魔能纪元
1470 days ago
· 熙熙小公主
New equipment recasting function. You can select a random attribute to replace it with the specified attribute. Each equipment has only one chance Newly added stores sell blood regeneration, limited to 1 purchase The basic attribute release of random equipment has been adjusted, and the basic attribute value of high-quality equipment has been appropriately increased. The higher the quality, the higher the basic attribute value. Adjusted the attribute release of legendary equipment, and slightly increased all attribute values of legendary equipment Button text prompt on the optimization refining confirmation interface: retry, discard, save Optimize the experience of equipment switching on the forging interface, and keep the forging function unchanged when switching equipment Fixed the error that some attributes of equipment were not displayed and did not participate in attribute calculation Fixed the error that the equipment sold in the arena is too high. Only the equipment matching the level of the season is sold Fixed a bug where the cooldown prompt of a skill was affected by attack speed Fixed the error that the cooldown time of common attack skills was incorrectly displayed in the upgrade interface Fixed the error that some attributes of legendary equipment were not displayed in Chinese Fixed an error that would prompt the backpack for existing equipment at the end of the battle Fixed the error that boss corpses sometimes remain in the main line level
-Fight removed MIN damage upgrade, all damage will now always hit for max amount -Fight added block upgrade. There is a 15% chance to block each attack, the block percent can be upgraded to 100% of damage blocked. -Fixed game crash caused when the Market increases by a large amount of levels at once
Expired Brands (HQ) Changes 1. Added franchise set bonuses 2. Added buildable concession stands 3. Unlock new stands and lots between franchises Farm Changes 1. Animals and vendors purchased can now be toggled on and off 2. Vendors at the farmers market now sell items over time 3. Profit Sharing - upgrade allows you to increase how much money you get when vendors sell items 4. Stockpile - increase vendor stock ingredients 5. Efficient processing - increase meat gained by slaughtering animals 6. Blood Money - increase cash gained by slaughtering animals 7. Collecting eggs will also give a small amount of cash New Franchise Perks 1. Quick Upgrade - upgrades all ingredients to the required level 2. Quick Research - Starts all available menu items research timer 3. Upsell - increase profits (5%) 4. Customer Service - increase customer timer 5. Overtime - adds 1 minute to combo timer each upgrade 6. Price Gouge - increase profits (10%) Balance Changes 1. Reduced cost of 'Mobile Ad' at the marketing building 2. Increased odds of getting rare items from common AmaZone boxes General Changes 1. Updated font for easier visibility 2. Added new Diamond Case item event 3. Various minor bug fixes HOTFIX - 7/5 1. Fixed sound concurrency settings 2. Fixed franchise perks not unlocking if already maxed prerequisite 3. Slightly reduced quick upgrade perks cost 4. Added missing equipment to specific franchises HOTFIX II - 7/9 1. Reduced cost of vendor items 2. Updated menu item order 3. Fixed animal spawn bug 4. Fixed upcoming reward text 5. Removed low trash options from sewers
-Changed how hatchery tank upgrade scaling works. There are now drastically less clicks needed to get a high capacity -Can no longer sell more tokens than you have -Slots now displays the correct payout for triple pixels and exp
Fixed Hatchery upgrade values being updated incorrectly
Highlighted Changes 1. New Karen events Balance Changes 1. Event cash loss is now based on percent of your money so you can never 0 out 2. Increased XP gained from some events 3. Reduced required XP in early game 4. Reduced cost of movie tickets employment perk General Changes 1. Added new events 2. Added upgrade ready indicator to menu items list 3. Added new animation to event results 4. Added sound fx to XP gained 5. AmaZone Gold can now only be purchased after you have sacrificed soul so the player understands the system before making a purchase Bug Fixes 1. Trash now will still spawn if you have "Collect trash cans" daily task 2. Fixed typos and event issues 3. Added load screen to fix crashes
Game Updates: added: - new tree of upgrade - highlighting items ready for purchase fixed: - improved timer in captured territories changed - game balance
We would like to thank you all for enjoying IEH as always! We have released IEH2 Playtest . Please bear in mind that this new version will reset your progress, as we have made many changes to the balance of various systems and added some new content as well! We are looking forward to hearing all your feedback during this next playtest round! See the Patch Notes As we announced previously, we decided to change the release date to be July 22nd. Today, our original release date, we will start the new IEH2 Playtest! We have put together some appreciation gifts for the participants of new playtest. Playtest/IEH1 Players Appreciations Gifts GOING OUT JUNE 10TH: New Playtest ver. 0.3.0.0 If you participated in the IEH2 Playtest before June 10th: - 3000 Nitro - IEH2 DLC Premium Nitro Pack (Use Bonus Code to unlock! This is Playtest version only) GOING OUT JULY 22ND: Early Access Release Day! If you participated in the IEH2 Playtest before June 10th: - 3000 Nitro - 1000 Epic Coin If you participated in the IEH2 Playtest regardless of date: - Portal Orbs (The amount is determined by Steam Achievement # you get in Playtest) - x 100 Epic Coin If you’re a returning IEH1 Player - Special Talismans (The amount is determined by Steam Achievement # you get in IEH1. Talismans are extra boosts of stats in game.) If you’re a returning IEH1 Player who purchased the DLC - 5500 Epic Coin - Accepted Quest Limit + 1 > So, if you have participated in the playtest prior to this update, you will get 3000 Nitro at start and free DLC Premium Nitro Pack that enables to change nitro speed from x2 to x3! Keep in mind that this free DLC is only during the Playtest and will not transfer to the release version of the game. For everyone who participates in the new playtest, you can get Steam Achievements and will be rewarded according to how many you can acquire at real release on July 22nd! We’ve still got quite a lot of incredible content planned before release! Stay tuned and in the meantime thank y...
{STEAM_CLAN_IMAGE}/33854950/eae14b9804ea72b7c49dda507fcde6c6a96393f6.png Big thanks to everyone who took part in the Create-A-Chook competition, the winners have been sent out prize packs and their designs have been added into the game as new Rare Breeds! Keep on Chookin!
Content Dark Essence drops now round up to 1 before any bonuses are applied. This means if you're on a 2x Daily Challenge, drops that were previously 1 will now be 2. Previously, drops of 1 might have internally been 0.25, so doubling would go to 0.5 and still round to 1. This change will result in more Dark Essence drops when first unlocking the mechanic but have no effect on late game. UI/QOL Added a new setting under General on the Desktop/Steam version to toggle Discord Rich Presence off or set it to update only on Portal. Moved Void Map drop messages out of the "Secondary" category and in to their own "Void Maps" category in the message config window. Added a mouseover tooltip to displayed Helium per Hour explaining what it is. Added a line to the Trapper2 Challenge stating that bonuses that cause housing to come prefilled with Trimps will not work. Added a setting under Performance to disable Dimensional Generator animations Added an alert to the Portal confirmation popup if no Challenge is selected but at least one is available (including repeatable Challenges). This message can also be disabled with a new setting under Pop-ups and Alerts. Bug Fixes PlayFab and Steam Cloud Save conflict checking now better supports progress made in U2 Updated AutoGolden's tooltip to better match its current unlock requirement Updated the half-full Frenzy star icon to better match the other Frenzy icons in size Fixed a typo in the Relentlessness unlock message Fixed a typo in the Smithy unlock message Importing a save file without Gardens unlocked over a save file with Gardens unlocked no longer leaves Gardens as a selectable Biome. Radonculous from the Bone Trader in U2 now properly states that it's disabled on C3 rather than C2 Karma (Daily Challenge Modifier that grants increased Loot for the Zone after killing an Enemy) now properly scales production based loot The tooltip for the 'Alerting' option now properly says the alert icons are blue instead of yellow if using Dark ...
What's popping, grass-family? Welcome to the third content update for Touch Some Grass! We are quickly approaching the two-month mark since this game was first released, and I couldn't be more excited! You glorious grass-grabbers have been absolutely *killing it* - shattering the 570-hour limit on the Leaderboards, submitting hilarious reviews and amazing community content, and simply taking the time to play my silly little "game". So, with that in mind, today's update aims to celebrate all of you amazing "720-topdeck super-sus nollie-to-boneless smoke-mid-rush-b" gaming gods! Cheers, and thank you all so much! That being said, this update is heckin' HUGE, and features a *ton* of community-suggested content that has poured in over the past couple of months. I'm talking Hands! I'm talking Skins! I'm talking qUaLiTy EnTeRtAiNmEnT! Where else are you going to get that stuff, huh? What's that? Every other game on the Steam Storefront? Oh... Well... I bet those games don't have meticulously crafted, high-resolution grass! Anyway, while I sit here waiting for Elon to *finally* walk away from this ill-fated Twitter deal, and redirect a portion of that $44 billion into my Steam wallet so I can purchase the complete DLC collection for Train Simulator (I'm loco for locomotives), let's go over some Update Notes - UPDATE NOTES "SURVIVAL" GAME MODE Old Man Henkins is sick and tired of you crazy kids constantly touching his finely manicured, imported Bermuda grass ("cynodon dactylon"), and he's ready to protect his expensive lawn at all costs - even if it means calling in a remote airstrike on your position! Teach that crazy Old Man a lesson he won't soon forget! Grass is *meant* to be touched! EXPERIENCE & LEVEL SYSTEM The more grass you touch, the higher your level climbs! The higher your level climbs, the more Skins you unlock! The more skins you unlock, the better you feel! Dopamine is fun! THREE NEW HANDS Rev up those sod-slappers, because there's three new Hands in town, an...
Steam page released!!! this is pretty litty here is some gameplay I guess. https://giphy.com/gifs/u4RpDHcRBS1tcOl402
Hello, you glorious gods of grass! Happy June, everybody! I hope you all are having a wonderful weekend! I unfortunately don't have time to be a silly goose right now... I've been working non-stop on the next major update - which includes the new game mode, unlock system, and Leaderboard system. Oh yeah, and the update will be releasing THIS UPCOMING WEDNESDAY. This update is heckin' huge. There are now *three* new Hands to choose from, bringing the total number of Hands to six. There are 100 Levels worth of unique Skins to unlock, and it takes roughly 100 hours of touching grass to unlock every skin. Right now, I am literally *living* in image editors, *hunting* for textures, *surviving* on a steady diet of pixels - and making the over 100 unique skins for all of those levels... and let me tell you... the stress is REAL. That being said, I don't have any time to spare. So here's a giant screenshot dump - {STEAM_CLAN_IMAGE}/42182142/f78b6b3d09d320b7d8ecb3adc31a4c791d980db6.jpg {STEAM_CLAN_IMAGE}/42182142/a909839b525bcb7dfda54ce2e4a63e7bed29ae43.jpg {STEAM_CLAN_IMAGE}/42182142/5c3a59e1fc60b4270243090cbb4e63436dcbf81e.jpg {STEAM_CLAN_IMAGE}/42182142/ff690eb0dc5ec4971278a7ecebf84bb86357b28d.jpg {STEAM_CLAN_IMAGE}/42182142/d10969432ae3ba98ad4cd57b7eb46d00b15f2897.jpg Final Thoughts ༼ つ ◕_◕ ༽つ GIVE ME YOUR ENERGY! ༼ つ ◕_◕ ༽つ See you on Wednesday! And as always, happy grass-touching my friends! ːsteamhappyː
- helper icons changed - fixed bug with grower salary
修复加锁解锁导致的阵法清0. 法宝筛选 还有啥忘了
转世 天命法宝
We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
Hi, I'm Hitan from Hapiwaku the development team of Incremental Epic Hero! Last month, we released the Playtest of Incremental Epic Hero 2. We are tremendously grateful for all of your feedback, as more people participated in our playtest than we originally anticipated, you have helped us to make many positive changes to the game. Thank you so much for your help with that. However, our original timetable for completing certain objectives has, as a result, been delayed, and there are several more features and mechanics that we feel must be present in the game before we release it to early access. This means that our original release date of June 10th is no longer feasible. Official Launch on July 22nd and New Playtest Launch on June 10th! Then we have determined the new release date on July 22nd. We will also start the new IEH2 Playtest on June 10th! At that time, we will wipe the saves of IEH2 Playtest since we've added a lot of content and changed the balance around even for early game. We are really grateful for everyone participating in the IEH2 Playtest. I'm sorry that we need to reset the saves, so much has changed that in order to get the quality of feedback we need for further balancing, this is an unfortunate, but necessary, course of action. However, we’ll be distributing appreciation gifts in the June 10th patch for you all, as our way of saying thank you for participating and helping us make this game great! Playtest/IEH1 Players Appreciations Gifts At the new Playtest ver. 0.3.0.0 launch on June 10th - For participants of IEH2 Playtest before June 10th: 3000 Nitro Enables to switch nitro speed from x2 to x3 At the official launch on July 22nd - For participants of IEH2 Playtest before June 10th: 3000 Nitro Some amount of Epic Coin - For participants of IEH2 Playtest regardless date: Portal Orbs (The amount is determined by Steam Achievement # you get in Playtest) Some amount of Epic Coin - For IEH1 Players: Special Talismans (The amount is determined by ...
- fixed reflection of the weed mass of the neighbor - fixed upgrade system for neighbors - added dependence of salary on improvements - fixed the total percentage of improvements - banker property changed - fixed game progress reset - fixed display of large numbers in the leaderboard
修复归一闪退
Hey everyone Some of you may or may not know but since the launch of Galactic Mining Corp I have joined forces with a few other amazing developers. We started our own studio called "Creature Cauldron" and we have been working away on our first release Spirit Hunters: infinite Horde! SPIRIT HUNTERS: INFINITE HORDE - OUT NOW! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ My/our latest video game Spirit Hunters: Infinite Horde just released onto Steam Early Access. Check it out! "You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system." The game costs just $5 for Early access and we are working on this a lot so expect regular updates and frequent content! Thank you all so much for the amazing support over the years. I appreciate every single person who plays any of my games and I sincerely hope you enjoy my latest one Spirit Hunters: Infinite Horde. Much love Anthony Follow Creature Cauldron on... Discord | Twitter | TikTok | Twitch | Instagram | Patreon | Website Follow Windybeard on... Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube
Game Updates: added: - Russian language - status of game data loading - new events - new mode “What is going on in the neighborhood?” (works in a pair with the table of leaders "Money") - new improvements for territories fixed: - the display of hints - the casino’s multiplier changed - game balance - time of automatic saving of game data - a tutorial (transferred to the Settings menu)
新获得的法宝将会标记new 点开详情后即不是新法宝了