1. Enhanced the effects of Ice-type skills and Buffs. 2. When breaking through, the Physical Fitness sorting order is changed to: Hard -> Easy. 3. Increased the probability of Poison Buff. !!!
Hello Islanders, in this update we have fixed several issues affecting the gameplay experience. Details are as follows:Optimized the performance of crops that produce simultaneously, such as Pudding Shroom and Firework Succulent.Fixed the issue of low resolution in full-screen mode & automatic full-screen when saving and exiting.Fixed the issue where plant Buffs were cleared when opening the details panel.Fixed the issue where Weather Fish occasionally could not be clicked.Fixed the issue where the cottage would occasionally disappear after a resident entered it to rest.Optimized some text strings.Fixed the issue where the sound effects of meteor showers were not controlled by volume settings.
Hello Players! Thank you for your support and patience. This update focuses on improving multiplayer stability and overall game performance.🛠 What’s Fixed:Multiplayer Character Selection: Fixed a bug where characters would default to the wrong selection when joining or creating a room.Launch Stability: Optimized the game’s startup process to prevent occasional crashes on launch.Room Re-entry: Fixed an issue where players couldn't rejoin a room after an accidental disconnection or network lag.🙏 Feedback:Your reports helped us find these bugs quickly! If you encounter any other issues, please let us know:Discord: https://discord.gg/dbjJccwtSBSteam Discussions
Hello everyone,We’re excited to announce that our cozy desktop companion game officially launches on January 30.On launch day, you’ll be able to adopt your own little plant and let it grow quietly on your desktop, keeping you company while you work, study, or relax. Before winter fades away, watch something small and comforting take root.We also want to send a heartfelt thank-you to everyone who tried the demo and shared their feedback. Your input helped shape the game in meaningful ways. Based on your suggestions, we’ve made improvements and added new features to make the experience even better.ittle plant of your own. Let it sprout quietly on your desktop before this winter draws to a close.🌿 If the game sounds like your kind of cozy, consider adding it to your Wishlist or hit Play Now on January 30 and start growing your garden. See you on January 30th!
Fix regression from last patch where add ship button on military tab wouldn't work. Improve performance of 'remove all ships' button on military tab when your fleet is large.
Hey everyone! Here's the first round of post-launch updates, mostly bug fixes.Version v1.06 - Patch LiveAdded in ultrawide monitor support.The cost of upgrades will now change depending on which quantity button is toggled (1x, 5x, or 10x).It should no longer be possible to get locked out of completing all tasks if you purchase skins from most expensive to least expensive.Fixed a bug with the cloud saves where prestiging and loading the cloud save between devices could result in Auto-Cast being toggled on (and active) despite it not being unlocked.Fixed a bug where temporary food (I.E. from Meteor Shower) would respawn if consumed by Void.Added an FPS cap to stop excessive GPU churn on displays with higher refresh rates.On update and reload, missing Steam achievements should now be granted if the player has earned them.
Hello all!Apologies for the lack of posts. I have been busy with my day job, moving, and YouTube!I have been squashing small bugs with some less public patches.This patch brings "Hold 'Shift' to buy Max" support on any upgrade buttons. I also updated leaderboards to display properly if your username has a unique font.for those of you hoping for a 2.0 update I am sorry to disappoint...After much reflection I do not believe the poor codebase of execute could support the 2.0 version that I would want to deliver. I do plan to make an Execute 2 sometime in the future. I plan to Expand on Execute in that game quite extensively.For now, I am still focused on improving Execute with QoL patches, and possibly some alternative scenarios in the form of challenge modes. Let me know here or in my discord of any ideas you may have. Thank you for your continued support!
Hi everyone!Sorry for the silence since the last update! A few major real-life changes were stacked with the game’s release. For some time, we combined it with working on updates, but at one point, it got overwhelming. We had to step back to handle the urgent matters, and it took longer than expected. The communication since then has been lackluster on our part. We apologize.ROADMAPNow, we’re back to consistently working on new updates, but not at the same intensity as before. To add a time framework to all this, we are sharing a roadmap. You will know when to expect the next updates, and what’s planned for them. The updates might contain more/less/other changes, and of course bugfixes. If the dates were to change, we will let you know.We're glad Update 1.1 got a good reception. Hopefully, we’ll keep it up with the next ones.Thank you for all the comments.Mike & Ada
Hello every one! It’s too early for me to share any plans for the future or a roadmap, and things are still quite uncertain, but I can share something else! 7 days ago I have launched Crafltings, today I have 7 numbers for you: Number 1: 52,8% This is the percentage of players who experienced the most useless feature in the game: how to blow up Craftlings with dynamite! 🧨 Number 2: 196 This is the number of reviews you’ve posted on Steam since launch. I am really grateful for all your comments and feedback – it helps me a lot! If you’re planning to share more feedback, please use Steam reviews for now. This not only helps Craftlings, but also helps new players discover the game 💙 Number 3: +82% Very Positive I feel like Craftlings is going well with many of you. Some people are confused about what the game really is, and I will do my best to reduce this confusion before you decide to buy. But many of you like what the game is offering in its current state, and enjoy playing it! 🥳 Number 4: 20.000 This is the number of entries in the ranking system across all 12 maps! From what I can see, many of you — I know, not all 😉 — are replaying the levels just to get better ranks! Number 5: 839 This is the number of people on the community’s Discord sharing ranks, strategies, and spreading a positive mood. If you want to be part of that, don’t wait — join us! ⬅️ Number 6: 60 This is the number of minutes my buddy KormakrTV tried to entertain you while I couldn’t — by playing the game and chatting with me. There’s no way I could have done this alone… seriously, without him, this would not exist 😄 You can watch the results on the Steam page or on his YouTube channel. Thank you, Noris, for your help and the good vibes! Number 7: 1.0.5 This is a brand-new patch number 🤖 — and here comes the changelog: Balancing: Change the reward for upgrading TH to max from Sword to 10 Blueprints New: Number in Building tooltips for state gets 3 colors (red 0%, orange 50%, green 100%) Bug fixed:...
You wanted more content. Now you get endless new content with mods! Opt-in to the “workshopbeta” branch and dive in.
Fixes & ImprovementsFixed "Buy Max" mode not updating quantity correctly CPS particle effects (falling behind clicker button) temporarily disabled for complete reconstruction and optimizationParticles will return in the next update even better!
Added a new hidden class to the Cleric branch (chance to unlock upon promotion after using "Feast of Fate").Optimized Storage UI logic to resolve lag issues when handling large amounts of items.Adjusted the damage cap for Debuffs to a dynamic value which now scales with the target's Max HP.Slightly reduced the Reputation required for the final two levels of the Reputation Milestone.Fixed an issue where equipment Resistance stats were not stacking correctly, and increased the application chance of Blessings for Priest-branch classes.Optimized other known issues.
Fixed a bug where the game would read controller input while out of focus.
New Features:Added DPS sorting functionality to the Heroes management interface.Added monument clearing button to the Heroes management interface.Added color blindness assistance feature. Hold Alt key to view Hero quality in Hero avatars and Hero info-panels; added a helpful tip in the instructions.Added sky background toggle to the Settings interface.Bug Fixes:Fixed an issue where Heroes' multiple attacks/single attacks were lost due to extremely high attack speed during combat. Multiple attacks/single attacks now function normally.Balance Adjustments:Reduced Poison damage calculation from (2 × stack count) to (1.6 × stack count); reduced maximum Poison stacks from 500 to 350.
Dear farmers, hello!Since its launch, "Island Robot Farm" has received a great deal of love and support from all of you. We are deeply grateful to each and every one of you who has come to our little island, and we have been carefully following every piece of feedback you have left on various platforms.To give you a clearer understanding of the future development direction of the game, we have specially prepared a roadmap for this update plan.【Future Update Plan Roadmap】We welcome you to join our Discord: https://discord.gg/zFsRzDYyaY and tell us which update content you are most looking forward to!Once again, thank you for your companionship and passion. Let’s work together to make the island even more vibrant and diverse!Wishing you all happy farming!
Upgrade to go lang 1.25.6. Upgrade to ebiten 2.9.7. Upgrade more golang dependencies to latest. Show 'Toggle Dev Stats' button when dev stats are open, so it's easy to close. Remake: Improve middle purchase button to only be lit up when it poses an interesting choice. Remake: Don't show most tabs when picking map for the next runs. Fix bug in military tab where removing the last ship on a page could make the UI screw up until you changed tabs away and back. Fix crash that can occur in certain situations when removing a ship on military tab. Fix Z-order bug where the upgrade or fleet loadout selection UI was drawn above most military tab buttons, but behaved as if below.
Hello, explorers!This update brings exciting new features, visual improvements, and meaningful gameplay changes to enhance your journey through the eras.New Features & ChangesAdded particle system – Particles now appear behind the clicker, dynamically reflecting your current CPS generation!New “Buy Max” button – Instantly purchase the maximum number of buildings available with a single click.Added 79 new upgrades – Expand your strategies and push your progression even further!Complete Skill Tree visuals – The full design of the Skill Tree is now implemented, replacing placeholders with finalized, polished visuals.Thank you for continuing to support the development! Your feedback helps shape the next eras of the game. Keep exploring, evolving, and clicking!
Henlo, frens.Chicken Fren is officially live on Steam!It’s a small, cozy desktop idle game that floats on top of everything else, so you can keep it open while you work, browse, or play other games. Every click is a roll for an ultra-rare cosmetic. No microtransactions, no timers, just vibes and patience.If you wishlisted it and want to give it a spin, we'd love to hear what you think.
Greetings! Cafe owner! To celebrate our good neighbor "Lake Side Bar" Major update we got a special gift for you. 🎉 Lakeside Bar x Not Monday Cafe – 30% OFFLakeside Bar & Not Monday Cafe bundle discount has increased from 20% up to 30%.⏰ Available for a limited time until 19:00 (PST), Feb 2. Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
Fixed getting stuck in completing missions 1, 7, 10 and 13
FixesFixed calendar days not turning green when task were completed on that dayFixed a sound issue on macOS where ambient sound stopped when pausing the musicAdditionOption to not have music automatically start when launching the game (in advanced option/music)
Hello,Thank you to everyone who enjoys playing Crusaders Quest: Mini. As previously announced, we would like to share the details of the update prepared for January.Update Details 1. Additional Playable BGMs and New "Music" Tab.In response to requests for more background music, we have added new BGM tracks. We have also introduced a dedicated Music tab, allowing you to customize and manage your own playlists. 2. Minimized Music player mode.You can now toggle this mode using the button located to the right of the monster's HP bar. 3. Save Data Logic Improvements.To address frequent errors occurring with save data, we have overhauled the overall storage structure and logic.NoticeDue to preparations for the next project mentioned in our previous newsletter,the update regarding new uses for surplus heroes has inevitably been postponed. We sincerely ask for your understanding. We are currently making thorough preparations to ensure we deliver high-quality content that meets your expectations. We will do our best to share news regarding the next update as soon as possible. We carefully review every piece of feedback you provide and will continue to improve the game to ensure an enjoyable experience. Thank you for your continued interest and support.Thank you.
1. Default Mode allows players to send items to each other (Friends can send items to one another to enhance player interaction. Items in this single-player game are not valuable, and private trading is prohibited). 2. Improved graphics quality in Power-Saving Mode. For maximum power saving, please go to: Settings-Others to toggle the switch on. 3. Optimized terrain left-click function with limited distance to avoid misclicks. 4. Fixed-point AFK feature expanded AFK range.
We've Passed 1,000 Units Sold! Hey everybody!As we cross over the 1,000 unit milestone I just want to give a heartfelt THANK YOU to everyone who took the time to play my game!I'm just a small solo developer, and Auto Snakes in Outer Space is my very first game. Most people don't have as successful a launch as we did, and I'm truly grateful for the support. It's been absolutely incredible. I also want to thank everyone that's provided feedback so far - The good and the critical.On that note, I'm happy to report that there haven't been any major bugs or crashes. Things are actually going pretty smoothly! However, we are still sitting at a Mixed rating on Steam.Pretty much all of the critical feedback revolves around the pacing and the simplicity of the gameplay loop. You start the game with snakes eating, and you end the game with snakes eating. I want to hear from you! Let's talk about the current state of Auto Snakes.When I first made the game I wanted to create a cathartic gameplay loop. Swirl around the pretty snakes, click the upgrade, activate the ability, and relax.It's clear that this concept hasn't landed for everyone, and I want to know what we can do to make Auto Snakes better. Some things to think about:Do the abilities contribute enough to the gameplay?What would make guiding the snakes more rewarding?Should we switch from linear progress to exponential?Are the upgrades meaningful enough?Are you looking for a short, tight game, or something more drawn out?What do you look for in an auto-snake prestige system Please share your feedback on the game, I'd love to hear it! - Old Atlas
We’re excited to share an important update about the future of our game.Starting soon the game will transition from a paid title to free-to-play. Our goal with this change is to make the game accessible to a wider audience and allow more players to experience and enjoy it.If you are currently considering purchasing the game, we kindly recommend waiting for about one more week as the game will soon be available to everyone for free.We would also like to sincerely thank everyone who purchased the game before this change. Your support has been incredibly valuable to us and played a direct role in making this project possible. The support you provided will continue to help us develop and improve our future games and for that we are truly grateful.In addition, we want to extend a special thank you to everyone who took the time to report bugs, share feedback and help us improve the game. Your reports, suggestions and constructive criticism have been invaluable and directly contributed to making the game better.We deeply appreciate all early supporters who believed in the game and backed us from the beginning. Thank you for being part of this journey.