Hey Adventurer!Here for Party-Based RPG Fest? Get your trio ready! Cave of Many Dreams opens this week. Start leveling your own 3 characters, find them some gear, and get them fighting together before it opens.Adventure Land is part of Steam's Party-Based RPG Fest, September 14–21. You choose the classes, equipment and CODE for every character in your party. Start manually or with the working default CODE, and build from there.Cave of Many Dreams opens this weekFrom the Cave of Many Dreams comic. There was a warning.Dorr is about to open a door in Mainland. What's behind it won't be quite the same on your next visit.Cave of Many Dreams is a new roguelike dungeon, arriving this week. Bring a party of up to 3 characters. Each account gets 1 run per day, shared by its characters. Once inside, you have 24 minutes to find your way through three floors.Someone needs rescuing. Two strangers are already fighting. Do you help, pick a side, or leave them to it? Your party votes on what to do. Some survivors will fight beside you further down. Others might make you regret helping them.Someone will tell you not to pull a red chain. It opens the pens of six level 100 wolves. You can pull it anyway. Or try your luck at the dice table, hire a stranger, and find a way past the next guardroom without a fight. You won't have time for everything.A few things to bring back from the Cave of Many Dreams.Locktooth, Counterweight, Mothstep Boots and Loaded Die are among the new finds. Bring Cave Amber back to Cole to craft them, too. There are also two rare weapons, Nightjudge and Last Word. Finding their owners is only part of the problem.You can make these choices by hand, or let your CODE read the encounter and cast your character's vote. There's rather more to think about here than picking the nearest monster.Get your party ready while the door is still closed! Sort out your equipment, try your characters together, and leave a little room in those bags.What should I work on next?The ne...
Builds 0.761–0.762 Two new ways to challenge your party: Grand Expeditions for long, preparation-heavy adventures, and Endless Tower for improving equipment and proficiencies without gaining character levels. Grand Expeditions - Added Moonfen Salvage Reach, the first Grand Expedition, combining Greenveil’s overgrown wilderness with Glassmoon’s memorial ruins and equipment pools. - Unlocks at main-character level 100 after defeating the first four Pinnacle bosses. - Bosses can now drop Grand Expedition Passes for 1, 2, 4, or 8 hours of active expedition time. - Each attempt selects an arrival from six portal locations, with three randomly selected exits. Personal return portals are unavailable; after the timer expires, your party seeks a reachable open exit. - New attempts roll 1–8 hidden expedition modifiers, revealed after entry. Normal permanent recruit-death rules still apply, so food, potions, and equipment preparation matter. - Added a preparation warning before consuming a pass, with a remembered “Don’t show me this message again” option. - Moonfen includes 150 roaming packs, 10 new enemy identities, 60 chests, 60 Scrounging spots, and 20 Fishing spots, with increased roaming boss and Guardian chances. - Added new Bestiary entries, portal artwork and animations, pass icons, and the combined G.Pass counter. Improved duration selection and level controls, supporting level 100 through ten levels above your main character. Endless Tower - Added Endless Tower, unlocked at main-character level 50, costing 10,000 aurels per run, not per floor. - Procedurally generated floors receive fresh seeds and independently selected themes from all eight ordinary expeditions. Equipment drops match the current floor’s expedition family. - Select enemy levels from 1 through your main character’s level +10. That range remains fixed throughout the run. - Each floor contains 16 ordinary packs, four chests, and one designated boss, with a 10% chance for that boss to be a Guardian. - E...
I've added an app always on top toggle button in the display settings.
Hey everyone!Gridle is participating in the Party-Based RPG Fest 2026 with a 33% discount!Oh, and a quick note. I do plan on working on another content update for Gridle, if you have any ideas on what you'd like to see added/changed with the game, then please feel free to let me know :)- Seyloj
Meeple Incremental Release TrailerWhat's new in the full game compared to the demo?In addition to new meeples, minigames, skills, and collectibles there are a few brand new features in the full game.Minigame UpgradesEvery minigame now has its own skill tree which can be progressed using skill points. Minigames also have speed upgrades which are purchasable in the shop for money. These upgrades are important for increasing how many skill points and tickets you earn!PrestigeAfter purchasing every meeple you can now prestige to play through the game again with new upgrades. These upgrades provide significant bonuses such as new meeples, increased skill points from passing Start, and more. For people looking for a shorter experience prestige is not required for 100% achievements.Thank you to the nearly 10,000 people that have played the demoI never expected this small incremental game to get this much attention. Everyone who's left feedback or uploaded videos has helped shape the game to what it is now. Due to the demo being outdated, it will be deactivated, but when opening the full game, you will be prompted to load the demo save or start a new game.Get Meeple Incremental now with a 10% launch discount!If you buy the full game make sure to leave a review with your feedback so I can continue improving the game.To further support the game consider buying the Supporter Pack to get a dynamic background that changes color!
My newest game, How to Grow Your Sausage, has just been released! It has a 10% OFF launch discount, but you can get an even better discount if you already own How to Train Your Cock by purchasing the Cock & Sausage bundle!If you've never heard of the game, here are some details:You're a sausage with a mind of its own that controls a butcher to feed youYour interactions with your PC make the butcher slice meat and feed the sausageUse your money to buy upgrades and optimize the feeding process, making your sausage grow even biggerPrestige and use Golden Sausages to buy special items and upgradesCustomize both the butcher and the sausage and make your friends jealousTake pictures of your sausage and show the world its sizePlease check it out and let me know your thoughts. I'm sure you will love it!Thank you and have a great week!Ang
Optimized combat flow.
1. 新增“正道升仙”状态,当世首次通过升仙之路后解锁。 2. 正道升仙后,气血、攻击、防御各提高20%,并计入综合战力。 3. 升仙后将启用专属境界样式、角色形象及闭关水墨插图。 4. 提高天机齿轮精炼的成功率:+10~+12为55%,+13~+15为40%,+16~+18为25%。 5. 达到渡劫十二层圆满后,不再从战斗、任务、丹药、坊市消耗品及离线静修中获得修为经验。 6. 优化了帮助图鉴中物品和傀儡的描述文案。
A new Season Pass has arrived, and it is packed with sweet rewards! Play your favourite games, complete seasonal quests, and earn experience points to unlock prizes as you progress.The Sweet Season Pass is free for everyone to play, so jump in and start collecting rewards today.𝐔𝐩𝐠𝐫𝐚𝐝𝐞 𝐲𝐨𝐮𝐫 𝐬𝐞𝐚𝐬𝐨𝐧 𝐩𝐚𝐬𝐬Want to make your progress even sweeter? Unlock the 𝐄𝐥𝐢𝐭𝐞 𝐏𝐚𝐬𝐬 or 𝐄𝐥𝐢𝐭𝐞 𝐏𝐚𝐬𝐬 𝐏𝐥𝐮𝐬 to access extra benefits throughout the season:- Unique gifts- Faster progress- Additional questsComplete challenges, earn XP, and see how many rewards you can unlock before the season ends. Open the game and start your 𝐒𝐰𝐞𝐞𝐭 𝐒𝐞𝐚𝐬𝐨𝐧 journey!
FIXES Fixed issue where subscribed Workshop items were unable to be downloaded.
Patch Notes: Removed the wishlist banner Pet hatch rates increased: SR 1% > 5%, UR 0.1% > 1% Added unlock requirements info to shop items Now only the main menu auto closes after a few seconds You can now press Esc to close the main menu New gift added to the Free Gifts screen Fixed a bug where sometimes the Ultimate Form wasn't unlocked even after reaching 100% Fixed a bug where the cocks unlocked number wasn't updated correctly in the Game Stats screen
Whether you're already an experienced cock trainer or just starting to discover this world, I have some great news for you. You'll finally learn How to Grow Your Sausage!If you've never heard of this game, here are some details:You're a sausage with a mind of its own that controls a butcher to feed youYour interactions with your PC make the butcher slice meat and feed the sausageUse your money to buy upgrades and optimize the feeding process, making your sausage grow even biggerPrestige and use Golden Sausages to buy special items and upgradesCustomize both the butcher and the sausage and make your friends jealousTake pictures of your sausage and show the world its sizeIf you played the demo, here are some of the things that have been added:Completely rebalanced gameplayTime Travel and World Domination30 new cosmetics21 new itemsUnlockables up to level 200New Growth Journal entriesReworked how cosmetic vouchers are obtainedGame Stats screenThe butcher can now slice meat when using a controllerAchievementsPhoto ModeFree Gifts screenI hope you enjoy the game, and thank you for all the support you've given me, both for this game and to How to Train Your Cock. Together, we'll show the world that it's possible to grow our sausages and train our cocks with dignity.Thank you,- Ang
Hey everyone!Our first Orebits update is here!We've spent the first few days after launch going through your bug reports, reviews and feedback. This update fixes some of the most noticeable issues, adds a few quality of life improvements and we've polished some extra things along the way. Thank you all for your valuable feedback. We've also heard you on long term progression. Some of you feel the game gets too grindy later on, without enough new things to unlock or change up the gameplay. We agree there's room to make that part of Orebits more rewarding, and we're already working on some pretty cool stuff. More on that below! First, the things we've changed in this update: Quality of LifeHold Space to mine: You can now hold Space to use the Clickaxe in Active Mode, just like holding the mouse button. This makes it easier and gives some relief from holding the mouse down constantly. 3 starting Rerolls: New games now start with 3 Rerolls. Returning to Earth gives you 3 new Rerolls, plus any extras unlocked through your Research.Better Upgrade Rerolls: Using a Reroll now also rerolls the tier of the new Upgrades. The previous three Upgrades are still excluded, so you're guaranteed a fresh selection.Window settings are remembered: Orebits now remembers whether you were playing in Windowed or Fullscreen mode.Cleaner resource UI: We've improved the way Cargo, Gold, Research Points and Xeno Seeds are displayed (with enough space to make the numbers really high).Better number formatting: Numbers now smoothly progress through K, M, B and T before switching to the late game A, B, C... AA, AB notation. Progression & BalanceStarting Capital reworked: Starting Capital now gives you 1% of the total Gold mined since your previous visit to Earth per Research level. Spending Gold along the way no longer reduces this bonus.Invested Interest fixed: This Hired Help now multiplies the Gold earned from your current asteroid up to the Target Depth, instead of multiplying your entire gold ...
Scout search from assistant screen now shows popup player cardsBoard confidence broken out in manager profilePlayable Scottish and Swiss League saddedSweden, Switzerland, Mexico, Japan, Nigeria, Morocco player nationalities addedProcessing data overlay addedOption to auto apply assistant recommendations or auto XI before match kickoff.Fixed subbed player scoring bugFixed placeholder name winning manager of the month
New Content: New location — Beijing 4 new kaiju New attack effect Fixes: Reworked game balance Option to switch control schemes in the settings New icon for damage dealt on the results screen
Bug fixes and balance adjustments ◆ Unique character buffs were not being applied properly They are now fixed and apply as intended. ◆ The effect shown when a rare item drops from a chest has been reworked From Normal II onward, the effect no longer plays for Arcana and below An on-off switch has been added to the settings ◆ The funding ceiling for TASMON slot expansion has been reset Past a certain number of purchases the price stops rising. The early prices are unchanged. ◆ More coins drop from Normal II onward Astral Coins and Divine Coins now drop more than three times as often (Astral x5 / Divine x3). ◆ The sphere board fix was not being applied properly It is now applied as intended. ◆ You can now see when a stat has hit its cap Damage reduction, critical rate, critical damage, cooldown reduction and attack speed now show a "Max" tag on that row once the party as a whole has reached the cap, so it is clear why more gear stops helping.
A balance update for everyone who's already deep into the game — plus your wishes and bug reports from the last few days. Thanks to everyone who wrote in! Balance The late game is noticeably more challenging: bosses, world bosses, titans, the Ash Tower and high-level hunting grounds are tougher. Hunting grounds, the tower and dungeons now grow with every Ashfall — and pay more gold for it. Crit damage and damage from gear now have a cap, shown in the game. The Ashfall gate rises with every fall. Some world bosses can be reached earlier. Ash-forging The Heroic and Mystic Depths pay more with every Ashfall: stronger set pieces, more set drops and more Ember Ash. New "Collect and fight again" after boss wins (thanks, Morrigan!) Loadouts remember companions and prayers and can be renamed (thanks, Tichkiir and Isorn!) Queue easier to spot, one more slot at the last Homestead stage Own combat backdrops for Morvhal, Ithra and Kaer'Dun Rewards are now shown everywhere Fixed Night Raid belt, journal filter, unmake prompt, fishing spot names and smaller display bugs (thanks, Tichkiir, Faith and despair!) Tell us how the new balance feels — at a normal pace and for everyone who plays long!
New: Main gameplay canvas is now changed to scale by pixel, and scale factor can be changed in Graphics menu.Improved: small UI changes and navigation fixesFix: Customer base > patch panel > switch, was not correctly recognized as LACP type connection and worked as ECMPFix: With the "set default policy on switches to deny" option enabled in a redundant architecture, if you power down all the primary devices and then turn them back on, the VLAN configuration is lost.CoopFix: SFP sync issues (putting SFP in box, moving devices, etc)Fix: App timed objectives not synced properlyFix: Designer room issues, and now only one player at time can use it
Combat system rework End-of-chapter bosses, optional fights and the enemies that block the way on the routes of chapters 1 to 5 are now fought blow by blow Your character chains attacks, each with its own bar, and the enemy only loses life when the attack completes. Each attack tells you how much life it takes off Combat experience comes with each blow and depends on the life it takes off, not on the time you spend fighting The enemy no longer wears you down second by second either: it hits you every 5 seconds with one of its attacks, which you see on screen with its name and damage In the combat box you see the enemy's life, how long until its next blow and your attacks, under Combat instructions If you leave to heal in the middle of a fight, when you come back it picks up where you left it Pause Lethal takes the enemy's next blow into account: if it would leave you below the threshold, your character leaves before taking it Class attacks Soldier, Counterattack: stands on guard for 5 seconds, during which the enemy's blows are blocked, and then hits 50% harder. 50 second cooldown Ranger, Stealth: starts every fight hidden, and the enemy does not attack until the first attack completes. Stealth lasts at most 20 seconds of combat; if the first attack does not land in time, it is lost Ranger, Sneak Attack: hits 50% harder, and twice as hard as a Normal Attack if it comes out of Stealth. 50 second cooldown Mage, Fireball: hits every enemy in a group at once and deals each one 50% of normal damage. 50 second cooldown Attacks go out by priority: the first one on the list that is not on cooldown is used. You can change the order with the arrows or by dragging them, and it is saved per character and per enemy Fights against groups Giant spiders, withered vermin and the fleshless now fight as a group, each enemy with its own life and its own blow Single-target attacks go to one of them, and leftover damage carries over to the next Each enemy that falls stops hitting, so the...
Hello, everyone. This is the development team of . A balance adjustment and bug fix update has been released. ■ Plaguelands Balance Adjustments - Added a Rune Node that increases the drop chance of Normal Chests in the Plaguelands. - Added a Rune Node that increases the drop chance of Stage Boss Chests in the Plaguelands. - Reduced the minimum acquisition cooldown of Normal Chests on Nightmare difficulty from 5 minutes to 4 minutes. - Reduced the minimum acquisition cooldown of Stage Boss Chests on Nightmare difficulty from 8 minutes to 6 minutes. - Reduced the minimum acquisition cooldown of Stage Boss Chests on Hell / Torment difficulty from 8 minutes to 7 minutes. ■ Bug Fixes - Fixed an issue where chests would not open in some user environments. - Fixed an issue where the elemental resistance penalty would intermittently reset while playing the Plaguelands. - Fixed an issue where the game would freeze on the loading screen and fail to launch in some user environments. ※ The issue where the chest acquisition timer resets when changing difficulty in the Plaguelands will also be fixed in an upcoming update as soon as possible. We apologize for the inconvenience. Thank you. Development Team
Lineage Management Added a permanent deletion confirmation dialog when clicking the delete button on the lineage selection screen to prevent accidental character loss. Added state locks to deletion confirmation actions to prevent accidental double-clicks or duplicate requests. The Crucible Overhauled inventory deduction logic to support split stacks for boss cores and refining materials. Crucible actions now pull and aggregate across multiple inventory slots seamlessly. Added client-side rollback protection to ensure item stacks and local inventory states immediately restore if a server request fails. Inventory & Currencies Fixed a synchronization issue where crafting or holding multiple stacks of Stabilized Ichor, Grave Steel, or Cursed Ichor would display only the quantity of the first stack. Bank and inventory loot synchronization now sums all fragmented stacks into your total balance.
Thank you as always for playing Chill with You : Lo-Fi Story. Today, we’re announcing the release of Ver. 1.17.0, “Satone’s Gift,” along with details about our appearance at Tokyo Game Show 2026, taking place from September 16 to 22. First, here’s what’s included in the Ver. 1.17.0 update. This time, Satone seems unusually fired up about something. Why is she so motivated…? Be sure to find out for yourself! Details: - Added the "My Status" feature. - Added a new Special Story (unlocked after reaching Main Story LV 36).- Added a new feature unlocked by fulfilling specific conditions. - Added support for importing m4a music files. - Added a new song inspired by the Grand Prize-winning entry from the Illustration Contest. - Fixed minor bugs, translation issues, and small display issues. Currently, the file size of imported music is reflected directly in RAM usage, but the impact is smaller when using m4a files. If you’re running into RAM limitations after importing large music files, we recommend trying to import them in m4a format. Tokyo Game Show 2026 Booth Information At our booth, we’ll have life-size character standees of Satone from Chill with You : Lo-Fi Story and Shioi from Chill with You : SHIOI's Sparkling Scenes on display. Special Giveaways: Take a photo at our booth, or leave a note sharing tasks you'd like to work on with Satone or Shioi, your dreams, or a message of encouragement to receive: A replica of Satone's Coaster Shioi's Bag Official Website: https://tgs.cesa.or.jp/2026/ To celebrate our appearance at TGS2026, Chill with You : Lo-Fi Story is available at 25% off on Steam until September 24(JST). We hope you’ll take this opportunity to check it out!
Pibcremental is out now!🎉 Grab your favorite drink and some snacks and start growing your civilization of Pibbles until they reach the stars! Or maybe... a paradise?👀 We are super excited to finally share the full game with you.💗 What started 5 months ago as an idea for a tiny game in-between bigger projects has become our greatest achievement so far. We hope the Pibs bring you as much joy as they brought us throughout the development process and that you have fun optimizing your strategy and growing your numbers.🥚📈 If you're enjoying Pibcremental, be sure to leave a review as well! It helps the Pibs gain more visibility. Thank you.🫶 More updates are coming up, as we're working hard on fixing unforeseen release bugs. So if you encounter any, please share that with us! Feel free to use the method that's most comfortable to you: Discord (recommended): https://discord.com/invite/29MaUnhWyE Google Forms: https://forms.gle/9F78gvkVZXL5r67NA Email: support@arcanecabinet.com 🫶 We warmly invite you to our Discord server (English speaking), where we want to grow our community, just like the Pibbles' society. You can also find our socials at the bottom of the page.👇Have fun playing!🌱✨
· Fixed the achievement:Get Prismatic meal subsidy 5 times,the count will restart after the update. · Fixed the issue where the Slackhoof and water bottle would disappear. · Optimized the response priority of the one-key hide button. · Optimized some UI displays.
致各位探求者大人:为提升探求者大人们在新手期的游戏体验,我们计划于2026年9月16日游戏更新后,对「新手限定系列·必定获得许愿池」作出以下调整: - 以下原有限定使用星石花进行许愿的「新手限定系列·必定获得角色/虚数体许愿池」将在9月16日游戏更新后关闭:新手限定·必定邂逅SSR角色许愿池新手限定·神授恩典虚数体许愿池新手限定·必得自选限定角色许愿池「Rebirth」必定邂逅许愿池「Rebirth」必定邂逅许愿池Ⅱ「Rebirth」必定凝聚虚数体许愿池「Rebirth」自选异化神意许愿池 新人限定!必定凝聚精选虚数体许愿池※上述许愿池在9月16日关闭后,将无法在原许愿池内进行许愿。请有需要的探求者大人留意许愿池关闭时间。※可使用绚晶石/许愿券道具进行许愿的许愿池不会关闭。 - 9月16日游戏更新后,将上线全新的「新手限定·分步必定邂逅角色许愿池」与「新手限定·分步必定凝聚虚数体许愿池」。 为纪念两种新版本的「新手限定·必定获得许愿池」上线,9月16日 更新后 - 9月30日 12:00,该许愿池将限时对全体探求者大人开放!共分5步。在该许愿池内使用星石花进行许愿,前4步可以比通常情况更加优惠的价格进行十连许愿,每步必定获得指定范围内的对象1个!进行第5步时,可在指定范围内自选获得想要邂逅的角色/虚数体! 「新手限定·分步必定邂逅角色许愿池」:第1步-使用300星石花进行1次十连许愿,必定获取1位3.0版本前登场的SSR/LSSR角色,额外获取万灵许愿签×30!第2步-使用500星石花进行1次十连许愿,必定获取1位4.0版本前登场的LSSR角色,额外获取万灵许愿签×30!第3步-使用700星石花进行1次十连许愿,必定获取1位4.13版本(4.5周年)前登场的LSSR/FSSR角色,额外获取万灵许愿签×60!第4步-使用1000星石花进行1次十连许愿,必定获取1位4.13版本(4.5周年)前登场的LSSR/FSSR角色,额外获取万灵许愿签×60!第5步-使用2000星石花进行1次十连许愿,可自选邂逅1位4.13版本(4.5周年)前登场的LSSR/FSSR角色,额外获取万灵许愿签×90! 「新手限定·分步必定凝聚虚数体许愿池」:第1步-使用300星石花进行1次十连许愿,必定获取1位3.0版本前登场的指定范围内的价值4/8/12星花币的虚数体,额外获取奏鸣币×5!第2步-使用500星石花进行1次十连许愿,必定获取1位3.14版本(3.5周年)前登场的指定范围内的价值8/12星花币的虚数体,额外获取奏鸣币×5!第3步-使用700星石花进行1次十连许愿,必定获取1位4.0版本前登场的指定范围内的价值8/12星花币的虚数体,额外获取奏鸣币×10!第4步-使用1000星石花进行1次十连许愿,必定获取1位4.0版本前登场的指定范围内的价值12星花币的虚数体,额外获取奏鸣币×10!第5步-使用2000星石花进行1次十连许愿,可自选邂逅1位4.0版本前登场的指定范围内的价值12星花币的虚数体,额外获取奏鸣币×15! 可获取对象详情请关注后续游戏内许愿池说明。 ※9月30日 12:00后,该许愿池将仅对账号创建时间49天以内的探求者大人保持可见。 感谢探求者大人对《悠久之树》的关注和支持!