We investigated several crash reports and logs submitted by players and made improvements across multiple systems.While we have not yet been able to consistently reproduce the reported crashes internally, we reviewed the provided crash logs and investigated several systems that could potentially lead to instability or unexpected behavior.Based on that investigation, we implemented a number of stability improvements and additional safeguards in potentially affected systems.Main improvements included in this update:Improved safety handling for UI initialization and panel animation processingAdded safeguards for certain skill effects and chain-processing behaviorImproved stability of the object pooling systemFixed potential issues caused by overlapping enemy death processingImproved autoplay level-up effect handlingStrengthened Tween and Coroutine cleanup behaviorThis update mainly focuses on improving stability during situations with rapid state changes, heavy combat, and large amounts of simultaneous effects.If you still encounter crashes or abnormal behavior after updating, please share your logs and reproduction details if possible. They are extremely helpful for further investigation.Thank you again to everyone who submitted crash reports and testing information. We will continue working on further stability improvements.
* Hotfixes for the Aeon Boss Mode
Added a Quality of Life upgrade for Titan Array loadoutsTitan Array shots are now smarter and will move on to the next target if a part dies mid sequenceChanging any Titan Array Elements during a boss fight will now cause a retreatAdded Info hover to Titan Array area with more in depth explanationsAdded a highlight when hovering elements in Titan Array that can affect other elementsAdded full range to Veil region stat increase displayAdded indicator of which Veil Region you are in once unlocked in battle areaAdded "Add half" option to crew rank popupsAdded new setting to Fleet, lock camera (prevent pan/zoom)Made unstable artifact upgrades sort by lowest artifacts investedMade AI bundle info more visibleImproved some tutorial text for better clarityImproved drag & drop in Titan ArrayFixed spliced crew getting stuck after certain upgrades sometimesFixed wonky time displaysFixed Strata expertise priority option to not switch incorrectly after all have one levelFixed task list task showing complete when it is not
NEW: Aeon Boss — a weekly cooperative global boss event! Team up with all players worldwide to take down tiered bosses, climb the contribution leaderboard, and earn shards, tributes, frames, and rare chase rewards each week. Improvements: • Potion Shop now sorts by type • Translation updates Fixes: • Vivify infinite-trigger exploit • Omniline Higher Universe exploit • Buffs incrrecty loading into facets/challenges
Patch Notes:Mobileversary Season is here for one more week!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until May 28thA GvG event is here until May 21st!After the GvG event ends, get ready for a Zombo Invasion event until May 28thChange Logs:Fixed an issue with Neuralizer Neutralizer's shield skillFixed Sblorpi's description to properly match its intended functionalityFixed several issues with the Priyolkien setThe Offers menu is now always available and all previously unlocked Progression Offers can be purchased at any timeCosmetic sets exclusive to Progression Offers have been removed from the Shop
Optimized brightness control: Adjusted the brightness control logic in settings; it now controls overall screen brightness more accuratelyFixed Abyssal Calamity rune hitbox: Fixed the issue where runes in Abyssal Calamity had an overly large trigger rangeFixed Abyssal Calamity & True Dragon Path conflict: Fixed the logic conflict between an active True Dragon Path and Abyssal Calamity completionFixed True Dragon Path save/load issue: Fixed the issue where all runes lit up in True Dragon Path, then exiting and reloading the save caused runes to stop respondingOptimized Abyssal Calamity completion flow: Added logic to lock firing and destroy remaining pinballs upon Abyssal Calamity completion, preventing abnormal statesFixed Abyssal Calamity → Pearl Platform return logic: Fixed the incorrect logic sequence when returning from Abyssal Calamity to the Pearl Platform
Fixed an issue where data could not be retrieved correctly at startup when certain characters (such as Cyrillic) were present, causing cats not to be displayed.
We are currently aware of an issue where, in some environments, Sill Cats launches but the cats do not appear on the screen.If you are experiencing the same issue, I’m very sorry for the trouble, but I would really appreciate it if you could send us your log file.You can retrieve the log file by following these steps:Right-click the Sill Cats icon — the cat-shaped icon — in the system tray. Open Settings, then click “Open Log Folder” at the bottom left of the window.Please open the log file in that folder and send it to the email address below:dev@sqool.co.jpI’m sorry for the inconvenience. I’ll do everything I can to bring your cats back to you.
ログ機能の強化Enhanced logging functionality
General The version number is now displayed in the main menu DLC Fixed a bug where the secret boss did not drop items. Normally the secret boss can only be fought once per save file. If you previously fought the boss and did not get drops, the game will now deduce this from your save file and re-enable the fight.
Idyll Isle is a 2D idle island sim that lives on your desktop.The game runs in a slim, transparent 1920×256 window docked to the bottom of your screen — right above the taskbar. You can scale it to whatever size feels comfortable. No fullscreen, no alt-tabbing. Glance down while you're working and your islanders are already out there — farming, chopping wood, casting lines. Come back from a meeting and there's fresh stock in the warehouse.Five professions — farmer, woodcutter, fisherman, miner, and chef — each with their own workflow. The current build includes 32 crops, 21 types of fish, 29 minerals, 37 recipes, 6 livestock species, 30 craftable tools, and 16 building types — all still being balanced and expanded as development continues. Start with a single wheat field. Build out a full chain: harvest, process, cook, trade. Repair broken bridges and abandoned railways to open up new parts of the island. Over 200 items to discover.This is a solo-developed project. Time and hands are limited, so rough edges are expected, and I may not always be able to respond to feedback right away — but the work continues, and I'll keep at it.What's in the DemoThe demo is available on Steam starting May 14 . It covers the core loop on the starting island:3 recruitable islanders: Farmer, Woodcutter, Fisherman5 building types: Farmland, Storage, Well, Lakeside Fishing Spot, Simple Trading Post10 plantable crops: Wheat, Potato, Radish, Turnip, Carrot, Cabbage, Onion, Beetroot, Cai Xin, CornGuided tutorial: The Lighthouse Keeper walks you through the basicsDemo challenge: Race to 10,000 gold — results posted to the Steam leaderboard11 languages: English, 简体中文, 繁體中文, 日本語, 한국어, Deutsch, Français, Español, Português (BR), Русский, ItalianoDemo saves are fully isolated from the full release.Note: The demo does not include achievements. The full release will feature Steam Achievements, fun challenges, and leaderboard-based events.What's Been Happening Since the Store Page Went LiveDevelopm...
Added a feature to change the cat's size Other bug fixes
Some cats seemed a bit restless, so we adjusted the environment to help them settle down and relax. Other minor bug fixes have also been applied.
Guilds of Mountgate — v0.1.7.0Inventory System, UI Rework & Gameplay ExpansionAnother massive update has arrived for Guilds of Mountgate and marks one of the biggest development milestones for the game so far.Version v0.1.7.0 heavily focuses on improving gameplay flow, backend structure, user experience, and long-term scalability while pushing the game significantly closer towards its first larger public demo phase.The centerpiece of this update is the brand-new Inventory System. Guilds of Mountgate now features fully integrated inventory management with dedicated inventory slots, draggable UI windows, improved item handling, and much deeper interaction between inventory, banking, gathering, crafting, trading, consumables, camps, bait systems, equipment handling, and multiple other gameplay systems.A large portion of the backend architecture was also reworked and secured server-side to improve synchronization, validation, stability, and future scalability. Systems such as inventory handling, bank access, item movement, loot tracking, and session behavior now behave much more consistently and reliably than before.In addition, multiple gameplay systems received major expansions and structural improvements. Crafting and processing workflows were redesigned, older limitations were removed, ammunition crafting was completely rebuilt, and new gathering content such as the Greenford Salt Mine and Salt Rocks has been added to the world.The entire UI also received a substantial overhaul. Character management, inventory handling, banking overlays, action menus, skill unlock displays, animations, and multiple interface systems were redesigned to become cleaner, more compact, and more comfortable during longer gameplay sessions.This update establishes a large portion of the technical and gameplay foundation required for the upcoming demo and Early Access phases.The full detailed patchlog can be viewed here: https://guildsofmountgate.de/#patchlogDevelopment RoadmapGuilds of Moun...
Greetings, adventurer. Come, sit by the campfire for a moment. {STEAM_CLAN_IMAGE}/46123657/53ab46958cba1a675bd1f24c7c25d55b807f8d80.gif Gather your strength for what lies beyond the firelight. The road ahead is steeped in danger and dread. When the time comes, you will be called to prove your worth against the doomed creatures of the dark… And against other heroes, just like you. So cast mercy aside, for none will be shown in return. When the battle begins, it is kill or be killed. Only one will prevail. Let us hope it will be you.
Hi everyone!First of all, thank you to everyone who has played the demo, shared feedback, and supported Around The Core so far.I have been continuing development on Around The Core and improving the experience based on player feedback and internal testing.Recent work has focused on:Language improvements:I found a few translation issues and confusing wording in some languages, so I'm going through the localization and cleaning things up.Balancing upgrades and progressionA lot of players mentioned that the “Patron” boss felt a bit too punishing compared to the rest of the game’s pacing. I'm currently tweaking its difficulty and experimenting with changes to how the boss is summoned.Visual clarity during intense momentsOne issue I learned is that the laser currently visually dominates the screen too much, often making regular projectiles harder to notice. Another issue we noticed was that keeping the mouse very close to the center could sometimes lead to strange laser behavior, so we’re working on making the system more stable overall.Overall gameplay pacingIn some situations, enemy density can become overwhelming, filling the screen too aggressively and leaving players with very little room to maneuver.I'm also experimenting with new upgrade interactions, enemy ideas, and additional gameplay mechanics for future updates.Thank you to everyone who has tried the demo and shared feedback so far - it genuinely helps shape the game.More updates soon, see you!
After months of development, balancing, polishing, and bug fixing… here it is!!What the game contains:5 unique stages (demo was the first one)165+ upgradesAllied units to develop your colonyNew mechanics every stage23 Steam achievementsOur goal with DO NOT FEED THE VIRUS was to create a short incremental game that respects your time. We wanted progression to feel fast, satisfying, and constantly rewarding, without unnecessary grinding or filler. A lot of care also went into making upgrades feel meaningful and keeping the experience as polished and smooth as possible from beginning to end.We also released a Supporter Pack if you want to support the game further. It includes exclusive cursor skins and a special in-game badge as a small thank you for helping us. Nothing that will help you feed the virus tho.Buying the Supporter Pack will also directly help fund an extremely important part of development: cat (& dog) food for our studio supervisors.If you enjoy the game, leaving a Steam review really helps us more than you might think. As a small indie team, reaching our first 50 reviews would make a huge difference for visibility and help more people discover the game.Thank you to everyone who wishlisted, played the demo, or simply followed the project along the way ❤️Antoine & Luc
Suppress offline-progress panel when returning from Prestige / NG+ pages Increase refresh rate for mastery/prestige unlock countdown Double the potion drop rate (10 min → 5 min) Tiny increase to crop base values (+10%) Lower default master audio to 50% Double the power of early upgrades cost
Added:New Taming ContentNew BuildingsTaming StationAnimal HutchAnimal TrappingAdded Sagi Bird Traps - Craftable at the taming station.Place traps and bait them with food to catch wild Sagi Birds. Food can be crafted at the taming station with an item bought from Alesi.Traps will have a chance to catch, fail or continue every time period.Animal RaisingOnce caught, Sagi Birds can be domesticated by placing them near a Taming WorkbenchWhile placed, Sagi Birds will need to be tended to, requiring food, water or healing potions to continue the domestication processAfter being tended to, the Sagi Birds can turn into a Domesticated SagiAnimal RanchingDomesticated Sagis and Sagi Food can be used to passively craft various materials in an animal hutch.The Sagi Bird is always returned to you after it finishes producing the materials.The materials produced by the Sagi are based on the rarity of the Sagi Bird, higher rarity unlocks new items and gives more quantities of itemsCommon Sagi Birds Produce Eggs which are used to make foodRare Sagi Birds start to produce Down Feathers which are used to make new glovesMythic Sagi Birds start to be able to produce an Auric Sagi EggAnimal Breeding2 Sagi Birds of the same quality can be used to attempt to breed a Sagi Bird one quality higherWhen breeding, the 2 parents will be consumed and a single offspring of equal or higher rarity will be created.Final period of Spring Seasonal EventCherry blossom petal can now be seen blowing in the wind across the game world, signifying the end of springBlossoms have an further increased chance of droppingAdded a new Quest to unlock the Cervus II (Previously Named Deer). Cervus II adds item storage and moves faster than Cervus IAdded a new Quest to unlock the Clipper III. Clipper III focuses on cargo storage and also moves faster than Clipper II. Additionally, the quest makes it so a new item can drop from Lost Shipments and Lost Treasure which sells for more than any of the other goods from these re...
Ladies and gentlemen, friendly: 1. Fixed an abnormal issue in the online marketplace where some products were purchased in bulk. This repair involves: -Fixed the issue where multiple online currencies were deducted, but only one reward was credited to the account -After the repair, the purchase quantity, deduction amount, and actual rewards received for the product will be strictly consistent -At the same time, the resend logic for unconfirmed orders has been optimized to avoid batch reward quantity anomalies after disconnections and crashes If you have encountered before repairing: -Online currency is repeatedly deducted -The reward quantity after bulk purchase is incorrect -Abnormal reward reissue after re login Please provide feedback on: - UID -Purchase time -Product Name -Purchase quantity We will continue to verify and handle any abnormal data. 2. The formation system has been expanded by adding multiple sets of high-order and final formations for later cultivation by fellow practitioners. New high-order array: -Hunyuan Heluo Formation The main focus is on the integration of attack and defense, as well as penetration enhancement, with an overall strength higher than that of the Zhou Tian Star Battle Formation. -Taixu Annihilation Formation Tend towards high-speed bursts and critical damage, suitable for extreme output genres. -Hongmeng Kaitian Formation Providing more comprehensive multi-attribute enhancement is the top-level comprehensive array in front of the Holy Realm. New Sage level Ultimate Formation: -Wan Jie Zhu Sheng Formation Tend towards ultimate killing, with higher attack, critical damage, penetration, and bloodsucking bonuses. -Taichu Wandao Formation Tend towards ultimate omnipotence, comprehensively enhance attack, life, defense, speed, critical strike, and survival abilities. Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
Trying to fix a visual particle bug when using the play again button in Roguelike Mode.
Update 0.311.0 New New Steel tier: full armor set with set bonuses, weapons, and tools (old Steel weapons renamed to Iron) Second ring slot; equipment slots are now decoupled from item type Live character preview in the Cosmetics tab New cards: Tin and Goak Meena skin and pet added to permanent skins Card drop table is now scrollable and sorted by chance Engineer category headers show item icon, name, and live stockpile Engineer slots show net production rate per item and highlight deficits Cross-shortcuts between Craft and Smeltery, and between Enhance and Repair Quantity slider in the Gem Shop grocery info panel Balance Lightning Strike damage increased from 30% to 60% Act 2 bonfire sacrifices replaced with boss body parts Animal bones added to the Act 1 vendor Improvements Bonfire Ash Gain now shows rate per hour instead of probability Stronger anti-cheat protections and local save encryption Bug Fixes Fixed Engineer sprite flicker Fixed legacy saves failing to load when they contained removed types or enhancements Fixed multiple cases where cloud data could overwrite the local save New-device cloud-wipe flow tightened and a blocked-save UI added Fixed Engineer's Double Crit talent affecting offline gains even when not learned Update 0.310.0 — Engineer New System: Engineer A new idle production NPC joins Act 1 town, unlocking at level 40. The Engineer runs automated workshops that produce resources around the clock — even while you're offline. 4 production slots, each with its own recipe and stockpile Slots can be upgraded for production speed and extra output chance Dedicated upgrade tree with categories per Engineer item - spend stockpile to unlock new perks
Dear commanders, together with Miya, let’s join the event!Collect H Star Coin to try the S+ Recruit! >>>> Polyhedron Cage | S+ Hero Recruit >>> Arcane Key Season Combat Support Exchange >>> Arcane Key Bonus | Reward Increase >>> Star Coin Collecting Day | Exclusive Package >>> Tender Dream | Serial Package
OverviewAddition: Brand - new Celestial Wrath Weapon - Bellringer with a brand - new combat mechanism.Adjustment: For all technology projects in the Support Center, the unlocking requirements have been globally reduced by 50%.New Weapon: Bellringer【Core Celestial Wrath Skill: Knell Descends】During the battle, the Bellringer will trigger a random - area knell judgment. Knell areas will randomly drop within the battlefield range, and targeted judgment effects will be imposed on enemies within the range:For non - elite ordinary enemies: Directly trigger the "execute" effect, ignoring regular health, defense, and resistance, quickly clearing out miscellaneous enemy units on the battlefield.For elite/high - level powerful enemies: Instead of triggering the execute effect, it deals massive damage at a 10000% multiplier, suppressing high - health and high - defense elite targets with burst damage.Stacking Damage - Increase Mechanism: Each time the Bellringer successfully hits an enemy within the knell range, all subsequent damage it deals increases by 100%. The more hits, the more terrifying the output burst.Effect Reset Rule: The above "stacking damage - increase effect" is only reset when returning to the base for rest/withdrawing from the battlefield; within a single expedition/single battle, the damage - increase effect accumulates continuously and will not decay midway.Support Center - Technology System Optimization for Reducing Burden【Optimization Content】For all technology projects in the Support Center, the corresponding unlocking conditions (the requirement for the number of monsters killed) have been uniformly reduced by 50%.
Dear commanders, the new server S154 will be launched on May 15, 2026. New Server Opening Time May 15, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!