You can now collect seeds, save them for later, and choose what to grow next. This update also adds a Seed Nursery, collection filters, and eight new achievements. Seed Inventory Harvesting now has a chance to give you a seed. The chance starts at 15% and increases at Garden Levels 4, 12, 35, 67, and 81, reaching 40%. A dropped seed usually belongs to the harvested plant, but can also belong to another species from the same habitat. Stored seeds grow into their specific species. Once you've harvested that species before, its seed displays the plant's name. Undiscovered seeds show their rarity and habitat instead. Inspect a seed, plant it in your current empty Growing Pot, or sell it for XP. Seed Nursery The Nursery produces one seed at a time. A cycle takes 24 hours at Garden Level 1. Each additional level reduces that time by 10 minutes. A ready seed waits until you collect it; the next cycle starts after collection. Finding and Planting Seeds “Plant Something” now opens a full window with mystery seeds, available DLC seed collections, and your stored seeds. Added name search, rarity, habitat, and collection filters to the planting window, Seed Inventory, and Herbarium. Added sorting by newest, name, and highest rarity. New Achievements and the Daykeeper Bucket Added seven seed-related achievements. Added “A Day Together” for keeping Daily Botanica open for one continuous 24-hour session. Completing it unlocks the Daykeeper Bucket: 35% care per watering, with watering ready one hour sooner. Fixes and Improvements Improved Russian text readability and corrected layout issues. Fixed text appearing too small on first opening or changing size after switching tabs. Fixed clipping in the garden time-protection message. Thanks for playing!
【新功能·装备方案】方案里引用的装备默认受保护:自动出售与批量出售都不会再误卖它(隐形保护,不占用装备的「锁定」标记,删方案后自动解除),彻底告别「切回方案发现少装备」;单件手动出售仍可自由选择 【优化·背包】桌面与手机「批量出售」确认弹窗的数量改为实际会卖出的件数,并提示被方案保护的件数,不再出现「说卖 N 件、实际少卖」的对不上 【内容·攻略】群友「新手到后期一条路」攻略更新至 1.1:新增「冲层与实战心得」一节(冲层配装/强化+5/不锁层刷词缀/洗练石手动洗等)
GAMEPLAYAdded War Drums to the Blight Tree, after Deployment Ritual, to help units keep up during Warpath. Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it. Thanks to benhain and Ryan for the feedback.Oversurge now offers three fireball firing modes. Right-click its button to cycle between Hold, Aim Toggle, and Locked Toggle. Hold requires holding the fire input. Both Toggle modes let you click to start firing and click again to stop: Aim Toggle follows your cursor, while Locked Toggle keeps firing at a fixed point on the screen. Thanks to droidy for the suggestion.BALANCERebalanced regular enemy health and damage across level progression. Enemies have more health, deal less damage in the early levels, and scale more strongly at higher levels.Increased the Grub's health at level 100 by 140%. Its damage by +9%, bite damage by 10% and Spite damage by 10%.Reduced the Skeleton King's health at level 200 by 20%.Reduced the Snake's health at level 300 by 35%.Significantly reduced the knockback from the Golem's swipe attacks.UI AND TEXTHovering over the stats icon on a unit card now shows which families the unit belongs to. Thanks to Dracomancer and ziggarot for the feedback.The Accursed Elf's name is now highlighted in color in the English Blight resource tooltip.PERFORMANCEFixed a performance issue related to enemy formation generation and shuffling.Fixed a performance issue related to coin drops from enemies affected by Midas flasks.Optimized away some performance hiccups due to Steam achievement handling.FIXESImproved Steam achievement progress syncing and added retries when registration fails.
Why this update: Some of you are now past Ashfall 20, further than I had tested the game. The endgame was far too easy there: damage reduction stacked above 90 %, and the damage type bonus had no cap. Thanks to despair for the exact numbers and screenshots. Damage type bonus capped: +% Arcane, Blood, Frost or Poison on your equipped weapon now works up to +250 %, the same as the regular damage bonus. Damage reduction cap: At most 95 % applies in total. From Ashfall 6 this cap drops by 0.2 points per Ashfall (Ashfall 22: 91.6 %). The character sheet shows your current value. Enemies keep scaling longer: enemy health and damage now grow until Ashfall 30 instead of 20. Tougher endgame from Ashfall 6: dungeon bosses, the Ash Tower, the Ash Wound, world bosses and titans gain an extra +4 % health per Ashfall from Ashfall 6. If you are not at Ashfall 6 yet, nothing changes for you. Ash Tower: since 1.3.2, floor 65 had a far too strong guardian from the Deep Ground. Fixed, the new dungeons' strength boost no longer applies in the tower. Silent Chamber: the Deep Ground bosses now have a family, so the family bonus works against them too. Balancing for the late Ashfalls continues. Let me know how it feels.
After a night of hard work, we've polished the Star-Up experience — and the vehicle Star-Up feature is now back online!
📣Update Notes📣 🪛 All-class Relic affixes fully reworked: see the Steam update notes for details 🪛 Elemental Trigger is now a single affix, and a new "Elemental Trigger" row on the stats panel shows the combined chance and expected damage 🪛 Lesser Void now raises gem drop levels by tier (Tier 7-13: +1, Tier 14-20: +2, up to Lv.7) 🪛 Ancient to Primal Ancient upgrade chance raised from 2% to 3% 🪛 The top-bar Cultivation display now shows level-up progress as a percentage instead of raw values 🪛 Affinity Altar rework: status on the left, marks on the right; bonuses are split into Marks / Resonance / Total rows and show the Cultivation Years needed for the next Altar tier 🪛 Fully reworked event multipliers and Insight gain, fixing the values being unreadable 🪛 Replaced some assets with higher-resolution versions 🪧 Manual save function, shortcut key Ctrl+F, customizable. 🪧 Added one-click "Store All" and "Take Out All" buttons 🪧 Added a "Show Minimap" toggle in Settings; turning it off removes the positioning overhead 🪧 Affix keep rules can now be split by slot, so you can filter for the exact slots you want 🔧 Fixed players still dying while the Invincible Tower was active 🔧 Fixed a freeze caused by the Returning Gale Helm and Returning Gale skill combo 🔧 Fixed memory growing continuously during long idle sessions 🔧 Fixed set field effects such as Flame Dominion lingering into the next map after returning to town or changing maps 🔧 Fixed the Flame Dominion 6-piece set being unable to keep multiple Flame Domains active at once 🔧 Fixed Relic states not being cleared after quick map changes, which carried damage reduction and other effects into the new map 🔧 Fixed Towers and Treasure Rats spawning behind the UI at map edges and not responding to clicks 🔧 Fixed having to type the reset phrase twice and the game not returning to character select after a reset 🔧 Fixed legit players getting neither event perks nor the fallback when Steam ticket verification failed 🔧 Fixed leftov...
⭐ 1. Vehicle Star-Up System PreviewStar-Up is the core gameplay of this update: break your vehicle's limits and evolve it into a higher form.【Rules Framework】表格ItemDescriptionStar Level CapNoneStar-Up CostBottle Caps + "Star Remnant Crystals"Star-Up EffectFully boosts all amplification coefficient stats of the vehicle.One-sentence expectation: Star-Up is not "icing on the cake" — it is a "complete transformation." Every star gained creates a clear gap in your vehicle's idle output and combat performance.🔧 2. Star-Up MaterialsStar-Up requires a dedicated material, the Star Remnant Crystal. Planned acquisition routes:Idle Drop: Random drops based on playtime.Steam Marketplace: Acquire from other players through trading.🚚 3. New Item: Mine Mule P10(High-tier)Legendary Mine Mule P10Mythic Mine Mule P10Immortal Mine Mule P10Cosmic Mine Mule P10Final Mine Mule P10
This update fixes the following issues: -Fixed incorrect enemy HP display in the Prism Border. -Fixed the T4 unlock condition not recognizing clears of Underwater Ruins in Abyssal Wasteland (T3). -Improved compatibility with existing saves. Player progress will not be cleared or reset.
Primary market entries: count=6 entries (7 entries-->6 entries) Unclickable Trade Market placeholder tabs: previous count=2 entries; previous scope=Town Specialty and Quality Trade placeholder entries. Town Market: sections=Within-Town Market and Between-Town Market; inter-town section status=not yet available. Town orders: trading scope=current same-town members (public exchange-->current same-town members); trade method=Town posts orders and residents buy or supply (public matching and Town taking orders-->Town posts orders and residents buy or supply) Within-town trading: eligible same-town roles=residents, administrators and creator (ordinary residents-->residents, administrators and creator) Within-town quota tax: collection=exempt (calculated under the previous quota-tax policy-->exempt); quota turnover=excluded (included-->excluded) Within-town membership trade tax is 0; warehouse order creation and cancellation still require management permission. Town specialty gameplay and the quality system remain available. Within-town trade financial statistics: Sales revenue, recognized sales cost and sales profit=No new statistics (Included in statistics-->No new statistics); Historical financial records=Preserved Item details in the player warehouse now include Destroy. A risk warning and a separate quantity confirmation are required; the default quantity is one. Destroyed items cannot be recovered. Protected, equipped or occupied items cannot be destroyed directly. Remove socketed gems and resolve pending reforge or infusion choices first. Destroying grants no sale proceeds or item-use effects. Tool Essence processing now supports selecting specific wooden tools in batches, shows enhancement and durability, and sorts by enhancement level and remaining durability, lowest first. Processing uses the confirmed number of selected tools. Changes to selected tools require confirmation again. Wooden tools with zero durability remain eligible; equipped or protected tools can...
各位道友好: 我的第二款放置挂机游戏《放置:百夜炼诡录》已经开放steam商店,国庆节正式发售,求个愿望单,感谢。 1、修复灵宠无法正常放生的问题 2、喂装界面新增批量选择材料的功能 3、重做天机宝匣界面,让该界面UI更加紧凑方便选取各种材料 4、优化天机卦台UI 5、天机卦台新增逆天改命签,可以重新卜卦,该材料在世界BOSS随机掉落 6、修复升星、神通、锻造等成就无所解锁的问题,请重新登录游戏后退出steam即可同步存档成就
"Six Voices" can now be completed. If your hero already knows their fifth attack, you can give another Seal of the Last Voice to a different hero. They learn it for good. Ohm'Kessa keeps dropping seals while a hero is still missing, and an Ashen Path death no longer takes the fifth attacks with it. Thanks, Petty IV. Notepad: new button at the top next to the bell. Your notes are saved with your game and survive the Ashfall. Thanks, Phloryn. Hornbell Brew (Alchemy level 57): 5 Void Bloom, 3 Blackash Horn, 4 Silver Ore, calling damage +28% for 3 minutes. The horn finally has a use. Thanks, Rody. Loadouts higher up in combat: the quick switch now sits right above your stance instead of at the very bottom. Thanks, tappi. Potions and food stored in the bank vanished from the combat bar. Fixed. Thanks, Faith. Ember Core and other Ember Hunt finds now show their real source (Ember Hunt from level 62 and up). Thanks, Petty IV. Achievements: "Beastmaster" no longer counts the founders' Ash Moth, which would have made it impossible for later players. Loot lore tiers count on the deciding win right away. "Archenemy" and the homestead achievements now also count for older saves.
Game Updates: 1. Added idle and attack motion portraits. 2. Added separate animation toggles for combat and individual pages. 3. Improved motion loading and playback performance; fixed interrupted idle loops and layering issues. 4. Improved Destined Artifact stacking and large-save handling, fixing quantity handling and equipment held by disabled Mod characters. Legacy equipment rolls are rounded upward to two decimal places. 5. Enhanced Guang Xi: Skill 1 grants one Auto-Revive at 50% HP; his near-death passive now grants permanent 30% independent ATK and DEF buffs. Editor Updates: 1. Unified still, idle, attack, C.A., and conditional portraits in the Portrait Settings dialog. 2. Added playback speed and start/end trimming controls. 3. Added target-element filtering for effects. 4. Added normal attack, Skill, and C.A. supplemental damage presets, plus damage-taken-up presets for all six elements. 5. Stages and drop groups can now drop specific Decrees or Edicts by Template ID. 6. Clarified several buff and debuff names. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Fixes Fixed gambit conditions with a status type (freeze, burn...) resetting to "any" when saved. The value was silently clamped to a number, wiping the selected status. Fixed Alt-Tab creating ghost instances of the game. Only one copy can run at a time now; switching back brings the existing window to the front. Fixed player portrait disappearing after dying with auto-advance on. The death animation was playing on the player sprite too, and its visual state carried over to the next run. Fixed three unique item icons displaying raw HTML instead of an image (Condemned Blade, Mirror Ring, Ghost Cape). Fixed unique items ignoring the auto-lock setting. They were always locked regardless of your rules. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Hi everyone!We are happy to announce that community items (trading cards, backgrounds, badges and emoticons) have arrived.We wish you all the best,FMGames
Due to incomplete development, there is a potential risk of material waste. We have decided to temporarily disable the Upgrade Vehicle Star feature. We will complete the development and reopen it as soon as possible.
New features and quality of life improvements added to the game: Adjustable Text Size: Added a new setting allowing players to increase or decrease the game's font size for easier readability. Resizable Log Section: You can now adjust the height of the log section, making it easier to view more inventory content at once when needed.
World Tiers T2, T3, and T4 will now unlock automatically when their requirements are met.
With this version we've tried to address some issues in the early game. What's new in v1.0.2_e: Lowered the difficulty of the northern swamp levels. The first three cursed levels now award a crown each. The swamp levels no longer apply a movement reduction. Melee units block each other less when attacking, making them more viable. Added a quest indicator to the frog queens location on the map. Fixed an issue where damage numbers would get too big and then roll back to 0.
Version 1.1.3 Update • Added 85%, 100%, 125%, and 150% UI scaling options • Improved layouts for large text, multiple languages, and narrow windows • Refined the To-do, productivity tools, and Settings interfaces • Completed previously missing localization content • Improved the display and playback stability of Nature Sounds Thank you for your feedback and support!
1. Added the Cooking Puppet. 2. Added lubricating oil recipes and materials. 3. Added favorites for Alchemy and Cooking. 4. Added automatic equipment of a new fish basket when the current one is depleted. 5. Added an item-use popup in the inventory.
This update includes the following fixes and improvements: - Improved local terminal connection and startup recovery to reduce cases where the game cannot be entered due to a “Terminal Connection Failed” error. - Added safer handling for abnormal save data. The game now enters a recovery flow first and preserves a backup of the affected save instead of automatically overwriting it. - Fixed dynamic-port startup handling to improve reliability on some PC configurations. - Fixed several Chinese/English display issues involving buildings, equipment, enemies, Pioneers, tooltips, and error messages, including incorrect Chinese text or “???” appearing in the English UI. Thank you for your reports and feedback. If you still cannot enter the game or encounter a save issue, please do not delete your save file before contacting us so we can help investigate.
The game will now release Friday 25th of SeptemberBeing my first game release, I wanted the launch to be going smooth, but without any experience releasing a game, I ultimately made a mistake that now prevents the game from going live on the initial day.Totally my fault, and now the game build has to go through another round of the Steam review process, which usually takes 3-5 working days to complete.I fixed what was wrong and submitted for review again. The new release date is due to this re-submission.I am deeply sorry for this delay, but I want to assure you that nothing is wrong with the build itself, it was just some settings in Steamworks that I forgot to fix.See you next Friday,Tomo.
THE WALL A corkboard in the corridor. Pin a poster where you like and it lands on top of whatever was there. Two posters a week, and two on the wall at once. A third replaces your own oldest. Nobody can take your poster down. They can only cover it. Drag your own posters anywhere, as often as you like. Dropping one puts it back on top. Over 400 subjects and 300 headlines, so the office has plenty to complain about. EMPLOYEE OF THE WEEK The finished week is now posted in full: everybody who played, in order, with their points. Not just the winner. GLIDER Speeds up every 10 points. It was a long flat grind and now it is a short steep one. FIXES DEPT WARS: you can declare war again. One unanswered declaration used to lock both departments out for the week. They now lapse after a day. DEPT WARS tells you why it said no. A refusal kept the reason to itself, and a declaration that worked sounded exactly like one that failed. DEPT WARS: leaving no longer strands the people still there. BRAIN POWER: a number to remember that began with a zero lost it by the time you answered. You saw 0092 and were offered 92. Reported by an employee.
Update the game on Steam to keep racing! This version requires the new client. 🧩 Collection levels Completing a set now raises its level and frees the slots so you can complete it again. Each level adds +10% of the set's base bonus — no level cap. Sets you had already completed start at LV. 1, with their slots free. New level badge on the set and a faster completion animation. 🏆 League We're listening to the community and tuning the League to be as fair as possible for everyone. In the early tiers, matchmaking is now closer to your car's power: smaller gaps in each room and less time stuck at the bottom of the table. Fixed the country flag, which was missing for some drivers. 🎰 Plincar Each play now costs 1 DTR Coin. The free spins you already earned still count and are used first. 🛒 Steam Inventory New Steam Market button in the Steam Inventory, straight to the game's items. ⚡ Performance and interface No more hitches at the race start and on the results screen. Steadier window when opening and closing the Garage and showing tooltips, with no flicker or clipping. Fixed achievements that failed to unlock in some cases. Translation tweaks and small fixes. Thanks for racing with us! 🚗💨
Removed achievements that were excessively difficult. Fixed an issue where line breaks made some text in the inventory interface difficult to read. Fixed an issue where the Wizard could still cast Blizzard after channeling even when there was insufficient Mana. Fixed a display issue that could occur after restarting the game if it was closed during the pre-battle preparation phase when a battle was triggered while patrolling in place at a village.