Hi guys! Wanted to do a mini-announcement. I just recently finished my second game, Keyclash. If you're interested in a simple tower defense roguelike about building on keyboard keys and surviving as long as possible. Then check it out! Use keys as turrets and place them on your keyboard.Purchase perks, upgrades, and buy more keys to build your defense.Unlock perks with the waves earned through playing.Beat every stage in the game. You can find the Steam page here:Thanks again for playing Deep Space Cache
This update fixes stats inconsistencies with dice bought with the keyboard shortcut (thanks YT_Clip_it and rialgar for reporting the issue). The update also adds your current highscore to the highscore requirement for the next ascension (thanks 8th for the suggestion). That's all for now, if you have any other suggestions or find any other issues let me know!
{STEAM_CLAN_IMAGE}/43688931/db5c735f7fa2813dc18dc5ae2e25e20f29b431f0.png Are you ready for this new chapter? I've been working on Idle Cave Miner for over 4 years now, it started as a hobby project that I worked on when I had some free time. I never expected much of it, but 4 years and 1.5 Million downloads later, it has become my full-time job, which still doesn't feel real to me. When I first made ICM, I had no idea how a game should flow, what made a good idle game, what elements players like, how to design progression, and many other things. These past years have been a big learning experience, and I now have the opportunity to put everything I learned into something new. Thank you for being with me on this journey, I couldn't ask for a better community! With that said, it's with great pleasure that I announce Idle Cave Miner 2, coming soon to Steam! Wishlist now to be notified when it releases: https://store.steampowered.com/app/3340830/Idle_Cave_Miner_2/ What's new on Idle Cave Miner 2: Idle Cave Miner 2 takes everything you loved about the first game and makes it better than ever with a fresh new look, completely reworked progression, an updated roster of miners, pets, a market, global leaderboards and so much more! New worlds have been added, including a Combat World, where you'll be able to fight monsters and defeat bosses to acquire unique items. How much will it cost? Idle Cave Miner 2 will be Free to Play. When does it release? The is no estimate yet, when I have one, I will make an announcement. Follow my socials to be up-to-date in any news: X (former Twitter): https://x.com/coldhoursdev YouTube: https://www.youtube.com/@coldhoursdev Reddit: https://www.reddit.com/r/IdleCaveMiner/ Discord: https://discord.gg/idle-cave-miner-1012009692370829482 What's next? The game will soon enter alpha testing phase with a very small amount of players to test all the new features, and get some early feedback on all the new changes. Thank you for making all of this pos...
Hello guys, We are happy to share this biggest discount for Outpath and its 60% off for a limited time! {STEAM_CLAN_IMAGE}/43347766/0f8ea3e380781a56555fab0034cfc21e314aae95.png Happy Clicking!
Welcome to try it out and add it to your wishlist! https://store.steampowered.com/app/3444220
Welcome to try it out and add it to your wishlist! https://store.steampowered.com/app/3444220/_/
修复天赋显示和功能异常的问题 修复背包里所有道具使用/批量使用无效的恶性问题 修复时装面板无图片问题 修复种植炼丹不匹配问题 修复服丹面板提示偏移过大问题 修复通天塔战斗失败后,游戏逻辑错误以及各种影响的问题
1. Change the overall UI to warm colors 2. Rework the art, details, layout, interaction logic, etc. of almost all interfaces within the game {STEAM_CLAN_IMAGE}/45494795/2abd430eea9eda313ab134e7de794e828c477a50.png {STEAM_CLAN_IMAGE}/45494795/3fdf07761956c10f8f44e5edc7b05b965ba83cb9.png {STEAM_CLAN_IMAGE}/45494795/4b11d5077809f691c1a575388b39be2426fa3a23.png {STEAM_CLAN_IMAGE}/45494795/4825363092000a4215c545469f50ea5ef63bee71.png 3. Redo the combat space {STEAM_CLAN_IMAGE}/45494795/73f32fd35856f5974cd79ce7cacb5598f6d3675a.png 4. Fixed many UI issues that affected display in previous versions, such as being unable to view information about a certain icon 5. Complete the advanced pet filtering function 6. Add shadows to combat unit characters 7. Optimize the skill bar, name and health bar display of combat units 8. Copy - The number of waves in the Skull Sea has decreased, while the number of refreshes has increased significantly 9. All the original logics and interactions of the planting were redone and changed to a simpler mode 10. What is consumed in planting now is the seed of the existence of the item 11. The mall will sell seeds now 12. Mount experience pills and character experience pills can be used directly 13. Add more items
Hello Defenders of Ithaca, We’re happy to announce the release of version 1.9.12, which includes some balance changes and bug fixes. Here's what you can expect: Increased HP of Level 2 Witch from 260 to 350 Increased the cooldown of the Will-o-Wisp from 12 to 13 to match all levels Fixed a critical bug where weather could stop game progression Fixed a bug where the Net of the Oceanic Captor in Chapter 3 would not disappear and behaved incorrectly Fixed an issue where the Battle Standard (Helm) would not drop above level 33 We are waiting for you, Captain, to defend Ithaca! https://store.steampowered.com/app/1479810/Legendary_Hoplite Make sure to follow us on all our channels! ⚔ Twitter - https://twitter.com/HopliteGame ⚔ Discord - https://discord.gg/F9p8CX5TpP ⚔ Facebook - https://www.facebook.com/legendaryhoplite ⚔ TikTok - https://www.tiktok.com/@legendaryhoplite May the gods favor your defenses!
WHAT'S NEW IN THE DEMO? - Improved scaling for widescreen displays. - Improved hitboxes for buttons in chapter 1. - Added some new sound effects for buttons. - Added animation for when out of iron in chapter 2. - Improved frame rates / performance in chapter 2. BUG FIXES - Fixed a bug that caused Iron to collect twice. - Fixed a bug where Abbe Faria would say Edmond's line in chapter 2. - Fixed a bug where progress wouldn't load properly in chapter 1. - Fixed a couple of issues with the options menu displaying properly. - Fixed a bug where the musket would show lvl 2/1. - Fixed a bug where chapter 1 ability unlock sound + effect would keep activating. Thanks so much for playing the demo!! Special thanks to everyone who reported bugs and sent in feedback! I really appreciate it. Cheers, Adam Demo page link
👋 Hello dear Fish Friends! Great news! Your desktop relaxation companion—"Milo's Desktop Pond"—has now kicked off its "Weeklong Deal" event, bringing everyone a surprise 15% OFF discount this week! Now is the perfect time to bring home this amazing tool that lets you "openly" take a breather! Whether it's a gift for yourself for a little break, or a recommendation for friends who also need to unwind, it's an excellent choice! Thank you all for your continuous support and love! We hope "Milo's Desktop Pond" can continue to bring everyone relaxing and enjoyable desktop moments. If you like our game, you're also welcome to leave your review or join our official community to chat and share your experiences with other fish enthusiasts! Wishing everyone happy gaming and happy chilling! -- Sincerely, The "Milo's Desktop Pond" Development Team
三国战线
501 days ago
· 45050374
Support (Simplified, Traditional, English, Japanese, Korean)
A small but important bugfix for Co's garden: Now hoe upgrade can be maxed out. You can buy Cherry saplings properly. You can sell Cherries properly. Fixed a game breaking bug where if you don't have enough money for importation upgrade for new saplings, you could still click the buy button without unlocking a new sapling, therefore softlocking yourself. Fixed a quality upgrade bug which was not upgrading the value of fruits even if you buy the upgrade. Fixed some UI elements. Fixed the House wall. Fixed the launch problem on MacOS. And minor optimization improvements.
Fixed the Egg showing up during the ending Fixed some German localization errors
Hello, Catalysts! This update's intended to help the game be a little more self-sufficient. I noticed some very rare bugs where some save files would be partially corrupted. To help with that, I've beefed up the backup system and added a Load Backup menu in the title screen. There's also a couple other bits of UI improvements; Steam screenshots should now work again (yay!) and I added a "time remaining" section to the loading screen. This is a...partial fix. I noticed a (again, very rare) bug where the loading screen would get stuck and I'm unsure if it's just processing a lot of time or if it's legit getting stuck somewhere. With that change, if it happens again (IF...) then that'll help narrow it down. It's also just really cool to watch how much time it's simulating. MENUS/UI: The title screen now includes a menu for loading backup files. There are 5 layers of backups as well as one that's made just before starting a new moon. If a file fails to load, it now attempts to load backups more reliably. The "catching up..." phase of loading now displays how much time is left to simulate. Fixed steam screenshots being disabled.
Hey everyone, It's been very exciting to get the demo in the hands of players! Based on initial feedback we've already been hard at work adding in a first set of QoL improvements, as well as minor revisions to some game systems: Some wild monsters will now only appear at certain times of the day or in certain seasons! Players can now sell surplus crops, food and even monsters for extra coins. Revised the egg system to now require Monster Essence instead of coins! Collect a monster's Essence by defeating them in wild battles. You can now recover ingredients from the cookpot if the cooking hasn't started yet. The racing minigame has been improved. Players can now also use SPACE bar to boost their monster as it jumps over obstacles. You wouldn't really sell your Chardinal would you?? {STEAM_CLAN_IMAGE}/45638331/268f79202b64b0c759434cb2b822907a00d63cf3.png Monster eggs now require Essence instead of coins. And the cookpot's ingredients can be recovered. {STEAM_CLAN_IMAGE}/45638331/ecbb90de938bc588922d6af5130dd4710a510a6b.png We're also fixed a few bugs, most notably: Fixed the corn being mislabeled as wheat. Fixed a case where game transparency didn't work (instead players would get a black screen as background). This issue would arise if players started up the game and, before the game was fully initialised, the player swapped to a different program. More updates to come! We welcome anyone to join in on the discussion and provide their suggestions and feedback!
We have launched a collaborative bundle with TreeNutsGames, the developer of Coin Pusher Casino!{STEAM_CLAN_IMAGE}/41195882/7f97aaf9a7f06226ae3edba22dd7c96dede0333d.png https://store.steampowered.com/bundle/54252/TreeNutsGames_x_STP_WORKS_Friends_Bundle/ Discover the charm and variety of coin pusher games with this collaborative bundle from STP WORKS and TreeNutsGames! Experience the full Old Coin Pusher Friends trilogy—STP WORKS beloved Japanese series known for its nostalgic worlds, unique diorama aesthetics, and cozy atmosphere. Then jump into Coin Pusher Casino, a modern, physics-driven twist from TreeNutsGames, offering fast-paced gameplay, flashy visuals, and a mountain of collectible chaos. Whether you're here for exploration and story or pure arcade action, this bundle brings together two distinct styles, united by one shared love: the thrill of the push.
Fixed the remaining game-breaking bug + a few small changes: Fixed bug where some European users were not getting offline earnings Fixed bug where alt-tab feeding stopped working You can now close the collection highlight menu
Hello, gamers! I'm excited to bring lots of interesting changes with this patch! First of all, thank you everyone who responded to the "beta" branch test request! You've helped make this patch much better. Don't forget to switch back to the regular branch, unless you want to continue receiving unstable test builds. As we approach v1.0 release, I'm slowing down new features in favor of polishing, stabilizing, improving performance, and bug fixing the game. There are no new boons this patch. The last set of boons are coming in v1.0. However, there is a new feature that is definitely not small or insignificant - this one was in high-demand by many players! New Content Save & Continue: The long-awaited save/load system has arrived! You can now save your game and continue where you left off. The game automatically saves before/after every boss killed, when you open a relic chest, or if you close the game (either by closing the window or selecting "Exit to Desktop". If you get a game over, the save file is deleted. You can open the in-game Esc menu and select "Exit to Menu" to cash out your EXP and ticket rewards, if you want to receive EXP and tickets without having to Game Over, or you can select "New Game" instead of "Continue" from the main menu. Elite Upgrades: Upgrading everything in the "Upgrades" menu will now unlock a new window with a couple new things to spend money on. You better bring a LOT of money. 7 new relics! This includes a new starting relic, but how on earth do you unlock it...? The maximum level for new unlockable content is 60, where a fun new relic awaits you. New Display Option - Scientific Notation: When certain numbers start getting big (>= 1,000,000), display them in scientific notation. Changes Opening the treasure chests to buy new train carriages will gradually increase the price of each chest. This price curve has changed. It's a little more expensive in the early game, but becomes significantly cheaper the longer the game goes on. The draw...
I am very happy to announce Progress Racer RPG's official release date: June 17th, 2025 12:00pm PDT (noon) It will have a launch discount of 20%, bringing the price down to $5.59 USD. Playtesters have averaged ~9-11 hours to complete the game, give or take. We haven't had much time or budget to do a lot of marketing, so we're keeping our expectations low. However I can confidently say we are very proud of what we have made, and we hope that it reminds you of why you fell in love with video games. Please mark your calendars, I promise it will be the ride of a lifetime. Thank you all for your patience and interest, - Dave {STEAM_CLAN_IMAGE}/45343400/123a4627b128093ac78abf2fc3d30bb5389abb2b.png
As expected, the engine change led to some unintended side effects! I've fixed the most dire ones: Fixed a rendering incompatibility error which was causing the game to crash on older machines Fixed an issue where the Oarfish was not showing up. If you had any and played before this hotfix, they may be gone now unfortunately, sorry about that! Fixed a bug where the lights would refuse to change during the day Fixed an infinite money glitch where buying 100 golden pelagic dudes packs caused you to actually gain money instead of losing it Fixed bug where swap tank buttons still showed up on newly added fish. There are still more things to fix, but these should be the most important, and I wanted to publish this ASAP since it was game breaking for those of you on older machines. Thanks for your patience! Again, I'm just one guy, I appreciate y'all for bearing with me through any growing pains. Best fishes, -Ben
{STEAM_CLAN_IMAGE}/45185730/8810157765c0bcf317f8c6217576500e50932eae.png Bao Bao’s Cozy Laundromat is now 20% off as part of the Cozy & Family Friendly Games Celebration on Steam! If you’ve had it on your wishlist and were waiting for the right moment—this is it. Perfect time to jump into a warm, sudsy adventure. 🧺🫧 Thank you all for the incredible support and love. It means the world! 💖 — Prateek / Destroyer Doggo
Hello everyone! First of all, thanks for all your support. Love ya'll. New in this update: New chef career! 60 new items! Consumable items These items are currently food items that the chef will gain while working on their career, and can be placed by the player. These items act the same as props, and the characters will automatically walk over and consume the items. (hello, cafe's?) {STEAM_CLAN_IMAGE}/44991069/10d59e8bec1f8ee8211a3d8c26fe498fbb1be7ca.png
We welcome you to the Steam Next Fest June 2025! This one is a special one for us because Shake it Co! has got a big Next Fest update today. Let's look couple of them: We changed the parallax background and fences that Co can plant saplings as well. There's some new eco-friendly energy sources in the background that you'll be able to use in the full game: {STEAM_CLAN_IMAGE}/45589386/a3df9800e97d22d1ebb3bc88a42af58ce586e747.png Based on valuable feedbacks from our friends and players, we changed the Market UI. Now it's easier to buy saplings and sell fruits: {STEAM_CLAN_IMAGE}/45589386/532d2be17b7dd4190533889220357dde0fb96947.png These are just a couple of what we have for the Next Fest! For the full list of new features and bugfixes, we kindly invite you to our website: Full list of new features and bugfixes Don't forget to add Shake it Co! to your wishlist and follow us on social media! - Zero Task https://store.steampowered.com/app/3578070/Shake_it_Co/ https://store.steampowered.com/app/3209690/808/
🔧 FIXES Increased Arrow Criticical Chance IV to reduce RNG in prestige 3.