Game Updates

Patch notes and dev posts · 11,890 Steam updates
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
37 days ago · bx_Huckleberry

Update 1.1.3 Now Available

Thank you for playing Memory of Memorie : A Chill Story.We have released the Ver. 1.1.3 update, which fixes an issue that could prevent Story Episode 47 from progressing correctly for some players.We sincerely apologize for the inconvenience.If you encountered this issue, please open "Story," select "Past," and view Episode 47.We hope you will continue to support our apprentice witch Memorie and Memory of Memorie : A Chill Story.
Retro Manager
Retro Manager
37 days ago · retromanager90

Update

Fixed player match ratings in other active countriesPrevented game from pausing on opposing team’s injuriesFixed too many yellow card bugAdded player stats view to squad screenAdjusted match transparenciesReduced toast popup duration.Finally resolved drag to swap bugAdded facilities news category in newsYou players no longer show up in market
Idyll Isle
Idyll Isle
37 days ago · Future Soil Media

Idyll Isle 1.0.7.2 Patch Notes

Highlights: Two fixes to Standing Orders — while a save was loading, stock was read before the inventory had finished restoring, so extra crafting tasks were queued; over time that pushed actual output well past the number you set. The shortage dot now lights up only when materials are missing. Any surplus tasks already queued are cancelled automatically once stock is back at target — no manual cleanup needed. Bug Fixes Standing Orders · Output exceeded the set amount: Fixed stock being misjudged as insufficient while a save was loading, which queued extra crafting tasks. It accumulated with every load, eventually pushing output far past the standing amount. After updating, surplus tasks already queued are cancelled once stock reaches target. Standing Orders · Inaccurate shortage dot: The dot now lights up only when materials are missing — previously a full queue could light it, while having no materials at all left it dark. Cooking and the Blacksmith Shop now use the same rule. Animal Pen · False feed shortage warning: Fixed a Daily Feed shortage notice that could appear while a save was loading even with plenty in stock.
Incremental Epic Hero 2
Incremental Epic Hero 2
37 days ago · Hapiwaku

IEH2 Alpha Test Begins — The “Biggerest Update” in IEH2 History!

Hello everyone, and thank you as always for your continued support! Today, we’re excited to announce that the Alpha Test for the next massive IEH2 update—the “Biggerest Update” in IEH2 history—has officially begun! Yes, even bigger than the Biggest Update! Tier 3 World Ascension Is Finally Here! The centerpiece of this update is: Tier 3 World Ascension (WA3) WA3 is unlocked by defeating Ringold, The Golden Wizard, who becomes available at Town Rank 5. Enter a mysterious parallel world, rediscover your progression from the beginning, collect powerful Relics, and earn new resources that will help you venture even deeper into WA3! Other Additions and Improvements Improved game performance Added new Area Mission Milestones #6,450 and #7,650 Added a “Select All” button for Auto-Disassemble in the Equipment Dictionary Added “Check All” and “Uncheck All” buttons to the Equipment Enchant Filter window Various other improvements and bug fixes The Alpha Test Is Available Exclusively Through Discord Please note that this Alpha Test is not available through the public Steam version. The test is being conducted exclusively through our official Discord server. To participate, join our Discord and check the Alpha Test announcement and information channels: Join the Official IEH Discord Server All save data used during the Alpha Test will be wiped. Please read the instructions in the Discord server carefully before participating. We Need Your Feedback! WA3 introduces an entirely new progression system, and its balance is still highly experimental. This Alpha Test is not only about finding bugs. We’re especially looking forward to your feedback on: WA3’s overall difficulty and pacing Relic balance and usefulness How rewarding repeated WA3 Runs feel Your feedback will play a huge role in shaping this update and the future of IEH2. All of this content was developed live on our YouTube Live Streams, and we were able to reach this point thanks to the incredible encouragement and warm su...
Unnamed Space Idle
Unnamed Space Idle
37 days ago · Sylv

Version 0.85.0.5

Stat advisor no longer shows outdated statsImproved logic used for hourlybackup saveFixed battle area enemy tooltip layout issueFixed the discord nickname setup for R3+Fixed very wrong time estimate on growths when right before maxFixed some tutorial highlight issues(PC) Fixed mouse scroll wheel scrolling acting as button click in some cases
Sludgineers
Sludgineers
37 days ago · Funk

Sludgineers Out Now!

🫧🧹 It's time! To clean, mine, refine and shine your way to the source of all that dang mess... 🧹🫧Sludgineers is out now!After 1 year of development, we are pleased to announce the release of Sludgineers, our cozy pollution cleaning mining active incremental game.Thank you to everyone that wishlisted, played the demo and made content of our little game! ❤️🛠️ In the full version you gain access to a whole new map, with progressively larger and more complex levels, new pollution to clean up and tools to upgrade, new quests to complete, new and improved power-ups, with tons of new upgrades and abilities to discover including refinery automation, drones and more!👀 Discover the source of all the pollution and clean it up for good. This may be the most important cleaning job in the world! 🫧🧹❤️ Thank you again and good luck Sludgineer!Andy, Aaron & James
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
37 days ago · buy gold, bye

v1.6.3 - The four new pets could not eat. Now they eat.

This is kind of an emergency patch. Some of you paired the Forgotten Stairs with the Wood Elf passive (5% chance for a stair) and a few other passives in module 2, and managed to finish in under ten minutes, with a record of three. Turns out the Forgotten Stairs at that frequency were pretty overpowered. I would have caught it sooner, but nobody liked the Forgotten Stairs back in 1.6.0 to 1.6.1 :C While I am at it, I am also fixing a bad speed variable I forgot to change before release. On the bright side, it is nice that you are trying builds and different approaches. At least I know someone is really playing Lowmoor. Good luck, and please stop forcing me into more hotfixes. I had a tooth pulled today and the doctor ordered rest xD Balance · One Forgotten Stair a floor, however many the road turns up. · A stair credits a tenth of the floor, was a third. · Wood Elf: 0.25% a road leg finds the stair, was 5%. · The Road Made Short: 0.1%, was 0.5%. · Vane still doubles the chance. · Prestige Speed: 7% -> 4%. (It was 4% in 1.5.x, I forgot to set it back to 4% after some of my testing.) Fixes · The cave-shrike, road-mole, magpie and mist-hare ate nothing and never grew. · Pets already on your Roll start growing from the next stroke, leg or chest. · A pet's door now opens the moment it is earned, instead of at the next kill. · A fully grown mist-hare shows a full bar at its tenth growth, which is its cap. · A fast chronicle spent seconds on road legs and earned almost no descent for them. Say hello on Discord: https://discord.com/invite/9wbuVjFukE
Bloobs Adventure Idle
Bloobs Adventure Idle
37 days ago · Bloobs_Dev

Version 1.2.0.9 — Keys, Chests & Cleanup

Updates Updated Range and Magic Prestige Tooltips and update Prestige Information. Added Bloomed Chest and Bloomed Key, the Bloomed Key can be looted from all enemy's in Forgotten Shore. Bloomed Chest is located near Gorthank. Added Ice Chest and Ice Key, the Ice Key can be looted from all enemy's in Hinterlands and Frostpire Cavern. Ice Chest is located near the Taigite Mine. Added Sandswept Chest and Sandswept Key. the Sandswept key can be loot from all enemy's in the Gilded Oasis, Gilded Pyramid and Gilded Ravine Dungeon. Updated Item Compendium. Updated Item Sorting for the inventory and bank. Updated All Enemy Drop tables that have new key drops and replaced corrupted key drops to the relevant mobs in the areas above. Updated Beastiary Drop information. Updated Ranching Egg Drop tables. Update homesteading skill guide for enemys to say they need traps New QoL for the inventory, new key binds. Shift + B + Left Click Toggles Auto Bank for the clicked item. Shift + S + Left Click Toggles Auto Sell for the clicked item. Updated all Enemy Health Bars, with new assets. Updated Key Binds in How To Play. Updated Potion Timers to adjust with game speed instead of counting down faster. Bug Fixes Fixed SoulDex Preset loading incorrectly. Fixed the something fishy here barrel, working with thieving prestige. Fixed Auto Teleporting , the magic training method not scaling with game speed. Fixed an Issue with Draggable UI's Resetting their position on load if close to the edge of the screen challenge tracker in particular had this issue. Fixed an issue where the original extra 100 bank slots could be given twice. Fixed an issue with Bloobathons not correctly stopping ( I hope been struggling to replicate ). Fixed the Homestead Portal sometimes re triggering the Homestead portal causing a ping pong issue where bloob would get stuck in a loop. Fixed Staff of Eternal Dunes Tooltip in Imbuing Skill Guide showing the wrong item.
Pawns of War
Pawns of War
37 days ago · FLARE

⚙️ Hotfix 1.0.3.7

Added:Added dual knives "HVC".Added a new Pawn — LAZURE.Added a Licenses section with links to the original characters Avee and Kathi.Added a defensive animation for the katana.Fixed:Fixed the "Level Up" label remaining displayed after leveling up a Pawn or Weapon.Changed the receiver set for AK rifles. The Tabuk receiver has been replaced with the AK-74 receiver set.Optics can now be installed on the DMR version of the Tabuk. The automatic version of the Tabuk can no longer equip optics.Fixed an issue with players retaining currency above the limit from previous game versions.All M16A1 rifles in the LOCATOR campaign have been replaced with more powerful variants.Adjusted the position of the vertical grip on the AK "ArmaCon HRT" handguard.The underbarrel slot has been restored for the Colt 723 Sally, allowing flashlights and bayonets to be installed.Updated the names of the TGP-A and PBS-1 suppressors.Various minor fixes have been made to localization texts.
eclone-station
eclone-station
37 days ago · E.Clone

1.0.12 Update: 132 New Tracks and Command Processor Improvements

Hello. EClone Station update 1.0.12 is now available. Music Expansion Added 46 tracks to Flow Coding, bringing the pack to 50 tracks. Added 44 tracks to Lo-fi Desk, bringing the pack to 50 tracks. Added 42 tracks to Break Reset, bringing the pack to 50 tracks. As part of the pack refresh, 12 previously included tracks have been removed from the current playlists: six from Flow Coding, four from Lo-fi Desk, and two from Break Reset. All three are optional music packs. Download only the packs you want and manage their enabled state under Settings > Music Packs. EClone Station now supports 20 Station Ambient tracks plus five optional 50-track music packs, for a total of 270 tracks. Command Processor Improvements Navigating to Home, Music, Settings, Modules, or Graphic View in the Command Processor no longer makes you leave your current multiplayer room. You can now browse other rooms while remaining in your current room. You leave only after confirming a switch to another room. Participants now see the host's actual room size, furniture, interior surfaces, members, and whiteboard state. Changes made by the host through the Command Processor are published through the same synchronization path as Graphic View. More features are now available through commands, including profile status and messages; seek, repeat, shuffle, favorites, Steam music packs, and local music folders; member management and invitations; room editing and whiteboards; character customization and companions. Added item-editing commands to Memo, Todo, and Dashboard, with more reliable handling for names and text containing spaces. Bug Fixes Fixed a lifecycle issue where switching directly between multiplayer rooms could mix the previous room state into private-room data. Music seek and camera changes made through the Command Processor now update actual playback and Graphic View immediately. Strengthened GUI and Command Processor synchronization paths to prevent room, whiteboard, or permission state from...
Guilds of Mountgate
Guilds of Mountgate
37 days ago · Dr. Asi

Update v0.3.3.4 – Achievements, Titles & More Quality of Life

Guilds of Mountgate – Update v0.3.3.4Greetings Adventurers,v0.3.3.4 is now live!This Steam update combines the changes from v0.3.3.3 and v0.3.3.4, bringing another collection of new features and Quality-of-Life improvements to Guilds of Mountgate.The biggest addition is the first version of the new Achievement & Title system, but there are plenty of other additions as well – including Player Notes, the Fishing Pouch, multi-item selection, improved Shipments, and several important fixes. Achievements & TitlesAchievements are now available!Your accomplishments throughout Vellgar can now unlock Achievements, with selected milestones also rewarding Titles that can be displayed alongside your character.Titles aren't limited to a single appearance either. You can customize their color and presentation, giving you some freedom over how your accomplishments are displayed to other players.This is only the beginning of the system. More Achievements and Titles will continue to be added as Guilds of Mountgate grows. Player NotesYou can now create Player Notes, giving you a simple way to keep track of whatever is important to you while playing.Whether it's something you want to remember for later, resources you're currently looking for, or your own plans for the next session – you no longer need to keep everything outside the game. The Fishing PouchFishing received another useful piece of equipment with the new Fishing Pouch.It provides dedicated storage for your Fishing Baits and helps keep your regular Inventory a little cleaner while you're out chasing the next Personal Best. Multi-Select & CratesInventory management has received some additional tools.By holding ALT, you can now select multiple items at once.We've also expanded the Crate system so that non-stackable items can now be placed inside Crates, making them much more useful for transporting certain types of equipment and goods. Shipment System ReworkedThe Shipment System has been reworked and rebalanced.Shipping cost...
Vanya Online - Idle MMORPG
Vanya Online - Idle MMORPG
37 days ago · Demona Vosz

Russian Language Support is Now Available

Russian language support is now officially available in Vanya Online.Players can now explore Vanya, hunt, train, trade, and progress through Drakmor, Noctra, and Nythar with a fully localized Russian interface.This is another step toward making Vanya more accessible to players around the world, and we are happy to finally welcome the Russian-speaking community.You can change your language at any time through the top bar in-game.See you in Vanya.Show No Mercy, Leave a Mark.Demona Vosz Team
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
37 days ago · nitrocodondynamics

Thank-you

Thank-you noteWeek One: Thank You and What’s NextToday marks one week since The Loomsong Chronicle Idle entered Early Access. Thank you to everyone who has played, reported a bug, left a review, shared feedback, or told someone else about the game. I have been reading what you send, and it is helping me decide what needs attention after launch.The Original Soundtrack Is Available NowThe Loomsong Chronicle Idle: Original Soundtrack is now available on Steam. It contains 22 tracks and nearly 80 minutes of music, including the main theme, the opening music, and the complete gameplay playlist.View the soundtrack on SteamComing in Week TwoHere is what we are working on next:The Tavrani: Work has begun on a new playable race. The portrait shown with this announcement is the approved Tavrani design, and we are now working on the race’s in-game implementation and animations.Tomes and Blood Orbs: We plan to release two new equipment types for Conjuration. Tomes are one-handed, magic-ranged weapons. Blood Orbs are off-hand Conjuration vessels designed to support summons.Conjuration abilities and summons: We are building the first player-facing Conjuration abilities, summon-based combat options, and the systems needed to support them.These features are still in development and will be tested before they are added to the live build. Some details may change during implementation.Thank you again for supporting the game during its first week. We will keep posting updates as this work moves into the live build.
SkyPrimal
SkyPrimal
37 days ago · ArtemX1

Game Update

Beta 0.0.28 — a big batch of fixes Three recent beta updates in one list — thanks to everyone reporting bugs! Controls & Movement Sprint on Shift — replaces the dodge roll: a short burst of speed while you hold Shift and have stamina. Spent stamina now pauses briefly before regenerating, genre-classic style. No sprinting in water, on mounts, or at full bow draw. The dodge roll is gone — it conflicted with Shift item transfers and let you somersault in lakes. Middle-mouse camera rotation fully reworked: smooth orbit around your character, no more spinning or accidental zoom. Double-click the middle mouse button to smoothly reset the camera. UI Main menu buttons fixed (last beta's bug — sorry about that!). Tech tree: clicking a technology selects it again, the selected node glows with a ring, and the research panel stays open showing progress. Research points and study progress are now two separate, clear counters. The floating "E" prompt over items is disabled based on your feedback — E interaction works as before. Lakes & Water The action panel (RMB) on lakes now opens properly from the shore. Clicking the water no longer sends your character off to drink — use E at the water's edge or the action panel. Removed the blue square around lakes on the map. World & Progression Resource storage and food storage are now separate technologies after Shelter. Fixed: a new game could start with food storage already "researched" while the Shelter tech went missing. The tech tree is now fully translated into all 8 languages. Cleaned out leftover placeholder content (fence, wooden armor, wooden wall and a couple of dishes). Note: the network version was bumped — both players need the updated beta to play co-op together.
Eldara
Eldara
37 days ago · Bo Jangles

Patch #25

The Echo Exchange Update Surplus Echoes now have a new purpose within the Eternal Forge. Random Crate Exchange Players who complete all 64 Eternal Forge ranks will now unlock the Random Crate Exchange. Each random crate costs 5,000,000 Echoes. Common, Uncommon, Rare, Epic, Legendary, and Void crates all have an equal 1-in-6 chance. Players can purchase 1, 3, 5, or 10 crates per transaction. Purchased crates use the normal inventory and bank routing systems. New Legendary Melee Cape The Abyssal Cape has been added to Eldara. Legendary Melee back equipment Dropped by the Abyssal Hornfiend Drop chance: 0.03% Fully integrated into the Collection Log, Codex, drop tables, and rebirth collection tracking Quality-of-Life Improvements Expanded collection-completion indicators to additional resource, monster, and dungeon cards. Improved refined gear displays so offensive rebirth bonuses are represented correctly. Reduced oversized rarity emblems on item inspection pages. Improved the layout and presentation of the Eternal Forge exchange. Updated Eternal Forge text across all supported languages. Thank you to everyone continuing to report issues and share suggestions!
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
37 days ago · nitrocodondynamics

08/25 - Patch Notes Build 0.744

Build 0.744 Patch Notes Build 0.744 focuses on expedition stability, less punishing ordinary bosses and hunts, a more usable Workshop, exact item selection, and major quality-of-life improvements for equipped consumables. Expeditions and Terrain - Fixed an expedition-loading failure affecting Korr Deepforge Moons when the renderer temporarily failed to expose the approved wind_scoured_basalt terrain texture. - Added safer terrain-material recovery that resolves the correct approved textures instead of aborting the expedition. - Verified terrain rendering across all eight expeditions and all four Pinnacle arenas at High, Medium, and Low texture quality. - The terrain fix does not substitute unrelated textures or change the appearance, layout, or navigation of any map. Expedition Boss Balance - Reduced the basic-attack damage of all 24 ordinary expedition bosses by 20%. - Reduced their ability, projectile, telegraph, periodic, and signature damage by 25%. - Ordinary enemies remain unchanged. - Pinnacle bosses remain unchanged. - Boss health, armor, phases, attack speed, projectiles, affixes, reinforcements, and rewards remain unchanged. - Party-size and Expedition Modifier scaling still apply normally. Hunting - Substantially reduced the health and per-level health growth of all 16 hunt species. - Level-appropriate hunting gear can now bring down prey in approximately one to three landed hits instead of hunts taking longer than ordinary fights. - Hunting behavior remains intact: prey still sprint, tire, recover, become wounded, and become crippled. - Hunt movement speed, fleeing behavior, and navigation were not weakened to disguise the former health problem. Corpses and Ground Loot - Unskinned hunt corpses clear after three active expedition minutes. - Abandoned ordinary ground loot now clears after ten active expedition minutes, reducing long-session clutter and rendering overhead. - A character or pet actively pursuing an item grants it a renewable fifteen-second c...
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
37 days ago · buy gold, bye

v1.6.2 - Picking up the pace

Everything runs twice as fast as it did in v1.6.0. Over the same twelve hours from the same starting Roll, a mid Fighter now reaches floor 13.8 where v1.6.1 only reached 7.7, and rests that were charging you whole minutes now charge you seconds. What went wrongYou told me the descent crawled after v1.6.0 and that gold had collapsed, so I wrote a probe and ran v1.5.2, v1.6.1 and this build over the same twelve hours from the same Roll. You were right. Two numbers caused most of it, and neither ever made it into a patch note. The world pace had been halved (5 down to 2.5), which slows everything below it, and the prestige Speed bonus was cut at the same time (4% down to 2% a point, plus the Guildhouse Bell from 0.8% to 0.4%). Those stack, so a Roll with a hundred points of Speed was running at about a third of its old rate before any new system was even added. Both are fixed here. The rest system was the other big drain, eating 9% of your clock while paying nothing back, and its slowest steps were fixed in real seconds. Putting the world speed back would have doubled their cost instead of cutting it, so I reworked the whole ladder. A game that plays itself should never charge you real time, and the new version is under "New and changed" below. The numbers, twelve hours, same start Depth: 7.7 -> 13.8 floors. v1.5.2 reached 13.1. Beasts killed: 2,300 -> 9,491. Gold earned: 752k -> 6.57M. Trips spent selling: 1,384 -> 443. Rest, share of your clock: 9.0% -> 3.7%. If you have a deep Roll, read thisDepth is back, but the old giant gold numbers are not, and you deserve to hear that from me rather than find it yourself. Across six chronicles measured against v1.5.2 over the same twelve hours, depth now runs at 92 to 111% of what v1.5.2 reached, and a new or middling Roll goes deeper than v1.5.2 ever did. Gold runs at 12 to 63%. A deep veteran Roll used to earn 358M to 749M in twelve hours before v1.6.0, but those figures came off the old unbounded stat sheet that the d20 reb...
Idle Demon Lord
Idle Demon Lord
37 days ago · seeyuservices

Idle Demon Lord – Version 1.3.9 Update

1. Skill Point Optimization 2. Rebirth Point (AP) Reduction Plan 3. Added “Max All” to the Skill Tree 4. Skill Point Source Review and Overflow Protection 5. Rebirth Ladder Contracts Changed to a Fixed-Tier Table 6. Fixed the Entry Point After Closing the Quest Guide 7. Pandora’s Box Now Supports Right-Clicking to Add Equipment 8. Moved Special Event Windows Upward 9. Fixed Duplicate Rerolls for Reincarnation Marks 10. Added Tier 5 Infinite Nodes to the Rebirth Talent Tree 11. Fixed Build Marker Icons Overflowing the Table 12. Build Points Can Now Only Be Obtained Through Rebirth 13. Fixed React #185 Infinite Rendering Error in the Shop
IdleOn
IdleOn
37 days ago · LavaFlame2

NEW CLASS - Royal Guardian!

Kingdom Expansion - the main gameplay of the Royal Guardian!15 new talents for Royal Guardian - including the new ROYAL ARMORY, the LIL' ORBIES SHOP, and much more!Verminous Rats - a new miniboss found in the Royal Castle!Pet Raids - a PvE experience where you can win free pets!• NEW MASTERCLASS - ROYAL GUARDIAN!• Expand the royal kingdom across IdleOn, building Outposts in each world as you recruit workers, traders, milia and other units. It's your job to organize them for max efficiency by deciding collection routes, min-maxing outpost specialty ranks, and continuing expansion until your empire has a foot in each and every map!• Spend your kingdom's resources on 70 unique upgrades at the Royal Armory! There are a handful of bonuses that affect IdleOn in massive ways outside of your kingdom, but most of them directly boost your abilities as Commander of the King's Legion.• Unlock and upgrade various ROYAL STATUES! These are mega-versions of regular statues, which each give OP multiplicative bonuses to important stats like EXP and Drop Rate.• Unlock Statue Flair, and boost your regular statue gains by collecting marble!• IMPORTANT: Royal Guardian has his own talent pts, and can't use "All talent LV" bonuses nor Super Talents until they are unlocked in the lower shelves of the Royal Armory!• Turn your Orb of Rememberance into an ORB OF VERISIMILITUDE, which gets super-boosted by killing Regal Mobs and can drop Lil Orblets!• Lil Orblets shop added, accessed via the Royal Guardian Talent of the same name! Spend your Lil' Orblets dropped by the Orb of Verisimilitude on permanent bonuses, including a way to automate the leveling up of your Statues!• New Miniboss - Verminous! Find them in large swarms beneath the floor of the Royal Castle, but don't expect to kill many early on...• New spelunking cavern - Exiled Throne! It's filled with 15 new discoveries to make, 10 new possible Grand Discoveries, and of course a new powerful LORE BONUS by defeating Esquire Morose found ...
GeckoShop
GeckoShop
37 days ago · reptoidev

New updates to Remake!

Hey folks!Just wanted to say hello and let you know that we're currently working towards a public beta for the GeckoShop Remake Update.We've got the entire new fundament up and running, and are now adding smaller features back to the remake and polishing everything up.There is not much to tell you yet, but soon we'll open up the beta on Discord, so make sure to join if you don't want to miss out:https://discord.gg/geckoshop/GeckoShop 2 is fully done, but we first want to release GS1's Remake Update before moving on to the new release- we'll use this time to continuously improve both games until their release at the end of this year.Thanks for being patient with us, love you guys! - Repto
Bit Buddy
Bit Buddy
37 days ago · sixeven67[排骨]💊

Microphone Tracking is Here!

🎙️ Bit Buddy Can Hear You Now!With microphone tracking enabled, Bit Buddy will move its mouth in sync with your voice whenever you speak. Whether you're chatting with friends, streaming, or just talking to yourself at your computer, Bit Buddy can now “talk” along with you!Currently, the vast majority of Buddies have been adapted with mouth animations. However, due to the design or animation structure of certain Buddies, a small number of them couldn't be adapted and therefore won't respond to microphone input.You can enable and configure microphone tracking in the settings.🛠️ Workshop Editor UpdateBit Buddy Workshop Editor has also been updated with microphone tracking support!You can now configure mouth images for your own Buddy directly in the editor. Once configured, your Workshop Buddy can respond to microphone input just like the official Buddies.If you've already created and published a Buddy, you can simply reopen the project and add mouth images to make it compatible with the new microphone tracking feature!Other Changes:Optimized the game's clickable area. The clickable area now follows the actually visible area much more closely, greatly reducing cases where transparent areas block mouse interactions with windows and other elements on your desktop.Thank you, as always, for all your feedback and suggestions!Microphone tracking has been one of the most requested features, and we're really happy to finally bring it to Bit Buddy.Now go say something to your Buddy!
Loot Dungeon
Loot Dungeon
37 days ago · electric kite

Patch Notes — v1.062

Patch Notes — v1.062A small update focused on resolution support, UI readability, events, rings, and enemy balance.Main ChangesResolution and UI fixesFixed progression and settings screens being cut off on ultrawide and other unusual resolutionsImproved perk and equipment tooltip scaling so stats and comparisons remain visibleAdjusted tooltip positioning near screen bordersEvents and ringsRewritten and rebalanced eventsFixed the ring charge effectBalance fixesSlightly rebalanced early enemiesReviewed enemy values and corrected several outliers
Loot Frog
Loot Frog
37 days ago · Clumsy Dog Games

Improving the game experience

Hi everyone!We have been listening to the feedback for the balancing of our game... We are ACTIVELY working on it and we will have the game balanced as soon as possible (we are working full time on it)We appreciate your feedback and we are sorry!We have been working on this game for the last 10 months non-stop so we of course want YOU to have fun with it! And we are working into delivering that to youWe will make another announcement as soon as we have it ready for you. Thank you for your understanding 💚
← Prev
Page 87 of 476
Next →