New challenge: Harbor HustleHarbor now works offlineChallenge progress is now shown in a separate menu (only shown in challenges except bingo/++)Daily bounty rewards: Complete daily quests to earn more Gems!Crafted leaf transform same property fixedMobile double tap fixedBoosters hotkey addedSlots & Claw Machine auto passive play (runs in background)Loadout selection fixedAdded more daily quests (blow leaves, curses)Increased daily quests count (gems shop, journeys)Added auto finish daily quests upgrade (gems shop)Changed default autosave interval from 30s to 5m
Hello everyone,The day has finally arrived! We're thrilled (and maybe a little nervous) to announce:My Tiny Garden is officially out now!🎉 To celebrate the launch, the game is 15% off for a limited time!Now, please clear a small spot on your desktop and plant your very first seed. I can't wait to see you all sharing your tiny gardens in the community! 🌿Thank you for being here 💚
Hello, Station Managers! This week, we’ve adjusted the coin balance to improve idle gameplay and make train operations more rewarding. We’ve also enhanced the Gacha animations for improved visual flair. Check out the full details below! \ 1. Increased Coin Earnings To make gameplay more enjoyable, we’ve increased the overall coin acquisition rate. 2. Running Coin Bonus Coins can now be earned while the train is in motion. 3. Pomodoro System Improvements Adjusted the logic so bonuses can still be obtained even if a Pomodoro session is interrupted.4. Upgrades & Achievements Achievements: Added new achievements related to quality-of-life features. Upgrades: Added new quality-of-life upgrade items and repositioned the Pomodoro Bonus Effect. \ 1. Gacha System Improved Gacha animations. Improved Gacha UI. 2. Pomodoro UI Updated the Result Window UI. Fixed multilingual text issues.3. Train Cabin UI Improved the Cabin UI design. 4. Main Environment Improvements Object Placement: Adjusted spacing and random generation logic for trees and traffic lights in the main window to create a more natural look. \ 1. Google Integration Issue: Fixed an issue where unnecessary security warning text appeared when enabling Google Calendar sharing. 2. Collection Display Error: Fixed an issue where the Zombini and Mamang characters were misaligned in the Collection. 3. Environment Icon Issue: Fixed an issue where the menu would not close when clicking the active environment icon again. 4. Rain Effect Improvement: Fixed an issue where the screen became excessively dark when the rain effect was applied while the background was turned off.
凡人修仙传奇
155 days ago
· tcioj7rn
感谢各位仙友的支持,最新资料片已于30日正式发布,同时游戏进行正式发行环节。在游戏发布后,我们定期更新新玩法与新系统,并期待各位仙友加入官方社群,与我们进行交流沟通,参与社群活动,同时我们也会对被采纳的优化建议,确认的BUG反馈等进行奖励。官方QQ群:1067707950
Hello! Today, we've release a full soundtrack for Ropuka's Idle Island, available on Steam:We've also enabled Steam Trading Cards and community items including everyone's favourite wallpapers as Profile Backgrounds! Available by collecting trading cards or directly for Steam Points https://store.steampowered.com/points/shop/app/3416070Enjoy! 🐸✂️🌿🌿🌿
Hello Islanders, in this update we have fixed some issues affecting the gameplay experience. Details are as follows:Crystal Price AdjustmentsIncreased the maximum limit of total Crystals from 2^32 to 2^64.Optimized the tier growth for Altar upgrades, expanding the storage growth for higher amounts of crystals.Optimized the maximum price for Crops; the cap is the price after purchasing 50 crops (if this price exceeds 1,000,000,000, it will be fixed at this integer).Compatible with old save data; if an overflow to a negative number has occurred, it will be corrected to the maximum value.Other Fixes:Fixed an issue where the Penguin would occasionally get stuck in place.Fixed an issue where Crystal overflow would cause continuous sound effects and lag.Added a tail animation to the Cat.Fixed an issue where the Friend Shroom could only produce level 10 crystals at most.Fixed an issue where the achievement "Reach the Boundary" occasionally could not be completed.
Hey everyone!Super happy to announce that I just released the demo for "Sporbs" Would love to hear your feedback, feel free to join the community discord here: DiscordHope you have fun playing it :)) Make sure to wishlist the full game so you dont miss future updates! Seb
It's time for the Lunar New Year celebrations! 🎉Hi everyone! I hope you're all having fun!~ ✨We've prepared a special in-game event to celebrate the Lunar New Year! Here are the highlights that will last only for the duration of the event:Everyone can claim a free, event-exclusive 3-star accessory set! Don't miss it!~Jade, the Dragon Birb, will have 500% increased odds in the gacha!Lunar New Year-themed food takes half as much time as usual to eat!The Lunar Festival ambience is freely available for everyone!The event will last until February 27, so make sure to claim your free accessories before then!Thank you all again so much for your support! 💖 Please consider leaving a review if you like the game!~ 🙏🐦✨Emery & Rox
Hi fellows!We have some exciting news to share: V0.3 Lights in Clouds is just around the corner!Our team has been working around the clock on development and testing, fueled by the hope of releasing this update before the Lunar New Year. Today, we’re finally ready to pull back the curtain and show you what’s coming in the new version.👋 More Life in the Tower!In this update, we’ve overhauled a massive number of Towertizens animations to bring more life to the tower’s daily routine.Being LanterningBeing IdleLooking ahead, we also plan to introduce Work Uniforms. Towertizens assigned to different roles will soon have their own distinct outfits, making the tower's bustling economy even more visible at a glance.✨ Entertainment Overhaul! The Ultimate Skyline GardenIn V0.3, the tower’s favorite pastimes—the Sky Wheel and the Jump Platform—are getting a total makeover.The old wooden Jump Platform is officially retiring. Its replacement features a sleek metallic frame and a fully reinforced trampoline at the base. We hope these "childhood classics" will help your Towertizens create even better memories in their new-and-improved forms.In-dev ScreenshotsAs for the Sky Wheel, the original steel-only design was a bit too "industrial chic."To make it a more welcoming spot in the sky, we’ve added a warm wooden base, decorative LED light strips, and a fresh coat of paint for every cabin.Design SketchIn-dev ScreenshotsYou might notice something else in the screenshots: the residential buildings look a bit different too. That’s because we’ve added a new detail—Windows will now light up when Towertizens return home.The apocalypse may be terrifying, but seeing the tower glowing with life gives us the courage to reclaim the glory of civilization.We’re adding more material variety to Blocks. Whether it’s steel, enamel, cloth, gemstone, or marble, you’ll have a massive palette to build your spire. Every material has the potential to be the next brick in your tower!Design Sketch🚢 New Logis...
Tighten your lederhosen and fire up the grill – it’s time to welcome Germany to Farm Empire! The new country offers classic German vibes and plenty of business opportunities: freshly grilled bratwurst and currywurst, ice-cold beer, and a wide range of resources and animals found in forests, cities, and fields. Luckily, as always, you can hire plenty of new managers who know their way around structure, sales, and schnitzel-logistics. With their help, production runs like a precise clockwork – turning schnitzel into shining success! So set your course for Germany and find out if you have what it takes to run a successful empire in classic German style. Safe travels – and viel Spaß with the new country!
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Dev Log #1: Character Design {STEAM_CLAN_IMAGE}/42196056/4dc04bd28a46213c595b2e0cd6adcf8fb1d71b52.png At the beginning, after establishing your mountain stronghold, players can only recruit refugees dressed as beggars (low-tier characters). Unlike previously released screenshots, character talents have been newly added. There are currently 75 categories / 375 different talents. In addition to the originally designed 8 skills, a Drill skill has been newly added (though the demo version may not have all of them unlocked). {STEAM_CLAN_IMAGE}/42196056/593dc0d88ffc8d45f74574f0c80bd46c46ad35f7.png After developing to a certain extent, you can recruit characters of the "Excellent" tier. Both in appearance and attributes, these characters are significantly better than the beggar-style (low-level) ones. Of course, even stronger like "Elite," "Hero," and "Legendary" will appear in the later stages. {STEAM_CLAN_IMAGE}/42196056/9ef9aebc8c3deac4cdc89878653fc7a7967896b7.png Besides the aforementioned random characters, indispensable are the fixed historical (or cultural) special characters. These characters gather elites from various dynasties across China's five thousand years of civilization. This includes some well-known female characters (who might not be good people). Unlike random characters, these characters are unique. The game is under intense development, with much more work than I anticipated. If there is a demo version, I will notify everyone as soon as possible. Thank you! Game Introduction TL;DR Keywords: TD + Base Building + Idle = Addictive & Satisfying This is a simple "Tower Defense combat + Base Building + Idle" game. The game simulates the development process of an ancient bandit stronghold. Using Tower Defense as the combat, it pays homage (Fenghe) to several classic masterpieces (Warcr...
https://store.steampowered.com/app/3559840
https://store.steampowered.com/app/3559840
Patch 1.0.9 is now live. This update focuses on bug fixes and small quality-of-life improvements.AddedAdded a confirmation popup when leaving a multiplayer room to prevent accidental exits.FixedFixed an issue where players could not rejoin multiplayer rooms after closing the client directly.Fixed background display issues in Pure Mode.Fixed an issue where multiplayer progress was lost after the host unlocked new maps and re-logged.Fixed a startup issue caused by old save data for some players.If you encounter any issues after the update or have suggestions, please contact us via:Steam DiscussionsDiscord: https://discord.gg/dbjJccwtSBEmail: service@eegames.comThank you for your support!
Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Feb.13th. Please arrange the game time and get offline in advance. Sorry for the inconvenience.The following are the contents of this update:-New level 38 regular formula: \-Increased level limit of robot-Increased new decoration and recipe -Valentine's Day activities: (2026.2.14~3.14)*Start Valentine's Day town events and carnival activities;*Open Valentine's Day login activity during the activity*Complete all Valentine's Day events and unlock the Valentine's Day hero Edward the Nightwalker (won't be repeated);*Equip Katrina with any 7 Valentine's Day props to get the "Sweetheart Princess" fashion;*Equip Edward with any 7 valentine props to get the "Duke of Roses" fashion;*Valentine's Day theme decoration is open for a limited time;*Valentine's Day theme wallpaper, floor and reception desk skin are open at limited time;
Dear players, hello everyone.We will perform maintenance and updates at 15:00 (GMT+8) on January 30th. Thank you very much. The maintenance content is as follows:Fixed the display bug of incorrect resource consumption quantity for some Soul Awakening.Fixed the unlock bug of Collection Control Core (Players who meet the unlock conditions will unlock it upon entering the Pursuer gameplay interface); Core Shards are added to the loot box drops.For the Pursuer gameplay, the level cap of relevant research in the "Pursuer" tab of the Research Lab is increased to Lv.16.Fixed the interface lag when upgrading Collection stars; optimized the interface lag of the Secret Realm skill page.Added Rainbow Godly Runes to the Rune Forging gameplay.Added the exchange of Rainbow Godly Runes with Dust in the Rune Forging Shop.A small number of Godly Rune Shards will be randomly dropped from the Mysterious Chests obtained via AFK.Added the Skin function for Awakened Souls; all Awakened Souls get new sailor suit-themed static and dynamic character illustrations.The Skin function entry shares a unified access with the Steam Workshop images. In the list, original illustrations and skins are placed first, and Workshop images are sorted in the order of subscription.Fixed the bug where the protagonist's skill release order was not saved and reset after exiting the game.Fixed the display bug of the skill upgrade pop-up after reconnection due to disconnection.Fixed the avatar display bug in the Team Arena.Reduced the gold cost for reforging Orange, Red and Rainbow Star Spirits.Increase the probability of forging dual red color skills from rainbow Star Spirits.
Hey everyone! The Gridle Soundtrack is now available for purchase! It contains 45+ minutes of all the music found in Gridle in mp3 format. The music is composed by Falconshield. If you liked the music then feel free to get it. I've personally been listening to it while working on my master thesis :) I've taken a few days break from development but will soon begin working on the first content update for Gridle. If you have any suggestions for new content or any other changes you'd like to see, then now is the time to let me know :)
🎉 Event Winners Announcement 🎉Thank you everyone for participating in our recent in game event and for the amazing reviews and feedback ❤️ Your support really helps us improve the game.We’re excited to announce the Top 10 players who have won Steam keys 🎮🏆 Top 10 Winners 🔑 How to Claim Your Reward Due to current Steam limitations, we’re unable to send Steam keys via direct messages.👉 Please join our official Discord server and contact the team there to verify your identity and receive your Steam key. 🛠️ Development Update We’re actively working on:New UI improvementsMore customization optionsFixing reported bugs and issuesMore content and Options ✨ More events are coming soon, so stay tuned!Once again, thank you for playing, reviewing, and supporting the game and congratulations to the winners! 🎉
Hello bosses! There’s a new update available on Steam. This is our second foundational patch, and reworks many systems, progressions, flows, and facilities. This is a significant change to both the moment to moment gameplay as well as the overall pacing that places more emphasis on missions and pulling off interesting or unique combos. While there is no specific new feature, the sum of the reworks has significantly changed many elements of the game.In particular, we focused heavily this patch on Annie’s facilities, playstyle, options, and combinations, reworking the spell system, mana regeneration, and related elements. In a future update we hope to do the same with May’s facilities, though we feel she is already in a strong place (May players fret not however - you will still find many updates to her facilities in this patch!)We hope you enjoy.BUGFIXESPlanetarium talents no longer carry between savesSeveral issues fixed with Fancy Couch not raising rarity properlyCorrect tier art now showing in planetarium for spellsHolding S key while outside of stories no longer skips instantly on story loadLaminator no longer adds 99 rarityYellow Sign buff is no longer stackableOmamori now properly absorbing DebuffsSwiss Army Knife Limit increase now working properlyFixed Calculator's base outputIncrement tag now working visuallyFixed issue with double stacking the Bathtub debuffScratch ticket now benefits from standard facilities when affected by Pool TableFixed missions not being clickable sometimesCocktail Waitress now only affects facilities that can be bet, spun, or rolled.Fixed buffs sometimes not placing themselves into the first available slotFixed issue with Game Console and Omamori not working togetherFinance Chart now works properly with facilities and spells while Idle is activeFixed display issue where rain is on top of the forge and planetariumFixed issue with the game forgetting Annie and May's names if the player has skip story onFixed issue with output multiplie...
Hey Lightbearers! 🔥Thank you to everyone who has played our little idle game set in the Emberlands world so far ♥️. Your feedback is really helping us shape up the game and improve your experience with it! Keep your little suggestions coming, either here in the Steam discussions, or over on our Discord server.Today’s update addresses some issues and suggestions that we received in the last week: Languages:We’ve added more languages! Emberlands: Desktop Village now supports:English, German, French, Spanish, Italian, Russian, Japanese, Korean, Traditional and Simplified Chinese! Balancing:The prices for upgrading your village capacity as well as the Knack’s stats now get calculated in a kinder way, allowing you to upgrade them quicker, especially later in the game. We hope that this helps to keep you motivated, even when your village and Knack have already reached a higher level.Spawn more wood all over the screen - more to collect for your little Knack!Building:The buildable area is now bigger, giving you more freedom in the creation of your village. Whether you want a condensed tower - like village or spread out little islands - you choose, everything’s possible.Added loadout system. You can now create up to three different Village setups! Your Village level and resources will stay the same - this allows you to have an effective Village with high Ember output AND a pretty village at the same time! :)Lottery & Catalog:Max Ticket cap at 50 - don’t let them get dusty, use those Tickets!Slight change to the Village stat window. While pinned, it now stays interactable (previously, you had to hover over your Ember Tower for the Village stat window to activate).Tickets can now also be used to upgrade your tiles. To show it while un-pinned, simply hover over your Ember Tower.User Interface:Fully upgraded tiles are now marked with a star in the Catalog.The Village level is now visible.World scaling allows you to make everything even smaller, for those of you who just want a ...
The long-awaited new version is finally here! 🎉With the dedicated efforts (and overtime) of our development team, our personality model upgrade has been completed! Along with it comes a wave of feature updates and fixes./ Update ContentThe revamped Personality System V2 is now complete, bringing the following improvements: ● Enhanced dialogue quality with better consistency in multi-turn conversations ● Reworked memory recall system—Kotonoha's memory has been further improved ● Improved functionality calls for drawing, search, and image recognition, significantly reducing the likelihood of call failures ● Drawing functionality has been fixed and now supports selfies—ask Kotonoha to take a selfie for you to see!Here are some generated resultsNote: Optimization for the new personality system’s response time is still ongoing. You may experience slightly longer reply times (by a few seconds) compared to before. We will continue optimizing content generation speed in future updates.Added "Hairstyle" category outfits—Kotonoha can now change into different hairstyles (including twin tails)Added additional outfitsFurther optimized Live2D rendering performance—GPU usage is now lowerOptimized voice performance, greatly reducing the occurrence of stuttering or abnormal soundsDue to the model updates, our cost structure has also been optimized, leading to the following adjustments: ● Dialogue energy consumption reduced: from 20 points/use to 15 points/use ● Voice energy consumption increased: an additional 5 points/use; automatic voice playback will no longer be provided in low-power mode ● Image-input energy consumption reduced: from an additional 10 points/use to 5 points/use ● Thinking energy consumption reduced: from an additional 20 points/use to 15 points/use ● Search energy consumption reduced: from an additional 20 points/use to 15 points/useImage generation power consumption removed: Additional 20 points reduced to 0 points/use, only film consumed. / Bug FixesIn additi...
凡人修仙传奇
156 days ago
· tcioj7rn
一、新增玩法:1、玄界遗墟 入口:主页面-界域-古荒秘境 开启条件:开服31天+ 功能概述: (1)玄界遗墟为赛季制玩法,每赛季开始时,所有玩家的进度重置,包括玩家属性、据点进度、仓库道具、商人等级等。 (2)在本玩法中,玩家属性均被调整为玩法内初始值,且无法使用玩法外养成进行强化 (3)玩家在玩法内只可通过穿戴装备,提升设施等阶,参与赛季玩法等增强实力 (4)玩家可通过战局匹配进入地图清单,每小时系统会轮换一次地图清单,其中地图还会带有随机效果,增强游戏乐趣。 (5)匹配完成后,玩家会有一段时间的准备时间,此时玩家可以选择使用自己的装备配置,或是使用提前购买好的通用配置进行游戏 (6)战局开始后,所有玩家会被随机投放在地图区块中,此时玩家可以通过点击地图按钮进行场景切换,消耗时间和体力移动到目标区块中 (7)玩家在特定区块内,可以在场景内进行搜索宝箱,和守卫战斗,和玩家战斗等操作,并获得相对应的战利品 (8)玩家必须在战局限定时间内成功通过撤离点离开,才会被视作撤离成功,此时玩家在战局内搜刮的装备都会存入玩法仓库中,以供玩家下一局取用 (9)若玩家在战局中阵亡,或是未能在限定时间内撤离,此时玩家均会被判定为撤离失败,同时失去除护匣内的所有道具 (10)在玄界遗墟中,玩家每局开始时都会获得体力值,玩家体力值归零时,将无法进行搜索,移动等操作.玩家可以通过消耗特定药物来回复体力。 (11)在玄界遗墟玩法中,所有道具都拥有重量值,且玩家会拥有负重上限,当玩家局内携带装备超过负重上限时,玩家会获得debuff效果,玩家可通过穿戴背包来增加负重 (12)每局游戏结束后,玩家可在结算界面查看自己的得分情况等,同时也可以将成绩分享到频道中 (13)每赛季同步开放排行榜,综合分最高的玩家可获得奖励 (14)护匣为特殊机制,玩家在战局中搜集到的战利品,放入护匣的部分可免收死亡影响,即玩家在战局内阵亡/撤离失败,护匣内的道具不会丢失 (15)所有玩家初始即可获得护匣,通过购买月卡还可额外解锁更多护匣栏位 (16)在玄墟商会中,玩家可以将战局中搜集来的战利品售卖给商人,来换取较为高级的装备、消耗品等资源 (17)商人分为赛季商人和常驻商人两种,除常驻商人外,其他商人拥有商人等级,且会随着赛季重置 (18)玩家可以通过完成对应商人任务提高等级,从而解锁更多商品,同时获得活动代币,用于在常驻商人处购买商品2、巡天奇界 入口:主界面-副本-巡天奇界 开启条件:开服第8天 玩法说明: (1)玩家通过探索地图触发事件,地图上的事件分为宝箱,采集,战斗,BOSS (2)完成事件玩家可获得天工造化升级材料,挑战BOSS成功可获得天工造化内的外观碎片 (3)副本分为多个章节,挑战完对应层数的BOSS后可进入下一层,挑战完一章后解锁下一章 (4)每天有一次扫荡次数,可以对已经通关的层数进行扫荡,扫荡可获得扫荡奖励3、四荒巡狩 入口:主界面-界域-古荒秘境 开启条件:开服31天且修仙4转 功能说明: (1)四荒巡狩为副本挑战玩法,玩家可通过挑战每层关卡内节点,完成各个节点要求后获得奖励 (2)四荒巡狩中共有多层关卡,每层关卡内又拥有多种节点,完成所有节点可解锁层数BOSS,击杀层数BOSS可前往下一层 (3)不同节点即代表不同事件,事件节点都需要玩家消耗材料参与 宝箱事件:消耗材料开启宝箱,开启后可获得奖励 狭路相逢:消耗材料挑战,规定时间内击杀首领可获得奖励 失与得:提交材料后可领取奖励 振臂高呼:消耗材料发送认可邀请至跨服频道可获得奖励 遭遇作战:消耗材料挑战,规定时间内击杀所有怪物视为通关 (4)玩家每日都可获得一定量的体力,玩家体力不足时,无法继续进行挑战 (5)满足一定条件后,玩家可解锁首领挑战,和其他玩家一同竞争获得奖励,造成伤害第一的可获得额外奖励4、晶髓矿脉 入口:主界面-界域-晶髓矿脉 开启条件:开服91天或仙人7转 功能说明: (1)玩家可以抓捕仙友给自己产出资源,被抓捕时仙工的上阵战力越高,产出速度越快; (2)玩家被抓捕时,自己的矿脉产出速度会受影响,可以选择反抗或求救; (3)玩家完成仙主或仙工相关操作达到指定数量可以解锁对应超值礼包。5、玄界遗墟新赛季-阵营对抗 入口:主界面-界域-古荒秘境-玄界遗墟-赛季争端 功能说明: (1)阵营对抗作为玄界遗墟的全新赛季玩法,玩家需要加入宗门才可参与 (2)赛季玩法开启后,系统会对宗门进行随机分配,将不同宗门分配至两方阵营中,没有加入宗门的玩家则不会加入任意阵营 (3)赛季开启后,每天将会分为两个赛段,白天时段为第一赛段,夜晚时段为第二赛段 (4)第一赛段中,玩家仍然可以像正常赛季一样搜集物资并撤离 (5)第二赛段中,玩家将进行阵营对抗,地图内将会出现三个可占领的区块,玩家需要进入此区块,并进行占领...
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Dev Log #1: Character Design {STEAM_CLAN_IMAGE}/42196056/4dc04bd28a46213c595b2e0cd6adcf8fb1d71b52.png At the beginning, after establishing your mountain stronghold, players can only recruit refugees dressed as beggars (low-tier characters). Unlike previously released screenshots, character talents have been newly added. There are currently 75 categories / 375 different talents. In addition to the originally designed 8 skills, a Drill skill has been newly added (though the demo version may not have all of them unlocked). {STEAM_CLAN_IMAGE}/42196056/593dc0d88ffc8d45f74574f0c80bd46c46ad35f7.png After developing to a certain extent, you can recruit characters of the "Excellent" tier. Both in appearance and attributes, these characters are significantly better than the beggar-style (low-level) ones. Of course, even stronger like "Elite," "Hero," and "Legendary" will appear in the later stages. {STEAM_CLAN_IMAGE}/42196056/9ef9aebc8c3deac4cdc89878653fc7a7967896b7.png Besides the aforementioned random characters, indispensable are the fixed historical (or cultural) special characters. These characters gather elites from various dynasties across China's five thousand years of civilization. This includes some well-known female characters (who might not be good people). Unlike random characters, these characters are unique. The game is under intense development, with much more work than I anticipated. If there is a demo version, I will notify everyone as soon as possible. Thank you! Game Introduction TL;DR Keywords: TD + Base Building + Idle = Addictive & Satisfying This is a simple "Tower Defense combat + Base Building + Idle" game. The game simulates the development process of an ancient bandit stronghold. Using Tower Defense as the combat, it pays homage (Fenghe) to several classic masterpieces (Warcr...
NEW DEMOHeart idler has a new demo out nowGo give it a try
Henlo frens!A small quality-of-life update just went live:• Hover over hats in your inventory to see their names • Added a setting to toggle “Always On Top” on or off (text will be red when game is NOT set to run on top of your other windows). If you want to compare finds or see what hats the community has discovered so far, come hang out in the Discord.Thanks for playing and for the feedback. We are actively working on more tweaks so stay tuned.