Fixed an issue where running into a Vineberus would appear as a blank sprite and crash the game Fixed the number of club trainers required for the club leader to appear not resetting when changing areas
Surveillance Update Monitor your staff and fire them if needed:Try the demo now!
⬖ Added Library that features a new Timeflow mechanic and unites all lore and art in one place:❯ After the first Rebirth, use Insight to activate Timeflow and skip time forward, collecting all the rewards.❯ Use Merit to upgrade the length of Timeflow. ❯ Discover new setups that considerably speed the end game, especially getting those last Milestones.❯ View all unlocked lore and art in one place any time; enjoy new full window mode to view the art without distractions.⬖ Added new Path tasks that introduce Library and it's mechanics.⬖ UI/UX improvements.⬖ Save compatibility: your existing game will be automatically upgraded to include new features.Have fun :)
The content has been updated, but the price discount cannot be withdrawn due to a miscalculation of GMT time and will only be available at 6 p.m. Beijing time.Update contents:1.A new pirate theme has been added.
Hey everyone, I created a new branch called localization that has Spanish localization.For now, I used ChatGPT to translate just so I can test that everything is functioning but I will use a real translation service when I know I have all the strings mapped out in the Excel file and everything is working.If you want to test out the Spanish translation, right click on the game in your library -> properties -> betas -> select localization branch in the dropdown.You can then change the language in the main menu by clicking on the flag at the top right of the title screen.I appreciate any feedback.Thanks everyone.
Stones can now be mined with the shovel.Stones are now more visible, so it’s easier to see where enemies can walk.Bug fix: Towers accidentally didn’t search for the best enemy. This has been fixed.When placing new buildings, a green zone is now displayed to show where they can be placed, since new players had difficulties figuring out where the first building could go.Towers can now be moved.Chunks can no longer be purchased, because now you can buy stones to clear space instead.At game start, it is checked whether you are logged into Steam (to prevent piracy).Bug fix: In the enemy info display, you could see the HP of enemies that weren’t unlocked yet.The Discord link was unfortunately no longer valid. A new one has been added.When hovering over the 3 resources (Mana, Blocks, Gold), an info box now appears at the top that describes the resource.
Yollen
406 days ago
· KLoD_GTA3
Hey adventurers,Thanks for playing Yollen and for all the straight-up feedback. I’ve read all your reviews and comments.A new update is coming and I wanted to share what's going to come:tweaking balance and progression curve: the game was way slower than it needed to be, so I reworked the XP curve and numbers to make progression feel more natural. I also rebalanced some tasks to be a bit more interesting and give them more use cases.adding new content for smoother progression, like axes, plus a few extra rare items for the lucky few who manage to find them.and new achievements too - so you can grab some extra inventory space that somehow never feels big enough.Please keep the feedback coming - right here in the Community Hub or in my Discord
Hotfix notes:Included all of the season one talents to carry over to current seasons.Typo for the talent has been fixed from 1 of each =10 to 1 of each =5.Please restart the game to allow for update to take place.Full Patch notes for season 2: Ability LVL costs and gain adjusted toHandpicker 0.1 APS initial cost 1000 cost multiplier 1.05Fertilizer 0.4 APS initial cost 4000 cost multiplier 1.15Honeybees 1.8 APS initial cost 18000 cost multiplier 1.25Plantation 5 APS initial cost 50000 cost multiplier 1.35Greenhouse 30 APS initial cost 150000 cost multiplier 1.45New Fall season Applez include. Uncommon: CatfaceMapleleafMushroomPretzelSpiderwebRare:MummyWitchhandCranberrySauceShadowCatEpic:NTDSJSkullLegendary: GoldenApplePieMythic:HeadlessAppleManGather them all to get powerful season buffs that carry over indefinitely.Enjoy the harvest!
Fixed a few achievements not being triggered. Changed win-loss ratios.
Hi GuysI wanted to talk about what's coming in the 1.0 release of Creature Clicker and show people that the game is not abandoned, if anything it's about to become a game that I'm so proud of creating and hopefully people will see the effort I've been putting into the game. New Updates:New Dragon ArtworkAll of the dragons have had a complete artistic rework to match the art style of Creature Clicker, they're also animated to bring them to life.Dragon Skills:Your dragon now has the ability to unlock a right click skill so that you can inflict high damage with a cool down timer, this will be a percentage of your click damageYou can also increase that damage further with an upgrade and also using our new Pygmy Dragon system can further boost it Pygmy Dragons:Pygmy dragons are procedurally generated dragons that you can unlock once you upgrade your castle, pygmy dragons are made of modular pieces and they are based on rarities which then effect the dragon skill damage, there's a huge chance that your dragon will be completely unique to your playthrough and nobody else, just by the chance of having the same modular partsYour Own Castle:The castle is your base of operations, passed to you by your late uncle and it needs a lot of work. Your job is to upgrade your castle which will unlock new features, upgrades, and enhancements.Resources are now in Creature Clicker, they appear just like creatures do and when you break them you will get the resources such as Stone, Timber & Fiber etc, these materials can be used to upgrade your castle. Some materials are more rarer than others.Player's Room:Unlockable Costumes:Your player avatar now has over 10 costumes that can be unlocked and worn, each costume has passive bonuses that are permanent whether they are worn or not.Arcade Minigames:Once you unlock the arcade machine in the players room you will be able to attempt to get high scores which will unlock permanent buffs.Collectable Card Game:There are multiple card sets based on ...
Hey all, Bauske here.I'm posting this to give an update on Micro Stream RPG's current state. While it's not the good news I'd love to be giving right now, I want to be up front and honest about what's going on.First, the good news: The third dungeon, which I've called The Jagged Vale, is basically done, and I've been starting work on the dungeon after that. Before I launched Micro Stream RPG, I had intended for the third dungeon to be a swamp area, and was already in the process of creating stage graphics and enemies for it. Due to progression ideas though, I felt like the swamp would work better as dungeon four, and started working on another area for dungeon three. Now that dungeon three is almost done, dungeon four should go much faster as I already have about half the assets ready to go. It's mostly just programming special situations and enemy stats from that point.My goal for the next update is to have both dungeon three and four done to give you guys a bit more content to sink your teeth into. And then after that, I'm hoping to get the companion app launched too. That'll give you more customization options and control over your character and game progression.Next, the not-so-good news: Progress has been slower than I would have liked. Much slower. There's a couple reasons for this. The main one is that I've been struggling with a couple major bugs in Micro Stream RPG. If you've read past news updates or the community posts here on Steam, you probably know some of what I'm been talking about. The three major issues right now in the game are:Micro Stream RPG randomly crashingMicro Stream RPG randomly disconnecting from chat and not receiving commandsMicro Stream RPG executing shortcut commands when the window is not in focusI'll admit I'm a bit of a perfectionist at times, and these issues are pretty serious to me and I want them addressed. The problem has been that I can't seem to find solutions for them. I've been asking the Clickteam developers for assistanc...
Fixed a crash that could happen often while playing adventure mode Added "Texture Quality" graphics option. Low RAM devices will automatically default to low or medium texture quality. Fixed some issues and crashes in the tortoise equipment screen Fixed some graphical issues with shadow map settings low and medium Other crash fixes
Embervales's Birthday Event 🎈 🎊 Start Wednesday, September 3, 2025 9:00 PM CEST End Monday, September 22, 2025 3:00 AM CEST Purchase Arcanites and receive additionally 20% arcanites for every Purchase. This is your chance to stock up: Only available during this event! 75 -> 90 150 -> 180 350 -> 420 1125 -> 1350 2500 -> 3000 6000 -> 7200 Guilds Finally! I’ve been waiting to announce this for so long: you can now create or join a guild with the friends you’ve made along the way. Upgrade your guild, team up in Challenges and Guild Wars, and gather resources together to level up your guild even further. Check out the full details in the changelog! Watch streams in the Embervale Category to receive Drops & Check out the event mission in the achievement tab to grab the limited birthday badge! 🐺🐻 New outfits have just dropped in the Event Shop! Don’t miss out!
Hi Farting Fans!Here’s something new from A Story About Farting 2 — an early preview of the in-game shop. You’ll be able to use in-game currency to purchase useful boosts and funny items:Gas Bar refills to keep the adventure goingSuper Fart upgrades for extra explosive powerFly magnets to save your little buzzing friends fasterMystery food packs with unpredictable effectsThis is just a test version to show you what we’re building right now. We’d love to hear your feedback — which items do you like, and what else would you want to see in the shop?Stay tuned for more updates, and if you’d like to support our fart-filled journey, check out our Patreon. Every bit of support helps us push the project forward. Join to Fartreon 💨
I reworked the overlay i hope you guys like it.
A set of brand-new skins has arrived!For a limited time, claim the legendary Autumn Katanas in the Event tab!
You can search for to download the free trial version.The version will be synchronized to this point in the future. Players who have already made purchases do not need to make repeat purchases. For details, please refer to the store page instructions.
You can search for to download the free trial version.The version will be synchronized to this point in the future. Players who have already made purchases do not need to make repeat purchases. For details, please refer to the store page instructions.
新增的灵兽功能
In Artificial Ignorance, you must lead your AI company to world domination and destroy the world along the way. New achievements, programs, and mechanics. The original game modes remain intact.
With the start of the fall season 15 new apples have been spotted in the fields. Along with:New talents and a full reset of skills currency and costs.Carry over talents and keep all your apples you have gathered.Rework on skills/costs to balance them as needed. try new strategies and see what's the most effective this time aroundSo get out there harvesters and enjoy the new season of Fall.
I've been a bit too quiet since the demo launch, but I had a reason that's both good and pretty stupid. As many of you have noticed, there's a couple issues with the game being unreliable when it comes to which clicks it captures and which fall through to the desktop and "steal" the focus from the game. Well, turns out this is a very specific and very niche issue with Electron (framework I used to build this) that doesn't have an existing solution. And given how hard that seems to hit Windows users, it wasn't really a tenable situation. So I've decided to port the game to Godot! I'm using that opportunity to a) learn Godot, which I've been wanting for a while, b) clean up the messy codebase and c) trim and improve the overall game design. C) means that I'm dropping the current item/shop system and will replace it with something much leaner that I think will work better for this kind of idle game. I'm also dropping dialogs (for now), mostly because they're a lot of work to get right and that doesnt even count translations. Might add that back in if the populace demands it, but for now I'm cutting all the corners to get a new, solid demo out in time for Steam Next Fest. If this sounds scary, rest assured I'm making really good progress. Was sick last week but just in a few productive days I've managed to get most of the core systems back in place! And as of mid September I'll be off my current day job and FULL TIME GAME DEV for a while. So I'm pretty confident I'll get a new demo up and running within the next 2-3 weeks. Famous last words!
Hey everyone!I’m super excited to announce my new project: Feed the School! It’s a chaotic spin-off of Bash the Teacher!, and the Steam page is now live — you can wishlist it here!In Feed the School!, the mayhem moves from the classroom to the cafeteria. Get ready to stir up trouble... literally. 🔥Game Features:Chaotic Cooking FunJuggle cooking, plating, and serving in a fast-paced school kitchen that’ll keep your adrenaline sizzling.Turn Up the HeatDrop flaming hot chili peppers into the teachers’ meals—then stand back and enjoy the fireworks.Satisfying Gameplay LoopCook, serve, prank, upgrade—and repeat. Every lunchtime gets spicier, sillier, and more addictive.Featuring Familiar Faces:Yep — your favourite (or least favourite) teachers are back for seconds. Only this time, they’re hungry... and you’re running the kitchen.Why Wishlist?Wishlisting really helps! It boosts visibility and puts the game in front of more players.If you had fun with Bash the Teacher!, you're going to love this spicy new twist.👉 Click here to wishlist Feed the School! now 👈Thanks so much for all your support — I can’t wait to show you more!
Now Twitch viewers can trigger more duck actions by using specific words in the chat
We are happy to announce that Feed the Greed will be releasing on 15th September!Thank you for your interest, we are looking forward to you playing our game!Motas & Kacadu