Update schedule The update will take place on September 12, 2026, from 7:00 PM to 7:30 PM (UTC-3). During this period, the server will restart and the game will be temporarily unavailable, but it may return earlier than expected. Once the server is back online, close the game and download the new update through Steam before playing again. New PvP system PvP has arrived in Bomb Farm! Build your Selection, challenge other players, climb the Ranking, and earn Runes to strengthen your heroes. PvP Selection PvP has its own team called the Selection, separate from your farming team. Selected heroes continue farming normally and do not spend Energy during duels. The Selection starts with 2 slots and can be expanded to 4, 6, 8, and 9 heroes using Time Parts. Progression includes the Uncommon, Rare, Epic, Legendary, and Mythic tiers, each with 20 upgrades. Every upgrade requires one Time Part of each rarity required by the current tier. You can click any tier, including locked ones, to preview its appearance, rarity, and number of slots before investing. This preview does not change your current Selection. How duels work Duels are asynchronous: you do not need to wait for your opponent to be online or accept the challenge. The game searches for a real player with a similar score, prioritizing opponents you have not faced that day. Each duel simulates 60 seconds with both teams in the same arena. Targets regenerate during battle, and the team that removes the most total HP wins. After the result, you can watch or skip the replay without changing the outcome. The daily limit starts at 3 duels for regular accounts and 6 for VIP players. Each new Selection tier grants +1 daily duel, reaching a maximum of 7 without VIP and 10 with VIP. Being selected as a defender does not consume duels, change your points, or remove rewards, even while you are offline. Points, ranks, and arenas Each victory grants 5 points, while each defeat removes 10 points. Your score cannot fall below zero. ...
Tsunami: Automatic fish sales and production, plus a chance to convert catches into gold and pearls.Rethymno: New production materials, research and Problem/Solution tasks.New Rethymno collection cards: Each copy grants +5% permanent fishing speed.Bank: Pearl deposits, gold–pearl exchange and material trading.Progression: Prestige reset history, personal records and new in-game research achievements.Sea visuals: Earthquake, chain lightning and Tsunami effects, plus fullscreen viewing for the sea area.Improvements: Smoother panel switching and translation fixes.I’d love to hear your thoughts! Leave a Steam review and join the Discussions with suggestions, feedback and bug reports to help shape CRETA’s development. If CRETA is on your wishlist, come aboard, give it a try and support the journey!
Added New York Fishy Added military coups Added Martin Luther King Junior Fish
SOS signals now run on fuel donations Getting stranded no longer depends on someone flying out to rescue you. Sending an SOS signal is now free. It stays open for one hour and is announced in the Help channel. Any player with fuel to spare can donate 10 fuel to an open signal from the SOS list, once per signal. Donating never leaves you stranded yourself. Everything donated reaches the stranded player, whether the signal fills their tank or the hour runs out. When a signal fills the tank, one of its donors, picked at random, wins an exploring mystery box. Teleporting back to a starter system while stranded now costs 1,000,000 credits. Once your signal has run its hour, the trip back is free. Signals can no longer be cancelled, and there is no cooldown before sending a new one. You are now stranded when you are outside a starter system, under 10 fuel and carrying no warp capsule. The rescuer ranking now gives one point for every signal you donated to. Rescues from before this update still count. Your log now records SOS teleports, donations and expired signals. SOS announcements can be hidden from the Help channel in your chat settings, under SOS Signals. SOS signals left open from before this update will be closed after the patch hits. The exploring and galaxy map wiki articles explain the new flow. Additions Base building is now available. Check the game news for everything it brings. New accounts now start with a full fuel tank. Bugfixes Fixed a bug with squadron leaders not being able to cancel an invite the squadron had sent. Invites that were stuck can be cancelled now too. Fixed a bug with the installed app hiding your phone's status and navigation bars. QoL Players now get told when a squadron cancels their invite. The installed app is now called Stellar Odyssey on your home screen. The installed app now follows your device's rotation, so tablets get the wide layout.
* Fixed an issue with game menu missing zoom in/out/dev tools options * Fixed an issue with game getting input events from gamepad when not in focus
Hey everyone,Here are the changes we've made in this patch. Thanks for the feedback everyone has been providing. CHANGESSTEAM WORKSHOP! Increased the damage of DoTs. Ongoing Expeditions in the Expeditions Menu now shows which dungeon the party is Expeditioning at. Item Lore now grants 0.5% Item Mastery per level from 1.0% New achievements are now re-checked on loading a save. Removed Less Monster Life And Barrier from God Of Death. Added Less Monster Physical Defense and Less Monster Magical Defense to God Of Death. Buy All button now appears in every shop. Added a new setting in the Options Menu: Show Startup Logos. Added 50% bonus to dungeon EXP in expeditions. Added a tooltip to character faces in town menus. Added a tooltip to enemy faces in Quest Log. Autosave screen now has a loading bar and properly loads the next screen before continuing. Thorns and Reflect now registers the damage it does to Total Damage Dealt and DPS calculations. FIXES Fixed new Unique Legendaries not appearing in the guild shop. Fixed Throwable Utilities not having proper names in the Dungeon Log. Fixed God of Death ability not properly applying status effects correctly. Fixed a myriad of issues causing settings to fail to load on the mod menu. Fixed issue where Resurrection Potions could sometimes fail to use. Fixed issue where Resurrection Potions could not be used with Squeakin's passive ability. Fixed issue where sometimes removing status effects would fail.Steam Workshop is now UP! Go ahead and upload your custom faces and guild emblems with the Workshop Uploader! It will be the 2nd Launch Option when you try to load up the game through Steam. Also, we're currently getting ready for Dragaea on the Google Play store, more info on that very soon!Please keep the bug reports coming! Please be sure to review the game on Steam as that helps us immensely!Until Next Time
Hello, Chroma Engineers!Two new games have arrived, and they are not on the store page. They are inside Project Chromata, launched from the main menu.VoidCrash is voxel automation in the void. Your drone ship is wrecked, the charts are incomplete, and no answer comes from the Engine. Mine, build machines that build machines, and learn to survive beyond where the charts end. It is an alpha playtest, so it has rough edges. I would rather you saw it early than polished and late.The Pixel is smaller and stranger. You are a living pixel down in the Engine's broken circuits, salvaging what the ones who came before left behind and raising cores of your own. It is not listed in the menu at first. You have to find it. The pixel represent the original idea for Stage 6.Both come free with Project Chromata, both keep their worlds in Steam Cloud, and both have a report button on F8 for new report gathering using Github issues. Press it. I read everything that comes through.There is also a home for all of it now at chromatacodex.comWhere the games, the novel, and a few physical things sit in one place. I am just casually drinking from my all times favorite mug!Thank you, as always, for being part of this.Nevertheless, the chromatic effort to make Project Chromata even better continues!Patch Notes - Version 2.2.0GLOBALAdded: Two more games now live inside Project Chromata on Steam, launched from the main menu. See their own sections below.Changed: Reporting a bug or an idea no longer needs a GitHub account. The report form asks for a title and a description, and nothing else is sent unless you tick the box to include diagnostics.Added: Steam now shows which of the three games you are playing instead of only Project Chromata.Added: Steam Cloud now carries your The Pixel and VoidCrash saves as well as your Chromata save, so they survive a reinstall or a new machine.Added: A link to ChromataCodex.com in the main menu footer.Improved: Localisation work continues, with much more of the...
Minor Fixes
Small bug fixes
- Improved challenge button flashing- Added Reintegration tracking to Progress Log (not retroactive)- Shard library not maxed now checks dissonance also- Clarified text on Crew Mastery Respec- Fixed Veil Piercer Warp node not getting activated automatically in certain cases- Fixed powercell movement buttons wrong in some cases
It has been roughly a week since the release and I am very thankful for everybody playing, giving feedback and writing reviews! Within the community feedback some things have been mentioned several times and this patch tries to address that. In general 1: The overall performance, especially on weaker CPUs should be better now. 2: Some prefer a laid back idle experience while others wished for more data insight. I included two new toggles so that everybody has the experience they desire. One makes the chat much less noisy by hiding the gnomes shelving activity. The other one adds a counter to the main screen for how many books are currently on the floor. When the second toggle is enabled you can also see how much percent a shelve is filled. Regarding the Speedrunning Achievement Before acting too fast, I really wanted to see what different people think. While around 10% of you have been fine with the current speed cap, others seemed to struggle really hard. While it is intended that you need strategy and active gameplay to be able achieve it, it also shouldn't feel unfair. 1: I removed the RNG for customer appearances. If one is able to finish the game in a certain time, you can too. 2: Certain types of customers appear earlier in the game. Although I don't want to spoil what the condition for them spawning is (that is for you to discover), they do now a notch earlier, giving you more time to earn money. 2: Players with a weaker CPU have a slight disadvantage due to some physic stuff being run slower. The new performance enhancement makes this less impactful. In a nutshell: Before I balanced the game in a way so that a good strategy would land you roughly around the 90 minute mark. The new balancing gives you around 10 minutes extra spare time. I hope this is a good middle ground for everybody.
Bug Fixes & Stability ImprovementsFixed Windows playlist migration, stuttering after extended idle periods, black-screen and black-box issues, drag-and-drop ordering, and taskbar icon problems.Fixed macOS startup flickering, reminder transparency, and window display issues.Fixed overflow with large stock balances and outdated rankings on the leaderboard.Fixed various other minor bugs.Quality-of-Life ImprovementsAdded an overlay explaining the rules for new features.Currency badges now display Haoyi, and USD idle rewards now have a countdown timer.Pomodoro rewards are granted instantly for each completed minute.Added a “Max” button to the store confirmation screen.Todo reminders now use a selector instead of free-form text input.After updating to this version, you can earn another $2,000.Added various other quality-of-life improvements.New ContentAdded the ability to steal Haoyi.Added product reviews.Added Tayin, store gifts, and more.Regarding the black-screen issue on AMD GPUs, today’s patch includes an experimental fix. We are currently acquiring an AMD machine for testing, and once it arrives, we will be able to resolve this issue more quickly.Jiaxin’s animations are also actively in development.Thank you for your love and support for Jiahao, and for your patience with the issues currently affecting the game. Everyone on the team salutes you.If you have any suggestions or ideas, please join the Jiahao Steam community QQ group: 1124480277. Let’s continue improving Jiahao together.
It’s only been one day since Moon Garden launched, and we honestly don’t know how to thank you all enough. 💚✨More than 1,000 of you have already played Moon Garden, and seeing people finally experience something we’ve spent so much of the past year working on has been incredibly special to us. We’ve also been so grateful for all of the feedback we’ve received already. We’ve been reading through your comments and suggestions, and it’s been amazing to hear what you’re enjoying and where you think we can make things better.Unfortunately, we did have a few bugs make it into the launch version. We’re really sorry to anyone who ran into them, and I’ve been hard at work going through your reports and getting everything fixed. A new patch will be released in the coming hours that addresses the major issues we’ve found so far.And there’s one more thing we wanted to share.We originally had plans for a Supporter Pack that would include 10 additional skins as paid DLC. But after seeing how many of you have supported Moon Garden, given us feedback, and helped us get the game to this point, we didn’t feel right locking those skins behind another purchase.So, as a small token of our gratitude, we’ve decided to add all 10 skins to the game for free. 💚We want everyone who plays Moon Garden to be able to experience them, and we hope you enjoy them!Thank you so much for being here with us. We hope you’re enjoying Moon Garden, and we can’t wait to see where this little garden goes from here. 🌙🌿-docwhop and Ruru
Scheduled Server Maintenance – September 13On September 13, 2026 at 00:00 CEST, the Guilds of Mountgate servers will be taken offline for approximately one hour.This time, it's more than just a regular patch. Alongside maintenance and a server infrastructure migration, I'll be deploying a larger game update during the downtime.The update includes, among other things:numerous bug fixes and technical improvementsfurther rebalancing of existing systemsvarious Quality-of-Life improvementsnew and overhauled content around Mountgate Harboradditional improvements and adjustments that have accumulated over the past few daysDue to the scope of the update, this maintenance will take a little longer than the short server restarts and hotfixes you've seen so far.After the infrastructure changes and update are complete, I'll first verify the game world and its most important systems before opening the servers again.Scheduled start: September 13, 2026 – 00:00 CEST Expected duration: approximately 1 hourIf maintenance takes longer than expected, I'll keep you updated here.The full patch notes will be published alongside the update.Thanks for your patience!
I've reworked the game into 4 levels to provide some variety between each level.
Awakening in the Shadows: Tutorial Improvements & Polish Greetings, vampires! Today's update focuses on polishing the early-game tutorial to ensure every newly awakened initiate enjoys a smooth, seamless start to their journey in the Crimson Engine. What's New & Improved Reliable Material Gathering: Fixed an issue where gathered materials (like Plagued Rat Blood and Thornvine) could occasionally vanish when completing a tutorial step. All harvested items are now safely secured to your inventory the moment they are gathered. Smarter Alchemy Assistance: When learning to brew your first Elixir of Swift Siphon, Lord Sanguis will now make sure you have all required ingredients on hand—even if you accidentally used up your rat blood earlier. Guaranteed Starter Weapon: Your first weapon, the Rusted Fang, can now be claimed completely free from the Blood Merchant during the initiation tutorial, ensuring no initiate is held back by a lack of Blood Shards. Distillation & Food Preservation: Rat Blood Vials brewed during distillation will now properly stay in your food storage without disappearing when switching menus. Smoother Combat Training: Polished your first hunt in The Forgotten Hamlet. Combat guidance, hunting stats, and return buttons now highlight more clearly to help you navigate back to your castle. Thank you for your feedback, and may your reign over the night be eternal!
Our first update introduces Activities, new ways to put your spare parts to use, and interface improvements! Activities and Plincar Look for the dice icon to open the new Activities menu! Here you'll find Plincar: choose Credit, Scrap, or Mastery, then watch the little car make its way down the board to reveal your prize. Every 10 eligible races earns you one free spin. Races from before the update count too! Save up your spins and use them whenever you like. Every spin awards some of your chosen resource, without spending any of your resources. Your races keep running while you play! Sell your parts You can now sell parts from your Inventory for Credit. Open the menu for an unequipped part and select Sell. The amount depends on the part's rarity and upgrade level, and you'll see it before you confirm. An easier way to complete your Collection Left-click or right-click an empty Collection slot to see two options: View Inventory: filters the matching parts you already own. Open Steam Market: takes you straight to the missing part's listing at the matching rarity. Wiki, Discord, and the full leaderboard New buttons in Settings let you visit the Wiki and join the game's Discord. The new Full Leaderboard button in the League panel opens the rankings on the website. The Wiki and leaderboard open in your selected game language. Improvements and adjustments General adjustments to progression and championship organization. Improved display of ranking positions in the League leaderboard. The button to collapse the management panel is now in the top-right corner of the Garage. Plincar follows the Reduce motion setting, and the new text is translated into every language available in the game.
装备效果调整 血潮核心:获得物理吸血时,将不会恢复自身生命值,60%转化为护盾,40转化为法力值 战意图腾:物理技能伤害倍率提高60% 天穹散射:范围技能伤害倍率提高50% 战斗惯性:连续释放同一个技能时,该技能伤害倍率增加15%,最高5层。切换技能或5秒内未再次释放该技能时,层数重置。 奥术回流:魔法吸收的30%转化为法力值 魔能过载:法力值低于30%,技能伤害倍率提高80% 抚泪:血量越低,最终减伤越高(0%-40%),伤害增幅越高(0%-400%) 新装备 传说箭袋【交闪】:造成雷属性技能伤害时,50%概率造成两次伤害,范围技能均视为雷属性 技能调整 猛击:造成单体物理伤害,该技能每连续使用三次,造成一次该技能1.5倍伤害的80范围的范围伤害,范围伤害视为雷属性 战神裁决:在前方释放一个剑阵,剑阵每秒对范围内敌人造成200%无属性物理伤害,并缓慢追踪最近的敌人,初始持续10秒。每释放一个CD技能,剑阵持续时间增加2秒、范围增加15;每击杀一个敌人,剑阵持续时间增加0.2秒、范围增加2。剑阵最多持续30秒,最多额外增加200范围。
1. 优化傀儡选择界面与职责项目显示;战斗傀儡装配后直接启用,无需重复操作。 2. 相同种类的傀儡现在可以重复从坊市或敌人掉落中获得。 3. 傀儡图鉴补充具体掉落敌人,不再笼统标注为傀儡类敌人。 4. 新增材料“万灵精华”,重新分配部分采集类杂学产物,并将其用于后期阵法和灵田种植。 5. 统一“天地精粹”的物品素材,并重新调整部分后期材料的来源与用途。 6. 删除无用途材料“天蚕灵丝”,为赤炎精铜、空冥晶石和千年雷击木补充采集来源及制造用途。 7. 灵田播种取消采药等级限制;所有灵果始终显示,统一要求5级灵田才能种植。 8. 清神丹效果调整为获得500点修为经验。
Lightning mage skill tree no longer shows "Surtension" in English: a bunch of notable descriptions had the French status name slip in instead of "Surge". Fixed. (Thanks sworded for tracking it down to the skill tree.) "Turn Number" and "First Turn" gambit conditions now reset every wave, not just once per floor: if you had an opener meant to trigger at the start of each wave, it was only firing on the first one. Now it fires every wave like you'd expect. (Thanks Dirich.) Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
- You can now hold click on a skill to buy it multiple time - Improved visuals to make it easier to understand - Added a timer during the game - Fixed the "afk" achievement - Did some balancing to incentivize the player to spawn more enemies - Did some balancing on the bosses to make them slightly more rewarding
Task System & MultitaskingTriple Concurrent Task System: Upgraded the task engine to support three fully independent, simultaneous activity channels:CombatGathering (Mining, Woodcutting, Fishing, Gathering, Arcane School)Crafting (Blacksmithing, Cooking, Alchemy)You can now actively fight in Combat, gather resources, and craft equipment/potions all at the same time without interrupting each other.Triple-Slot Task Bar: The main status bar now features three dedicated slots displaying real-time cycle progress, queue counters, and icons for Combat, Gathering, and Crafting simultaneously.Combat & EnemiesEnemy Variety: Added new Goblin and Human enemy variants to bring greater visual diversity to combat encounters.Gathering & Potion LoadoutsDedicated Gathering Potion Slots: Resource gathering screens (Mining, Woodcutting, Fishing, Gathering) now feature dedicated, persistent potion loadouts directly on the resource panel.Quick Potion Selector: Clicking a gathering potion slot opens an inline menu showing matching potions from your inventory, letting you equip, swap, or unassign potions instantly without opening the character equipment window.Live Potion Timers: The resource panel now tracks and displays real-time countdown timers for active timed buffs alongside remaining consumable charges.Offline ProgressionOffline Gathering Potion Simulation: Offline progress calculations now fully account for potions equipped in your gathering loadouts. Active potion speed boosts and charges are accurately consumed and applied to offline gathering yields while away.Crafting & Equipment UpgradesTargeted Rarity Upgrades: Added a target category selector to the Rarity Upgrade station. When combining items to upgrade their rarity, you can now target a specific gear slot (Weapons, Armor, Amulet, Ring, Shield) or keep it set to Random.
One more pass on auto-restart, sorry for the back and forth. Fixes & Improvements Auto-restart on death no longer stops after a couple of unlucky runs: it now keeps going no matter how many times you die in a row. Only a real click or keypress stops it. (Thanks sworded for sticking with this one.) Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Welcome to Update v0.2.28! This update brings improvements to boss rewards, zone loot drops, combat familiars, and offline gathering. Combat & Loot Drops • Guaranteed Boss Fragments: All 6 Citadel Bosses now award 1 guaranteed Sigil Fragment on every victory alongside their rare equipment and currency drops. • Dual Drop Pools: Zone-wide materials (such as Spectre Essence, Bone Remains, and Blood Shards) and monster-specific drops now roll independently, allowing multiple items to drop from a single enemy kill. • Accurate Kill Counting: Fixed an issue where defeating a boss was registering as two kills instead of one. Encounters now accurately record exactly one kill. Combat Familiars • Level Milestones: Combat familiars now unlock higher tiers as they gain levels (Tier 1: Lv 1, Tier 2: Lv 10, Tier 3: Lv 25, Tier 4: Lv 50, Tier 5: Lv 75, Tier 6: Lv 100). • Interface Polish: Removed developer test controls from the familiar management screen. Offline & Gathering Progression • Continuous Gathering: Gathering tasks (Bloodletting, Grave Harvesting, Night Foraging, Relic Scavenging) will now continue gathering for your entire offline session without stopping early. • Multi-Character Safety: Switching between characters on the same account will no longer interrupt ongoing offline calculations.
New Free Codes!Update3.0 - gives 10 Eggs - expires after 31.12.26NewRebirth ExpansionNew infinite upgrades in the Rebirth Shop - no cap, and each level multiplies your bonus instead of just adding to it, so they keep paying off foreverNew upgrades to start each rebirth with boats, zones, and buildings already unlocked - buy more levels to start even further aheadMax rebirth is now 50New upgrade to start each rebirth with your crew already unlocked across all squadsNew upgrades that boost offered-crew bonuses and pet abilitiesNew Rebirth Shop upgrades that pay out currency - buy them again for more, with the price rising each timeCrew rework - your crew now sticks around after a rebirth instead of getting wipedAfter a rebirth you rehire your crew for Gold once you have boat spaceNew promotion feature (after your first rebirth) - promote a crewmate up a star tier for Gold, keeping their luckNew rehire panel showing the cost, with warnings when your boat is full or you can't afford itNew info popup after rebirth explaining how rehiring and promotion workNew star display showing each crewmate's stars and tier colorCrew cards show a "Needs Rehire" tag while they waitEscape and the back button now work across the gameSkip the Ascension animationClose the top popupStep back through Tasks, Daily Quests, Holiday Tasks, Trader, Medal Shop, and Fishing Contest - closes inner popups first, then the windowPetsThe Pets button now shows how much Pet Food you haveThe "bond ready" popup now takes you straight to that pet in Pet ManagementNo duplicate pets on your first 3 opened eggsImportant notices now show cleanly when you log inThe Excavation auto-play robot button now glows until you first use itChangedBalance & pacingTotems now give a lot more Amber (50 -> 500 per 10 totems)Reworked how your banked Gold boosts income - it ramps up then levels off, so late rebirths stay meaningfulPrices now climb a bit each rebirth so progress stays paced instead of getting trivialTuned how much...