Hi, thanks to everyone for a great launch! I'd like to take this opportunity to show you some bundles that Idle Gumball Machine is in. Hopefully you can get a good deal!Antique Gear Games CollectionMaktala: Slime Lootfest X Idle Gumball MachineVoid Miner X Idle Gumball MachineDice x GumballIdle Gumball Machine X Is Zombody HomeIdle Gumball Machine X Rock CrusherIddle Gumball Machine X Ash Warden
Here comes an update with some performance improvements and bug fixes:Updated the waves for the endless mode on level 2 to reduce sudden spikes in difficulty.The enemy pathing system has been rewritten. Enemies will now split more evenly across maps with multiple paths, and move around corners more smoothly. This new system should also improve performance.Fixed various bugs with the level select modal.Various smaller performance improvements.
1.双修时间从全局CD改为每个女性角色单独CD 2.习得功法显示按品级排序
A big thank you to everyone who has wishlisted, followed, played, reviewed, provided feedback, shared, streamed and made video content for the demo of Sludgineers! Really appreciate all of you
You heard me, Idle Gumball Machine, my gumball-bouncing incremental game, is out now. It's 30% off, so get it while it's fresh!Thank you to everyone who:Played the demoWishlisted the gamePlayed the game on their YouTube/Twitch channels or otherwise promoted it, especially Game*Spark (196.8k X followers),IdleCub ( 147k subs), ImCade (1.08M subs), Vicio ONE MORE TIME!!!!(1.8M subs), DangerouslyFunny (2.75M subs),Real Civil Engineer (2.77M subs), MaxPalaro (2.79M subs), ViteC (4.02M subs) and Blitz (4.35M subs)!Localized the game (y'all were very patient with me!)Let me add Nubby from Nubby's Number Factory to the game (thank you MogDogBlog Productions!!!)I'll be reading all the reviews that you give, so please leave your feedback in one and I'll do my best to improve the game even further!Now, go shoot some gumballs and break the game!
This version contains 2 new features: - Refund point - Leaderboard Now you can compete with other players for fastest player who complete 8 days. Also a refund system is added so that you can try more skill in a single run. About the endless level, we are still developing and this feature will be available soon. We also wanted to share that we're bundling with the newly released Idle Gumball Machine, check it out here: Thank you all for your support!
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 Just a quick little patch to fix a few more things.(as of v0.92.899.9968) 🔨Here are some things that I have added/fixed/changed.Fixed some ErrorsFixed "Enable Fishing" buttons not functioning correctlyFixed visual for pickup animation.Removed a foot step sound effect for animals that stood out too much.Fixed "Crawdad" being displayed as "Perch" in the inventory.Fixed some more issues with the buildings upon swapping recipe to make leaving leftover item requestsFixed produces left not displaying properly upon hover of a plant that produces more than onceFixed middle Seed/Building display being above the fishing minigame.Fixed Sunflower Seeds translationFixed missing translations of stuff related to Taro plant.Adjusted some text stuffLowered size of build, I realized there was lots of unnecessary stuff being included in the build from a long time ago.Fixed Task List button being covered by visibility button in Full-Screen or Bottom/Top of screen layouts.(?) = possible fix 📃Known Issues:Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)Strange visuals with the fellas after a while of playing.(?) Performance degrades over time \Crashes sometimes \Various visual issuesClick through UI sometimes(mainly on Mobile, might be on PC as well)Ghost Carrying - Fellas walk around with nothing in their hands.Thanks for checking out the game! :D Outside of other patches to fix stuff, I am working on the next patch that'll have some more goals to complete, so yeah look forward to that sometime soon. Try out the game if you haven't :) There is also a mobile version. 📱If you want to check it out, here's the link: iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android *Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
This is the very first announcement for Idle AI Factory.I’ve been working on this node‑based automation game for months, and now there’s a free prototype you can try. The game runs as a transparent overlay on your desktop, so you can manage your AI factory while using your PC.If you’re into idle games, incremental mechanics, or automation, I’d love to hear your feedback.🔹 Try the free prototype on itch: Idle Ai Factory Prototype 🔹 Add to Wishlist if you like itMore updates will follow as the game develops toward the full Demo release on steam.Thanks for stopping by!
Hi, someone on the Discord asked for this feature and it was easy enough to add that I did in a couple hours.I also made the bullet ant queen slightly bigger.Changelog:Bullet ant queen is 10% biggerRemove restrictions settingAdded button to settings menuLet species eat seedsLet species be polygynousLet all species dig
Hey!Super excited to share some awesome updates. New bees that look bigger and more lifelike. 🐝 🐝Scale the game up with arrow keys - up , down or + - . This can be done also in the Settings Graphics tab. 👨🎨New menu for tools - Move , Remove, Inspect Hive, Cancel job 🔧Added 11 languages including - Chinese, Japanese, Korean, Portuguese, French, German, Italian, Spanish,Estonian, Ukrainian 🇨🇳 🇯🇵 🇰🇷 🇵🇹 🇨🇵 🇩🇪 🇮🇹 🇪🇸 🇪🇪 🇺🇦Enjoy and let us know what you think!
Fixed a bug where upgrades were not able to buy and were saying weapon damage upgrades increase by 5 this would have been happening only for users with a different language set on their system that swapped commas and full stops. Added some new locked items to the shop system so you will now have to unlock items in the shop when you upgrade that item in the tree. Added an auto collection section in the shop to show how much bar you are collecting throughout the game.
Hello Kingdom Lords!A huge update has just dropped, bringing new story content, fresh hero abilities, balance changes, UI improvements and tons of fixes! What’s newCAMPAIGNTwo new missions were added, expanding the main campaign’s storyline.The final mission was reworked – you will now face King Lich head-on. The previous version of the final mission was moved to the bonus maps section.SANDBOX MODETwo new maps for 2 and 4 players were added.Battle against bot-controlled kingdoms.Flexible difficulty settings: from a walk in the park to a hardcore challenge. NEW HERO ABILITIESThief – evades enemy attention and avoids area-of-effect attacks.Ranger – heals their pet.Knight – gains a second wind at a critical moment and survives in battle.Mage – teleports himself or an ally off the battlefield.Barbarian – uses a battle horn that stuns surrounding enemies. BALANCEBuffed:Thief – increased damage.Mage – health increased.Possessed – damage and lifesteal from abilities increased.Succubus – basic attack now drains enemies’ health, healing wounded allies; maximum number of summoned demons increased to 3.Nerfed:Monk – damage and evasion reduced.Other changes:Building health adjusted.Delay in spawning workers after their death increased. INTERFACE IMPROVEMENTSBuilding overlay: Now displays accumulated gold, attached characters and current tasks (on/off with the Tab key).Hotkeys: build – C, cast spells – Ctrl.Added emotion icons for all heroes.Removed hotkeys for locking onto units and buildings. FIXES AND OPTIMISATIONGameplay:The “Raise the Dead” spell now removes the hero’s body, which was preventing their resurrection.Fixed hero leveling on the Training Ground – they are now more willing to train and can reach levels 3 and 5 depending on the building’s level.Fixed score saving when replaying a level. Technical:Fixed bugs causing characters to get stuck and issues with their behaviour.Fixed the display of enemy units and effects in the fog of war.Fixed an issue with the advisor’...
1.城市训练取消提升基础属性,提升其他提升效果。 2.调整城市训练与招募所需金钱
Hello again, everyone!I've spent some time improving the game. Here are the most recent patch notes:Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.Fixed a bug where achievements earned during the demo weren't saved to the save file, so they wouldn't be granted upon loading the full game. This is why more players have an achievement for beating the second elite monster than they do for beating the first one. 😅Fewer customers will now desire an item at any given time. It used to be a maximum of 4 in Story Mode; now it's 2. This should result in items selling more quickly, which may make the game slightly shorter, so I'll have to keep an eye on this. The rationale behind this change is that players generally wanted more battle windows to be able to earn different loot.Changed the currency symbol for French and Spanish from an "O" (for "or" and "oro") to a "$" so that players don't think that currency amounts are 10x what they actually are.Added a sheet-music button to the title screen so that players can find this on their own. Note: I only have English strings for this button so far; sorry, everyone.The lever is now highlighted when you first buy the Extractor Training perk. There was already a hand pointing at the lever, but some players thought it was pointing at the extractor itself.Fixed other minor bugs not worth detailing.If you find any other bugs, feel free to post them in the discussion forums or on Discord.Have fun playing!-Adam
Dear Friends, one of our favorite things about building Focus Grove is seeing how differently it fits into people’s days. There’s no single “right” way to use the grove - it quietly adapts to your rhythm, your work, and your needs. Here are a few small stories from our own team. Basia - finding focus in creative workBasia is a graphic designer. Her days are full of open files, visual decisions, and constant context switching. With Focus Grove running at the bottom of her screen, she treats each focus session like a gentle contract with herself: design first, check everything else later. Watching the grove grow helps her stay present — and reminds her to pause before creative fatigue sets in.Daniel - writing code with less pressureDaniel is a programmer, used to long stretches of deep focus followed by sudden mental overload. Instead of pushing endlessly, he now works in calmer cycles. When Woodlings are busy building, he codes. When they rest, he steps away. The grove doesn’t rush him - it quietly encourages balance, helping him write better code without burning out.Michał - structure in a busy marketing dayMichał works in marketing, juggling meetings, campaigns, and constant notifications. Focus Grove helps him anchor his day. Short focus sessions turn into small wins, and seeing progress in the grove gives him a sense of closure between tasks. It’s less about doing more and more about doing things with intention.Focus Grove isn’t about productivity at all costs. It’s about creating a space where work, rest, and growth can coexist - gently, at your own pace. We’d love to hear your story too! How does Focus Grove fit into your day?- The Focus Grove Team 🌱
Regular patch including minor QoL and bugfixes: Added possibility to search in property tab by cost Added rank progress bar indicator to action card Added quantization algorithm for crafting and alchemy efforts for better precision Fixed a bug where active ritual data could remain after reset Fixed multiple action rank multiplier mismatches (Learn Botany, Archeology Intuition Training, Linguistic Drills, Enhance Mind) Rebalanced Public Engagement to be a consistent mental action (tags, category, and discount) Thanks for playing and sharing your feedback!
Hi reapers,I wanted to talk about the ways to play the game:You can play with keyboard + mouse (WASD to move, Left click to select thing)And even only keyboard (every UI menu should be navigatable with WASD + select without mouse) But the game is optimized to also play perfectly with controller and Steam deck. Personally, it's been the most enjoying way to play it, it's so fun!Some of the features:Clean, intuitive gamepad controls built for fast reactionsSmooth performance on Steam Deck (stable framerate, quick loads)Short, addictive runs that fit perfectly in handheld sessionsUI tuned to stay clear and readable on smaller screensIt’s been carefully optimized so whether you’re at your desk or playing on the go, the experience stays smooth, responsive, and satisfying.Hope you enjoy it in your favourite way of gaming!
Quack quack~ We have met another new friend! The Tingus Goose!The bundle “Tingus Goose x Bugtopia” is now available! Just in time for the Spring Sale, both titles are discounted, and you’ll get an extra deal when purchasing the bundle!What kind of goose will appear in the next second? You’ll never know!About “Tingus Goose”: Tingus Goose is a delightfully absurd idle game where you plant seeds in patients, bounce babies for profit, and ascend through surreal worlds toward riches.Bundle page:
Ahoy, fishers!We're excited to announce that we've bundled up with two more excellent incremental and idle games to bring you even better deals!Captain Whiskers: Incremental Seas + Maktala: Slime LootfestWe really love Maktala here on the team. It's been a big inspiration for our game design! Hope you'll enjoy it too!Captain Whiskers: Incremental Seas + Fantasy AquariumFantasy Aquarium is a relaxing idle game that lets you unwind by keeping fish. It's the perfect way to wash away a day's fatigue. Give it a try and enjoy!Happy fishing!
❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️Thank you for checking out Yukionna-chan Checker!This idle game includes features such as displaying temperature and animated Yukionna-chan, but other features (such as resizing, for example) have intentionally not been implemented yet.This is because features conceived by the developer might end up being intrusive or unnecessary for players.(In fact, we have also received feedback that the animations feel too prominent.)We believe that by implementing requests written in reviews, Yukionna-chan Checker can become an even better game!If you enjoy this game, please write in the reviews which features you would like to see added!Finally, for some reason, please take a look at an image of Yukionna-chan whose IQ has become unusually low (there’s no particular meaning behind it).
Added: More pages for Enchant Inventory and Utility Inventory in the Equip tabChanged: Epic Store \ now resets pet ranks to Rank 1, not Rank 0Fixed: Improved the idle mode accuracy Fixed: Other minor bugs and typos
Hey everyone!Small update today:📊 Progress bars added for both prestige and ascension — you can now see exactly how far along you are at a glance!Thanks for playing!— DaZeSTRAY
This is the draft patch notes for 1.2 - it's a living document and will be updated until Patch 1.2 is released. You can opt for beta now in your Steam Client. {STEAM_CLAN_IMAGE}/43106564/9a989fc49add4922bc029abe8924d84cd5c3a28c.gif New Civ: Carthaginian {STEAM_CLAN_IMAGE}/43106564/20037a0c096a84a0f91450c15f5d255d270a581c.png CivIdle’s tech tree spans from the Stone Age all the way to the Information Age. This creates a challenge when adding new civilizations: very few cultures existed across that entire timeline. As a result, balancing late‑game progression becomes difficult for civilizations that historically didn’t reach the later eras. To address this design challenge, I’m introducing a new system called Civilization Ideas. It’s inspired by a mechanic I’ve been developing for my upcoming game Restitutor (more on that later). {STEAM_CLAN_IMAGE}/43106564/8cea96688045f987259382e6c72a2a8184982e74.png Carthage’s unique bonuses now come from its exclusive Civilization Idea Tree, unlocked through its unique wonder, the Cothon of Carthage. Each level of this wonder grants 1 Idea Point, which can be spent to unlock new ideas. These ideas are designed to enhance different aspects of gameplay all the way through the Information Age. This new system allows me to add more ancient civilizations to the game while giving each a distinct identity without creating late‑game balance issues. Cothon of Carthage (Wonder) {STEAM_CLAN_IMAGE}/43106564/fef1520014cadff5f9e13a85b168a7d706769029.png Unlock Carthaginian civilization ideas Atlas Mountains (Natural Wonder) {STEAM_CLAN_IMAGE}/43106564/c74359925b565f7f801f30425394abd6b07f45bd.png All buildings within 2 tile range get +X Production Multiplier. X = number of different resources produced but not consumed within the range Hanno the Navigator (Great People) {STEAM_CLAN_IMAGE}/43106564/8856324c80850e0655310329ee4c81f3091fc779.png +1 Transport Capacity Multiplier (Classical Age) Hannibal (Great People) {STEAM_CLAN_IMAGE}/43106564/694eea...
UPDATE (March 26th, 2026): Valve has agreed to fully refund anyone who bought the game at full price! Please see more details here; this is only available for the next month.Hey everyone,Thank you very much for playing Skeleseller and leaving largely positive reviews! Even the negative reviews mostly said they had fun, so I think the biggest, most easily felt change I can make is to lower the price of the game to better meet player expectations.The original price (in USD) was $9.99, which I've lowered to $7.99 (still with a 10% launch discount). Prices across each region typically fell by the same ~20%, but I got specific feedback about Brazil, India, Poland, and Türkiye, so I dropped those prices by an average of 37.5%.If you have any questions about this or think that your region's pricing is still too high, please contact me on Discord.Thanks again!-AdamP.s. I lowered the price a couple of hours before this post and just forgot to write this announcement. 🤦♂️
The Dream's demo has been just released is available on the game's main page for Win, Linux and Steam Deck.There is a web version for other systems, including mobiles: https://fourda.itch.io/dreams-demoFeedback is much appreciated on Steam forums or Discord. Happy dreaming :)