Game Updates

Patch notes and dev posts · 12,563 Steam updates
墨仙箓
墨仙箓
103 days ago · Gixi

2026.6.28 更新公告

2026.6.28 更新公告 新增内容如下: 1.“洞府经营”玩法基建地图中,左键或中建点击地图空白处,都可以移动地图; 2.门派掌门连续15天未签到时,掌门自动转交给副掌门/长老依次进行,同职位存在多名玩家时,以加入门派的时间先后顺序进行移交; 3.门派掌门,右击门派成员列表,点击移交掌门时,增加二次弹窗确认提醒(注:为避免错误移交,此弹窗提醒无法从设置页面关闭)。 优化内容如下: 1.进入其他玩家的战斗房间时,等级不足、房间已满、等无法顺利进入房间的弹窗提示时,不再同时弹出战况窗口,避免战况窗口遮盖弹窗提示的问题; 2.对“洞府经营”玩法,全部代码重写,解决已知的全部bug (“洞府经营”玩法为避免离线后重新登录游戏,短时间内对服务器运算和玩家电脑,造成不必要的负荷,所以此玩法内的灵气产出、生产进度等,需保持在线状态,离线后灵气产出、生产进度均会暂停,上线后恢复继续,经测试此玩法有无离线,对实际进度影响不大,所以此条内容,仅作提示作用)。 修复内容如下: 1.市场内,在已上架列表中修改出售价格,可突破最高价格动态限制(已修复)。 本次更新为强制更新,服务器重启需3-5分钟,如更新后无法连接服务器,表示服务器未重启完,请关闭游戏客户端稍作等待。 届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。 《墨仙箓》玩家官方交流QQ群: ①群:738458576 《墨仙箓》唯一官方反馈渠道QQ:3911979443 感谢您对《墨仙箓》的喜爱与支持!
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r92) Patch Notes

\Fixed rare familiars in the Familiar Contract screen not showing their modifier prefix (e.g. "Searing", "Cursed"), which made them look like duplicates. The enemy-modifier data was not being loaded when the screen was opened right after loading a save.The Forge and Contract buttons in the adventurer detail equipment rows are now reliably left-aligned (they could appear on the right under some conditions).
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
103 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.26: Z-Index Containment & The Manual Strike Fix

Hi shop managers, quick maintenance Hotfix v1.0.0.0.26 is now live to address the following issues: 🛠️ Patch Notes Skin Fallback Failsafe: Added underlying failsafe rendering logic for cat skins to ensure character sprites load reliably under complex cache conditions. (The cats' final dimensional loophole for turning invisible has been sealed; emergency work uniforms are now hardcoded). UI Layer Clipping Fix: Fixed a chaotic issue where massive "4D Pocket Cashout" text spam would clip through and completely cover the District Map screen. (4th-dimensional financial alerts have agreed to respect standard 3D Z-index laws and will no longer flood your tactical map). Zero Income on Auto-Off Fix: Fixed a critical bug where toggling off "Auto-Make" accidentally froze the shop's revenue cycle, resulting in zero profit generation. (Fixed an issue where turning off the automated boba machines caused the rest of the staff to immediately go on strike. Manual shaking works properly again). Please restart your Steam client to apply the update. Happy weekend brewing!
少女终端
少女终端
103 days ago · 伪娘无敌

New Outfits Released! One-Click Switching Between Multiple Outfit Presets!

Important Updates:Added brand-new girl outfits, including two new golden-themed sets.Added new rifle attachments, including a light machine gun conversion kit.Added preset selection in the equipment page. You can now configure up to 5 outfit and weapon attachment presets and switch between them with one click at any time.Added corresponding badges for career titles. When equipping a title, the badge changes accordingly. Badges will be displayed on the terminal interface, the formation screen, and the desktop pet's base.Other Optimizations:The collection interface has been changed to a tab-based format.Added an option in the settings to decide whether to open the terminal interface when launching the game (enabled by default).Added a "launch on startup" option in settings (disabled by default).Added a boss key — pressing ESC while the terminal window is active will minimize it.Optimized hair colors — strictly unified the color codes for the same color scheme across different hairstyles.Optimized waist and neck details on the mercenary outfit.Optimized the display of certain rifle attachment icons.Bug Fixes:Improved online multiplayer stability.Fixed the issue of an empty window lingering when launching the game.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r91) Patch Notes

\Dispatch auto-loop now stops for that round when a party member is injured. Previously only the injured member returned, rejoined automatically after healing, and the loop never stopped.Fixed tech-tree nodes such as "Understanding of Mana" failing to recognize that you have obtained an attribute (magic) material. Materials looted on dispatches and materials you currently hold are now counted correctly toward the requirement.Fixed the Cancel button label being blank on the item-discard confirmation dialog.Fixed the Forge button appearing in the adventurer detail equipment list before the workshop (enhancement) tech was unlocked.
蜀仙传·挂至飞升
蜀仙传·挂至飞升
103 days ago · ~DlyJJ~

20260628日常更新

优化调整:1.圣剑的技能效果由主动技能调整为了被动效果(这样可以确保在所有角色发动主动技能前就生效)2.现在通过快捷键打开阵法界面时会关闭其他界面了Bug修复:1.修复了道友被动技能【御气破坏】施加破坏的目标错误的Bug2.修复了挖宝获得的修为没有即刻添加到续灵塔的Bug3.修复了镶嵌界面内有几率因为法宝数据异常而导致所有法宝都无法正常显示的Bug4.修复了装备注灵后,装备tips框内的注灵信息没有及时更新的Bug
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
103 days ago · Aran

Wanjie v4.4 Update Announcement

Ladies and gentlemen, friendly: Here is the content of this update: 1. Add a no special effects mode to the settings interface, specifically for users with low computer configurations and lagging games 2. Optimize the drop of exotic treasures, and for the subsequent closure of online services, the online drop of exotic treasures has been removed and replaced with local drop 3. Xianfu Building has added a spirit vein building, mainly used to unlock the maximum number of combo attempts -Level 1+1000` -Level 5+5000` -Level 10+10000` -Level 15+15000` -Level 20+20000` 4. Resolve the issue of ESC flashing and crashing on the Tianji Treasure Box interface 5. Open the Ten Thousand Realms Star Chart - Immortal Realm. Please increase your combat power before entering. Various treasure chests will be dropped. Please open the treasure chests in the material backpack PS: The Wanjie Star Map is still adjusting its difficulty and rewards. Those who cannot defeat it can temporarily skip it. The difficulty of the Star Map is very high Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
Atomic Synthesis
Atomic Synthesis
103 days ago · Dezaz

Update v1.1.1 (Mobile version in the works)

A quick update which I think finalizes the many things I wanted to do with the game. For now at least. So with that it is time to make this game available on mobile. Release date unknown, just in the works. V1.1.1: Updated the tutorials to be less of a wall of text and actually a proper tutorial. Added a new system preference in the settings menu to disable the visuals for the assistant collector. Added a new animation for when a player creates a molecule to show the 3-d model of the molecule, its EV/s and what upgrade it boosts. Added more information to molecules archives. Added ? buttons to the unlock, lab, and accelerator terminal tabs to explain what they do instead of having the help tab in the settings. Changed the upgrade sliders to be hidden behind the ? button of every upgrade to make the upgrade terminal tab less cluttered.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r90) Patch Notes

\Fixed an issue where starting a New Game would not show the difficulty-select window, making it impossible to begin a new game (a regression introduced with the r89 rendering optimization). Other pop-up windows opened after the game starts (Settings, Save/Load, and various dialogs) that could likewise fail to appear or respond are resolved by the same fix.Fixed auto-equip not unlocking the "equip" achievement.\The material shop now shows your material stock count (current / max) at the top of the screen, on the opposite side from your gold.Fixed an issue where a single familiar (vessel) item could be equipped into more than one slot at the same time.
UNHUMAN
UNHUMAN
103 days ago · hachirita

UNHUMAN Demo: Patch Notes (June 28)

UNHUMAN Demo: Patch Notes (June 28) Sixteen bug fixes from your Discord bug reports are now live. Skill Tree / CombatExecutioner now works correctly: enemies below 10% HP die instantly from any damage source (weapon, DoT, reflect, status). Shows "EXECUTED!" floating text. Player's actual damage value is preserved for achievements. Painkiller & Second Wind reworked: Now have a passive trigger — fire 1 second after HP drops below 40%, even if you don't take damage Heal distributes across all body parts (previously only healed the part that was hit) Floating text + HP bar visual feedback added Vampiric Rounds (proto affix) now triggers on killing shots (parity with Void Heart and magazine lifesteal). Void Heart guarantees a minimum 1 HP heal on low-damage hits (previously 10 damage × 5% would floor to 0). Prototype ItemsModule Class Flip glitch protocol now works on both apply methods (random Glitch Mote and Code Vault codes): it flips one mod's class and rescales its value — Patch→Kernel (×2.5, adds a downside) or Kernel→Patch (×0.4, clears the downside). Previously the tooltip showed ×2.5 but the character tab didn't update, and applying it via a Code Vault code only swapped mod labels without changing any values. Echo-Tap Routine glitch protocol: Format fixed, now triggers every 3rd shot (was every 15th due to wrong format string) Plays nice with Prototype Magazine's infinite ammo, echo-tap's 2nd shot no longer drains the ammo pool Tech Terminal now displays the correct description Overcharge Protocol + Auto-Repair Nanites combo now works: auto-repair restores full durability post-raid (Overcharge only blocks manual repair, as intended). Prototype Magazine no longer drops as a stat-less item from POI loot — it only appears via its proper drop paths (custom-tier mob bonus, Warden, Extract bonus, Forge) with rolled affixes. Glitch effects cache invalidation: glitches applied via Code Vault now take effect immediately (previously the cache could remain stale and the gl...
Elemental Magic Wars
Elemental Magic Wars
103 days ago · FWGAMES

Experience Optimization

Based on player feedback, we fixed an issue where a hero equipped with both an exclusive weapon and an artifact could cause normal attack-triggered effects to recursively trigger each other, resulting in an infinite loop. This fix may make some heroes weaker than before.​Updated a batch of artifacts.​Fixed an issue where player names on the leaderboard could display as garbled text.​ Monsters with permanent elemental attachment will no longer have their element overwritten by other elements.
Deskrawl: Idle ARPG
Deskrawl: Idle ARPG
104 days ago · First Day Dev

[Hot Fix 0.1.13b] Improve stability & various fixes

\ Fixed certain login error and reduce login failures.\ Fixed treasure chests causing various disconnections and lost save. Treasure chests now also can only be open in town.\ Reduced disconnections during combat runs.\ Lost talent points due to server error is now auto recovered and added to unspent points.Added cart filter option to filter reins.We're working really hard to improve the online mode and we really appreciate all our feedbacks and bug reports.Best,First Day Dev
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
104 days ago · KamelKisser

Development Roadmap — What’s Next for The Long Awakening

🗺️ Development Roadmap — What’s Next for The Long AwakeningSurvivors,The Long Awakening has already grown far beyond its launch build, but v1.2.6 is not the finish line — it is the foundation for what comes next.This roadmap gives a look at the systems, improvements, and long-term ideas we are exploring for future updates. Some features are closer than others, some may evolve during development, and priorities may shift based on testing, balancing, and player feedback.But the direction is clear:More clarity. More competition. More progression. More identity. More reasons to keep waking the Ark.────────────────────────⭐ Roadmap Highlights• Expanded Leaderboards with Legacy Runs, phase depth, lifetime resources, and better ranking filters.• Phase Distribution so players can see how far the community has progressed.• Seasons and Live Events with rotating goals, modifiers, rewards, and community milestones.• Challenge Paths that let players restart under special rules for unique rewards and leaderboard prestige.• Exploration 2.0 with regions, hazards, routes, crew decisions, and artifacts.• Crew Incidents that bring Exploration to life with choices and temporary boosts.• Expedition Risk & Reward Routes including safe, unstable, dangerous, and anomaly paths.• Boost and Storage expansions for deeper late-game investment and better offline rewards.• Cosmetics, Ark skins, UI themes, profile flair, and ship identity to make every Ark feel personal.• Legacy, Settlement, Faction, Archive, and Core Matrix expansions to deepen the long-term endgame.────────────────────────🏆 Leaderboards & CompetitionWe want leaderboards to become a clearer, deeper, and more meaningful part of the game — not just a Top 50 list.Unified Leaderboard PanelA future leaderboard update is planned to bring the major progression stats together in one rich row:• Rank• Player• Total Legacy Runs• Current Phase• Lifetime Memory Cores• Lifetime Time Shards• Lifetime EnergyThe default ranking will focus on over...
Orbita
Orbita
104 days ago · ElJoka

Orbita 0.5.0.2 Hotfix

Changes• TOOL and WIRE mode now display different particles. And now they both play while on TOOL + WIRE mode.Fixes• Fixed Shop UI scroll masks affecting orbs and making them invisible.• Fixed ALT mode activating while ALT + Tabbing
Little Ghosties
Little Ghosties
104 days ago · Acrylic Pixel Games

V25 Apples & Fish Oh My!

Hi!So I heard you and delivered... You can now cover the little ghosts in apples and fish if you want to. I've also worked a bit on the ghosts so they get stuck less. If you cover them in food, they will eventually eat their way out though. Just like in real life. A Steam review would be great. I'd love to get to 10!Cheers!Chris
Slots & Diapers
Slots & Diapers
104 days ago · PoopChief-mon

🎉💩 Patch 1.0.8: Slots & Diapers is officially STEAM DECK VERIFIED! 💩🎰

Hello Hello, Diapers Club Members!!!!We are back with another update, and this one features a milestone we have been chasing since the absolute second we launched the game. Put on a fresh pair, because Slots & Diapers is officially Steam Deck Verified! 🟩🎮 We have spent the last two solid weeks grinding behind the scenes, optimizing performance, adjusting UI layouts, and fighting through the verification pipeline to secure that beautiful green badge. It was a ton of work for our two-person team, but we finally did it. You can now manage your chaotic financial empire on the go, on the train, or -most appropriately for this game- while sitting on an actual toilet. Here are the patch notes for Update 1.0.8:🎮 Steam Deck IntegrationOfficial Verification: The game is fully optimized for Steam Deck compatibility. Everything from controller inputs to text legibility has been tuned to give you a perfect portable experience right out of the box. 🔊 Audio Adjustments & Feedback FixesThe Endgame Machine Volume Slider: We heard your feedback regarding the final machine loud and clear. Originally, we designed the endgame machine to emit eerie voices even if you had your in-game volume sliders turned all the way down. We did this intentionally because we really wanted to craft a specific, unhinged atmosphere for the grand finale.However, several players reached out letting us know that when they want total silence, they mean total silence. We completely respect that! We have updated the audio logic so that the final machine's voices will now properly obey your master and SFX volume settings.Thank you all so much for your ongoing support, your incredible feedback, and for helping us reach this massive Steam Deck milestone. If you encounter any unexpected bugs while playing on your portable setups, please make sure to jump into our Official Discord Server and let us know!Go update your games, grab your Decks, and let's keep those reels spinning!– Parodie Games
Idle Startup
Idle Startup
104 days ago · TheCandyMan

Update 6.13 — Automation, Reworked

You asked — loudly and in great detail — so we reworked it. Automations are now permanent and yours to keep. Permanent, bought with Founder Points — unlock an automation once and keep it forever, across every refound. No more re-buying it each run. No more Level 99 gate — every automation is available from the start. It simply kicks in whenever it's relevant (Auto-Research waits for R&D to unlock, and so on). Default off — you're in control — nothing auto-spends your cash or auto-refounds your run until you switch it on. Flip any automation on or off whenever you like. Auto-Refound, your way — refound right away, once the payout hits a Founder-Point target you set, or after a wait. Your call. Climb Priority is now built into Auto-Hire — it just prefers skills still climbing to 99, no separate purchase needed. Prices are deliberately accessible — your first automation is within reach on your very first refound, and the full set by your second or third. Huge thanks to everyone in the automation threads — IronEagle, Loop, Tunerko, and many more. This update is almost entirely your feedback, shipped within a couple of days of you giving it. Keep it coming. Also in this build: fixed the Centurion (Play 100 hours) achievement, whose progress was frozen at 0 on Steam — it now updates and catches up automatically on launch.
Idle Startup
Idle Startup
104 days ago · TheCandyMan

Update 6.12a — Centurion Progress Fix

Fixed: the Centurion achievement ("Play for 100 hours") was showing 0 progress and never moving — your playtime wasn't being reported to Steam due to a stat-type mismatch on our end. It now updates correctly and will catch up automatically next time you launch. Heads up: the achievement was always unlocking at 100 hours on our side — it was just the progress indicator that was frozen, so no one who hit 100h was actually missing it. Thanks to Tunerko for spotting this one.
Trashy Cashy
Trashy Cashy
104 days ago · Niko Bellic

What’s Next? A Very Early Look at the Upcoming Endless Mode Update

Hello again!We’ve already started working on an additional game mode. I’d like to share a little information, but with an important disclaimer: everything is still at a very early stage, and any of the details below may change.The mode will be unlocked after completing the main game.It will be a replayable mode for players who want to jump back in and grind again and again.The mode will have its own Steam leaderboard.A single run will most likely take around 30 minutes.Some parts will feel similar to the main game, while others will play quite differently.I’ll be happy to share more details as we get closer to release. Until then - have fun playing!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
104 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.25: Cosmetic Fixes & AI Balance Patch

Hi shop managers! Hotfix v1.0.0.0.25 is now live to tackle the following visual and balance issues: Cosmetic Visibility Fix: Fixed an issue where certain cat skins or outfits would fail to render properly after being equipped. (All cats are now visible, and none of them will be 'cloaking' themselves at the workstations anymore). AI Competitor Balance Overhaul: Deeply re-tuned the growth logic for rival AI brands in the Branch system. AI expansion is now strictly governed by local district capacity caps, ensuring their store counts remain within a fair and logical range compared to the player. Our game economy and stat structures have now stabilized. We are shifting focus to upcoming major content updates! Please restart your Steam client to apply the update. Happy brewing!
Idle Startup
Idle Startup
104 days ago · TheCandyMan

Update 6.12 — Automation Save Fix

Fixed: automations you purchased during a run were being lost whenever you closed and reopened the game, forcing you to buy them again. They now persist correctly across restarts (and still reset on refound, as designed). Huge thanks to everyone who reported this so fast. We're also reading all your feedback on how the automations work — when they unlock, how they're priced, and whether they should stick around after a refound. A balance/design pass is in the works, so keep the thoughts coming.
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