Game Updates

Patch notes and dev posts · 12,551 Steam updates
Stronghold Kingdoms
Stronghold Kingdoms
75 days ago · Firefly_Studios

Summer Sale, 50% Extra Crowns!

The golden dawn rises to greet our resplendent dominion! The harsh challenges of winter have come and gone. Now is the time to celebrate, rejuvenate and enjoy this summer's yield. But be warned, my Lord; spending too much time in the sun can be hazardous to one's health.To relieve your burdens, the Summer Sale will grant you 50% extra Crowns to any purchase and will last 72 hours from 00:00 (BST) July 24th until 00:00 (BST) on July 27th. Gift purchases included!
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
75 days ago · KamelKisser

Update 1.9.4 "Continuity"

⚡ Legacy of the Ark: The Long Awakening — Update 1.9.4 "Continuity" This one keeps your account yours — it stops nagging you to sign in, and stops your progress and purchases getting rolled back when you play across devices. Your progress is safe — no reset, and nothing you own is taken away. Stay signed in • 🔑 The game no longer makes you sign in again every launch — it quietly picks your account back up on its own, on both phone and PC. Your purchases follow you • 🛒 A one-time unlock bought on one store — like the Signal Harvester on Steam — could stop working after you played on the other store. The game was reading "not bought here" as "refunded". It now remembers which store sold each unlock, so it stays yours everywhere. Nothing rolled back across devices • 💠 Permanent Token Store levels and permanent Legacy upgrades (Names, Resonance, Settlements) can no longer be lowered by an older save from another device — paid and permanent progress only goes up. • 🧭 Running expeditions and crew charting no longer get reverted when you switch devices — the newest exploration progress is the one kept. Fixed & Changed • 📜 Buying the bottom item in a long list no longer bounces the screen part-way up. • 🔩 Research ▸ ARK no longer has a BUY ALL — ARK upgrades cost ARK Cores, so they're one at a time now. • 🏆 New HIDE CLAIMED filter under Settings ▸ Achievements.
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
75 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 4.0 ~ Quarks

Greetings! Happy summer to everyone, hope everyone is enjoying the beautiful weather. Yet again, 4.0 introduces a new currency along with a few UI improvements - in my opinion.Gameplay/UI:Added Convert x10 and Convert Max buttons to every currency conversion. No more clicking convert twenty times in a row with billions of EssenceAdded a progress bar under each currency conversion to show how close you are to being able to afford the next oneEvery upgrade in all shops, along with the Achievements panel now have cards with borders wrapped around them, hopefully helping the panels feel less like walls of textAffordable buttons now gently pulse and glowThe X button tucks itself away when scrolling through panels. If this becomes annoying, just remember you can click another panel to open that up or just click the same panel button to close itNew leaderboard for the new currencyAchievements:Added five new achievements for the new currency layerBug Fixes:Fixed the Ion Shop tab appearing selected while viewing the Atom ShopInfiniteable Shop:Vial Grading: There is now a small flash as a warning before grades begin to decay, as well as a proper sound effect for deranking - this was a bug/missing featureNew tab for a new currency layer with all new upgrades.... wait i feel like i've said this before..Which leads me to my next point: I feel like my only content updates have been new currencies since releasing the game, with the occasional bug fixes. I think with 5.0, I'm gonna figure out the issue with progression feeling slower than the usual idle game and do a massive overhaul/rework on the values upgrades give. As well, there may be an issue with vials capping at 9.2 quintillion. While I don't think I noticed that issue, please do shout this out if this is the case, and this will be fixed ASAP. Also shout out any other issues.Enjoy! - Infinity Labs
Lost Vessel
Lost Vessel
75 days ago · Zim

Lost Vessel is out now on Steam

Lost Vessel is out now on SteamA free-to-play idle survival RPG. The whole game, no price tag, no pay-to-win. You're a lone survivor rebuilding from a wreck. From nothing, you gather, craft, and fight your way back up: level dozens of skills toward mastery, forge legendary gear, push through zone after zone, and unlock system after system as you go. It idles while you're away and rewards you when you play. Drop in for five minutes or five hours, your save is always here. What's in it A deep solo game - skills, crafting, combat, research, prestige, and an endgame that keeps opening up. The Nexus Drift (optional co-op) - team up for expeditions, take on a server-wide world boss, and work specialist jobs. Raiders (optional PvP) - pick a faction, raid other survivors, defend your colony, fight for territory. Both the co-op and the PvP are completely optional. Play it entirely solo and you lose nothing. Supporter Packs are live Lost Vessel is free, and it stays free - I will never sell power or an advantage. If you'd like to support development, Supporter Packs are now available: purely cosmetic titles, name effects, profile flair, and a founder badge. They unlock nothing in the game. They just help me keep building. More on the way This is a launch, not a finish line. I'm a solo developer, and I'm going to keep adding to it - more content, more systems, and the things you ask for. If you play and enjoy it, an honest review genuinely helps a small solo project get seen. Tell me what you think - the good and the rough edges. Thank you for being here. Come say hi Join the community on Discord - I'm active there, and it's the fastest way to report bugs, suggest features, or just hang out with other survivors. See what else I'm building at Lazy Frog Games.
Bit Heroes Quest
Bit Heroes Quest
75 days ago · Adrian

⚙️ Update 2026-07-23 ⚙️

Patch Notes:Our Season of Adventure is here for three more weeks!Bring Rainbow Gems to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until August 6thA Papoz Invasion event is here until July 30thAfter the Papoz Invasion event ends, get ready for a Hallowed Dimension Expedition event until August 6th
Keypress Express
Keypress Express
75 days ago · nitzangamesLLC

Bug fixes and balance changes

- Economy overhaul. Every car now carries a full load regardless of where you depart from (previously, hauling a good the origin town didn't produce was penalized to 40%). So hauling the highest-demand cargo is always the best play — and Auto-select now picks it correctly. Engine prices were rebalanced up to match the higher earnings, so overall pacing is unchanged (existing saves are fully safe — money, trains, and upgrades all preserved). - Paint any time. You can now repaint your engine during a trip, and the moving train on the strip recolors instantly (it was silently blocked before). - Display options. New Settings → Display toggles: mph ↔ km/h (speed and distance) and ETA as time-remaining ↔ arrival clock time. Defaults to mph, so nothing changes unless you switch it.
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
75 days ago · Shotgun Anaconda

Patch v.1.1.3 - Various fixes and QoL

Thanks for the great feedback on cinema mode, I'm glad you guys loved it :)!Smaller-ish patch for you guys today, focusing on some bugs and QoL changes. All upgrades now calculate requirements from your effective amount of ships (meaning superships values are now correctly calculated and they are not just 1 ship anymore)Pirates were leaving infinitely drawn ship trails that never disappeared if you had max speed, this is now fixedVarious localization fixes such as station titles and consistency between fleet command and engineering panelRank ups now show the number of the rankDrone Refinery now has a slider in the Refinery Command letting you split your ore/metal productionMasteryGame now calculates how many points you should have on game load and refunds any missing onesThere were situations where if you invested in upgrades I removed/split/moved those points would be goneGame correctly saves and loads all upgradesEnjoy! Let me know what you think on the forums or on Discord. Until next time, SEE YOU IN SPACE, CAPTAINS!
Idle Knight
Idle Knight
75 days ago · Probably

Idle Knight - Update v1.1.8

New Features - Added new achievements for Dungeon 5. - Added new player statistics. - Introduced the new event Dragon Solo (Work in Progress). Dragon Solo (WIP) Fight the dragon and earn as much XP as possible. Rules: - The more damage you deal, the more XP you earn. - Survive as long as you can to maximize your rewards. New Dragon Statistics - Total Dragon Matches - Total Dragon Damage Dealt - Total Dragon XP Earned - Best Dragon Rounds Survived - Best Dragon Damage Dealt Improvements - Updated the skin purchase confirmation message to clarify that skin delivery is handled directly by Steam and may take some time. - Players are now advised to restart the game after the skin appears in their Steam inventory if it does not show up immediately in-game. - Mouse wheel scrolling (up/down) now counts as input, just like mouse clicks. Balance Changes - Daily Rewards have been updated. - XP rewards are now randomized between 1,000 and 10,000 XP.
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
75 days ago · jiezankeji

Version 0.3.3.2 Update

New Features:Virtual Open World: The first-person scene (temporarily named "Virtual Open World") has been updated with optimized buildings, greenery, and supporting facilities.Test NPCs: Added test NPCs in the Virtual Open World (currently located in the cafe).Character Interaction: Added character interactions in the Virtual Open World, such as sitting on chairs (currently undergoing continuous adjustments and optimizations).Shop Update: Added categories to the in-game shop to prepare for the upcoming release of more item types.Optimizations & Bug Fixes:Desktop Pet Menu: Updated the desktop pet game menu to prepare for upcoming new features.UI Layout: Adjusted the position of some quick-access function buttons (please check the main menu).Outfit Indicator: Optimized the display indicator for currently equipped outfits.World Transition: Updated the Virtual Open World entrance for a smoother transition into the world.
Incremental Factory
Incremental Factory
75 days ago · Significant Steak

Update 0.9.0.1 - The Progression Wall Comes Down

Engineers, most factories were stuck at the same wall: batteries gating oil, capped Sources, parallel lines undercounting. That wall is gone. Progression unblocked: batteries and scalingThe biggest change is a full redesign: Source upgrades no longer cost their own resource. Each tier is paid with the previous chain's goods. The oil and battery dead-wait is gone. Battery Banks unlock with Battery Tech. No more hunting for the unlock. Upgraded Sources deliver their full researched rate. A hidden cap held every Source at 1250/s no matter what you researched. Deliveries from multiple sources add up again. Two factories feeding one warehouse count both, like in 0.8. The Oil Refinery consumes what its recipe says. It was quietly eating double. Nuclear reactors got betterReactors make power without a heat exchanger. Core plus turbines now produce base power, and exchangers boost it. Before, a reactor without an exchanger ate fuel and produced nothing. A zero explains itself. The energy row now names the problem: "no turbine to convert the heat", "no reactor fuel". Hover a turbine or heat exchanger to see what one more would add, straight from the reactor math. The reactor card shows real output. The old flat "+100 energy/t" is gone. Card and energy row now always agree, and the coolant plant no longer lists energy it doesn't produce. Accurate numbers on the mapEvery rate reads /t. The map said "/s" while parcel interiors said "/t" for the same number. Now it is one unit everywhere, at every game speed. Cable bars show true fill. A patched cable carrying 64/t of its 128/t now reads half full instead of full. Base cables look exactly as before. Quality of lifeUI scaling works on every platform and can't lock you out. The Settings dialog scrolls, and parcel cards stay under the menus. Esc opens the pause menu when nothing else is open, and consistently closes what you'd expect. Power demand is measured before throttling. No more flickering grids. Sources stay visible in dark...
idle:Doodle Realm
idle:Doodle Realm
75 days ago · 白虎真人

0.8.14 new superboss,new relics, new Runeword

0.8.14TLDR: A new super boss on Floor 80, new weather mechanics and Relics, plus buffs to Follower, Targeted, and Strike builds. New ContentAdded a new super boss on Floor 80, with an exclusive Relic drop.Added Relic: Storm Dragon's Eye.Added Relic: Elemental Cycle Device.Added Runeword: The Butcher.Added The Butcher, a new unit summoned by its Runeword with two unique abilities.Added Test Filter to the equipment right-click menu, so you can check which rule an item matches. Major Equipment & Relic ChangesBattle Fury now applies 50% of your AOE Range bonus to Splash Range.Battle Fury Handle has been fully reworked into Substitute Puppet, a new Follower-focused item. Existing copies will migrate automatically.Buffed Dreamtide and Thunder Edict.Firehawk Soul can now be upgraded with a new ability for Follower skills.Greed Challenge now gives Rare equipment a higher chance to roll a sixth affix.Forge Eye now gives equipment a higher chance to roll Superior.Proof of Leadership now only causes defeat if a hero dies within 20 seconds of deployment.Other ChangesBuffed Strike skills and splash-focused equipment and Runewords.Follower skills now gain +1 follower every 10 skill levels. Several of their stats have also been buffed.Crafting now uses fixed Potential costs.Dropped equipment now rolls 90-115 Potential, up from 80-110.Fixed an issue that prevented Runeword equipment from being socketed again.Reworked status effect visuals.Reduced enemy damage scaling after Floor 75.Slightly reduced the damage bonus from the Frenzied enemy affix.Other small changes.
My Taskbar Farm
My Taskbar Farm
75 days ago · Rising Moon Games

Railway Routes is coming to Xbox on July 29, 2026!

Hey everyone! We've got exciting news: Railway Routes is launching on Xbox on July 29, 2026! The game that's already won over puzzle fans on Steam is coming to console, bringing the same relaxing experience of drawing tracks, guiding trains, and building the perfect route. Wishlisting is now live! Adding Railway Routes to your Xbox wishlist really helps boost visibility ahead of launch — and you'll be notified the moment it's ready to play: Add Railway Routes to your Xbox wishlist And if you haven't played it yet, Railway Routes is already available on Steam: https://store.steampowered.com/app/4533200/Railway_Routes/ For anyone new to the game: it features 100+ handcrafted levels, an undo/redo system, multiple solutions per puzzle, and a cozy, colorful art style — perfect for winding down while flexing your logic skills. Stay tuned here and on our social channels for more updates as launch day approaches. Thanks for being part of this journey with us!
GeneLoot
GeneLoot
75 days ago · arami

【ver1.0.1 Update Notes】

【ver1.0.1 Update Notes】 Thank you for playing, and thank you for all the valuable feedback and bug reports. Here's what's included in the ver1.0.1 update. Balance Adjustments & Spec Changes - Increased Skill Point cap: Raised the maximum Skill Points per character from 70 to 90. - DEF calculation adjustment: Slightly buffed the DEF formula. - Eased gold economy: --- Increased the gold dropped by some enemies. --- Reduced the gold cost required for Guild Expansion. --- Greatly reduced enhancement costs for Legend and lower rarity equipment. Class & Race Buffs: - Buffed the performance of the Sanguist, Dark Knight, and Warrior classes. - Buffed the performance of some Race Skills. - Stat display adjustment: The Crit Chance shown on the Status screen is now capped at 100%. New Features & QoL Improvements - Expanded skill triggers: --- Added "OR" to condition combinations. --- Added "Enemies left" and "Target is Boss" as condition triggers. - Enhanced drop filter: Equipment filters can now be configured in more detail. - Shop improvements: Alongside the Loot feature rework, the Bulk Sell function in the shop is now easier to use. UI & Settings Improvements: - The "Loot" feature is now displayed under the Battle tab of the Settings screen. - Added a "Hints" tab to the game screen. Bug Fixes & Localization - Display fix: Fixed an issue where some screens would extend beyond the edge of the display when playing in fullscreen. - Fixed an issue related to the tutorial. - Localized parts of the stat hover tooltips that were previously shown in Japanese. - Fixed various other minor bugs. Based on the feedback we receive from all of you, we'll keep working to improve stability and refine the balance. *Please note that there are currently no plans to add new content to this title. Thank you for your continued support.
Idyll Isle
Idyll Isle
75 days ago · Future Soil Media

Idyll Isle 1.0.5.7 Patch Notes

Highlights: Major AFK automation expansion—Royce auto-chops and deposits wood after his first trade return, easing early-game micromanagement before you hire a Woodcutter; Cooking Standing Orders for work meals and feed; Blacksmith blade standing orders (iron/diamond); Filtering Basin / Sand Pit yard-capacity gold upgrades. Also extends store-to-inventory state retention (including penned animals), fixes fed-livestock false deaths and stale drop claims, and lowers endgame story-passage repair costs. New Content Traveling Merchant · Royce Forestry Assist: After Royce's first off-island trade and return, while idle on the island he auto chops trees → picks up wood → deposits to storage (same flow as a Woodcutter)—slower than a hired Woodcutter, 5-item carry cap, no gear bonuses; won't chop coconut trees; only reachable trees. Stops automatically once you build the Trading Post; finishes depositing carried wood before departing on trade runs. Push notifications on carry full / no storage / deposit failed. Cooking · Standing Orders: New Standing Orders button at the far right of the Cooking category row—set target counts for 5 work meals (Fish Rice Bowl, Egg Rice Bowl, Pork Cutlet Bowl, Seafood Noodles, Rich Soup Noodles) and 5 feeds (Basic / Medium / Advanced / Vegetable / Protein). 0 disables a recipe. When stock (incl. in-queue) falls below target and ingredients allow, chefs auto-queue 1 batch; standing tasks priority over manual reservations. Requires a placed Kitchen and completed Chef tutorial; blocked in DEMO. Filtering Basin / Sand Pit · Yard Capacity Upgrades: Panels show current/max and gold upgrade buttons. Default cap 75, 5 tiers, +50 per tier (max 275). Filtering Basin: 30k / 100k / 250k / 500k gold; Sand Pit: 15k / 50k / 150k / 500k gold. Production stops when full. Abyss · Old Hammer Chamber Sign: Clickable sign in the Old Hammer Chamber explains the area is a "set piece" and points you to the Echo Stele Miner story chapters; seen state saved. Corpse sto...
Professor Simulator
Professor Simulator
75 days ago · Mai

Update Notice v1.2.2

v1.2.2 Update Notes Added student growth logs, allowing you to view students' published papers, relationships, abilities, and other developments. Added sorting functionality to the Journal Catalog. Expanded the paper pool. Thank you for your support and feedback. We will continue improving the game experience.
Lazy Kickers
Lazy Kickers
75 days ago · Sos Sosowski

Update v1.3.5

Hi!I just pushed a new update and added a lot of fixes to make the game work smoother and be more enjoyable!What's new:Added player dragging - grab a player with your mouse and move them around! Doing this will interrupt whatever they're doing!Fixed player high speed cornering - the cornering value was not properly saved causing the players to struggle to complete tasks at high speed!Added enemy list! - Open the Standings tab to see a list of enemies in current level to be able to better strategize against them!Ultra-wide fix - fixed the scaling for ultra-wide and 16:10 screens. Now the game will letterbox properly instead of stretching.Fixed double enemy spawn - fixed a bug when loading a game would cause there to be double the amount of enemies.Changed camera controls - due to adding player grabbing, the camera drag is now right mouse button, not left and \ is middle mouse button instead of right.Scientific notation - Click the scoreboard to toggle the scientific notation on and off.1x / 10x / 100x / MAX button two way toggle - Right click the button to go down a value!Added more tutorials - Added tutorials explaining these features and some more too!Scaled down 2nd League Boss - Reduced points required to beat the levelAdded Widget Mode camera controls - you can now control the camera in Widget Mode. It will revert to auto-scrolling automatically after a momentPlayer dragging should help a lot to get the bankers to where they don't want to go. The player ai is really really dumb, and they will just go to the closest target they can find, which sometimes would cause piles of cash to be unattended while bankers would be all busy elsewhere. Now you can simply drag the bankers to the cash pile and drop them! You can also keep grabbing bankers and use them like a vacuum machine for coins, but it might be a bit hard to aim because the players are lifted pretty high to be visible above all the mayhem happening below!I have also added exponential scientific notation. Sim...
Professional Chef
Professional Chef
75 days ago · Eracu Studios

Professional Chef is finally out on Steam!

Professional Chef is finally out on Steam!Today is a special day for me! After months of work, my new idle game Professional Chef is finally out on Steam! It's free to play, so I'd love for you to give it a try! ːsteamhappyːːsteamhappyːBuy ingredients to cook your recipes!Stock up on fresh ingredients and gather everything you need to bring your recipes to life.Cook and manage your kitchen.Run your own kitchen, organize your cooking slots, and keep everything under control while delicious dishes are being prepared.Dozens of recipes to discover and cook!Unlock a wide variety of recipes and experiment with new combinations to become a master chef.Sell your food and gain money!Trade your crafted goods, manage your resources wisely, and maximize your profits with every sale.Much more to discover.Unlock new features, expand your kitchen, and enjoy many surprises along the way. Relax, experiment with recipes, perfect every detail, and rise from modest beginnings to culinary mastery.Become a true Professional Chef!
Monster Looter
Monster Looter
75 days ago · Eracu Studios

Professional Chef is finally out on Steam!

Professional Chef is finally out on Steam!Today is a special day for me! After months of work, my new idle game Professional Chef is finally out on Steam! It's free to play, so I'd love for you to give it a try!Buy ingredients to cook your recipes!Stock up on fresh ingredients and gather everything you need to bring your recipes to life.Cook and manage your kitchen.Run your own kitchen, organize your cooking slots, and keep everything under control while delicious dishes are being prepared.Dozens of recipes to discover and cook!Unlock a wide variety of recipes and experiment with new combinations to become a master chef.Sell your food and gain money!Trade your crafted goods, manage your resources wisely, and maximize your profits with every sale.Much more to discover.Unlock new features, expand your kitchen, and enjoy many surprises along the way. Relax, experiment with recipes, perfect every detail, and rise from modest beginnings to culinary mastery.Become a true Professional Chef!
Supermarket Billionaire
Supermarket Billionaire
75 days ago · Eracu Studios

Professional Chef is finally out on Steam!

Professional Chef is finally out on Steam!Today is a special day for me! After months of work, my new idle game Professional Chef is finally out on Steam! It's free to play, so I'd love for you to give it a try!Buy ingredients to cook your recipes!Stock up on fresh ingredients and gather everything you need to bring your recipes to life.Cook and manage your kitchen.Run your own kitchen, organize your cooking slots, and keep everything under control while delicious dishes are being prepared.Dozens of recipes to discover and cook!Unlock a wide variety of recipes and experiment with new combinations to become a master chef.Sell your food and gain money!Trade your crafted goods, manage your resources wisely, and maximize your profits with every sale.Much more to discover.Unlock new features, expand your kitchen, and enjoy many surprises along the way. Relax, experiment with recipes, perfect every detail, and rise from modest beginnings to culinary mastery.Become a true Professional Chef!
Harvest Dice Profit
Harvest Dice Profit
75 days ago · Safie

🌱 Harvest Dice Profit is Out Now on Steam! 🎲

To celebrate the launch, the game is 30% OFF, so you can grab it for just $2.09 USD (regular price $2.99 USD) for a limited time. Regional pricing is also enabled, so it may be even cheaper in your country.Plant and harvest Diceshrooms, roll powerful dice, unlock automation, and build your way to ridiculous profits in this incremental farming and dice game!🌾 Play Your Way🎲 Idle ModeSit back, relax, automate your farm, roll dice, and watch your profits grow at your own pace.💀 Hard & Hell ModesChallenge yourself with debt, lightning, and tougher gameplay where every decision counts.💬 Found a Bug or Have a Suggestion?We're a tiny indie team, just me and my artist wife, and we'd love your feedback!Found a bug, have a suggestion, or just want to chat? Join our Discord! We'll keep improving the game and fixing issues based on your feedback.If you're enjoying Harvest Dice Profit, leaving a Steam review is one of the best ways to support us. Every review helps more players discover the game!👀 What's Next?We're already working on our next game, a dark-themed roguelite inspired by one of the most beloved classic games. We'll be sharing the first sneak peeks on our social media soon, so stay tuned!Instagram Tiktok DiscordThank you for supporting our tiny indie team. We hope you enjoy Harvest Dice Profit! 💚
Community Button
Community Button
75 days ago · RecursionSplash

🏆 Social Achievement Fixes | v5.0.62

🏆 Social Achievement Fixes | v5.0.62 This update focuses on improving the reliability of Social Achievements and includes additional formatting improvements for several information panels. 🏆 Social Achievement Fixes Clicking the Social buttons on the title screen should now reliably unlock the related achievements. Thank you to everyone who reported this issue. Please let me know if any players continue experiencing problems after updating. ℹ️ Information Panel Improvements • Updated the formatting of several information panels • Improved readability and consistency across the displayed information
← Prev
Page 172 of 503
Next →