It’s our new game about mining resources and delivering them to factories!The latest game in our series of minimalist strategy titles, Deep Corp, is now available in Early Access! In some ways, it’s the spiritual successor to Fly Corp.The action takes place in the late Wild West era. You play as the owner of a mining company and the state’s new governor.The game is divided into two levels. The first, underground level involves searching for and mining resources.On the second level, the global map, you organize production at factories, deliver resources to them, and complete tasks to upgrade cities and other important state facilities. And this second level is very reminiscent of Fly Corp. Of course, there are some important differences, but the spirit of its predecessor is visible.We think fans of Fly Corp will love this game. Give it a try and share your thoughts - we really want to hear what you think of our work!
Tiny Biomes Community Items Are Finally Live!We’re happy to announce that Tiny Biomes: Cozy Idle community items are finally available on Steam! 🎉You can now collect:Trading CardsFoil CardsBadgesEmoticonsProfile BackgroundsThank you for all the support and patience while we worked on getting everything approved and polished.We hope you enjoy collecting them as much as we enjoyed creating them 💚
亲爱的探求者大人们大家好,欢迎来到本次的研发月报时间!很荣幸这次也能与各位探求者大人们共聚一堂,分享新的情报。那么就让我们直入主题,开启新一轮的版本内容前瞻吧! Part 1 新许愿池预告水滨的波浪远比塔内的深潭更加鲜活。脱离桎梏的智慧女神踏上沙滩,向新的时代投去好奇的目光…… 6月3日,全新水属性FSSR角色:雅典娜即将登场! 水上升明月,天涯共此时。今宵,她的梦中又会浮现怎样的景色呢…… 6月17日,全新水属性FSSR角色:腾蛇即将登场! Part 2 森罗竞技场6月3日至6月10日,森罗竞技场第七期即将开启!优势属性为地属性!自本期起,森罗竞技场将迎来全新赛季。和过往赛季一样,探求者大人取得排名奖励,收集赛季外观兑换券,可在赛季后期兑换新的专属外观!相关情报将于后续公布,敬请期待。此外,自本赛季起,森罗竞技场将引入全新的“行会救援”规则!当队伍全员陷入重伤状态、挑战关卡失败时,可向同行会成员发起“救援请求”。若行会成员已通关该关卡,则可以响应该请求,使用自己的队伍,从求援者失败的节点继续进行战斗。若在救援者的帮助下成功通关,则求援者亦视为通关,并可以根据自身已造成的伤害获得分数。此外救援者也将根据关卡难度获得一份额外的奖励!单届森罗竞技场中,求援次数与救援次数皆有上限。具体规则请关注后续公告。与可靠的伙伴们一同加入行会,联合起来,共同挑战森罗竞技场吧! Part 3 神授恩典溯源战能够免费制造神授恩典系列虚数体的特别活动「神授恩典溯源战」,将于6月3日进行复刻!6月3日至6月17日,神授恩典溯源战再次登场,优势属性为风属性!挑战德墨忒尔\,收集战利品,可在工坊中制作地属性神授恩典系列虚数体「德墨忒尔」!本轮复刻起,活动中还将额外产出全新的回响。新回响将会持有对应属性的诸神加护词条,还请不要错过。活动详细规则请关注后续公告。 Part 4 碎光战线·合一天使讨灭战6月10日至6月17日,高难多人讨伐活动:碎光战线·合一天使讨灭战再次开启!通过活动,可获取碎光战线纪念币,兑换神狱棱晶、诞生之权能等珍贵道具;还可获取六种属性「破损的记忆」,用于在未来版本为神狱之主进行突破,以及解锁全新支援加成栏位!※新的支援加成系列为神狱之主系列虚数体专属位。此外,通过参与活动,探求者大人们还将获得纪念邮票与称号作为攻克难关的证明!Nothingness为无属性BOSS,探求者大人可使用任意属性队伍进行攻略。该副本为高难度副本,推荐探求者大人们组成满编队伍后再进行挑战! 在首次碎光战线·合一天使讨灭战举行后,我们评估了探求者大人们的活动参与情况。出于玩法减负的考虑,将活动持续时间调整为1周,相应地上调每次通关后获得的货币量,并对应调整积分任务完成条件与活动商店内的可兑换内容。此外,从本期起,我们还将对活动准入条件增加限制,提升参与活动所需的LR等级。具体规划将在后续公告中进行说明。 Part 5 灵宿蚀契试炼战&桃源急召6月17日,水属性灵宿蚀契试炼战即将开启。通关关卡收集全新素材,可对神狱之主·玄武进一步突破,提升属性值并强化技能效果。完成突破并将等级提升至80级后,还可解锁全新的立绘! 6月24日至7月8日,水属性桃源急召活动即将开启。通过完成任务、拜访商会、参与商店兑换,可获取大量水属性神狱之主相关素材。借此良机,快速获取/培养神狱之主系列虚数体与角色吧! 全新珍贵道具「桃源核心」登场!可在桃源急召活动商店兑换或在【商会-珍品兑换】中使用聂墨尼克结晶兑换。「桃源核心」在现版本可以在「桃源契约」制造虚数体时代替聂墨尼克结晶使用。在后续版本中,桃源核心将作为神狱系列相关养成的重要核心素材使用,价值与聂墨尼克结晶相等。 Part 6 夏季特别活动6月中旬,夏季特别活动即将登场!参与活动可获取主角泳装主题外观,与其他超值道具好礼~ 更多详情请关注后续官方公告。 Part 7 复刻剧情活动 6月17日,过往剧情活动「绒尾特工队」即将复刻!本期复刻活动将采用新玩法!使用通关活动多人战后掉落的「兑换奖券」,可抽取报酬礼箱!通关剧情活动,以及完成「特别挑战」指定关卡后,还可获得全新的纪念邮票,请感兴趣的探求者大人们不要错过~「绒尾特工队」活动限定的投票称号也可以再次获得!这次探求者大人们可以将“最爱猫猫”“最爱狗狗”两个称号一同收入囊中!参与活动,自由地向其他探求者展现自己的态度吧~ Part 8 探求者之书第38期6月10日维护后,我们将更新探求者之书第38期的内容。解锁进阶记录并提升记录等级,可获取自选获得部分过往登场的「焕新外观」,以及「探求者之书角色自选合约」等超值道具素材奖励! 以上就是本期月报的全部内容!这里是月报格拉拉,让我们下个月再见吧!
致各位探求者大人:我们计划于2026年5月27日12:00对全服进行停服更新维护,预计将在5月27日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年5月27日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼新职业「魔导先驱」登场 全新的C4职业:魔导先驱开放!职能:攻击擅长武器:刀剑、法杖。以共鸣为主要伤害类型!将力量凝聚于「卡片」,灵活变换战术,利用丰富的经验与高超的技巧开辟制胜之道!将C3职业-苍雷、共鸣法师等级提升至30级后,消耗「锐影之证·魔导先驱」与指定素材解锁。※「锐影之证·魔导先驱」可在商会-珍品兑换中使用指定素材兑换。 ▼极境修炼场开启 ◇活动时间◇5月27日 维护后 - 6月10日 12:00◇优势属性◇地属性◇活动详情◇挑战本次活动,可为Ⅲ阶职业「苍雷」「噤默送葬人」「刃舞者」「颂歌」解锁专精等级,大幅提升主角属性,并强化共鸣术的效果!通关极境修炼场,还可获得比平常关卡更多的职业经验!此外,在活动商店中可兑换极致的证明、紫花票据、星光余音、星导之愿、星绚之愿、追忆之证等稀有道具。职业经验道具登场!使用耀金星徽、粹银星徽,可兑换「极境修炼书·小/大」,使用后可提升职业经验值!在往期活动中登场过的挑战难度将再次开启,探求者传奇等级达到11级即可进行挑战!通关后可获得专属限定称号,还可激活额外的限时领域效果来降低战斗难度! ※详细活动规则请参见游戏内说明。 ▼桃源急召活动开启 ◇活动时间◇活动开放时间:5月27日 维护后 - 6月10日 12:00活动兑换时间:5月27日 维护后 - 6月17日 12:00 ◇活动属性◇地属性 ◇活动说明◇活动期间,通过完成任务、拜访商会、参与商店兑换,可获取大量神狱之主相关素材。借此良机,快速获取/培养神狱之主系列虚数体与角色吧! 神狱桃源乡系列回响开放强化上限!消耗全新素材,可进一步提升回响性能。 ◇全新道具-桃源核心◇全新珍贵道具「桃源核心」登场!※「桃源契约」功能将不再消耗聂墨尼克结晶,改为消耗新道具「桃源核心」。桃源核心可在桃源急召活动商店内使用货币兑换,也可在【商会-珍品兑换】中使用聂墨尼克结晶兑换。桃源核心将会作为后续神狱相关重要核心珍贵养成素材使用,价值与聂墨尼克结晶相等。 ◇素材回收◇通过桃源急召-回收商店,可将部分种类素材转换为活动货币。包括角色经验道具&回响经验道具、源质&源码类道具、低稀有度武器/回响/虚数体制造素材等。 ◇桃源急召书◇活动期间,完成日常、周常任务可以获得调查值提升桃源急召书等级,获取大量神狱桃源系列养成素材等丰厚奖励!通过解锁【进阶记录】可解锁进阶记录栏。进阶记录达到指定等级后,可获得额外超值奖励;通过解锁【精英记录】不仅可解锁进阶记录栏并直接提升19级探求者之书等级,还可额外获得桃源突破素材自选箱*1、高级突破素材自选箱*1、虚数讨伐道具自选包*1! ※该活动将周期性轮换开启。※更多活动详情可查看活动内详情面板。 ▼商会更新常规礼包:- 紫微星垣基能觉醒礼包购买后可获得极星之泪×1、星垣万象×1及大量紫微星垣角色培养素材! - 角色许愿礼包 购买后可获得星导之愿·套组×1、星绚之愿·套组×1、绚晶石×1000! 【问题修复】 - 上调剧情活动「炽吻夏日」的活动奖励池中的原生灵髓·地产出量,并修复错误产出已弃用素材「废弃的超振石」的问题。※维护结束后,将向获得过原生灵髓·地的探求者大人补偿相当于上调前后差值数量的原生灵髓·地。※对于获得了「废弃的超振石」的探求者大人,我们将在维护结束后为您补偿对应数量的「超振石」。 - 修复剧情活动「炽吻夏日」关卡中,虚数体-嫦娥的额外掉落效果未正常生效的问题。 - 修复通过快速加入&自动连战功能完成剧情活动「炽吻夏日」多人战关卡时,无法正常计入部分任务多人战参与次数的问题。 感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》! 《悠久之树》研运团队
Master Healer Kale with useless party will be available on 3rd July!3rd July, 11:00 AM, GMT +7Adjust it according to your timezone.See you on 3rd July ٩(^‿^)۶
Egg Inventory Expansion to 10 Slots | v2.5.50 🥚Players can now unlock 7 additional egg inventory slots, increasing total egg storage up to 10 slots!More space. More eggs. More hatching. 🐣🥚 Egg Inventory Upgrade Costs 1 - 25 Common shards + 10 Uncommon shards + 5 Rare shards 2 - 250 Common shards + 100 Uncommon shards + 5 Epic shards 3 - 1,000 Common shards + 250 Uncommon shards + 100 Rare shards + 25 Epic shards + 10 Legendary shards + 3 Exotic shards 4 - 1 Prestige 5 - 5 Prestige 6 - 10 Prestige 7 - 15 Prestige🐾 Pet Boost Balance ImprovementsPet boost max tiers have been enhanced, and previous tiers have also been increased!🍀 Pet Luck Max boost increased from 0.6% to 1%🐾 Pet EXP Max boost increased from 25% to 50%🥚 Hatch Speed Max boost increased from 10% to 25%🖱️ Quality of Life ImprovementsSeveral screens and scroll areas now feel much smoother to use.Pet Screen Position Memory The pet screen now remembers your last scroll position.Egg / Clickdex Screen Position Memory The egg and Clickdex screens now remember your last position.Scroll Fields No Longer Reset All scroll fields now remember your last position and no longer reset when in-game events occur.Home Screen Navigation Update The coins label on the home screen now takes you directly to the shop.This works similar to:Clicking the egg on the home screen to open eggsClicking your pet on the home screen to open the Clickdex🤖 Coming Soon: Auto Clicker Skins!A massive fleet of unlockable auto clickers is coming soon!Players will be able to unlock new auto clicker skins through different in-game challenges and requirements. Each unlocked skin will power up your auto clicker even more, similar to how equipped pets and passive pet bonuses work.Each auto clicker skin will also come with its own custom mouse click animation assets and SFX, letting you customize your game even more.Some example auto clicker skins include:🤖 Robo Clicker 🐹 Hamster Wheel Clicker 🥊 Boxing Glove Clicker ⚙️ Clockwork Clicker 🚁 Drone Clicker ...
This update greatly expands the placement limit for each machine. ・Increased the maximum placement limit for each machine to 10x the previous limit. ・Added exponential price scaling after the old placement limit. Once you build beyond the previous limit, the purchase cost for additional machine capacity will rise exponentially. ・Fixed an issue where the Packer’s auxiliary input port did not work correctly with Cardboard. ・Fixed technology tree item counting so packed items in storage are counted properly. ・Changed the in-game bug report destination to the Steam Discussions bug report page. ・Adjusted the item icon colors for Coal and Oil. ・Updated the game version to 1.1.28.
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
调整 1.降低人物升级所需经验 2.宠物等级上限提升至3000级
Greetings fellow cultivators! I have been making small patches every day. I decided to only post it in the discord. So this will be a list of fixes today and a summary of fixes since last Steam post. Today's Fixes Fixed a problem with the Minimum Age for auto recruit had wrong minimum lowest value. Fixed bug where in the elder effects panel, Training and Mission power took value from the Palace Elders power. Previous Fixes Dao Companion Breakthrough buff should now properly be included in the total % Devouring for Body xp should now properly count for Dao Companion Task Moved Sect Armory settings to show under the item list Dao Companion should no longer ask you to craft Yin and Yang Equipment that cant be crafted. Skip cost now is capped to your Cultivation, but still based on your Companions Cultivation Task Goal should now longer randomize constantly Additionally, Idle Cultivation 2 is in full development, i decided to pause the other project that i had. In the future i will share some teasers in the Discord. And as a throwback, here is a picture of what an early in development Idle Cultivation 1 looked like. {STEAM_CLAN_IMAGE}/45607971/6b795a325bcc2cd6b7e316d5775107bb8abfab2a.png
Adjusted some English text. Fixed a few late-game achievements that were not working properly: - Simple Things - Everything in its Right Place - Diamond in the Rough - Strength in numbers Please keep reporting any bugs you encounter and sending me your feedback! Thank you for playing FEED THE QUEEN!
背包装备卖出和分解按钮增大 每日开福袋次数提高为1200 红包令从抢满25次调低为15次 葫芦奖池增加一个随机称号或头像或背景 签到页面新增每日签到福利,一共可以领30次 (每天可以领取30福袋、3000仙币,第30次可以领取1个称号宝箱)
Fixed a possible issue where placed furniture could disappear.
🛠️ Hotfix — Awakening Menu Malfunction Fixed Hello, this is the developer. First, my sincere apologies. Yesterday's Awakening / Enlightenment rework update build had a serious issue where the Awakening menu wasn't functioning properly. A hotfix has just been applied to restore normal behavior. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ What's Fixed ▶ Awaken button not responding In yesterday's build, the "Awaken" button inside the Awakening menu wasn't responding to clicks. This is the most critical fix in this hotfix. ▶ Leftover Hidden Awakenings cleaned up Some of the old Hidden Awakenings that should no longer appear after the rework were still present. These have been cleaned up. ▶ AWAKENING_MASTER achievement condition changed The achievement previously required collecting "every Awakening effect," but because the Awakening ID system has changed, the achievement would have needed constant updates to keep up. It's now changed to "collect every Awakening effect in the Awakening Compendium." Future Awakening additions will be tracked consistently through the Compendium. Players who had already collected every Awakening will have their progress carry over naturally, since those entries are auto-registered in the Compendium. 🔍 Root Cause Yesterday's Awakening / Enlightenment rework update included a migration step for existing players: - Register currently owned Awakening effects into the newly added Awakening Compendium - Reset all currently owned Awakening effects and refund points based on current Awakening Level Due to an ordering error in this process, the Awakening effect pool itself ended up being emptied. As a result, even when pressing the Awaken button, there were no Awakening effects available to roll. This hotfix resolves the issue by restructuring the process so that the Awakening effect pool is registered first. 🙇 Apology During internal developer testing, the systems were built up sequentially, so the...
0.8.6 Hotfix Highlights: Added new Void Pavilion artefacts: Staff, Flying Sword, War Fan, and Tiger Claws. Added Bestiary Added readability and title display options in the Options menu. Continued Secret Realm visual polish, reward flow fixes, and stability improvements. Fixes: Fixed multiple Secret Realm and Realm Hall UI return/positioning issues. Fixed several Dao/status display issues reported by players.
Good afternoon Dumpster Divers! Today's update brings the item shop to the game!Your raccoons can now spend their hard earned gold on several different buff items, or a trap item to prank other raccoons! To use the shop: !shop will open the shop menu and automatically scroll through it.Each item will have the command to buy it (!buy 1, !buy 2, etc.) underneath the price. The settings page has also been rearranged and hopefully is now easier to navigate and find the settings you're looking for.There are now also some simple framerate related options (FPS target, v-sync, limit FPS when faded out).Please be sure to visit the settings page to check out the new customization options! Once again, thank you all for your support and enjoying the dumpster!
Hello everyone, welcome to Tiny Farmie.Our Demo is finally live!This is a relaxing and cozy desktop idle farming game. Plan your farm layout, grow crops, cook food, and attract more companions to join your farm—watch this tiny little world gradually come to life!🌱 Grow CropsBuy seeds, wait patiently, and enjoy the harvest!Start from a small patch of land and slowly build your own desktop farm.👨🍳 Cook MealsTurn your harvested crops into delicious food, keep your companions well-fed, and boost their energy!👒 Collect HatsSometimes you may discover cute and unique hats while harvesting!Equip them on your companions and create a truly one-of-a-kind farm community.🏡 Expand Your FarmContinuously expand your farm’s boundaries, place more buildings, and unlock additional farming space!The Demo is now available—come and experience your desktop farming life! 🌾If you have any feedback or encounter any issues in this Demo, feel free to contact us and let us know!Reddit: https://www.reddit.com/r/TinyFarmie/
Hey everyone!I’m incredibly excited to announce that we are expanding the world of our game! To make it more accessible to players across the globe, we have just rolled out a major localization update.The game is now available in the following languages:EnglishArabicGermanFrenchItalianJapaneseKoreanPolishRussianSpanishTurkishChinese - SimplifiedI want to be completely transparent with you all:I only speak two of these languages natively. To get these localizations out to you, I used tools like Google Translate to handle the heavy lifting. Because of this, I know the translations are far from perfect, and you might run into some awkward phrasing or funny mistakes.That is exactly why your feedback is the core to fixing all these problems!If you are a native speaker or fluent in any of these languages and you spot a mistranslation, I would absolutely love your help to correct it. I have set up a community translation spreadsheet here:🔗 Community Translation Google SheetHow to help:Simply click the link above, find the text with the error, and leave a comment on the sheet detailing the mistake alongside the correct translation.Thank you so much for your patience, your support, and your help in making this game a better experience for players all around the world! ❤️
Bug Fixes - Fixed a bug where you were unable to recall reinforced flagships - Fixed a bug with high flagship stats increasing costs but not stats - Fixed some bugs around interceptions, you can now recall even when being intercepted, and recall timers are not reset after intercept - Sped up cargo route loading in multiplayer - 0,0 win tile is now a proper colony that doesn't break colony chain - Attempted a bug fix for cargo routes under sending, will monitor progress - Fixed a bug where building categories would be wrong after tab scrolling colonies - Fixed the unkillable colonies bug where colonies/outposts couldn't be destroyed - Fixed a bug where transmission notifications would sometimes happen twice - Fixed a bug where you will revert back to main colony after completing actions Gameplay Changes - Shared faction radar screen now allows for more interaction (you can now intercept incomings, spy enemies, and reinforce your allies directly from the faction shared radar with new hotkeys) - Clicking enter on an incoming attack from shared faction radar takes you to your ally location
Today kicks off the Game Effect Showcase 2026, hosted by Game Effect!Game Effect Showcase 2026 is a digital event focused on highlighting independent video games developed by Spanish-speaking studios. Throughout the week, players will discover promising titles, demos, upcoming releases, and featured projects through a special Steam event alongside a video showcase featuring announcements, trailers, and world premieres.You can play the public demo for Void Pachinko right here on Steam! And please consider joining the Discord, or leave a review.We'd love to hear your feedback!More games?2 Left Thumbs has a total of 5 games taking part in this Showcase! If you are interested in supporting additional indie games, then please do consider checking out these titles as well.
Thanks to everyone who's already played WorldShaper Idle! It's been amazing to see people playing and enjoying the game. Also, thanks for the great feedback. This update fixes a few bugs and has a few additions too, some of it based on your feedback:There's a new human tileThere are three new achievements in the early game, as I found the time between two of the achievements was a little longYou can now right click to erase tiles (default) or pick/pipet tiles (setting)Added a few control tips to the ? menu. I'm planning to add some more keyboard shortcuts in the future, tooThere's now an Exit Game button in the three stripe menuFixed a few bugs, including a crash related to a late game tile
It’s finally time — the very first official Guilds of Mountgate trailer is now available!After months of development, system design, balancing and worldbuilding, Guilds of Mountgate is finally reaching the point where players can step into the world themselves.The first “Semi-Open” demo will become available this weekend for Early Supporters and selected testers.This version is intended to gather feedback, test systems and continue polishing the experience before the fully open Steam Next Fest demo launches in June.Thank you to everyone already supporting the project, sharing feedback and wishlisting the game. This is only the beginning.Your journey begins with the demo. But the world of Mountgate is only getting started.
A small balance patch is live for several Masonry issues reported by players, including a level-ordering problem that made some high-end tasks unlock in the wrong sequence. Masonry Changes Removed two redundant tasks - Reinforce Foundation and Master Stonework have been removed from Masonry. These tasks consumed high-tier blocks but produced nothing in return, which made their empty "Gives" section confusing. Foundation-laying tasks already provide strong XP at each tier, so these extra XP sink tasks are gone. Fractaline Block XP corrected - Shaping Fractaline Blocks now awards 210 XP per action, up from 130. This was accidentally set lower than Soot Blocks even though Fractaline is a higher-level task. Conduit tasks reordered - Forge Conduit Blocks now unlocks at Masonry 85, down from 92. Lay Conduit Foundation now unlocks at Masonry 90, down from 95. This fixes the previous issue where the foundation task could unlock before the blocks needed to craft it. The Visseron Fortress housing upgrade still requires Masonry 90, and all materials needed to build it are now available by that level. Feedback Welcome If you spot anything else off with skill progression or task ordering, let me know! Discord - more closely monitored and the fastest way to reach the developer Steam Discussions Thanks for playing, and thanks to everyone who reported issues. -- Visseron Games
🛠️ Awakening System Rework & Enlightenment Rework Hello, this is the developer. Based on the huge amount of feedback you've sent since launch, this patch fully reworks the two core systems of the game — Awakening and Enlightenment. If you have Re:Blade installed, the update downloads automatically — just restart the game. This patch reaches deep into the core of how the game plays. It's the first update of this scale since launch. ⚖️ Core Balance Changes ▶ Awakening Level Curve Smoothed Feedback was clear: the EXP / point curve past Awakening Level 61 was way too steep. The curve has been eased so you keep feeling progression even deep into the late game. ▶ Max Monster Count Reduced + Kill Rewards Buffed Many of you said "there are just too many monsters on screen — it's overwhelming." The simultaneous active monster cap has been reduced, and kill rewards have been raised across the board. Max monster count: 150 → 100 Gold / EXP / Relic drop rate from kills: +50% Each kill is worth more, and late-game performance load eases at the same time. ▶ Lightning Tree Synergy Buffed Feedback consistently said the Lightning tree felt weaker in DPS than the other weapon trees (Fireball / Ice / Dagger / Greatsword). Three core nodes have been buffed. Stacked Lightning — chance for an extra bolt to strike the same spot on hit Before: 10/20/30/40/50% → After: 20/40/60/80/100% (At Lv 5, the extra bolt is guaranteed.) Chain Lightning — chance to spread to nearby enemies on hit Before: 10% → After: 30% Execution Lightning — chance for an extra bolt to strike on enemy kill Before: 10% → After: 50% ▶ Enlightenment Tree Fully Reworked The old Enlightenment nodes were all built on a "+bonus / -penalty" structure, which made every choice feel heavy. A lot of you said it felt more like a downgrade than a real upgrade. The 32 nodes across the 4 trees (Attack Power / Attack Speed / Attack Range / Critical Hit) have now been split into two clear paths — No-Penalty and Trade-off. ◇ No-Penalty ...
Your feedback is important! I'd like to know about any bugs, issues, what you like, dislike, any features you'd like to see added - anything! Please let me know so I can keep working on improving Retro Manager!!