Game Updates

Patch notes and dev posts · 11,823 Steam updates
Path of the idle cultivator
Path of the idle cultivator
9 days ago · PIU PIU PIU

Dev update 0.5.1

Hi everyone! Update 0.5.2 brings some of the biggest changes to Path of the Idle Cultivator so far. It's mostly UI and UX changes, but the amount of these is so high that it feels refreshing. New combat systemReal-time arenas now bring movement, projectiles, and distinct weapon attacks to combat, bosses, farming, caves, and more. Each of the nine weapon types has its own skill paths, giving you more ways to shape your fighting style. Awakened Spirits fight alongside you with their own abilities, while talismans automatically provide offensive, defensive, and healing effects during battle.A deeper Divine Beast systemDivine Beasts now have individual identities, DNA, inherited skills, mutations, and lineages. Develop their Body and Spirit cultivation, evolve them into stronger forms, and breed offspring instantly using materials and lifespan. A new Bestiary helps you discover species, habitats, capture requirements, and Communion affinities. Better Breeding also gives you more control over the traits you want to pursue. More to explore and manage Walk through redesigned city streets, explore multi-floor caves and Hidden Sites, and fight Galaxy invasions across nine simultaneous fronts. Cities are still something on the works, and city quests were removed for the time being. They will come back in upcoming updates directly related to cities.Owned farms now produce specific herbs of your choice, besides other QOL changes.A clearer path forward New Soul Weapon quests unlock additional slots throughout your progression. The Ascension panel now presents its requirements in order, making it easier to see what you still need to complete. Cultivation also has a new home in furnished rooms, with Feng Shui treasures and controls for your different cultivation paths. Feng Shui is still in heavy development. This is just the first version of what I envision for this system to become. A fresh look and smoother experience This update introduces new pixel art across characters, beas...
Glint Grade
Glint Grade
9 days ago · tjslurch

v1.3.2 Patch Notes

Buffed robot spawn time, epic robot spawn rate and shiny spawn rate.Adjusted robot loot pools to award desirable items more often.Buffed all shop furnaces (the smelt multipliers doubled on average).Reduced the cost of the multibox upgrader’s glintegration to 1Sp.Changed multi-select to highlight the grid.Buffed Tenze’s Trickery’s multiplier from x3 to x6 and its adder from +1M to +1B.Increased freecam movement speed.Updated the placeholder icons in the Glintegration tutorial.
Partyforge Idle
Partyforge Idle
9 days ago · SDY

About launching from mainland China

This game uses Google services for login and saves.On mainland China networks, that connection often fails, and the game can stay on the loading screen.This is not a problem with the game itself. Taiwan, Hong Kong, and other regions usually work as normal.If you have a network that can reach Google services, you can play.If you cannot get in, please request a refund.
Lemonade Apocalypse
Lemonade Apocalypse
9 days ago · gfRolandsen

Next Lemonade Apocalypse is Coming

Lemonade Apocalypse came to fruition during COVID in a gamejam. So, that is a while ago.Just a small project born from frustration of how we are basically steering into our doom, controlled by people who want to get as rich as possible.The best kind of people.And how do they do that? They give you money to spend money. Just like Henry Ford intended. You work double shifts, and they grace you with cash to spend on their products. It's the circle of our modern lives.And as you will notice on the post here: We are embracing this wealth chasing mechanic in communicating the game.Because we intend to enter this race ourselves! While the First Squeeze was completely free, the follow-up will have a premium!Not really, but yes really.If you want to support our work, all you need to do right now is to wishlist. And then, after, maybe buy it. I dunno. Maybe refund it before 2 hours because of something. Understandable, have a good day.Anyway, here's the trailer we launched on PC Gaming Show Tokyo Direct!PC Gamer wrote an article too, so make sure to check it out!https://www.pcgamer.com/games/sim/lemonade-apocalypse-has-3-simple-tasks-for-you-become-a-lemonade-billionaire-fuel-climate-change-and-manipulate-voters/Also make sure to follow our publisher who believes in weird and wonderful games!https://store.steampowered.com/publisher/Pantaloon
Desktop Detective
Desktop Detective
9 days ago · Conradical Games

On Desktop Detective's Next Update!

Hi everyone!It's now been a month since Desktop Detective's release, and now we're preparing for the first big update!I've made a form to help with this, and I would really appreciate it if you could fill it out, it should only take 1-2 minutes!Here it is: https://forms.gle/wKf82xW3wHcb57gU7Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Anyways, that's it for this post, and I can't wait for you all to play the next update when it's ready!- Conrad, Lead Developer
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
9 days ago · rimmindgame

Regular Update Patch

AdjustmentsWe have added forced stacking for materials, stickers and skin-type items to keep your inventory tidier.This also lays the framework for tradable items such as vehicle equipment and weapons.Additional NotesIf your vehicle star-upgrade attempts keep failing, it is most likely that Starhusk Crystals were not stacked properly. We strongly recommend updating to this version.Upcoming PreviewThe Undead-themed Skin for the Megoliath Armed Reclamation Vehicle is coming soon. It is too late, and our developers need rest, so its release is delayed by one day. ːsteamfacepalmː
The Ash Remembers
The Ash Remembers
9 days ago · Klatschekopf

Update 1.3.5 — The Abyssal Depth

The Abyssal Depth You asked for a goal for the late game — here it is. The Shaft of Names and The Deep Ground gain a fourth tier after normal, heroic and mystic. How you get in: you need five Ashfalls and all five mystic bosses of that dungeon defeated. The tab only appears in these two dungeons — the five earlier ones stay at three tiers. How hard: ten times the health and 260 % of the base boss's damage, required level +40. Measured with a maxed Ashfall-5 loadout: the first boss takes about three minutes, and you have to eat roughly every 50 seconds. This is no longer a run-through, it is a fight. Its own daily window: the fourth tier has its own — you can claim loot on normal, heroic, mystic and abyssal on the same day. Set pieces from here carry +3 affixes. Abyss Seals: lift your set one tier Every abyssal boss gives an Abyss Seal on the first win of the day, the final boss two — six per day per dungeon. The Abyss Shrine sits at the bottom of the dungeon page once the tier is open. For 6 seals it lifts a set piece into its abyssal form: +40 % attack and defence. It stays your piece. Sockets, gems, engraving, refinement levels and every affix carry over — you lose nothing you put into it. All five pieces lifted and worn: an extra +1 % damage per Ashfall. Plus more Ember Ash (1.6× the mystic amount), more Ember Marks and more shards (the final boss gives 4 guaranteed). The Abyss Mark — the long hunt despair asked for something worth hunting for a really long time. The abyssal final boss can drop the Abyss Mark: 0.5 %, with pity protection after 200 daily windows. You forge it onto the weapon you are currently wearing: +12 % attack and +1 % damage per Ashfall (up to +25 %). I deliberately did not build a fixed new weapon: the best weapon per type currently ranges from 168 (dagger) to 334 (axe) attack — a single new weapon would have left two or three weapon types out in the cold. This way the hunt fits every playstyle and your favourite weapon. The pity counter sur...
Backrooms Lost Runners
Backrooms Lost Runners
9 days ago · El Glommy

Hotfix — 0.5.417

HotfixFixesFixed a softlock related to restoring power to the main code lock on Level 0.Fixed collision issues on several objects in the procedurally generated area of Level 0.Fixed incorrect power cable directions.ChangesAdded two safe zones to the Dark Zone. Thank you to everyone who submitted bug reports - your feedback helps us find and fix issues much faster.Stay tuned for more updates and news in our Discord.
Frog It Up
Frog It Up
9 days ago · contact.starfallgames

Focus Update

The fly that attracts the mouse now only affects it when the game is focused and the mouse is inside the game window. Added a setting to mute the game when it is not focused.
Push Push
Push Push
9 days ago · TwilightBaby

PushPush - Version Update - 1.0.1.6

· Improved full support for portrait mode and fixed display issues after switching from landscape to portrait · Fixed canning abnormalities caused by UI scaling · Fixed numerical issues with the gacha machine · Optimized some UI displays · Optimized some click-through behavior
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
9 days ago · jiezankeji

Version 0.3.4.3 Update

New Features:Check-in Event (Phase 2) is Live! The event runs from September 21, 2026, to October 20, 2026. Players can participate to earn various new check-in outfits. The check-in system has been updated to server-side control, so you can now check in automatically just by logging in daily! Phase 1 of the check-in event has ended.Language Settings: Players can now save their preferred localization language directly in the game settings.New Shop Items: Added new outfits and accessories available for purchase with Coins in the shop.Optimizations & Bug Fixes:UI Text: Fixed incorrect text display in the animation configuration interface.Crafting UI: Optimized the crafting interface interaction. The outfit interface will now reopen and refresh the inventory after crafting.Pop-up UI: Fixed occasional interaction issues with pop-up windows.
Idle Bookstore
Idle Bookstore
9 days ago · Purpledoor Studios

New Legendary & Rare Skins + Collection Improvements

Hi, everyone!As promised, this update adds 7 new Legendary skin sets and 4 new Rare skin sets for you to collect.Here are a few examples:WuxiaScholarArtistSamuraiAlongside the new skins, this patch also includes a few improvements suggested by players.Skin Collection Improvements1. Option to Combine Duplicate Skins OnlyWhen combining lower-rarity skins into higher-rarity skins, you can now choose to use duplicate skins only.This means you can keep one copy of each unique skin for your collection, without accidentally consuming it during combination.2. Higher-Rarity Combination Now Prioritizes Unowned SkinsWhen combining lower-rarity skins into a higher-rarity skin, the result will now always be a skin you haven’t collected yet, unless you already own every skin in that rarity tier.This should make completing your skin collection much more efficient and reduce the chance of getting unnecessary duplicates.Bug FixesMobel Award Disappearing in MultiplayerWe fixed an issue where a book could lose its Mobel Award after winning it.This could happen when:the book was still on sale,the player was in a multiplayer lobby,and the game synced the player’s books.In some cases, the award data could be removed during this sync, which also prevented the related music track from unlocking.This issue has now been fixed.We have also restored missing Mobel Awards to affected books.Empty Books Appearing in Book HistoryWe fixed an issue where the book history could contain an empty book with no title and a 0 rating.This could happen if a player accepted a publisher deal while in a multiplayer lobby.The issue has now been fixed, and these empty book entries have been removed.Thank you again for all the feedback and suggestions.We hope you enjoy collecting the new skins! ❤️
BALL x PIT
BALL x PIT
9 days ago · Gina Zero

BALL x PIT: Risen Ballbylon is coming on November 12

One year after release, 2M copies sold, 3 free updates, and countless hours balling into the pit… Rejoice, ball enthusiasts, because we’re back with MORE BALL x PIT. But this time, we’re going UP. Prepare yourself, and your balls, for paid expansion RISEN BALLBYLON, coming on November 12. Risen Ballbylon is the biggest and most transformative expansion for BALL x PIT yet, adding a wealth of new characters, balls, passives, enemies, bosses, buildings, and levels, dramatically expanding the possibilities of a run and introducing fresh new gameplay mechanics to test even the most hardened veterans of the pit. Will you rise to the challenge? Rise above the abyss to reach Risen Ballbylon, which floats high in the sky above. Each level is a layer of the former city, where the population has been warped by the effects of the meteor. *NOTE: The content of this expansion is only accessible after completion of the base game. NEW FRONTIERSWhen you ascend to Risen Ballbylon you’ll get to explore 4 new battlefields – each with their own fearsome new bosses – and battle over 40 new enemies. You can also dip into a deep pool of 45 new passives, including Lucky Coin, Eldritch Gauntlet, Vampire’s Kiss, Volatile Explosive, and Relentless Whip. You’ll have to play the expansion to find out what they do. HERO WORSHIPThere are 8 new gameplay-transforming characters to get to grips with in Risen Ballbylon, including the Sentinel, who can aim in any direction, The Stonewaller, whose balls warp to the other side the first time they hit a wall, and The Right Hand Man, whose balls deal double damage when they hit the right wall but only half when they hit the left. BALLS TO THE WALLRisen Ballbylon also adds 24 new balls to the game to experiment with and create powerful, game-changing fusions. These include the Beast ball, which latches onto enemies and damages them until they die, the Kaiju ball, which causes earthquakes, the Misfortune ball, which curses enemies, and the deadly, spiky Hedg...
Zero Stress King: Idle Defense
Zero Stress King: Idle Defense
9 days ago · Pauloondra

v2.0 - A huge content boost! (and a price boost, later)

ːhappy_yetiː I'm incredibly proud to present the grand v2.0 update! ːcoolstar2022ːAdded:ːzsk_speedːNew islandsːzsk_speedː8 defenders with new attack and damage typesːzsk_speedː16 mobs, some with special abilitiesːzsk_speedː2 monumentsːzsk_speedː2 boss fights and 2 boss challengesːzsk_speedː7 new achievementsːzsk_speedːA pile of new skills, infinite ones among themːzsk_winːTrophies are now enough for all friends at once (you all asked for this!) Smaller fixes and improvements:ːzsk_speedːBoss buttons moved to the bottom so they don't block the statsːzsk_speedːKnockback units now make the most of every shot instead of wasting them on dying mobsːzsk_speedːSlowing dryads pick the target that covers as many unslowed enemies as possible ːzsk_speedːLoot skills give more, and some of them became multipliersːzsk_speedːSaving is protected against power loss and damaged filesːzsk_speedːA new way of showing numbers, especially for Japan, China and Korea ːzsk_speedːBugfixes and optimization, lots of themːsteamsunnyːBeach mode got its own legal cheats: a "nuke" on the field, enemy waves on demand, faster income and switching friends without restarting the run.Important! This is not a DLC, the update is part of the base game. But soon I plan to raise the price a little. So for everyone who buys early this is free content (and my ː8bitheartːhuge thanksː8bitheartː)
3D Printer Manager
3D Printer Manager
9 days ago · TMP69

Update #29

Thanks for the bug reports and feature requests, it allowed me to peel myself away from CS2 and my doomscroll habit for a while.ChangelogPrinters have a print queue, add prints while one is running.Batch quantity works like -10, -5, -1, +1, +5, +10 instead of clicking +1 until you have RSI.Pinned orders have a progress bar showing amount on printers, and completed.Buying printers tells you which rooms they're going into.MAX is 10 at a time in the Endless Workshop instead of everything you can afford, bit of a workaround of problematic code.40 worker names, and duplicates won't appear.Printer breakdowns no longer -1 from batch prints.
Frog It Up
Frog It Up
9 days ago · contact.starfallgames

Balancing patch

Increased the amount of lower-tier currencies you gain when unlocking higher-tier frogs. Fixed the Time Stop power not stopping the black flies or the autoclicker charge. Fixed several upgrades that were giving low rewards or even 0 rewards. Moved the first Prestige Point to a later point to give players more time before their first prestige.
Clicker Ore
Clicker Ore
10 days ago · Tiny Depth Studio

1.9.21 Update Notes — September 20, 2026

NEW- Added Ascension: a second prestige layer that sits on top of Awakening. You give up your Awakening upgrades and your Essence and earn Pure Essence.- Pure Essence is spent on two Ascension parameters: one grows every Awakening bonus, the other grows the Essence you get from Awakening. Both compound, so each level builds on the last.- Awakening and Ascension now live under a single Prestige tab.- Added a dropdown to the currency display, so you can see every unlocked currency with its balance and pick one from a single place.- Added dozens of new achievements: beating every boss, clearing every abyss, crafting enchantments, spinning the wheel, upgrading workers and more.- Added completing an abyss run to the daily missions.- Your Discord profile now shows your Ascension level as well.IMPROVEMENTS- The statistics page is regrouped by system and nine statistics that were never listed before are now there.- The load panel is leaner: it only shows the numbers that actually tell two saves apart.- The Awakening confirmation window now lists everything that resets and everything that stays.- The Awakening parameter descriptions now say that the bonus compounds.- The skill daily mission no longer shows up before your skills are unlocked.BALANCE- Achievement targets were retuned against real player progression rates.- Achievement rewards were rebalanced.FIXES- Cancelling a Steam purchase no longer shows an error message.- Fixed the shop price sometimes staying at an out-of-date value.- Fixed the floating damage and message texts rarely throwing an error.- Fixed your presence not coming back after you sign out of Discord and back in.- During a server outage you now get an offline notice instead of a generic error.Happy digging!
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
10 days ago · JBlivionDev

Patch 1.0.16

New route in chapter 2: the Salt Road The salt folk went from The Meadow down to the port along a plank road over the marsh, without setting foot in Lighthouse Square. That road is still there, and now you can take it It leaves The Meadow, after you talk to the shepherd, and rejoins the usual route at the Lighthouse of Mistmoor It has three class passes: The Boatyard is the soldier’s, The Lazaretto the ranger’s and The Black Point the mage’s. Through goes the class it belongs to, or their escort, and the other classes always have another way past in the same room Any character can finish the route, even if you only play one It brings two new quests. One ends in a unique boss, and killing it counts forever The other one is only fully completed if your three characters work together, each with what their class knows how to do. With a single one you still finish it, but you go without its reward Chapter 2 texts Some chapter 2 texts have been rewritten so they fit the quests of the new route better The new route and its texts are translated into the eleven languages Minimalist interface It is meant for seeing more actions and more data at a glance. The room rows are shorter and they are no longer boxes: a thin line separates them and whatever is running stands out by its coloured slab The header becomes a row of small controls. Language, error report, fullscreen and settings are icons The news changes: a long one no longer scrolls past, it is cut off. Opened, you read the whole list, with A- and A+ buttons that remember the text size The notice bell moves up to the header and no longer covers the log buttons The inventory breaks the Life regeneration per second into two figures, the one from food and the one from potions, each with its icon and its name in the tooltip The automation plan has a button with its name to send it to the queue, on top of the usual one at the foot The keys that speed up an action can now also be read on the automation plan card, with their kin...
AquaDesk
AquaDesk
10 days ago · jinnetrun

AquaDesk Update 1.5 — TVs that play your videos, 3 new fish, better swimming

TVs — your own videos, playing inside the tankTwo new objects join the tank: a cream CRT TV and a black flat-screen TV. Press "Choose video" in Arrange mode and point it at one of your own video files, and it starts playing on the screen. The fish swim across in front of it. Note: playing a video can slow things down on some computers. If it feels heavy, press "Remove video". Note: unlock them from the SP Shop.Three new tropical fishAll three are peaceful little fish that swim in a shoal.Cardinal tetra — a close relative of the neon tetra. The red band that covers only the back half of a neon runs the whole way, from nose to tail. It likes dim, soft water and stays in a tight shoal.Glowlight tetra — a single line of fluorescent orange from snout to tail, like a little lamp switched on. Peaceful and hardy, and the more companions it has, the tighter the shoal.Zebra danio — blue and gold stripes, and the fastest and toughest fish of the lot. It races tirelessly near the surface. Kept in too small a group it gets bored and goes off to nip the fins of other fish, which is its one failing.Note: unlock them from the SP Shop.Better swimmingFish are now far less likely to turn too far after a wall and swing back the way they came. Other unnatural movements have been reduced as well, and the way a fish heads for food has been improved too.
悠久之树
悠久之树
10 days ago · 迦美奈

新版月卡上架预告

致各位探求者大人:为提升探求者大人们的游戏体验,我们将在9月23日维护后,下架原有的「探求者助力月卡」(30元)及「探求活动激励月卡」(88元),并上架全新的月卡商品——「探求者助力月卡」及「高阶探求者助力月卡」。全新月卡在购买后,只要登录游戏,即可领取已经过的月卡有效天数对应奖励。即使先前有未能登录游戏的日子,也不会错过未上线当日应有的奖励!※1:未上线时错过的新版月卡奖励将会为您保留至新版月卡逾期后的第30天。新版月卡逾期30天后,对应未领取的奖励将无法再领取。※2:原有的「探求者助力月卡」及「探求活动激励月卡」下架后,如探求者大人仍有剩余有效天数,则会依照原月卡规则每日为探求者大人继续发放原探求助力奖励,直到有效天数归0。当天未登录时,无法领取原月卡奖励。 定价及有效期「探求者助力月卡」:30元,有效天数30天168元,有效天数180天,与单月购买相比优惠12元「高阶探求者助力月卡」:88元,有效天数30天498元,有效天数180天,与单月购买相比优惠30元※1:「探求者助力月卡」与「高阶探求者助力月卡」的有效天数不共享。※2:在「探求者助力月卡」与「高阶探求者助力月卡」生效期间再次购买对应商品,有效天数可以叠加,最大叠加至210天。※3:「探求者助力月卡」与「高阶探求者助力月卡」剩余有效天数大于30天时,无法继续购买180天档位;剩余有效天数大于180天时,无法继续购买30天档位。 可立刻获得的奖励内容「探求者助力月卡」:30天档位:每次购买,立刻获得星石花×300、月升币×3、特许等级积分×10180天档位:每次购买,立刻获得星石花×1800、月升币×18、特许等级积分×60两种档位每日均可获得特许等级积分×1「高阶探求者助力月卡」:30天档位:每次购买,立刻获得星石花×1000、月升币×10、特许等级积分×20180天档位:每次购买,立刻获得星石花×6000、月升币×60、特许等级积分×120两种档位每日均可获得特许等级积分×2 「助力月卡」功能性权益专属关卡+额外挑战次数9月23日更新后,游戏内将上线全新探求者助力专属关卡,可直接扫荡获取原本由素材关卡、多人战关卡产出的战利品,且无需消耗AP/BP/探险加速器!未购买「助力月卡」的探求者大人每日每关卡享有1次挑战机会。购买「助力月卡」的探求者大人则可每日获得额外挑战次数,且通过两种「助力月卡」获得的额外挑战次数可以叠加~专属关卡战利品内容及解锁条件如下: ※1:全新专属关卡中,额外掉落类效果不会生效,且不受双倍掉落活动影响。※2:当前版本共开放9个专属关卡。 计划连战功能9月23日更新后,探求者大人将可以在「自动连战」功能中开启「计划连战」功能。开启「计划连战」后,可为筛选队列内的多个关卡单独设置挑战次数。从筛选队列最左侧开始,挑战次数达到设定值后,将不再继续寻找/创建该关卡,而是会自动搜索队列内的下一关卡,方便探求者大人们在自动连战中统筹多个关卡的挑战次数!特许等级为0的探求者大人最多可为连战筛选队列内的前2个关卡进行设置;购买过「助力月卡」的探求者大人可根据特许等级,对队列内的更多关卡进行设置! ※特许等级达标后,即使未处于「助力月卡」有效期内,额外的计划连战可设置数量仍然保持可用。 特许等级购买两种「助力月卡」以及领取每日「助力月卡」奖励可以获取特许等级积分。特许等级积分累积达到一定值,即可提升「特许等级」,令每日可通过助力月卡领取的绚晶石、月升币及新功能使用次数得到提升! 特许等级积分规则两种「助力月卡」获得的特许等级积分可以通用。特许等级提升后,两种「助力月卡」的每日奖励均会提升。※1:探求者大人在未激活「助力月卡」的状态下通过购买「助力月卡」获得足够令特许等级提升的积分时,可直接享受等级提升后的「助力月卡」权益。※2:探求者大人在已激活「助力月卡」的状态下提升特许等级时,需等待至次日以领取新权益。 「探求者助力月卡」每日权益 「高阶探求者助力月卡」每日权益   感谢探求者大人对《悠久之树》的关注和支持!
Tiny Farmie
Tiny Farmie
10 days ago · ForindGames

Update Notes: Building Relocation, Custom Food Production, and Cooking Priority

Hello everyone!This update gives you more freedom when arranging your farm and more control over what your characters cook.Building RelocationYou can now move completed buildings using the Move Building button in the building menu.Select a completed building to highlight it in red.The new location is shown using the same placement preview as normal construction.Green means the location is valid; red means it cannot be placed there.farmland and Ellie’s house cannot be moved, following the existing demolition rules.Buildings that are still under construction or being demolished cannot be moved.Custom Food ProductionA new Configure Cookable Foods option has been added to the food menu.Choose which foods your characters are allowed to make.Use Select All, Clear All, Confirm, or Cancel.Only unlocked foods will appear in the list.Newly unlocked foods will automatically be added to the cookable food list.Changes will take effect starting with the next dish.Cooking Priority AdjustmentThe cooking priority has been changed from top-to-bottom to bottom-to-top.Foods lower in the list will now be prioritized first, and characters will only prepare foods selected by the player.Thank you for your continued support and feedback!
Nightwater
Nightwater
10 days ago · Studio Ashty

Minor fixes (1.0.11)

- Renamed Alloy Forge to Simple Metal Smeltery - After leaving Minigame 1 you now directly look at the minigame entrance - Reduced fuel quotas for Minigame 4 - Doubled progression speed for Minigame 5 - Altars now need 4 seconds instead of 1.5 to produce items - Fixed Loot Manifesters becoming ready after 3 seconds instead of 300 - Fixed Minigame 4 WIP Icon showing - Fixed text saying runes have no cap to scaling
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