Game Updates

Patch notes and dev posts · 2,318 Steam updates
Pachinko Farm
Pachinko Farm
63 days ago · Witchcraft

Demo v0.8.1

Hello Pachinko Farmers! Final update of Demo version is here. New ContentTwo new upgrades have been added to the game!The first is a brand new Aiming mechanic that completely changes the way you play. The second introduces Blossom Balls, which can grow crops and animals even without hitting them.On top of that, rabbits have arrived! Carrotman says he'll give you better prices if you bonk balls on their heads... That's all for now! The demo will be closing within the next two weeks.See you again when Pachinko Farm launches in Early Access!
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
63 days ago · DigitaleManufakturRU

Bug fixes

Shop purchases complete again. After closing the Steam overlay the game responds normally again. England and Türkiye: all clubs selectable again. From the second season on, teams were disappearing from those leagues. Affected saves and databases are repaired automatically on loading. Loading screen texts display cleanly on every device. England's national cup is now called National Cup.
Sir, We Have an Orc Problem
Sir, We Have an Orc Problem
64 days ago · Mumpitz Laurin

Sir, We Have an Orc Problem is Out Now!

The day has come! You can now play Sir, We Have an Orc Problem with a 10% launch discount! Take a look at the Official Release Trailer to get a glimpse of all the cool new stuff we added:Steam reviews: your thoughts matterWe read ALL Steam reviews. Just tell us what you liked and what we could improve. Your feedback is always helpful in shaping future updates.Join the CommunityMake sure to join our Discord to get in contact with other players and us, the devs!Cheers,Laurin and Stephan
MeowCraft
MeowCraft
64 days ago · MISCHIEF

Meow Craft Update 7/28

Hello everyone,Here are the main highlights of this update:Optimized customer product selection logic — customers now prefer items from the \ list when their profession allows it (no extra reputation cost required for suggestions). If that item is locked or out of stock, they will then choose from items already available on the shelves.After a successful refinement, if there are still effects that haven't reached their cap, you can retry immediately. When retrying the same refinement effect on the same slot of the same piece of equipment, a successful result will always be higher than the previous tier.Added equipment slot type display to the rune combination interface. Increased the maximum placement limit for Elemental Crystal objects to 4.Fixed an issue where Adventure Cat class advancements would not automatically unlock new skills until after restarting the game.\Fixed a display issue where resource growth would show values exceeding 100 in the supplier investment interface.Adjusted dialogue text based on player feedback.Upcoming Plans:Add conditional filters for auto-locking equipment in the \ interface (by level / quality / refinement effect quality / rune quality carried).Add more investment tiers for basic / intermediate / advanced supplier resources, and unlock an extra employee slot when fully invested.Increase the number of item slots in supplier shops and the Adventure Cat Guild shop.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Isles of Silence
Isles of Silence
64 days ago · Josayah @ lonelyfrontier

0.6.02 - Hotfix

FIXES: - Going into combat unarmed no longer gives you double defense - Fixed several issues with the Equipment inventory, including duping equipment and losing equipment after unlocking Resonance layered armor. Sincere apologies to anyone affected. - Fixed a rare issue that could freeze loading the game while in the middle of specific combat animations - Ia's dialogue now properly triggers the Furnace unlock when needed to
Idle Awakening: Mages Path
Idle Awakening: Mages Path
64 days ago · olegbugaenko

Idle Awakening v0.5.5 Update: QoL & Fixes Update

QoL improvementsAdded resource pinning and unpinning directly from Statistics → Resources.Spell, crafting, and alchemy rows show raw bonuses with details on hover tooltip.Added clear descriptions for many effects and multipliers.Effect descriptions now appear across General Stats, Cumulative Effects, and Statistics -> Multipliers page.Statistics now shows effect descriptions instead of technical IDs.Multiplier search now supports Name and Description filters.General Stats now include all relevant active effects on property tab.Hovering a stat highlights affected Property items or Zoo animals.Reworked some tags for machinery and structuresFixesFixed action rank progress advancing one level early.Fixed "Save Draft" button on skill treeFixed active rituals not restoring after reloading the game.Fixed incorrect “All available tiers unlocked” messages after changing religions.Fixed tooltips remaining open after clicking items and moving away.Fixed autospell comparison selectors overlapping adjacent fields.Fixed collapsed unlock entries displaying expanded arrows.Fixed recipe efficiency not updating after consumed resources were replenished.
Captain Whiskers: Incremental Seas
Captain Whiskers: Incremental Seas
64 days ago · 蜗爷

🐱We've been officially selected for the 2026 Cat Awareness Feline Sale!

Hello everyone!We're Happy Universe Studios, and our game Captain Whiskers: Incremental Seas is honored to have been officially selected for the CAT AWARENESS FELINE SALE 2026 on Steam! 🐱The Cat Awareness Feline Sale will run from August 7 to 17, featuring a wide range of cat-themed Steam games on discount.Come celebrate cats with us, support feline adoption, and help fill Steam with even more purr-powered games!
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
64 days ago · DigitaleManufakturRU

Bug fixes

Fixed in this version: Purchases: Several shop items could not be bought because no price was stored on Steam. All items are available again, prices are unchanged. Steam overlay: The overlay barely responded during the game and could not be operated, which also blocked the payment dialog. Achievements: Achievements with a counter (matches, wins, transfers, championships, cups, seminars, points) were never unlocked. They are granted again, and milestones you already reached are added when you open the achievements screen. European cups: In some save games the final had no opponent and the season could not continue. Affected saves repair themselves on loading.
Idle Kitty
Idle Kitty
64 days ago · 狮子

《挂机猫猫传》更新汇总,修订于20260728

🐱🐱🐱 个人开发、坐井观天,欢迎各位宝贝在 STEAM留下珍贵的评价🐱🐱🐱 恶评、好评 都可以,因为真的很重要🐱🐱🐱 狮子会 听取建议,不断进步开发情况《挂机猫猫传》在 EA出品时(7月11日)就已经是一个完成度具有保证的小品(等同于正式版)因此,本作更新会以便利、修复、数值错误调整为主,并在8月份光速进入正式版狮子是个人独立开发,或力有不逮,但已尽我所能雕琢《挂机猫猫传》这个小小放置游戏目前内容目前版本通过正常的战斗、招募、后勤、训练、工作、市场、挑战联盟、挑战首领等等等等系统支持到通关所有关卡,通关后的内容会于8月份正式版前开放更新计划1、不断迭代的免费DLC,EA版出品后,狮子会更新一些趣味性的DLC(如招募现实中的猫meme以及更多猫猫角色,或者联系狮子,将自己现实中的猫猫放进DLC里,让牠名扬多元宇宙),所有DLC都免费支援,供各位宝贝按需求下载2、宇宙争霸系统,这是这个月一直在筹备的系统,概念上是一个投入资源、换取更高产出、罐罐以及掉落终局游戏道具的玩法。由于制作过程中发现与主玩法割裂巨大,并且狮子太菜了喵,因此需要更多的时间去攻克3、STEAM成就系统,(这个真的要说明喵?! 已完成这就是更新计划全部,如狮子所说,猫猫传已经是成品更新汇总——— 20260728,第14次更新 ———🎮更新好玩的STEAM好友状态显示,大肆公开撸猫吧🔧修复制造界面一个UI上的小错误——— 20260724,第13次更新 ———🔧修正防御、速度、血量三项训练未能给与正确加成的BUG——— 20260723,第12次更新 ———🔧修正读档后战线不在正确关卡战斗的BUG,抓虫子了喵——— 20260722,第11次更新 ———🏆STEAM 成就系统补全,简单粗暴无脑、摸鱼偷懒轻松 全成就喵——— 20260721,第10次更新 ———🚗优化训练界面,降低高级猫猫进行低级训练进行疯狂读条时的顿卡,做一只轻盈优雅的猫猫——— 20260720,第9次更新 ———🔧全类型出售、排序操作对宝具类装备不再生效,防止意外售出珍贵宝具🚗添加部分界面的指引说明,优化游戏引导喵✊开整STEAM成就系统,本周内更新——— 20260719,第8次更新 ———🍵设置页面添加lofi模式,开启后战斗场景将保持缓慢舒适的BGM 🍵设置页面添加自动切屏开关,决定是否在闲置一段时间后自动切换到战斗场景 ——— 20260717,第7次更新 ———💿配送趣味DLC,多元宇宙——— 20260716,第6次更新 ———🚗修正指引任务中部分文案,优化游戏引导喵🐟摸一天,明天给大家整个免费搞怪的小DLC——— 20260715,第5次更新 ———🔧现在满潜力值的小馋猫会主动推搪不吃罐罐了🔧现在提升猫猫品质后,能马上给后勤力量带来加成🐟摸鱼循环任务上限从10000提升到30000,让这游戏更摸了喵——— 20260714,第4次更新 ———🔧修正快捷喂养功能某个可能发生的BUG,抓虫子了喵 🎮在招募界面中添加关于后勤力量的说明,优化游戏引导喵 在后勤中的猫猫,不想要再被误会成偷懒啦! ——— 20260713,第3次更新 ———🎮增加编制系统中部分说明,优化游戏引导喵🎮增加招募系统中部分说明,优化游戏引导喵在后勤中的猫猫,不想要再被误会成偷懒啦!——— 20260712,第2次更新 ———🚗增加采集素材界面部分功能说明,优化新手引导🚗增加装备制造系统说明按钮,优化新手引导🎮新档开档时仓库内添加三套绿装,优化新招募角色时的体验🔧调整基础菜单栏部分系统的顺序,使之较符合条理、还是优化引导喵——— 20260711,首次更新 ———🐱更新部分界面弹窗说明内容,优化游戏引导🔧修复bgm有时会不断循环的bug,虫子,抓到你了喵
Idle Kitty
Idle Kitty
64 days ago · 狮子

《挂机猫猫传》常规更新,第14次

🎮更新好玩的STEAM好友状态显示,大肆公开撸猫吧 🔧修复制造界面一个UI上的小错误 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Riftborne
Riftborne
64 days ago · Reckoner

11.74 Patch Notes

QoL - Colony ships now return automatically after outpost colonisation - Combat logs now report which ships died each round - Battlefield replay open a local battlefield visualisation! - Building copy level now shown on the left hand sidebar Bug fixes - Percentage buffs no longer amplify a ship's negative base stats - Fixed a bug with repair interaction blocked on multi copy buildings - Added colour coded per resource values on the faction resource flow instead of bare total - Aidboard notifications now jump to the aidboard - Fixed multiple issues with server rehydration so important information is not dropped off the packet - Expedition detail on star map will now only display the actual resource buff that is acting on that tile when there are multiple expeditions, instead of displaying every expedition side by side, as the game will pick the highest buff to apply, so other lesser values don't need to be displayed - Removed the always send option from raid routes - Fixed up the visibility rules for colonise missions that resolved into combat all thanks to @toaster!
Isles of Silence
Isles of Silence
64 days ago · Josayah @ lonelyfrontier

0.6.01 - Hotfix

FIXES: - Fixed an issue where the Equipment Sets box wouldn't scale properly - Fixed a re-introduced issue where the Objective log could cause the whole page to scroll - Fixed a weapon recipe using an incorrect base weapon
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
64 days ago · DigitaleManufakturRU

v2.1.0 - Worlds of Your Own

New in this version: Create your own countries in the editor: set up leagues, cup, promotion, relegation and playoffs freely. 78 country templates and a selectable league level. God mode: editor changes apply instantly in your running career. Your own team names per league, also for historical countries. Editor reworked: friendlier retro design (mobile and PC), new South America category, complete country flag selection, and countries can be excluded from a custom database. Excluded countries then no longer appear in team selection either. Home currencies: pick from over 60 currencies (US dollar, yen, rupee, peso and more) in the options or right in team selection, with a language-matched preselection. The display converts automatically. New language: Arabic (machine translated). Clearer sponsoring: pitchside ads and fan merchandise in a unified design; pitchside ads + external merchandise are paid out once at the start of the season. A new help button explains when each income arrives (e.g. TV money only at season end). New country Brazil: its own currency, three leagues, a domestic cup and a South American continental cup with its own participants. Pitchside advertising: several ad partners depending on stadium size. Fan merchandise: run the fan shop yourself (quantity and price) or license it out externally. Hire staff: physio, fitness coach, assistant coach, goalkeeping coach, scout. Assistant coach picks the eleven: a hired assistant coach fills your lineup at the push of a button, following your instruction (strongest, most in-form or freshest eleven). Injured and suspended players stay out, and a captain is appointed if needed: the higher his level, the better his choices. Awards: Manager of the Year and Player of the Year. Fairer leaderboard: ranking now counts weighted points (difficulty and starting team). Raw career points remain visible for context. Active leagues: choose in team selection which countries are simulated in the background. Opponent preview...
Retro Manager
Retro Manager
65 days ago · retromanager90

July 26 Update

• Custom club creator — replace an existing club slot from Start → Create clubCareer texture — cup-draw inbox, yellows-to-ban countdown, remaining fixtures calendar, quiet-week friendliesContinental — Active League country top 3 into continental (fill to 16); table zone top 3Playoffs — SF legs weeks 43–44, final week 45 (aggregate + away goals)Cup — 64 teams (all Div 1–3 + 4 Div4 wildcards by REP); R64 → FAI club strategy modes + soft transfer interestFA signings, auto-renewals, interest → hard bidsricher board confidence; renegotiate targets after promo/resultsseason-end free agency + renewal walk-awayclub records book (big win/loss, rivals, honours, Greatest XI v0)Generated squads feel more realistic: ability and potential match the division, youth prospects roll more sensibly, and international flavour is weighted by nationality instead of feeling random.living club/manager REP; Ballon d’Or across Active Leagues; Golden Boy renameTactics pitch: natural position under portrait (DC, DR, etc.)Match summary font improvements
Isles of Silence
Isles of Silence
66 days ago · Josayah @ lonelyfrontier

0.6.0 - Clear Horizons - 2nd Birthday!

Thru'a's Heart PulsesAct 3 reaches its finale in the game's first ever RAID, a multi-phase boss fight with several unique mechanics. To complement this finale, combat has been reworked, new animations and weapons have been added, and story beats now have accompanying artwork.Crystil ClusterGrow Crystils to enhance the strength of Resonated Armor Skills, and discover patterns to mutate and create new kinds. Work your way up through 5 different rarities per Crystil, and implant them into Ersil's Spire to reap their benefits.2 Years on the Isles!No new major events, but the Birthday Hats are back if you didn't get them before! I'm just glad to still get to be working on this game 2 years later. Thank you all for playing! While we're at it, here's an early roadmap for the year ahead. I'm incredibly excited for this next phase, as this is when a lot of systems and story beats will come to a head. You can expect the next two Isles with their starting content, as well as new content across the previous Isles before the next anniversary! However, before the next major content update, I'll be releasing a less exciting but very necessary update that rounds out all the missing/lacking content up to the end of Act 3. This includes expanded side-quests, NPC's being able to give hints and react to the world, the Library finally becoming a place of learning, UI improvements across the board, and more!Price Increase soonIt's finally time! With the next update, I plan to overhaul the Steam page and finally put out a new trailer that's not absurdly outdated. With this, I think the game is finally in a state where I think it's worth what I plan to be the final price tag. After this next month or so, the price will be going up to $12.If you're reading this, you probably already own the game, but spread the word in case you have any friends waiting to pull the trigger! This should be the final price point of the game, as I think the amount of content and quality now matches games of sim...
Ant Keeping Simulator
Ant Keeping Simulator
66 days ago · kunstaat

Leafcutter & Honeypot Ant Fix | Patch

Hi, I fixed some bugs.Changelog: This bug relating to leaf cutter and honeypot ants not checking if they're in a valid nest properly (https://steamcommunity.com/app/2827520/discussions/0/586181093023264444/)Leaf cutter ants don't get moldy anymore, they are now ignored by the mold decals. This could potentially cause performance issues since it's a small graphics change, let me know if it doesSmall rephrase of the movement tutorial
Burgie's cozy kitchen
Burgie's cozy kitchen
66 days ago · Nau

Collectible card system - over 400 unique cards!

Hi everyone!Today comes a big update focused entirely on the card system.Over 400 new cards based on characters from my other games.I've redesigned the card system from scratch, adding over 400 new cards across several rarities:CommonRare*Legendary (two different types!)*On top of that, rare cards reference popular anime and video games, which I hope you'll enjoy finding and recognizing.What happens to my old cards?The cards from the previous system have been removed to make way for the new content. But don't worry: I've created a compensation system that takes into account the cards you had before, giving you a bit more luck on your next drops during the first few days. My idea is for you to enjoy the process of unlocking the new cards yourselves, rather than me just handing them all to you.This new system has been designed to be easily expandable, so in the future I'll be able to add new cards and even new rarities if needed. For now, the card system is complete as you see it.A new DLC on the wayI'm already working on a new cosmetic DLC that will change the look of your restaurant. Right now I only have placeholder images, but I'm leaving the link here in case you want to add it to your wishlist already. It'll be a DLC equivalent to the Halloween one, already available in the store:🎃 Halloween DLC🆕 New cosmetic DLC:I hope to release it in one or two weeks.Thanks as always for your support, and enjoy unlocking cards!Send me screenshots of your favorite cards, I'd love to see them!
CivIdle
CivIdle
67 days ago · FishPond

Patch 1.4 QoL and Performance

A Big Thank You to the Keepers of Our Server First of all, a big thank you to all the keepers of our server - almost 100 players have purchased this cosmetic-only DLC. This would have been enough to cover the server costs for almost a year! However, our hosting provider has raised the price by almost 300%. This would have been devastating, but the proceeds from the DLC have bought me a bit more time. I have to downgrade our server (by 3x) and get it running with far fewer resources. I have done a lot of server optimization - 50% of the server has been completely rewritten to squeeze out the last bit of performance. The server is running mostly fine, with occasional spikes that might cause lag. But I guess it's a necessary compromise for the sustainability of the server. Chat Improvement One important server optimization is support for direct message routing. Previously, the server relied heavily on broadcasting, which is very expensive. As a byproduct of this optimization: You can now send direct messages in chat with the /dm command You can now block a player for the current game session in the UI Three new chat commands, /block, /unblock, and /blocklist, have been added to help manage blocked players Direct messaging is very bare-bones - I don't expect it to be used much, so I will keep it simple. Redesigned Rebirth History Time-series chart with different stats Tabular view with a fixed header Export and download data in CSV format {STEAM_CLAN_IMAGE}/43106564/72f9198a9339918b4997a74aa79a4304721c1dea.png Great People Wiki and Birthdays Each Great Person now has a link to their Wikipedia page Great People's birthdays (if known) have been added to the game, and each Great Person gets a 2x effect on their birthday (only applies to building-boost Great People) {STEAM_CLAN_IMAGE}/43106564/08a8d7a567abbca10b155c1e8ea6d8b619b11034.png United Nations & Wall Street Both buildings now show the result of the previous vote, so the community can help watch for anything fishy g...
Black Cat Book Club
Black Cat Book Club
67 days ago · Idea Garden Games

Demo Update and Release Date!

Demo update live nowIt was amazing seeing people finally play Black Cat Book Club during and after Steam Next Fest.I'm happy about how the festival went, and I'm so grateful for everyone who left a review, feedback, or a simple nice message.I took all the feedback to heart, and I've been working really hard on improving the game.Some of the changes you'll see are:Idle Study: like a proper desktop companion game, now the cat automatically studies the glyphs, but you can still help by clicking and revealing their meaning too.Focus: like before, focus is used to study, but now when it depletes, the cat sleeps (see video below) to recover it and earn DreamsMagic: spells are now cast using mana and you'll see their effect immediately (no sigil studying needed after you learn them!)Fullscreen issues and other bugs should now be goneMore settings (possibility to hide partially or totally the UI, start a New game, ...)Progress should be automatically brought over from the last save; please let me know if you encounter any issues.I hope you'll enjoy these changes!Release dateI'm excited to announce that the full game will come out on the 4th of September!See you soon!
MR FARMBOY
MR FARMBOY
68 days ago · MrDboyDev

Update 1.1.0 - Hotfix 3

If you haven't already please leave me a Steam review, it really helps me a lot!Update 1.1.0 - Hotfix 3, more will follow!Added the ability to upgrade Farm Tiles directly to Enhanced Farm Tiles.You can now look behind buildings.Added "Any Crop" priority to Houses.Crafting Menu will automatically switch to right if your can't see your character on the left.Unlocking Player Active Advancements automatically toggle In the Player House.Changed the order of items in Inventory.Added the name of the resource you are harvesting to the target tooltip.UI Adjustments.Fixed an issue with camera zoom.Fixed an issue where upgrading a building doesn't immediately refresh its displayed storage capacity.Made it so the inventory scroll position resets when you open a new building.Fixed an issue with ESC not closing menus properly.Fixed an issue with closing crafting menu on the controller.Fixed an issue where the Envoy's wouldn't arrive to their outpost properly if the road wasn't connected.
MeowCraft
MeowCraft
68 days ago · MISCHIEF

Meow Craft Update 7/24

Hello everyone!Here are the main changes in this update: Added additional Decoration Rating tiers and rebalanced the rating values of decorations. Existing save files will automatically update to the new rating system, and ratings will be recalculated accordingly.Added quality color indicators (White, Green, Blue, Purple, and Orange) to the three employee abilities.The sorting order for the filter options in the Customer Recommendations interface now defaults to descending.Increased the success rate bonus provided by Refinement Skills.Fixed an issue in the quest where Pawknights would not appear after restarting the game.Fixed an issue in quest where Pawknights would not appear after restarting the game.Fixed an issue in the interface where the displayed material requirements did not account for Growth bonuses. (Display issue only—the correct amount was always deducted.)Planned Improvements: We will continue optimizing the customer item selection system.After a successful refinement, players will be able to immediately refine the item again. Additionally, when refining the same effect on the same piece of gear, the new result will always be a higher tier than the current one.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions. \
Lakeside Bar
Lakeside Bar
68 days ago · Bitcover

🐱🍹 New Bundle Available – Lakeside Bar × Cat Isle! ✨

Hi everyone! ^^We're excited to introduce a brand-new bundle featuring ✨ Lakeside Bar and Cat Isle ✨If you enjoy cozy and relaxing games, this bundle is the perfect opportunity to expand your collection.🎁️🎉 To celebrate this new collaboration, you can save 10% when purchasing both games together: 👏👏 We're also hard at work on our next cozy game, Seaside Wash! If you'd like to support our upcoming project, we'd be incredibly grateful if you could add Seaside Wash to your Steam wishlist. ▶️ Wishlist Seaside Wash on Steam: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVER❤️ Thank you all for your attention on this journey. We hope you enjoy the bundle. 💕Sincerely, Lakeside Bar Team
Diggin
Diggin
68 days ago · Longshot Studio

Update 1.1 - Ability Toggles, Balance Changes & More

First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. WorldLate layers are tougher: layer health multipliers for layers 7-11 raised from 50/70/70/80/80 to 75/120/140/180/200. Layers 1-6 unchanged. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the ...
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