Streaming Grandpa's Bee Haven with the developer and project lead of the game.
🛠️ Equipment, Crafting & Alts 🔸 Equipment recipes for every class are now visible and craftable; resulting gear retains its original class restriction 🔸 Transferred equipment now retains and clearly displays its required Combat Level 🔸 The Account Vault now accepts equipment from every class and rarity, including Soulbound and Divine gear 🔸 Paid fourth Gem-slot unlocks now remain unlocked after saving, restarting, or changing characters 🔸 Equipment changes affecting Max HP now preserve your current HP percentage ⚔️ Combat & Progression 🔸 Dungeon Combat Flow now respects your choice: Repeat fights the selected enemy again, while Advance continues through the rooms 🔸 Active Spire runs now remain isolated from Area Combat; attempting to leave shows a Return to the Spire panel instead of loading the wrong enemy 🔸 Locked Heroic areas now display their required Act II Writ alongside the Combat Level and previous-enemy requirements 🔸 Kills per Hour and XP per Hour now display a clean dash until enough combat data is available 🚚 Crownroad Caravans 🔸 Active dispatched Caravans now remain visible through Dungeon cycles and brief connection interruptions 🔸 Gold stakes for every Caravan route have been reduced by 50% 🖥️ Desktop & Interface 🔸 The Windows title bar now uses Vespera’s blue visual treatment 🔸 Added Hide Menu Bar Permanently to the Vespera desktop menu, with the choice remembered on your device
Greetings, masters of the Treasure Pavilion! This update brings the following experience improvements:Added additional verification logic for certain achievement unlocks, effectively preventing issues where achievements would fail to unlock due to unstable Steam network communication.Players above Level 50 now have a chance to encounter a treasure that grants a large amount of Experience during the \ event. The Experience granted by this treasure scales dynamically with the player's level, reaching its maximum cap at Level 90 and above.Optimized the coin spawning logic during the initialization phase, making the game's first load smoother and more seamless.Thank you for your support and feedback!
优化调整:1.大神界面内新增HP-DKX大神的【双虎猪突流】2.道友被动技能【无欲则仙】扣除真气的数量调整为2点3.道友被动技能【御气免控】扣除真气的数量调整为1点4.道友被动技能【御气免疫】扣除真气的数量调整为1点5.道友被动技能【御气不动】扣除真气的数量调整为1点6.道友被动技能【御气金钟】扣除真气的数量调整为2点7.道友被动技能【御气破坏】扣除真气的数量调整为1点Bug修复:1.修复了道友主动技能【乾坤两异】文本描述错误的Bug
Update Ver. 1.0.05 has been released.Stability ImprovementsTo improve game stability and address crashes occurring during extended play sessions, we have updated the version of Unity used to develop and build the game to the Unity 6000.3 series.Based on our investigation, we determined that the previously used Unity version was highly likely to be one of the causes of these crashes.We have therefore updated the Unity version as part of this release.However, we have not yet been able to confirm whether this change has completely resolved the crash issue.We will continue to closely monitor player reports and gameplay conditions, and will carry out further investigation and additional measures as necessary.We sincerely apologize for the prolonged inconvenience caused by the crash issue.Thank you for your continued support of Limitless Survivor.
This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone! ### Performance, stability, and platform support - Optimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations. - Expanded performance instrumentation and regression coverage for combat, quests, inventory, options, save/load, and UI windows. - Improved debug console and Sentry integration support. - Cleaned temporary UI artifacts and corrected several resource/runtime edge cases. - Improved hit-particle behavior with a lighter floor-settling particle backend. ### Crafting, equipment, and inventory - Added background crafting progress estimation so crafting and guild-housing construction remain coherent while the game is loading or processing offline time. - Enabled lazy loading for saved inventory data by default and updated auto-sell checks to work with items that have not yet been materialized. - Refined crafting order flow, blocked-order handling, and crafting-level scene behavior. - Improved equipment comparison popups, item information popups, equipment drag-and-drop, and comparison layout behavior. ### Options and interface - Reorganized Game Options into Display, Gameplay, Graphics, Audio, and Controls tabs. - Added customizable menu shortcuts for Inventory, Talents, Guild, Group Orders, Equipment, Crafting, Vendor, Tactics, and Goals. - Added conflict-safe shortcut swapping and a reset-to-defaults action. - Added an option to reopen character menus on the last selected character. - Refreshed the options theme and shared UI styling. - Updated Guild Talent UI behavior and refreshed its localized labels and descriptions. - Added option to increase the text size independent of the UI size. - Added a Pet UI window inside the Guild UI ### Localization - Updated localized gameplay, talent, options, and interface text across the supported...
Hello, fellow gardeners!Good news! We have decided on an official release date for BuGarden. The game will come out on September 22nd. We even made a new trailer to celebrate. Please take a look!We owe a huge thank you to everyone who played our free demo. Thanks to your feedback, we’ve been able to make numerous tweaks and improvements to BuGarden, including a desktop decoration mode, ‘flower DJ’ mode where flowers dance to the music, optimized display, quality of life improvements, and more. We want our cozy flower garden to be the best it possibly can, and you’ve really helped us achieve that!Rest assured you will find all of these improvements in the final build, plus a few other delights and surprises. The demo is still up & available for anyone who wants to give it a try. Please feel free to send us any more thoughts or suggestions you have. We love to hear it!Lastly, we’d ask if you haven’t already to please add the game to your wishlist, so you’ll be notified on launch day. This will also help us get better placement on Steam, which is extremely important for small teams like ours.Thank you again and happy gardening!
Reworking the skill tree!Every kitten will get a name!We are collecting interesting kitten names!If you got any idea, post them in the forum! Keep in mind that names are limited, and no offensive names are allowed.
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 28, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 184 Cultivation Server 1862、Cultivation Server 188 Cultivation Server 190 Cultivation Server 1913、Cultivation Server 242 Cultivation Server 2434、Cultivation Server 244 Cultivation Server 2475、Cultivation Server 245 Cultivation Server 246Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
合服公告 (7月28日)親愛的玩家您好: 為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於7月28日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖63服 江湖69服2、江湖85服 江湖89服3、江湖93服 江湖94服4、江湖105服 江湖107服5、江湖109服 江湖111服6、江湖115服 江湖116服 江湖117服7、江湖118服 江湖119服
Update Ver. 1.0.04 has been released.Crash MitigationTemporary Removal of Certain Visual EffectsAs a temporary measure to address crashes occurring during extended play sessions, the following visual effects have been removed.Title screen effectsDefeat effectsAttack hit effectsEnemy defeat effectsEffects for dropped treasure chests and ArtifactsPrestige effectsThis change has improved the memory leak observed in our development environment, and we have confirmed that one possible cause of the crashes has been removed.However, we have not yet been able to confirm whether the crash issue has been completely resolved.We will continue investigating and monitoring the issue.Steam Achievement FixesFixed an issue where certain Steam achievements were not unlocked even after their requirements had been met.If you have already met the requirements for the following achievements, they will be checked and unlocked together when you reach the Results screen of any floor.Just Warming UpOnly the BeginningThe End...?Limit BreakerThe following achievements will be checked based on your total number of Prestiges the next time you perform a Prestige.A Fresh StartHere We Go Again!The following achievement will be unlocked after meeting its requirement again and reaching the Results screen of any floor.Filthy Rich!The following achievements will each be checked again when you open the Home screen while their requirements are met.Is That Everything?Maxed Out!The following achievements will be unlocked after meeting their requirements again.Signature MoveHit the Motherlode!Loot GoblinFifty-FiftyTwo hidden achievementsWe sincerely apologize for the inconvenience caused by the crash and achievement issues.Thank you for your continued support of Limitless Survivor.
Hey everyone,Just a quick hotfix! FIXESFixed world exp settings not applying correctlyPlease keep the bug reports coming! Until Next Time
Hello, dragon slayers! I'm thrilled to finally share the news: the full version of Now THAT'S a Big Dragon! launches right here on Steam on August 26th. If you enjoyed the demo, there's a lot more waiting for you in the full release: - Over 7+ hours of gameplay- 4 handcrafted levels- Unlockable achievements- One hidden secret to discover Your kingdom still needs you. Recruit your warriors, wizards, and adventurers, upgrade their power, automate your economy, and take down that giant dragon once and for all. If you haven't already, wishlist the game to get notified the moment it launches. It really helps a solo developer out. Thank you all for the incredible support so far. See you on August 26th!
Hotfix for project difficulty
## 🎨 Characters & Avatars 🔸 Refreshed the complete free/default hero roster with distinct class and subclass portraits 🔸 Improved portrait framing across character selection, the hero panel, Dungeons, Tower, Frontier, Spire, and other combat screens 🔸 Custom portraits can now be repositioned and zoomed before confirming them ## ⚔️ Combat & Progression 🔸 Bleed now uses one shared counter, capped at **5 stacks**; each stack increases Bleed damage and refreshes its duration 🔸 Combat Reports now display **Kills per Hour** and **Combat XP per Hour** 🔸 Added visible **Crit Overflow Damage** to character statistics and Combat Mathematics 🔸 Fixed Combat Flow failing to advance Tower floors after returning from the Spire 🔸 Added an interactive tutorial explaining **Repeat** and **Advance** Combat Flow 🔸 Divine equipment now retains progression from your highest completed Tower floor 🔸 Improved the Combat Level header so Resilience progression remains readable ## ⚒️ Equipment & Production 🔸 Corrected crafted equipment progression so higher-level recipes consistently provide stronger base stats 🔸 Added batch Reforging with **1, 5, 10, 25, 50, or 100 rolls** and an optional target rarity 🔸 Reforge previews now show resulting stats, Gem sockets, Skill Engravings, and upgrade chances 🔸 Batch Reforging keeps the best result and stops automatically when reaching your selected rarity 🔸 Added **Bank Salvage**, allowing salvaged materials to be sent directly to the Bank 🔸 Gathering or Crafting can now continue during Dungeons at **50% speed** ## 🏰 Endgame & Events 🔸 The sealed Spire’s **Open Awakening** button now takes you directly to the Awakening requirements 🔸 Crownroad Caravan journeys now last **six hours**, with substantially improved stakes, rewards, and raid plunder 🔸 Crownroad Wayfarer equipment now has a **20% reward chance** on every route 🔸 Improved Caravan layouts across desktop, compact screens, and higher UI scales
Hey everyone,Here's the patch notes on the issues we've resolved so far! CHANGESOptimized Ascend ALL button. Drop tables for Postgame dungeons have been changed. All Uniques drop in Postgame Dungeons. Staves skill now increases Maximum Barrier instead of Magic Power.FIXESFixed bug where God favors weren't refreshing the window. Fixed Axe Hands' effect not working properly. Fixed bug where Utilities Menu wasn't properly setting the mode it needed to function. Fixed bug where enemies were getting stats from god shrine upgrades Fixed bug where recalculating level and EXP forgot to set the EXP. Oops! Fixed bug where having massive amounts of banked EXP from a previous save file would overflow and cause you to be unable to reasonably level up any more. Fixed Knuckle and Orb items not appearing in Dungeon Loot inventory after acquiring them. Fixed Tiny Blessing giving the entire party a buff when it should be a single person. Fixed Tavern Stats overlapping other parts of the UI while viewing a Tavern Patron.Please keep the bug reports coming! Please be sure to review the game on Steam as that helps us immensely!Until Next Time
Server Maintenance until July 28, 8:00 PM CESTGuilds of Mountgate will soon undergo maintenance in preparation for the Early Access launch.During this time, the game will be unavailable or may experience temporary interruptions while we prepare Founder Edition access, deploy the necessary updates, and complete the first Early Access preparations.!!! Please note that all existing progress will be wiped as part of this process. For that reason, we strongly recommend not starting or continuing to play during the maintenance period, as any progress made up until now will not be carried over.!!! The maintenance period is expected to end on July 28, 2026, at 8:00 PM CEST.After maintenance has concluded, Demo access will continue to work as usual. Demo players will be able to progress up to level 15 in every available skill, including the newly added skills.Thank you for your patience — we are looking forward to welcoming our Founder Edition players!
## v1.1.0 - 2026-07-27 ### Warning - Some achievements are still broken, but it will be retroactive and should be fixed in the next release. Steam has finally lifted the achievements limit from 100 to 5k+ (even in this release, some achievements are still not wired). And I still need to balance some achievements. ### New - **Merge Queue Defense** replaces the CODE REVIEW tab, rebuilt from scratch as a defense mode: suspicious PRs ride a conveyor belt as enemies and your review agents shoot them down before the merge point. Combat capabilities unlock through a 7-milestone ladder and must be claimed, the upgrade shop assembles itself as capabilities come online, crits land at ×1.5 with chance/damage upgrades, and runs are fueled by LGTM, a run-local currency. Weights earned per run feed a RETRAINING panel. CODE QUALITY exports a production-wide multiplier, PIPELINE speeds up spawns, MEMORY persists across rollbacks, LEARNING RATE discounts the shop; the late-ladder AUTONOMOUS CI capability keeps the mode running unwatched. The mode teaches itself through the same diegetic system-file onboarding as the main game (five files boot each section online) and ships with EN/FR chrome (diegetic content stays English). - **Old-system rewiring**: everything that hung off the old code review was reconnected to the new mode — bits income, the Machine unlock gate (now 2 rollbacks), the CR\_\* achievements, and four skill nodes. - **VETERAN carry-over**: progress from the old code-review system becomes a permanent +X% bonus on the CODE QUALITY track; veteran saves skip the mode's onboarding, and a one-time notice explains the revamp on the first REVIEW tab visit. - **CODE REVIEWER agent**, rewired for the new mode: it places review holds on PRs (arriving through a smoothing reservoir, not as bursts), boosted by the new **Frozen Diff** skill node. - **Machine garbage collector**: auto-merges configured cubes to reduce grid tedium. - **Steam achievements**: 121 achievements that exist...
Fixed:Fixed the positioning of the sight in the sr25Reduced ability cooldown in autobattleThe rate of fire and the calculation formula in autoboys have been changed. The weapon has a basic rate of fire (for example, the AK-74M wpn_shoot_time\ = 0.13f; this is the delay in seconds between shots, which is 50% by default. An increase to 100% means that this parameter will be reduced by half to 0.06f, at 0% it will become 0.26f) The lower the number, the less time it takes for the second bullet to fly. Now the first shot does not take into account the rate of fire formula. It is produced immediately.Fixed rifles in auto fightsAn inactivity counter has been added for 1 second for a pawn that has enough ammunition and does nothing, the system itself invigorates itFixed the bayonet position on the M16Shield Player's ability in turn-based combat is now for walkie-talkie points (25 pcs.)The SR25 has increased its magazines to 10, 20 and 25For XM8 LMG bipods, reliability has been changed to -2 to the rate of fire.Technical backup removedThe cost of all loot boxes has been reduced by about ~x2 timesAdded a mention of help with Korean translation from Leo
We have made the following adjustments. - Improved the quality of the dialogue - Fixed how lines break inside the speech bubbles - Other small adjustments around the dialogue
🐱🐱🐱 个人开发、坐井观天,欢迎各位宝贝在 STEAM留下珍贵的评价🐱🐱🐱 恶评、好评 都可以,因为真的很重要🐱🐱🐱 狮子会 听取建议,不断进步开发情况《挂机猫猫传》在 EA出品时(7月11日)就已经是一个完成度具有保证的小品(等同于正式版)因此,本作更新会以便利、修复、数值错误调整为主,并在8月份光速进入正式版狮子是个人独立开发,或力有不逮,但已尽我所能雕琢《挂机猫猫传》这个小小放置游戏目前内容目前版本通过正常的战斗、招募、后勤、训练、工作、市场、挑战联盟、挑战首领等等等等系统支持到通关所有关卡,通关后的内容会于8月份正式版前开放更新计划1、不断迭代的免费DLC,EA版出品后,狮子会更新一些趣味性的DLC(如招募现实中的猫meme以及更多猫猫角色,或者联系狮子,将自己现实中的猫猫放进DLC里,让牠名扬多元宇宙),所有DLC都免费支援,供各位宝贝按需求下载2、宇宙争霸系统,这是这个月一直在筹备的系统,概念上是一个投入资源、换取更高产出、罐罐以及掉落终局游戏道具的玩法。由于制作过程中发现与主玩法割裂巨大,并且狮子太菜了喵,因此需要更多的时间去攻克3、STEAM成就系统,(这个真的要说明喵?! 已完成这就是更新计划全部,如狮子所说,猫猫传已经是成品更新汇总——— 20260728,第14次更新 ———🎮更新好玩的STEAM好友状态显示,大肆公开撸猫吧🔧修复制造界面一个UI上的小错误——— 20260724,第13次更新 ———🔧修正防御、速度、血量三项训练未能给与正确加成的BUG——— 20260723,第12次更新 ———🔧修正读档后战线不在正确关卡战斗的BUG,抓虫子了喵——— 20260722,第11次更新 ———🏆STEAM 成就系统补全,简单粗暴无脑、摸鱼偷懒轻松 全成就喵——— 20260721,第10次更新 ———🚗优化训练界面,降低高级猫猫进行低级训练进行疯狂读条时的顿卡,做一只轻盈优雅的猫猫——— 20260720,第9次更新 ———🔧全类型出售、排序操作对宝具类装备不再生效,防止意外售出珍贵宝具🚗添加部分界面的指引说明,优化游戏引导喵✊开整STEAM成就系统,本周内更新——— 20260719,第8次更新 ———🍵设置页面添加lofi模式,开启后战斗场景将保持缓慢舒适的BGM 🍵设置页面添加自动切屏开关,决定是否在闲置一段时间后自动切换到战斗场景 ——— 20260717,第7次更新 ———💿配送趣味DLC,多元宇宙——— 20260716,第6次更新 ———🚗修正指引任务中部分文案,优化游戏引导喵🐟摸一天,明天给大家整个免费搞怪的小DLC——— 20260715,第5次更新 ———🔧现在满潜力值的小馋猫会主动推搪不吃罐罐了🔧现在提升猫猫品质后,能马上给后勤力量带来加成🐟摸鱼循环任务上限从10000提升到30000,让这游戏更摸了喵——— 20260714,第4次更新 ———🔧修正快捷喂养功能某个可能发生的BUG,抓虫子了喵 🎮在招募界面中添加关于后勤力量的说明,优化游戏引导喵 在后勤中的猫猫,不想要再被误会成偷懒啦! ——— 20260713,第3次更新 ———🎮增加编制系统中部分说明,优化游戏引导喵🎮增加招募系统中部分说明,优化游戏引导喵在后勤中的猫猫,不想要再被误会成偷懒啦!——— 20260712,第2次更新 ———🚗增加采集素材界面部分功能说明,优化新手引导🚗增加装备制造系统说明按钮,优化新手引导🎮新档开档时仓库内添加三套绿装,优化新招募角色时的体验🔧调整基础菜单栏部分系统的顺序,使之较符合条理、还是优化引导喵——— 20260711,首次更新 ———🐱更新部分界面弹窗说明内容,优化游戏引导🔧修复bgm有时会不断循环的bug,虫子,抓到你了喵
Patch 0.12.3 — Avatars, Endgame Progression & Equipment Improvements PLEASE ALLOW 20 MIN FOR THE UPDATE TO TAKE EFFECT ON STEAM 🖼️ New Avatars — Shop → Avatars 🔸 Added four cosmetic Avatar Packs to the Shop for 1,000,000 Gold each, with Male and Female portraits for every class and subclass 🔸 Refreshed the default Male and Female portraits for every class and subclass 🔸 Your selected portrait now appears consistently throughout combat, Dungeons, Tower, The Frontier, Spire, Veiled Reliquary, and World Boss battles 🔸 You can now import a PNG, JPG, or WebP image from your PC as a custom portrait; press M/F to restore the normal portrait ⚔️ Combat & Endgame 🔸 Floating damage, healing, and DoT numbers now remain inside the Tower, Spire, and Frontier combat panels 🔸 Available Frontier fight buttons are now green, Stop remains red, and unavailable fights explain why they cannot begin 🔸 Spire floors now advance cleanly without displaying an outdated Victory screen or XP from the previous floor 🔸 Increased Nightmare Dungeon completion XP by 15% 🔸 Celestial Forge nodes now show the exact Aether cost required for each upgrade 🎒 Equipment & Production 🔸 Gem slots can now be unlocked directly on unequipped Inventory gear 🔸 Dropped and rewarded equipment can no longer be Reforged below its original rarity; the protected rarity is shown on the Reforge screen 🔸 Gathering and Crafting timers now explain when active Combat reduces production to 70% efficiency 🔸 Fusion now clearly explains that three identical Gems plus Gold create one Gem of the next tier, while Leather now explains its use in Equipment recipes 🏛️ Academy & Interface 🔸 Academy Building tiers, construction queues, production timers, and Vesper Reserves are now shared across all characters on your account 🔸 Kael’s training panel now shows the guaranteed source of Essence of Embercrag 🔸 Improved high UI-scale layouts so XP, Ability controls, and important text remain inside their panels 🔸 Steam Settings now reports the ...
Flagging and Pin PointIn this update, you can now choose which hostile signals to call at each new POI. Each signal shows how many enemies it will summon, ranging from one to six. The new Pin Point control-panel action lets you rescan for a new set of signals. The Wide Array upgrade increases the number of signals you can detect, up to six, while Detection Speed reduces Pin Point's cooldown by 5% per level.New Core UpgradesCore Upgrade previews now show actual current and next values.Upgrade branches now have distinct colors, clearer prerequisites, and indicators for affordable upgrades outside the visible area.Radar branch:Sweep Accelerator reduces maximum radar sweep time.Salvage Detection Array increases gains from radar-spawned derelicts.Offline Salvage Loop increases offline Credit gains.Offline Archival Loop increases offline XP gains.Flagging branch:Unlock Pin Point Rescan for available hostile signals. Wide Array Increases detected hostile signal choices from 1 up to 6. Detection Speed Reduces the Pin Point cooldown by 5% per level, compounding. Roguelike ModeRuns begin with the main unlockables already available and skip the tutorial, so Roguelike assumes you already understand the game's systems.Death still removes equipped systems, Core Upgrades, XP, and Credits. Prestige and Black Hole travel preserve them, and your Prestige level also carries over even on death to serve as an anchor point.Saves and Offline ProgressionOffline earnings require at least one minute away and are capped at eight hours.Offline XP rates:Incremental: 20 XP per hour.Roguelike: 20 XP per hour.Progressive: 15 XP per hour.Offline gains can be improved in Core Upgrade.Ships and POIsShip selection now shows owned ships against the total available.The physical Shipyard now charges 75% of the Remote Ship Bay price, and Remote Ship Bay requires Prestige Level 2.POI information now displays enemy count more clearly, while detailed Threat information still requires sensor upgrades.Unknown ...
🎮更新好玩的STEAM好友状态显示,大肆公开撸猫吧 🔧修复制造界面一个UI上的小错误 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
- Engines sorted best-first — your owned engines now list by most cars, then top speed, in both the Rail Yard and the trip builder, so your best is always on top. - Fixed engine auto-select — arriving at a destination (or buying an upgrade) now defaults to your best engine instead of snapping back to your original starter. - Location levels — each unlocked destination now shows its level (e.g. "LVL 3") in the trip picker. - New "How to Play" popup — an on-demand refresher in Settings covering the core loop (pick → assemble → type to travel → sell), for anyone who's past the tutorial. - Tutorial wording fix — upgrades no longer claim to make a car "carry more"; the copy now correctly says they make it faster and more profitable (matching the real Top Speed / Idle Speed / Income enhancements).