Furnish Master v0.24 update just got released! This update includes new community features, such as a room library, which allows people to share their rooms within the game, an in-game mod creator, Lunar New Year celebration objects, and other new content. We have also released Steam Trading Cards! By acquiring these cards (which drop automatically as you play), you can level up your badge and unlock new Steam emoticons and backgrounds, which can bring a cozy vibe to your account profile. You can also purchase backgrounds and emoticons in the Steam Points Shop. 🎁 Furnish Master is also 35% off for almost 2 weeks! So now’s the perfect chance to buy the game if you haven't already! Happy Lunar New Year! ❤️ If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions. Discord server: https://discord.gg/5H9kMjASKu Steam discussions: https://steamcommunity.com/app/2004080/discussions/ 0.23.0 Change list General changes Added a Room Library where players can upload their rooms and download rooms created by others. {STEAM_CLAN_IMAGE}/42739091/1d7b27c03a9769664e7b780a32a27fe740eb4b93.jpg Mod creation is now available directly inside the game. This replaces the Mod Creator and allows players to upload models and images without leaving the game. In-game mod creator also allows you to create mods on MacOS and Linux! Created mods can be uploaded to the Steam Workshop through the game itself. Creating mods using the old methods (via Mod Creator or manually through the file system) is still possible. {STEAM_CLAN_IMAGE}/42739091/0bef7ed70e2de33fa25fd61cf722fe4f9d6cacb0.jpg Added Steam Trading Cards, badges, backgrounds, and emoticons. You can purchase backgrounds and emoticons in the Steam Points Sto...
It's finally here! The full version of Paperwork is officially released as of today. I hope you will enjoy the game as much as I enjoyed making it. Have fun at Clarity!
Fixed Better Rolls not upgrading the slot machine rolls Fixed Gambler limits not applying to price wheel
Added support for Steam Cloud Saves feature, you can continue the game on another machine from where you left it! Fixed slot machine always re-spinning in cause of MAX chances and all-boots Fixed extractor overdrives carrying over to new game Fixed extractors distribution along horizontal axis to be always symmetrical Added formatting to Money count display past 1 million Added limits configuration for the Gambler Added ability to dump Hopium when all chances are maxxed Reworked ascensions to be a bit stronger on the upsides now: Industry Specialist now gives up to 13 extractor slots Gambler now increases the Slot Machine spin and Price Wheel roll speed Scientist now gives -50% research cost Iron Man now gives +200% iron base price Merchant now gives Mouse Drill IV and doesn't overwrite the Industry Specialist extractor bonuses Appreciate all the feedback!
Roses are red, bugs are a pain,Valentine's Day is near... QoL patch to the rescue again. 🌹The Eternity rework is now available, with many improvements, especially to the account linking system.Even though this was a QoL-focused patch, we want you to know that new content has been developed in parallel over the past month and has already entered testing.FEATURES🆕 Eternity views revamped🆕 Option to re-enable the Tarot Guy voice🆕 Hotkeys for (I)nfinity, (E)ternity, and (U)nity🆕 Volume control setting for Play Sound Macro block🆕 Option to collapse Zodiac loadouts🆕 Option to choose the displayed skin: Default, Constant Speed, or Hidden (replaces the previous "Hide Skin" setting)🆕 Auto-lock newly obtained Zodiacs automation🆕 Lock / Unlock all Zodiacs button🆕 Link account status displayed🆕 Link account wrong password handling🆕 Startup message on main account unlinkedTWEAKS⚙️ Different rune displays between the Mineral view and the Rune view⚙️ Acronyms and Abbreviations now displayed in 3 columns instead of 2⚙️ Infinity upgrade "Passive Infinity" icon changed from IP to Infinities⚙️ Improvements to the account linking system⚙️ Increased max level of the pre-unity soul shop boosts⚙️ Immortal Zodiac rarity+ now shown in statistics⚙️ Updated background color for locked ZodiacsFIXES🐛 Fixed Unity Trial background color displaying the wrong state🐛 Fixed Infinity upgrade tree lines not updating when buying via double-click🐛 Fixed Promotion locks being bypassed using hotkeys🐛 Fixed Help menu post-Unity abbreviations appearing before Infinity (RN, SM, SMS)🐛 Fixed Enhancement failure notification not displaying correctly🐛 Fixed Macro logic issue where both else if and else could trigger🐛 Fixed Bulk Spawn outside the grid🐛 Fixed Time Flux calculation gap🐛 Optimization on StarsWORDING🈯 Fixed typos in Russian and Portuguese translations🈯 Fixed Planet Shop Donut purchase amount translation values🈯 Varoius typo fixes for realism and wordng improvments
Something Lurks in the Woods 🌳👺A foul wind is blowing through Deadwood Canyon…Poena, the Mistress of Punishment, returns to wreak havoc! Face Poena with the in-game event “Danger in the Woods” from February 19 to March 1. Support the Stone Story Kickstarter!The Stone Story sequel Kickstarter is LIVE! We’re just $3,000 away from our first stretch goal, where we’ll be adding in-game tools to easily share user-made cosmetics and Stonescript content. Help us hit that goal and get modded Stone Story for everyone: https://www.kickstarter.com/projects/rexgames/stone-story-ascension-a-deceptively-simple-idle-rpgWhy do a Kickstarter?Ascension is a project that the team has been discussing how to tackle for quite a while. How will we release it? Will it be its own game? Extra DLC? What do we include? What do we take out? Drawing from our experience with Stone Story RPG, we knew that we wanted to release the game on Steam in Early Access. Our community has been invaluable in shaping the game into its best form, and Early Access gave us the funding we needed to continue working on and supporting the project. Kickstarter is the same way. If we consider EA and full release to be Milestones, then the Ascension Kickstarter is another Milestone we added at the beginning. We want to give Stone Story Ascension the best chance it has to succeed and achieve what we believe it’s capable of. However, that requires funding! I work with incredible artists, designers, musicians, writers, and localizers to bring our vision of Stone Story to life. The more funding we get, the more we can commit to that grander vision. Producing a game like Stone Story takes a lot of time, money, and work. It’s work that we love doing, but we also have to be practical as a studio. This is why we focus on Milestones. The momentum from completing one Milestone rolls into the next, and so on. With Ascension, we’ll go from Kickstarter to Early Access to Full Release, then onto the next game to repeat the cycle.This...
欺神弄鬼
136 days ago
· 腿腿不要再买谷啦
大人们,久等了! 欺神弄鬼第十二章,现已更新。本次更新分为上下两个部分,目前更新的部分为上部分\,下部分的更新,预计将会在23号和大家正式见面。本次更新内容中,大人们完成起义线相关内容,即可解锁最终结局!恭祝大人们早日睥睨天下。本次更新内容包含主线内容:起义线上中下、支线内容:聂赤措姆、雪夜初见、盲等内容,更多详细内容及出发条件请看:主线更新内容:1、主线第十二章·上:该剧情将进入一个迷宫地图。根据提示完成迷宫探索后,从迷宫石门处离开,将触发后续剧情。重要提示:离开石门时的存档点是涉及到后续分线的重要位置,后续更新中新的支线将开启新选项,请注意保存。2、主线第十二章·起义线·中:选择起义走向,完成剧情后,将进入起义前的准备界面。该阶段达成条件为兵力≥10000,条件达成后选择起兵造反,即可触发后续剧情。3、主线第十二章·起义线·下:根据攻占城池的数量,将依次解锁各阶段剧情。攻占白玉京后,即可解锁最终结局。支线更新内容:1、【聂赤措姆】支线: 前置条件:主线第八章——与他确定关系(好感大于90)并收下玉佩;主线第九章——没有断线即可进入;流程:主线第十二章·起义线·中——起兵前去乌族先找他借兵;主线第十二章·起义线·下——起兵的时候找他对话3次,选择进入下一日后触发支线第一节→再过三天触发第二节,完成第二节后解锁聂赤措姆钟情。 2、支线·盲:第五章过后,前往那个楼触发第一节剧情。等待一天后触发第二节内容,完成第二节的任务后再等待一天,即可触发最终剧情。3、支线·雪夜初见:主线第七章过后,穿着官服,在西洲城码头地图与地图右侧的白发男子对话触发。 修复通知将完成十二章后锁定的日期由第二年的4月1日推迟到第二年的4月3日,需要在此期间完成秋夜支线的大人们请自由体验。修复完成秋夜支线后进入外宅地图的报错;修复玩家已经满足聂赤措姆支线条件但不触发的错误,已经发生此类错误的玩家需要【读取兵力≥10000决定起兵前】的存档重新进入战争模式即可正常触发,很抱歉给您造成的不便;修复已知错别字最新版本号:21954732再次感谢所有大人们的等待与支持,下半部分的更新也将在不久后与大家正式见面,如有变动,会第一时间向您报告,请关注我们后续公告!
Happy Lunar New Year, fellow cultivators!We’ve got a special holiday surprise for you — 【EndlessJourney】 is teaming up with 【Coin Push RPG】 for a Fantasy Bundle! Enjoy 10% off and take home two premium idle games for just a few dozen!About EndlessJourneyEndlessJourney is a casual, strategy-focused idle game. Set in a fictional world inspired by ancient Huaxia, players take on the role of the successor to a cultivation sect.Travel across the wild and mysterious continent, encounter various factions, and recruit characters with unique abilities. Gather resources, develop and expand your sect, and continuously break through your own limits.Ascend to the Immortal Realm and uncover the truth behind the path of cultivation.About Coin Push RPGCoin Push RPG is a semi-idle RPG that blends classic coin pusher mechanics with character progression and strategy. Beyond a wide variety of characters, items, and equipment, you can freely recruit heroes, upgrade your town, and craft unique builds.Customize talents, unlock character backstories, expand your influence, and assemble powerful teams with distinct playstyles.
Hello, coin masters!We have a surprise for you today: a dream collaboration bundle for Coin Push RPG and EndlessJourney, available now with 10% off!For just a few dozen bucks, you can take home two premium idle games!Coin Push RPG x EndlessJourney Crossover Bundle on Steam10% OFF Bundle is Live!About Coin Push RPGCoin Push RPG is a semi-idle RPG that blends coin-pusher mechanics with rich characters, items, and equipment. Freely recruit heroes, upgrade your town, engage in build-crafting, assign talents, unlock backstories, expand your influence, and create powerful teams with unique styles! About Endless JourneyEndless Journey is a casual strategic idle game. Set in a fantasy world inspired by ancient China, you play as the successor to a cultivation sect. Explore the vast wilderness, befriend other factions, and recruit characters with diverse abilities. Gather resources, build up your sect, and continuously break through your cultivation limits. Ultimately, ascend to the Immortal Realm and uncover the truth of the cultivation path.
Reverted, as was flawed, I need to rethink. Feels like forever since the last update.. But apparently it was a week ago.Managed to fit some quality of life changes, refactoring, and fixes into 3DPM. A lot of the improvements came from player feedback in the discussions section, thanks for that! :) FixesQuality pricing is now per print based on the printer that made it, not global.Auto sell should be more reliable, there was a case where workers would skip the sell to do something considered more important.BalanceWorkers capped at 4, one per room, slots unlock via room purchases, factory worker unlock gets the "ANY FILAMENT" ability (when prioritising orders it can switch filament).Spool inventory capped at 50 (to prevent fire sale stockups).ImprovementsWorker settings (filament, priority, auto sell, auto buy) moved from printer panel to room/home sidebar OtherTons of tests written to prevent regression and hopefully catch bugsI'll carry on making changes to get this V1/Alpha finished soon? ish? Hopefully?
Hello There, Ragebaiters!We released a Demo!The last weeks were rough but all the features required for the Demo to showcase the base of what you'd expect from the Demo is available. There is still a lot of art, balancing and fixes awaiting Incremental Ragebait as well as Juicy SFX and sounds, but for now I ask you to play this Demonstration version and give feedback on the game's state. The most significant difference between what you would see in Screenshots, Trailers. and the Demo, is the way we now present story here!Have A Prosperous Day!Leon.D
The new year approaches, the horse gallops forward. Lights grow warmer, joy fills every home. To celebrate the Year of the Horse, we are bringing a brand-new festive update to welcome this vibrant new year together.👘 Three Dynasty-Themed Outfits Three new outfits inspired by different periods of Chinese history.🐴 Three New Lucky Horses Three auspicious Lucky Horses have been added to the collection.🎀 Limited Festive Accessories Adorable horse ear and hoof headpieces are now available.This festive update is filled with traditional charm and celebration. May you run freely like a galloping horse in the year ahead, rising step by step and achieving all you pursue.Happy Year of the Horse! 🐎✨
First, the sad news: I broke the pop-ups, and some of them might close at the most inconvenient moment for you. I'll release a hotfix patch this week to smooth out all the inconveniences. But there are also wonderful things — the game is becoming... an MMO!Async multiplayer and guilds for player groups have been added!Temporarily, you can create guilds for just 1 coin and without building a Guild House! Special for Early Access!A raid boss has been added to the guild for testing. Gather your people (invitations work via code only) and try to take it down ;)Besides the patch fixing all current issues, rough translations, and janky (but working) pop-ups, expect another patch mid-to-late week with content for solo dungeons, character improvements, new weapon types, armor, classes, etc.Small bug fixes:Added the ability to exit a solo raid (Bug report by Fixed Cloud Save to properly load data from the cloudFixed Tester's Plug SP-per-hour gain (again)Fixed cooldowns in Cloud SaveThank you for paying attention to my game and writing feedback and bug reports. I see everything, read everything, and listen to everyone
Hello to all our players—Happy Lunar New Year!As the Spring Festival arrives, Elaria would like to send you our most heartfelt wishes:Wishing you a fantastic New Year, lots of happiness for you and your loved ones, and success in everything you take on! 🎉🎉🎉Thank you for your continued support and companionship along the way.
Hi adventurers, Hi game master ! ✨ We’ve just released a small update to improve your experience in Glimvale. Here’s what’s new :ContentAdded new decorationsNew animations appear when decorations are placed.DebugDebugging the quests to finish the demoRework of the internal quest systemText corrections for localization at the end of the demoFixed the issue of adventurers not visiting buildings.That's all for now ! Thank you so much for playing and sharing your feedback
Hi FunVenturers!Work on Marshlands is ongoing and we want to confirm - it's coming in the next update! What's waiting for you?Fresh location to exploreNew NPCs to meetBrand-new storyline to dive intoNew enemies to test your build againstNew feature to unlock...more content and more progression in Miners Settlement.Thank you for your patience and support. ❤️ There’s a small delay due to unexpected sick leave 🤒 (it turns out winter doesn’t only surprise drivers with snow, but our team as well), along with the extra time we’re taking to ensure the quality is exactly where it should be - so your time in Marshlands feels smooth and rewarding. In the meantime, take a look at what our pixel artists, Marf & Kszontka, have prepared.🎥Watch a Sneak Peek of Marshlands on YTStay tuned for more updates, and let us know what you think about Marshlands so far. We’re looking forward to your feedback! 🫶Agata (Support & QA)
{STEAM_CLAN_IMAGE}/34327637/836fb90ea51ec00a0fca78bbb702246d4e758b0b.png The Wizard's Hat Annual Tournament Event is now live! Log in to receive a humble entry gift and participate in the Wizard's Hat Annual Tournament Event! Complete the Tasks and collect bonus points to gain progress in a series of goals, each unlocking a new reward, with the final goal of gaining a new Mount! In addition, there's a bonus to Trial Rune generation speed that'll last until March 15th. We've also updated the game to the 1.79.2b version, which includes: - Familiars new feature: Familiars Food. Can be found in Expeditions, with different monster types dropping different food. While well-fed, the Familiar gains double Experience and has doubled ability bonus. - New Reliquary types - Masterwork and Exquisite. Masterwork always start at Rank 3, while Exquisite only provide Rare and higher Rarity Familiars. - Some of the Familiars ability strength buffed - A number of fixes and corrections, including a couple of notorious challenge bugs and updating the help. Please make sure you're on version 1.79.2b or higher when you start the event. If you open the game and see the version is lower - close the game and update it. If Steam does not display an update is available please go to the game's properties, installed files, "verify integrity of game files" - this will force the game to look for updates. Come visit us!
It’s been some time since the last content update — and now your aquariums are getting a major expansion!This update introduces 20 brand-new fish species, including standout additions such as the vibrant Blood-Red Jewel Cichlid, the striking Orangespine Unicornfish, the bold Sergeant Major, and the ever-popular Texas Cichlid.From colorful reef dwellers to fascinating freshwater personalities, this lineup brings even more variety to your tanks. As always, the update also includes smaller fixes and improvements behind the scenes to keep everything running smoothly.Thanks for playing — and enjoy discovering the new arrivals!Full list of new species in this update:Blacksaddle wrasse Blood-red jewel cichlid Bumblebee goby Cactus pleco Cuckoo catfish Double-saddle butterflyfish Dwarf botia Guinean angelfish Halstead's sandy Jaguar guapote Keyhole cichlid King angelfish Masked bannerfish Orangespine unicornfish Rainbow krib Sergeant major Sun catfish Texas cichlid Threadfin butterflyfish Whitecheek tang
Check out the latest gameplay footage from Loot Loop. See the mechanics, combat, and loot in action!
各位雏草姬大家好!小菲镇现在已经更新到了1.2.2版本。游戏改动降低了购买飞船外观所需要的资源数量。
- Reworked skill tree visuals so owned, non-refundable, and exclusive-lock states are clearer at a glance, including updated connection-line coloring.- Skill confirmation now explains why a skill can’t be refunded (including required-skill lock reasons).- Fixed Parallel Computation to apply as a multiplier to Data Center production, and aligned production displays with actual applied gains.- Added clearer run stats in the side panel, including s/IP plus current/previous run time and offline time used this infinity.- Improved offline-time spend tracking and rollover between infinities so usage stats stay accurate.- Improved save/lifecycle handling around pause/focus/quit to reduce offline progression inconsistencies.- Fixed the Space Age Power/Energy section default visibility state.- Updated Idle Electric Sheep to be refundable.
0.4.0 Update Brings Automation!In late game everything is moving so fast, and keeping up with gargantuan earnings was impossible. With new update; upgrade, helper, and toilet paper purchases will be able to be automated.UpgradesOn Tier I, only previously bought upgrades are automated. On Tier II, every available upgrade is purchased immediately.HelpersOn Tier I, only active helpers automated. On Tier II every helper is automated. Helper levels are bought with this technique: Your money divided into how many helpers you have, then 10% of this budget is spent for every helper. This way, every helper has a chance to be bought in same ratio, and adds flexibility for buying upgrades and toilet papers.Toilet PapersTiers are similar to upgrades. Only addition is, player has an auto-equip feature for toilet papers. This feature is free and toggleable.All automation is toggleable. If you want to see your money grow, or save up money for an upgrade, go ahead and turn it off.All new automation upgrades are purchaseable with Bathroom Tiles from the skill tree. See you in the bathroom!Changelog6 new automation prestige upgrades for Upgrades, Helpers, and Toilet Papers.Hand dryer and soap dispenser balance changes.Bugfixes and improvements.
Bug Fixes:Fixes a savegame loading bugImproves hub connection resource selector 'More' candidates.QoL Feature:Adds color-coded production rate stats in the sidebar.
After a long wait here is the new patch:Gold mine level cap increased to 159(so more gold and gold ore gained for you)Added Difficulty II(90 levels for now). Think of a harder version/progress compared to the first 400 levelsAdded the armor mechanic on enemies after lvl 400. It reduces overall damage % taken by the armor value(for instance 20% armor means -20% damage dealt by you after all bonuses)4 new weapons(with armor penetration) and 2 new armor setsAdded more steam achievements(hit a 100 achievements cap so cannot add more currently)Added in game achievements for all the 90 levels.Added a legendary pet for armor penetrationAdded a new expedition that gives pure expedition experienceYou can now assign multiple stat points into dexterity/strength via holding: shift+5/ctrl+10/alt+25Added the option to change between scientific notations +X or letter onesBalance/Tweaks: Increased the pet egg expedition success rate to 60%The egg hunt expedition on failure now gives 5 pet crystalsIncreased the pepper expedition success chance to 40% from 30%Buffed clicker/follower's damage + synergies substantially after level 900Buffed the trader's soul of attack flat damage by a substantial amount(starts after lvl 200) Le nerf bat: Removed critical chance from the ascended battle petLowered critical bonus damage from the ascended battle pet from 100 to 80Lowered dexterity bonus gained from all ascended petsLowered pepper of power drop chance from 0.01% to 0.008%Lowered critical chance gained from dexterity from 0.1% to 0.02%(it was getting out of hand late game)Lowered the bonus damage gained from ascendancy points from 0.0018% to 0.0010%(again too much focused power)Small fixes: Fixed the UI bug of not showing the proper levels of followers in the synergy menuRemoved the part when you ascend to un-equip all follower weaponsExpeditions now show the expedition exp they giveVery small general code improvements
Huge thanks to Samuel Santana for their work.