Quick update today to fix an issue with clearing data through the settings menu. It was possible to clear your data mid-game which would still functionally work but could result in the current game not saving to the appropriate profile slot and other strange behavior on exit. It's now been fixed to disable the game clear during active gameplay, and only available when using the clear function from the main menu path.
Added shortcuts to Backup and Load button in Saves menu (hover to see)Stat Advisor now differentiates Synth and FixturePrevented stat advisor updating/losing pos when you're looking at itFixed compute tutorialFixed odd behavior in fleet battlesFixed corruption cap auto purchase not workingFixed Synth notify upgrades not working
The V0.041 client update is now available on Steam. Availability of some online features depends on server maintenance progress and the current in-game status. The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq 1. Fixed protected equipment still being eligible for Enhancement, Processing, or other destructive material-consumption flows. Protected equipment is now rejected consistently during candidate selection, physical-unit allocation, and final deduction. 2. Historically consumed protected equipment that meets the incident criteria will be delivered through Task Mail using the original equipment-instance evidence. Claiming the mail restores the original instance rather than granting a same-name replacement. Delivery timing depends on server maintenance progress and the current in-game status. 3. Market tax is now settled for each successful fill using the taxpayer's actual Town membership and current tax rate at the time of settlement. The World Tree SEED non-Town rate applies when there is no valid Town membership. 4. Market quote, confirmation, and settlement views now distinguish the current estimate, the maximum tax reserve for buy orders, and the actual settlement. The reserve is not the final tax; any amount no longer required is returned after fills or cancellation. 5. To move to the new tax contract, legacy Market orders will be canceled during server maintenance. Unfilled assets, principal, and remaining reserves will be returned. Please sign in again after maintenance and relist orders as needed. 6. Improved the Town Boss page with a shorter Boss name, separate monster-quality display, clearer Skill Library and Recovery Cycle information, and a server-authoritative challenge-reset countdown after the Boss has been defeated for the current cycle. 7. Defeating a Town Boss now sends both a...
Scapewatch launches September 25, 2026 at 1:00 PM EDT. After months of development and a wide-open playtest with hundreds of concurrent players, Scapewatch is ready for its full release. Explore a hand-crafted online world, master combat across melee, ranged, and magic, join clans, chase pets, climb leaderboards, conquer raids, and show off the grind with skill capes and rare rewards. Master 30 unique skills. Train all skills as you build toward max total level and unlock some of the game's biggest rewards.Combat: Life, Spirit, Strike, Heft, Sight, Draw, Focus, Surge, Dodge, DefendGathering: Fish, Mine, Forage, Invoke, Farm, Plunder, BardProcessing: Cook, Smith, Craft, Imbue, Brew, Barter, DiscoverField: Vigor, Slay, Luck, AlmsRaids: Delve and Fortify Control your adventures. Favor certain skills. Weight specific activities. Reroll tasks you don't want. Shape the grind around your goals. Whether you're chasing a cape, farming a resource, hunting drops, or pushing leaderboards, your setup is everything. Social features and raiding. Create a clan, chat with friends, compare progress, and see live broadcasts when clanmates level up, complete quests, find pets, or die in combat. Take on raids with up to 5 players across five difficulty tiers. Clear waves of randomized enemies, revive between waves, earn loot based on contribution, and climb the clan leaderboards. Built for the long haul. 30 skills to train 60 skill pets, plus shiny variants 62 skill capes, including trimmed variants Treasure scrolls and tiered loot chests Quests across the world Hiscores for skills, pets, scrolls, clans, and more XP milestones Pricing. Scapewatch is a one-time purchase. No memberships or predatory microtransactions. How to get ready. Click Add to Wishlist on the store page. Wishlists are the single biggest thing that helps a small game like this get visibility on Steam, and you'll be notified the exact moment the game launches. Join the Discord to stay in the loop: https://discord.gg/rB...
Limited lives, limited choices! Fork mode makes you choose between upgrades to create unique skill paths.Fork modeUnlocks after beating the campaignAll weapon systems start unlockedEnergy no longer drains over timeSpend bits to open a fork and choose between two skillsThe skill you skip is purged from your buildEarn tokens from worm kills to restore purged skills on the skill gridEach threat level has limited amount of livesSee how far your build gets you!Other ChangesRemoved passive energy drain in any modeSlightly improved pacing of early gameRun-timer on the upgrade screen and completion popupAdded another save slotAdjusted some dialog text
- The sides of the Pachinko now glow slightly when hovered, indicating you can click them to cycle through your different unlocked levels. - Added the Auto-Retry option directly to the main menu when Idle Mode is selected. - The cursor now remains visible during runs when using Idle Mode, so you can go do other things while the game runs without doing any shenanigans :) - Fixed a very specific issue where exiting a run with Auto-Retry enabled at the exact moment the run reset could cause unexpected behavior.
several minor bugs major consumes reset on reload some ui fixes
**🔧 v2.0.1 is live — the ECHOES tab stays open now** If you tapped **ECHOES** on the **ANOMALY** screen and got thrown straight back to the main panel, that was a bug, not you. Echo upgrades were impossible to buy. **What was happening** Anomaly and Awakening have shared one screen since 2.0.0. The Awakening side's lock was re-asserting itself by resetting the *Anomaly* side — and it did that unconditionally, twice a second. It hit everyone who had entered the Time Anomaly but hadn't yet unlocked the Awakening, which is most of you. Selecting ECHOES survived about half a second before it snapped back. Half a second is exactly how often that screen refreshes — which is what gave the cause away. **Thank you** to the commander who sent the screen recording. Counting frames in it pinned the bug before a single line of code was read. Reports like that are worth more than you'd think. Nothing else has changed — no balance, no content, no save changes. Your progress carries over untouched.
Improved the app's stability when it cannot connect to Steam.Adjusted in-app announcements so they do not appear too frequently.Fixed an issue where, on some systems, a small window could briefly appear when quitting the app.
Hello everyone! This update focuses on desktop companion stability, application detection, privacy controls, and overall usability.Desktop Companion StabilityReworked the desktop companion window lifecycle so it can now be fully destroyed and recreated reliably.Improved stability when repeatedly showing, hiding, and reloading the companion.Fixed an issue where mouse or keyboard input could unexpectedly restore a hidden companion.Fixed interaction effects becoming misaligned after hiding and showing the companion.Fixed some effects disappearing when opening the companion’s right-click menu.Fixed unresponsive context-menu actions, persistent transparency, and incomplete shutdowns after interacting with the menu.Fixed part of the companion briefly appearing in the upper-left corner while being restored.Improved synchronization and cleanup across the companion, effects, and settings windows.The main window and desktop companion can now operate more independently: hiding either one will no longer interrupt the other.Application Presets and DetectionFixed preset changes requiring a Daymark restart before taking effect.All official application presets are now enabled by default for new users.Applications without a preset or custom rule are hidden from usage statistics by default.Adding a rule will reveal and merge previously recorded usage time without losing historical data.Windows system surfaces—including File Explorer, Start, and Windows Search—are now excluded from application tracking and status detection.Improved the layout of presets, custom rules, and the current-application panel.Application IconsAdded Windows application-icon extraction and local caching.Icons can now appear for the current application, usage rankings, immersion records, official presets, and custom rules.Official presets now include built-in icons, so their icons can appear even before the application has been launched or focused.When a native system icon is available, Daymark will prioritize i...
Bugfixes Fixed your own chat messages disappearing from your screen while everyone else still saw them. Fixed not being able to start a fight against an NPC while your clones were fighting it in another system. Fixed the sidebar staying expanded over the page after changing monitor or resolution. Fixed the market prices and quantities not lining up between the buy and sell tables. Fixed the best offer in the create order dialog showing an unformatted price.
GENERAL CHANGES - Fixed a bug with the background music - Changed the background music to a new track - Improved security checks - Changed the game loading screen to the cat theme EVENTS Added a rules tooltip for the Dragon event HUD AND UI - Added the number of points invested in HP, Damage, and Agility to the tooltip - Added a Double XP countdown timer and chest icon to the HUD - Renamed the "Show XP Bar" setting to "Show HUD" to reflect that it now controls all three - HUD elements DAILY LOGIN REWARDS - Changed the item drop chance from the daily login reward to 10% - Removed "Event Keys" from the daily login reward item list RANKED REWARDS - Increased the Top 1-10 XP bonus from 50,000 XP to 80,000 XP - Increased the Top 11-100 XP bonus from 25,000 XP to 40,000 XP - Increased the Top 101-500 XP bonus from 10,000 XP to 20,000 XP IDLE KNIGHT CAT'S NEW SKIN - Cat Knight More is coming.... NEW TITLES - BIG MEOW - CAT LOVER - KAWAII NYA - KING OF CATS - NYAA NYAA - QUEEN OF CATS - RIYA CHAN
====================================== 10-Man Idle - Release Notes Version: release.v1.3.1 Platform: Windows & macOS======================================NEW FEATURE - HURRY-CLICK COMBOS--------------------------------* Chain 10 hurry clicks in a row (within 2 seconds of each other) and the combo-completing click grants a bonus +10 seconds of progress to the character you clicked, with a celebration burst.* A streak counter appears once you reach x3 so you can see the combo building. Clicks on any character count toward the streak.* Hurry clicks work on solo activities: gathering, crafting, and questing. Dungeon and raid bars cannot be hurried since they represent a shared party run.NEW FEATURE - BONUS FINDS & RALLY ASSISTS-----------------------------------------* While your characters gather, keep an eye on the action panel: clickable bonus finds occasionally appear - gold pouches and material bundles. Hover to see the reward, click to collect. Up to two can be on screen at once, and they fade away after a short while if ignored. Missing one costs nothing.* If your bank is full, a material bundle pays out gold instead, so a pickup is never wasted.* During dungeon and raid combat encounters, a Rally prompt can appear. Clicking it boosts that run's success chance by 2%, up to +10% per run.* Pickups are a live-play bonus: they don't appear during offline catch-up and don't carry across save slots.NEW FEATURE - WEAPON PROFICIENCY--------------------------------* Each class now has native weapon types (e.g. casters favor staves, wands, daggers, and swords; tanks favor swords, axes, maces, and shields). Wielding a weapon outside your class's specialty grants only HALF its combat power.* Off-class weapons are clearly marked in tooltips and item lists, showing the reduced value you would actually get.* BiS Equip understands proficiency and will prefer a weaker native weapon over a stronger off-class one when it results in more effective combat power.* Class-locked items a...
Habitat Level is now properly capped at 100. This was always the intended maximum, with rewards ending at Level 100, but progression was incorrectly continuing beyond this point and granting additional Dino and Scenery Slots. If you have already received more than the intended maximum of 40 Dino Slots or 50 Scenery Slots, none of your existing dinos or scenery will be removed. You may instead see that your habitat is now over capacity. While over capacity, you won't be able to add any more dinos or scenery to that habitat. If you move existing dinos or scenery out, your total will gradually return to the correct capacity limit.
调整了背包和装备遮盖的问题 调整了水晶部分技能文本描述有歧义的问题 闪电脉冲增加单体字段
Gameplay Changes • Blue Arrows have been updated. Shift + Click will now fast travel to the location the blue arrow is pointing to. Blue arrows now ignore regular mouse clicks to prevent accidental fast travelling. Bug Fixes • Fixed a bug where exiting the game during a zombie invasion and then immediately loading a saved game or starting a new game would cause the zombie invasion to remain active in the new game. • Fixed a few minor graphical bugs. • Fixed the Soup Kitchen description to correctly display '+20% food consumption'. Additional Changes • The Education Building's reward description now specifically indicates whether it unlocks blueprint research.
Our first patch in early access! We've had a great start to our launch and to keep the momentum going we're making some early game balance changes to help smooth out the onboarding process and to put good stuff in your hands sooner.PalsPals now can be unlocked after the writer questing is unlocked. No longer does this require the Office Tower room.Daycare room in the Office Tower now unlocks the Pal Expedition mechanic.Improved the UI to condense information and make it more clear which Pals are in your party.Eggs can now drop from publishing articles... more reasons to click.Pals now follow writers when they go on quests.QuestsImproved the end of quest popup to show all the rewards earned by completing a quest.BalanceResearch tab now opens after 5 published articles (down from 10).Field Reporting now costs $500 (down from $1000).Tutorial Trending Topic now appears at article 3 (down from 7).Office room upgrade levels have been made more expensive and now also require knowledge points. More decisions to make!Click Bot Network empire upgrade now costs 1 Domain Point but clicks once every 10 seconds at the first rank.Click Bot Network empire upgrade has had ranks 2 through 4 see Domain Point cost reductions.Each additional website unlocked via empire prestige provides more Domain Points. Existing saves will now have additional points to compensate.Name in the GameEarly Access purchases can now use the Clickbait Tycoon website to submit a name of their choice into the game.This feature works with Pals. There is a random chance when hatching new Pals that you can encounter a community-submitted name.All submissions go through a human to verify they are safe before we add them to the game.Note that it requires a game update for us to push new names to the game, even after we accept the name submission.Bug FixesYou can now correctly hit escape when any modal is open to close it. This mimics the controller functionality where "B" closes modals.When first equipping a mug th...
New Features 1. Added 8 new fishing gear tools. 2. Added a log clearing feature. 3. Added Spirit Farm events. 4. Added purchasable Spirit Field expansion. 5. Added locked-item filtering and one-click unlock to the backpack. Fixes and Improvements 1. Optimized dodge attribute calculation and fixed dodge pill consumption issues. 2. Optimized the effect of Furnace Fire Cleansing Pills. 3. Fixed a bug when splitting and studying scripture fragments. 4. Optimized Farm Puppet behavior when seeds run out, allowing it to choose other available seeds. 5. Fixed in-game save import not taking effect. 6. Improved batch item use by changing it to a popup dialog. 7. Locked backpack slots can now be sorted. 8. Added tooltip hints to the cooking list, so switching to the backpack is no longer needed.
Version: 1.2.2 Dear friends,A while ago, Łukasz from Eremite Games, the developer behind the hit game Against the Storm, reached out to us. He let us know that their team was using Virtual Cottage 1 during the development of their game and asked if we’d be interested in implementing lo-fi versions of their soundtrack in Virtual Cottage 2… WHAT? OF COURSE! :DMikołaj Kurpios, Against the Storm’s composer and sound designer, arranged and remixed their OST into lo-fi versions, and they are now available in-game for everyone to listen to!In case you love the new tracks as much as we do, you can also listen to them when you're not at your PC: But that's not all! We also added new fantasy-inspired items and some frequently requested features to the music player. New Music Album: Against The Storm (Lo-Fi)Seven new tracks for you to enjoy!Music Player UpdateLoop Button: Plays your favourite song on repeat (be careful ;) )Normal Play: A lot of you wanted to listen to your audio files in alphabetical order! This is now possible. Toggle between Normal Play or ShuffleCustom Music SubfoldersIn your Custom Music Folder, you can now create one layer of subfolders, which makes it easier to listen to your curated music stylesNew Items19 new decoration items inspired by Against the StormVisual EffectsNew lightning effect and heavier rain addedRemoved the fireplace button from the visual effects. You can now toggle the fireplace like any other lampBugfixesIf a track had a playtime longer than 60 minutes, the playtime would not be displayed correctly. This is now fixed.Pressing ESC while writing a task does not delete the text anymoreThe pink outline visual bug which sometimes appeared while decorating your home should be fixedIn case you have not heard about Against the Storm and are curious now what it is about, please go ahead and check out their game!Thank you, Eremite Games, for the collaboration!
Hi everyone! It's day 3 of daily updates, and we're still going strong! Below are the patch notes:Added a keyboard shortcut with the "M" key that allows you to toggle muting the game easilyFixed a bug that caused your detective to get stuck in certain maps after the last updateFixed a typo that showed "Mutliplier" instead of "Multiplier" in some stat descriptions that lingered after the first fixFixed a bug that caused tools' money values to be shown in regular notation despite the scientific notation setting being turned onThank you all SO much for playing the game so far! If you've been enjoying it, a review would be super helpful and is the best thing you could do to support the game.I'll see you soon, and I'm off to work on the game some more. Let me know what you think of it so far :)- Conrad, Lead Developer
A new game from the developer of Idle MonkeylogyFirst, thank you — so many of you tried Idle Monkeylogy. Development on this game has ended, but the journey continues.My next game, BEAM Inc., launches on Steam this October.It's a dark minimalist incremental — about 2 hours long, built around active play rather than waiting. If you enjoyed the number-go-up loop here, this one takes it much further. Wishlist on Steam: Thank you for playing. See you in the dark. 🖤— Imoyokan
maboroshi caravan Ver.1.0.24 now available. Increased number of types of member introductions Fixed minor bugs I expanded the member profiles. You might just meet some even more unique members.
1.0.3.49 - fixed the reminder bug in infinite sacrifice challenge - added an achivement for unlocking sacrificial void - added custom adjustment step buttons - added a new timed challenge "1 Echo Climb Challenge" - timed challenges now ask the player if the want to only gain offline progress until 5 minutes before a timed challenge ends, if it would have ended while they were offline.
Update Ver. 1.1.0 has been released.New FeaturesDrone SystemThe Drone System is unlocked after clearing the first floor on Hard difficulty.You will initially have one Drone equipment slot. The second and third slots will be unlocked as you progress further through the game.Player Attack Effects Visibility OptionAdded an option in the menu to hide Player Attack Effects.Balance Adjustments & ChangesExtra Difficulty AdjustmentsChanged the enemy HP calculation formula. Base HP has been increased, while the HP scaling applied as you progress through floors has been reduced.Reduced enemy ATK.Significantly reduced the time until bosses appear.Reduced boss HP.Artifact AdjustmentsChanged the Crit Rate bonus of the Lateral Acceleration Unit to a Skill DMG bonus.Changed the Crit DMG effects of the following Artifacts so that Crit DMG increases by an amount equal to 50% of Crit Rate:Wave Emitter PlateAuxiliary Computation UnitOverpressure Relief UnitATK Calculation ChangesPreviously, the total ATK bonus from Artifacts and the ATK bonus from Items were added together.They are now calculated multiplicatively as:Total Artifact ATK Bonus × Item ATK BonusBug FixesFixed an issue where the initial damage from Poison was counted twice in damage statistics.This does not affect the actual damage dealt to enemies.Adjusted various text descriptions.Thank you for your continued support of Limitless Survivor.
skill on boss kill normalised (no changes to existing saves) warning when loading an out of date save