Game Updates

Patch notes and dev posts · 7,892 Steam updates
Book of Yog Idle RPG
Book of Yog Idle RPG
98 days ago · qihesee

Patch Notes of June 26

Dear Commander:We plan to start update maintenance on 15:00, June 26 (UTC+8). The maintenance is expected to take 120 - 240 minutes.After the update, the Leafbound Sachet avatar frame will be distributed to all players.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Star Corona SP — "Sinister Shade" Arrives!Reach Sanguine 2 with Shadowy Mirage · Ying and consume an Astral Engraved Rule to activate her Star Corona SP form — Sinister Shade. She will gain an all-new skill set, exclusive Sanguine skill, exclusive weapon and relic, a standalone Archive entry, and brand-new voice lines.► Astral Engraved Rule can be obtained from: Event - Fate Starwheel► After the update, Fate Starwheel Reset Ticket ×1 will be distributed to all servers. Please claim it via in-game mail.Use this item to reset the Fate Starwheel.SP Blackguard Rerun — Shadowy Mirage · YingEvent Period: After the update ~ July 29, 2026Limited-time Optional BannerAvailable Blackguards in this Banner:Coltish Artillerist, Legendary Dragon, Foxy Archduchess, Coffin Morrigan, Thorny Bramble, Centaur Minerva, Schneemond Princess, Shadowy Mirage, Nirvana Ignis, Judgement Hammer, Lady Swan Lake, Shamneko in Night, Blooming Ink Deer, Marine Rime, Flabellum Seraph, Falling Samele, Tundra Thunder, Everlasting Sol, Flicker Pierce, Jadeform Immortal, Phantasmal Dream, Double Shot Pursuit, Wightbone Dragon, Twinkle Palette, Skyborne Machina, Golden Hatch, Blazing Shear, Celestial Luan, Silverblade Oath, Green Whisper, Crimson WarshadowDuration: After the update ~ July 11, 2026The selected SP Blackguard may be freely swapped for another available SP Blackguard before they are successfully summo...
Replicat
Replicat
98 days ago · Xinoel

Replicat Mobile Now Available! Steam Summer Sale Ongoing

Replicat Mobile is officially available on App Store & Google Play!Build powerful decks, discover unique cards and curios, create outrageous combos, and push your score to incredible heights wherever you go. And if you prefer playing on PC, don't forget thatReplicat is currently participating in the Steam Summer Sale!It's the perfect time to jump in and start chasing bigger and bigger numbers! Thank you for all your support, and we hope you enjoy Replicat on mobile! 🐾
Garbage Growth
Garbage Growth
98 days ago · apepatrick

We are going to the moon - Sneak peek 1

TIME TO POLLUTE THE MOONProud to announce that the next upcoming area will be the moon :D Still a work in progress! I want to release this update as soon as possible Also pushed a tiny patch yesterday fixing a bug where you had sea area unlocked from the demo that got transferred to the full game Can't wait to share with you guys much more details soon, please stay tuned!
Microcivilization
Microcivilization
98 days ago · Ondrej Homola

Patch 1.1.10

Hello, I've just uploaded a small patch today to address some of the more severe issues. 1.1.10 Atlases should no longer be built by autoconstruction in Chaos worlds Removing map edits should work correctly when grassland and hills are combined on the same tile. Enemy Civs should now spawn in correct number. Early Metal Harvester worlds now begin with Neolithical-Classical range allowing mine construction Converting from Campaign no longer preserves hero trait power. This should take effect on existing saves as well (hero traits will be matched to their current level) Converting from Campaign no longer keeps magnitude of your workshops Removed icon overlap on some map screens Spirit Culture (for Idols) now showing in Adventure mode on hero screen Secret rewards on Chaos world collapse preview now show summed up Wondrous world scenarios now correctly showing description about workshop limit
Community Button
Community Button
98 days ago · RecursionSplash

✨ Visual Effects, UI Improvements, Economy Expansion & Hatch Fixes ✨ | v4.5.05

✨ Visual Effects, UI Improvements, Economy Expansion & Hatch Fixes ✨ | v4.5.05 Following the Auto Clicker Fleet update, this patch focuses on visual polish, progression feedback, economy tracking, leaderboard improvements, bug fixes, and making rewards feel more impactful than ever. ━━━━━━━━━━━━━━━━━━━━━━ 🏆 Leaderboard Improvements The leaderboard system has received a major backend upgrade. • Removed in-game max integer limitations • Leaderboards now pull directly from database values • Improved leaderboard accuracy and reliability • Better support for extremely large numbers Please note: Steam leaderboards still have their own maximum value limitations. While in-game leaderboards now support much larger values, Steam's system remains constrained by Steam platform limits. Additional leaderboard improvements are planned. ━━━━━━━━━━━━━━━━━━━━━━ 🤖 Auto Clicker Improvements Several improvements have been made to the new Auto Clicker Fleet system. • Added Puzzle Piece drop rates directly to Auto Clicker unlock descriptions • Added a "Click Me" hint to the Auto Clicker skin button to improve discoverability • Fixed an issue that could occasionally cause selected Auto Clicker skins to revert • Improved Auto Clicker onboarding and clarity Reminder: Auto Clicker skins are cosmetic only. All unlocked Auto Clickers remain active at all times while Auto Clickers are enabled in your settings. Selecting a skin only changes the visual appearance used for click effects and cursor feedback. ━━━━━━━━━━━━━━━━━━━━━━ 📊 Economy & Statistics Expansion The Economy Panel has received a significant upgrade with expanded tracking and live statistics. New tracked values include: 💰 Coins • Current Coins • Total Coins Earned • Total Coins Spent ⭐ Experience • Current XP • Total XP Earned • Lifetime XP Tracking 🐾 Pets • Global Pet Tier Distribution • Tier-Based Collection Statistics 🧩 Puzzle Pieces • Fixed global Puzzle Piece quantity reporting • Improved economy visibility and tracking accuracy...
Waifu
Waifu
98 days ago · ララ

V1.9.5

https://i.imgur.com/DDIP2yR.png You may now transmute Coins back to Waifu Crystals. The success rate is 25%. The rest are turned into Burnt Crystals. Burnt Crystals have no particular use, but can be stacked if you like collecting novelty items in large quantities. https://i.imgur.com/cwmIK6W.png
Slime Tempest
Slime Tempest
98 days ago · mes6231

[Update Preview] New Monsters and Stages Coming Soon

Thank you sincerely to everyone who always enjoys the game and leaves valuable feedback. We would like to share some news about our upcoming updates.New monsters and stages will be added so you can enjoy an even more exciting adventure! Also coming in July, we are working hard on a new weapon update that will make your battles even more dynamic.We will continue improving Slime Tempest based on your feedback.
Chosen Garden
Chosen Garden
98 days ago · Lost罗斯特

NEW PLANTS AVAILABLE NOW!

Hi Gardeners!We are excited to announce that a new update for Chosen Garden is available now! This update brings 2 new plants, Steam Deck fully support, and more!We have also set a new discont for Summer sale, you can grab the game for just 6.99$.Meanwhile, we are thrilled to share that new bundle with Cluckmech Oasis, that is stylized Roguelite shooting game that just got a major update. If you already own Chosen Garden, you can get Cluckmech Oasis an even better price!If you are enjoying our game, please share it with your friends and we truly appreciate your support. See you next time!
Rocky Idle
Rocky Idle
98 days ago · Rocky Idle

Patch v1.2.0: FINAL Boss + Slayer rework + Offline mode

Hello everyone!Slayer changes are here. The goal was to move away from the "9 Easy + 1 Expert" strategy(or simular ones) and get people committing to longer tasks instead. Harder tasks should now feel a lot more worth it.A bunch of this came from community feedback, so thanks to everyone who shared thoughts. Let me know what you think!Play OFFLINE: A lot of people had issues especially from Russia and China, where they were unable to connect to the server, so we now have a possibility to play offlineComplete the game by getting the CAPERONNew Features & ContentSlayerSlayer Streaks Per Difficulty: Slayer streaks are now tracked separately per difficulty (Easy, Medium, Hard, Expert).Extended Task Bonus: Completing an extended Slayer task now rewards bonus Slayer points on top of the normal streak reward (+2× the master's base rate).Slayer Point Rewards Increased: Hard difficulty base reward increased to 40 per task (from 25). Expert difficulty base reward increased to 180 per task (from 75).Simplified Streak Bonuses: The 250th and 1000th task streak bonuses have been removed from all difficulties to simplify the reward structure.Streak Conversion: Because the old streak didn't track which difficulty it was earned on, it can't be migrated directly. As compensation, your old Slayer streak will be converted to Slayer points at a rate of ×10 per task completed (e.g. a streak of 89 gives 890 Slayer points). The button disappears once claimed inside the Slayer tab.Equal Task Odds: All Slayer tasks now have an equal chance of being assigned. Task weights have been removed.Slayer Tasks Tab Update: The tab now shows the extended amount range and its bonus Slayer points reward instead of the old weight column.Quality of Life & BalancingWeakness Icons: Monster cards now show a small icon indicating which attack style they are weakest to.One Click Harvest & Plant: Cost reduced from 750 to 50 Slayer points (you'll be refunded the difference).Magic Weapon Buffs: All 2.2s magic weap...
Galactic Overthrow
Galactic Overthrow
98 days ago · acehigharcade

Galactic Overthrow 1.1.4

Hey everyone, Galactic Overthrow 1.1.4 is out now for the Steam Summer Sale. This patch includes a bunch of small fixes from user reports, better save file optimization and corruption prevention, better handling of simulation race conditions and...Pirate SwarmsPirates can now spawn in asteroid fields. The behavior for pirates changes based on the difficulty you select, though in general they behave like hostile planets taking over your friendly planets on a timer and spreading their influence throughout your current galaxy.In Passive Mode, pirates won't spawn at all. You can still enjoy the same more laid-back or casual experience of passive mode without too much of a change. There are some features coming soon that will add some more interaction to Passive Mode, but for now this is unchanged.In Active Mode, pirates will have a chance to spawn in explored asteroid fields, but will only spawn once per field. So once you defeat them in any specific hex they won't respawn there until you've jumped to a new galaxy.In Challenge Mode, pirates will increase in strength more rapidly and their spawn rates, to add more pressure to your military infrastructure.In Extreme Mode, pirates will spawn even more often and can respawn in asteroid fields where they've been previously defeated. This may represent a significant challenge increase in Extreme Mode, especially later in the game. Be sure to let me know how it goes!More coming soon, thanks for playing so far!
Orb of Creation
Orb of Creation
98 days ago · MarpleGames

v1.0.2

I've updated Steam could settings for mac users to make cross-platform cloud saving possible. This may cause a cloud-save collision for mac users, just a heads up. UI: - Lots of typos cleaned up, thanks. Bug Fixes: - The item queuing bug should be truly dead now. - Fixes resolution jank that happens at 16:10 aspect ratios. - Fixes reflective concepts not stacking correctly.
Deep Sea Fish: Hidden World
Deep Sea Fish: Hidden World
98 days ago · Fenj

🎣🌊 NEW DLC AVAILABLE NOW! 🌊🎣

Deep Sea Fish: Hidden World - Supporter Pack is here!Add more variety and charm to your deep-sea journey with a brand-new content pack designed for explorers who want even more to discover beneath the waves.✨ Included in the Supporter Pack:Giant Fish Shadows – encounter massive silhouettes lurking in the depthsLuxury Cruise Ship – a stunning new vessel to spot and exploreExclusive Custom Cursor – personalize your adventureNew Support Boat – expand your exploration options with a brand-new support vesselWhether you're hunting for rare sightings or simply enjoying the atmosphere of the ocean depths, this DLC brings fresh visuals and exciting additions to your underwater adventure.Dive deeper. Discover more. Explore the hidden world beneath the waves.Get the Deep Sea Fish: Hidden World - Supporter Pack today!
Blush Blush
Blush Blush
98 days ago · Sad Panda Studios

Summer Treats

{STEAM_CLAN_IMAGE}/34491490/3003098feba1a5c434d5d49d7fa0e06bd50d1829.png Hey Panda Peeps! Have you ever wanted to be a popsicle? How about a snow cone? An ice cream sandwich? Doesn’t matter! Whatever you’d choose to be, Eli wants to devour you on a hot summer day! Er, don’t take that metaphor too literally. Or do! You do you! For the first time, Eli’s Summer Outfit is available in the Limited Time Event, so make time to log in every day and collect your event tokens to unlock the easiest-breeziest version of Eli there is! And that’s saying something. We love you so hard! The Pandas
Trashy Cashy
Trashy Cashy
98 days ago · Niko Bellic

First Game Update: Faster Progression and Optional Skill Upgrade Recommendations

I’m happy to announce that a new patch is now available - so don’t forget to update the game! Based on the most common criticism from players, this patch will hopefully solve, or at least significantly reduce, the game’s biggest issue: excessive grinding.It addresses the problem in two ways. First, the balance has been adjusted in several areas to make progression faster. More importantly, we have also added an optional recommendation window that will appear the first time you open the skill tree.We have been carefully reading all of your feedback, including the critical reviews. Although many players have mentioned that the game feels too drawn out, the amount of time it takes to complete the game and see all of its endings varies greatly - from around 3 hours to as much as 12 hours.Of course, everyone plays at a different pace. Some players rush, while others prefer to take their time. However, experience with similar games also plays a major role. Some players immediately understand which upgrades are the most effective, while for others, the best choices may not be obvious at all.Because of this, instead of simply making progression much faster across the board, we have added an optional recommendation system. When enabled - and it is enabled by default - you will not just be choosing which skill to upgrade next. Instead, the game will highlight the skills worth prioritizing if you want to progress efficiently.Players who prefer to figure everything out on their own can disable this option at any time.I sincerely hope these changes will make the game much more enjoyable. Since the recommendations are optional, everyone can choose the playstyle they find more fun - progressing efficiently or simply experimenting with different upgrades.I would really love to hear what you think. I’ll be very happy if your reviews show that the pacing has improved, allowing us to start thinking about larger and more substantial updates.We read every single review without exception...
Sludgineers
Sludgineers
98 days ago · Funk

Thank you for 26,000+ Wishlists!

📢 With the conclusion of Steam Next Fest and the success of Frosty Games Fest and Summer Game Fest we wanted to give a massive thank you to everyone who has wishlisted, followed, played, reviewed, provided feedback, shared, streamed and made video content of Sludgineers! 🫧🧹We also want to thank Frosty Games Fest and it's sponsors, for the wonderful cool event! 🍦 Along with our partners Gamersky for the additional support and marketing assistance. ❤️Over the last month we've managed to reach over 26,000 wishlists! 📈 Which is very humbling and super amazing for our small indie team from New Zealand! 👷 We're hard at work on the full game development, making good progress adding new levels, new resources, tools, upgrades, power ups, quests and a ton more cool new mechanics and content. In addition, James from Funk Games, is helping out to ensure we hit our deadlines and the game has the level of polish we strive for.Thank you again - and if you haven't played the demo yet, don't worry, it will still be available up until closer to the full game release - which is August 25th PT 📅Thank you from the dev team, Andy, Aaron & James ❤️
Idling to Rule the Gods
Idling to Rule the Gods
98 days ago · Ryu82

Changes for Version 4.62.1689 (2026-06-25)

- Added Boar as a new pet. It has an item campaign bonus and finds up to 600k pet stones extra! It has a secret unlock, check the description. - Added Monk as a new T3 class for adventure. That is the last T3 before T4s are added soon. - Added z20 for adventure. A high lv Monk is best here, Priest probably second best. Other classes might have trouble to survive. - As it will be possible in future events to gain some of the earlier pets as a bonus (if not unlocked yet), if locked, they are now hidden by default in the pet list. You can show them in the pet order page. The pet order page now also has some extra options. - Changed the UI for auto converting cores as the last one was a bit confusing. - In dungeons you can now do difficulties up to 20 if you have beaten at least D4-5. - Fixed quite a few bugs and typos.
Fishing Inc
Fishing Inc
98 days ago · davisstudioart

Fishing Inc Roguelike Mode

The Roguelike UpdateOur biggest update since launch is here, and it's free for everyone who owns Fishing Inc! Massive thanks for all the support, reviews, and bug reports - we're still blown away by how many people are playing and enjoying the game
SIGame
SIGame
98 days ago · vladimir.khil

SIGame 8.12

Ability to log into the game using your Steam account.Personal statistics for games played. You can see which question packs you have played, who you played with, and how many points you earned.Statistics are stored on your device and are deleted when browser data is cleared. Once accounts are introduced, it will be possible to store statistics on the server."Undo" and "Redo" buttons in the editor.A button to clear an answered question and return it to the game board.Editor for the "Point on Image" answer type.Fixed editor issues: missing media file; media file being displayed too quickly in the answer.
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
98 days ago · deleonora_hs

Event - Ethereal Miners

🌟✨ Embark on an otherworldly mining adventure in "Ethereal Miners"! ✨🌟 🏔️💎🪓 Welcome to a realm where mystical landscapes and untold riches await your discovery. Join us on a mesmerizing journey through shimmering caves as you wield enchanted pickaxes to unearth valuable treasures. 👷‍♂️⛏🗻 ⛏️🌌 Gear up and venture into the depths to collect as many pickaxes as you can. Your destiny as an ethereal miner awaits – let the mining frenzy begin! 💫🌟
Black Hole Fishing
Black Hole Fishing
98 days ago · SDG Games

Summer Update - What's new, and what's next?

Summer Update - What's new, and what's next?Hey, friends! I just wanted to share an update on Black Hole Fishing. It's been a little while (I got to learn about burnout 🙃), but I'm back and updating again. Here's what's new, and what's still coming:Do you hear that?Right before the game launched, Peter from BerryNote () reached out and offered to make us a custom, dynamic soundtrack for the game. He came through just in time, but I was swamped with launch day bugs and wasn't able to get things integrated right away. Well, the wait is over - the OST is in. This one features a lot more ambience and nature sounds, which works well compared to a more traditional set of songs. In case you prefer the original, there is a toggle in the settings menu to switch back and forth.Happy summer! Is it too late for spring cleaning?One other "launch day leftover" was the large pile of minor tweaks and fixes that didn't make it in the game right away. Our artist had given me more than 40 tasks to clean up - visual artifacts, UI weirdness, etc. I finally got started on this list, so the visual quality is a little better, and will continue to improve as we go.I also squashed a fair number of bugs, including a major one affecting auto-saves. In short, the game could get into a state where the backup auto-saves stopped working. This doesn't matter for 99% of players, but of course, when it matters (something happens to the main save), it matters a lot!Also fixed: fish lab cost displays were weird; using a color bomb was changing the visual size of the fish.Re-spec time!Finally, I added a small change to the Prestige screen. The "undo all" button now allows you to refund your spent gluons, meaning you can re-spec and try different upgrades. This is a part of a larger ongoing overhaul of the prestige screen. I want to reduce the need for rapid prestige spam. It's not the intended way to play, and most of the negative feedback I get comes from people who grind out gluons as fast as possible...
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