This update has some balance and UI changes along with bugfixes. Hope you're having fun with the game! Changes Add persisted global UI scale setting and settings slider Add manual save control to the save/load settings panel Rename Scout to Scourer Reduce mythic species unlock defeat requirements from 10 to 5 Add resync for achievements on activation Bugfixes Fix Divine Acceptance to boost sacrificed creature power Fix next zone being wrong on Mycorrhizal Network Correct servitor rate tooltip math and scavenger base-rate display Prevent active chronicler research cards from retriggering hover/scale animation
Priority hotfixes for Hawk, Undead, Beastkin, Disenchanting, Body to mind, Shared stash, Auto-boss, Auto-dungeon and Auto-quest. Here are the patch notes (1.492.134): RACES Hawk "Bird of prey" now shows and gives correct value all ranks Hawk "Sharp Talon" talent now works correctly Hawk "Sharp Talon" talent description has been updated Hawk "Talons of Precision" talent now works correctly Hawk "Talons of Precision" talent description has been updated Hawk "Keen Sight" is now called "Wing Flex" Hawk "Wing Flex" talent now works correctly and has a new attack animation Hawk "Wing Flex" talent description has been updated Undead "Boneshield" now shows and gives correct value all ranks Undead "Necrotic ward" now shows and gives correct value all ranks Beastkin "Bestial wrath" attack & casting speed gain has been slightly increased Beastkin "Bestial wrath" now shows and gives correct value all ranks Dragonkin "Dragon’s Breath" now does correct damage on bosses Lizard "Venomous Spit" now does correct damage on bosses CLASSES Beastmaster "Explosive Trap" now has a 50% chance to be used when above 50 energy Mystic "Body to mind" +200% increased resistance gained Archmage "Body to mind" +200% increased resistance gained Bishop "Body to mind" +200% increased resistance gained Soultaker "Body to mind" +200% increased resistance gained Lich "Body to mind" +200% increased resistance gained ENCHANTING Disenchanting "Item recycling" (D-grade) +200% total crystals gained per item Disenchanting "Item recycling" (C-grade) +200% total crystals gained per item Disenchanting "Item recycling" (B-grade) +200% total crystals gained per item Disenchanting "Item recycling" (A-grade) +150% total crystals gained per item Fixed an issue with Enchanting rings not working correctly MISC Fixed an issue with loots not showing on the ground correctly when dropping Fixed issue with incorrect selling prices for certain weapons Fixed an issue with Auto-quest not working correctly in "Scorched plains" F...
Hello Hunters, I’m Bing X. The main content of Dark Hunting Ground has been fully updated, but we continue to receive feedback requesting even more new content. Although we are currently developing a new game, we still had a few ideas we wanted to implement. Thanks to the help of our team, after a long wait, Version 1.6.5 and the Druid DLC are finally complete. Here are the details of this update: Torment Difficulty Even more challenging than Cruel difficulty. Hunters must utilize every scarce resource to face monsters with significantly boosted life and damage. Defeating the highest difficulty Chaos Avatar in Cruel or Cruel (Hardcore Mode) will now unlock brand-new Hunter skin rewards. Druid Added the Druid pathway, unlockable via DLC purchase. The Druid features a brand-new mechanic—Vitality, excels at shapeshifting, using the power of nature and savagery to fight. The DLC includes the Druid pathway and related new content, including new skills and their various forms, talent tree, Relics, Slats, and Abyss Eyes. Relic - "Heavy Rock" stacks increased from +2 to +3. Core Talent - "Multi-projection": Total projectile damage increased from 3% to 4%. Core Talent - "Elemental Protection": Effect changed from "+15% Elemental Damage Reduction" to "+10% Maximum Elemental Defense." Core Talent - "Poisoned Weapons": Melee attacks now apply 2 stacks of poison (up from 1). Core Talent - "One Blow": Damage conversion from extra melee attack times increased from 80% to 100%. Core Talent - "Toxin Detonation": Base damage dealt by detonation increased from 500% to 1000%. Core Talent - "Power Devour": Damage per stack increased from 0.5% to 0.6%. Core Talent - "All For One": Total damage increase raised from 3% to 4%. Core Talent - "Eternal": Now adds "+40% Endurance Effect." Chaos Codex - "Eternal Frost Eye": The chilling effect can now be triggered by summons. Chaos Codex - "Furious Thunder": The lightning buff application can now be triggered by summons. Fixed a bug where the to...
NEW AQUASCAPING CHALLENGE - "Toxic Puddle" Deadly toxins or poisonous paradise anyone?Here's an upside down dev tank from last week's challenge!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
Ladies and gentlemen, friendly: This update mainly focuses on the main mode of Wanjie, mainly fixing bugs and optimizing game functions. The following is the content of this update. 1. Fixed the issue of game crashes caused by clicking too quickly when purchasing from Treasure Pavilion, with a built-in 0.2 second CD. 2. Fixed the issue of abnormal values of divine power levels after sublimation. 3. Fixed the issue of abnormal equipment entry values caused by sublimation. 4. Optimize the integrity of the hero attribute panel Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
Hi everyone!A few days we released the Forge Update, and I'm happy to announce that we've got even more coming out on this stacked week! Namely... The free demo for our next corner idle game is OUT NOW!It's called Desktop Detective, and we really worked hard to not only really level up the visuals, but also to make the gameplay even more strategic!The game will come out super soon, so the demo's the perfect opportunity to see what it's like before then. It's got:About 10-15 hours of base gameplay, but you can effectively play infinitely if you chase highscores and perfect buildsSaves carry to the full game10 levels, can go up to 13 levels if you do the demo questsWhen it comes out, owners of Desktop Defender will also get a discount (just like we did with our other game, Card Corner), so let me know what you think of the demo if you get a chance to try it out!We'll also be running a survey next week about the next update for Desktop Defender, so keep an eye out for that! Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again for reading this post, and I hope you keep on enjoying Desktop Defender's Forge Update, and the just-released Desktop Detective Demo!- Conrad, Lead Developer
It been five days and we've received a lot of great feedback! 🤩 You have shared some pretty insane builds with us the last couple of days, some of them completely breaking the game. While this is fun and all, we realize DVD Screensaver 2 still need some tweaks, both in terms of performance optimization and a little bit of gameplay balancing and straight up bugfixing.We'll try and address as many of your reported issues as possible in the coming weeks.Actually, the first update is already live!Here are all the changes in DVDSSII v2.0.0.6ChangesChanged versioning number from 1.x.x.x to 2.x.x.xReduced camera shake on Boss spawn slightlyFixesFixed issue with SHOP MAGNET that caused getting stuck in loop of exiting and entering when trying to use the "Come back later" optionFixed issue with the achievement Full Circle. Now it should unlock when game is installed and run as Windows screensaver (or when playing in Auto Mode on Mac)Fixed description of NTSC REGION. Now it correctly states it makes you go faster while in color, not slower. Fixed timing issue with LASER ARRAY where it could not benefit properly from ranged count upgradesBalancingSlightly lowered intensity of PIRATE stageMade BREAKOUT BRICK level 2 chance basedSlightly lowered the effect of LUCK on causing CRITSlightly increased frequency of ANTI SKIP melee attack You can expect a new update real soon. The ones mentioned above were low hanging fruit so I thought I'd get them out of the way before I start on the bigger tasks!If you experience any issues with the game or have suggestions for balancing tweaks or even new features, please let us know in the Discussions or on our Discord!Keep on bouncing!-Alex
1.Fixed some bugs in the Pomodoro timer. 2.Fixed the music loading error.
Dear Adventurers,We have added a new login status effect.After logging in, your character will automatically receive a refreshed status effect. No manual claim is required. This effect will help your character begin their adventure in better condition and improve the early-game and daily progression experience.Thank you for your support, and we wish you a smooth adventure!
Hello captains,A nice new blueprint system update to give you crafters out there some more incentive. And a bunch of fixes on top.And as always, if you run into anything, lets us know here on the Steam forums or Discord. Thank you all for enjoying Vanguard Galaxy. :) Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changed- Recommisioning ships at the dry dock cost takes the captured ship's hull upgrade level into account- Introduced a cancel button above a boardable in world, so the boarding operation can be canceled while still on approach and it wont get canceled when moving the ship around- Blueprints now have an item level, when you obtain one, you unlock that item at that specific level- Blueprints are now stored in the Data inventory, separate from cargo (on load it migrates existing ones to the correct inventory)- Activating a blueprint unlocks that item at the same level for all lower rarities as well- Workshop changes, removed Upgrade Level and added Upgrade Quality, items can now be upgraded up to 25 quality levels at Legendary rarity (lower rarities will go to 15 and 20), each level boosting the item's substats- Added a retreat from compartment order to the movement orders for boarding- Cleaned up UI a bit for boarding- Player crew is prioritized when returning after boarding. If there is space left over side switching units will be added and otherwise spaced (in a comfy pod of course)- Removed Industrial skills: Forge Overdrive & Forge Overdrive IIBalance- Removed equipment Blueprints from shops- Increased NPC HP (due to all the recent player buffs)- Supporting fire in installations and boardables prevented from staging area. This made it really easy to pull enemies back to the airlock and overwhelm them- Added chance for specialist t...
Hi everyone! Vending Machine Co. has received a new update focused on stability, Steam Deck support, UI polish, and several behind-the-scenes improvements to make the game smoother to play. Thank you for playing, reporting issues, and helping us improve the game! What's New & Improved Steam Deck Improvements Improved Steam Deck control support. Added missing Steam Deck UI texts. Fixed Steam Deck related resolution issues. Improved platform checks so the game can better detect and adjust for different devices. Save & Load Improvements Refactored the save/load system for better reliability. Added extra failsafe checks to prevent save issues. Improved internal debugging tools for save files. Fixed delays related to menu save & quit behavior. Quest & Partnership Improvements Refactored quest controller selection. Improved partnership and quest controller handling. Updated partnership selection for hard-to-get partnerships achievement, now one of your selections will always be one you haven't picked yet. Event & Day Flow Updates Added event overlays for Street Festival and Religious Holiday events. Improved day shift behavior related to events. Polished event presentation and flow. Upgrade & Visual Fixes Updated truck upgrade visuals. Adjusted neon and skin related upgrade behavior. Removed the first-time install cost issue for skins. Localization & Text Updates Synced localization data. Updated customer descriptions. Updated item names. Updated news-related texts. Improved missing and inconsistent UI text entries. Thanks for Playing! This update is mostly focused on polish, stability, and making Vending Machine Co. feel better across different devices. As always, thank you for playing and sharing your feedback. If you enjoy the game, leaving a review helps us a lot! We are currently waiting for Steam Deck Verification approval in a couple of days/weeks. https://store.steampowered.com/app/3622640/Vending_Machine_Co/
Hi, Brave Hero! Arya here. This update makes temple challenges smoother and keeps your game screen right where it should be!Improvement: Temple Auto-Challenge Option Experience: Further polished the "Auto-Challenge Next Difficulty" option in the Temple — smoother difficulty switching and more intuitive controls.Fix: Screen Height Anomaly on Startup: Fixed an issue where the game screen height could be misaligned when entering the game in certain situations. Rock-steady display for a better view!Smoother temples and a rock-steady screen — the adventure keeps getting better, Brave Hero, and it's all thanks to having you along for the journey!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
https://store.steampowered.com/app/3559840
- Added a new pet village building. Divine Hut. In this building you can sacrifice divinity for stat and rebirth bonuses for your god. - The next at settings for div gen and sdg have now their own value and are not shared anymore. - Added a chp purchase to get bonus points for overflow challenges if you spend there overtime. - It is now possible to restart the eggs or ultimate quests with one click. Also changed the logic a bit as using the ultimate quests in tavern lv 10 or lower is not intended. - Changed in the damage calculation for adventure that you stop hitting an enemy which got killed the hit before in multi hit skills. This reduces overkill in most cases. - Also fixed a crash issue, typos and some other issues.
v1.1.12 Update Notes Attempted to fix an issue where the game window could open at the minimized size on launch. Since this issue is difficult to reproduce, if you encounter it again, please send us a bug report with your save file attached. Thank you very much! Fixed an issue where the unlocked dish “Dean’s Goose Leg” was not displayed correctly after obtaining the title “Gourmet”. Added the new position “Confidant”. Once appointed, this student will always be listed as an author on every paper, with higher authorship priority than the Nepotism trait. While in office, other students’ favorability toward them is reduced by 15. Added the ability to dismiss positions. Click an appointed manual position to revoke the appointment. Fixed an issue where subsidy levels could not be adjusted when Impact Factors were insufficient. Added student info hover panels in the Student Management Office and during conference preparation. Added a sound effect when a lonely PhD visits. Added a sound effect for new to-do items while minimized. This feature requires the “mute while minimized” option to remain disabled. Optimized the logic for students being interrupted by other tasks while slacking off. Optimized the mentor’s logic for catching slacking students. Optimized the graduation ceremony logic. After the graduate and mentor arrive and a certain amount of time passes, the ceremony will start automatically without waiting for observing students. Improved the display of info hover panels in some interfaces. Improved the display of hover indicators for projects and facilities in the scene, and fixed an issue where upgrade indicators could shift upward abnormally.
Dear adventurers,Version 1.21 is now live! This update focuses on expanding high-level content, deepening gameplay systems, and improving the overall experience, bringing new challenges and progression paths. Details are as follows:I. Class & Progression System ImprovementsAdded the Retain Class button. Players can now increases quality without class advancement ※ Once selected, Class Advancement is disabled. So choose carefully.Added the Rebirth System. Rebirth Unlocks after Lv. 5000:Grants Quality +1Resets Level and attributes to 1Allows Class re-selectionIncreases Max Skill Level by 100Max 2 RebirthsThe second Rebirth requires reaching Lv. 7000※ Rebirth is optional for extreme min-maxing and not required to clear new content.II. Added new region: OutlandAdded a new high-level exploration area: Outland. The Outland contains three major dungeons:Genesis TowerTemple of LawsOld God TombEntry Requirements:Adventure Level ≥ 3500Owns four Lv. 2000+ MercenariesOutland Rewards:Equipment up to Lv. 5000 can be obtainedIII. Dungeon UpdatesGenesis Tower Difficulty increases rapidly with each floor, pushing your growth and limits to the test.Temple of Laws Each floor features random debuffs, challenging your strategy and team composition.Old God Tomb (Legendary Boss Dungeon) Challenge three Ancient God-tier enemies:Yog·SothothShub·NiggurathNyarlathoteprIV. New Cosmetic ContentAdded 9 new MOD class skins:Ninja: "Thunder Ninja"Sword Saint: "Blind Sword Immortal"Shadow Hunter:「Son of Night」Shadow Hunter:「Night Princess」Ice Mage:「Ice Spirit」Necromancer、Blessed One:「Dark Spirit」Flame Mage:「Fire Spirit」All Classes:「Poison Spirit」Thunder Mage:「Thunder Spirit」V. Features & Quality-of-Life ImprovementsAdded Battle Speed ControlSupports 2x and 3x speed modesUnlocked after completing the tutorial tasksThank you for your continued support and feedback! We will keep improving the game experience and bringing more exciting content and challenges.We wish you the best of luck on your adventur...
Dear Adventurers,We have completed the following update and bug fixes:Dungeon Availability Adjustment The time restrictions for dungeons have been removed. Dungeons can now be challenged every day, allowing players to farm them more freely according to their own schedule.Synthesis Workbench Display Fix Fixed an issue where affix synthesis was not displayed at the synthesis workbench. Players can now properly view and perform equipment affix synthesis at the workbench.Thank you for your feedback and support. We will continue working to improve the game experience.
https://store.steampowered.com/app/3559840
Hi, Brave Hero! Arya here. This update gives you more control over your adventure — toggle guidance your way and let the forge temple auto-challenge do the work for you!New Feature: Game Guidance Master Toggle: A new master toggle has been added to the Settings screen. Turn it off to disable all in-game guidance and tips — perfect for Brave Heroes who prefer to explore on their own!Improvement: Forge Temple Auto-Challenge Defaults to ON: Optimized the "Auto-Challenge Next Difficulty" option in the Forge Temple — it now defaults to checked (enabled) once unlocked. No more manually toggling it every time you switch difficulties!Whether you're exploring at your own pace or blazing through auto-challenges — you're in charge, Brave Hero! Arya's always here for you.Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:
◇许愿时间◇6月17日 维护后 - 7月8日 12:00活动期间,新回响&虚数体UP许愿池限时开放,全新水属性灵宿蚀痕系列回响「凝冰·骤遇之影」、全新水属性始源贤龙系列虚数体「一天四海」娜穆缇丝、全新光属性蓬莱机偶系列虚数体旱魃的机关·宿加入许愿池,且在本许愿池内的凝聚概率大幅提升!在本许愿池内累计许愿次数达到80次时,可领取UP回响「凝冰·骤遇之影」×1!活动结束后,该许愿池的UP回响「凝冰·骤遇之影」不会加入常驻回响许愿池「特莱威的回响」。※更多许愿池详情请参见游戏内相关公告。
The Shattered Light, Reborn as ArmsHello, Captain. This is CQ LABS.After a long wait, all the news we have shared through our Dev Notes now arrives together as the v2.0.0 Update.Soulbound WeaponsThe light shattered a hundred years ago is reborn in the hands of your heroes as Soulbound Weapons.A hero equipped with a Soulbound Weapon can unleash unique skills far stronger than before.At the Portal, you can summon monsters whose souls have been corrupted by Soltar.Hunt these corrupted monsters and sell weapons you no longer use to gather Iron and other new materials, then craft your very own Soulbound Weapons.Fortress of SoulsThe newly erected Sanctuary of Souls opens the gate that leads to the Fortress of Souls.From the Twilight Wraith to the Lord of Souls — Soltar in three forms will stand in your path, one after another.Test the strength of a party tempered by Soulbound Weapons, and claim greater rewards deep within the Fortress.Memory of the North WindNew Normal / Hard Stages are added.Defeat Dionemesis, who waits beyond the north wind, and rescue the captive Dione.Costume SystemThe many costumes of CQ make their way to Hero Town.When you promote a hero, there is a chance to meet heroes wearing costumes from the original CQ, as well as costumes unique to Hero Town.Debut StageThe Debut Stage, where Hus — the man in the scarecrow mask — awaits, opens its doors.Entrust your newly joined rookie heroes to the Debut Stage to grow them quickly and send them to the front lines.Preset FeatureA Preset feature that can be applied per Tent has been added, letting you switch your battle formation quickly to suit any situation.No need to rearrange your heroes every time — switch instantly with a saved formation.Background ChangeA Background Change feature that lets you bring the many landscapes of CQ to your town has been added.From the basic town to the Fortress of Souls, more backgrounds become available as you progress through the stages.Goddess SkillsThe special powers of th...
A few small tweaks from initial launch feedback. Manually destroying asteroids gives more score Gameplay continues while in the upgrade screen Better controller support
Right-click on the backpack to add all items for synthesis
Hello, Pavilion Masters!Since the Avatar System launched, seeing you all having so much fun and pulling off all kinds of flashy combos — knowing my work brings you joy makes me genuinely happy.To keep your coin-pushing journey running smoothly, this update brings multiple improvements and fixes. There's quite a lot this time, so here's the full breakdown:🆕 New ContentAdded an exclusive portrait animation for the Ziwei Avatar, which appears when the corresponding awakened skill is triggeredThe Giant Clam in \ now has a small chance to undergo a change, and its bubble visual effects have been adjustedUpdated the model appearance of the Treasure KeyAdded quick bar configuration options for the three Dao Fruit items, and increased the quick bar slot limit to 8🔧 Gameplay AdjustmentsAsura Power item cooldown reduced from 60 minutes to 40 minutes\ now randomly shows three different colored lights each time; colors that didn't appear will have an increased chance next time\ trigger zone adjusted — now requires hitting a more edge position, reducing accidental triggers for players who prefer rapid firingReduced the display duration of certain prompt texts (such as the \ failure prompt) to minimize screen obstructionIncreased the \ keyword trigger probability to 20%/30%Adjusted the physics parameters of the Mini Black Tortoise Stone to match its small form — it no longer sticks to the pusher like bubble gumImproved the experience when multiple Dragon Pearls participate in the Dragon Gate Trial🎨 Visual AdjustmentsUpdated the panel backgrounds for offline rewards, keyword appraisal confirmation, and the prompts for entering the Dragon Palace and returning to the Treasure PavilionUnified the display effects of the Luminary Wheel (light orb) in \ across different graphics quality settings and reduced its brightness for a softer visual feel🐛 Bug FixesFixed the issue where holding to rapid-fire would be interrupted when the mouse cursor moved over UI elementsFixed the issue where p...
Thank you for always playing Chill with You: Lo-Fi Story.We have released the Ver 1.9.0 update today.<Update Details>- Added "Cat Cookie" to Satone's snack selection.- Tempted by the new snack, Satone's appetite has grown, and she now eats snacks more frequently.- Fixed an issue where the scroll position would shift when switching dates in the Notebook.- Other minor bug fixes.Thank you for your continued support of Chill with You: Lo-Fi Story.Postscript: We have released the Ver. 1.9.1 update to fix minor visual bugs.