Game Updates

Patch notes and dev posts · 2,318 Steam updates
Alchemist's Garden
Alchemist's Garden
97 days ago · Lumis

1.15 Update and Steam Summer Sale!

Hello Alchemists,Summer is heating up and so is the Steam Summer Sale! Alchemist's Garden will be on sale for 20% off for the duration of the sale (starting June 25th). If you’ve had the game on your wishlist, now is the perfect time to dive in!To celebrate summer and our first sale we also have a small update that includes some new decorations and other improvements to the game!We also just hit over 100 reviews recently at over 95%, so that's a big milestone! I really appreciate all the amazing feedback from everyone!Added 9 new decorations, some with a summer theme. Happy Summer!Added new end of game sequences for completing the game and also collecting 100% of the decorations.Visual: Updated the floor tile for the first location.QoL: Highly requested - Forage animations are basically instant when skip animation is enabled. Forage at much faster speeds now!Balance: Slightly reduce costs of a few early game talentsBalance: Slightly increase the value of recipes that use uncommon and rare ingredientsThanks again to everyone for the amazing support!
Idle Startup
Idle Startup
97 days ago · TheCandyMan

Idle Startup 6.8

Founders Club payout now updates live Small fix from the forums (thanks, LostEnigma_): when you had the Founders Club menu open, the "Refound now for +N FP" payout sat frozen at whatever it was when you opened it, even as your earnings kept climbing in the background. Refounding always used the correct up-to-date value, so it was just a display quirk — but now the payout, the "next FP in $X" line, and the Refound button all tick up live while the menu is open, matching the banner. Keep the feedback coming — automation features are up next.
Riftborne
Riftborne
97 days ago · Reckoner

11.35 Patch Notes

- Major improvements to bot intelligence in single player They will now react better to you as a threat and learn from your behaviour, removed a lot of gating behaviour that was stopping them from attacking and raiding early game, and they will now co ordinate better as a team via reinforcements and threat detection - Fixed issue where bots would get stuck and only attack during advance time
Lakeside Bar
Lakeside Bar
97 days ago · Bitcover

☀️ Summer Sale is Here – Lakeside Bar 45% OFF! 🍹

Hi everyone! ^^🌞🏖 The Steam Summer Sale has arrived, and we're excited to share that Lakeside Bar is now 45% OFF! 🎉This is the perfect opportunity to start your cozy lakeside adventure or invite your friends to join the bar.🗓️ Sale Period: Jun 25 - July 09, 10 AM PDT❤️ We sincerely appreciate all the support you've given us throughout this journey. Your feedback and encouragement inspire us to continue creating new experiences and exciting adventures for our community.🛳️ And while you're here, don't forget to check out our upcoming game, Seaside Wash! ▶️ Wishlist Seaside Wash on Steam and follow its development as we prepare for the next cozy adventure by the sea: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVERThank you once again for your continued support, and we hope you enjoy the Summer Sale! ❤️Warm wishes, Lakeside Bar Team
Idle Library
Idle Library
97 days ago · DaZeSTRAY

I made a new game - The Night Librarian 🕯️

Hi everyone,Thank you for playing Idle Library - it's meant a lot to have so many of you spend time with a library game I made. I've been working on something new, and I wanted to share it with the people who supported the first one.I also want to be upfront about something. A lot of you gave honest feedback about AI-generated content in Idle Library. I heard you, and I took it seriously - The Night Librarian contains no AI-generated content. The writing and artwork are entirely my own.It's a different kind of game from Idle Library - a cozy mystery puzzle game (though I clearly couldn't stay away from libraries). You play the night-shift librarian at Ashwood Library: sort the returns, find the books patrons are after, and set the shelves right before morning. But the longer you work, the more you notice the library isn't quite… empty. Across five nights, a mystery unfolds.No timers, no pressure - just you, 22 hand-made puzzles, a candlelit library, and a mystery that slowly gets under your skin.It's coming to Steam this July at $2.99, and wishlisting it now genuinely helps me have a real launch as a solo dev:👉 Wishlist The Night Librarian on SteamThank you - for playing the first game, and for giving this one a look.- DaZeSTRAY
Riftborne
Riftborne
97 days ago · Reckoner

11.30 Patch Notes (Mouse Support now available!)

The dev team has now doubled! (and will triple when the heat wave subsides) Our new member has implemented a great new QoL addition. You can now toggle Mouse Support on/off from the Game settings screen. Additional QoL - the left hand sidebar infrastrucure and ship queues are now collapsible and compact, with a green highlight on the active row.
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
97 days ago · Milkshake Games

V1.0.14

BALANCING - The Altar of Second Chance: The base area of ​​effect for automatic clicks has been reduced from 14 to 11. However, it increases with each building upgrade level: +1 per star. Therefore, it can reach a maximum of 20. DEBUG - Fixed a bug with the adventurers' AI where they would sometimes refuse to enter buildings (especially when you have a wide variety of them); please let us know if you encounter this bug or behavior :) - Fixed an issue where items were lost when moving between saves or villages due to a save/synchronization error. We have added extra safeguards and slightly modified the save system for this process. Sometimes you had articles without icons (articles lost in the twisted void). WARNING: Some items in your inventories might disappear with this update due to the new security measures, but this should not happen again in the future. - Debug: Day/night auto-cycle correctly initialized upon session launch
The First Million
The First Million
97 days ago · ehmprah

Great Launch, First Hotfix!

First off: we're blown away by all of you digging this game. A thousand people buying our little indie game within a couple of hours after the release, that's the dream!Thank you all for your feedback, which we will address in time. There was one issue that needed urgent fixing though: The controller focus was lost when starting a new game after unlocking the upgrade which allows to disable cards. This is now fixed, so Steam Deck users, you're back in business!We hope you continue to have fun with this
Idle Startup
Idle Startup
98 days ago · TheCandyMan

Update 6.7 — Performance

A late-game smoothness pass, from your reports. Smoother late game Fixed frame-rate dips once your skills are completing many tasks per second. The game was doing a lot of redundant work on every single task completion; that's now batched, so high-speed late-game play stays smooth. Your money, XP and upgrades all still update live — just without the stutter. Thanks for the reports, and especially to those who flagged the late-game slowdown.
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
98 days ago · gameguruchris

Idle Champions: Tales of the Champions Finale!

{STEAM_CLAN_IMAGE}/29347222/2e1885e0b0423f2e7c4d9969052fcfff7c4aa097.png At last, the pieces are in place. The Chardalyn Titan is ready to awake. Today, we’re thrilled to unveil the epic conclusion to Tales of the Champions: two adventures unfolding simultaneously as all 18 Champions featured throughout Tales unite to confront an ultimate threat and decide the fate of Faerûn itself! Take on these climactic adventures and variants to earn Tales of the Champions Gold Chests, packed with gear for the 18 Champions that were unlockable in the Tales of the Champions campaign. Variant rewards also include exclusive feats for Ezmerelda (Ez) d'Avenir, Strongheart, Duke Ravengard, and Birdsong! The final chapter begins now. Read on to learn more! The Sleeper Awakens {STEAM_CLAN_IMAGE}/29347222/88c5fc1d978cfa48499a78e1a0ee9927f2085d4f.png The Champions must fight to save Waterdeep from the machinations of a hateful foe. Complete Area 600 Rewards: 2 Tales of the Champions Gold ChestsVariant 1: Small Solutions for Big ProblemsThe Champions must fight to save Waterdeep from the machinations of a hateful foe and their red wizards allies!After area 35, you may only use Small Champions due to the tight spaces. Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.1-2 Red Wizards spawn with each wave. They don't drop gold nor count towards quest progress. Complete Area 1200Rewards: 4 Tales of the Champions Gold Chests and 250 Corrupted GemsVariant 2: Story ModeThe Champions must fight to save Waterdeep from the machinations of a hateful foe with Laeral Silverhand! Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, & Strongheart.Nine Champions start in the formation: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, and Strongheart. They can be moved, but not removed.In Patron versions of this...
Tiny Isle
Tiny Isle
98 days ago · cheerycheng86

🏝️ Island Update Notice | Set Sail Exploration Opens

🏝️ Island Update Notice | Set Sail Exploration OpensDear islanders, the sea breeze has brought new encounters.This update opens a brand-new multiplayer system, Set Sail Exploration. Upload the island you are proud of, or sail out to visit other players’ islands. Take a look at their cozy little worlds, and leave a like for the islands you enjoy.The more likes you receive, the more special rewards you can unlock:Unlock the crop color variant feature and look for rarer, more unique crop variants.Earn like trophies in different tiers and place them where your island can show them off.Unlock a special Pumpkin Guest House skin.✨ New ContentAdded many new decorations, including tables, chairs, potted plants, fences, and paths, to make your island feel more lived-in.Added a new diver islander: Pan Pal.Snowflake Fish has been adjusted into a Weather Fish that can summon Meteor Shower.📖 Archive & TutorialExpanded Archive categories. You can now view crystals, islanders, weather, flowers, and more.Added a tutorial overview panel, with categories such as weather, fish, building, crystals, islanders, crops, and systems.⚙️ System & Experience ImprovementsGreatly improved save/load speed.Slightly improved performance for medium and large saves.Added Frame Rate Cap and Graphics options, so you can adjust performance based on your device.Added a Hide UI button.Added a Mute All button.Added a Hide Fish Size Text button.When upgrading crops, you can now drag crops directly from the Crop List to upgrade.Improved conflicts between mouse hold and click inputs.Improved cat positioning when selecting fishing spots.Fullscreen/Windowed switching has been moved into Settings.Improved Snowy Day visuals to make snowy weather clearer.Added a special sound effect when a legendary fishing spot appears.🔧 FixesFixed an issue where fishing and meteor stone generation could fail when all tiles were occupied.Fixed an issue where rocks could be generated by mistake when loading a save.Fixed an issue wh...
Idle Startup
Idle Startup
98 days ago · TheCandyMan

Update 6.6

Endgame goals plus a batch of quality-of-life fixes, straight from your feedback. New long-term achievements Added 8 achievements for the long haul — deep prestige (Founder Level 25, 50, 100), huge lifetime earnings ($1 quadrillion and $1 quintillion), 10,000 Founder Points, 1,000,000 total Mastery, and 100 hours played. Something to chase well beyond your first all-99. Quality of life Next Founder Point at a glance — the refound prompt and Founders Club now show how much more this run needs to earn your next Founder Point. Tidier menu — audio, display and theme are grouped under Settings, and Achievements + Hiscores under Records, so the menu is shorter and easier to scan. Fixes Fixed the level-99 and Display popups opening over-tall with a needless scrollbar. Thanks for playing — keep the suggestions coming.
Tiny Aquarium: Social Fishkeeping
Tiny Aquarium: Social Fishkeeping
98 days ago · Robyn

The Marine Life Conservation Event is back!

The Marine Life Conservation Event is back! From now until July first, the Marine life event is up and running, introducing new species, new decorations and an opportunity to keep growing your tank with this exclusive content! You can look forward to:🪙 Releasing endangered species to gain special currency🐟 Hatching 3 special blue fish variants🌍 Hatching 4 exclusive endangered species from around the world🎉 Cool new decorations Note that you need to update your game for the event to be visible. Best fishes and stay tuna’d for more!- Can & Egon from the Lunheim Team 🐙
Burgie's cozy kitchen
Burgie's cozy kitchen
98 days ago · Nau

Gameplay improvements and motion sickness reduction

Hello everyone! This is a new update focused on improving the gameplay experience and responding to your feedback.🎮 Movement and motion sickness improvementsI’ve been working for quite a while to reduce as much as possible the discomfort some players experienced while moving around the kitchen.In this update I’ve made several adjustments:General control fluidity has been improved.Controls have been slightly adjusted to make movement feel smoother and more gradual.You can now change the floor color to lower-contrast tones, which helps reduce motion sickness.If you previously experienced motion sickness, I’d love to know if this version feels more comfortable. Any feedback about movement or controls is very welcome.🚚 Rider outfit adjustmentsIn Relaxed and Pomodoro modes, time is disabled so players can focus on preparing dishes and enjoy a more relaxed experience.Some players didn’t notice when the delivery rider had arrived, and since this character is time-based, it could negatively affect their ratings if not served in time.To fix this:In Relaxed and Pomodoro modes, the delivery timer will not start until you interact with an object (pick up or drop something).This gives you unlimited time to notice their arrival without unfair penalties.⏱️ More flexible Frenetic mode and breaks between ordersMany players requested more control over the pacing of Frenetic mode, especially the option to space out orders more (for example, every 2 or 3 minutes).Although this feature already existed through another mechanic, it is now better explained in-game:You can close the restaurant gate between orders to take a break, reorganize the kitchen, or prepare for the next customer.🙌 Thank you for playingThank you all for trying the game and leaving feedback. I’m still reading everything to keep improving the experience.
Trashy Cashy
Trashy Cashy
98 days ago · Niko Bellic

Trashy Cashy Is Out Now on Steam!

The day has finally come - Trashy Cashy is officially out now on Steam!It’s time to dive into a world of trash, money, and questionable business partners. Join the shady Trashy Cashy franchise, dig through mountains of garbage, find your own path to wealth, and perhaps make a few morally questionable decisions along the way. It’s only a game, so anything goes!The full release includes:the complete gameplay loop and all core content;an entire Robotics section featuring two controllable helper robots;a skill tree;trash processing and the ability to turn materials into other materials;a huge amount of trash. Seriously, a lot of trash;and even a few story twists :)Thank you to everyone who wishlisted the game, played the demo, shared feedback, and supported its development. This release would not have been possible without you.Special thanks to the content creators who featured the game:Idle CubSkoottieInterndotGifImCadeGrayStillPlaysand many others!Trashy Cashy is available now - jump in, leave a review, and let everyone know just how dirty your road to riches became!See you among the mountains of trash! 🗑️💰
Atomic Synthesis
Atomic Synthesis
98 days ago · Dezaz

V1.1.0 Update

Added a completely new place in the archive called The Codex and you get to it by selecting a element in the table and then clicking on the main element icon which will say view codex.The Codex has information of the element for people interested in learning about them. The codex reveals more information the higher mastery tier the element is maxing out at 50 or L.Changed how lab recipes are handled.At the start you will have no recipes to choose from and must find them by collecting in the reactor.Removed the molecule achievement having their formulas on them to focus on this new mechanic.Added a new notification in the reactor when a recipe is found.Changed games icon to be way better.Major performance tweaks.Found and replaced any duplicate molecules with new ones.Fixed the Isotope Saturation Achievement.Updated achievement notifications to be more streamlined visually.Updated the look of the 3-d molecule viewer.Changed secret achievements to be more easily achievable for first time players.Added new sounds for collecting elements based of what element group they are.Added a slider to the some upgrades to allow you to go back and force between levels and such. This slider shows after level 10 of these upgrades.Added a new secret molecule and achievement which goes with it.Added a list when clicking on event combination in the archive which displays which elements and how many times an element has triggered this event.Added a new soft reset button for people past points in the game when new things are added. Everything but the Archive (Mastery and Achievements) will be reset and locked again. Acts like a prestige but there is no benefit to it.Allowed for the offline gains to be turned off in the settings menu for those who do and do not want it. Will be on by default.Allowed for the offline gains to be turned off in the settings menu for those who do and do not want it. Will be on by default.
Idle Startup
Idle Startup
98 days ago · TheCandyMan

Update 6.5

A small quality-of-life touch from your suggestions. Spot upgrades at a glance A red dot now appears next to a skill in your list whenever it has an upgrade you can afford and haven't bought yet — so you can see which skills have something waiting without opening each one. Handy for newcomers and veterans alike. Thanks for the suggestions — keep them coming.
Idle Startup
Idle Startup
98 days ago · TheCandyMan

Update 6.4

A batch of quality-of-life fixes from your feedback — bundled into one update. Hiscores The Hiscores screen now shows your global rank on every board, not just one. Ranks are also remembered between menu opens, so they appear instantly instead of reloading each time. Quality of life Endgame is clearer — once all your skills hit level 99, the refound prompt reliably reappears (even if you dismissed it earlier), so it's obvious where the prestige loop continues. Activity log remembers its state — collapsed or expanded, and its height, now stay how you left them between runs. Fixes Fixed the "What's New" window popping up on every launch. Thanks as always for the reports — keep them coming.
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
99 days ago · Milkshake Games

V1.0.13

BALANCING- Added the number of bots that appear in the third village - Added some usernames to the adventurer bank UI/UX- Added to the reset panel: Reset option: You can now choose to reset only a specific village if you want to restart a village without losing everything. By default, the toggle is selected for all resets.We've just added some extra options for the reset function; you can now choose to reset a specific village instead of everything. This was requested by you :) Thank you! All your feedback is awesome! Thank you so much! We're adding your requested features, this one was a big request :) DEBUG - Minor fix to decoration collisions
Riftborne
Riftborne
99 days ago · Reckoner

11.16 Patch Notes

Gameplay changesSpy combat now uses their offensive and defensive stats in combat for simplicity and alignment with rest of combat rules (not applied on current multiplayer) and spies now have atk/def statsRemoved the hidden build time and ship time queue malus for Astraean for clarity and a slight buff (not applied on current multiplayer)Single player now shares the same faction statuses as multiplayerAdd a 'bring back return cargo' option to the cargo route screen and when sending resources Bug fixes Made some improvements to server responsivenessSend resources screen will now show an ETA and travel timeAttrition/starvation now applies even when ships are travellingStationed ships now show their exact names instead of class namesOpening an incoming attack notification will open the radar instead of the infrastructure menuTransmission timer notifications should no longer trigger twiceThe Kraken will no longer go on a rampage and destroy the win condition tiles when threatened
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