Fellwood is officially available on Steam!Fellwood is available now for $6.99 USD, with a 10% launch discount.A huge thank you to everyone who played the demo, shared feedback, wishlisted the game, created videos, or simply followed along during development. Your feedback and support have made a massive difference throughout the development of Fellwood.If you enjoy Fellwood, leaving a Steam review is one of the best ways you can support the game and help more players discover it.Thanks!Josh
Good Friday. It's been very nice being to spend time and just making tweaks instead of rushing for more content. This week I actually had the chance to sit down and try out a lot of these difficulty settings I added. In particular, I wanted to test space access capacity alongside some lopsided ship energy cost multiplier (200 before, 15 after in my case). I have made some QoL changes to it and buffed it a bunch. In this update, I also added aerobraking. It's not particularly useful on default settings (and in fact can be dangerous for your planet) so it's an optional difficulty setting. It's mostly useful with space access capacity on. With aerobraking you can convert the potential energy of your import directly into heat, and save on space access capacity. However, anyone who does the math on this kind of stuff will quickly realize that at the rate we actually import resources in TT this will typically lead to an apocalypse of sorts. I found it quite enjoyable to try out on early story worlds. However, if I am left to tweak things I could just tweak things forever. I need to take a break from tweaking and actually add some content once in a while. I'll be working on a new challenge world next. Changelog - Misc bugfixes - Space access tweaks - Aerobraking - Significantly reduced boiling rate (more plausible, may slow down terraforming times in some cases) - Reworked Rapid Extraction WGC Stance - Added some energy cost values to scripting - New advanced research - Buffed hydrogen reservoir - Modified requirements for the "Classic Renewable" achievement (this makes it harder) - Added a tooltip to Hephaestus Construction Yard - Added listed requirements for researches
Season 6 has started!Participate in the Season 6 event of Tap Ninja and start a new Ninja run in the fateful invasion of a city!Complete various seasonal tasks to unlock The Soot Bandit - Tomak skin and The Invaded City background!(The cosmetics are temporarily exclusive!)In this season Enemies and Fireflies appear much more often with every Firefly dropping even more enemies.Season 6 is active from August 14th to September 20th!
Hello captains,A whole bunch of fixes and some rebalancing for the boarding minigame this time. Let us know what you think.Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- New Ship: Bogatyr-Class Size 6 Battlecruiser (RedStar Forge)- Added a close button to the Hull Upgrades window- Changed the value of captured ships to be slightly higher when sold- Ship purchased in a Shipyard will not be removed from the selection, so you buy as many as you like- Directional Wormhole will have a distinct color- Fighter docking has been cleaned up a bit so it looks better- Fighters will pick up 'fleet' generated loot in the same way that other ships will, after a certain grace period all same faction ships can pick up loot that belongs to them, not just the ship that generated the loot- Changed the Armor repair aspect (Nanites) to keep working for fighters when docked- Fighters will keep trying to unload their cargo if docked and the carrier's cargo is full- Improved calculation for carrier with fighters for deciding ECHO's activity- Added option to barricade a compartment to the boarding minigame, giving the occupants a defensive bonus- Slider for count of units to send into compartments is back, scroll while relevant hotkey is down helps changing it quickly- Autopilot boarding will not send pilots towards the boardable ship- Whilst boarding the game will now remember your crew selection (pilots are excluded by default), ammo and stealth choices- Grenades in the boardable minigame have been changed to an active action, deals damage to units in a compartment and adds a dazed periode in which they have reduced firepower. It also deals a set percentage of integrity damage on use. - Reduced operations log to keep the last 50 instead of 200- Autosell and au...
Fixed an issue where some icons/special characters appeared as number codes on Steam Deck and Linux (all 12 languages) Tutorial and info popups in the upgrade screen now follow the "Text Size: Large" setting, with larger popup panels Replaced several icon glyphs with text so the UI looks identical on every device
Hi there, Ohs!First of all, THANK YOU 💖The welcoming of Hole Is Mine has been incredible. We are at 20.000+ copies in just 3 days, and we have received lots of feedback and nice comments from you. We have released a couple hotfixes (or holefixes, how we like to call them :P) yet, and today we are releasing another small update.We have also just released a Supporter Pack, for those of you who want to help us continue making fun incremental games. It includes a very cool statue in the Village, with your Steam name on it. It's just a funny detail as a way to say Thank You for your support. You can get it here! 👇Hole Patch #1 Changelog:Blocked high-cost Tentacle upgrades until you unlock the Tentacle Totem generator, so it's more clear that you don't need to farm resources on previous Caves.Added some indicators in the Final Boss so it's more clear what you have to do when the Boss is protecting itself.Added how many Costumes/Equipment Combos of each type you have equipped.Added some VFXs when using a Druid Potion and in other small places.Added a Thank You message for those of you who have Astro Prospector in your library
The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The battle, Farm, Energy Source, Alchemy, and player-action protocols have been upgraded. Please update to V0.029 before continuing to play. Older clients may be unable to enter these features or submit operations. 1. Upgraded battle-room and runtime management. Creating, joining, leaving, or replacing a room now makes the server converge old rooms and Auto Battle sessions as one operation. A player cannot enter two unfinished battles at the same time. Reconnection, room switching, and page reuse reject responses from old rooms, battles, and requests, reducing cases where party members remain on the wrong preparation page or enter the wrong battle. 2. Improved revival, Auto Battle, and terminal settlement. Failed revival uses bounded safe retries and provides manual retry. After an Auto Battle defeat, the original session waits for revival and resumes; stopping Auto Battle completes the current battle without starting another. Settlement authentication, recovery, loot dialogs, and next-battle handoff are bound to the current room, battle, and Auto Battle session to prevent duplicate settlement, incorrect navigation, and stale-result overwrites. 3. Improved battle commands and state display. Skills, items, equipment, scrolls, Auto Battle preferences, and battle-lobby state now use the canonical server structure. Rejections such as insufficient resources, fatal HP costs, a dead actor, or inventory mismatch are shown in the battle log. The battle protocol no longer accepts retired fields or nested patches. 4. Fixed Farm maturity and page state rolling back. Farm display now uses separate server-time calibration and a monotonic client clock, so maturity no longer falls from 100% because of an old patch or out-of-order network response. Planting, waterin...
Dear Farmers~ Thank you for all your support and for staying with Your Big, Cute Monster Farm! This update brings new monster companions and crops to the farm, and we also have news about our new game to share. Let's take a look! 🌟 What's New in This Update💗 2 Brand-New Monster CompanionsShepherd Boy and Frostfeather have arrived on the farm! These two new friends are waiting to meet you. Jump in and welcome some new company to your desktop farm~ 🌱 4 Brand-New CropsNew in this update: Ginseng, Mint, Cistanche, and Lemon. With even more planting options, it's time to plan out your fields again and bring fresh colors and harvests to your desktop farm! 🏰 Our New Game, Legend of Defenders, Has Been Revealed! While we continue to update and polish Your Big, Cute Monster Farm, we're also exploring a new kind of desktop companion experience: from running a cozy farm to defending the castle walls against wave after wave of monsters! Legend of Defenders is a pixel-art 2D side-scrolling tower defense game designed for idle play. As the commander, you'll deploy heroes, defense towers, and the main cannon, then build your own defensive line through team composition and steady progression. The game supports auto-battling, speed controls, and background idling. You can sit back and watch your castle grow stronger with every battle, or manually unleash skills at crucial moments to turn the tide yourself. The Steam Playtest for Legend of Defenders is now open. Try it now and add the game to your wishlist! Every impression and suggestion you share will help us keep improving the game.Thank you to every farmer for your continued support. Whether you're tending your monster farm or facing the hordes at the castle walls, we look forward to seeing you again!
Patch 1.0.2 has been released.Fixed some players not being granted the two starting desktop pals (for real this time).Fixed store having the wrong day set for refresh.
● Audio effect quality improved back to normal ● Fixed an error that corrupted old legacy save files
优化了游戏性能 优化了内存管理 新增了游侠主动技能【赤日凌空】
Fixed: Recruiting a new character from the character-select screen could leave your other characters "locked" in the quick-switcher Fixed: Various UI scaling issues
🎉 PC FISH Global Launch Event!Share your PC FISH experience on Steam, social media, or your favorite community. Enter for a chance to win a Steam Gift Card! 📅 Event PeriodAugust 14, 2026, 02:00 – September 4, 2026, 02:00 (UTC) 🐟 How to EnterPlay PC FISH.Share your PC FISH experience on Steam, social media, or an online community.Submit your link to your post and email address on the event entry page.👉 Enter the Event 🎁 Prizes🥇 1 winner — $100 Steam Gift Card 🥈 2 winners — $50 Steam Gift Card 🥉 4 winners — $25 Steam Gift Card 🎁 10 winners — $10 Steam Gift Card 🎁 20 winners — $5 Steam Gift Card * The actual amount received may vary depending on the winner's country or region. 📌 Important NotesYour shared post must be publicly accessible when winners are selected.Duplicate or invalid entries may be disqualified.Winners will be notified by email. Please provide an email address that you can access.
\Some players reported that random skill locking felt very poor. We apologize and are making the following changes:Baptism skill-lock chance has been temporarily removed; a better solution will follow.\ now locks or unlocks one skill, making it easier to shape Baptism skills.Preferred Skill weight has also been increased, making Preferred Skills more likely to appear\When using Dark Star to remove Inspire Mastery, it now removes one Mastery at a time.Wishlist is no longer shown on the main menu.Improved numeric display for Settings hotkeys.Improved Stele Basic Skill switch task tips.Added 16:9 support for ultrawide screens.Filled in missing multilingual localization.Since Mac does not support hiding the game, the related hotkey is no longer shown in Settings.Improved some Stele task descriptions.Added mouseover tips for Blessing level.\Priest skill \ explosion radius increased by 25%.Hunter skill \ explosion radius increased by 30%.Mage skill \ explosion radius increased by 20%.\Fixed some projectile VFX display issues.Fixed incorrect Health Tenacity descriptions.Fixed incorrect Frost Damage descriptions.Fixed a possible Market Orders functional error.Fixed incorrect description for Legendary Equipment \.Fixed possible Talent Point loss when removing Inspire Mastery.Fixed an issue where background music might not play.Fixed an incorrect Equipment Filter tutorial description.
We are adding in modes, new ways to experience IGNOBLEEach mode is it's own game progression with it's own set of rules and features.Choose a mode you want to play through!You will always be able to play through IGNOBLE, the way we intended for you to play from the start, but we are also adding in more.First addition will be IGNOBLITE A lighter, easier version, for those looking to relax, with easier enemies, less punishing projectiles and damage.Progress is separate, and what you do in one won't affect the other.We are going to be adding in more. INFINITE TURBO and MINEROBLE!Patch notes: Added two new game modes.IGNOBLE - what you've been playing now, just continue where you left offIGNOBLITE - an easier version of IGNOBLE, less punishing, faster progressionPrepared logic for adding in multiple modes, we'll soon be releasing INFINITE, followed by TURBO, then some special stuff.Rebalanced Damage CardsRebalanced Enemy Health Cards to percentage instead of fixed valueRebalanced Damage skills overallRebalanced Health of enemies overallAttack Distance II fixedBlisters require less hits, and have a longer spawn duration - killing multiple is more often possibleStay tuned, as we slowly release this content to the public! - Retromagine team
The launch of Scratch the Ticket was truly unforgettable! Thank you to everyone who has purchased the game and left a review. Your feedback means a lot to us! Right now we're already working on hotfixes, analyzing your new feedback and thinking about what other cool features/tickets/upgrades we can add in future free updates! If you have any cool ideas what else we could add to the game - please share it with us! We're more than eager to hear your thoughts! We're just getting started, so keep sharing your feedback and stay tuned for more news!
Hello. EClone Station update 1.0.10 is now available. New Content {STEAM_CLAN_IMAGE}/46141871/be6b96bf5ebf4735f39b2f73b7e43c43a2609ecb.png{STEAM_CLAN_IMAGE}/46141871/f6cff44458c8660dbbb7a7ea35996e5948ff2192.png{STEAM_CLAN_IMAGE}/46141871/6c315dedd97fbaee8b4dae3c2d886a890844f34e.png Added the Hedgehog Companion, unlockable for 1,200 coins in Character Customization. It explores the room at a more relaxed pace than the squirrel and may Curl Up or unleash a Quill Barrage while resting. {STEAM_CLAN_IMAGE}/46141871/874a87df47ae316b4264ff9a64caebb56c0e1398.png Added pet profiles. Hover over a pet to view its name, species, owner, current status, and available behaviors, then click to pin the profile. You can rename each of your pet species, with names saved locally and synchronized through Steam Cloud and multiplayer appearances. {STEAM_CLAN_IMAGE}/46141871/1be33624d3a8bf1a0bde20b11fe027303c2e41be.png Added the Rift Mage Robes, unlockable for 480 coins with a customizable primary color. Added the Jumbo Lollipop accessory, unlockable for 220 coins. Transparent Asset Export can now save the hedgehog's Idle, Curl Up, and Quill Barrage animations as GIF, APNG, or WebP files. Improvements and Bug Fixes Fixed character action menus failing to appear after clicking a character in Low-Power Mode. If you encounter an issue, please let me know in the Steam Community Discussions. Thank you.
Optimized Gem Inventory performanceAdded boundary validation for Ancient Core affixes and linked it with Sacrifice rewardsUnified the wording for Overall Power, Character Power, and Equipment Power across the gameAdded quick target-floor setting and boundary validation for Greater RiftsAdded a consistency check between Weapon Power and damage displayed on the Character PanelAdded daily leaderboard missions and limited-time eventsOptimized percentage affixes and quality breakthroughs for Mythic Ancient SetsFixed an issue where item images were not displayed properly in the inventory
The game releases today at 17:00 UTC. There’s not much time left, so now is the perfect moment to add the game to your Steam wishlist and make sure you don’t miss the launch. ⭐ Wishlist now:
removed the cheat code
PC FISH: Taskbar Aquarium – Official Launch Hello, everyone! We're excited to announce the official launch of PC FISH: Taskbar Aquarium! 🐠 Official Launch August 14, 2026 at 2:30 AM PDT / 5:30 AM EDT Raise a tiny baby goldfish, discover and collect new fish, and trade with other players. Raise · Collect · Trade Raise, collect, and trade as you enjoy a relaxing aquarium life right on your desktop. 🎁 Launch Celebration - Free Decoration!FREE DECORATION To celebrate the launch of PC FISH, all players can receive one free aquatic plant decoration in-game! The free decoration will be available for one month after launch, so be sure to claim yours and add a little more life to your aquarium. Available for one month only! 🌿 🐟 Getting Started 1. Raise Your Baby GoldfishYour baby goldfish will gradually grow by eating plankton that occasionally appears in the aquarium. 2. Level Up Your AquariumOnce your goldfish reaches adulthood, your aquarium will level up. The aquarium will expand, and a new baby goldfish will join your tank. 3. Breed Your GoldfishOnce your second baby goldfish reaches adulthood, you can breed the two adult fish to discover a new fish. 4. Discover & Collect New FishKeep breeding to discover all kinds of new fish. Fish you've collected can be merged or traded with other players. 5. Create Your Own AquariumDecorate your aquarium with a variety of items while listening to relaxing, cozy music, and create a space that's uniquely yours. 💱 Steam Community Market Once your aquarium reaches Level 4, you can use the Trade Hub to register fish to your Steam Inventory. Fish registered to your Steam Inventory can be traded on the Steam Community Market. 📌 Before You Play For the best experience, please make sure your game is updated to the latest version. We'll share information about known issues and major changes through Steam announcements. Thank you so much to everyone who has waited for and supported PC FISH. See you in your aquarium on August 14 at 2:30 AM PDT ...
Incremental Fishing is out now!Thank you so much to all the players for your support and warm words, I'm thrilled about this release! ❤️Your feedback and reviews are incredibly motivating, and I'm closely monitoring everything you write. Alongside the launch, I've prepared a small update with important fixes and improvements you've requested:Demo Progress Fixes - your save data from the demo now doesn't break your full game.Progression Bug Fixed - resolved an issue that unintentionally allowed players to beat the game without purchasing all the required upgrades. The core balance is fully restored!Windowed Mode Added - perfect for everyone who likes to sneak in a quick session while working or multitasking 😉🛠️ What's in Development & Future Plans:Steam Deck & Controller Support: Unfortunately, I wasn't able to get these ready for launch day, but I am working hard on them and will announce full support in a separate post soon.New Mode: In the future, I plan to add another game mode - which I'll keep as a secret for now 😉Supporter Pack: In the coming days, a Supporter Pack featuring custom gameplay cursors will be released.Once again, a massive thank you to all the players, especially those who bought the game on day one and already found a few issues - thanks to you, the game has become much better! Happy fishing! 🎣
Dark aesthetics, mysterious personalities, and a gallery full of unforgettable encounters. Big Tiddy Goth Baddie 🖤⛓️ is an adult clicker experience where you unlock new content, discover different characters, and expand your collection of exclusive scenes. Here's a first look at the game and some of the characters waiting for you. 🖤 Meet the Characters 🕷️ Vespera {STEAM_CLAN_IMAGE}/46245825/c13d09ab4ca59e043c2814b6a7b0e466d8868bb5.png A confident goth milf who knows exactly what she wants. With her striking appearance and dominant personality, Vespera brings a powerful presence to every encounter. Her scenes explore a more commanding dynamic with a touch of BDSM atmosphere. ⛓️ Lilith {STEAM_CLAN_IMAGE}/46245825/b81b7f20b421ecc435b84267b5b08ad79d55f7a7.png A mysterious goth girl with a softer side hidden beneath her confident look. Lilith’s scenes explore a more submissive dynamic, including shibari-inspired moments and a playful approach to BDSM themes. ⛪ Erinia {STEAM_CLAN_IMAGE}/46245825/30e9c09487979d0c52bd551df8f2fd10b510d585.png A mysterious figure with a unique visual style, appearing in a nun-inspired outfit. Her gallery focuses on more classic intimate encounters with additional kinks, creating a contrast between her appearance and her scenes. 🎮 Gameplay Overview Please note: the screenshots shown are from the development version. The final visuals, UI, and presentation may change before release. 🖼️ Character Gallery {STEAM_CLAN_IMAGE}/46245825/cc2db06e5dbc9f6634762aa14b007331c9840e11.png • 7 characters to discover • Each character has multiple static images and videos to unlock 🏠 Main Menu {STEAM_CLAN_IMAGE}/46245825/099ae58092050ec9a0be519699a49f23296725fe.png • Access statistics • Open the gallery • Navigate through the game features 🖱️ Clicker Gameplay {STEAM_CLAN_IMAGE}/46245825/535a2bed08acac545bba6b12b97bba1f4e32aa87.png The main gameplay loop starts with a simple clicker system. At the center of the screen, a looping video plays while the right-side ...
People stucked on Gael's ending now can leave (tested).Now is possible to purchase Gael's upgrades after the ending.Fixed sacrifice achievement being delivered the wrong way.Fixed Yggdrasil music didn't stop when leaving the map through the mirror.Fixed possibility of a loading issue.
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...