- Added SFX to hatching / fishing a unique fish - Added a tooltip explaining that only adult fish can breed - Fixed an issue where the fish info panel would stay open after coming back from visiting an aquarium - Fixed missing breeding dance - Fixed Tiny Mode resulting in black screen - Fixed buttons randomly disappearing while fishing - Fixed a crash that would sometimes happen when selling fish while fishing - Some UI fixes - Fixed missing "owned" indicator for cosmetics - Added a better indicator for receiving friendship eggs
I'm happy to announce WorldShaper Idle will be released May 18, 2026! I'm spending a few more months on making the game even better and I'm excited to release it after that!If you're interested in the game, a wishlist would be very welcome!I also updated the demo to include some quality of life improvements, including some suggested by players!
Since we received quite a few bug reports about the newly released Delivery DLC, we decided to focus on it in this new update. There are many changes, and here is the full list:The Statistics screen has been added to the Delivery DLCFixed a bug where some saves from the main game reset city levels to level oneThe number of routes from/to one warehouse is now unlimited in Delivery DLCA restriction has been added to the “Discover the World” mode in the Delivery DLC to prevent large territories from unlocking too early in the gameThe exit from the game mode in the Delivery DLC play session has been fixed. Now the exit takes you to the menu of this DLC, rather than to the main gameFixed a visual bug in the Delivery DLC where warehouse names and customer base numbers were displayed under the borders between territoriesFixed a bug in the Delivery DLC where if a pop-up was open when a random event occurred, it could only be closed with a press of the Esc keyIn the Delivery DLC, a bug has been fixed where sometimes when opening the settings window, the elements in it were displayed as semi-transparent and inactive.In the Delivery DLC, the change in warehouse size when upgrading it with each level is now more noticeable.In the Delivery DLC, the event with warehouses being blocked due to rats has been adjusted. Now a maximum of 4 warehouses can be blocked, and the blocking time has been reduced to 2 minutes (was 6 minutes before).In the Delivery DLC, the event with the drivers' strike has been adjusted. Now the number of delivered parcels left in warehouses has been halved.In the Delivery DLC, the display of leaderboards with a 3:4 aspect ratio has been fixed.A sound effect has been added when unlocking a territory in the Delivery DLC.In the Delivery DLC, the option to cancel warehouse construction by clicking the warehouse purchase button for the second time has been added.In the Delivery DLC, a bug that caused the game to freeze if a random event occurred while the player w...
Hello Cursflip Community!We’ve just rolled out a new update packed with quality-of-life improvements, new ways to track your collection, and some fresh achievements. Here is everything new in this patch: New FeaturesIntroducing Curspedia: Welcome to your ultimate cursor compendium! Curspedia contains everything you need to know about the game. You can now check the current active drop pool, browse cursor collections, and see the exact drop chance percentages for each rarity.Advanced Inventory Management: We know your collections are growing every 2 hours, so we’ve overhauled the inventory system to make it easier to manage! Sorting: You can now sort your cursors by Rarity, Alphabetical order, or Quantity.Filtering: Easily filter your items by specific Rarities, Collections, or Item Types.New Achievements: The achievement hunt continues! We’ve added brand new achievements for using the B-coin Item Shop and utilizing the Item Exchange system.Improvements & FixesDrop Rate Adjustments: We've fine-tuned the drop chances for higher rarities to make epic and legendary cursors slightly more attainable.RarityOld ChanceNew ChanceCommon75%75%Uncommon18.98999%18.8999%Rare5%5%Ultra Rare1%1%Epic0.01%0.1%Legendary0.00001%0.0001%Inventory Optimization: We’ve significantly improved inventory performance. Animated cursors will now only play their animation when you hover your mouse over their slot, keeping the game running smoothly even if you have a massive collection. Achievement Polish: Improved and updated the conditions and graphics for previously existing achievements. General Maintenance: Various minor bug fixes and under-the-hood optimizations for a smoother experience.Important Announcement: Event Cursor Extension!Due to a technical issue on the Steam Store during the first week, players were unable to purchase the special Event Cursor. To make sure everyone gets a fair chance to grab it, we are extending the availability of the Event Cursor until March 8, 2026!Thank you for...
Hello everyone! We’re back with a major balance patch today to address the most consistent feedback we’ve received: the "humble" yet game-breaking strength of the Cherry Machines. A huge thank you to everyone for testing the limits of our economy during Next Fest! 💰Economy & Balancing UpgradesWe’ve taken a deep dive into the numbers to ensure the game loop feels rewarding without being completely broken.Cherry Machine Nerf: Upgrade effects for Cherry Machines were significantly unbalanced (and admittedly broken). We’ve adjusted their scaling to bring them back in line with other machines.Bell Machine Rebalance: Increased both the purchase price and the payouts. The upgrade and item pricing curves have been redesigned for smoother progression.Diamond Machine Rebalance: Increased the purchase price and payouts. We've overhauled the pricing curve to make these feel like the high-tier powerhouses they are. Reboot System Adjustments: Increased Reboot prices to match the new economy. Additionally, the Reboot UI button has received a visual enhancement to become more attention grabbing! 🛠️ Quality of Life & UI ImprovementsSmall changes, big impact:Localization & Fonts: We are now properly handling localized languages with a dedicated font. No more "Frankenstein" text or missing characters!Auto-Language Detection: The game will now automatically set your language based on your Steam Client settings if no preferred language has been chosen.Video Settings Fixes: Fixed an issue where the cursor would lock while in windowed mode.The resolution indicator now accurately displays the active resolution.📝 We Need Your Thoughts!This update is a major milestone for us, and your feedback is the only way we can get the balance perfect.How does the new economy feel?Is it too challenging, or are there still ways to exploit the system?Please let us know! You can Join our Discord or Fill out our feedback survey. Thank you so much for helping us build a better game! A Note from usIf you’re e...
🐀 Come hang out while we cook!While you wait for the release of Rat Overflow, come join the Little Beast Lab Discord! It's a great place to:- See dev updates and sneak peeks of future colors and markings- Chat with other future rat wranglers- Make suggestions for what you'd like to see in the final game👉 https://discord.gg/f4BrBF6NQc See you there! 🐾
The upgrade and crafting of large platters no longer consumes regular fish, and the crafting quantity has been reduced from 60 to 45.Improved the save file backup mechanism.Fixed an issue where changing the size in small boat mode could cause the boat to disappear.Fixed a rare number display error in the Hatchery.
Hello bosses! There’s a new update available on Steam. We’ve reworked the missions (tracks visuals etc.). As part of this, players loading in current saves will have their missions removed. To compensate, we will be giving you all a new mission in-game that should get you back up to speed once claimed. We stronglyrecommend starting a new save in order to get early mission rewards (new cap bonus increases, etc), but existing saves will generally remain playable.GeneralWe've performed heavy game optimizations to various systems in the game. Players should expect vastly reduced resource consumption during play as well as a marked increase to FPS and smoothness. If you still have choppy frames, lag, or otherwise, do let us know! This is an ongoing initiative and we will make further improvements in the future.Rarity has been reworked. Facilities with less than 5 upgradeable tiers now reflect a higher base rarity.Updated GlossaryPlayers now have a chance of upgrading facilities when they roll new onesPlayers now have a hidden Luck stat that affects various things in the gameThere is now a new cap for both Studio Power and Link Bonus. This cap can be increased over time by completing missions, unlocking them via rewards, and other methods.Players can now mute the game while it is in the background.Spellpower has also been capped early game, and can be increased back to its maximum limit of 10 via various methods.Selecting between Annie and May's choices in scenes 5 and 15 will now guarantee a pack of their type on the next pack unlockNote - The game has changed significantly in the past months, and there is now a large amount of new or different information that players need to familiarize themselves with as they progress through the game. Our next update will feature new tutorialization and improved onboarding to help explain many of the concepts in the game. In the meantime, we recommend checking your Glossary for updated information. Thank you!ContentThe true ending is...
0.5.2 patch notes: Course screens now display your previous lap's time for a few seconds on completionSprings no longer prevent the use of your midair jump for anywhere near as long, and double-jumping while you have upwards spring momentum will maintain a portion of the prior momentum (TL:DR it feels better)coloured spikes now target the player's hurtbox, as opposed to its hitbox. They should feel a lot more generous.auto-hides your cursor in fullscreen mode when no menu is openthe box that previously turned the lights off now pulls up a "demo end" screen, the same one at the real end of the demo (course 4). It doesnt say it does this, it just does.minor reductions to the scaling factor of the upgrades in coruse 2The traversal section between 3 and 4 now blocks players from skipping it when coming from the left (though, it's still possible if you wall-dash or whatever we're calling that tech)The death animation when players hit spikes should always be consistent now.
Fix a bug where Lunar New Year wonder is still available after the lunar new year. Fix a bug where racing conditions can cause the loss when claiming pending trades. Fix typos in the description of Mont Saint-Michel
Howdy Farmers!We are so happy that so many of you have hopped in to help Petunia run her creepy little farm. Here's the latest update for the demo!Added full Arabic translationFixed a save issue for players that played the 1.0 version of the DemoIf you downloaded and played the demo before Feb 18th and have had trouble loading your save on the new version, please download this patch!Thanks again, y'all. We're so proud of our little cursed farming game and hope you're having fun staying sane. Please let us know if you have any feedback or issues!Love,Matt & Megan - Dead Possum Games
NEW QOL: - Can now view all the notes you've received via the journal FIXES: - Fixed an issue where some early-game tips wouldn't trigger - Automated Boats will now automatically leave Isles with empty inventories, if they detect their destination Isle has at least one item their current Isle is requesting (this was already working in some cases, but this fixes a major edge case)
Hello, Hamster Friends! 🐹We’re excited to share that will be featured in Best Indie Games Spring Showcase 2026!It’s an honor to be included alongside so many amazing indie titles, and we’re thrilled to introduce Hamster Talk to a wider audience through this event.BIG Spring Showcase takes place on March 3 at 8:00 AM (PST)So be sure to tune in and catch Hamster Talk during the showcase!Your support means the world to us.- Team Hamster TalkPlay the Demo & WishlistFollow us on Discord: https://discord.gg/jF7vpBjzNm
Jump into Red Tape Rampage during Steam Next Fest! Play the latest demo update with new features, improved balance, and even more bureaucratic chaos.
Draw something in Simultree for a chance to win a Steam key (at release) and have your drawing displayed in-game! How to enter 1) Draw something awesome on the Whiteboard 2) Take a screenshot of your drawing (F12) 3) Submit your screenshot to either (or both): 3.a) On the Steam Community Hub (upload it as a public screenshot) 3.b) On the Discord server in the #drawing-contest channel (Submit to both for even more chances to win!) How to win - Community winners: the top 3 most-liked drawings - Jury's choice: the dev's favorite drawings (excluding the top 3) (The number of winners may increase depending on the number of participants.) When? During Steam Next Fest, from Feb 23 to Mar 2 Not into drawing? You can still join the fun by giving a thumbs-up to your favorite screenshots Any questions? Feel free to ask! This is how a submission should look like: {STEAM_CLAN_IMAGE}/45656622/c4a25188bd0330545324394a4312f920bc417fbf.png
Hey Cafe Owners!👋We’ve just released Update 1.4.2. with bug fixesPatch Notes – Release 1.4.2. ☕New Features & Fixes:Fix minor quest bug.Fix save corruption bug.Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
✨ Glimvale is at Steam Next Fest !We’re excited to announce that Glimvale : My Mini Overworld is participating in Steam Next Fest !The demo is now live, and this is your chance to step into Glimvale and become a kind Game Master. Create your own little world, shape your own tiny MMORPG, and welcome players into a cozy overworld made by you.✨ Exclusive Demo Reward During the demo, you can claim an exclusive in-game decoration. Once unlocked, you’ll keep it forever and it will carry over to the full release of the game !If you enjoy your time in Glimvale, please consider adding the game to your wishlist. It helps us more than you know✨- Play the demo - Claim your exclusive decoration - Add Glimvale to your wishlisThank you for being part of the adventure !
Audio New background music tracks have been added. UI & localization A “How to Play” screen has been added. You can open it by clicking the question mark (?) button shown below.
-All optimizations now cost 1 Optimization Point -Updated French, Japanese, Spanish and Traditional Chinese translations
I've fixed a bunch of bugs that made it into the demo!Fixed a bug where stats would get jumbled around on save/loadfixed a crash that sometimes happened on save (I think, if you crash PLEASE let me know)fixed a missing localisation stringfixed a bug where players, before ever launching the game, would gain watts from the simulation on the pause menu.very slightly increased the hitbox size of spikesIf you have any issues at all with this demo, I really want to fix it. The best way to reach me is in my discord: https://discord.gg/2gZtQc7cBD
Gameplay Fish death removed – Fish can no longer die from sickness. Sick fish stay sick until cured. Decor passive income – Decors now give passive gold while the game is open. Amount is based on the decor’s required level (e.g. level 3 = 3 gold/hour). Does not apply when the game is closed. Offline EXP limit – Offline EXP cap reduced from 30 days to 1 day. Fixes Fish EXP bug – Resolved an issue where fish sometimes did not gain EXP after loading the game. Fish EXP reset – Fixed a save/load race condition that could reset some fish to 0 EXP. Code cleanup – Removed an unused variable that triggered a compiler warning. UI & Localization Decor passive gold text – Each decor in the store now shows its hourly passive gold income. Translations – Added the passive gold text to all 23 supported languages. Technical Save system – Improved save/load order to avoid overwriting fish data with an empty list during loading. Load flow – Fish loading now waits for required managers before clearing and respawning fish.
This update releases next week!Seasonal ContentPirates VS Ninjas Community EventTime to settle the age-old debate, shopkeepers: are ninjas or pirates cooler?! Starting on March 6th and running until March 12th, cast your vote through your actions during our new Versus community event! Choose your team by completing the corresponding tasks and make sure your team is on top when the event ends to earn an exclusive blueprint! If the Ninjas claim victory, all participating players will receive the Ninja Smoke Bomb blueprint, if the Pirates take the win, all participating players will receive the Sip o' the Sea blueprint!Beachside Showdown Content PassCompetition is in season! Starting on March 2nd and running until March 16th, take part in the Beachside Showdown Content Pass and earn plenty of rewards including antique blueprints, consumables, customizations, decorations and more!This time around the Full Access portion of the reward track will be available for just 1000 Gems instead of the typical 1500 Gems!Collect Versus Flags and complete all tasks to earn yourself the Competitive player title!Lantern Festival GiveawayCelebrate the Lantern Festival with us this year with a bundle of festive decorations and furniture that is sure to light up your shop!This free gift will be available from March 2nd until March 7th for all players.Worker Discount Offer: The SummonerStarting with the release of the 26.2 update and until March 24th, Yolanda, The Summoner premium worker package will be discounted by 25%. If you don't own this premium worker, now's the time to pick her up from in-game or the webstore!Major ChangesTwo New Crafting SlotsTwo more crafting slots have been added, expanding the amount of items you can craft or fuse at the same time from a maximum of 14 to 16 (excluding talents). These new slots are available at certain levels after level looping.We’ve also made the following changes to existing slots:Crafting Slot 13 will now unlock at Level 99 instead of Level ...
BULK
222 days ago
· Monty
I just released the latest version of the BULK demo with new features such as:New Upgrades: Generate a little bit of chaos with the new card dispensers and increase their value with the new grading systemNew Music: BULK finally has its own music that you can enjoy on the radio included in the gameNew Objectives: The amount of money needed to complete the demo has been increasedGeneral Optimization: Although the game is still far from the optimization I would like to achieve for launch, the overall experience has been improved on both PC and Steam DeckI hope you enjoy this new version of BULK Demo, and I would be very grateful for your feedback and reviews if you decide to try it out!Best regards and happy gaming,Monty
The Mushi demo has arrived and is officially out today! From now get a headstart with 3 available classes and max level 40! All your characters and items can be fully transfered to the full game. {STEAM_CLAN_IMAGE}/42896979/f3fc8979d1ab413f996ba873e2232e724a88635e.jpg Special reward during Steam Next Fest Demo completion award is active for all players that can manage to reach max level during the event. Enjoy! https://store.steampowered.com/app/4192770/Mushi/ Hit that download button today! To all Tower Walker supporters: "Mushi is the successor and a continuation of the TW (Tower Walker) formula where the aim is to add more depth and gameplay in a brighter fantasy world setting. We don't seek to conform the game to fit any known genre, our focus is to stay true to our own formula and keep improving on it. We are looking forward to all of you testing out our next game." Characters from demo will transfer to full game? - Yes, all characters and your shared storage can be fully transfered to the full game later with local offline savefiles. Mushi will be a fullprice game? - Yes, one-time payment around $10 and you own the full game. TLDR... This is the successor to Tower Walker? -Yes! Stay awhile and grind! {STEAM_CLAN_IMAGE}/42896979/12047c9e087e2a52f4b9d2415a3c957ecec8889d.png
Today, a DLC called Delivery was released. In it, you will have to deliver parcels. You are responsible not only for planning routes and launching new planes, but also for building warehouses where parcels are stored. Warehouses should be located near cities. Each warehouse has its own service area, and the more cities it covers, the more packages will be generated. There are three types of warehouses available in the game, differing in their service radius. Deliveries between the warehouse and cities in the service area are carried out by trucks, so you don't have to worry about that. A very important feature of warehouses is that they can be removed. This means that you can control the flow of goods more precisely. We strongly recommend using this option in “Discover the World” mode during particularly difficult moments. However, you cannot abuse this feature, as you must have at least one warehouse in each territory in this mode. The DLC currently offers two modes: “Discover the World” and “Free Play.” The goal of “Discover the World” is to build warehouses in the selected territory so that all cities are covered by the service area within 6 minutes. The next territory will be chosen and unlocked automatically. You lose if you don't complete the task in 6 minutes or if any warehouse becomes overloaded. In “Free Play,” however, there are no such restrictions. There, you can build anywhere, without time constraints and without the threat of losing.New events await you in the expansion! Some are quite positive, while others will have a significant impact on the state of your transport network, and then you will have to react. We tried to come up with original situations that were not found in the main game.It may not be obvious from the screenshots, but we have reworked all the game systems in the expansion from scratch. This will allow us to make any kind of changes more quickly. It is likely that a similar rework will soon affect the main game, as the old code doe...