Added a Pomodoro-style focus timer for keeping the vivarium open while working or studying. You can choose focus length, repeat rounds, and break time.Completing focus rounds now gives small gold and XP rewards. If you stop early, the finished minutes still pay out a partial reward.The focus timer also works in the idle window. A simple countdown appears over the vivarium, and focus or break completion can play a sound and call attention back to the window.Added the new Sunglow morph, with warm orange tones and much lighter spotting.Reworked several existing morphs with clearer color zones, more natural spot density, softer belly tones, and warmer tail coloration so each one feels more distinct.Changed the DNA panel from a long horizontal row into a paged grid, making morph selection easier as more morphs are unlocked.Added more control over light fixtures. Lights can now be switched on or off manually, or set to an automatic day/night mode.Improved care basin placement checks. Food and water bowls now need reachable space around them, which should reduce cases where a bowl could be placed but the gecko could not comfortably reach it.Smoothed climbing contact on hides, stone arches, and driftwood. Feet should look more settled on uneven surfaces, with fewer awkward flips, floating steps, or clipping moments.Fixed a small EXP tooltip sizing issue on first hover, and improved compatibility for some older save data.
Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or template, there will be growing pains. But those familiar w...
Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or template, there will be growing pains. But those familiar w...
Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or template, there will be growing pains. But those familiar w...
Our Season of Sun is here and Sardinex needs your help to make some noise! Collect BOOMBOOMzelas during this event to exchange for cool rewards!!New PetsShain and Bawl will be available via a special Egg during Pet Shop weeksNew AccessoriesGodhand and Gilded Foot will be available via a special Box during Accessory Shop weeksNew FamiliarMeet The Tifology, three true ultra fansFollow WRLD_EATR on Youtube for an upcoming Sneak Peek!
- fixed a crash on some systems at the game launch
The v0.4.0 Orb Update made it too easy to get capsule tickets from minigames, so this caused capsule tickets to progress the game quicker than intended. This update should rebalance the game closer to how the demo was originally balanced.Patch NotesSwapped capsule ticket rewards and Collection Orb rewards for all minigamesReduced Collection Orb lifetime and collection speedStopwatch now doesn’t collect all rewards from previous tiersLowered Stopwatch timer from 8-12 seconds to 6-10 secondsIncreased opponent error rate and reduced Automate error rate in Tic-Tac-ToeSlowed Ball Drop slightlyFixed a bug which caused Collection Orbs to immediately collect a random tile when spawned
Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the Cozy Job Simulator Sale 2026🗓️ Festival Period: June 14 - June 28🤗😍 As one of the many games featured in the festival, we're truly grateful for the opportunity to be part of this amazing event.We hope Lakeside Bar can bring you plenty of cozy, relaxing moments by the lakeside throughout the event and beyond. 🍹✨👏 And that's not all... Our new cozy game launched the store page, take some minutes to check and wishlist: ▶️ Follow our developer page so you don't miss any upcoming announcements: https://store.steampowered.com/developer/BITCOVERThank you so much for your support, and we hope you enjoy the festival! ❤️Warm wishes,Lakeside Bar Team
0.3.0 -> 0.3.1 更新公告亲爱的玩家与创作者:《角色养成日记》已更新至 0.3.1。本次更新主要面向教程引导和编辑器稳定性修复:1.新增编辑器新手教程;2.允许直接从创意工坊中载入官方内置内容包;3.部分确认弹窗和输入框焦点问题也做了修复。主要更新1.编辑器新增新手教程内容编辑器现在加入了“新手教程”流程。你可以从空白草稿开始,跟随步骤完成内容包的基础信息、结局、阶段、事件、默认结局和分析检查。2.新增“本页指引”图片说明内容编辑器的多个页面新增了“本页指引”,包括基础、阶段、序章、事件、日常事件、番外故事、结局、路线和分析等模块。如果你不知道当前页面该填什么,可以直接打开对应指引图查看说明。3.默认内容包加载更明确编辑器的“内容包操作”->“加载默认内容包”现在会从Steam 创意工坊项目加载官方默认示例内容包,适合想参考官方结构、从示例包开始修改的玩家。该功能已经移动到“内容包操作”菜单中;创意工坊发布和管理功能也整理到了单独的“创意工坊”菜单里。4.编辑器切换更安全现在在内容包编辑器和美化包编辑器之间切换时,如果当前内容还没有保存,会先提示处理未保存修改,减少误切换导致的编辑损失。修复与体验优化修复部分情况下编辑器输入框可能失去焦点、无法正常选中文字或输入的问题。优化删除、清理缓存、创意工坊管理等危险操作的确认体验。优化年龄 / 阶段显示,减少“1.33333333336”这类小数显示。兼容说明本次更新主要是教程、编辑器体验、Steam 打包与稳定性修复,已有内容包、美化包和本地存档可以继续使用。其他本次更新比较仓促,如有bug请在讨论区,社区中心或者加群给我们反馈!QQ群1:1085764076(禁水!禁水!禁水!)(如遇人满请加二群)QQ群2:1048200236(可闲聊)(想要聊天交流的可以进二群) 进群记得看群公告哦!!感谢大家的反馈与测试,祝大家创作愉快!
1. Alleviated the stuttering/lag issue at 3x speed. Some PCs may still experience lag, but it should be significantly improved compared to before. We will continue to optimize this in the future. 2. Fixed some inventory management bugs, such as the lock icon temporarily disappearing when filtering. 3. Fixed an issue where parts of the index/gallery were displaying incorrectly. 4. Reduced the HP recovery values for certain bosses.
Thank you again for the 32,000 wishlists! It's crazy!?!Master Healer Kale will be on Steam Next Fest June 2026.I'm making this announcement for those who come after Steam Next Fest.Master Healer Kale will be available on 3rd July, 11:00 AM GMT+7.Please adjust it according to your timezone.It will be $4.99 with a 20% launch discount for 10 days.Or it will be available in bundles with all my incremental games, with the same 20% discount, and that discount will last forever.===============================================================================Lastly, these new v1.5 quality-of-life updates will be available in the final release.- "Joystick Mode" will now hide the Mouse Pointer. Click anywhere with the mouse to disable "Joystick Mode".- With skill node "Reset Point", you can now reset a single node by right-clicking or pressing Cancel on gamepad. (It will also reset all nodes that are connected to it)- Added "Windowed Mode" to Options with several resolution options- Fixed Achievement that heals Grandpa Bagel at 10% health- Fixed "Overheal" -> now it properly refunds mana when casting Party Heal at full mana.- Fixed spell charging that keeps looping after battle- Nightmare Mode can now be unlocked by either defeating the final boss or unlocking the required nodes- Demon King is more threatening, as it should be!- Nightmare Mode wasn't properly made before. So now, I adjusted it so it's MORE challenging! - Dungeon Effects now properly adjust to difficulty. - Base Difficulty increases as the dungeon progresses (instead of previously being all x30). - All Bosses in Nightmare Mode have different behaviour.- Bow Mastery and Staff Mastery now show the bonus damage- Instant Heal mana cost is now 15- Doubled skill "Coin Drop" numbers- Added 31 new skill nodes to Tavern (was 222) Do we need more skills? No... But it's fun to have more, right?
优化调整:1.优化了道具tips框内的文本,关键字加上了特殊颜色标识2.新增道友被动技能【开井之恩】:受到治疗时,使治疗者的治疗能力+3%,持续到战斗结束(五台派静修获取)3.新增道友被动技能【唯手熟尔】:造成治疗时,自身的治疗能力+3%,持续到战斗结束(五台派静修获取)4.新增道友被动技能【医术者道】:造成治疗时,自身的仙术攻击+3%,持续到战斗结束(五台派静修获取)Bug修复:1.修复了图鉴界面内的【五谷丰登镰】图标显示异常的Bug2.修复了【众星殿-南】战斗后点击【再战一次】按钮没有响应的Bug
《挂机猫猫传》试玩版已经开启,将于参与下周的新品节,并于 7月 夏促之后正式出品。游戏开发情况与后续更新计划详见本日试玩版更新🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
- New setting to disable the camera panning and the upgrades panel switching buildings when purchasing a new building. - The upgrades panel no longer closes on level up if "Pan camera on level up" is disabled. - Further improvements to the save and back-up system. - Floating text is now better at displaying really large numbers, and won't hide the Cuisine as much. - New translations for the updated descriptions and the new settings. - "DELETE SAVE FILE" button is back in the settings menu (only available before hitting PLAY). - Visual camera buttons are now a bit smoother. - Fixed a bug that could stop trap production forever after Rebirth.
If you are unable to accumulate signal while playing other games, please try running the program as administrator. Follow these steps:Right-click the game and select Properties.Go to the Installed Files tab and click the Browse button to open the game's installation root directory.Right-click Terminal.exe and open Properties.Switch to the Compatibility tab, check Run this program as an administrator.
Thank you for your patience — Ultimate Blacksmith Tycoon has officially launched into Early Access today! 🔨To everyone who joined the playtest: thank you so much for all your feedback and bug reports. Thanks to you, we've greatly improved combat balance, the tech tree, and overall stability, and we're proud to share this version with you. The playtest has now ended as planned, and everything we learned there is baked into this Early Access release.Run your own blacksmith shop as a shopkeeper with a rare appraisal skill — unlock the tech tree, forge gear, raise adventurers, and support the town in a deep, rewarding management experience.To celebrate the launch, the game is available at a 15% launch discount — a great time to jump in.There are still some rough edges we're polishing, and we'll keep growing the game through updates together with you. You can send bugs and requests anytime via the in-game "Report Bug" button — we'd love to hear from you.See you in the forge. Thank you for your support!
If you haven't already please leave me a Steam review, it really helps me a lot! I’m very happy to announce that MR FARMBOY is coming to Nintendo Switch later this year.This is a huge milestone for me, and I want to say thank you to everyone who has supported the game on Steam. Whether you bought the game, left a review, shared feedback, reported bugs, joined the Discord, or simply gave the game a chance, it has all helped MR FARMBOY grow into what it is today.The Steam version will continue to be supported, and I’m excited to bring MR FARMBOY to even more players on Nintendo Switch.Thank you for being part of this journey. ːsteamhappyːV1.1.0, more updates will follow!Removed the 500 Worker Limit on Normal Mode.(Developer Node: You can now hire as many as you want, keep in mind performance will degrade the more you hire, based on computer specs, Multithreading Beta may help with this!)Refactored the way resources get loaded into the game, the game itself should start much faster on slower hardware, a big chunk then will be loaded on its way to the main menu, then another big chunk on its way to your game world, using multithreading and asynchronized loading.(Developer Note: Powerful setups shouldn't notice any big difference)Added Tutorial Font Size setting in Options > Accessibility.Added FPS setting in Options > Video.Added Launch OptionsMultithreading - BetaDistributed CPU core usage improves performance.(Developer Note: Consider helping me test these builds, they will become the default in the future. Please let me know about your experience with them in the forums or discord, would love to know about crashes, how good it runs, etc!)WindowsPlay with Vulkan(Recommended).Overall recommended for all GPUs, but may not work well with some GPUs.Play with DirectX 12.Recommended if Vulkan doesn't work right.Play with OpenGL.For older GPUs that don't support Vulkan/DirectX 12.LinuxPlay with Vulkan(Recommended)Overall recommended for all GPUs, but may not work well with s...
If you were curious about Kernelbay but still unsure, you can now try a small bite of the game with our new demo.Kernelbay is a cozy idle fishing game 🎣 that lives on your desktop as a small overlay. Sail, catch fish, discover new species, upgrade your boat, and explore handcrafted islands while the game quietly keeps you company in the background.The demo is available now on Steam ⛵Give it a try and let us know what you think!
Thanks so much to everyone for playing and trying it out!~ We’ve been getting your feedback and are currently burning the midnight oil to put together an editor tutorial (and squash a few minor bugs we found)!!We really hope this helps you get the hang of the editor faster so you can start creating your own character stories!~Also, if you run into any issues or bugs, feel free to join our QQ groups to communicate directly:QQ Group 1: 1085764076 (Strictly no spam/off-topic chat! No spam! No spam!) (If it’s full, please join Group 2)QQ Group 2: 1048200236 (Casual chat welcome!) (Want to just hang out and chat? Head over to Group 2)Don’t forget to check the group announcements once you join!!
Greetings!We have completed our Steam Deck integration so you can take Pupple Pop anywhere you want. Here are the details we prepared for you to have the best experience while playing on the bus, during breaks, or lying in bed:Dedicated Controls & Performance: We have provided full integration for the Steam Deck's.Optimized UI: We have rescaled all menus and text sizes to fit perfectly on the Steam Deck screen. No need to struggle reading on a small screen!Have fun! Pupple Pop Team
Fixed an issue where too little ore dropped from enemies and carts.Fixed an issue where the Armageddon sound effect could be heard when the sound was turned off.The blessing has had its scaling restored to standard blessing strength.
Hello Operators,We're excited to announce that Orebits will be participating in Steam Next Fest!Since launching our first public demo, we've received a lot of valuable feedback from players. We've been reading your comments, watching your gameplay and discussing your suggestions. Over the past weeks we've focused on improving the experience from the very first asteroid all the way to the end of the demo.Here are some of the biggest improvements in the updated demo:New Active Mode & Heat Meter Push your Clickaxe into overdrive for increased mining speed and critical damage. But be careful: the harder you push, the more heat you generate. Overheat the system and you'll need to cool down before you can continue mining.Improved Onboarding New tutorials, objectives and guidance help you learn Orebits' core mechanics while preserving the sense of discovery that makes incremental games so rewarding.Faster Progression, Better Balance The early game now gets you into the action more quickly, upgrades feel more impactful and later asteroids offer a greater challenge.Improved Research & Prestige Flow Delivering resources back to Earth is now easier to understand, more rewarding and better integrated into the overall progression system.A More Polished Mining Experience We've improved progression pacing, menu unlocks, the anomaly minigame, the introduction sequence, the demo ending and many other parts of the game.Lots of Bug Fixes & Quality of Life Improvements From UI improvements to accessibility options and gameplay refinements, we've addressed many issues reported by players.One of the most common pieces of feedback we received was that some of Orebits' systems weren't always clear enough. This update is our biggest step yet toward making the game easier to learn while maintaining the depth, experimentation and satisfying progression we love about the incremental genre.This is the version we'll be bringing to Steam Next Fest, and we can't wait to see what you think!Thank yo...
Hey everyone! In this recent update, we've added the following: Added gemma 4b:12b , phi4-mini and qwen3:4b to model selection listFixed issue where action was showing different from what character was doing in certain edge casesFor any issues, please email team@b8ve.com and for suggestions/feedback, in the community discussions.Thank you!B8ve
This update fixes a few small issues. Added Planet Fruit to Collection. Fixed issue with gellis going invisible.
Hey sausage growers,I'm here to announce that How to Grow Your Sausage will be participating in Steam Next Fest with a new demo, which is available now!In this demo you will be able to experience the early stages of the game. Here is the content:UpgradesUnlockables up to 30 cmSausage with no size limitPrestige systemCostumesGrowth journal where you will find more about the sausage's motivationsItemsI would love to hear your thoughts about the demo. They will help me polish and balance the game even further to deliver a great experience in the 1.0 release.Don't forget to wishlist it and share with your friends if this is the type of game you enjoy!Thank you and have fun!Ang