- Fixed minor bugs related to tooltips.
A huge thank you to everyone who’s played the game! We’ve officially hit 10,000 total players, and honestly, I’m still trying to wrap my head around it. When I first started working on this project, I had no idea where it would go or if anyone would even play it. I just knew I wanted to make something fun, something I’d enjoy myself — and to see so many of you jump in and enjoy it too has been amazing. This journey has been a massive learning experience for me. From design and development to balancing game play and listening to feedback — it’s been eye-opening in the best way. But more than anything, the biggest lesson I’ve learned is how important you, the players, are in shaping this game. Your support, feedback, and encouragement have played a huge role in getting it to where it is now. This has never felt like a solo project — it truly feels like something we’ve built together. So again, thank you all so much. Whether you’ve just started playing or you’ve been here from the beginning, I’m incredibly grateful. I hope the game has brought you some joy along this journey. Here’s to whatever comes next!
There's a new bundle in town and it is called Gnome Apologue because it consists of yours truly's game and Gnomes—a tower defense game where you endeavor to murder hundreds of goblins as, you guessed it, gnomes! I've been privileged enough to be part of the playtesting for the game, and I think it's a really interesting game with great music and great atmosphere. The developers, Tommy and Patrick, have done really great work, and if a turn-based tower defense game with well-designed mechanics sounds interesting to you, I hope you will check their game out. https://store.steampowered.com/bundle/51623/Gnome_Apologue/
New update is out! Allowing instant training of Heros in the tavern at the cost of Ascension Bonus
Greetings Raiders! We are proud to announce that we are bundling up with Nomad Idle! Face waves of enemies automatically and create builds by distributing stat points, leveling up equipment, choosing passive skills, summons and more. An idle game about killing hordes of enemies, becoming stronger, and exploring an unfolding storyline. A spin-off of Nomad Survival. https://store.steampowered.com/bundle/52066/Raid_Auctus_x_Nomad_Idle/ Cheers, Cosmic Whale Team
Minor/Bug Fix Update Today's update brings quite a few bug fixes. Happy racing!
## v2.8.1: 4 April 2025 ### MAJOR CHANGES ### UI - Increase width of each job in "Job" tab (#2017) (@catloversg) - Fix: Cannot buy augmentations via UI when money is equal to cost (#2039) (@catloversg) - Do not close scripts in editor when their servers are deleted (#2049) (@catloversg) - Add button for exporting save file in recovery screen (#2060) (@catloversg) - Show faction enemies even after joining (#2046) (@catloversg) ### MISC - Correctly initialize board from save when there are no prior moves (#1995) (@ficocelliguy) - Fix first-time Go initialization (#2012) (@d0sboots) - Add support for getting the save file through the RFA (#2004) (@G4mingJon4s) - ns.getServer("home").moneyAvailable returns player's money (#2024) (@NagaOuroboros) - Fix: Game crashes when loading new save in edge cases (#2026) (@catloversg) - Ensure that IPvGO promises are initialized correctly on a new save and on fluming (#2032) (@ficocelliguy) - Ensure there is always at least one offline node (#2030) (@ficocelliguy) - Fix: Player can manipulate internal state of coding contract (#2040) (@catloversg) - Fix: Player can win more than casino's limit (#2042) (@catloversg) - Add new analysis method to set a custom testing board state (#2029) (@ficocelliguy) - IPvGO: Improve type checking and documentation (#2028) (@ficocelliguy) - Restarting the tutorial doesn't soft reset your game (#1992) (@paulcdejean) - Fix exploit where favor limit from IPvGO was removed on augmentation (#2050) (@ficocelliguy) - Add support for highlighting nodes and adding small text (#1996) (@ficocelliguy) ### DOCUMENTATION - Update TSDoc of ns.purchaseServer and CodingContract types (#2023) (@catloversg) - IPvGO: Clarify how favor is gained from wins (#2051) (@ficocelliguy) - Clarify AutocompleteData.server and ns.formatNumber (#2062) (@catloversg) ### SPOILER CHANGES - UI - Make SF description in Augmentations tab and BitVerse always be the same (#2013) (@catloversg) - Make BN-hint popups harder to be dismissed acc...
- 고양이를 드래그&드롭으로 옮기는 기능이 추가되었습니다. 마우스 좌클릭으로 꾹 눌러 고양이를 들고, 드래그해 이동시키세요! - 가구 위치 초기화 버튼이 추가되었습니다. 가구의 위치가 마음에 들지 않거나 원래대로 돌아가고 싶을 때, 가구 탭에서 이동 버튼을 누르면 초기화 버튼이 나타납니다. - 상대적 UI 비율 적용 모니터 크기에 따라 UI의 비율이 상대적으로 적용되도록 수정되었습니다. 또한 일부 텍스트의 가독성을 높였습니다. - 크레딧 정렬 크레딧의 정렬 순서가 후원 순에서 기호-한글(한자 포함)-영어 순으로 정렬되었습니다. - 창 디스코드 화면 공유 등의 상황에서 퍼라운딩이 리스트에 보이지 않도록 수정되었습니다. - 숨숨집 이제 가구 이동창에서 숨숨집을 숨기거나 다시 꺼낼 수 있습니다. - 가구 위치 저장 후 프로그램을 재시작할 경우 위치가 잘못 저장되는 오류를 수정하였습니다. - 가구와 상호작용 중 클릭이 되지 않는 오류를 수정하였습니다. - 숨숨집과 관련된 고양이 애니메이션 오류를 수정하였습니다.
Hi everyone! I’d like to introduce and give an early look at my latest Incremental game “Lumberjacked!” It’s a Casual Adventure-Incremental game with some clicking where you wake up in a mysterious cabin in an even more mysterious forest, axe in hand, and one purpose. With the help of a little gnome, you’ll spend your time chopping trees, cashing in the logs, and upgrading your body and axe, as well as unlocking new tools to aid you in your harvesting. With multiple endings, will you embrace your destiny, or defy it? This is my first release where I’m not a solo-dev, as I’m working with Dumb Duck Games, and I can’t wait to show more on the game next week, as we inch closer to release date! Be sure to wishlist if you're interested :) https://store.steampowered.com/app/3593780/Lumberjacked/
The native Linux version of Garden in! has been updated to the latest version (the same as the Windows one). There is a known issue where the mouse cursor, instead of changing its graphic based on the item its hovering, will disappear. To make it reappear just press left click. We have also updated the default launch option for Linux to use the start script in the game directory instead of running the executable file directly (this could fix some Linux users not being able to run the game).
Cooldown reduction should now apply upon receiving it Completing the second to last raid, should now unlock the last raid immediately Adjusted some localizations A huge thanks to the community for pointing out these issues! 💕
Additions Expanded content for topic response options Added prompt voice for fishing events Added prompt voice for cooking events Added prompt voice for Pomodoro timer sessions
Still waiting for art to come in for the final update but until then, here's a tiny bug fix for anyone messing around with the Marble Race piece and discovering some weirdness where it wouldn't delete properly.
Hey everyone! We're super excited to share that the demo for Cozy Sanctuary is now live on Steam! 🎮 This is your first chance to try our cozy little idle game where you raise adorable creatures, farm their food, and decorate your own peaceful sanctuary, all while working, studying, or just relaxing. It’s still early, but we’d love for you to jump in, play around, and tell us what you think! Your feedback means the world to us and will help us shape the rest of the game. 💖 https://store.steampowered.com/app/3625510/Cozy_Sanctuary_Demo/
Corn Update #11 has arrived. ChangesBug fixes for ICE Corn, Crime Scene Corn. Drops, Explained Each update, one Corn of each rarity will be permanently removed from the drop pool (except Mythical). A new corn will be added in it's place. Mythical corn will stay in the drop pool longer, but will rotate out eventually. That means 5 new Corn each update - 4 new drops and 1 in the store. Newly Added Corn New Dropped Corn has arrived: MonoCorn, Oversaturated Corn, Ugly Eastern Corn, Belated LepreCorn New Shop Corn has arrived: Ace of Corns {STEAM_CLAN_IMAGE}/45090163/fe906f73b22318033c8ffcf68b2a8645bb4449d5.png Full drop list can be viewed in-game on the Drops tab. Other Reminder, if a Corn that you submit to the Workshop/Discord is added to the game, I will send you a highly sought after Sneed Corn. Join Discord for more information and item templates.
{STEAM_CLAN_IMAGE}/45242873/5e0c56058ac59d5ad4889f9b40a7f4e73e2da7bf.png 尊敬的主公,爲了給大家帶來更好的遊戲體驗,我們將於2025年4月3日下午14:00-17:00 進行停服更新維護。 更新期間,您將無法進入伺服器,我們將根據實際的更新情況提前或延後開服。 維護結束後,我們會透過遊戲內郵件發送補償,對您造成不便我們深感歉意,還請大家相互轉告,感謝大家的支持和理解,也請持續留意粉絲團資訊。 維護補償:元寶 × 800,請柬 × 8,尋訪券 × 8 【新增活動】 1、天下霸圖VS韓國跨國戰 開啟! 活動報名時間:4月3日更新後 活動開啟時間:4月7日4:00 〈1〉新增霸圖秘境 天下霸圖第18天起,占領城池盱眙、街亭、定軍山、泰山的軍團可在宣戰攻打秘境藏龍潭、臥虎穴、梧桐林、冶劍巖。4處秘境戰鬥時非對應陣營武將上陣將受到屬性削減,戰鬥勝利的軍團將全員獲得對應獎勵,各秘境僅可被一個軍團占據激活一次。 〈2〉新增霸圖四象塔 各處秘境攻下後將分別解鎖青龍塔、白虎塔、朱雀塔、玄武塔,擊敗四象塔BOSS後玩家可獲得對應BOSS獎勵,未擊敗也可獲得保底獎勵。 註: 〈1〉本次天下霸圖跨國戰為測試賽季 〈2〉在跨國戰中軍團將鎖定,無法踢出任何成員,主公也無法退團; 〈3〉跨國戰的時間將整體提前1小時,包括宣戰時間、開戰時間等,還請主公注意時間安排; 〈4〉聊天頻道新增【地區】,之前頻道保持不變,國戰頻道中增加翻譯; 〈5〉最終排行榜新增區域個人榜、區域軍團榜,之前的軍團榜、個人榜保留,為跨國排行榜; 〈6〉報名時,當兩個區域玩家數量不同時,加入報名少的區域玩家數量為N,則玩家多的一方區域將只取戰力前N的玩家進行報名成功,其他人將報名失敗無法參加國戰玩法; 〈7〉霸圖秘境和四象塔玩法將後續作為常駐玩法,在非跨國戰時開啟的天下霸圖中也存在。 2、【清明寒食】限時活動開啟! 活動時間:4月4日5:00開啟 〈1〉清明簽到:每天連續登錄將領取元寶、橙色SS珍寶隨機箱等獎勵; 〈2〉靈竹畫符:兌換“清”“明”“寒”“食”,開啟精彩獎勵。 〈3〉限時禮包 【新增聖將】 「邪馬臺女王」卑彌呼 陣營:聖| 法攻型|資質:22 儡縛敵勢 巫咒錮身。 開啟條件:當前伺服器開啟第11週 獲取方式:柏梁宴 【調整內容】 1、新增道具聖將信物隨機箱、聖將碎片隨機箱、青龍寶匣、白虎寶匣、朱雀寶匣、玄武寶匣、卑彌呼邀請函; 2、 天下霸圖預宣戰面板設置攻城車發車時間顯示變為12:59:59可精確到秒; 3、 天下霸圖預宣戰面板改動下方分、秒數值時,上方的實際發車時間也會動態變更刷新; 4、 天下霸圖預宣戰後,在12點前可隨時更改攻城車的發車時間; 5、 天下霸圖第18天起,軍團占領4級以上城池小於等於12/10/8/6/4座時,軍團成員在PVP戰鬥中攻防血分別提升5%/10%/20%/40%/80%; 6、 當天下霸圖玩法開啟後,滿足報名條件且未報名玩家在每次上線時將彈出報名窗口; 7、 赤朱礦洞挖挖礦新增一種自動方式供玩家選擇,優先向下挖時將優先挖取兵符; 8、 天下霸圖進攻敵方城池時,攻城車將從我方與該城池相鄰的全部城池發車,玩家派遣部隊上車預設攻擊時,將直接上駐軍所在城池發出的攻城車; 9、 聖武將鄧艾加強 普攻1/2級:35%/50%概率減少目標1點【謀略點】→50%/100%概率減少目標1點【謀略點】。 技能期期艾艾1、2級:20%/30%概率清空【謀略點】→25%/35%概率清空【謀略點】 被動技能鑿渠屯田:被範圍傷害攻擊時,處於範圍技能邊緣免疫傷害,1/2/3級,每5/4/3回合生效1次→全場戰鬥生效1/2/3次。 【問題修復】 1、 修復雙方武將同時攜帶聖者之劍攻擊時,會觸發反擊並造成傷害異常的問題; 3、 修復瑞獸白虎6級及以上技能文字描述中關於不超過主角最大生命百分比的描述。
Hi folks, glad to hear that you're enjoying the new Vampire Survivors update! Here are two quick fixes: Giovanna's icon was not displaying properly - fixed! White chips had a 100% spawn rate - also fixed! I accidentally left on the 100% spawn rate while testing. I guess we can just call it an April Fools joke (a real one this time) :laugh_rusty:
Hey everyone! We’re excited to announce that the ⭐ Prestige System is now officially live! 🎉 From the start, we promised that your efforts wouldn't go to waste—and we’ve kept that promise. The game has quietly tracked your lifetime progress, and now it’s time to turn that dedication into rewards. 💡 How does it work? Every time you choose to Prestige, you’ll reset your current progress in exchange for 🪙 Eternal Coins. The amount of Eternal Coins you receive is based on how much you’ve earned across your entire journey. The more you exceed the prestige threshold, the more 🪙 coins you'll earn—following a balanced progression curve that rewards long-term effort without punishing new players. And don’t worry—you’ll naturally reach the point where you can Prestige as you accumulate more wealth. There’s no pressure or secret unlock—you’ll simply encounter it as part of your journey. ✨ How to Prestige: - On the main screen, you’ll notice a ⭐ Prestige Progress Bar. When it’s full, it means you’re eligible to Prestige. - Tap the ⭐ Prestige icon at any time to open the Talent Tree and view your current progress. - If you can Prestige, a Level Up button will appear at the top left of the Talent Tree. - Tapping Level Up will show a confirmation pop-up. It will explain that your progress will reset, but you’ll gain 🪙 Eternal Coins and a Prestige Level. - Once you Prestige, you can start unlocking Talents. - On the Talent Tree, hovering over each Talent will show a tooltip with its effects and requirements. - To unlock a Talent, you need to press and hold on it—this prevents accidental unlocks. 🔥 What’s new: - ⭐ Prestige to earn 🪙 Eternal Coins - Unlock powerful Talents to speed up future runs - A minimum earnings threshold is required—but everything you’ve earned so far already counts This is just the start! More talents, rewards, and customization options will come in future updates.
Fixed english buff description of the necromancer class Attackbar should be generated correctly after skilling a attack bar node "Replay raid"-Button will now instantly start the raid Purchasing 10 or 100 attackspeed points should give the correct value (knowledge transfer) EXP and Gold increase should now give an 2% increase instead of 1% (knowledge transfer) "Let's start raiding!" Achievement should now trigger upon starting the game CRT-Filter should now save correctly A huge thanks to the community for pointing out these issues! 💕
Adjust the overhead level display style Adjust the sprint skill sprint direction logic Reduced the network overhead of experience orbs Fixed the client not hearing Wereboar Arrow sound Fixed Fireball Monster seeking the enemy Fixed a bug where leveling up achievements was invalid
I'm happy to announce that PolyPine is finally available on Steam! Go click on some squirrels and deer! I hope you like the game! Wow, what a journey. I had no idea that what started as a simple tree simulator experiment 2 years ago would grow into a full-blown forest simulator with over 70 species interacting in complex ways! I've loved every second of working on this game (except maybe fixing obscure bugs) and am very excited to see what interesting things you will create with it! I've also added a new trailer that highlights some of the interesting ways species interact in the forest both in real-life and in the game: There is a 10% launch discount, making it USD 8.09 during the release period. PolyPine is also part of three special bundles with some other great games! Buying the bundle will offer even more savings. Tiny Pasture + PolyPine https://store.steampowered.com/bundle/51360 Chillquarium + PolyPine https://store.steampowered.com/bundle/51626 Ecosystem Builder https://store.steampowered.com/bundle/51758 Cheers, Anton {STEAM_CLAN_IMAGE}/44775382/e4acbdb5152dd08250af8b358308b62e08dd95c0.jpg
Fixes Fixed an issue where some achievements could not be unlocked. Other Optimized the display logic for the Dream Gallery; collected dreams now display the full image when completed. Optimized the display logic for the Book Gallery; books that have been finished reading now prioritize displaying reflection images. Optimized the calculation logic for the strength attribute.
https://www.youtube.com/watch?v=Qj2YwNgvGKU
Fixed glitches on store page Fixed hotkeys in spin rewards page
Beta 1.28.74 is here! Changes New design Button layout changed Moved some buttons to different menus Play-Area location shifted to the right Background image changed Menu (transparent) backgrounds Achievement: "Champion of Bombabomb!" Changed needed wins from 100 to 25 Changed description to: "Perfectly finishing the game 25 Times!" Added Added support for different languages (Optional: Do a full reset in "Options" for a complete language change) Every language has its own button English (default) German Custom (basically nonsense words tbh.) Added sub folder in game files for language and credits files (editable by user: “English.txt”, “German.txt”, “Custom.txt”) Added a “crawler”, a scrolling text at the bottom of the screen Added supporter-Items for the steam-inventory Added ingame inventory for your steam-items Added option to trade in 3 lower tier supporter-items for one higher tier item Added item supporter-shop “Bomba-Shop” if you want to support the development Added automated supporter-item drops: One item per 20 minutes playtime: max three per day Added a “Help/Info-Screen” (currently only in english) Steam-Leaderboards now can be displayed ingame Fixes Music bug: multiple tracks won't play at the same time anymore Game no longer crashes when "English.txt"-file is missing Custom language can now be loaded without freezing the game (sadly Custom language won’t work on SteamDeck yet) German default language is now loaded properly when music is off Inventory isn’t reloading anymore when an automated Item-Drop is triggered Inventory “Select” button now will be green/red when selecting same/different items Known Bugs Custom language won’t work on SteamDeck Ingame Steam-Leaderboards have wrong format when activated for the first time; Restart required F11 will enable Debug-Errormessages UI-element, but It will stay black If no item is in players steam-inventory, ingame inventory will load until an item is present Misc Some minor code changes Added an official St...