Game Updates

Patch notes and dev posts · 12,816 Steam updates
The Last Cat in the Universe
The Last Cat in the Universe
243 days ago · apamatestudio

The Last Cat in the Universe Demo Now Available

Hello everyone.Today is a very important day for us at Apamate Studio. After months of pouring our hearts into this project, we are excited to announce that the official demo of The Last Cat in the Universe is now available to download.As we told you before, this game was born from the need to create something more intimate and manageable, a profound emotional experience in its simplicity. This demo is the introduction to this new story we have lovingly prepared for you.A small taste of the journeyThis demo is designed to be an introduction to the atmosphere and mechanics we are building. It is not the complete journey, but it is the first step of this adventure. In it, you can:Experience the beginning of the story: You will see the narrative introduction and understand what is at stake. You will see your mission in the game, perhaps the most important mission in the entire universe.Experience the "Zen" loop: You will be able to try the relaxing mining mechanic and access the first upgrades in the Skill Tree. We want you to feel the satisfaction of gathering resources to turn them into well-being for the cat.Meet the kitten: You will meet the furry friend who will accompany you on this adventure and you can start interacting with her.Goal: Steam Next Fest (February 23rd)We are releasing this demo today with the goal of preparing for the Steam Next Fest starting this February 23rd.Until that date, we will be polishing this demo and will continue adding content. Therefore, your feedback is vital at this moment. We want to arrive at the festival with the most solid version possible, and no one is better than you to tell us what works and what we can improve.Did you find the mining relaxing? Was the interface clear? In what ways would you like to be able to interact with the cat and the environment? We want to know everything.How can you help us?If you decide to try the demo, we would be immensely grateful if you:Give us your feedback: You can write to us in the Communi...
Particul
Particul
243 days ago · BABADUR

Gameplay Update #1

Slot Machine and Price wheel UI slightly reworked to be always on-screen New upgrade to automate the spinning New upgrade to reduce the jamming of the extractors Negotiations can be done past 50% mark - at reduced effectiveness Failed negotiation now increases the next negotiation price instead of the rates
Incremental Factory
Incremental Factory
243 days ago · Significant Steak

Version v08 Beta - Hotfix (26.2.14)

- Added a loading screen escape hatch: if the game gets stuck while auto-loading (e.g. “initializing excavation”), you can now press Back to Home and then Continue/Load manually.- Added Large Node Parcels setting (bigger node visuals; handles still appear on hover).- Fixed production hubs sharing camera state: each hub now remembers its own camera position and zoom, including across leaving the view and reloads.- Fixed research UI progress/hover bars showing incorrect remaining cost/progress (no more incorrect 0%/100% display).- Fixed combat zone unlock bug when switching zones mid-fight: fights now resolve/unlock the correct zone and don’t leave zones stuck in combat state.
Berry Bury Berry
Berry Bury Berry
243 days ago · Get(Color)

Small tweaks + bug fixes

Howdy! Another small update based on player feedback, Big Deals: ⭐ Wall rubble now has some explosive force, should help clear up the visual clutter better when breaking walls ⭐ Each Vacuum capacity upgrade now also increases the vacuums firerate. Should help the vacuum feel more useful in the mid-late game Smaller Deals: 🍓 Moved the ability "button to use" text, so they don't run off screen with longer controller binds 🍓 Added slight buffer after shooting the vacuum before the popgun can fire, only relevant when the auto pop gun setting is on 🍓 The hole level UI now says "MAX" when at max, instead of showing the level 🍓 Added a "select all" button to the NG+ mods menu (hope this makes resetting speedruns less annoying!) 🪱 Fixed some collision layer issues with the outer walls 🪱 Fixed controllers not navigating the main menu UI when first loading the game 🪱 Fixed the resolution not setting properly if you were switching from a resolution with the same height or width as the new one
Cats Are Money
Cats Are Money
243 days ago · ZOMBIE WORKER

Cats Are Money - The Visual & Economy Update 1.023

🛠 What’s New:✨ Added visual effects for opening cat and decoration packs. 📦 Improved convenience of opening decoration packs. 📈 Increased cat selling price. 🌍 Fixed localization issues in certain languages.🛠 Fixes:✅ Fixed game balance bugs. ✅ Improved optimization and game stability. 🎉 Thank you all for your support! 💖
Turn Based Boxing: Tactics - Legends Edition

Update 3.66 | Added "Rocked" State

It has been a while and I have been very busy with life, but I have been working on this update an hour at a time when I can. New "Rocked" StateIn 3.66 there is a new "Rocked" state. (Blue Stars over the head)When Rocked a boxer is much easier to hit and injure, similar to when "Feinted"NEW PERKSThere are 5 new perks, that when active have a chance to inflict the "Rocked" state. Also there is one perk "Thick Skull" that helps prevent the rocked state.Finally, the Boxer creation sandbox now supports custom Stat Stars.Release Notes:Add missing Stat Stars options to boxer sandbox customizerAdd "Rocked" status and related perks.Add "Rocked" related perks to some legendary fighters. (roster re-generation required)
Bit Buddy
Bit Buddy
243 days ago · 咸鱼佐一

Multiplayer Stability Update

Optimized an issue where occasional disconnections could occur during long sessions in multiplayer lobbies.This update does not include any gameplay changes and only improves multiplayer stability. If you still encounter any issues, please continue to provide feedback. Thank you for your support!
Tiny Pasture
Tiny Pasture
243 days ago · GamerskyGames

🐴 Galloping into the New Year! The New Animal "Horse" has Arrived!

Hello ! A new friend has joined the herd! Tiny Pasture is welcoming an elegant new addition—the Horse! With its gentle nature and light trot, it will wander leisurely across your desktop, bringing a fresh burst of energy to your pasture.Along with our new friend, we’ve added 8 special Spring Festival decorations! Update the game now and give your desktop pasture a festive makeover! (🔥 Secret Tip: Look out for the "Fire Horse"—it's a hidden variant in this update! May your new year be as bright and blazing with good luck as its flames!) A huge thank you to all Ranchers for your support and company throughout 2025. Because of you, Tiny Pasture has been able to grow step by step. We look forward to spending another wonderful year with you! We wish all our Ranchers: Happy Spring Festival! Good Health! And Happiness Every Day! 💗 ——CaveLiquid Studio Bundle Sale is LIVE! Grab it now!
Swarm Survivor: Endless Siege
Swarm Survivor: Endless Siege
243 days ago · Kamen

Demo 3.3 Update Notice

Demo 3.3 Update NoticeImportant AdjustmentsAdded three relic preset loadouts. All equipment previously equipped on characters will be automatically unequipped and moved to the inventory.Relic appraisal has been moved to the inventory screen. Added appraisal and recycling functions, along with a batch selection feature for different relics.Skill cooldown no longer affects basic attacks. Now only attack speed reduces the frequency of basic attacks.Operation, UI optimizations, and numerical adjustments.
Cursflip
Cursflip
243 days ago · IKY

Fusion Collection & Valentine's Special

Welcome to the latest Cursflip update!We know it's been a while since the last one, but we've been working hard to bring you as many new features and improvements as possible.The biggest addition: Fusion CollectionWe've introduced an entirely new cursor collection that you can obtain through drops. Here's the full list of new cursors by rarity:UncommonStandard (Black)Standard (White)Standard (Yellow)Standard (Red)Standard (Pink)Standard (Blue)Standard (Green)Standard (Orange)CommonRapid (Blue)Rapid (Green)Rapid (Purple)Rapid (Red)Rapid (Yellow)RarePixel (Bloody)Ultra RareLolly (Colorful)Lolly (Black)Lolly (Gold)EpicNexus (Blue)Nexus (Red)Nexus (Green)Nexus (Purple)Nexus (Yellow)LegendaryNeon (Red)Neon (Blue)Neon (Purple)Neon (Green)Neon (Yellow)The Fusion Collection will continue to grow with future updates. We strongly encourage you to create and share your own cursors in the Steam Workshop!Valentine's Limited CursorWith Valentine's Day approaching, we've added a limited-time item to the store:Plushy (Heart)This cursor will be available until the end of February only.Computer Panel Overhaul:Completely redesigned UIAdded B-Coin Shop where you can purchase wallpapers and system skinsSettings Menu Improvements:Settings are now divided into 6 clear sectionsNew option to disable cursor animationsExpanded Rich Presence settingsToggle for flying interactive background objectsAdded in-game contact form for bug reports, feedback, and feature suggestionsNote: Some settings are not fully complete yet. We plan to finish and polish them in the near future.Other Changes & FixesImproved Autostart functionalityVarious performance optimizationsThank you for your continued support!Tidle Studio
Molili AI Friends: Your AI Desk Pal
Molili AI Friends: Your AI Desk Pal
244 days ago · KurriMafinvn

New Year Gifts and Discount Offer Have Been Delivered

The Chinese New Year Event is now live in Molili! And there seems to be a tradition of giving “red envelopes”?Umm... looks like Kotonoha should prepare some “red envelopes” as well!📅 Event PeriodFeb 14, 2026, 00:00 – Feb 25, 2026, 00:00 (UTC+8)Feb 13, 2026, 08:00 – Feb 24, 2026, 08:00 (PT)Feb 14, 2026, 01:00 – Feb 25, 2026, 01:00 (JST / KST)🎉New Year BenefitsLog in during the event period to receive: Stardust ×300, Dragon Saliva Royal Tea ×3Simply log in to claim your New Year gifts.🎉 Limited-Time Membership DiscountThe Membership Plan is now available at a limited-time discount — up to 47% off during the event period.The New Year fireworks have been lit. Join Kotonoha in Aetheland, and step into the new year side by side.
修炼成仙
修炼成仙
244 days ago · LostDing

更新日志-20260214

随着内容的不断增多,还需要积累很长很长的时间去完善和丰富游戏,有很多想法要实现,因此下个版本的更新会被拖延相当长的时间。不定期和各位玩家股东汇报部分内容,但不代表最终效果。 新增收集界面: (1)增加丹药配方,目前一共88种丹药,功能全部实装(2)法器配方,目前一共55种器物,功能全部实装,对应的技能也全部同步调整(3)远古密卷,可以通过考古以非常低的概率获得,但是其奖励却异常丰富。效果有待玩家发现。(4)妖兽图鉴,目前一共81种妖兽,相关击杀妖兽事件对象更新(5)结局图鉴,目前一共9种结局,功能全部实装,结局达成难度较大,需要玩家调整策略
Idle Dyson Swarm
Idle Dyson Swarm
244 days ago · Vathreon

Version 325

- Bumped version to 3.0.325.- Updated Versatile Production Tactics so its 50% bonus now applies to AI Managers (instead of Assembly Lines) and now uses a dedicated Planet modifier after 100 planets.- Added direct skill preset controls in the settings window (preset toggles + labels + load feedback) so presets can be selected/managed without leaving the settings pane.- Hardened quit/return persistence around offline-time logic so save timing and offline progress restore are more reliable after backgrounding.
Chicken Fren
Chicken Fren
244 days ago · Iron Cock Studios

New Hat: Roses (rare)

Henlo, frens!The Roses hat is now live. Maybe we can be more than frens this Valentine's Day? We also added rarity borders to all hat thumbnails for better market visibility. Thank you all!-ICS Terrance and ICS Phillip
Incremental Factory
Incremental Factory
244 days ago · Significant Steak

Beta 0.8 - The World Update

For a long time, Incremental Factory existed in abstract space. Parcels connected to parcels, resources flowed instantly from A to B. It was elegant — the whole game lived in one clean loop. And for a while, that elegance was enough. There's something beautiful about a system that clean. But we could feel the ceiling. Not a content ceiling — a complexity ceiling. The game had one dimension of challenge, and once you understood it, every new production line was a variation of something you'd already solved. We could have polished what we had and called it a day — but that would have meant saying no to everything we could feel this game wanting to become. So we gave Incremental Factory a world.The v0.8 beta is available now on the Steam experimental branch:Steam Library → Incremental Factory → Properties → Betas → select "v08-beta" A Hex-Based WorldThe map introduces something the game never had before: where. Expanding your territory means access to more base resources — but those resources need to get to where they're processed. That's where hubs come in. Each hex can hold a hub, and each hub type serves a different role: Extraction Hubs — where raw resources come fromProduction Hubs — the factory building you know and love, now embedded in a larger worldWarehouse Hubs — where construction resources goResearch Hubs — where science goesOutposts — where military supplies goThink of hubs as the world-map equivalent of parcels. How you arrange them, how you connect them, which ones you build where — that's an entirely new layer of decisions that didn't exist before. Ships & Logistics NetworksWith geography comes distance. With distance comes a logistics problem worth solving. Build ports on coastlines, commission ships, and set up shipping routes between islands. Ships show their cargo state at a glance — reactive fill bars so you can see at any moment whether they're loaded, empty, or in transit. Connected clusters of hubs now form Logistic Networks, sharing constructi...
My Tiny Garden
My Tiny Garden
244 days ago · frozenlogic

🌱 My Tiny Garden – Update v1.1.0 is Live!

Hey everyone!Version 1.1.0 is now available. Here’s what’s new:🛠 FixesFixed a critical issue where the drone could get stuck on a plant. We’re continuing to monitor this fix closely, so if you notice anything unusual, please let us know.⚖️ Balance ChangesDrone cost reduced to 10 Diamonds, based on community feedback.We’re committed to making My Tiny Garden the best experience possible. If you encounter any bugs or have suggestions, please report them. Your feedback truly helps us improve the game.Thank you for playing and supporting the garden 🌿
CivIdle
CivIdle
244 days ago · FishPond

Lunar New Year Special Wonder

First of all, I'd like to wish everyone a happy year of the horse. As a tradition, the lunar new year special wonder is available again! Lunar New Year {STEAM_CLAN_IMAGE}/43106564/1972981e1cbe18fa6e3b387ed655bd8cb089e659.png After completed, when entering a new age, instead of getting one great person of each unlocked age, get the same amount of great people in the current age. All buildings within 2-tile range get +1 Production Multiplier. This wonder can be upgraded and each additional upgrade provides +1 Production Multiplier to buildings within 2-tile range. This wonder can only be constructed during the lunar new year period (2.10 ~ 2.24) As usual, the wonder will stay after the lunar new year until your next rebirth if you've already constructed it. For my next plan, as I've mentioned that I am taking a break from working on the game and shifting my creative focus to other projects, which I hope I can talk about when I have more concrete stuff to show. For CivIdle, I am slowly collecting ideas so that at some point, I will have enough for a new content update. For now, enjoy the lunar new year special wonder! Cheers, FishPond
Starvester
Starvester
244 days ago · shaunak0304

Demo update v0.5.1

Hey everyone, I wanted to push a quick update before I travel over this weekend, so Demo v0.5.1 is out now! Korean translations have now been implemented in the demo! There are also some changes/tweaks in the translations of the other languages (notably French) based on the feedback :) If there are any critical bugs/issues, I'll fix them ASAP next week. Otherwise I'll push the slightly chunkier update at the start of Next Fest on Feb 23 instead of having frequent updates with very tiny fixes! See you all soon, - Shaun (dev)
Miners Settlement
Miners Settlement
244 days ago · FunVenture - Agata

Nightfall Pact is live!

Hello FunVenturers!Join the Nightfall Pact event on Steam now! Climb the leaderboard and earn special rewards until February 24, 9:00 UTC.Requirements: 10+ LVL and Main Town unlockedWhat's waiting for You?21 stages filled with mobs and bosses and the difficulty increases with every stage!Challenging tasks that let you climb the leaderboardA chance to obtain Aquatic Edge and Tempest Guard, with a possibility to roll Divine and Mythic+ in the Gear ChestThe opportunity to grow your collection with skins from the Skin ChestDon’t miss your chance to celebrate the upcoming Lunar Year with the brand-new Eclipse skin set! ✨👉Read the full event details on our official website. ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤGood luck! 🤞Agata (FV Support & QA)
Emberlands: Desktop Village
Emberlands: Desktop Village
244 days ago · Jonas

Small Update - Achievement Fix, Endgame Balancing & More

Hi, Jonas here! Thx for all the love and support for this little project! Besides all the awesome ideas you have for the project, and the stuff on our minds, I wanted to make some small adjustments and fix some stuff in between bigger updates. Especially the achievement bug you've been plagued with! GENERAL Better Tile Effect icons (so you understand the Tile Effect a bit better)Added possibility to destroy your Village (resetting the current slot. Build away!) Balanced some calculations and formulas (say thx Tom) Updates some store graphics (no prettier screenshots) FIXES Fixed an issue with some achievements not unlocking. This works retroactively! Pinging should now work in all World Scalings Added missing textsUntil next time! Feel free to post your village on our company Discord, I'm curious... 👀
ANLIFE: Motion-Learning Life Evolution
ANLIFE: Motion-Learning Life Evolution
244 days ago · masayoshi.nakamura

Thank you for your valuable feedback!

Thank You for Your Feedback and SuggestionsThank you so much for your reviews and feedback on my game.I am reading through every single Steam review and discussion board post.I have reviewed and categorized all feedback received as of February 13, 12:00 GMT, and am managing it in my development task list. I am currently prioritizing these items to determine the next steps.I am reading the original text of every review multiple times. I am aware of nuances and requests that could not be included in the bullet points below. If you have any further requests, please let me know on the discussion boards.Development Task List:1. World Scale & PopulationSignificantly increase the upper limit for world expansionSignificantly increase the maximum population cap2. Food System (Generation, Settings, Appearance)Generation LogicGenerate food automatically on the ground, not inside the artifact The automatic food generation system is too simple; please improve itAdd conditional spawn settings (e.g., only for a limited period, only during specific times)Adjustment OptionsAllow detailed settings for artifact spawn frequency, amount, interval, and densityAllow spawn frequency settings for each specific type of food within artifactsDisplay & EcologyAllow hiding of food points and range display objectsAllow adjustment of food transparencyChange the appearance of food based on location (Land/Sea/Sky)Increase food variety (trees, rooted plants, pullable food, climbable large trees, etc.)Give food reproduction cycles and lifespans to add depth to the ecosystemAdjust behavior so individuals don't stop easily at long-range food points, encouraging movement/exploration3. Predators & Carnivorous EvolutionAllow users to create and configure predators, rather than using pre-set onesAdd learning functions and detailed options for predatorsImplement evolutionary changes in diet, such as low-probability mutations from herbivore to carnivoreA mechanism where organisms can evolve predation (carnivo...
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