Fixed the black border issue at different resolutions. (修复不同分辨率的黑边问题)
The Portuguese translation is here! Thanks a lot to Ravock and Henrique Honório for the help making it happen. If you encounter any issues please let me know.
Thanks again for all the support and bug reports. Quick patch today focusing on some quality of life fixes. We are still testing it, but the Steam Cloud patch should be released tomorrow as its own patch!UI & Visuals-> Cast Through Summary Panel: You can now cast through the Caught Fish summary panel that appears after catching a fish. If you hover over, it will fade out and let you cast in the left side of screen without needing to wait for it to disappear. Bug Fixes-> High FPS menu incident: fixed the issue where the menu scene was rendering at very very high frame rates. For some reason the settings panels frame restrictions were not kicking in -> VSync Added: Added VSync as framerate option in settings panel -> Localisation Overflow: Fixed instances of text overflowing for several languages.-> Resolution & Window Size: Fixed issues with incorrect resolution and window sizing-> Fish Habitat Corrections: Some fish didn't have correct spots where they can be caught, so that has been fixed now (Puffer fish now has a hot spot!)-> Achievement Sounds: Claiming achievements now plays a sound effect - Big Bonk Studio :)
Hello there fellow Ragebaiters!The release date was moved from 20th April to 20th May. That is because I wanted to collaborate on game translation as well as game Sound Effects with people outside of studio. Additionally I will be focusing for some time now on increasing quality of the game and making improvements to the idle system as it is somewhat lacking.BalancingLowered Requirement from 8 to 6 for weapon slotsLowered Requirement from 8 to 6 for regeneration percentageLowered Requirement from 8 to 3 for map sizeLowered Requirement from 8 to 6 for life stealLowered Requirement from 8 to 7 for life steal per attackLowered Requirement from 8 to 3 for efficiencyLowered Requirement from 8 to 5 for difficultyLowered Requirement from 8 to 6 for damage reductionLowered Requirement from 8 to 6 for critical hitLowered Requirement from 8 to 7 for critical hit sizeLowered Requirement from 8 to 7 for critical hit damageLowered Upgrade scale from 0.05 to 0.01 Map SizeIncreased Upgrade Price from 4 to 16 Map SizeLowered Upgrade Max level from 13 to 6lowered damage reduction upgrade scale 3 timesSet All Weapon Slots upgrade nodes to have +1 and max 1lvllowered map size upgrade scale 150 timeslowered critical hit chance upgrade scale 15 timeschanged quality upgrade minimal upgrade value from 60% to 200%lowered regeneration percentage upgrade scale 15 timesTrippled spawn chances of stronger enemies in levels after lorp landLowered Attack Speed upgrade scale 10 timesLowered Attack Size upgrade scale 10 timesLowered Attack Size upgrade scale 25 timesLowered Difficulty upgrade scale 15 timesLowered Quality upgrade scale 30 timesIncreased Health upgrade, minimal node value from 300 to 450Increased Health regeneration upgrade, minimal node value from 0.6 to 2Lowered Armour upgrade scale by 90%Increased Armour upgrade, minimal node value from 24 to 40Lowered Movement Speed upgrade scale 20timesLowered Spawn frequency upgrade scale 3 timesIncreased - income from buildings 5 times to mak...
Hi everyone!Last time I posted a month ago it was to release Desktop Defender's latest update, now I'm happy to announce our next game - Desktop Detective! (Join the Discord) It's a corner idle game just like Desktop Defender, but you play as a detective that solves cases by finding clues! Make sure to wishlist it if you like the sound of it!Regarding Desktop Defender's next update, I can confirm that it will be coming out NEXT MONTH! If you're unfamiliar with what it will contain, it's all about crafting and you can read about it below.I hope you all keep on enjoying Desktop Defender, and I hope you enjoy Desktop Detective as well!Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!- Conrad, Lead Developer
Thank you everyone for an amazing launch! (and for 250 reviews)!So, Black Hole Fishing is my first game ever. I feel like the launch week was a bit rough (lots of bugs and issues right away), but in general, I am still happy with how things went! We managed to hit 1,500 concurrent players (which is a bit crazy to me), and we are now past 250 Very Positive reviews. ːsteamhappyːI am continuing to work on the game full-time right now, so expect more updates in the coming weeks. I’m focusing on smaller updates at first, but I do have my first major post-launch update planned as well, which should dramatically extend the end-game. I have been dealing with a fair bit of burn-out (working nights and weekends with a newborn will do that to you), but I've been resting a bit more and am starting to recover. In general, I want to finish critical patches quickly (responding to critical feedback), and then I hope to slow down and set a more comfortable update cadence going forwards. With that said, I wanted to talk through the short and mid-term road-map a bit today. Overall, the game doesn’t offer enough onboarding, so a major focus for the few weeks will be on the tutorial system and tool-tips, along with the Codex itself.I have been working on a proper conclusion to the game (the "you win" end screen was rushed and is disappointing), but I want to ensure that the changes are good before releasing them, and I didn't want to delay a roadmap announcement any further. Expect another game update in the next few days with these changes.Also, there are now compatibility modes when you launch the game. If you can launch the game without issues, then you can safely ignore this. I added the option to address the "I am stuck on the boot screen" issue that some players were seeing.What's next:I won't put any concrete dates on the calendar quite yet since scope is hard to estimate, but in general expect the following soon (ideally within the next week):Updated game story and better ending...
Fixed a bug that caused all upgrades to be obtained when restarting the game. We are also aware of a bug that causes lag on some computers. We don’t know the cause of this, as we haven’t experienced it in any of our tests. If this happens to you, please send us an email with your computer’s specifications and a video showing the gameplay so we can identify the source of the lag. E-mail: robohumanstudios@gmail.com
Hey there! Bugs seem to be dwindling and will have more time for new features with upcoming updates. Build 0.3.38 -Lumber and bricks now have a T2 and T3. -Crafting buildings now open to the new tab they unlock -Offline now selects the last mastery tab you were crafting from. -Fixed a bug with smelting T2/T3 where offline it would revert to T1 materials/rewards. Crafting has been reworked to have its own ID not tied to items anymore. -Minor bugs.
This update bundles a polish pass you've been asking for — you can now see every multiplier that built your drill damage — with four bug fixes from playtester feedback. No new zones yet, but a lot of things that were broken or opaque are now fixed and visible. NEW — Combat Stats panel Settings → STATS now opens a live readout of every stat feeding your damage: base, drill-tree multiplier, flat bonuses from artifacts / zone shops / Void Power, and the final number. A worked-example footer shows the formula evaluated at your current loadout in monospace — so when you buy a node, you can watch exactly which number changed. The damage formula itself has been restructured under the hood. Your drill-tree nodes now stack multiplicatively (as they were described); flat bonuses from artifacts and zone shops stack additively. If your post-update damage looks different, this is why — and the panel shows you the math. Bug fixes Event achievements now count. Mid-dive events were firing visually but never incrementing the counter. "Event Horizon" / "Event Hunter" / "Storm Chaser" / "Tempest Rider" are reachable again. Events you trigger from this update forward count toward the achievement — past events weren't recorded because the counter wasn't running, so this effectively resets the total to your new baseline. Ascension achievements backfill. "First Ascension" / "Ascending" / "Transcendent" / etc. now track lifetime ascensions instead of current-cycle. If you've already earned them across previous Transcendences, they'll fire on load. Deep Dive gate tightened. The Void "Depth Sense" upgrade was letting you Deep Dive in zones whose final boss you hadn't beaten. It now only opens DD in zones you've cleared — still a strong upgrade (DD in any cleared zone without clearing all five), but no longer a progression skip. Heart of the Ocean is obtainable. The 0.2% drop rate was making g5 effectively impossible. It now unlocks on your first full Transcendence. If you've already transcen...
{STEAM_CLAN_IMAGE}/29347222/369d17f6198c6300822f118fe3a22bbef22b0e20.png Well met! We're back with the next installment of Tales of the Champions! For the next two Tales adventures, Kalix embarks on a quest to hunt the legendary tarrasque, while Barrowin returns home to find multiple surprises lurking in the snow of Icewind Dale... Completing the base adventures will unlock Kalix (Seat 5) and Barrowin (Seat 10), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Skin! Are you ready to take on the challenge? Read on to learn more! Finding the Path {STEAM_CLAN_IMAGE}/29347222/6d6f30a713ecd232ce85a0cb2362bdd6dc1df568.png Kalix tests his skill as a hunter against the ultimate challenge - the legendary tarrasque. Complete Area 250 Rewards: Kalix Champion Unlock Variant 1: Finding the Monstrosities Kalix tests his skill as a hunter against the ultimate challenge - monstrosities like the legendary tarrasque. Kalix starts in the formation. He can be moved, but not removed. Only Kalix and Champions not adjacent to him can deal damage. You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf. 1-2 Monstrosities spawn with each wave. They don't drop gold nor count towards quest progress. Getting to know Idle Champions: Standard Species are the core species found in the Players' Handbook. Some Champions and variant restrictions care about including or excluding them! Complete Area 450 Rewards: 4 Kalix Gold Chests and 250 Corrupted Gems Variant 2: Finding the Monstrosities Kalix and some specific friends test his skill as a hunter against the ultimate challenge - the legendary tarrasque. Requirement: Must have completed a Tier 2 Variant in an Event. Kalix starts in the formation. He can be moved, but not removed. When you add a Champion to the formation, remove all other Champions that don't share ...
Hey galactic defenders!Holding Pattern just released on Steam! We're launching with a 20% discount, so be sure to pick up the game early!It's been a long journey to get to this point, we can't wait for you to get hands on with the game and enjoy the new skills and upgrades that are out with the full release!Be sure to leave a review on the Steam page if you enjoyed playing the game, it means the world to a small team like me!
You gave your feedback and we listened! The number one negative feedback so far has been how big of a setback doing your first Reality Shatter is. To fix this, we have changed the reset to preserve the Drone Hub and the Quarry Foreman. The Drone Hub will still have its upgrade levels reset, but the Quarry Foreman will have all its upgrade levels retained so that you won't lose any of the automation you built up! Another common piece of negative feedback has been that the prestige upgrades weren't powerful enough at first, so they are getting a buff! Reality Shatter ChangesDrone Hub now stays unlocked across Reality Shatter, and your configured drone rules are preserved; Drone upgrade levels still reset, but Drone Core earnings resume immediately instead of requiring the Quartz upgradeQuarry Foreman now fully persists across Reality Shatter, retaining all upgrade levels and automation settingsRemoved the Persistent Hub, Persistent Foreman, and Foreman Memory Reality Shatter upgrades since they are now redundantIf you have already done at least one Reality Shatter before this update, your Drone Hub and Quarry Foreman will be re-unlocked on load. Unfortunately, upgrade levels lost in prior resets cannot be restoredGeneral ImprovementsAdded confirmation popups for World Fracture and Reality ShatterIn the Quarry Stats tab, you can now hover any rock icon to view that layer's base stats, no need to hover a rock in the quarry firstRemoved the colossal 1000 hour achievementBalancingBuffed Fractured Mind and Geologist's Insight World Fracture upgrades from x1.5 to x2 per levelBuffed Fractured Mind Mk. II and Geologist's Insight Mk. II Reality Shatter upgrades from x2 to x3 per levelBuffed the Primal rock layer multipliers from x1.3 to x1.5 per levelIncreased health and hardness on the deeper rock layers (Gold through Chronite) to preserve the depth of the Reality Shatter upgrade system alongside the buffed prestige upgradesBug FixesFixed an issue where some drone priorities ...
Display / windowed modeResizing the game window is now saved to your stored resolution immediately, not only when you alt-tab or quit. Starting a run or loading another scene no longer snaps the window back to the old size.AudioLoot pickup popups can now play different sounds per currency.Popup payout sounds are spaced out slightly so they don’t stack when lots of loot shows at once.UIWith Champion’s Revelation, hovering hero HUD portraits now show a short, styled tooltip for each hero’s ultimate aura, with a slide-in animation.
Hello! Today we are bringing few bug fixes and quality of life updates:Screen position and scale of the island should properly save between sessions now This is a bit experimental at the moment, if you encounter any issues with it, please let us knowWeather selection will now persist between sessionsVarious localization fixes/improvementsEnjoy! 🐸✂️🌿🌿🌿
Dear Ranchers,Tiny Pasture has just hit its lowest price ever! If you've always wanted to invite these squishy, adorable little buddies to live on your screen, there has never been a better time to adopt them! 🔥Get it now at its lowest price ever! Tiny Pasture is your charming little farm simulator that cozies up at the bottom of your screen, keeping you company while you work or study. In this game, you can buy adorable baby animals, grow them, and collect coins dropped from them once they’re all grown up to rake in some sweet profits and expand your pasture. When you improve yourself and have fun, your little critters will grow with you.
What's New Combat Stats panel — Settings → STATS now shows every multiplier feeding your damage, with a live worked-example in monospace. The damage formula was restructured; drill-tree nodes stack multiplicatively, artifact/zone-shop/Void "Power" bonuses stack additively. Bug Fixes Event achievements count now — Event Horizon / Event Hunter / Storm Chaser / Tempest Rider are reachable. Ascension achievements backfill — First Ascension / Ascending / Transcendent / etc. now track lifetime ascensions. If you've already earned them across Transcendences, they fire on load. Deep Dive gate tightened — Depth Sense no longer lets you skip into zones whose final boss you haven't beaten. Heart of the Ocean is obtainable — Unlocks on your first full Transcendence. Previously-transcended saves get it on load. Transcend can't be spam-clicked — The button properly locks during the 2-second overlay. (Good catch to whoever flagged it — you know who you are.) Pity System All Epic and Legendary artifacts now have hard pity at 30 treasure opens. Open 30 treasures without an Epic+ drop and the next one is guaranteed Epic+. New "Next Epic+" progress bar in the Artifacts panel. Tile Clarity Artifacts you can't obtain from normal treasure now tell you why. Heart of the Ocean shows "Unlocks after your first Transcendence." Deep Dive artifacts show "Reach 100m in Deep Dive." No more guessing what's gated by progress vs. bad luck. Save Compatibility Fully backward-compatible. Existing saves auto-migrate. No resets.
Hello players,Thank you for your continued support and patience! The free DLC we previously promised is now officially live. As a token of our appreciation, the full content will be granted as compensation. We have also implemented multiple optimizations and updates to the game. Details are as follows:🎁 DLC Compensation Details (Important)The previously promised Heroic Spirit Pack Free DLC is now available to claim:How to Claim DLC:You can claim it directly on the store pageHow to Use DLC:Exit the game and re-enterYou will be able to directly receive the skins in your inventoryNote: The DLC must be added to your library before it can be claimed in-game~※ These skins will still be obtainable through event draws in the future✨ Update Overview🧩 New System FeaturesGem Auto-SynthAfter clicking Start, the system will automatically find three identical gems to synthesize⚠️ Only supports “same-type gems”; cross-type synthesis is not allowedGem Auto-EnhancementConsume diamonds to upgrade gem quality (up to quality 20)💡 High cost; recommended for late-game players with abundant resources🎭 DLC & SkinsHeroic Spirit Pack DLC Skins Update (Free) Each skin comes with an exclusive extra skill:GilgameshGoddess of DeathJoan of ArcElf QueenAthenaIsaac NewtonJack the RipperMorganaAdded 14 Player-Created Skins + Exclusive Skin Pool (by artist Akira) More will be added in future updates, including:Valkyrie, Black-Clad Swordsman, Little Shrimp, Iron Fist Supreme, Android 001Blade Maiden, Engineering Specialist, Mechanical Apprentice, Forest HunterMortal World Immortal Lord, Crimson Queen, Cyber Guardian, Cyber Ninja⚖️ Balance AdjustmentsClass Stats and Balance OptimizationFocused buffs to relatively weaker classes such as Gravekeeper, Assassin, and Warrior📈 Numerical & System AdjustmentsINT limit (2.1 billion) has been removedDamage values may increase significantly, which is expectedHigher-difficulty dungeons will be introduced to match the new scalingDue to buffs to certain skills and t...
Hey everyone! Today, I'm super excited to share that I've partnered with Future Friends Games for Starvester, who will help make sure the game is the best it can be and fully ready for launch! For those of you who don't know, Future Friends are the publishers of amazing indie games like Cloverpit and Slots & Daggers, and have helped market some juggernauts like Vampire Survivors and Content Warning! They're one of my favorite publishers, and I've wanted to work with them for years now. https://store.steampowered.com/publisher/futurefriendsgames We've already been working together for a bit and they've set up accounts for Starvester on socials, so please follow them here! https://www.instagram.com/starvestergame/ https://x.com/syphono4 https://www.tiktok.com/@star.vester https://bsky.app/profile/syphono4.com As for Starvester's development, it's still proceeding smoothly and has my full focus. We're cooking some exciting things leading up to launch so stay tuned! See you all soon, - Shaun (dev)
- Added Login Streak to the Stats Overview- Fixed Auto-Collector cursor visuals persisting during Rewire- Improved several upgrade descriptions for better clarity- Optimized late-game performance
Hey Devotee's First off, thank you for your incredible patience over the last 12 hours. We have officially identified and obliterated the issue that was causing the "Progression Block" at the Obelisk.The Obelisk should now correctly accept your hard-earned Devotion Orbs, and your save files should be safe to continue. If you've been holding off on playing, the "All Clear" is officially given....it's time to get back to devoting yourselves to the ORB!While we were messing around with the Quackpot, we didn't just fix the progression block; we decided to fix up a whole bunch of other issues we were made aware of. What's been fixed & improved: The Obelisk Lock & Saves: You know that stubborn and annoying complete progression block? YEETED! Your devotion to the Orb will now be recognized. If the issue persists, please quit out of the game and load back it, it should auto-complete the obelisk allowing you to continue. Late-Game Performance: We've optimized resource animations in all areas of the game. It’s sitting at about a 60% improvement in frame rates! While not perfect yet, it should be far more playable in the chaotic late-game now.VAT Upgrades: We've reduced the cost of the Knowledge Vat upgrade from 500k to 450k Duck Coins to ensure players don't hit a gold coin softlock.Achievement Sync & Safety Nets: We’ve added a new checking method to hopefully grant you any achievements you’ve earned in-game that Steam might have missed. Additionally, we've implemented "safety nets" for the 50 Ducks and Resonance Crystal achievements to help them track properly. While we’re still fine-tuning these, hopefully these will help with those missing unlocks! Please note: The 'continue after story' feature and the 50-duck achievement fix are NOT in today's update but are coming in the hotfix in 1-2 days!VAT Upgrade Menu: No more embarrassing "naked" raw text! The Duckinite ore icon now displays correctly at upgrade level 3/5. Dialogue Fixes: The Secret Orb Dweller and other Quacktast...
We've gone through the adventuring system and adjusted all the tasks, improved the group functionality, and tweaked all the store items in order to be more balanced. We've also addressed majority of the bugs reported (with exception of some smaller cosmetic ones). The change-log is as follows: - Reworked Adventuring tasks.- Reworked Fishing difficulty.- Crabs now spawn Hermit Crabs.- Added path to Chymos Hills.- Added missing items on Guides.- Added more mobs overall. (Green Pirates, Pretas, Death Knights, Vultures, etc.)- Added Adventuring boards in towns.- Added option to change chatbox position in settings.- Fixed mushroom respawn rate.- Fixed Cosmetic Bank a lot.- Fixed invisible housing tiles.- Fixed buying bank slots with gold.- Fixed and cleaned up Adventuring UI.- Fixed store elements going out of the frame.- Fixed not being able to create new account with Google.- Fixed mushroom nodes wandering to inaccessible areas.- Fixed lighting issues when teleporting while inside an overlay.- Fixed buying more experience lamps than space causing token loss.
This one has been a long time coming! No more email management for each of your characters, just a single master account to manage all of your characters across all game modes.New log-in options for Steam and Discord. You can link any amount of providers you choose toExisting characters can be linked to a new master account with the press of a button, provided that they are saved to your device and appear in the "Saved accounts" section on the left of the main menu in the live version of the gameGuest onboarding improvedYou'll no longer be given a guest name if your initially proposed name is unavailable. You'll get to keep choosing until you find an available name that you're happy withThere is no longer a "guest mode" inside the game, meaning that all game features are available to guest characters. You'll keep getting reminded that you don't have any authentication methods on every log-in and you won't be able access guest accounts on other devices until you secure the accountOnce you have a master account (and you leave the "Remember me" options toggled on), you'll no longer be prompted to log in or create a new account again in future sessions. You'll automatically be logged in and entered into character management. Should make the login process smoother as well as prevent users from accidentally making multiple master accounts. This also helps us and the user in enforcing game mode character count limitsYou can now enter character selection and switch characters from the game scene without needing to log outYou'll also find a news feed in the main menu and character management to inform you of the latest happenings in Idle ClansMore robust email registration with verification to make sure that you don't end up creating an account with an incorrectly typed emailTOTP two-factor authentication to secure your master accountPhone number 2FA is now obsoleteMigrating old accounts to the new systemCreate a new master account. You'll be prompted to import all of your p...
New Open x5 eggs at a time - requested by multiple players New seagull statistics - as requested Seagull catch streak Max seagull catch streak New in-game detailed list of what resets with rebirths and what stays 2 new Excavation XP bonuses in the Gem Shop 1.7x for 3 days 2x for 14 days Stack additively (both active = 2.7x), multiplicative with other upgrades 2 new Excavation XP multiplier bundles in the Gem Shop Permanently increase Excavation XP by 50% Permanently increase Excavation XP by 60% Stack multiplicatively with each other Changed Camera improvements Camera now auto-adjusts on PC & mobile when you unlock a new boat, to show all crewmates Mobile camera position is now remembered separately for landscape and portrait orientations Fixed Translation and font fixes
Agrivore is Steam Deck Verified on Release! 🌱🚜 Great news! Agrivore: Incremental Farming will be fully Steam Deck Verified right at launch, so you can harvest crops, build your farming setup, and chase combos wherever you want. Release Date 📅 April 27, 2026 Play Anywhere Take your farm on the go and enjoy smooth, fully supported gameplay on Steam Deck from day one. What to Expect 🥕 Incremental farming with satisfying idle progression ⚔️ Equip magical farming gear and clear waves of crops 🌽 Build powerful synergies with a deep skill tree 👑 Feed your gluttonous King and push for bigger harvests Full Game Content The full release features 6+ hours of content, packed with upgrades, builds, and progression to explore. Try the Demo You can already jump in and start harvesting with the free demo available on the store page. Wishlist Agrivore now and get ready for launch! https://store.steampowered.com/app/4045540/Agrivore/
调整 1.普通难度以上捉鬼将不再限制队伍等级