【十米爆爽超变】将在6月27日上午11:30正式开服。后续新区也会在每天的11:30开放。联系客服可以获得兑换码哦
Hello, Captain. This is CQ LABS.In our previous notice, we informed you that we were preparing a balance patch targeting release next week.The balance adjustments are now mostly complete; however, during internal testing we determined that some items require additional verification.This patch includes not just simple numerical tweaks but changes that affect the overall play experience, so we felt it would be better to take a little more time to refine it.Accordingly, the balance patch scheduled for next week will be postponed by about one week.We sincerely apologize to the Captains who have been waiting, and we will do our very best in this final review to deliver a more satisfying result.We will share the details of the changes again along with the patch notes.Thank you.CQ LABS
Implemented several optimizations to enhance overall performance and provide a smoother gameplay experience.
Hello,This is the development team.The Steam market open scheduled for today has been delayed by +2 hours.We sincerely apologize to everyone who has been waiting.\2026.06.25 (Thu) 02:00 (PDT | San Francisco)2026.06.25 (Thu) 18:00 (KST | Seoul)2026.06.25 (Thu) 10:00 (BST | London)We apologize once again for the delay.We will do our utmost to prepare as quickly as possible.Thank you.The Development Team
Hi everyone! ^^🌞🏖 The Steam Summer Sale has arrived, and we're excited to share that Lakeside Bar is now 45% OFF! 🎉This is the perfect opportunity to start your cozy lakeside adventure or invite your friends to join the bar.🗓️ Sale Period: Jun 25 - July 09, 10 AM PDT❤️ We sincerely appreciate all the support you've given us throughout this journey. Your feedback and encouragement inspire us to continue creating new experiences and exciting adventures for our community.🛳️ And while you're here, don't forget to check out our upcoming game, Seaside Wash! ▶️ Wishlist Seaside Wash on Steam and follow its development as we prepare for the next cozy adventure by the sea: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVERThank you once again for your continued support, and we hope you enjoy the Summer Sale! ❤️Warm wishes, Lakeside Bar Team
Bug FixesFixed an issue where monsters failed to respawn after Taru Bloodhoof’s Jungle Wildness trait auto-proceeded to the next stage.
New Feature: 1. Added support for moving the game window across multiple displays! Bug Fixes: 1. Fixed an issue where the Codex scrolling speed behaved incorrectly on high refresh rate displays.
Hi everyone,Thank you for playing Idle Library - it's meant a lot to have so many of you spend time with a library game I made. I've been working on something new, and I wanted to share it with the people who supported the first one.I also want to be upfront about something. A lot of you gave honest feedback about AI-generated content in Idle Library. I heard you, and I took it seriously - The Night Librarian contains no AI-generated content. The writing and artwork are entirely my own.It's a different kind of game from Idle Library - a cozy mystery puzzle game (though I clearly couldn't stay away from libraries). You play the night-shift librarian at Ashwood Library: sort the returns, find the books patrons are after, and set the shelves right before morning. But the longer you work, the more you notice the library isn't quite… empty. Across five nights, a mystery unfolds.No timers, no pressure - just you, 22 hand-made puzzles, a candlelit library, and a mystery that slowly gets under your skin.It's coming to Steam this July at $2.99, and wishlisting it now genuinely helps me have a real launch as a solo dev:👉 Wishlist The Night Librarian on SteamThank you - for playing the first game, and for giving this one a look.- DaZeSTRAY
Hello, This is the development team. To maintain a healthy gameplay environment, we conducted a review of cheating activity based on server data, and we have applied sanctions to 6,180 confirmed cheating accounts. \■ Players who created or obtained items through abnormal methods■ Players who used unauthorized programs or exploited game systems to gain unfair advantages Depending on the type and severity of each confirmed case, either a game access restriction or a Steam Market restriction has been applied. The development team continuously monitors the game to ensure that legitimate players are not affected, and we will continue to respond firmly to any cheating activity. We are also constantly improving our detection logic to enhance accuracy, and we will continue to strengthen our verification procedures as well. If you believe your account has been sanctioned despite legitimate play, you may file an appeal through the channel below. \ https://forms.gle/wHZu2C5mqsJmMXdz6 Submitted appeals will be reviewed in the order received, and we will take any necessary action based on the results of our review. We will continue to do our best to provide a fair and stable gameplay environment. Thank you. Development Team
Bug Fixes Fixed an issue where the Fish Codex page was displayed incorrectly. Fixed an issue where the zone unlock countdown was displayed incorrectly.
修复 兑换专属黑鹰 变成别的物品的问题
Chests Prevented overlapping chest spawn soundsSkill tree cursor size changedAdjusted font properties to prevent blurring at low resolutionsSome UI modifiedFixed an issue where pressing buttons during auto-exit from Rabbit House prevented leaving
“Epic Fury” Hotfix Campaign – Phase 26We’re a small team, and it hasn’t been easy—please support us with good reviews! Group: 149577079This Update:Further optimization of “achievement data synchronization” We hope this resolves the issue where some players couldn’t complete achievements. If you’re still stuck, please join the group and we’ll help you figure it out T.TNew Feature: Squad Quick Actions The other half of batch automation is finally here! We hope this improves the experience, especially for heavy spenders.Want to save fodder cards: One-click lock > Level 1 cardsWant to lock all: One-click lock allWant to unlock all: One-click unlock allWant to deploy all: One-click deployWant everyone to rest: One-click restRecommended Star Upgrade Optimization Previously, auto-filled fodder cards could not be automatically unlocked, preventing them from being used alongside upgrade cards and failing to meet design expectations. In this update, we’ve unified the system—cards will now auto-unlock when inserted. However, if you decide not to upgrade after unlocking, you’ll need to reset the settings.Next Update:Rework the presentation and progression of stat upgrades, and rebalance the income of the “Mouse Bank” — if you’re planning to “rob the bank,” better do it soon 😏
Hi everyone!Thank you so much for your feedback on the new staff management system!After the last update, we received some very helpful suggestions from players about how librarians could feel more useful and flexible. This update includes several improvements based on that feedback.Staff Improvement: Book Categories for LibrariansPreviously, after hiring a librarian, you could only ask them to stock one specific book you had written.This worked, but it was quite limited. Sometimes, players wanted librarians to stock books more evenly, or focus on books from the publishing system instead.So in this update, we added two new book categories when choosing what your librarian should stock:Random Player BooksPublishing BooksWith these new options, you can now ask your librarian to stock books from a whole category, making staff management much more flexible and useful.Bug Fix: Background BookstoresWe also fixed an issue where librarians would not automatically stock books for bookstores running in the background.Now, your staff should continue helping your bookstore properly, even while it is not the active one.Improvement: Consecutive Decoration PlacementSome players mentioned that decorating the bookstore could feel a little cumbersome when placing multiple items of the same type, because you had to select the same item again after every placement.Now, you can place the same decoration consecutively without reselecting it each time.Thank you again for trying the update and sharing your thoughts with us. Your feedback really helps us improve the game step by step.See you in the bookstore!
Hey, Dice People!I, Manodeix, have been working hard on my next game, and I'm really excited to show it to you all! ❤️Click the Button is an incremental game where you click a button to earn chests packed with incredible rewards!The DEMO is OUT NOW! So you can play it RIGHT NOW!Be sure to wishlist the game to get notified when it officially releases!Thank you all for the incredible support on Dice People! Without you, this game wouldn't exist! ✨CLICK HERE TO VISIT THE DEMO PAGE ON STEAM!
🚀 Auto Clicker Fleet Assemble! 🚀 | v4.5.00The largest progression update in Community Button history has arrived!Auto Clickers have been completely redesigned and expanded into a deep progression system featuring:• Auto Clicker Collection & Unlocks • Auto Clicker Levels & Experience • Auto Clicker Skins • Custom Cursor Effects • New Sound Effects • Auto Clicker Leaderboard • Puzzle Piece Economy • Fleet Progression • Clicker Cruise Control (CCC)━━━━━━━━━━━━━━━━━━━━━━🧩 Assemble Your Fleet 🧩Brand new Puzzle Pieces now drop while clicking!Collect enough pieces to unlock new Auto Clickers and expand your fleet.Current Fleet:⚙️ Circuit (Common) — 100 Pieces 1/250🛞 Flywheel (Common) — 150 Pieces 1/400🐻 Papa Grizzly (Uncommon) — 200 Pieces 1/600🦥 Slow Mo Moe (Uncommon) — 250 Pieces 1/1000⚡ Voltaire (Rare) — 500 Pieces 1/1000🤖 Beep Boop (Rare) — 750 Pieces 1/1000🧛 Count Clickula (Rare) — 1,000 Pieces 1/1000🦝 Bandit Bob (Epic) — 5,000 Pieces 1/20K🚀 Clicktron (Legendary) — 10,000 Pieces 1/100KEvery click could bring you closer to expanding your fleet becoming stronger then ever!━━━━━━━━━━━━━━━━━━━━━━📈 Auto Clicker Progression System 📈Auto Clickers now have their own progression system.Experience earned is based on:Auto Clicker Clicks × Click MultiplierEvery unlocked Auto Clicker shares in the fleet's total XP generation.For example:• Base Auto Clicker earns 1,000 XP per cycle • Auto Clicker #2 earns 100 XP per cycle • Auto Clicker #3 earns 100 XP per cycleTotal Fleet XP = 1,200 XPAll unlocked Auto Clickers would then receive the full 1,200 XP.This means expanding your fleet doesn't just increase your clicking power—it also accelerates progression across every Auto Clicker you own.Level 1 = 10% SpeedLevel 100 = 100% Speed \Levels beyond 100 continue increasing for leaderboard progression and bragging rights.Faster Auto Clickers require significantly more experience to level, making high-tier progression a long-term challenge.━━━━━━━━━━━━━━━━━━━━━━🏆 New Auto Clicker Leaderboard...
Taru BloodhoofA lost tauren who accidentally fell through a time-space rift and arrived on this disaster-stricken planet. Our marines upgraded his armor, turning him into a powerful ally.Exclusive TraitsJungle WildnessHe belongs to the wilds and befriends the jungle, acting as your trailblazer in wilderness stages. Upon clearing the current stage, you will automatically advance to the next one.One-Hit KillGuaranteed instant kill against non-elite targets; this effect does not work on elite enemies.
The dev team has now doubled! (and will triple when the heat wave subsides) Our new member has implemented a great new QoL addition. You can now toggle Mouse Support on/off from the Game settings screen. Additional QoL - the left hand sidebar infrastrucure and ship queues are now collapsible and compact, with a green highlight on the active row.
6-piece set effect adjusted: All damage ignores resistance, cannot critically hit, and is not affected by any damage reduction. 6-piece set effect adjusted: For every 2% excess Cooldown Reduction (over 100%), gain 1% Magic Attack. For every 5% excess Cast Speed (over 1000%), gain 1% Physical Attack. 6-piece set effect adjusted: On critical hit, damage is increased by an additional 50%, and for every 1% excess Critical Chance (over 100%), gain an additional 1%. 6-piece set effect adjusted: For every 5 points of , monster affix level is reduced by 1. 6-piece set effect adjusted: For each empty equipment slot, gain 50% Physical Attack, 50% Magic Attack, 150 All Resistance, and 25% Life. Now after floor 10000, affix level will no longer be additionally increased. Optimized logic. Fixed a bug where set effect was abnormal; it now calculates based on the skill's final damage type.
UI: - Added a settings option for Light Sensitivity. This option removes lots of the flashing indicators. Let me know if there anything else that is still causing light sensitivity issues. Bug Fixes: - Steam Achievements should be properly enabled. - Stuck scrolls should now properly queue themselves. - Artifact page should properly compute its layout now. - Alchemy now always generates mastery xp, regardless of if you are producing something.
This patch includes fixes and improvements to modding. Too many under the hood fixes to add here! Enjoy a more stable modding experience.
This patch fixes two bugs: - The game would sometimes crash if you tried to open the Remap Keybinds menu - The Sanctuary Bonus didn't count Mystical and Verdant Oases
BALANCING - The Altar of Second Chance: The base area of effect for automatic clicks has been reduced from 14 to 11. However, it increases with each building upgrade level: +1 per star. Therefore, it can reach a maximum of 20. DEBUG - Fixed a bug with the adventurers' AI where they would sometimes refuse to enter buildings (especially when you have a wide variety of them); please let us know if you encounter this bug or behavior :) - Fixed an issue where items were lost when moving between saves or villages due to a save/synchronization error. We have added extra safeguards and slightly modified the save system for this process. Sometimes you had articles without icons (articles lost in the twisted void). WARNING: Some items in your inventories might disappear with this update due to the new security measures, but this should not happen again in the future. - Debug: Day/night auto-cycle correctly initialized upon session launch
First off: we're blown away by all of you digging this game. A thousand people buying our little indie game within a couple of hours after the release, that's the dream!Thank you all for your feedback, which we will address in time. There was one issue that needed urgent fixing though: The controller focus was lost when starting a new game after unlocking the upgrade which allows to disable cards. This is now fixed, so Steam Deck users, you're back in business!We hope you continue to have fun with this
0.9.1.6This update focuses on improved service docks, better POI intel, clearer rewards, save recovery fixes, and balance changes for socket bonuses.Service Dock ImprovementsService docks now offer more useful system services, including integrity repair, drawback removal, and system tier upgrades.Weapon tuning now only allows a maximum of 2 temporary weapon boosters at once.Stores and service docks now stay open after purchases where appropriate, making it easier to buy or apply multiple upgrades.Used service dock options now become unavailable instead of being purchasable again during the same visit.Better Item and Reward ClarityUpdated many item, augment, drone, and socket bonus descriptions to show their actual effect values.Replacement prompts now show clearer tier comparisons.System tooltips now show clearer total value information.Socket reward jobs can no longer be turned in if there is no eligible installed system.Socket reward tooltips now show an error when blocked: ERROR: Must have an installed system with less than 3 sockets.Socket rewards no longer fall back into generic module loot when they cannot be applied.Socket Bonus BalanceFlat-value socket bonuses were converted into percentage-based effects to prevent extreme stacking.Impact Dampeners was reworked from flat hull damage reduction into percentage-based low-hull damage reduction.Impact Dampeners now only activates while hull is at 25% or less.Overflow Baffles now reduces shield overflow damage by 10%, no longer scales by tier, and now activates only when shields break, reduces the next hull hit once, then turns off.Old saves with higher Overflow Baffles values are now clamped and displayed as 10%.Vector Thrusters now only improves missile evasion instead of general evasion.Shield Leech now only restores shield while current shield is below 50%.Proc Amplifier now only boosts on-hit chance while shields are down.Drone Damage now correctly applies as a runtime percentage bonus, but only while hull is...