Blacksmith great-ship blueprint UI overhaul; timed ship-part crafting with offline progress; Echo Stele farmer finale now shows rice unlock; plus achievement save-load and stat-tracking fixes. Gameplay Improvements Blacksmith · Ship Blueprints: Three ship parts shown side by side—each row has output, blueprint scroll, materials, and Craft; scrollable panel; tooltips show how to obtain and context-specific hints. Blacksmith · Ship-part crafting: Each part now takes ~5 minutes with a progress bar and time remaining; progress persists when the Blacksmith closes or after load; completed parts show a checkmark. Echo Stele · Farmer finale: Finale reward row now shows the rice planting unlock (same crop icon as Agriculture tab); offering material counts refresh the UI promptly. Bug Fixes Achievements: Fixed false unlock popups during save load; evaluation now waits until animal pens finish restoring to avoid missing taming/horse-related unlocks. Achievements: Fixed missing peak stat tracking (coin holdings, resource diversity, animals tamed, horse equipped, etc.) that could block unlocks or fail to backfill on older saves.
Hi everyone,First, thank you for the detailed bug reports and feedback over the past weeks. I read every one of them, and the care you put into them genuinely helps.I want to be honest about where the game is right now. I develop Ultimate Blacksmith Tycoon on my own, and I'm currently focused on a major overhaul of the game's foundation. The performance hitches (especially at high speed) and the UI bugs some of you have hit are things I can only really fix at the source — so that's what I'm doing.Why this is good news for you:Smoother performance, and far fewer of the stutters and UI glitches you've been running into.I'll be able to ship fixes and updates much faster from here on — the current setup makes every UI fix slow.A rebuilt first-hour experience for new players, which I don't feel does the game justice today. That part is on me.It all arrives as a free update to the game you already own — nothing new to buy. I'm working to carry your progress over.The trade-off: while I'm focused on this, I won't be able to push individual bug fixes for a little while. I'm sorry for the wait. Every report you've sent — including the combat-log export idea, which I really like — is written down and going straight into this work.Please bear with me over the next couple of weeks. I'll post here again the moment I have something concrete to show.Thank you for playing, and for supporting a one-person studio. It genuinely means a lot.
This update fixes Steam achievements and cleans up a few display issues in the shop panel.* Fixed achievements not unlocking — the previous build was missing the files the game needs to talk to Steam. After updating, any progress already in your save will automatically unlock its achievements the next time you start the game, so you won't need to earn them again.* Reworked the shop card layout: the image, name, and price now always stay fully visible, and longer descriptions scroll inside the card instead of stretching it past the panel.* Hovering over a description lets the mouse wheel scroll just the text; anywhere else, the wheel still flips through the shelf as before.* Scrolling while the shop is open no longer zooms the enclosure view behind it.* If you play at a higher UI scale, the shop panel now grows a little taller so more of each description fits — and when there still isn't room, hovering over a card shows the full text.
Hello everyone! This is Sensory Patch Studio.In this update, we have added two new accessory fish packs: Fantasy Hats and Animal Ears.Including: Bard Hat, Jester Hat, Magic Hat; Cat Ears, Rabbit Ears, and Dog Ears.We have optimized the publishing function of the Exhibition Fish Tank:After clicking the Exhibition Fish Tank button, you can now select fish tanks from both the Fish House and Signal Vault to display.We have also fixed the issue where the Sapphire Stickers were overly dazzling.Have you received the new batch of player-submitted letters ( Sweet Memories gifts ) ?Feel free to keep submitting your works!More content and optimizations are in progress. Stay tuned!Content & Feature UpdatesOptimized the Exhibition Fish Tank function. Players can now select fish tanks stored in the Signal Vaulte for exhibition display.Added two new ornament fish packs: Fantasy Hats and Animal Ears.Bug Fixes & OptimizationsFixed a rare crash issue that occurred during custom music playback.Fixed the over-bright visual effect of Sapphire Stickers.
1.幸运宝箱窗口,新增自动按钮 2.悬赏窗口新增最高悬赏地图选择 3.现在重新登录时,会正确显示灵宠探索的地图名称了 4.大幅增加灵宠领悟技能几率,在满技能前都有几率领悟天生技能
新增:自动出售保护规则 — 可按套装、词缀、评分设置哪些装备不出售,手动出售不受限制 新增:背包词缀筛选后自动按 Tier 排序(T5 排最前) 新增:选层回退大幅层数时二次确认提醒 新增:T5 洗练确认弹窗支持空格键快速确认 新增:百科新增「自动出售」和「背包词缀筛选」使用说明 优化:自动出售设置界面精简,保护规则折叠显示摘要 修复:大量战斗数值和存档兼容性问题
I have just pushed a new update with tons of fixes! I focused on trying to squish the upgrade panel to be able to see more of the field when it's open. Some parts are quite crammed as a result, but thanks to that you can now see more of the game while having the upgrades and stats on the screen as well!Here's what changed:Squished the upgrade panels to half the size!Added more tabs and compressed some of the existing ones to fit everything!Added detailed "where are the coins coming from?" statistics!Added mouse drag scrolling - grab the field and move it around!Fixed hooligans not paying attention to teamwork when attacking ninjas!Fixed grenadiers to also pick their own targetsFixed a bug where streakers would never put clothes on again after streakingFixed saving audio and fullscreen settingsDid a little more balancing at the beginning of the gameFixed a bug where the game would launch as invisible after v1.1 updateScaled down Plant Ball multiplier upgrade, now Stage 1 costs 2 MP!Here's what the new panel and new statistics look like:Now the game is much easier to control thanks to the smaller menus! It is really crowded in there, especially in the Roles and Trophies tabs, but I think it's much better this way because you can see the field while having the updates open!I also added a cheat code for those who don't have time to play this game, but I'm not telling! If you wish to know, reach out to me via support email or DM and I'll gladly let you know! You can also unlock the cheat menu by beating the entire game!Thank you everyone who reported issues and suggestions! Keep them coming, I'll be making more updates too! And most of all - have fun playing! I really hope you are having fun with the game!Do not hesitate to reach out if you have any suggestions, more updates will be coming!
The full release is more than the Demo with its level cap removed. It expands the longer progression, adds new vivariums and care options, gives the gecko more places to explore, and brings several parts of the presentation and interface up to their finished form.Here’s a closer look at what has changed—without spoiling every unlock waiting later in the game.A Longer JourneyThe Demo ended at Observation Level 3. The full release now continues all the way to Level 12, with the progression reworked so that every level opens something meaningful.New vivariums, furnishings, bedding, plants, and morphs are spread throughout the later levels. Some arrive early, while others are deliberately being left for you to discover.The full release currently includes 10 leopard gecko morphs, ranging from classic natural colours to more distinct captive-bred appearances.New VivariumsBeyond the Starter Tank and Growth Tank from the Demo, the full release opens three more habitats:Display TankCrag Terrarium (Basic)Crag Terrarium (Expanded)The two Crag Terrariums are not simply larger glass tanks. They feature solid rock backdrops, layered ledges, irregular floor space, and more vertical areas for the gecko to use.Your gecko can climb onto the back wall and settle into the new Ledge Rest behaviour. The terrariums also have their own camera framing, designed to show more of the rock wall instead of flattening the habitat into a straight front view.When changing vivariums, the game now checks whether the existing layout will fit. If an object falls outside the usable area, the change is stopped with a clear explanation rather than leaving the enclosure in a broken state.Misting and Local WetnessA new misting tool is available while viewing the enclosure up close.Hold the left mouse button inside the vivarium to spray. A longer hold creates a wetter and cooler area, with visible droplets, darkened bedding, and reflections from the damp surface.Misting can also affect the upward-facing surf...
This update adds a feature that rotates your cats automatically. Open the settings menu from the cat sign or the system tray icon, and you can turn it ON/OFF on the cat breed selection page.This update also includes the following adjustments.Adjusted cats' personalities to be better reflected in their behaviorAdded a check for whether Steam is running when re-checking DLCImproved stability of Sill Cats when Steam is not runningFixed display issues in the settings screenFixed an issue where Sill Cats did not correctly recognize some desktop resident appsOther minor bug fixes
If the Steam achievements for unlocking the Seals were not unlocked, restarting the game will unlock them automatically.
Starts at 1600 GMT tomorrow (1800 CET / 1200 Midday US East Coast) Settings: Mirrored symmetrical map Choice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no team mates) Faction stronghold spawn: choose your starting colony Faction stronghold also acts as a resource sink to gain up to 20% bonuses for key ship stats (independents, you don't get this resource sink) 6 Hour Pause on game start to co-ordinate your colony location with team mates New reworked ship stats Each culture now has their own shard system to choose your playstyle path Fog of war: OFF Rally point ship relocation: ON Reworked keystone win condition (Victory points over time) patch-notes Expedition nerf to 20% max bonus (for those who played last server) Overall slower speed 300 base resource production scaling to 3000 max per colony (down from 500/5000) Siege rework: now with partial building damage Ion shield rework; no instant rebuild, now regenerates over time Plus MANY more changes, please make sure to check the full list of recent patches when deciding on your culture. Good luck!
Fixed an issue where Ancient Bosses were appearing far more frequently than intended.We apologize for the impact this caused to all cultivators.
Hello fellow cat lover! We’ve just released Update 1.0.5. with bug fixes and tweaks to improve your cafe experience!Patch Notes – Release 1.0.5. New Features & Fixes:Fix cat's meow audio volume where they keep meowing after mute audio.Fix radio and songs bugs.Rebalance some quests.Fix window issue where it's not transparent.Fix issue where after renovation cats cannot be interacted withFix animation of some catsCompleted quest now show on the left of the quest list first.Fix issue when load the same save file while the train is not running📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
作品集《挂机猫猫传》已发售首个 趣味DLC 已开放下载添加11只来自猫meme梗图的猫猫,突破次元壁,可按需下载领养,领取DLC后,可于招募-挖角界面领取本DLC的猫猫本DLC会随迭代不断增加支援的猫猫数量
《挂机猫猫传》首个 趣味DLC 已开放下载添加11只来自猫meme梗图的猫猫,突破次元壁,可按需下载领养,领取DLC后,可于招募-挖角界面领取本DLC的猫猫本DLC会随迭代不断增加支援的猫猫数量
Today is a very special day for us.We're proud to finally say: Vanya is now available on Steam. Bringing Vanya to Steam wasn't as simple as pressing a button. We rebuilt systems, developed a dedicated desktop client, integrated Steam features, and spent months polishing every detail to make sure this version felt worthy of the players who believed in us.Vanya isn't a game built by a giant studio.It's built by a small team that genuinely loves MMORPGs. We grew up exploring fantasy worlds, chasing rare drops, making friends, and creating memories that lasted for years. Those experiences inspired everything we've built.Every quest, every boss, every piece of equipment, every expansion, and every system exists because we truly love making MMORPGs.We hope that passion is something you'll feel every time you log in. Vanya is our way of giving something back to a genre that gave us so much. The Steam version includes:Steam AchievementsFull cross-progression with the browser and mobile versionsSteam Account LinkingThe same persistent world shared by every platformWhether you're joining Vanya for the first time or continuing your existing adventure, your story starts now. Founder PackTo celebrate this milestone, the Founder Pack is now available for a limited time at Vault in-game.By becoming a Founder, you're not just getting exclusive rewards, you are directly supporting the future development of Vanya and helping us continue building the MMORPG we've always dreamed of creating.Thank you to every single player who believed in us before this day, and welcome to everyone discovering Vanya for the first time.See you in Noctra and Drakmor.Yours Demona Vosz Team Lupita She-Devil Ravena Kills Dragon Wielki CzarnaIskra Luana Pivot Vanessa Fx Lilemo Girl
Pearl services are working now
Legacy of the Ark — v1.8.3 "Impermanence Hotfix 3" 🛰️ Save-safe — no reset, and nothing you already own is taken away. 🔧 Fixed • Event goals for Time Shards / Memory Cores are no longer impossible. They were sized to your single best-ever Anomaly or Awakening — so pushing deep once could pin the target far above anything a normal run makes. They now track what your recent runs actually produce, and ease off within a few hours if you slow down. • Endless Echo prices no longer stay locked to your best-ever Anomaly. If one deep run had made them unaffordable, they now scale to what you can currently pull and recover after a Legacy Cycle. • A Recovery Order pointing at a Core Matrix upgrade now opens the Core Matrix, not the Archive. ✨ New • Your permanent Token Store bonuses now show on the Stats screen (under BONUSES: TOKEN STORE) — so you can finally see what they add. • Every Advanced Storage upgrade now has a tooltip explaining exactly what it does. ⚖️ Changed • Claim Amplifier now rewards banking up: instead of a flat bonus identical to Claim Efficiency, it grows with the size of a single claim (up to 12h). Claim Efficiency stays your flat, every-claim multiplier.
Clicking on game will no longer cause video sites to stop player/turning black.Fixed UI cropped on Ultrawide resolutions.Fixed crashing during save sometimes cause corrupted save files.Fixed sell item cursor stuck after closing merchant UI.Moved backup saves to a more secure folder.
Welcome Land Drifters!This update brings some quality of life features!You can now access vault menus from your inventory! Left click an item and look at the right. You can deposit or withdraw items!If you do not have the item unlocked in the vault yet, these two buttons are replaced with a different button to unlock it.Storage items now will show green text when you have enough storage items for the next storage upgrade! Increase your storage discount from gathering skills or the rift. (It still shows red when full)You can also mouse hover enemies to see what they drop!Plus other changes listed below.Note: Testing how it feels with mouse hover descriptions having a slight delay before popping up to see how people like it.Build 0.5.9You can now use the vault from inventory by left-clicking an item and accessing the vault/inventory buttons on the right of the item selected menu.You can now unlock vault storage in inventory.Storage will now show green text when you have enough of that item to upgrade it.Combat enemy will show its loot on its portrait mouse hover.Item Focus Menu reworked a little bit.Fixed some zone 1 crafted gear of higher tiers having higher than expected stats.Some text now has a shadow to pop out better.Fixed a building being reachable early.Additional optimizations for gathering.
Lured In is now available!Over a year since the initial concept, and 6 months of development time, Lured In is finally out! But really it even goes back further, from the times I played Fish Tycoon and other incremental games as a little kid. It's crazy that we've finally made it!You can now enjoy a significantly expanded experience from the demo, including:Shop expansionsLuresThe Coral ReefTons of new fishNew upgradesFish synergiesLarge tanksCountless bugfixes, QOL, and balancingBundlesLured In + OSTBig Boy Games Full CatalogIf you'd like to further support Big Boy Games, then please consider checking out our full collection! This includes our first game Pogo Rocket, and our co-op space adventure Starground. Or check out one of the bundles we lined up with some favorite fishing/incremental/aquarium games of ours, over on the Lured In Bundle ListWhat's Next?Though Lured In is fully released, I still have loads of content planned out. Soon we'll start tackling our first big content update, v1.1, which will include bait, more fine-tuned minigame control, and more!At some point, I will also be looking at tackling a mobile version, and macOS build as well. So stay tuned for more on that!If anyone has any feedback on what features they'd like to see next, let me know over in the Steam forums, or on Discord.Thank You!No game is ever a single person's effort, so I want to thank everyone who has helped make Lured In a reality. The community has been an enormous help in playtesting and translation. And massive thanks to the other people who directly contributed parts of the game, including Sunny, Ollie, and Jack.And big thanks to our publisher Graeme of 2 Left Thumbs!Love Incrementals?In precisely 1 month on August 17th - also from 2 Left Thumbs - will be the launch of Void Pachinko! This physics-based ball collecting pachinko-like more closely follows the more recent "incremental" definition, resulting in a rapidly scaling experience that can be beaten in ~4 hours. If you a...
Been a little delayed finding a good map seed and adding symmetry to the map! But pre registration will open up in about 5 hours from now :) 0200 GMT
Bug FixesThe ticket timer should now countdown correctlyQuality of Life FixesDropped items like letters settle into a readable, clickable poseMenu button can now be reset from the system tray, per-monitor position memory is now stored"Show in Taskbar" setting — the taskbar button is now visible by default"Always on top" setting now survives a restart
USA & Australia playable country packs Leaner multi-country saves — your match history stays without the save exploding Foreign friendlies — lineups and commentary work properly Transfers — clickable offer names, clearer fee/wage tiers, names on cards Tactics hub — OVR on the pitch; reserves into XI/bench from either click Editor / start menu — filters, team reputation, editor refresh Office — OS Config renamed to Settings Fairer cup upsets — bigger division quality gaps; giant killings rarer Red cards hurt more — clearer drop in chances / xG when a man down Smarter assistant — TEN MEN after a red; underdog/cup advice that fits the gap; key contracts in lower divisions Half-time team talk toast — shows at half-time, not back on the hub
1,Fixed an issue where the Black Tortoise Stone would only transfer absorbed Dragon Balls to the Pearl Vessel during the "Lost Pearl of the Sea" event. Now, as long as the Pearl Vessel is present on the field, all Dragon Balls absorbed by the Black Tortoise Stone will be automatically transferred into it.