, was limiting, and a downgrade. I understand why people feel this way. Here are the main reasons we made this change and why we feel in the long run it will be better.Players would collect all non-daily exclusive skins very quickly, which left them annoyed at daily crates time-limiting them. We plan to add many more crates, items, ect, to the shop, and didn't want it to be overcrowded with 20+ purchase options.We wanted to add more progression to the game and make skins harder to get in general.Here's why we think this could be exciting in the long run!Higher rarity limited crates in the future could be unlocked through shop progression as a purchase option.New players wont be overwhelmed with shop options.More budgeting decisions and sense of progression.We want to hear what you think and your ideas, I read every comment and question. Thank you for the continued support of Silly Linguine Cat Simulator Deluxe Online!
Hey everyone!The HEART ABYSS team is here! We invite you to take a break from cooking ramen and join Leon in slicing and dicing enemies in the HEART ABYSS Open Playtest!A Whole New Level! You’ll get access to the "Iwamoto’s Mines" ― the second level of the game, where Leon finds himself after escaping Masta’s mansion in the Prologue.Overhauled Combat System:- Dash-Parry: We’ve added a parry mechanic tied to your dash.- Refined Tempo: We slowed things down just a bit to make the combats clearer and juicier.- Expanded Move List: Leon now has an uppercut, a down-thrust, and a heavy attack. Let’s see how it works in your hands!New Threats:Hidden in the dark corners of the mines are not one, not two, but four new types of enemies.And, of course, a new boss. He’s not just huge; he’s a total curveball. Let’s just say he’s the last thing you’d expect to find in the mines of feudal Japan. Good luck making it out of that meat grinder!To help you with that, Leon gains his first ability ― Electro Strike. Learn how to use it, and start carving through enemies with powerful bursts of energy.We’ve also added several new platforming mechanics. We are sure that they’ll definitely come to you!And of course ― more story. You’ll uncover a piece of the HEART ABYSS world, Leon’s past, and the forces standing against him.Go ahead to conquer the mines of Iwamoto!Once you’ve hacked every enemy to pieces, hop into our Discord to share your impressions and report any bugs you find. And don’t forget to Wishlist the game!With love,The HEART ABYSS Team
⛏️ Main Update Content1. Optimization AdjustmentsAdded automation mode for shelter facilities. One-click automation keeps production going non-stop!Optimized the game hiding function. When hidden, the game can still run with low power consumption.UI adjustments.📌 ReminderPlease make sure your game has been updated to the latest version for a smoother post-apocalyptic desktop journey.If you encounter any issues during gameplay, feel free to reach out to us via \.Happy gaming, and may your coffers overflow!
Settings now shows your leaderboard status A new Leaderboards section in Settings shows whether your account is Clean, Verified, Filtered, or Submitted for review. Filtered means the autoclicker filter has flagged you, and players who turn the filter on won't see your scores. Clean and Verified both mean your scores show up normally. If you've been filtered and you don't actually use autoclicker software, you can submit a review request from the Settings panel. I'll look at your account personally and decide whether to clear the flag. You stay filtered while you wait. Reviews are usually completed within a few days. The classifier itself got better at the same time. Friends leaderboard rank fix The Friends view now shows your position among friends instead of your global rank. Previously a player who was #1 among their friends would still see their global rank in the Friends view, which was confusing. Workshop upload recovery If you tried to update a Workshop item that no longer exists on Steam, the game used to throw a generic "error 9" and stop. Now it tells you the item is gone and clears the bad reference automatically. Click Upload again and the game creates a new Workshop entry. — Vosk
A variety of bug fixes: * Fix for labels not updating correctly the first time a language is selected. * Gem Shop item names should now display correctly. * Extreme late game Time Mana refunds should now process correctly, and I.D.D. progress should be more smooth after level 23k than previously. * Mjollnir / Thor's Breastplate descriptions updated. * Ranger heroes now count as Human types, for equipment (and other) purposes. * Dark Oath skill gem should no longer be considered Active. * Scarecrow's Catering affix should have a corrected description.
Fixed a memory leak issue that caused the game to crash during extended AFK sessions and Auto-Looping.Fixed an issue where Arena stat bonuses were applying incorrectly.
- Optimized Wrath - Some texts - Fixed line breaks in some cases involving scientific notation - Information of supporters (yuki., VikingRaiders500, なっふう, Loona)