Game Updates

Patch notes and dev posts · 12,533 Steam updates
Idyll Isle
Idyll Isle
77 days ago · Future Soil Media

Idyll Isle 1.0.5.4 Patch Notes

Fixes clicking Show Desktop on the taskbar closing the game outright—it now minimizes to the taskbar instead, and autosaves before doing so. The Armory gains a capacity limit with a capacity readout, and identical gear now stacks, making long lists far easier to browse. Also fixes several tutorial soft-locks: the Trading Post tutorial ending early permanently breaking the Mailbox and order system unlocks, a caravan sitting at home on load being misread as "never departed", and the tutorial failing to resume after being interrupted. New Content Expedition Tavern · Armory Capacity: The Armory now has a 199-item capacity, with a current/max readout pinned to the top of the tab. Once full, no new weapons can be crafted—salvage or destroy some gear to free up space. Gear granted on recruitment and the fallback weapon issued when your stock runs dry are exempt, and anything already queued will still finish. Existing saves over the limit are never culled; you simply can't craft new gear until you're back under it. Expedition Tavern · Stacking: Identical gear now stacks into a single slot labelled with ×quantity, making the list far shorter and easier to browse when you're holding a lot of gear. Bug Fixes Window · Show Desktop: Fixed clicking Show Desktop at the far right of the taskbar closing the game outright. The game runs as a borderless desktop-widget window, which Windows can't minimize—so it sent the window a close request instead. The game now minimizes to the taskbar (click it there to return) and autosaves first. Window · Alt+F4: Pressing Alt+F4 or closing from the taskbar now brings up the exit confirmation, so a mistaken keypress no longer costs you unsaved progress. Tutorial · Mailbox & Orders: Fixed the Trading Post tutorial ending early, before the lighthouse was lit, permanently breaking the unlock chain for the Mailbox and order system. Tutorial · Caravan: Fixed a caravan that happened to be home when loading a save being misread as "never departed", leavi...
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
77 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 3.1

Hello. I apologize for the lack of content, it has been a while and I don't really have an excuse besides laziness. This update isn't dropping any new content, however is addressing an important flaw in the save/load system.Save SystemYour progress will no longer be reset if the game thinks your save data looks wrong. Previously, a failed save integrity check would wipe your progression as a precaution - this may be a bit too harsh as some players would have data accidentally wiped through a power outage (as an example). Your rats are now safe from extinction, that behavior is gone.In the event your save file does get modified, damaged, etc in any way, the game will automatically fall back to a backup.I am working on 4.0 right now, just trying to think of original upgrades.
Reptilarium
Reptilarium
77 days ago · ahmetbabagil817

Reptilarium Is Out Now!

Reptilarium is officially out now! Welcome, keepers! Build your own reptile sanctuary and collect hundreds of unique species. Hatch eggs, watch the babies grow, discover rare color variants, and create terrariums that match your style. With one click, send your favorite reptiles onto your desktop and let them keep you company while you work, study, or browse. Seven rarity tiers and hundreds of reptiles Multiple fully customizable terrariums Progress while you're away and automatic feeding Global leaderboards To celebrate the launch, Reptilarium is 40% off for a limited time. Thank you to everyone who played the demo, shared feedback, and added the game to their wishlist. We hope you enjoy your new sanctuary!
Idle Kitty
Idle Kitty
77 days ago · 狮子

《挂机猫猫传》常规更新,第10次

🚗优化训练界面,降低高级猫猫进行低级训练进行疯狂读条时的顿卡,做一只轻盈优雅的猫猫 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Mad Merchant
Mad Merchant
77 days ago · Wuzziqq

New Player Tutorial & Travel Improvements Update

Hello, Merchants!This update focuses on making Mad Merchant easier to learn, improving the Travel experience, and eliminating several UI and save/load issues.A Brand-New TutorialWe have introduced a completely redesigned tutorial built around real gameplay actions.New players will now learn how to:Purchase wagons and build their first trainInstall Energy, Storage, and Collector modulesSelect a city and choose a routeUse the travel cameraOperate a Collector and complete manual productionDefend the train against dronesRepair damaged modulesUse the Shop and Contracts panelsThe tutorial uses the normal game interfaces instead of opening or controlling panels on the player’s behalf. Objectives, highlights, progress counters, and information cards guide the player without interfering with the regular UI flow.The entire tutorial and its related pop-ups are now localized.Travel and Production ImprovementsCollector modules now use the same production workflow as other production modules. Players can open the Production panel and use the Start Production, Stop Production, and Manual Production controls consistently.If a journey ends before the Travel tutorial objectives are completed, the remaining Travel steps are automatically skipped so the tutorial cannot become stuck.Fast Travel ChangesFast Travel now:Displays a confirmation pop-upRequires payment before activationGrants less experience than completing a journey normallyThis keeps Fast Travel convenient without making regular travel obsolete.Module and Drone ImprovementsModule durability indicators now transition from green to red as durability decreases.The locomotive can no longer be selected as a regular module from the module list.Drones can now use a randomized skeletal mesh when a wave begins, adding more visual variety to encounters.UI ImprovementsAdded fade-to-black transitions between City and Travel sequences.Corrected the placement of repair, Fast Travel, tutorial, and confirmation pop-ups.Fixed several cases ...
Sphere TD
Sphere TD
77 days ago · SphereTD

0.16.11

- New drag and drop feature for tower and mod management. - Added a new Cadet Sponsorship scheme. Sponsor a cadet to gain permanent rewards for both. - Increased achievements global resource increase unlocks, up to 10%, based on rarity. - Reduced ore mining base factor by 50% and added diminishing return for ore quantity evals. - Added a secret unlock.
Sill Cats
Sill Cats
77 days ago · SQOOL Kato

Cat Pack 3 Out Now!

Dear cat lovers, thank you so much for your patience.We've released Cat Pack 3, letting you welcome new cats to your desktop.This pack lets you add four types of cats: the Calico, the Scottish Fold, the Black Cat, and the Munchkin.We've also fine-tuned the cats' movements a little. They now show a slightly wider variety of behaviors than before, so we hope you enjoy that too.
Community Button
Community Button
77 days ago · RecursionSplash

👻 Ectoplasm Bulk Conversion & New Leaderboards | v5.0.51

👻 Ectoplasm Bulk Conversion & New Leaderboards | v5.0.51 This small update adds bulk Ectoplasm conversion, introduces two new pet progression leaderboards, improves Nibbles’ placement, and includes fixes for Mythic Eggs and Pet Tier Ups. 👻 Ectoplasm Bulk Conversion Ectoplasm can now be converted in bulk! This makes converting larger amounts of lower-rarity Ectoplasm much faster and removes the need to repeat the same conversion one at a time. 🏆 New Leaderboards Two new leaderboards have been added: • Total Clickdex Level — Your combined level across all pets • Power Rating — The combined Power Rating of your pet collection These leaderboards provide new ways to compare collection progress and pet strength with other players. 🐭 Nibbles Placement Improvement Nibbles has been moved to a better location. The new position prevents Nibbles from blocking as much of the interface while keeping the Community Pet visible. 🌌 Mythic Egg Display Fix Fixed an issue where earned Mythic Eggs were not properly appearing in the client. Any Mythic Eggs earned before this fix have not been lost. They should appear correctly after updating the game. ⬆️ Pet Tier-Up Fix Fixed an issue affecting Pet Tier Ups. Pets that meet the required conditions should now tier up correctly.
Journeybound Idle
Journeybound Idle
77 days ago · Journeybound Idle

Journeybound Idle Releases August 7th!

Journeybound Idle launches soon! The guild doors open on August 7th, 2026. You arrive in a new world with nothing but your name and a guild card. What happens next is up to you!For those who have not read my message on the store page, I'm Nick, the solo developer of Journeybound. I've worked on this game for so many hours that I almost don't want to think about it, but I'm also very happy with how it turned out. It's my first game, but I've put a lot of care into making sure it is as bug free and polished as possible. I think I may have set a record for the most QoL ever put into an idle game (the desktop widget was a real battle to get working how I wanted it). I sincerely hope you enjoy the game as much as I enjoyed making it. What's waiting at launch17 skills, including three combat styles, Fortitude, Gathering skills, Crafting skills, Sanctum, Farming, all going from level 1 to 99, ensuring you have plenty to do for a long time aheadClimb the guild ranks from a fresh Rank F recruit to the heights of Rank S. Each Rank comes with its own quests and storylines, fresh items, new enemies, companions to recruit, relics, artifacts to make, and lots of content! Gauntlets to farm and dungeons with bosses, loot tables, and a bestiary to fill. Defeating enemies will reveal their stats, attack types, speeds, resistances, special attacks, and loot in the bestiary. Are you a min-maxer that likes optimizing your builds or xp/hr? All the details in here are for you! Quests and discovery chains that uncover the story of the world that summoned you. I did my best to ensure the rewards from every quest feel worthwhile, whether it be a new relic, rescuing a companion, new abilities, or new zones for content. The vast majority are entirely optional, but all are worth doing Companions, farming, and a Keep of your own to build up. Companions are our main offline progression system. You'll recruit your Companions through the tavern to start, but will meet, help, and rescue many more th...
Incremental Infinity
Incremental Infinity
77 days ago · rablogames

Update 1.01.1 - Reworked Balancing, Improved Performance, and Better Skill Tree

Hi everyone,First of all, we'd like to thank you all for playing Incremental Infinity. It truly means a lot to us!We've been reading your feedback carefully since launch, and we're really grateful to everyone who took the time to share their experience with us. Many of you shared feedback about aspects of the game that could be improved, and we've prepared a first batch of updates that are already live.The biggest change is the game balance. The previous version was a bit too easy, which made the sense of progression less rewarding than we intended. In this update, the default difficulty has been increased, and we've added an Easy Mode option. If you enable Easy Mode, the game will use the same difficulty as the previous version. So if you preferred the original balancing, feel free to turn it on at any time.Another major improvement is that hovering over a node in the skill tree now highlights all available nodes of the same type. This should make it much easier to quickly spot the upgrades you're looking for.Here is the complete list of changes included in this update:Bugs & PerformanceVSync is now disabled by default and the frame rate is capped at 60 FPS to prevent performance issues on some AMD CPUs.An option to enable VSync and increase the FPS cap will be added very soon.Quality of LifeHovering over a skill tree node now highlights all available nodes of the same type.Blinking stars above Ascension nodes and Epic Chest nodes are now more visible.Blinking stars above activated Epic Chests are now removed.The Ascension description has been clarified (you must hold the button to ascend, and reaching the indicated wave increases the bonus by 0.1).If you die immediately after respawning, you'll now be sent back a little further when re-respawning to prevent getting stuck.BalancingBase damage has been reduced.The damage bonus granted after reaching 10 Turrets has been reduced.Added an Easy Mode option. If the game feels too difficult, you can enable it at any time ...
Terraforming Titans
Terraforming Titans
77 days ago · Thratur

Steam workshop

Good Tuesday! As promised in the previous announcement, I wanted to enable the Steam Workshop for this game. As part of this update it is now available. After the update, launching the game will now go through a very light launcher first, where you can manage your mods order. I also included 8 mods on the workshop. 7 of which are AI translations. I expect them to be awful. However, someone motivated enough could take one of these mods, fix it and make their own translation out of it. The original language files are available in the game files and look exactly the same if you need a reference point (there are tools for comparing two JSONs files out there). The 8th mod is a mod that adds a new research, a new resource and a new building. It's a great template to add many more resources, researches and buildings if you wish. For example, it should be possible to add an "Ore" resource, modify the ore mine to produce ore instead of metal, add a new building for sorting ores into, say, iron and copper, add a building to produce steel, change the electronics factory to consume copper, etc. At the moment we are starting small with mods, only allowing modification/addition of parameter files. Later on I will also allow custom classes. Changelog - New light launcher that enables mod support. Also allows selecting a different save for loading, which could prevent hard locks. - No balance changes but a light antimatter battery rework to make it more stable which can result in a small nerf at a high framerate. - Drop downs have been completely redone for compatability on some setups. - Auto pause settings. - Added UI scale 80%. - Added nanobot cap on the resource sidebar. - Added a log to script console output. - Space mirror facility advanced oversight can now use fractional assignments. - Many misc bugfixes. - Fixed a rare crash.
IDLE: Intergalactic Defense League Exterminators

Achievement and Balance Tweaks

Minor Patch NotesThe "1 Million Bugs" achievement requirements have been reduced.Players did the math and rightly pointed out that the required time to achieve this achievement was well beyond the intended play time for the launch content. The achievement has been reduced to 100,000 bugs and been renamed so that we may never forget ;).The Care Package dropped by command now appears earlier in game rounds.There is still a range of time where the package can occur so that it isn't standard across every round, but players reported frustration when the package could potentially show up 3 or 4 seconds before the end of a game round and they didn't have a chance to take advantage of the upgrade that they'd purchased. The base health of the care package has also been reduced to better allow players to break the box without having larger damage upgrades of late game.Other minor balance tweaks and bug fixes.We are still adjusting the balance of the game slightly so that players feel engaged with the game as they scale. We don't want to take away the late-game power that players feel, but adjusting some health values for late-game enemies helped them feel more distinct in their respective roles in the game.
Lazy Kickers
Lazy Kickers
77 days ago · Sos Sosowski

Update v1.3 - Achievements & Cloud Saves

Hi! I just pushed a new update with new cool stuff! Thank you everyone for your support and I hope you are having a great time with the game!Here's what's new:Achievements - Over 50 achievements, including a secret one! Can you figure it out?Cloud Saves - The game will back up the save file and settings to your Steam Cloud!1x / 10x / 100x / MAX buy toggle - Replaces the old One / Max button! Replaced W / S keys with SPACE for toggling the upgrades panel!Added two keyboard shortcuts - F3 toggles Widget Mode, F4 toggles fullscreenAdded a tutorial screen telling you to Respec if you spend too much time in a match.I have implemented the achievements in a way that they should retroactively trigger if you are already midway through the game. Except for the ones that count balls and goals, as the games have not kept these stats before v1.3 (apologies for that!), but later in the game you will be able to reach those seemingly huge numbers in no time! Check out the achievements' descriptions to see how to reach them!Also, a reminder that there's a secret cheat code in the game, but I'm not telling! If you want to know, message me and I'll gladly share! :)Enjoy the game, gather all the achievements, play on 3 computers simultaneously and let me know If you have any trouble!Cheers!Sos
Cultivation Idle
Cultivation Idle
77 days ago · oldfish

v1.0.11 Update Notes

Added batch use for food items in the backpack Ancient Boss exclusive materials now always drop when defeated Fixed the charm AFK cap display Added an “Exit to Desktop” option in-game Fixed resolution settings not taking effect Right-side logs now keep up to 200 entries to reduce lag during long idle sessions
Community Button
Community Button
77 days ago · RecursionSplash

🐾 Pet Expansion, Ectoplasm & Clickdex Overhaul | v5.0.50

🐾 Pet Expansion, Ectoplasm & Clickdex Overhaul | v5.0.50This update adds 39 new pets, introduces the Mythic rarity and Mythic Trove, adds Ectoplasm and Pet Fusions, expands the Clickdex with new filters and sorting options, improves notifications, and makes important game information easier to understand. 🐾 39 New PetsA total of 39 new pets have been added across every rarity!RarityCountNew PetsCommon9Biscuit, Bubbles, Butters, Mochi, Niblet, Pebble, Peep, Pip, PogoUncommon6Bramble, Chirple, Flossy, Puddle, Sunnyfin, WizzleRare9Cinderhop, Drizzle, Droplet, Gemshell, Glowbug, Lotie, Pebsprout, Shardback, TwirloEpic4Amblethyst, Cinderback, Frosttail, NyxLegendary4Nebby, Scorchscale, Starhorn, VerdisExotic3Moonmane, Tidecrest, YuzuMythic4Embertail, Evergrove, Frostwing Fairy, Solmane🌌 Mythic Pets & Mythic TroveThe Mythic rarity is now available!The new Mythic Trove has also been added alongside the new Mythic pets, giving players another endgame rarity to collect and work toward.🧬 Pet FamiliesPets now belong to different families.Pet families are currently displayed as tags inside the Steam Inventory. Future updates will expand the family system directly into the game with:• Clickdex layouts organized by Pet Family • Unique descriptions and blurbs for individual pets • More personality and identity throughout your collection🔎 Clickdex ImprovementsThe Clickdex has received several UI improvements and new quality-of-life features.Pets can now be filtered by:• Rarity • Unlocked status • Locked status • Any combination of rarity and unlock statusPets can now be sorted by:• Rarity • Level • Power • Name • Quantity ownedThe Clickdex header has also been reorganized to display collection information more clearly.Additional visual and layout improvements are still planned.⚡ New Power RatingA new Power Rating stat has been added to the Clickdex.Power Rating is calculated directly from the current boost provided by each pet:• Every 1% pet boost provides 10 Power • A pet providin...
Delvegg
Delvegg
77 days ago · fourfoldcompass

V1.03 - Bug Fixes and Optimizations

Bug Fixes: Fixed a display bug on the surface. Fixed a bug where ores would sometimes hover in mid-air. Optimizations: Added some new bosses. Increased the bonus reward probability for small-stakes gambling. Added a prompt when there are too many ores on the field. Added some additional tips. Added independent icons for building function buttons. Further optimized the newbie tutorial.
Retro Manager
Retro Manager
77 days ago · retromanager90

Major Retro Manager Update

New in this updateCareer-start Active Leagues presets — Classic / Balanced / Expanded, with a workload meter so you can see sim cost up frontForeign leagues keep moving — schedule, results, and season rollover for active countries (not just dormant stubs)World tiers labeled — clearer League / World market and scouting tiersBroader AI transfers across the active worldSmoother big saves — debounced autosave and capped archive growth for multi-league careersGenerated players can appear with the full world-leagues setupStability — foreign club labels/squads healed; start-menu confirms use in-app dialogs (no browser popups)USA & Australia country packsHall of Fame, custom faces, richer database editor fieldsCustom formations, weekly transfer summary, match reports from WorldMulti-country world at career start with lighter memory useAdded budget/balance to database editorBug fixes
Vanguard Galaxy
Vanguard Galaxy
77 days ago · Arnie

Beta Update 0.8.1.20

Hello captains,A bunch of fixes and more story for you all to enjoyUpdate availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- Fighters gain refit XP, carriers gain the same amount if their fighters gain XP- Ctrl + click for fighters in the hangar view opens the personal hanger and shows the fighter- Personal hangar as a clear label showing if a spaceship is assigned to a carrier- The ship filter list will now keep into account if there is screen space available to properly show and shift down if there is not enough space above. Added close button for easier closing of this panel- Increased availability of different crew types for the personnel centers- Added aggro for allies of the target when the player boards / attacks a ship that has support in the POI. Transponder won't save the player in this case either. It only prevents rep loss- Supporter Pack names added- Added some story missions for the Umbral ReachBalance- Increased Armory max capacity, we added a 0 somewhere :)- Improved Armor and Shield resonant booster values to bring them closer to the others- Investigation events triggered after capturing a boardable no longer damage ship integrity, so a captured ship stays capturedFixes- Fix for error during travel causing the spacestation to sometimes not be there on arrival- Fighters will no longer dump credits items in the player's ship cargo, they will be consumed right away- Fixed fighters not properly releasing their target when docking with the carrier- Fix for fighters not leveling their own resonant boosters, these impact the fighter stats, but required kills and such for unlocking the bonus only were affected by the carrier- Fighters will now level their own hull upgrade XP- Fix for upgrading an engine in the workshop causing it to lose ...
MeowCraft
MeowCraft
77 days ago · MISCHIEF

Meow Craft Update 7/21

Hello everyone,Here are the main highlights of this update:When \ is enabled, the confirmation box at the start of each day will now also be skipped automatically.Fixed a display error in the crafting interface regarding employee ability calculations (actual crafting results will still follow the detailed stats shown).Fixed an issue where clicking the resource icon in the top-right corner would cause an error if no suppliers had been unlocked yet.Optimized the success rate calculation for Price Increase / Suggestion / Refinement / Arena.When performing rune socketing, the rune list is now sorted in descending order by quality, with name colors changing according to quality.Reduced the number of \ items required for refinement.Adjusted the tab titles in the商会界面 to clarify trade methods.Made text adjustments to runes (display issues only; actual effects are unchanged), dialogues, and tutorials based on player feedback.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
悠久之树
悠久之树
77 days ago · 迦美奈

7月22日12:00更新维护公告

致各位探求者大人:我们计划于2026年7月22日12:00对全服进行停服更新维护,预计将在7月22日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年7月22日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼世界BOSS讨伐-锻火繁星绚烂夜即将开始! ◇活动时间◇关卡挑战时间:7月22日 维护后 - 8月5日 12:00兑换开放时间:7月22日 维护后 - 8月12日 12:00 ◇活动说明◇世界BOSS讨伐活动「锻火繁星绚烂夜」即将开启!本次活动为单人战斗,探求者大人可消耗道具「绚烂盛典的请柬」进行战斗。「绚烂盛典的请柬」可通过完成活动任务或拜访商会购买获得!通关后,探求者大人可获得活动专属兑换货币。 ◇活动奖励◇活动开放期间,创建战斗或完成活动任务可获取活动专属兑换货币。使用活动兑换货币,可在对应的活动商店内兑换新道具:全新价值12星花币虚数体伏尔甘\「烟火」、伏尔甘\「烟火」动态主界面背景与其他珍贵奖励!※虚数体伏尔甘\「烟火」活动结束后暂不会进入特莱威回响许愿池与星花币商店。 ◇排名奖励◇全体探求者总积分达到指定值时,将获取丰盛的全服总积分奖励。此外,本次活动将同步开启两项排行榜。活动结束时,达到指定名次的探求者大人将可获得额外的排名奖励。 「挑战次数排行榜」将计算探求者大人消耗「绚烂盛典的请柬」的总数量进行排名。 「最高分排行榜」将根据探求者大人在单次战斗中对BOSS造成的最大伤害进行排名。◇虚数体商店◇本次活动中将开放虚数体商店,其中,「亚斯塔禄」等过往活动限定虚数体再次登场!可使用活动专属兑换货币进行兑换,请感兴趣的探求者大人不要错过!通过全服总积分奖励,可获得「战备精选虚数体折扣券-50%」「战备精选虚数体折扣券-30%」「战备精选虚数体折扣券-15%」各1张。使用后可令指定范围内的1个虚数体享受对应的折扣!战备精选虚数体折扣券-50% 适用范围:神授恩典系列战备精选虚数体折扣券-30% 适用范围:异化神意系列战备精选虚数体折扣券-15% 适用范围:幻象誓约系列、神授恩典·起源系列、英杰觉醒系列 ※详细活动规则请参见游戏内说明。 ▼火属性加速养成活动「桃源急召」即将开放 ◇活动时间◇活动开放时间:7月22日 维护后 - 8月5日 12:00活动兑换时间:7月22日 维护后 - 8月12日 12:00 ◇活动属性◇火属性 ◇活动说明◇活动期间,通过完成任务、拜访商会、参与商店兑换,可获取大量神狱之主相关素材。借此良机,快速获取/培养神狱之主系列虚数体与角色吧! 神狱桃源乡系列回响开放强化上限!消耗全新素材,可进一步提升回响性能。 ◇特别道具-桃源核心◇在桃源急召活动商店内,可使用活动货币兑换桃源核心,也可在【商会-珍品兑换】中使用聂墨尼克结晶兑换。桃源核心将在「桃源契约」功能中代替聂墨尼克结晶消耗。 ◇素材回收◇通过桃源急召-回收商店,可将部分种类素材转换为活动货币。包括角色经验道具&回响经验道具、源质&源码类道具、低稀有度武器/回响/虚数体制造素材等。 ◇桃源急召书◇活动期间,完成日常、周常任务可以获得调查值提升桃源急召书等级,获取大量神狱桃源系列养成素材等丰厚奖励!通过解锁【进阶记录】可解锁进阶记录栏。进阶记录达到指定等级后,可获得额外超值奖励;通过解锁【精英记录】不仅可解锁进阶记录栏并直接提升19级探求者之书等级,还可额外获得桃源突破素材自选箱*1、高级突破素材自选箱*1、虚数讨伐道具自选包*1! ※该活动将周期性轮换开启。※更多活动详情可查看活动内详情面板 ▼必定邂逅火属性精选角色许愿池7月22日 维护后 - 8月5日 12:00,探求者大人可以从火属性精选LSSR/FSSR角色中选择1位,使用星石花进行1次10连许愿,必定邂逅所选的角色!且可额外可获赠限定礼物【奇珍秘宝自选箱Ⅰ*1】,使用后可自选获得【极致的证明*1】【箱庭奏者*1】【万灵许愿签*60】中的任意一种礼物! ▼必定获得火属性精选虚数体许愿池7月22日 维护后 - 8月5日 12:00,探求者大人使用星石花进行1次10连许愿,必定可从精选火属性虚数体中随机获取一个! ▼探求者之书第39期开启 7月22日 维护后 - 9月2日 12:00,探求者之书第39期开启。完成日常、周常任务可以获得调查值提升探求者之书等级。探求者之书到达指定等级后,可获得绚晶石、耀金星徽、星光余音、螺旋蓝图、混沌之律等丰厚奖励;通过解锁【进阶记录】可解锁进阶记录栏。进阶记录达到指定等级后,可获得科迪莉亚的焕新外观「月光湖畔」、探求者之书角色自选合约、箱庭奏谱、星光余音、新叶币、老练的证明等额外丰厚奖励! ▼外观复刻7月22日 维护后 - 8月5日 12:00,...
Legends of Wasteland
Legends of Wasteland
77 days ago · 清友工作室

v.1.2.7 Update Log

1. Added Pet Training to improve Growth, Properties, and Passive Effects.2. Reworked Pet Expeditions with Expedition Progress, Offline Rewards, and additional rewards.3. Added Pet Fusion, allowing pets to pass on some of their Growth and Properties.4. Updated Advanced Filter options with “All” for Category and Type.5. Fixed several minor UI, interaction, and gameplay issues.
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
77 days ago · bx_Huckleberry

2 Days to Go! “Go for It, Memorie-chan!” Is Here

Hello!Only 2 days remain until the release of Memory of Memorie : A Chill Story.Today’s countdown comic is Episode 4, “Go for It, Memorie-chan!”Drawn in by a sweet scent coming from who knows where, Memorie goes in search of its source.Her focus may be another story, but her appetite is in top form!Release day is almost here.Our five-day countdown comic series will reach its final episode tomorrow. Please look forward to tomorrow’s comic and the release of Memory of Memorie : A Chill Story!
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