Thanks to a user support we found out that there was an error when the game was running in a screen with a different screen size, so we fix it so it can adapt to wherever screen size you have (no sure about 800x600 though :s)
Dear Designers, While we're figuring out another update for the game, we would like to show you another Designer game we have in store. Aquarium Designer allows you to create small underwater worlds. However, many of you asked if we could enable decorating the room around it. And while it's impossible in Aquarium Designer, we have a game that should fulfill your needs. https://www.youtube.com/watch?v=lIrYYqzoDVk We're looking for the best Interior Designer! Interior Designer invites you to immerse yourselves in the ultimate interior design experience. Through engaging Career Mode client jobs, you can refine your design skills by tackling diverse projects, including decorating bedrooms, crafting gaming rooms, designing luxurious bathrooms, and creating state-of-the-art home gyms. The game's Design Sandbox provides a versatile platform for experimentation, allowing you to explore various layouts, colors, and furniture options to realize your vision for dream spaces, catering to different styles from minimalist chic to eclectic charm. Joining the competitive Design League allows you to test your creativity against others, earning rewards and rising through the ranks to become renowned in the virtual interior design community. The game's vast catalog of furniture, decor, and architectural elements is a constant source of inspiration, continuously updated to provide fresh content for exploration. Add Interior Designer to your wishlist right now! https://store.steampowered.com/app/2844910/Interior_Designer/ We hope to see you designing lively aquariums and beautiful houses! Best regards, Games Operators team
+ Placing the mouse cursor over the icon in the bottom left corner can reveal unit base stats. + Adjusted the difficulty of endless battles. + Added a new card that grants 500 experience points each time it's used. + Fixed some bugs.
{STEAM_CLAN_IMAGE}/42524872/f3f0a6519886c91e84471bb72d273d99ffaa45ff.png Hello everyone, it's been a while! How are you all? I hope you're doing alright. This past year, I've been working a lot on 'Shapez 2', which is now getting to an even more awesome state. But you might be more interested in hearing about 'Kiwi Game 2' - it's a buggy mess, but I'll tell you, it's shaping up to be hella fun - hopefully we can release it by the end of this year too! {STEAM_CLAN_IMAGE}/42524872/265f10e389e2b2d14e599286aac07d199a50daba.png NOW AVAILABLE IN CHINESE & JAPANESE {STEAM_CLAN_IMAGE}/42524872/f0559173f51fd6cf611239e012428fa2bfab3c26.png Thanks to the folks at The Most Games, the game can now be played in Chinese (Simplified) & Japanese! We also have support for Chinese (Traditional) too, thanks to our community member Milly, who did that all on her own. I hope all the new folks who discover Kiwi thanks to all the languages that are now supported will greatly enjoy it and have fun with the crazy little things it has going on. And if you find any opportunities to add funny puns in your native language, feel free to drop a suggestion in our Discord! KIWI GAME 2 - COMING SOON(ish) {STEAM_CLAN_IMAGE}/42524872/e80469804c2cc53d08cb25c09416489369d3d20d.gif The new game stars our beloved little kiwi buddies/workers/victims with completely new mechanics that open up way more possibilities for strategizing, planning, progressing & crazy surprises - let us soon feast upon this new endlessly incrementing journey! After Kiwi Game 2, I would also like to go back to Kiwi 1 and rework the end-end-endgame mechanics so they're more engaging - starting at ending 1, but mostly for ending 3. {STEAM_CLAN_IMAGE}/42524872/f5cfff6d53c474d71eae70a9a5c52d6c22319ea6.png
Discount - 60% ! Please, check the exact final price on the game page in the store.
{STEAM_CLAN_IMAGE}/42284117/6a1f4d3a4d705c362c92c370038a27aab7e0e5ae.png New Inspect items in scene by holding to display the set it belongs to. VSync and Frame Rate Cap options are available in the Settings. Changes Rainbow coins contribute more to Banks and Vending Machines. Added more symbols to the customisable Sign: droplet and apple. Fixes Fixed an issue where items were not updating their position after being moved. (this should solve the area selection bugs that were causing items to teleport away) Fixed dragged items being shrunk after hovering over the Duplication Bag. Fixed missing highlight outlines on Swamp Water tiles. Fixed Secret item hints not displaying in the Collection screen after being discovered. Fixed an issue where game settings would not visually change when clicked on. Edited descriptions for the Falling Leaf items, to be consistent with other effect items.
+ Now you can construct Elven buildings and train Elven units for combat (unlocked through talent upgrades). + Added a new endless battle challenge. + Reduced the difficulty of the casual mode. + The price of Mana Potion cards has been reduced to 300 gold coins, increasing by 100 gold coins with each purchase, up to a maximum of 999 gold coins. + The coefficient for experience gained from killing monsters has been increased from 0.75 to 1.25. After using the Magic Arrow skill, the Heavy Crossbow will no longer consume wood for the rest of the day. + Fixed the issue of duplicate card synthesis
+ Added a new resolution. + Fixed a bug that could cause the game to freeze. + Fixed an issue where the range of the hunter's hut was not increasing properly.
Hello everyone, I have been away for a few months due to some personal problems. My girlfriend left me last year and since then I couldn't work at all because I shared all this a lot with her. From time to time I could work a little but not enough to have a bigger update that you could enjoy and I am sorry. For this I would like to offer you a 30% discount on Outpath and a small update. I’m back working on regular schedule. Thank you for understanding, I appreciate it very much. https://store.steampowered.com/app/2237970/Outpath/ What is the next thing you would like to see worked on or improved in Outpath? I will try. Change Log * Changed Christmas decorations. * Fixed minor bugs. * Improved performance in some situations. * Tweaked some words on localization. If you like my work and want to support me, I really appreciate a review of the game ːluvː ːwinter2019happybulbː Check the Official Discord where I am active. Thanks for playing and have a good day/night. David ːwinter2019happyyulː
+ The Hunter Hut now allows for an expanded attack range after the upgrade. + Added skill shortcuts for easier access. + Constructing multiple blacksmith workshops can increase the refresh probability of crafting cards. + The Lucky Necklace now enhances the probability of crafting cards. + Fixed several bugs.
+ Fixed the issue where refreshing cards under specific conditions could potentially cause the game to freeze (requires testing). + Resolved the problem of the Seal of Treasures Book not functioning. + Fixed the issue of incorrect values for synthesized high-level equipment. + Addressed the problem of passive treasures not being able to upgrade properly. + Rectified the issue where running the game for an extended period would result in lag.
We're thrilled to announce the latest update to our game that's sure to make you smile! Introducing the "Sweet Life of Cute Poops" update! New items to boost the game's dynamics! Now your adorable poop will move even faster! Speed is the key to success! {STEAM_CLAN_IMAGE}/42166870/c6caf41ffebab08c0a5a47d4deef1cfc91565e09.png We heard you loud and clear! The bug that was causing your computer to go on a memory munching spree has been successfully squashed! Nothing can stop your progress in the game now! We apologize for any inconvenience this may have caused. {STEAM_CLAN_IMAGE}/42166870/62286f3b619f77bbd6e929ea2a3da1d61c5e55a8.gif We're always listening and striving to make our game even better! Happy gaming! 🌈✨
Added a setting to adjust the size of the timer UI
Hey Souls, Our new game is coming out next month, April 2nd! https://store.steampowered.com/app/1634860/Minishoot_Adventures/ Although it's not the same subgenre as Neverseen, it shares a lot of our design philosophy and gamefeel, with a core RPG, Exploration, Item and Upgrade progression, in a quirky and melancholic world. Checkout the new trailer in case you'd be interested! See you on release day
修改:二宫入墓判断时当前日干不为甲不按照甲遁六甲旬判断是否入墓
- No Cap FPS fixed - Menu Animations Updated - New Free Content Added - Spanish and Japanese Added - New Achievements Added
We are rolling back in preparation for the update, we sorry for the troble
1. Optimize a small part of the plot content. 2. Solve some occasional problems. 3. Performance optimization
更新日志: 1、增加了自动存档功能(每5分钟会存储一个自动存档,不影响首次创造的存档) 2、修改了版本号显示位置,改成了在设置界面显示 3、增加了小干部(王尽力)人物档案 4、修改了张芃结局显示错误的bug 5、其他优化。
- Added new story chapters thanks to Nonomo. - Added a bonus to fairy dust purchases. - Fixed a few issues which broke the game in higher difficulties. Potentially you can now earn more money than e+308.
Patch Notes v1.105 Added: Adventure loadout slots. Changed: You will get your stone back once you unsocket it. Fixed: A minor bug about Adventure pets. And a little more performance optimizations.
{STEAM_CLAN_IMAGE}/43991514/9eb0b4cc6fd25e4da19d171331d2fd03a0db4dd7.gif {STEAM_CLAN_IMAGE}/43991514/47ecf2ddf2c62bbc15441a7ec80e6eed70c0c655.png - Modifying some Korean words and Korean tutorials to help you understand
fixed an issue caused by the latest macOS updates that made it so you couldn't click anything
The Paradox Gate is now available! This is an endgame system that provides extra challenge and minor rewards. It is available after defeating the Doomstone. Yahoo! :-D
Hello folks, as many of you have noticed, Studio Seufz has been working on a new game for a few years now. For anyone interested, I'll talk a bit about what I and the studio have been up to: First off, The Longing was a very personal project of mine, where I handled all the game design, dialogues and (almost all) art exclusively. However, since the founding day of the studio we've had plans to make a sequel to our Lucky Tower game series, which was one of our first successful games (published on the web in 2010, hence the goofy name). It's quite different from "The Longing" and doesn't share many similarities at first sight, except maybe the art style and parts of the setting. It's a Roguelite/Adventure that comes from a place of fascination for medieval-themed dungeon-crawlers, "Ghost's And Ghouls," "Kid Paddle" comics, and Tomi Ungerer books. My dream with this game is to have something I can play myself and still be surprised, as the whole game is randomly generated. Also, I'm a very nostalgic person, and by going "back to the roots" and crafting a game that is like a game I'd have loved as a kid, I can fulfill another dream. Egotistical motivations, but if that still sounds like your cup of tea, you can check out the Steam page here: https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/ {STEAM_CLAN_IMAGE}/33396686/48071655014c0b2b630e25e735754ffeab186b60.png Currently, there's even a demo available as long as NextFest lasts. The full game will release this year and we're happy for everyone wishlisting it if you find it interesting in any way. All the best, Anselm