New Features - The Dragon Solo event is now officially available - Added new achievements, bringing the total to 100 achievements (current maximum) - Added complete translations for the Dragon Solo event Improvements - Improved overall game performance and optimization Bug Fixes - Fixed various bugs that could occur during gameplay
ChangesThe resetting of Ore stones upon performing a Prestige has been removed.The parameters for calculating Prestige points have been changed.The rate of power increase every 100 levels has been raised.FixesThe issue where spent premium currency would disappear has been fixed.An issue causing the Farm mode to get stuck on a timed floor that could not be cleared has been resolved.New FeaturesA bulk buy and upgrade system has been added to the pet panel.Bulk buying and upgrade systems have been combined with a multiplier system.
New FeaturesAdded a new Achievements tab to the Info window, allowing players to track their achievement progress.Added a Level Cap, preventing levels from exceeding the total number of available upgrades.Added new Diceshroom Grow Speed upgrades for D4–D20. (These do not count toward the Fully Unlocked achievement.)Added a new Chainsaw tool that allows for quick harvesting while holding LMB (Left Mouse Button).Added an option to hide fully upgraded Cards and completed Shop purchases.Balance ChangesAdjusted Farm Plot prices.Capped the maximum cost of Clover upgrades.Rebalanced the following upgrades:Gold Bonus (D4–D20)Max Durability (D4–D20)Clover Gain (D12)Quality of LifePressing U now also closes the Upgrade window.Improved inventory scrolling for smoother navigation.Increased camera zoom speed.Bug FixesFixed an issue where players could sometimes be unable to reach 1 Quintillion Gold in game modes other than Idle.
• Reduced the energy consumption of various equipment. • Reduced the interval between puddle spawns.
Major Changes:- After surviving DOOM, new Mode unlocks - Endless- Endless Mode introduces Roguelike style upgrades- Implemented Leaderboards for the new Endless ModeWith time I'll add new unique upgrades to the Endless Mode.Let me know what you think!
A small update that includes: • Additional gameplay balance adjustments. • Fixed minor visual issues.
Welcome to the launch broadcast for Swish Ball Clicker! It has a compelling 30% discount.Swish Ball Clicker is officially available now! Grab your copy today, start clicking, and drop your feedback or questions in the Community Hub below! Cheers 🏀
Update 1.5.3Version 1.5.3: two fixes straight from your reports.BUG FIXESThe Full Fleet achievement now unlocks even when your relic bonuses make rockets travel instantly: every pad that launched within the last few seconds counts as part of the fleet.Automation "Machine Count" conditions now count your machines across all mines, matching what the shop shows. They used to count only the active mine, so routines like "buy until 50 jackhammers" never stopped.OPTIONSNew Preferences toggles to turn off the rocket arrival, research complete and depth point notifications individually.Thanks for the reports!
The wait is over! ⚒️ Dig deep, collect valuable ores, upgrade your mining power, unlock new content, and build your mining empire. Whether you're a fan of idle games or enjoy watching your progress grow, there's always another upgrade waiting for you.Thank you to everyone who supported the game during development. Your feedback and encouragement made this release possible.🪨 Start mining today and let us know what you think! ⭐ If you enjoy the game, please consider leaving a review—it helps us reach more players.Happy mining!
A small technical update has been released: • Fixed several minor visual issues. • Improved protection against items falling outside the playable area. Thank you for your feedback and bug reports!
Hey everyone!I’m very happy to finally show you the trailer for Idle Pixel Battle.As you can see, it’s much, much more active than Idle Pixel Fantasy and offers plenty of interactive choices.I hope you enjoy it as much as I’ve enjoyed working on it. - Max
Changes: - Added initial $ after Overloading. This will make starting new runs less tedious.
Thank you to everyone who continues to work their shifts and share feedback! Based on your reports, we've prepared another update focused on improving gameplay, audio, UI usability, and refining the final stage of the game. 🎮 Gameplay Added a sprint mechanic. Reduced the difficulty of the final boss level. Increased the amount of energy gained from burning items in the furnace. Fixed the amount of energy awarded for self-incineration in the furnace. Made minor gameplay balance adjustments. 🔊 Audio Improved sound design for monster and items. Expanded the music for the final boss level. 🎨 UI & Visuals Improved UI readability and responsiveness. Added additional color coding for greenhouses and carbohydrate production terminals. Added various minor visual improvements. ℹ️ Recommendations Before playing online, make sure all players have updated to the latest version of the game. If you experience connection issues, try selecting the Turkey (TR) region or use your usual methods for connecting to online games. Don't forget to read the instructions posted throughout the Complex, interact with terminals, and look for staff logs—they'll help you understand the facility faster and progress through the story. Thank you for your continued feedback! We'll continue listening to the community and improving Zoo Protocol with future updates.
Hello, fellow cat travelers. This is Jebi, developer of Outta Space. To mark one month since launch, I wanted to share a few casual thoughts with you all.Outta Space actually started out as a side project. It all began the day I saw news coverage of Artemis II's lunar flyby, then spotted someone wearing NASA gear on the subway — that's when I decided to start building it. Because of that, the original concept wasn't even about cats at all; it was about a spaceship. That changed during development, when I decided I wanted to put my own two cats into the game. Haha.Being a side project didn't mean it got any less love, though. I commissioned the cat artwork from an outside artist, and it was only thanks to the steady time I kept putting in that I was able to ship it at all.To be honest, there are no updates currently planned for the game. It's a free title, and my hope has always been for people to enjoy it as something light and easygoing — that was the intent behind making it in the first place. I know it's still holding a steady concurrent player count, which does weigh on me a little, but this decision is so I can focus on planning and building better games going forward, so I hope you'll understand.If you follow my Steam curator page, you'll be able to hear about my next game as soon as there's news.Thank you to everyone who's played, who's playing now, and who plans to play in the future. I'll wrap this up with some photos of our cats. Thanks so much for playing.
🐝 Bonus Reward Display Fixes | v5.0.66 This small update fixes visual issues affecting Bonus Reward animations. 🎁 Incorrect Collectable Name Fix Fixed an issue where some Bonus Reward systems could display the incorrect item name, even though the correct pet icon or reward were awarded. This was only a visual text issue and did not affect the pet you received. ✨ Bonus Reward Animation Fixes A few additional minor bugs affecting Bonus Reward animation playback have also been fixed.
Patch Notes 1.0.4July 25, 2026New ContentNew skill - Smart TargetingWith the Smart Targeting skill, Mage Tower will always focus the enemy with the most health in its range.Quality of LifeRunes - New tooltip to indicate when the next stat will be unlockedNew settings have been added to disable Chromatic aberrationRoadmap added to the menuBalance ChangesHard mode's health and damage multipliers have been increasedIncreased health of Snowball and Swamp enemies by 10%FixesTutorial videos now appear properly on LinuxCurrency now uses BigInteger instead of long (Fixes currency turning into negative)Ask for review popup is removedFixed Frost Nova healing effect not triggering in certain casesFixed unlock condition for achievementsFixed disappearing stats on old runes
1. 修复休闲难度下,神圣天使开场就放大招的问题。 2. 更新了公告内容:今天是游戏上线后她的首个生日(7月26日),我们会在近期加入一套林霏霏新装扮,以回馈各位玩家对她的喜爱。
Made Shockwave Cannon projectiles detonate when reaching spot their target was at if it died alreadyLocalization updatesFixed Spaceversary base skip (hotfixed last patch but mentioning here)Fixed some issues with fleet auto battle in backgroundFixed enemy ship health bars not updating in a timely fashion
Changes 2 more upgrade levels added to sand generation for late game automation. Collector item duplication bug fixed. Save file systems updated to fix save file corruption issue. Sorry for the upload size being 2GB on the last build, we accidently uploaded "Do Not Ship" files. Big thanks to the player who informed us about that! 🥇 Thank you for staying updated on Forage Wizard!
🏆⚔️ Rise as the "Champions of Alandria" - Embrace Your Destiny! 🎮🔥 🌟💰 Embark on a quest for glory with chestfuls of currencies that shape the realms of the game! ⚔️🌍 Forge unbreakable alliances, devise ingenious strategies, and carve your legacy as the true "Champions of Alandria"! 💪💎🎁 ✨🎉 Revel in monumental rewards and inscribe your saga in the annals of history! Don't miss "Champions of Alandria" – Your destiny awaits! 🌟🤝🏅 {STEAM_CLAN_IMAGE}/35813526/142081327d36b9daae8a4ed636b6874335a5d37f.png
Hi, I fixed some bugs.Changelog: This bug relating to leaf cutter and honeypot ants not checking if they're in a valid nest properly (https://steamcommunity.com/app/2827520/discussions/0/586181093023264444/)Leaf cutter ants don't get moldy anymore, they are now ignored by the mold decals. This could potentially cause performance issues since it's a small graphics change, let me know if it doesSmall rephrase of the movement tutorial
Hello everyone!The Infinite Ruins Steam Playtest will officially end tomorrow July 26th (19:00 CEST).I want to sincerely thank everyone who downloaded the playtest, reported bugs, filled out the survey, or simply spent time exploring the ruins. Your feedback has already led to many improvements, including gameplay balance, progression pacing, UI changes, and quality-of-life features.If you haven't shared your thoughts yet, there's still time!I'd really appreciate it if you could fill out the feedback form before the playtest closes:👉https://forms.gle/zEWRYeQ3X4qjeim4AEvery response helps make Infinite Ruins a better game.Thank you again for being part of this journey, and I hope to see you again at launch!Kileka Games
Removed some of the "Add review on Steam" buttons after a negative review. Surprising that the button worked the other way around. Turns out life is really a learning :) Best regards
This update fixes several audio-related issues and improves overall audio playback stability. Thank you for your feedback and support!
Thank you to everyone who has already started their first shift and shared feedback! During the first hours of Early Access, we've received a lot of valuable feedback from the community. Based on your reports, we've prepared our first hotfix focused on adjusting balance across all difficulty levels, improving navigation, and addressing the first issues discovered after launch. Thank you for helping us improve Zoo Protocol. We'll continue monitoring your feedback. Our next major focus will be creating a dedicated tutorial level, followed by further content and gameplay updates. ⚖️ Balance Adjusted balance across all difficulty levels. Reduced monster hunger. Reduced ventilation contamination caused by trash. Lowered the number of required production quotas. 🛠 Improvements Story-related documents are now easier to spot. Added new hints and labels on walls and terminals to better guide new players. Added wire navigation inside the ventilation system. Personnel Stabilization Syringes and the Boombox have been moved to the Staff Room. 🔧 Improvements & Fixes Fixed several spots in containment chambers where players could get stuck. Adjusted colliders on several objects. Fixed the terminal notification when purchasing medicine. Fixed various minor visual and technical issues. ℹ️ Recommendations Before playing online, make sure everyone in your party has updated to the latest version of the game. If you're having trouble connecting, try selecting the "Turkey (TR)" region or use your usual methods for connecting to online games. Don't forget to read the instructions on walls and terminals, and keep an eye out for staff logs—they'll help you understand how the Complex works and uncover what happened here.