Game Updates

Patch notes and dev posts · 11,823 Steam updates
My Party Is Grinding
My Party Is Grinding
12 days ago · Nacheon

Ver. 1.0.22 Update & Maintenance Notice

Hello, this is the MPIG Team. Maintenance Schedule UTC: September 18, 06:30–07:30 Ver. 1.0.22 introduces a new difficulty and new progression and reward systems, together with major improvements to League Battles, rankings, balance, and convenience features. Inferno Difficulty The new Inferno difficulty will be unlocked. Class Mastery Once a class reaches Hero Lv. 100, further EXP earned for that class accumulates as Class Mastery EXP. Only EXP earned after this update counts. Previously earned EXP is not applied retroactively. You can earn Class Mastery EXP and increase your Mastery level now. Mastery Points are saved, while spending them on enhancements will be added in a future update. Coin Chest Act Bosses have a very low chance to drop a Coin Chest. A Coin Chest can be sold at the Blacksmith for 1,000,000 Coins and can also be traded on the Steam Community Market. Prize Draw First-, second-, and third-place prizes include high-level Mythic–Eternal Gear. You can enter up to 3 times per day. Prize Gear refreshes daily. Kingdom Lottery A drawing takes place at the beginning of every hour with a total prize pool of 5,000,000 Coins. If there are multiple winners, the prize pool is divided among them. You can enter up to 3 times per day. League Changes After a battle, you can immediately begin the next battle without returning to the League screen. The daily free League Battle limit is reduced from 100 to 10. Coins can purchase 10 additional entries per day. Rating gains and losses are increased to 5 times their current values and are also adjusted by the rating difference between opponents. Damage dealt in League Battles is reduced to 10% of its current value, a 90% reduction. Matchmaking prioritizes players in the same League bracket. Monster parties are used only when no suitable player party is available. Daily win/loss records and Battle History are added. League ratings no longer reset at the end of each monthly season. League ranking rewards are updated. Boss ...
Cozy Coast
Cozy Coast
12 days ago · crimson-med

Down on the taskbar

Down on the taskbar Cozy Coast was always meant to sit beside your work. This update lets it get even smaller: your angler can now stand on the edge of your taskbar and fish there while you get on with your day. https://cozycoast.website/press/mini-mode-reel.gif Mini mode A new button in the top bar folds the whole game down to your angler, standing on the top edge of your taskbar with the line hanging over it. Nothing stops: the rod keeps fishing and earning exactly what it earns in the widget. Every fish you land plays a little bite and reel, and the catch flies up over your angler's head. Hover your angler for a small card with your last catch and the water you are fishing, a button to switch zones, and one to expand back to the full widget. Clicks pass straight through to whatever is underneath, except on the angler and the card. Drag your angler anywhere on the screen. Mini mode remembers the spot next time. Settings > General lets your angler face left or right. Hosting a hub, or visiting one? Everyone else in the room stands in a row behind your angler, each in their own outfit with their own line, and reels in their big catches right there on your taskbar. The Haunted Bobber The Lantern Keeper's aura is now three little bats circling you, passing in front of you and behind you as they go. Friends can see your aura now, whichever one you wear: in the village, at the dock and inside the market. Friends Big catches, yours and your friends', now show as a short line above the day and level bars that fades on its own, instead of taking over the wooden board. When a Steam friend starts playing Cozy Coast, a line lets you know they are down at the water. In the hub's invite list, friends who are playing Cozy Coast right now are highlighted in green. Also Settings > System has an optional frame rate cap (60, 30 or 15; off by default), so the widget can sit behind your work more lightly. Fishing earns the same at every setting. Beach chest candy now tapers off throug...
Happy Sheepies
Happy Sheepies
12 days ago · Bubu babu

Version 1.0.318 Update - Sheepies are now fully AUTOMATED!

Hello, Happy Sheepies Community! 👋We just pushed a Major Update! ✨ Sheepies are now fully AUTOMATED! 🥳 Now you can enjoy fully automated sheep care, more relaxing gameplay, new items, new structures, more quests, and what?? ːhappysheepyː With this update, you can automate all the needs of your sheepies to focus on producing your own products and growing your sheep farming business. The Shearing Shed, Medical Tent, Milk Silo, Seed Silo, Outhouse, Water Trough, Wheat Trough, Carrot Trough, Milk Trough, and Drip Irrigation will do the work for your sheepies. So you can sit back and relax while watching your sheepies grow fast. Uh, time really flies; it feels like yesterday that they couldn't drink their milk or poop without your help. 🤩 You can encounter some Sad Sheepies. When you see one of them, make sure to meet their needs immediately! ːdeadsheepyː We’ve also added some environmental elements like fireflies, mushrooms, falling leaves, butterflies, new trees, rocks, and cloud shadows to make your farm feel even more cozier. And with the New Fency Fence options, you can start customizing your farm's look. Also, you can make the days much longer from the settings menu for more relaxed gameplay if you can't keep up with the pace. We hope you find these new features and improvements helpful and enjoy them! 🎉 👉 If you haven’t yet, please consider leaving us a review; it helps us a lot. 🙏 Here are some other improvements included in this update: ✨ What's the News?There will be an Adoption proposal for a baby sheepie when you have only 1 sheepy left by paying a small amount of gold.The Longer Days toggle option was added to the Settings menu.The Vsync toggle option was added to the Settings menu.The Antialiasing Options were added to the Settings menu.Shearing Shed added as a new structure to automatically shear the sheep when available. Medical Tent added as a new structure to automatically give medicine to the sick sheepies when available.Seed Silo added as a structure ...
Fellwood
Fellwood
12 days ago · AllertonApps

Prestige Rebalance Update

Hey everyone!One of the biggest pieces of feedback I've seen since launch is that prestiging often didn't feel rewarding enough. For a system that's supposed to make each new run noticeably stronger, too many of the upgrades were either too expensive, too small, or simply didn't feel worth spending your prestige points on.This update is focused heavily on fixing that.Prestige Upgrades Have Been Significantly BuffedA large number of prestige upgrades have received substantial buffs. The goal is for spending prestige points to have a much more noticeable impact on your next run and allow the game to scale much more aggressively as you progress.I've also adjusted the cost and placement of several upgrades. Some upgrades have been moved into lower tiers because their previous requirements simply didn't match their power.Fewer Filler UnlocksSeveral prestige upgrades have also been consolidated.Previously, the Log Temple, Mage Guild, and Engineering Guild were three separate prestige upgrades. These have now been combined into a single upgrade.Likewise, the twelve separate Tier 3 Projectile unlocks have been consolidated into a single prestige upgrade.A few unlocks that didn't feel like they belonged in the prestige tree at all have been removed from it. For example, the Log Turret is now unlocked automatically rather than requiring prestige points.The idea is to spend less of your prestige currency unlocking small prerequisites and more of it buying upgrades that actually make you stronger.New Tier 5 Upgrade – Automatic Gold UpgradesI've also added a brand-new Tier 5 prestige upgrade aimed at making later prestiges and long idle sessions much smoother.Once unlocked, the game will automatically purchase gold only upgrades costing less than 1% of your current gold, checking once per second.This should make the beginning of later prestiges much less tedious, while also helping during long idle sessions as all of those smaller upgrades continue adding up in the background.St...
Snt Plan
Snt Plan
12 days ago · Sn兔子

V0.074 Update Announcement

Energy entry: destination=Industry (standalone Fire Energy screen-->Industry) Fire Energy information: location=Industry Energy window (standalone Fire Energy screen-->Industry Energy window) Campfire and Worn Furnace: placement and interaction area=Industry (standalone Fire Energy area and Industry-->Industry) Initial Industry land: unlocked cells=6 (4-->6); shape=2 columns×3 rows (2 columns×2 rows-->2 columns×3 rows); applicability=existing players receive missing initial cells Standalone Fire Energy area: original grid=6×6; returns=devices, unignited materials and plugins in that area return to the player's backpack during the update Purchased Industry land and existing Industry devices remain. Already ignited fuel is not refunded again; remaining energy and durability stay paused on the same device. Base Energy device capacity remains 1, and existing technology requirements are unchanged. Fire Energy information scope: devices=placed Industry devices (all backpack Energy devices-->placed Industry devices) Failed initial Energy read: message=Sync failed (Pending sync-->Sync failed) Fuel - Twig (no Energy Matrix): Idle power=2.5W (5W-->2.5W); Idle unit duration=60s (30s-->60s); Unit energy=150J; Maximum output power=5W Fuel - Cork (no Energy Matrix): Idle power=5W (10W-->5W); Idle unit duration=120s (60s-->120s); Unit energy=600J; Maximum output power=10W Fuel - Charcoal (no Energy Matrix): Idle power=10W (20W-->10W); Idle unit duration=200s (100s-->200s); Unit energy=2000J; Maximum output power=20W Fuel - Raw Coal (no Energy Matrix): Idle power=15W (30W-->15W); Idle unit duration=120s (60s-->120s); Unit energy=1800J; Maximum output power=30W Fuel - Bituminous Coal (no Energy Matrix): Idle power=20W (40W-->20W); Idle unit duration=120s (60s-->120s); Unit energy=2400J; Maximum output power=40W Fuel - Anthracite (no Energy Matrix): Idle power=25W (50W-->25W); Idle unit duration=120s (60s-->120s); Unit energy=3000J; Maximum output power=50W Twig + one Common Level 1 ...
Mushi
Mushi
12 days ago · Raptor Claw Games

Patch version 1.501 build 143

Here are the patch notes (1.501.143): Achievement "Explore the Frozen North" now works Taskmanager auto dungeon begin button for "Sunken Sanctum" now works Empty spot in all chests now is indicated Any chest that contains armors,weapons or rings now highlights that exotic loot Racials has been added to game guide Classes in game guide has been updated (now display abilitys of each class) Game guide can now also be accessed through the escape menu in the world (combat) and basecamp Class chooser quest at level 20 now offers more detail about each class Faster loading for auto quest
Slime Trader
Slime Trader
12 days ago · Enter the Game

Release Date Update — Launching September 19

Hello, this is the developer of Slime Trader. Steam’s required minimum two-week waiting period has not yet ended, so we are unable to release the game today as planned. Slime Trader is now scheduled to launch tomorrow, September 19. We sincerely apologize for the confusion and inconvenience. Please wait just a little longer. Thank you.
Bit Heroes Quest
Bit Heroes Quest
12 days ago · Adrian

⚙️ Update 2026-09-17 ⚙️

Patch NotesOur Kongiversary Season is here for three more weeks!Bring SardiGems to Sardinex to exchange for cool rewards!!Unlock the schematic for Decastaroth, Bootnir, Infernampz and Bor'luna before the season endsFind Fondanten and other previous Kongiversary Pets in special pet eggs during the seasonFind Piece o' Cake and Bang up Job in special accessory boxes during the seasonNew PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until October 1stA Double GvG event featuring new Thrones is here until September 24thAfter the Double GvG event ends, get ready for a Festiviflux Invasion event until October 1stChange LogsFixed an issue related to Infernampz animationFixed an issue on Bor'Luna Maelstrom skill, now it describes the intended funcionality.
Frog It Up
Frog It Up
12 days ago · contact.starfallgames

Day One Patch

Fixed an error that caused the bundle images for cosmetics to not be visible. Increased the chance of the Golden Egg appearing. Fixed an issue with the tutorial that automatically skipped parts of the messages. Fixed an issue with the summer background having the wrong dimensions. Removed upgrades related to frog speed that were not intended for the final game. The Autoclicker’s Auto-Capture Fly upgrade now only captures Golden Flies.
Desk Top Racer
Desk Top Racer
12 days ago · Thiago Ortega

Update 1.0.3 — Daily Weather, Radar and Inventory Improvements

🌦️ Daily Weather Each day brings one of six weather conditions: mild, rain, wind, sunshine, fog or cold. Weather changes how much each car stat matters in a race, so the best setup can vary from day to day. Each condition has its own visual effects, and an icon on the race panel explains what it affects. Daily weather changes won't affect races already underway. 🏆 League New League racers now start at zero points and work their way up, instead of jumping straight into competition with veteran players. 📡 Opponent Performance During a race, hover over a driver in the Radar list to see their car's performance rating. This value is recorded when the race is formed and stays fixed throughout the race, helping you compare your car with the competition. 🌍 Flags Drivers' country flags now appear in Radar tooltips, championship standings and the global League leaderboard. 🎒 Inventory • Select multiple parts to sell or dismantle them all at once. • Use Ctrl + click, or Cmd + click on Mac, for quick selection. • Lock parts you want to keep: locked parts cannot be sold, dismantled, used in the Collection or sent to Steam. You can still equip and upgrade them. • Part and mascot tooltips now appear beside their cards, keeping the cards visible. 😀 Player Names Player names containing emojis and symbols now display correctly. 🌐 Connection The game now automatically tries an alternate route when the main route is unreachable, including during regional blocks like those reported in Spain. Reconnecting after a dropped connection is also more reliable. 🔧 Fixes Translation, performance and interface improvements, plus fixes for weather effects on Windows. Happy racing! 🏎️💨
The Endless Village
The Endless Village
12 days ago · Keydos

Major Quality of Life + UI Update

Heya Idlers! Recently I have been hard at work, working on my new Idle Farming Tower Defense game: "The Endless Harvest", which I will link below in this post in case you want to have a look!however, I felt this game also was due for a needed QOL update. I've seen your review and reactions, and have tried to tackle them all. I never expected this game to be as popular as it is - so thank you all for playing it! Let's talk updates:Upgrade menu's simplified. On-click and passive upgrades AND their multiplication upgrades are now in the same menu. button UI has been simplified and streamlined - less cluttar, more clarity.An Idle-toggle has been implemented in the boost menu. Many of you mentioned that needing to play a short game every 15min for maximum efficiency is taking away from a true idle-game. You're not wrong. Therefore, I added a toggle-able mode in this boost menu, that can be unlocked with 5.000 coins in the fortune-shop. Once unlocked and toggled, the boost game becomes disabled, and a passive idle bonus of 1.75 will be active ad infinitum. automatic saves every 5min. After idling for a full day and shutting down the PC without shutting down the game first, avoided every possible save-state (it only happens when a new button is pressed, including the Quit button). The leaderboard now has meaning! Depending on your placement on the leaderboard, you will be awarded with a permanent up to 1,75x boost to your click value. the top 10 are awarded this bonus, while a lower rank provides a smaller bonus. So a high rank is something to strive for!Update idle update menu on the opening screen. A small change, but still worth a line here. Foxes provide multiplicitive bonusses. Before this, the foxes were just your companions. While they are still that, they also provide bonusses now. every unlocked fox (up to 9x) provides a 1.05x permanent multiplicitive bonus. Updated fox selection menu. It felt a bit weird before. I think that tackles most of the updates. Thanks ag...
Idle Inferno
Idle Inferno
12 days ago · 御魔

【9.17】新增装备

新增装备 抹焰(头盔):释放消耗法力值或无消耗的伤害技能时,有50%概率向前方释放3道火焰直线攻击。每道攻击造成等同于该技能实际最终伤害25%的火属性伤害,该伤害无法暴击;命中带有燃烧的敌人时,立即额外结算一次燃烧伤害。 转变(戒指):每当获得一个新的临时增益Buff时,护盾获得提高4%,持续5秒,最多叠加10层。重复刷新已有增益Buff不会重复获得层数。 狂饮(鞋子):装备特效造成伤害时,获得10%的吸血比例。该次吸血使用自身物理吸血与魔法吸收中较高的一项;两者相同时使用物理吸血。
Koruxa- IDLE RPG
Koruxa- IDLE RPG
12 days ago · Nickym0162

Koruxa launches on Steam on 24 September

It is official Koruxa has passed Valve's review, both the store page and the game build. On 24 September 2026 at 19:00 CEST (18:00 BST, 1 PM EDT, 10 AM PDT) the download button goes live and Koruxa becomes free to play for everyone on Steam. If you are new here: welcome. If you have been playing on the web or on your phone for months: thank you. This launch is built on your reports, your ideas and your patience. What is Koruxa? Koruxa is an idle RPG that keeps going when you close it. Set your character to work, log off, and come back to real progress: logs chopped, ore mined, monsters slain. How active you want to be is entirely up to you. More than 20 skills to train all the way to level 150, from Woodcutting, Mining, Fishing and Farming to Smithing, Alchemy, Arcana, Construction and Tinkering, each with its own mastery track Combat your way: melee, ranged or magic against 150 monsters, with slayer tasks, dungeons you can run with friends, and a world boss the whole server fights together A player-driven economy: a full marketplace with buy and sell orders, where almost everything is gathered, crafted or looted by players Clans that matter: a shared clan bank, clan quests, research, a firepit to keep burning, and a clan boss that climbs all the way into the Expert Tiers with battle cards and a talent tree Always something to aim for: story quests, daily missions, tournaments and skill events Ironman and Hardcore Ironman for players who want to earn everything themselves One world, every device Steam players do not get a separate server. You join the same world as our web and mobile players: the same market, the same clans, the same leaderboards. More than 11,000 players have already made an account. Already one of them? The first time you start the Steam version you can link your existing Koruxa account and carry on exactly where you left off. Your progress lives on our servers, so it follows you from your PC to your phone and back. Koruxa is playable in 9 languag...
Evitania Online - Idle RPG
Evitania Online - Idle RPG
12 days ago · neype

Update 0.319.2

Dungeons Daily dungeon keys now stack on top of what you already have instead of just topping you up, with a cap of 20 keys. Keys from purchases can still push you above the cap. Victory cards now show only the loot the server actually handed out, so a party mate who had no key left shows nothing instead of loot he never received. Party members now show their guild tag and emblem inside a run. The 'hide other players' setting no longer empties a dungeon run - your party stays visible while the run owns the screen. If your connection drops while searching solo, the search now continues on the same timer once you are back instead of counting up forever behind a disabled run button. Leaving the victory screen no longer throws you back into the matchmaker. Searching is now always started by the Find button. Matchmaking is faster: a full group no longer waits up to 15 extra seconds after the last ticket lands. The dungeon now fights on a single lane, with wave sizes adjusted so the room still holds the same 102 monsters. The side menu Events button and the dungeon Shop button now carry a notification dot when you have keys left or an affordable headline vendor lot is in stock. Pending payouts from earlier runs are also picked up at startup. Guilds Guild emblems now appear in the weekly standings, matching the guild card, lobby and roster. A guild that has never picked an icon now shows a default sword emblem instead of an empty slot. The roster now shows today's contribution, and a new switch lets you look back at the week that just ended. Last week stays greyed out until a full week has been archived. A brand new guild's activity bar now counts its first twenty members instead of sitting under a flat ceiling. Lone wolves now have their own weekly gathering targets for wood and ore. Lone Wolf status now lives on the server. Social & Accounts Friends and the guild roster now show your account name, with the hero you are currently playing listed beside it in angle brackets...
BreakEven - Idle
BreakEven - Idle
12 days ago · NKnives

EARLY ACCESS V0.0.1 Relaunch

EARLY ACCESS V0.0.1 · The Rampart, the town, the wiki · gear carries its own power · the Vendetta hunts youThe relaunch. BreakEven starts its Early Access count at V0.0.1 with the biggest update it has had: a tower-defense game inside the game, a town instead of a tab bar, a handbook that is a wiki, uniques and ores rebuilt, upgrades baked into every item, a ten-tier Descent, Renown, the Gilded, the Vendetta, and a fight-based Power number that never makes you wait. New ContentThe Rampart · a tower defense at the town wall. Place six of ten defenders drawn from your classes, familiars and wardens, hold 15 lives over five waves, then go endless · depth is your score. A new map every calendar day in one of four shapes (winding road, fork, twin gates, crossing) and three difficulties. The first full hold each day pays 180 Marks, your best depth feeds Renown and two new honors: Warden of the Wall and Foes at the Wall. The town · the tab bar is gone. Fourteen themed buildings open everything, doors light up on hover, cards open over the town, and the Darkness switch shows the night falling with windows, lanterns and fires. Every hero of your roster walks the streets with their name over their head · click one to switch. The handbook is a wiki · 35 articles, one per page, a search that returns a hit list instead of a wall of text, and cross-references between articles. The Vendetta · slay 300 foes in a row in the field and one of five hunters calls you out at the Tyrants: its tier is the act you were in, you have 12 minutes, and the first win over each hunter claims a permanent power. The Gilded · a rare foe (about one in 1,800 kills) that pays 40× gold and always drops an Ultimate. Renown · your personal score from Tyrants, Ordeals, the Vaults and the Rampart, shown in the Hall of Honors with a breakdown. Six ores · Copper, Iron, Azurite, Tungsten, Meteorite and Starmetal on top. The Starmetal Seam replaces the Starmetal mine, Starforged rings and amulets, Ultra helms fr...
Meeple Incremental
Meeple Incremental
12 days ago · Simply Artizan

Meeple Incremental Patch v1.0.1

Major ChangesAdded option to open 25 collectibles at once.Balance ChangesReduced collectible money from the collectible scaling money skill.Reduced the money tile collects a random money tile skill chance.Improved some Prestige upgrades.Bug Fixes & ImprovementsAdjusted the collectible menu UI.Increased the speed upgrades are bought when clicking and holding.Fixed a bug which caused the version number in the Pause Menu to appear behind skill and collectible menus.I'm looking for some feedback regarding the blue meeple pricing. Would the game be more fun if the blue meeple price was reduced to 1K and the second minigame price reduced to 500?Thank you to everyone that has played the game so far! Your feedback is very valuable to me so make sure to leave a review with your thoughts to support the game.
Last Haven: Idle Survival
Last Haven: Idle Survival
12 days ago · CrowKaras

2026.9.17Hotfix Notes

**Hotfix Notes** - Fixed a crafting XP bug that could crash the game with “Terminal Connection Failed” after long crafting sessions. Inflated XP from affected saves is capped at level 99 on the next craft. - Level 99 crafting skills now correctly show as maxed (no more “Level 100” progress). - Fixed the crafting progress bar jumping or freezing, and it now stops properly when you run out of materials. - English mode: inventory stat source tooltips no longer show Chinese labels. - English mode: life tools (woodcutting, mining, fishing, hunting, begging) no longer display as “???”.
Retro Manager
Retro Manager
12 days ago · retromanager90

September Update

Redesigned office screensMOTM pop up celebrationCompare option in player profileRequest scout report moved to header in player profileJob Vacancies show weeks openPlaying a team now unlocks the teams player statsTightened spacing on some screensOffice - Manager profile and legacy and records screens now use tabsAdded option to hide tactical presets for those that don’t use themAdded tactics summary under pitch in tactics screenAdded YTH button to market screen - shows all players promoted to first team that year (will show no results in season 1).Fixed contract bug
Plink by Pokerist
Plink by Pokerist
13 days ago · ichkg

🍻 Oktoberfest has arrived! Celebrate, play & earn rewards! 🥨

Get ready to raise your glasses and join us for a special 𝐎𝐤𝐭𝐨𝐛𝐞𝐫𝐟𝐞𝐬𝐭 𝐄𝐯𝐞𝐧𝐭! 🎉 From 𝟏𝟕𝐭𝐡 𝐭𝐨 𝟐𝟑𝐫𝐝 𝐒𝐞𝐩𝐭𝐞𝐦𝐛𝐞𝐫, every game is part of the celebration, giving you the chance to collect tokens, climb the rankings, and unlock exciting rewards.🥨 𝐏𝐥𝐚𝐲, 𝐰𝐢𝐧 & 𝐜𝐨𝐥𝐥𝐞𝐜𝐭 𝐭𝐨𝐤𝐞𝐧𝐬:During the event, simply play any game and win to collect special Oktoberfest Tokens. The more you play and the more you win, the more tokens you can collect!Your performance will also determine your reward category, and the better your category, the bigger the reward waiting for you. 🌟💰🏆 𝐂𝐨𝐦𝐩𝐞𝐭𝐞 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐭𝐨𝐩:Think you can make it to the top? Challenge your friends and players from around the world and fight your way up the overall event rankings.Every win could bring you closer to the top, so keep playing, collecting tokens, and improving your position throughout the event!🗓️ 𝐄𝐯𝐞𝐧𝐭 𝐝𝐚𝐭𝐞𝐬:𝟏𝟕𝐭𝐡 – 𝟐𝟑𝐫𝐝 𝐒𝐞𝐩𝐭𝐞𝐦𝐛𝐞𝐫🍻 Grab your friends, get into the Oktoberfest spirit, and start playing!🏆The more you win, the more you collect, and the bigger your rewards can be. 🥨Prost! 🍻
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
13 days ago · JBlivionDev

Patch 1.0.15

Redeem gift codes Settings has a new entry: type the code and it gifts you hours of offline time reserve Below it you get the list of the ones you have already redeemed, with what each one gave Each code can be redeemed only once per save, and you need a connection to check it Report an error If the game crashes, the error screen now carries a box to send the report, with room to write what you were doing Nothing is sent until you press the button, and the backups are still listed below Combat A boss or duel blow spreads what it takes over one second. The damage is the same, it just takes a moment to land That second is the room that auto eating and Pause Lethal needed in order to react Below 5 Life any consumable you are carrying is used, ignoring the potion threshold and whether the healing fits in the bar Until now a consumable that healed more than your max Life never got used. What does not fit is not wasted: it is handed over as the curse opens room again The Necromancer is fought blow by blow: he carries your own attack routine and you both charge at the same time, so his blow lands when his bar fills Every blow pops up in its own box, in the colour of whoever throws it: yours in green and your escort's in blue, with the damage always in red Ordinary fights lose theirs, where the blows were only for show Life bar The bar shows the blow while it lands: the part it has not taken from you yet stays yellow behind and goes down over that second The figures now live inside the bar, with the net in green when you gain Life and red when you lose it, each in a fixed slot so nothing shifts when a number grows The down arrow is no longer just the curse: it adds what the enemy is hitting you for, and the tooltip breaks it down Map Redone so the detours can be read: each one goes down in its own colour, and a rail on the right marks how far it reaches and in which room it joins the main path again The Pilgrims' Path will not be the only alternative route Reincarnation upg...
The Ash Remembers
The Ash Remembers
13 days ago · Klatschekopf

Update 1.3.0 — The Ash Wound

After your first Ashfall, the ground gives way. The Ash Wound A new region beneath Emberwake, five layers deep. 25 new foes with their own loot and their own lore, a film on your first descent, a new chronicle chapter, deep relics — and a new vault, The Shaft of Names. The Silent Chamber An annex to your Ember Home. Catch enemies alive and research them in three steps — material study, anatomy, dissection — across 45 catchable creatures. Know a creature and you fight its kind better: more damage, less taken, better loot luck. Ehl'Vurun, the First Ground A new world boss in the deepest ground of the scar. He waits from the fifth Ashfall, once Vhar'Esh has fallen. The Ash Wind Four winds sweep the world — each with an advantage and a price: Ember Draw — more damage, but you take more as well Name Hush — better loot chances, but less gold Drifting Ash — more gathering yield, but slower gathering Deep Echo — more combat XP, but tougher enemies New to look at Four new frames and an eighth garment — the Chamber Coat, drawn separately for each of the six heroes. Handling Tabs above the enemy list: six regions instead of one long list The view no longer jumps back to the top while you browse other enemies Combat sounds are 80 % quieter — everything else sounds as before Loadouts store your companions too, and the companions page now says so Fixed Combat XP was calculated in two places and only half of it arrived. The treasure tour is a sprint again instead of two hours. Plus the furnace toggle, loot-knowledge bars on every enemy card, clearer names at the workbench and many smaller display errors. Thanks to Rody, Wolfsjaeger, MGRza, tappi, 19rantanplan88, Turk, Tichkiir, Isorn and Faith — much of this came straight from your reports.
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