Hello, this is Dotori Doguldan.The demo for Hamster's Sticker Book has finally been released!In the demo, you can experience 2 complimentary sticker packs (1 Epic, 1 Common) and 3 basic sticker packs (3 Common).The Epic sticker pack includes interactive stickers. Work more joyfully with the running hamster!🌱 Official Launch in MarchHamcho is working hard to collect various stickers for the official launch.Support Hamcho on the WISHLIST!In-game gacha rates and sticker pack prices may differ between the demo and official versions.Progress from the demo version will not carry over to the official release version.Unlike the demo, the official version will sync with your Steam Inventory.📝 Submit FeedbackYour feedback at this demo stage will greatly help us improve the game.After playing Hamster's Sticker Book, please share your valuable feedback on GOOGLE FORM!Thank you,— Dotori Doguldan
Stone Story Ascension KickstarterWe’re happy to announce that in under 8 hours after launching our Kickstarter campaign earlier today...Stone Story Ascension has been 100% funded!!! \\o/Support us on KickstarterWe can’t thank you all enough for your support and excitement. But we’re just getting started!$10,000 is just the amount we need to get the base game made. There are still plenty of milestones to hit! Here’s what you can expect if we keep this momentum up:- In-game tools for uploading and sharing custom creations- Console ports- Quests, Quests, Quests!Can we Ascend much higher? We think so! Help us break our Milestones and you’ll see what our team can really do.Back the project on Kickstarter today!
Howdy After a few requests, I've added some new languages to the game. These languages are: Czech, Hungarian, Italian, Turkish, Romanian, Polish, Thai, Ukrainian, Chinese (Traditional) In addition to that, the game is also now Steamdeck Verified. If you played it on Steamdeck before this week, a few things have changed:Steamdeck now defaults to Controller as standard input, however you can change this back to mouse controls in the settings if you'd prefer.The game now supports the native Steamdeck resolution of 1280 x 800The game will run alot smoother than it did previouslyAfter fixing a few bugs, I've updated controller support from beta to full controller support. Thanks to anyone who had reported any controller bugs in the discussions! I've optimized the game a little more aswell, and will continue looking for any performance bottle necks. Finally, I've fixed some other bugs, most notable of which was an issue where sometimes achievements were not being awarded. Any achievements that for whatever reason are missed during a gameplay session, will be awarded the next time you start the game. Thanks again for playing! Cheers, Waka
Glimvale – Public Demo Now Available ! 🌿🐦We’re very happy to announce that the public demo of Glimvale: My Mini Overworld is now available as part of the Steam event ! This demo includes many changes based on your feedback, and we’re excited to finally let you try them.What’s New in the Demo✨ Talent Tree is here The long-awaited talent tree system is now available, bringing more progression, choices, and customization to your village adventure.💾 Save System Improvements We’ve fixed several issues related to saves and progression, making the experience smoother and more reliable.🎁 Demo Exclusive Decoration By playing the demo, you can unlock an exclusive decoration that you’ll keep forever, even after the full game releases. You’ll be able to claim it later from the village selection menu on the world map.This special decoration takes the form of a Glimvale robin statue, a small tribute to the world of Glimvale 🐦🐦🐦🐦🐦🐦New Language SupportWe’re incredibly happy to announce that Glimvale is now available in Simplified Chinese! This is a big step for us, and we’re very excited to welcome new players.We Need Your FeedbackPlease don’t hesitate to share your thoughts:On the demo gameplayOn the new systemsAnd especially on the Simplified Chinese translationYour feedback helps us shape the final version of Glimvale, and we truly appreciate your support 🐦🐦🐦 Thank you for playing the demo, and enjoy your time in Glimvale ! 🐦🐦🐦
Just a small patch to fix some minor bugs & make some QoL changes based on feedback. You won't really notice anything different! (Except for you LightBlack, your 13 kajillion seeds will finally slow down - Thanks again for reporting the threshold issue, I'm still so impressed you found it!) Goop Games :)
Assuming no new bugs arise from this patch, I'll be starting work on the v0.5.1 minor content update to round out Strabo. It'll aim to balance out Strabo a bit, add in minor content that's been suggested or didn't make it into the initial release, and clear up some of the worst UI irritations. But for now, patch notes!FeaturesOptions:Show loop timer on main screenGroup by "Resources or Area"Pause on item cooldown complete ContentAlt Desc:Exit Through Vehicle Airlock and Cycler Vehicle Airlock with rover in/outsideGet Back on Course after loop 1, before reaching LaurionPark in Central before/after exploringForce Admin Doors with/out power and hackingAlt Logs:Manually cancel charging portal artifactCall tram after seeing it's blocked but not unblocking it in any loopInspect chamber in the hidden area after watching the logsOpen Portal 3-7 timesTake Mid Range Transceiver after exploring agriculture control roomDeath Message: Head towards Astrape with/out any motor upgradesActions:Move Generator Outside with/out power (so long as your rover is outside)Unload Mining Motors anywhere you can exit the rover\ Gather Supplies at TalosSplit Build Solar Mount to Connect Solar MountClarified names of Bypass Derelict Rover actionsClarified log to search logs for new facilitySending tram to Astrape without you has a warning messageLog for Inspect Mining Motors is now constructedRewrote endgame logs to account for no power couplerBalanceThe tram being destroyed removes power drain from AstrapeA facility starts with 50% damageReduced damage per event from 10% -> 5%Events continue after taking the artifact, but at lower rate (1-2m -> 5-8m delay)Familiarity grouped Head for Derelict Rover with Depart for Talos (from derelict)Actions to install mobile equipment reset when the equipment movesActions to unload mobile equipment reset when the vehicle they're in movesAgriculture control is disabled when you take the mid range transceiver UIAdded copy text button to PDA note entriesAdded su...
New Year, New Look! To celebrate the traditional spring festival with you, the little animals are tippy-tapping with excitement! They’ve been busy making the whole ranch look red, festive, and full of joy.From Red Lanterns hanging high and Spring Couplets full of warm wishes, to the Lucky Cat quietly soaking up good luck at the door—everything is glowing with holiday warmth, just waiting for you to light up the atmosphere.We hope these little festive touches bring you a moment of relaxation and joy in your busy life, and bring lots of good luck to your ranch in the new year!A huge thank you to all Ranchers for your amazing support and company throughout 2025. Because of you, Tiny Pasture has been able to grow step by step. We look forward to spending another wonderful year with you! Best wishes to all of you:Have a happy Spring Festival! Good Health! And Happiness Every Day! 💗 ——CaveLiquid studio Great Value Bundle Sale is ON! Now is the perfect time! Update List: Added 8 New Spring Festival Decorations! A brand new animal, the "Horse", is galloping its way here! Fixed an issue where the click area for some decorations was inaccurate. ixed a bug where some backgrounds behaved abnormally when switching states.
Hey, fellow leaf rakers! 🍂 We figured it's time to crawl out from behind the bushes and give you a little behind-the-scenes update, because yes... we know we've left you hanging 😅 It's already been over 3 months since Leaf it Alone launched last October, and we just want to say a massive THANK YOU to this amazing community ❤️ Nearly 200,000 of you decided that raking leaves through a screen was a fantastic life choice - and another 100,000 still wishes to do so. That's honestly mind-blowing and way beyond anything we expected! 🤯 All of the feedback that reaches us via different communication channels is taken a look at, even if not answered at all times. Of course, the #1 request, that we see, is to add new content - so we've got some good and bad news for you all. The bad news is that there will not be a new map 😞...But the good news is that there will actually be TWO new maps coming into the game, that we are now working on! ❤️ We don't have a release date to share just yet - quality takes time, and we want these maps to be worth the wait, but you guys should at least know that we are continuing to work on the game to add this content! To share more information about localizing Leaf it Alone even further - we will be open for community-based translations for the upcoming major update - meaning there will not be any new languages coming to the game before that. If anyone feels like wanting to help the game with such, we will be more than happy to provide this opportunity! We will let you guys know, once we are ready to start with it 😄 We're still figuring out the best way to communicate with the community - what to share, and what not to - so the expectations don't become overwhelming for our small team. We guess that time will show us the way forward with that, but one thing is sure… You'll definitely be hearing more from us! ❤️ Thanks again for all the love and patience! Eternity Team
- Fixed Reaping Tide. Let me know if it still has issues. - Fixed unbroken siege not calculating every 5k kills. - Fixed Apotheosis Pioneer not refunding all points (checked multiple affected save files, let me know any issues). - Fixed an issue where the first batch of enemies were not attacking after a map change. - Removed enemy attacks on spawn. Enemies now wait for their attack cooldown before attacking (like before). - Moved Onslaught Boss behind like it was before patch.
I’m excited to share that Let It Consume will be a part of Steam Next Fest! 👾 This is a huge moment for the game, and I can’t wait for more players to jump in, try the demo, and share their thoughts.To celebrate, and to make sure the experience feels better than ever, I’ve just released a new update with several improvements: 🌍 New and improved translations 🛠️ UI fixes for a smoother experience 🔤 Updated typography for better readability 🎰 Polished slot machine view 🏙️ New in-game background to give a more refined, polished feelIf you’re curious about Let it consume, NOW is the perfect moment to try out the demo. And don’t forget to wishlist the game if you haven’t already!
Thanks to everyone for the continued feedback! Here’s what’s new in this update:New Feature: Shadow Scout – This upgrade allows you to identify if an action will reveal further subsequent actions before you commit.Visual Polish – Tuned up several graphics and VFX elements for more immersive look.Stability Fix – Resolved a persistent "jittering" bug that occurred on certain hardware configurations after completing each action.
Hi everyone! Small update again today, but a welcome one: It's Valentine's day season!You can now earn up to two petals per day by making valentine's day cards with Lil Silvy!We're working hard on new stuff but can't show any of it yet, so that's it for now. Have fun!
Smelly Bits Update Over 1000 players played the demo since it released less than 2 weeks ago! Thank you so much for checking out our shitty little game - it means the world to us!Thanks to you we were also able to gather a lot of feedback, which helped us improve the game & make a lot of changes, fixes & additions. That's why we just pushed a rather big update to the demo.Here's what's new: CHANGELOG:Added 2 new upgrades: Smelly Bits & Smelly AttractionComplete re-work of level progressionChanges to upgrade progressionBalancing changes to all poop typesBouncy-Poops now change directions when colliding with a Rocket-PoopAdjustments to upgrade descriptionsRe-worked settings menuYou can now zoom in/out & drag around the skill treesVisual changes to upgrade menusUpgrades are now greyed out if you can’t afford themYou can now press ESC to leave the upgrade menu & open the settingsBug fixes & adjustmentsEnjoy playing and much love!Julia & Nicaka. Hooded Traveler GamesJoin us on Discord:https://discord.gg/invite/vpfhKvuCFw
Dear Players, wishing you all a Happy Chinese New Year! May the Year of the Horse bring you great fortune and success!"Island Robot Farm" is now available 20% OFF historical low price for a limited period of 14 days! Here’s a quick preview: we are already hard at work developing new content for the farm, with more exciting updates to come this year!Thank you for your continued companionship. In the new year, let’s continue building a better farm together and enjoy the fun of creating our own island paradise!
Dear Anglers, What happens when a gentle cat meets a totally absurd goose? We are thrilled to announce that the Tingus Goose & Fischer’s Fishing Journey Bundle is officially live! Looking for a mix of relaxing vibes and hilarious fun? Now is the best time to grab both games in one go. Whether you want to chill by the water or embrace the madness of the goose, this bundle has you covered. ⏰ Double the Joy in One Bundle! https://store.steampowered.com/bundle/67441/Tingus_Goose_X_Fischers_Fishing_Journey/ To thank you for your continued support, Fischer has also prepared some brand-new festive decorations just in time for the Lunar New Year. Stay tuned for the upcoming update—Fischer can't wait to share the holiday cheer with you!
Dear Ranchers! We’re thrilled to share some exciting news: The Tiny Pasture x Tingus Goose Bundle is officially live! Grab the bundle now to enjoy a special discount!if you’re looking to experience two animal-themed games with totally different styles and tempos—but equal amounts of charm—there’s never been a better time to jump in! ⏰ One Purchase, Double the Fun! https://store.steampowered.com/bundle/67440/Tingus_Goose_X_Tiny_Pasture/ To thank all our supportive Ranchers, Tiny Pasture will be launching a Lunar New Year Update on Feb 11th! Get ready for brand-new festive decorations and a mysterious new animal joining your desktop ranch. Stay tuned!
Hey everyone, the demo officially went live today and I have pushed an update addressing a few issues.Issues Resolved: Resolution and Screen Mode not setting.Skill upgrades that are supposed to be locked during the demo were able to be purchased.If one of the skill upgrades were purchased, unfortunately a new game must be started as those locked skills do not have full functionality within the demo, and will lead to the loss of the Skill.Thanks for your patience,Xelzoros.
Hey everyone! The Starvester demo is OUT NOW on Steam!You can play it here: (go on the store page and press the green "download" button for the demo!) This demo (v0.5.0) is the playtest demo with all the fixes, optimizations, QOL implementations and balancing changes that were added during the playtest. Other than those changes, I've also added translated text into the following languages: Simplified Chinese, Japanese, German, Italian, French, Spanish and Brazilian Portuguese! (Korean translation also coming soon!). The option to change language is available in the settings menu in-game (press 'English' button to toggle between languages). I'm aware that there are still some bugs related to the translations (the alignment and line-breaks are a bit wonky in the UI), and these will be fixed ASAP! The playtest has now been taken down. Again, thank you to the 23,670 people who played and all the feedback you've given me! Since the load game function has been rewritten for the demo, the save progress from the playtest unfortunately won't carry over to the demo. Alright, please keep providing me with feedback for the demo as well, and expect some more updates to the demo leading up to the February Next Fest! See you all soon, - Shaun (dev)
HELLOSorry to everyone who was working on achieving the 2 hr 10 min speed run achievement. It has been removed due to a large number of folks who found it undesirable. If you feel strongly that it should be in the game, let your voice be heard here and I will gladly add it back (I loved it) it was based on my record 2:07:28 that I set a few nights before release.There is still the 20 min speed run that is meant to be obtained with cheats 'Kronos 23' as your pit name... a reference to Mr. Incredible typing Kronos into syndromes computer in The Incredibles movie. I do not plan to delete this as it is more accessible.
Hi everyone!First of all, a huge thank you to everyone playing the demo and providing such detailed feedback. I've just pushed a small update to address some of the most common community feedback.Steam Deck SupportI am happy to announce that the demo is now fully playable on Steam Deck! You can now take your companions on the go. If you encounter any UI scaling issues, please let me know.Butterfly System OverhaulMany of you mentioned that butterflies were nearly impossible to find.Increased Spawn Rates: Butterflies will now appear much more frequently while exploring Aethelwood and The Silk Road. And very rarely in Ashfall Wastes.Less Randomness: The logic has been tweaked so you aren't just relying on pure luck to progress your quests.Fixed a bug in W11: that did not render them correctly. You can check the butterfly garden and the Vassoko cinematic again!New Guide: Not sure how to catch them? I’ve prepared a detailed guide here: Other Bug Fixes & ImprovementsQing Long Quest: Fixed a logic error where Qing Long wouldn't appear as a Special Encounter in Aethelwood. (Special thanks to MKCAMK for the catch!)Localization & Progress: now it is more clear how each companion will get more powerful in the demo and in the final release. Battle Polish: Minor tweaks to battle transitions for a smoother experience.Thank you for your support, and stay tuned for more updates as we head toward the final release!Mythos Anvil
Dear players who follow Rock Island, hello! It has been a long time since the last game update. During this period, I have been focusing on polishing the full version of the game and improving every detail, just to bring you a better gaming experience.Coinciding with the upcoming opening of Steam Next Fest (February 23, 2026), this update is carefully prepared specifically for this event. I hope that during the event, you can feel the brand-new changes of the game, and also look forward to meeting more players through the opportunity of Steam Next Fest.Update ContentCompared with the previous version, this update has made comprehensive optimizations and adjustments: the character skills, talent system and tribe upgrade related content have all undergone major iterative optimizations, balancing balance and fun.First, take a look at the new game scenes—aren’t they more beautiful?The interface of the Forge has been completely revised. Currently, each character has four pieces of equipment, and each piece of equipment has two different effects that can be switched.The off-game growth part has also been fully adjusted. At the same time, the unique styles of the island in different seasons have been added, making the game scenes more layered and immersive, and bringing you a brand-new visual experience.P.S.: The Florist class that was not available in the previous Demo version has now been implemented!OutroWe sincerely invite all players to experience this exclusive updated version for Steam Next Fest and feel the growth and changes of the game! At the same time, we would also like to sincerely thank all players for every opinion and suggestion put forward over the long term. I have carefully read and kept in mind every feedback, and these valuable suggestions will be gradually implemented in the subsequent full version of the game. Finally, I wish all players a good time during Steam Next Fest, immersive experience the fun of the game, and look forward to witnessing the ...
Hi everyone,STARIO: Haven Tower v0.3 Lights in Clouds is officially live!We’ve previously shared the deep dives into this update’s content. If you missed them, feel free to check out the details here:Also, from now until February 22nd at 10:00 AM, the game will be on sale at 10% OFF (matching its historical low). It’s the perfect time to add it to your library!V0.3.1.5138 PatchnotesFeaturesAdded Batch Build and Dismantle. While building, press Shift once to enable horizontal batch building or dismantling; press Shift again to enable vertical batch building or dismantling.Added a new full-layer building: Airship Port. Airships provide long-distance, high-capacity cargo transportation.Added the Structural Block Upgrade technology. After unlocking it, structural blocks gain more visual variations and improved stability.Added more detailed ground environments. The ground scenery beneath the Tower will now vary depending on difficulty level.You can now hold Shift to set Food Supply for all layers at once.Guidance tips can now be disabled in Settings → Other Settings.ChangesReworked Towertizen animations on buildings. Workers in workshops now behave more vividly.Reworked the models for Jump Platform and the Sky Wheel.Reduced the height of the Sky Wheel from 10 tiles to 9 tiles.Adjusted the construction costs of the Threshing Yard and Stable, making them easier to build in Sand Zone.When resetting the camera with the F key, the view will now focus on the center of the current tower body instead of the tower base.When constructing a new tower layer, the camera will now reset to the tower layer rather than the base.Removed the Shift auto-bracing feature.Added a flag-waving animation to the Stronghand Platform.Optimized overlapping issues in worker animations.Moved the porter hint to another location to avoid blocking the Porter Settings panel.Set the bottom-right control UI to the top layer to prevent it from being covered by other windows.Added lighting to residences when t...
Demo V0.2.1 UpdateNew ContentsClick "Join Community" in the settings menu to obtain a Mysterious Bird.AdjustmentsReduced the size of birds.Moved the Mallard from Pack 2 to Pack 1.Moved the Common Starling from Pack 1 to Pack 2.The number of bird illustrations required to unlock Bird Expert level 3 has been reduced from 50 to 32.Bug FixingFixed an animation issue with Java Finch.Fixed an animation issue with Eurasian Blackbird.Fixed an issue where the position of decorations was not saved promptly when exiting the game in decoration mode.
(。・∀・)ノ゙ Hi! Dear friends! Thank you for your support and for patiently reporting issues encountered in the game! We are currently working hard to fix existing bugs in the game, striving to provide you with a better pet-raising experience! 1. Fixed the issue where achieving 100% completion in the full gene catalog and full clothing catalog did not unlock the corresponding achievement.2. Fixed some crashing and stability issues.3. Fixed the problem of bodies appearing transparent.4. Fixed the display issue with the cheek fur of the DLC Ragdoll Cat.5. Fixed incorrect clothing layer order and color issues in spine.6. Added a toggle function for the small tag in the upper right corner of automation, fixing the issue where automation could not be turned off.7. Adjusted the percentage display for collection progress.8. Added a continuous automatic spin function for the slot machine, along with sound effects.9. Added a display for the amount of gold coins in the wedding hall.10. Fixed animation errors when reaching the destination during travel.11. Added the ability for all ages to play with toys, and enabled automated toy machines for all ages.12. Added special effects for NPC gift-giving and costume changes.13. Adjusted game values for treasure chests, slot machines, and other parts.14. Increased the attribute cap to 9999 and raised the treasure chest acquisition limit to reduce lag.15. Fixed the issue where some blueprints did not produce the corresponding clothing after use.16. Fixed the bug where defecation animations conflicted with scene transition animations.17. Added a thank-you list for players who helped identify bugs.18. Fixed the issue where switching saves while incubating eggs and playing with toys could cause the game to freeze.19. Fixed the brief freeze that occurred when picking up items while opening the backpack in the wild.
demo已发布