Game Updates

Patch notes and dev posts · 1,372 Steam updates
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
86 days ago · KamelKisser

Legacy of the Ark Has Awakened — Out Now on Steam

Legacy of the Ark: The Long Awakening Is Out Now on Steam The Ark has fallen. Its crew is scattered. Its systems are dark. The wreckage is buried beneath an alien world, and something inside the broken ship still remembers. Legacy of the Ark: The Long Awakening is now available on Steam. Rebuild the Ark One System at a Time Begin with only the strength of the survivors. Tap the Ark core to generate Energy, direct the crew’s labor, recover damaged components, and slowly bring the wreckage back to life. As your recovery grows, manual effort becomes a larger operation. Build production, restore salvage systems, unlock equipment, expand storage, and begin automating the work through Systems, Drones, and Fabricators. Idle Progression With Layered Long-Term Growth Legacy of the Ark is built for players who enjoy steady idle progression, resource growth, automation, upgrades, and prestige systems that keep unfolding over time. Your recovery effort expands through: Energy generation through tapping, buildings, crew upgrades, and passive production Automation systems that keep the Ark rebuilding while you are away Storage and offline earnings upgrades Time Anomaly resets that reward Time Shards and Echo upgrades The Long Awakening, where Memory Cores carry knowledge forward Exploration crews, Archive research, and deeper long-term progression Goals, daily rewards, achievements, rankings, and story transmissions Something Inside the Ark Remembers The Ark is not simply broken. As systems come back online, the recovery effort begins to reveal something stranger beneath the wreckage. Time fractures. Memory persists. Each reset brings the crew closer to understanding what happened, why the Ark fell, and what is still hidden inside its damaged core. The Long Awakening Begins This release marks the beginning of the Ark’s recovery on Steam. Thank you to everyone who has followed development, wishlisted the game, tested ideas, shared feedback, or supported Broken Ark Studios along th...
Bahast
Bahast
86 days ago · FC Tech Labs

Thank You — And What’s Coming Next

First, thank you.As a solo developer, seeing players spend time with the game, share feedback, report issues, and offer suggestions means a great deal. Launching the game is a huge milestone, but the real work begins once players get their hands on it — and your feedback has already been extremely valuable.I’ve been reading your comments closely, and several immediate improvements are already in progress.Coming soon:Graphical improvements I’m working on improvements to the game’s overall visual clarity and presentation, including updates that should make the world feel cleaner, more polished, and easier to read during gameplay.Improved font sizes and readability I’ve heard the feedback around text size and readability. UI text, tooltips, and other written elements are being reviewed and adjusted so the game is more comfortable to play across different screen sizes and resolutions.Simplified Chinese and Spanish localization Simplified Chinese and Spanish localization is also in progress. I want more players to be able to enjoy the game in their preferred language, and this is one of the first localization updates being prioritized.Passive Tree Depth A lot of feedback was provided on how passives, while powerful don't feel impactful or build defining. I'm working to provide some unique functionality on thoseThese are not the only improvements planned, but they are among the first updates I’m focusing on because they directly affect the moment-to-moment player experience.Thank you again for your support, patience, and feedback. I’m excited to keep improving the game with the community’s input.
Idle Regenerator
Idle Regenerator
86 days ago · castanaver

7-7-26 Patch 1

Patch Notes Rebuilding — Expeditions Expedition Slot Upgrades — New upgrade available once a Trade Hub is built. Spend Trade Gold to unlock additional expedition slots, up to 5 ranks Far Gate cost — Expeditions now cost 10 Far Gates per hour instead of 1 flat gate Two-column layout — Active expeditions now display in a two-column grid First primordial blueprint callout — A one-time prompt now appears when your first Primordial Blueprint is discovered, pointing you to the Far Tunnel tab to build it Click Techniques You can now have up to 3 Click Techniques active simultaneously (previously 1). Upgrade the slot count in the Combat tab Sidekick & Pet System Sidekick stats panel — The sidekick upgrade tab now shows a detailed stats breakdown and estimated combat contribution Bulk Enhancement input — You can now enter a quantity in the Sidekick Enhancement section and apply it in one click Gacha fortune cap — Daily free rolls for both Sidekicks and Pets now correctly scale with your Gacha Fortune rank (base 3 + rank) Pack/Ally XP display — XP progress now shows as whole numbers Performance & Stability Bulk gacha rolls — Rolling large quantities of Pet or Sidekick pulls no longer causes a slowdown or freeze Welcome Back modal — Fixed a visual flicker that could occur when returning from a background tab Large Number Handling (BigNum) Currency values, combat HP, damage, derived stats, and prestige PP now use extended precision to prevent overflow at extreme late-game scales Sidekick HP fields migrated to the same system Several numerical safety caps raised in the Labyrinth (shield/DoT ceilings) to handle deep floor values Enemy speed in the Labyrinth is now capped to prevent an attack-loop freeze at very high floors Fixed a hidden stat overflow issue affecting multiple game modes at extreme progression levels Sprite Updates Updated idle and attack sprites for: Dusty, Cinderhoof, Brine, Ironjaw, Ghostwalk, Prism — all recentered and rescaled Leaderboard Score display improv...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
86 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.35: Customer Souls Restored, Dual Audio Sliders & New Manual!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.35 is now live. As promised to our core shareholders, we are rolling out some highly requested Quality of Life (QoL) improvements and fixes today: 🛠️ Fixes & Optimizations Customer VFX Restored: Fixed a critical bug that caused the special visual effects of the tiny customers on the bottom bar to disappear. (Our cyber-patrons have finally regained their souls! The bug that turned them into emotionless cardboard background props has been squashed. You will now see them popping those adorable 'duang duang' emoji effects again. Go check on how your customers are feeling today!) 🚀 New Features & Overhauls Independent Audio Controls: Added completely separate volume sliders for BGM and Sound Effects in the Settings page! (A much-needed and highly requested feature! You can now adjust the music and SFX independently. No more jarring system pings ruining your chill vibe while you listen to 'Schrodinger's Lullaby' on vinyl). Help Manual Complete Overhaul: We have completely rewritten and updated the in-game Help Documentation. (The corporate rules of our boba empire change fast, so we tossed the old manual into the recycle bin! The new guide perfectly reflects all the latest mechanics and shop rules. No more guessing how things work—everything is clearly mapped out for you). Please restart your Steam client to apply the update. Happy brewing and enjoy your weekend profits!
Grimoire Garden: A Taskbar Tale
Grimoire Garden: A Taskbar Tale
87 days ago · JJampion

Playtest Has Ended

Hey everyone,A quick update: the current Playtest has now ended. If you notice that you no longer have access, don't worry this is intentional and part of preparing the next version.I want to say a huge thank you to everyone who joined the Playtest, played the game, reported bugs, and shared feedback. Every piece of feedback has been incredibly valuable and helps me improve the game and focus on the areas that need the most attention.Over the course of today, I will launch a new Open Playtest with an updated version of the game. This version includes various bug fixes, improvements, and changes based on the feedback from the previous Playtest.Since this is a new Playtest version, previous access will need to be requested again. The Playtest will be open for everyone, so anyone interested will be able to join.Thank you again to everyone who participated and supported the development. I really appreciate your time and feedback, and I’m excited to share the updated version with you soon!
Under Tower Idle
Under Tower Idle
87 days ago · Panda Dev

Quality of Life Update – Combat, Balance & Bug Fixes

Under Tower Idle – Quality of Life UpdateHello everyone!This update focuses on improving the overall gameplay experience with a variety of quality-of-life improvements, balance adjustments, and bug fixes. Many of these changes were inspired directly by community feedback, and we hope they make your adventure even more enjoyable.🐞 Bug FixesWe've addressed several issues to improve stability and gameplay consistency:Fixed an issue where Hero icons were not displayed correctly inside the Dungeon.Fixed a localization error in the Farm Island quest.Fixed an issue that prevented the Garrison building on Tavern Island from functioning correctly.Rebalanced the Health and Defense values of several Dungeon enemies for a more consistent combat experience.Fixed various missing and incorrect localization texts.Fixed an issue that caused the Titan to receive significantly more damage than intended. Titan battles should now feel more challenging and rewarding.✨ Quality of Life ImprovementsImproved User InterfaceThe Dungeon window will no longer appear in front of the Skill Tree, making menu navigation much smoother.Smarter Target SelectionWhen enemies overlap with houses, your units will now prioritize attacking the enemy instead of accidentally targeting nearby buildings.Better Tavern ManagementTraining buildings on Tavern Island can now be toggled On or Off, giving you more control over your production and resource usage.Crafting BalanceSeveral crafting recipes have been adjusted to improve progression:Copper Sword now requires 1 Plank instead of 3 Planks.Leather Armor no longer requires Cotton Cloth, allowing players to unlock Tier 2 soldiers much earlier.Reduced the number of Iron Ingots required to craft Steel Ingots.Increased the production speed of Iron Ingots, making steel production smoother overall.Skill Tree ImprovementsProgression through the Skill Tree has been made more accessible.Reduced the unlock requirements for the Lucky Collection and Abundant Harvest skills, a...
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
87 days ago · Shotgun Anaconda

Thank you to everyone!

I just wanted to quickly share a post to express my gratitude to everyone who has decided to play Desk Space. I really didn't expect this much attention for my little game, where I was just experimenting with some different ideas after the release of my previous game.I joined Next Fest with very low expectations, but the game got over 10k wishlists, which was mind-blowing. It also put some pressure on me to actually make the game fun. As is often the case with video games, a lot of the pieces came together just days before release (even though the systems and designs were always there). And now, over 3,500 of you have decided to give the game a chance, and that's really humbling. Big, big, big thank you.For some of you, it didn't live up to your expectations, and I will do my best to correct that. For others, it's really been clicking, and I've seen screenshots of players with dozens of hours and thousands of ships flying around in the space aquarium. Super cool!A week after launch, I've released 5 patches, fixing tons of bugs and refactoring some systems to run better. I really appreciate all the feedback, and it's cool to see people getting happier with the game as time goes on. I will keep working on the game for a bit as long as there are players playing it, so no worries there. I've heard the requests for an endless mode and better metal balance (...and better UX).FYI: As the game has changed and grown, I will be disabling the Next Fest demo. It's a bit too different now, and saves don't carry over, which has frustrated some of you. So, when the Steam Summer Sale ends on July 9th, the demo will be removed for now.To wrap up, feel free to join the Discord, review the game (this really helps solo indies with zero budget), and keep being active in the forums and part of the community. Until next time, SEE YOU IN SPACE, CAPTAINS!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
87 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.34: 10 Orange Cat Outfits & Cat Stroll Toggle!

Hi shop managers! Hotfix v1.0.0.0.34 is now live, introducing quality-of-life toggles and a massive wardrobe expansion for our chonkiest feline employees: 🚀 Patch Notes New "Cat Stroll Toggle": You can now enable or disable your cat's strolling behavior in the settings! (Turn it off if you want a disciplined cat stationed firmly at its workstation, or turn it on to let them wander around your screen's bottom bar freely).Orange Cat Wardrobe Unlocked: We have injected 10 brand-new Orange Cat exclusive outfits into the Daily Idle Drop Pool! 📊 Orange Cat Exclusive Skins - Exact Drop Rates With these 10 new items added, the current Global Drop Pool Total Weight is 181,023. Here are your exact drop odds per item: ⚪ T1 Mortal Tier Outfits (Weight: 7,500 ea | Drop Rate: ~4.14% ea) Erlenmeyer Flask Restraint Suit: A heavy conical flask acting as a physical restraint suit for the fluid cat. Vacuum Tube Overclocking Diving Suit: Heavy brass diving armor fitted with glowing electronic vacuum tubes. Taixu Stone Psychic Collar: A rough leather collar glowing with anomalous ethereal aura. Ectoplasm Channeling Strapped Vest: A dark Victorian vest wired with brass conduits. Bose-Einstein Condensate Tank Top: A casual white undershirt cooled to absolute zero. 🔵 T3 Rare Tier Outfits (Weight: 300 ea | Drop Rate: ~0.17% ea) Schrodinger's Corrugated Box: A sealed cardboard box keeping the cat in a state of quantum superposition. Victorian Bell Jar Specimen Cover: Preserves your cat under glass like a priceless royal exhibit. Event Horizon Donut Swim Ring: A sweet donut ring generating gravitational lens distortion around its edges. Gusu White Wall & Black Tile Hat: A poetic bamboo hat evoking misty canal towns. Mackintosh Topological Trench Coat: A waterproof Scottish coat distorted by non-Euclidean topology. Please restart your Steam client to apply the update. Happy weekend idling!
Idle Regenerator
Idle Regenerator
87 days ago · castanaver

7-6-26 Patch 1

Auto Prestige tool tip update Sidekick EP expenditure safety rails Update AFK functions for Spire & Labyrinth Challenge reward bug fixes Various Achievement fixes Gold & PP Calculation fixes Buffs & Debuffs displayed in overlays updated Alien Power selection in powers UI corrected
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
87 days ago · KamelKisser

Surge Overload — Final Launch Prep

Ark Idle v1.4.6 — "Surge Overload", The final update before we go live! No reset — your progress is safe. BOOST OVERLOAD, Once all three Surge bars are unlocked, a new BOOST UPGRADES tab lets you push past the limit! Spend Energy, Time Shards & Memory Cores to upgrade each Surge: • Max Boost — raise the cap past 1000% (a 2nd overlay bar fills as you tap!) • Slow Drain — the meter drains slower • Charge Rate — each tap charges faster EVENT TOKEN STORE, REBUILT, • One shared token wallet + one 24-item store across every event • Temporary AND permanent stacking boosts that power your real earnings • A live countdown strip shows your active boosts FRIENDS & CREW, • Redeem a friend's invite code on your Player ▸ Stats page to be "Recruited by" them — they earn the reward! • Auto-tap upgrades now grant whole taps/sec — a straight buff everywhere A HUGE PORTRAIT / MOBILE PASS, Echoes & Memories, Cosmetics, Crew Incidents, the Legacy top panel, Challenge cards, Ranking, Global Goals, the nav drawer & the top bar all got layout fixes — plus new Challenge Coin & Total Clears panels. FIXES, • Locked buttons/tabs no longer collapse • OBJECTIVES & CLAIM EVERYTHING recolor with your cosmetic frame • Cosmetic frames now recolor your Character panel too Thanks for testing all the way here — public launch is next!
Demon Ark: Idle RPG
Demon Ark: Idle RPG
87 days ago · gravitystargames

More Languages Are Being Added

Hello everyone!Today we want to share a small update about language support.We are currently adding more languages to Demon Ark so players from more regions can enjoy the game.The language menu is now being prepared in-game, and we are working on support for Korean, English, Japanese, Chinese, Portuguese - Brazil, Spanish, German, French, Russian, Polish, Turkish, and more.Some translations are still in progress and may be polished before release, but this is an important step toward making Demon Ark easier to play across Steam and mobile.Thank you for following the development of Demon Ark!
MEGACITY
MEGACITY
88 days ago · greenkamino522

Build 19 2.8.0

MEGACITY — Latest Update: Build 19. 2.8.0 See the Problem, Tap the Fix This build is all about making trouble easy to read and easy to solve. When something starts going wrong in your city, the game now tells you what is happening, how bad it is, how long you have, and gives you a one-tap way to fix it. Added: Problem cards that name the fix, right on the Overview — new breakdown cards for your power grid, water supply, crime, and biosphere lay out exactly what is dragging each one down. Every card comes with a one-tap fix that takes you straight to the building or edict that solves it. One-tap fixes land you in the right place — tapping a recovery tip now sends you to the exact building or action that addresses the problem, and it always lands somewhere valid rather than a dead end. Know how long you have — the power grid now tells you how many turns until it goes dark at the current rate, and the biosphere card shows how fast it is recovering or decaying. Early brownout warning — you now get an inbox alert and an on-screen news ticker heads-up the moment the grid is heading for a brownout, so you can react before the lights start flickering even if you are not looking at the power screen. It clears once the grid recovers and can warn you again if things slip. See what each building takes in and puts out — production buildings now show their inputs and outputs at a glance, so it is clear what feeds what. Changed: An honest power readout — the power number now accounts for seasons and storms, so what you see is what your grid will actually deliver instead of an optimistic estimate. Ecological collapse can be turned around — a collapsed biosphere is no longer a dead end. With the right buildings and edicts, you can pull it back to a survivable level. Fixed Missions stay put — missions no longer vanish from your active missions list. Notes Existing saves load as-is. Nothing needs resetting. The downloadable game manual was also refreshed, including a new Army section....
Idle Regenerator
Idle Regenerator
88 days ago · castanaver

7-5-25 Patch 3

Clarified Auto Prestige requirements Update sidekick EP expenditure logic Update AFK logic for Spire & Labyrinth Updated Challenge reward logic Updated Tamed Dungeon reward safeguards Updated Friend System Updated display of locked powers in Hunter / Ban Updated buff / debuff overlay values to match enhanced pet/flanking bonuses Added Gold contributions tab to Breakdown Screen resolution safeguard (CTRL+SHIFT+0)
Idle Regenerator
Idle Regenerator
88 days ago · castanaver

7-5-26 Patch 2

Damage, Regen, etc. contribution data now available in the Adventure / Stats / Breakdown screen. Improved the stat auto allocation so that they don't build up when leveling quickly. Updating rebuild leaderboard to track activity beyond Multiversal Expansions. Added the option to run Sidekick and Pet Gacha by % for high gem expenditures.
Candy Clicker
Candy Clicker
88 days ago · Iruka

Rebirth & Skill Tree redesign

Update • New world map — explore the candy world and visit key buildings (shop, workshop, research tower). • Redesigned Rebirth menu with a clearer layout. • Redesigned Skill Tree — easier navigation and upgrades. • Collectible skins now stack in Steam and in the game inventory. Community Don't miss Steam Discussions — news, promos, and feedback.
Pocket Dinos
Pocket Dinos
88 days ago · ManChickenTurtle

Branding Update and Big Fixes

Hi all! I took some time to refresh the branding of Pocket Dinos to represent what it is today. I never knew hats would be so popular, but here we are! Hope you enjoy the refreshed look!New BrandingLogo Sticker has been updated and a new one addedBug FixesEggs now upgrade to the next variant tier level in both the dino and the collection (Thanks Jason for the heads up)Affinity now shows both the dino's affinity power and the Crested pack bonus addition (Thanks Jason for calling it out)Some dinos were very shy and never coming out of their shell - so I fixed it (Thanks Sean for the info)Enjoy!
Discremental
Discremental
88 days ago · pred

Thank You For 500 Wishlists

Hello everyone!The number of people who have added Discremental to their wishlist has now surpassed 500! Thank you all so much for your interest and support.The full version will be released next month. Until then, I'll continue improving and polishing the game to make it the best experience possible.I hope to reach even more players very soon.Thank you all again for your support!
Idle Regenerator
Idle Regenerator
88 days ago · castanaver

Updates 7-5-26 3am

Bug Fixes: Unintentional Rollback of Rebuilding progress sometimes triggered from certain chapter clearance conditions. Correction of display values for building card details. Correction of cost formulas in Dungeon / Community Feature Updates: Put hooks into Rebuilding to facilitate the transition into chapter 5 at a later date. This includes updated Expedition and War World Expedition drops. Added background images of the affected regions to Incursion cards.
Cradle of the Dark Brood
Cradle of the Dark Brood
88 days ago · RyuseGames

v1.1.3

This is a small stability and performance update for Apotheosis tab and high-scaling costs. Changes Improve Apotheosis skill panel performance when viewing and leveling divine skills. Reduce flicker in Apotheosis skill details. Bugfixes Fix very high Abode structure and expansion costs overflowing at large placement counts Hope ya'll enjoy!
Eldara
Eldara
88 days ago · Eldara

Patch #15 (Hot-Fix #23)

Eldara — Update ✨ New Features Buy Custom Amount — right-click any material, log, food, or ammo bundle in the shop (or use the new "✎ Buy custom amount" link) to purchase exactly how many you want at once. Includes a themed quantity picker with 10 / 50 / 100 / 1,000 / Max presets and a live gold total. Offline Cremation & Cultivation — both skills now continue training while the game is closed, matching every other skill (their pets can now be found offline too). No more leaving the game running just to grind bones or crops. 🔧 Bug Fixes Trinity of the Realm achievement no longer stays stuck at 0/3 — it now shows your true Void Trophy progress with a working progress bar. Mythic Secret drops now display the Luck / Rebirth-boosted drop chance like every other drop. (The boost was always being applied on the roll — only the displayed number was missing it.) World Boss fights now show your active Salt buff timer on the boss screen. Collection now counts items stored in your backpacks — a spare Hollow Tyrant Helm (or anything) tucked in a bag will unlock its Collection entry. Open the Collection tab once to backfill. Cultivating (Level 100) — the Processing tab now draws herbs directly from your bank. 🎛️ Tweaks Gathering-only House buffs (such as Verdant Flourish) no longer appear in the combat buff tray — they still run and still show on the relevant skill panels. The Level 80 Smithing passive is now listed in your Stats & Bonuses panel (+2 Attack/Defence per equipped piece) so its effect is visible.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
88 days ago · KamelKisser

Version 1.4.4 — Signal Boost

A fast follow-up to the Ark Relay Network, focused on speed, friends, and polish: - ⚡ Faster launch — the game boots noticeably quicker. - 📨 Invites that work — send a friend an invite by email, and you reconnect automatically the moment they sign in with Google. - 🛒 Purchases restore automatically after a reset — your owned items and ARK Cores come back on their own. - 👥 Friends panel polish — cleaner layout, readable buttons and menus, your friend code is easy to find, and tap-a-name to see any commander's standing. - 📱 Portrait & UI fixes — the Daily page, bonus bars, tooltips, and sub-tab layout all behave. Fully save-safe — your progress is kept.
Under Tower Idle
Under Tower Idle
88 days ago · Panda Dev

Major Garrison Update

Under Tower Idle – Major Garrison UpdateHello everyone!This update introduces a complete overhaul of the Garrison system, along with several balance adjustments, gameplay improvements, and bug fixes based on community feedback.🛡️ Garrison System OverhaulManaging your island defenses is now easier and more flexible than ever.What's New?All Garrisons can now be managed from a single interface.Automatic soldier assignment has been added, allowing Garrisons to fill themselves automatically.You can now prioritize soldier types by arranging them in the list on the right side of the Garrison window. Automatic assignments will follow the order you choose, giving you much greater control over your defenses.⚖️ Balance ChangesCrown ResetReduced the required Dungeon Floor for Crown Reset from 25 to 15, allowing players to access this progression feature much earlier.Villager SoldiersTo improve their usefulness in the early game:Health increased from 50 → 60Attack Damage increased from 5 → 10Titan EventsIncreased the time interval between Titan attacks, giving players more time to prepare before the next invasion.Island EnemiesReduced the spawn rate of enemies appearing on islands to create a smoother gameplay experience.⚙️ Gameplay ImprovementsEvent SystemDungeon Raids and Titan attacks can no longer occur at the same time.If one event is already active, the other event's timer will pause and continue once the current event has finished. This prevents overlapping major events and allows players to focus on one challenge at a time.Building DurabilityFixed an issue where island buildings did not gain additional Health when upgraded.Buildings will now properly increase their maximum Health as they level up, making your settlements significantly more durable during the later stages of the game.🐞 Bug FixesFixed several save-related issues that could affect game progression.Various stability and gameplay improvements.Thank you for continuing to support Under Tower Idle!Your feedback ...
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