🥊 v1.1.0 Update – Major Progression Patchv1.1.0 is live! 🎉This is the biggest update so far and a highly community-driven one.It focuses on progression clarity, balance improvements, usability, and long-requested features.Huge thanks to everyone who reported bugs, shared feedback, and ideas!New Systems & FeaturesLeague System added Progress through leagues with clearer promotion rules and visual indicators.Idle Mode added Challenges can now be auto-accepted while idle, with improved feedback and status indicators.Medal Stand & Trophy Stand unlocked These are no longer marked as Coming Soon and are now fully usable.Workout Plan modification You can now modify the workout plan by clicking directly on your boxer.Decoration items can now be unequipped No more permanent decoration choices, equip and unequip freely.Small tutorial hints added Short in-game explanations to help new players understand core systems.Balance ImprovementsEnemy scaling improvements Enemy power now scales more consistently with player progression.Fight balance adjustments Overall combat pacing and balance have been refined.Perfect hit chance adjusted Perfect hit probability has been rebalanced to improve combat feel.Flag prices rebalanced Flag costs have been adjusted to better fit progression.UI / UX ImprovementsNew tooltip system added across the gamePromotion indicator added A clear visual indicator is now shown when promotion is available.Idle challenge feedback improved Added an “Accepted” text when a challenge is auto-accepted in Idle Mode.Narrative-style explanations added via tooltips Many game systems now include short explanatory text to improve clarity.Bug FixesGym Investor achievement bug fixed The achievement now correctly tracks progress and unlocks as intended.Fixed multiple UI visibility and state update issuesVarious minor fixes and stability improvementsCommunity DrivenA large portion of this update was shaped directly by player feedback. Please keep sharing your thoughts! It gen...
Breeding feature has been added to fish. When female fish are fully mature and there is a male fish of the same species, breeding buttons will now appear. You can breed once every 24 hours and get eggs of the same fish species. You must have at least one empty space in your aquarium for breeding. Each egg takes up 1 space in the aquarium.Now when you buy a fish, instead of a fish directly, an egg will drop into the aquarium and you will wait for the egg to hatch. The time will be slightly longer for higher level fish.Fish hatched from eggs will have a random gender. All your existing fish will remain male.If you experience problems with the save system, press the "reset game" button from the settings button. We don't expect this to happen, but we don't want any problems in your gameplay. If you experience a problem, this will be the best thing to do.Adult fish will now provide you with income. You can see this information when you click on a fish. Passive income only works while the game is open.We have made some changes to the fish breeding and earning system.If a fish goes hungry for 24 hours, it will get sick, and sick fish will die if not treated within 24 hours. This is not something you can see in starter fish because they grow quickly and growing fish don't get hungry. (This is how it is for now, but we may change it in the future. Large fish may get hungry.)Touch mode has been added. This causes your fish to flee. It doesn't negatively affect them for now. We added it for your enjoyment.
Hello,I know its not Monday yet everywhere, but I wanted to give a little heads-up how things are going and what is planned next. Also I have just released the Demo version of the game, so might as well do it in one update - more on that below.Big Thanks to the Player CommunityFirst of all I want to send my Thanks to all of you for helping me make it to through to 1.0. That's all the Beta testers, community contributors, streamers and of course all the players who bought and played the game.More than four years ago I decided to make a game as a hobby project next to work and family to prove myself it can be done. And thanks to all your support it turned out it can! After 6,000 hours on the project we made it through seven major release beta tests, each with its specific quirks and problems. We twisted and turned mechanisms, we made stuff work for various play styles. We added tens of new features based on your feedback each update - extending this early access period to more than twice the expected length! So massive thanks to all of you. And because my wife is also part of the player community I want to express special huge thanks to her for everything (especially for two wonderful kids she gave us during these four years). And actually you should all know ... the mammoths were her idea.Upcoming updates & patchesAs you may have noticed there are some usual bugfixes and balancing updates coming every couple of days now - I am estimating most of the problems will be stabilized within next two weeks via patches (guessing based on how previous updates went, though this one has undeniably higher influx of new players and thus more ideas for improvement). Civilization recoveryOne particularly hot area is that of rebuilding a fallen civilization. As you may of may not have figured out, collapsing (at least partially) is almost inevitable part of the game. My take here on the story of human civilization is that it is a story of rising, falling and about cultural persistenc...
Added visualizations for cell-created connection origins Fixed an organelle gui bug that occurred when viewing multiple cell infos simultaneously Fixed a bug where connection organelles have not cleaned up after themselves after being overwritten (thank you tbagdatortoise for the report!)
ːloddleloveː Oh. Hello. You’re still here? It’s me, Axbert. Remember me? Yeah… it’s been a while. The dev said he was “busy” and then disappeared into the void like a fish chasing a rare bubble. Classic.Anyway, after a suspiciously long silence, we have an update. Let’s see what he's been up to:🐟 New Fish!Jack Dempsey Fish Added! A brand new fish has swum into the game: the Jack Dempsey! Bold. Flashy. Probably thinks it’s the main character. You can now add this dramatic little swimmer to your tanks.🛠️ Technical & Under-the-Hood Stuff🔧 Updated to Latest Unity LTS The game has been updated to the newest Unity LTS version. There was a security vulnerability in the old one, but it likely wouldn't have affected this game… So you were never in danger. But the dev updated it anyway because it looked scary and had big red warning text.🐛 Bug Fixes🐸 Frog Animation Now Actually Loops The frog in the fishing hole was… just stopping. Mid-hop. Mid-life crisis. Now it loops properly like a professional animated amphibian.🖥️ Fullscreen Toggle Fixed Fullscreen now correctly fits your current display on launch. This is especially nice if you play on multiple devices. Yes, this is a subtle but official nod to the Steam Deck crowd. 🎮That’s it! Not a massive update, but a solid “I’m still alive, I swear” kind of update.Maybe next time the dev won’t wait so long. But I wouldn’t bet my snacks on it.– Axbert 🦎 Timekeeper. Frog supervisor. Patch note archaeologist.
Watch
152 days ago
· ZloyCrek
OxU 2 now available! ːneonrrːMinimalistic 3d puzzle with portals, cubes, lasers and mobile platforms. ːneonrrːPlayer must build the correct electrical circuit using various components. https://store.steampowered.com/app/4087900/OxU_2/ ːneonbrː 70 Levels ːneonbrː Lots of game elements ːneonbrː Relaxing music ːneonbrː Achievements ːneonbrː Steam Cloud ːneonbrː Dynamic camera ːneonbrː Night mode ːneonbrː CAT! https://clan.fastly.steamstatic.com/images/25807341/2c7dec66b16925e90bebbd5e54d4ed67800e5f59.png
Heya Pinies! It's our darndest pleasure to announce that we've formalized a road map for Asbury Pines' journey from Early Access to 1.0! Without exaggeration, the invested and thoughtful support and feedback from our game community made this path -- and everything leading to it -- possible. I know we say "thank you" a lot, but we guffin' mean it! TLDR: we plan to overhaul gameplay systems, deepen targeted points of narrative immersion with new and edited content, and continue with quality enhancements.In two months since the title’s Early Access release, our tiny team of two has released eight game patches focused on quality improvements and features that help to optimize the current gameplay experience and customize it to different playstyles (especially those that want to sidestep the idler elements). These updates have also led Asbury Pines to be Steam Deck verified ✅. The next order of business is reimagining the game systems and the grand narrative ending for 1.0 so that returning players will get a significantly refreshed experience and updated story, while new players benefit from playing a more perfect title.While elements in the following Early Access roadmap may change from community testing and feedback, Chaystar has targeted a number of areas for improvement.Gameplay UpgradesThe overall goal of the gameplay updates is to refocus strategy from managing characters between tasks to creating key efficiencies in their constant work. The plan includes:Guided tutorial modeExpanded character capabilities to enable simultaneous actions (like resource production and perk research)Deeper character skill leveling system New economic production elements, including homes for increasing town populations and warehouses for resource storageVarious new tabs that directly contribute to resource production strategy: Friendships, Learning, Conflicts, TomesResearched artifacts can be equipped by characters for various boosts to work and skillsUp to four new soundtracks, inclu...
Dollar
152 days ago
· DollarDev
The Gnome Dollar has been added The Gnomes often appear unexpectedly {STEAM_CLAN_IMAGE}/45081004/284aa71e5d8d097850375e127d49294acae14adc.png
Here's a small update that optimizes the game a lil bit. It should now run faster and use less memory. Additionally I fixed an issue where the resolution and display settings weren't being set properly. Cheers and thanks for playing!
Hello dear aquarium enthusiasts,Changes made;The feed button has been removed. You can now feed by right-clicking anywhere you want. You can hold the right mouse button. Food is now free and unlimited.Level-required items in the store will now appear locked. (Done to create curiosity.)The game can now run in the background.New sound effects and settings have been added. Purchase and sale sounds have been added. We're not adding too many sounds to avoid disrupting the relaxing atmosphere.Most importantly, the entire UI has been changed to a softer structure.Menu button positions and colors have been slightly changed.Updates will continue. Keep making requests in the comments.
Base Time Warp increasedBoosted time potion availabilityAdded mouse scroll wheel functionality to scroll windowsVarious minor bug fixes
https://i.imgur.com/i1dOOD0.gif ・【Love Letter】added on the item store.
The Lunar New Year celebration has begun! Prepare for special festive drops available only for a limited time. Between January 31st and March 3rd, you’ll have the opportunity to obtain two exclusive, Lunar‑New‑Year‑themed items.Rare BackgroundA rare Background inspired by Lunar New Year traditions and symbolism.Epic PickaxeAn epic pickaxe infused with auspicious motifs, providing fixed bonuses.Note on ExclusivityEach year will feature different limited‑time items. Once the event window closes, the only way to obtain these specific items will be through purchasing them from other players on the Steam Community Marketplace.
Zavod
154 days ago
· Gendocik
🎨 Architectural & Design Bureau: • Backgrounds (70%): Changes have occurred in the production process. Both our lead and new artists have stepped down for personal reasons. We have found replacements: artsam has taken on one background, and two more were drawn by an active subscriber (huge thanks for your help!). The search for additional hands continues. • CG Artwork (70%): This is our current priority, so most of our forces are concentrated here. To speed up the drawing process, an additional artist has been brought on board. • Sprites (30%): Temporarily on hold—we will return to them immediately after the CGs are finished.💻 Technical Department: • Code (30%): The process is ongoing but slower than we would like. The programmer's primary job is taking up a lot of time.📢 ATTENTION, VACANCY! We urgently need a scripter with experience in Naninovel. If you are ready to speed up the release of the episode, please DM the group or email us at: visualnovelzavod@gmail.com🎵 "Bright Sun" Music Club: • Music — 100% (Complete!) • Sound Effects — 60% • Voice Acting — 70%📝 Archive №9 (Scripting Workshop): • Script & Editing — 100% (Fully ready!) • English Translation — 20%Support the factory shift! The latest "behind-the-scenes" news is available to our donors on VK Donut and boosters on Boosty.The work continues! 🛠
New FeaturesOutfit Testing – Socks Edition! In the Preferences > Outfits menu, we’ve rolled out an early version of the outfit system for community testing! For now, you can choose whether Zena wears socks: → Click the sock icon on the right to put them on. → Click the equipped sock slot on the left to take them off. Give it a try and let us know what you think!Inventory Visibility The Items menu now correctly displays all items currently in your inventory.Announcement System Added A new in-game announcement feature has been implemented to keep you updated on news and events.Cloud Save Support (Beta) Cloud saving is now available—but please note it may still have occasional issues as we fine-tune the system.Optimizations & FixesFoot Visual Refinement We’ve continued improving Zena’s foot rendering—her feet now appear smaller and more aesthetically pleasing from the front view.Taskbar Icon Toggle Fixed The “Show Taskbar Icon” option in Settings now correctly reflects its enabled/disabled state.Text Corrections Fixed minor typos and wording errors in several menu entries.
Previously implemented but undocumented hotfixes • Fixed an issue where the IR rating was higher than intended. • Fixed an issue where Subclass Talents remained active after Transcendence. • Fixed an issue that allowed Subclass Talents to be selected even when their unlock conditions were not met. • MP navigation buttons have been temporarily removed. • The drop rate of Gems in expeditions has been slightly increased. Patch Notes • MP point bonuses have been reworked to provide smoother progression and to prevent extreme outliers. Unlocking these bonuses is now tied to Ascension rather than directly to points, allowing better alignment with the Transcendence system. • The functionality of the Cockade Printer has been adjusted and reworked. As this is a significant change, a one-time refund code has been added to refund the Soulshop upgrade Cockade Printer: RefundPrinter • The Soulshop upgrades for Potatoes/swp, Skull/skp, and Class EXP did not grant their intended bonuses and have been fixed. • Ascension could grant too many Ascension points under certain conditions. Ascension perks have been reset once to restore a correct and consistent state. • Ascension levels 6 and 9 did not properly refund Ascension points for Potatoes/Skull Take Away as intended. This has been fixed. • Fixed an issue where the Anniversary Pets pity chance continued to increase even after the pet was already owned. • Gems have been slightly rebalanced. • Expedition gem drops have been rebalanced to smooth out randomness and improve rare gem availability. • The event start screen text has been corrected. The new event code is available exclusively via Discord. • It is no longer possible to move the Generator slider. • Fixed an issue where the save system did not function correctly on iOS devices. • Several minor issues have been fixed that could cause incorrect behaviour in new games or NG+. • Some typos have been corrected. • Missing translation got added.
First of all, thank you for your patience. We’ve been heads-down tuning and adding new content, and today we are ready to reveal some of what’s been simmering.Demo Update – v0.7 is live!The demo just got its biggest update yet. Here’s what’s new:Major FeaturesNew Progression System Progression is now based on money earned instead of tickets leveling upSuper Jackpots After hitting a jackpot, there’s now a small chance to trigger a Super Jackpot for even more money and JP Challenges Think the game is too easy? Unlock challenges from the Prestige Panel and see if you can beat them. There’ll be 2 challenges in the demo and more coming in the full game.Achievements & Badge Collection Complete achievements to earn tokens, then claim them in the badge collection.Night Market Spend your tokens at the Night Market to customize your gadgets.Scratch Strength Upgrade Reworked You now use a coin to scratch tickets. Buy stronger coins and upgrade their size to scratch more efficiently.Wrist Protection Modes This game contains a lot of scratching, so we’ve added multiple wrist protection modes, selectable at the start of the game or anytime from the settings menu.Small AdditionsMain menu addedCredits can be viewed from the main menuOnboarding improvementsChangesWe’ve changed which prestige upgrades are available and added a few new onesYour first prestige now grants a free permanent upgrade to speed up future runsFixesFan dialogue now shows up correctly when you unlock itFixed crashes at game start or when first scratching the plateFixed an issue where the trash can sometimes wouldn’t appear after purchaseNew Languages AddedScritchy Scratchy is now available in:Simplified ChineseGermanRussianBrazilian PortugueseJapaneseFrenchKoreanSpanishPolishScritchy Scratchy Is Joining Steam Next FestWe’re super excited to announce that Scritchy Scratchy will be part of Steam Next Fest this February! That means more players scratching tickets, and more feedback to help us make the game even bet...
Dear lucky champions, thank you for waiting! The three of us have finally added the long‑awaited roguelike (meat-pigeon) content—making the early game more fun, the mid‑game more intense, and the late game even more exhilarating! Details can be found below~PS: If everything goes smoothly, we’re planning to release an “epic” demo update in February 2025. If you enjoy the game, please add it to your wishlist and help us make it even better and more fun! And of course, to bring us closer to the full release that everyone can enjoy together!If you can’t wait, feel free to join our player group 149577079 to chat and share feedback, or follow our accounts on XiaoHeiHe / Bilibili for the latest updates!Additionally, since the English version wasn't fully prepared and we couldn't gather enough feedback, we will temporarily close the English store page. However, future versions will continue to support English, as our thanks to all the players who have supported us from the beginning.Update Contents1. Visual updates for the opening story, shop, and character selection (Especially for our card‑game fans—you’ve waited long enough! Check out the new look in the upcoming version!)2. Official English translation updated3. Gameplay experience improvements: New features like Card Storage and Formation Setup give our hoarding‑loving players an epic buff!4. Difficulty selection system added Enjoy a smoother and more customizable gameplay experience.5. Illustration/Compendium System is live A hoarder’s paradise—view characters, items, artifacts, and even passive skills!6. Rebirth System officially launched· Rebirth – Economy:Increased starting goldBetter stage‑clear rewardsLower formation costAnd more—your draw count basically doubles!· Rebirth – Combat:4x battle speedDamage protectionFormation AIHigher rare-refresh chancesAll to make your challenge runs smoother than ever!· Rebirth – Fusion:100% success rate for fusion quality100% success for star‑level fusionBecome a true fusion mas...
🏙️ How do I unlock new city maps?Finish your first full marathon (42,195m) on the current city map to unlock the next one. Each city needs its own first marathon run 🏃♀️🐾🔢 What does R0 / xxxx km mean?R + number = how many marathon “laps” you’ve completed in this city (every 42,195m = +1 lap)xxxx km = distance run in the current lap only👉 Your total distance can be found in the stats panel on the right.🌐 Why is my online progress different from offline?Online mode and offline mode track distance separately. So unlocking a city online won’t automatically unlock it offline — this is intended behavior.🤝 I don’t like social play. Can I still complete online achievements?Yes! You can open an online room by yourself. Even if no one joins, you can still complete online achievements ✅That said, running together with friends counts everyone’s distance combined, which helps unlock new cities faster — and makes the journey a bit cozier 💛If you still have questions, feel free to ask in the discussion board. And don’t forget to share screenshots of your little buddies — we love seeing them 🐶✨
New challenge: Harbor HustleHarbor now works offlineChallenge progress is now shown in a separate menu (only shown in challenges except bingo/++)Daily bounty rewards: Complete daily quests to earn more Gems!Crafted leaf transform same property fixedMobile double tap fixedBoosters hotkey addedSlots & Claw Machine auto passive play (runs in background)Loadout selection fixedAdded more daily quests (blow leaves, curses)Increased daily quests count (gems shop, journeys)Added auto finish daily quests upgrade (gems shop)Changed default autosave interval from 30s to 5m
Hello everyone,The day has finally arrived! We're thrilled (and maybe a little nervous) to announce:My Tiny Garden is officially out now!🎉 To celebrate the launch, the game is 15% off for a limited time!Now, please clear a small spot on your desktop and plant your very first seed. I can't wait to see you all sharing your tiny gardens in the community! 🌿Thank you for being here 💚
Hello, Station Managers! This week, we’ve adjusted the coin balance to improve idle gameplay and make train operations more rewarding. We’ve also enhanced the Gacha animations for improved visual flair. Check out the full details below! \ 1. Increased Coin Earnings To make gameplay more enjoyable, we’ve increased the overall coin acquisition rate. 2. Running Coin Bonus Coins can now be earned while the train is in motion. 3. Pomodoro System Improvements Adjusted the logic so bonuses can still be obtained even if a Pomodoro session is interrupted.4. Upgrades & Achievements Achievements: Added new achievements related to quality-of-life features. Upgrades: Added new quality-of-life upgrade items and repositioned the Pomodoro Bonus Effect. \ 1. Gacha System Improved Gacha animations. Improved Gacha UI. 2. Pomodoro UI Updated the Result Window UI. Fixed multilingual text issues.3. Train Cabin UI Improved the Cabin UI design. 4. Main Environment Improvements Object Placement: Adjusted spacing and random generation logic for trees and traffic lights in the main window to create a more natural look. \ 1. Google Integration Issue: Fixed an issue where unnecessary security warning text appeared when enabling Google Calendar sharing. 2. Collection Display Error: Fixed an issue where the Zombini and Mamang characters were misaligned in the Collection. 3. Environment Icon Issue: Fixed an issue where the menu would not close when clicking the active environment icon again. 4. Rain Effect Improvement: Fixed an issue where the screen became excessively dark when the rain effect was applied while the background was turned off.
凡人修仙传奇
155 days ago
· tcioj7rn
感谢各位仙友的支持,最新资料片已于30日正式发布,同时游戏进行正式发行环节。在游戏发布后,我们定期更新新玩法与新系统,并期待各位仙友加入官方社群,与我们进行交流沟通,参与社群活动,同时我们也会对被采纳的优化建议,确认的BUG反馈等进行奖励。官方QQ群:1067707950
Hello! Today, we've release a full soundtrack for Ropuka's Idle Island, available on Steam:We've also enabled Steam Trading Cards and community items including everyone's favourite wallpapers as Profile Backgrounds! Available by collecting trading cards or directly for Steam Points https://store.steampowered.com/points/shop/app/3416070Enjoy! 🐸✂️🌿🌿🌿
Hello Islanders, in this update we have fixed some issues affecting the gameplay experience. Details are as follows:Crystal Price AdjustmentsIncreased the maximum limit of total Crystals from 2^32 to 2^64.Optimized the tier growth for Altar upgrades, expanding the storage growth for higher amounts of crystals.Optimized the maximum price for Crops; the cap is the price after purchasing 50 crops (if this price exceeds 1,000,000,000, it will be fixed at this integer).Compatible with old save data; if an overflow to a negative number has occurred, it will be corrected to the maximum value.Other Fixes:Fixed an issue where the Penguin would occasionally get stuck in place.Fixed an issue where Crystal overflow would cause continuous sound effects and lag.Added a tail animation to the Cat.Fixed an issue where the Friend Shroom could only produce level 10 crystals at most.Fixed an issue where the achievement "Reach the Boundary" occasionally could not be completed.