Hello Slayers! 👋We’ve just released a small but useful update for Sin Slayers: Meat & Greed. Thanks a lot for your feedback – it really helps us polish the game step by step!🛠 Patch Notes Changes:Multiple displays support – now you can choose which monitor the game appears on (via the settings menu).Bigger Close button – the “Close” button in all pop-up windows is now ~50% larger.Other small fixes and improvements.Join our Discord server to share feedback: https://discord.gg/q3jm9w5TcjHave a great digging! ⛏️
Synchronized with Mobile. Sorry about that.
Balance changes, accessibility and small visual fixes.The second portion of the demo should be more balancedReplaced title introAdded shadows to icons on shop buttonsFixed trash animation that wasn't working properlyfollow my developer page to be notified whenever I release a new game!
本次更新为超大版本更新,以前版本的存档、祖宗祠堂、成就等都将无法使用一:全新资源新增专属大地图,全新地图界面,并且不在是随机地图,而是一张涵盖世界观剧情的大型地图地图中根据不同区域会设定指定好的势力,包括名称和宗门类型等,玩家出身可以选择在不同的区域进行出生二:编辑器功能本次在自定义模式新增势力编辑器和人物编辑器大家可以在地图上给不同岛屿或灵山为其创造不同的势力,以及可以为对应势力创造自己设定的人物(可以自由选择已有天赋,性格,容貌,血脉)也就是说大家可以自己创造出凡人修仙传中越国七宗和捏出对应的人物(注意不可以给自己势力创造,不过可以自行攻略)三:降低sl机制优化大量玩家反馈游戏随机性过强,同时想要一个合适的弟子,需要大量sl,失去了游戏的乐趣因此本次在以下几块随机性方面作出修改,让大家能够更加舒心打造、培养弟子、培养宝物1.突破选择机制,所有弟子都新增突破选项功能,当弟子处于炼气阶段,可以选择筑基的方向(本次新增36种筑基方式)当弟子满足相应条件时,就会显示对应可以选择的筑基类型,玩家可以提前就给弟子锁定突破的方向,包括紫府异象,金丹,元婴等,只要满足条件就可以提前选择如果没有选择,则还是走之前的随机突破(相应的筑基、金丹、元婴灵物可以在拍卖会、遗迹、势力仓库概率获得)2.新增宝物暖玉床,将双方夫妻放入其中后,可以直接指定继承相应的天赋(必须有继承次数)、血脉(选择血脉种类越少浓度越高),每次使用需要消耗大量材料等此宝物完美解决了频繁sl生育弟子的烦恼,可以带来更优的体验3.新增宝物虚天鼎,第一种功能,可以用来提炼一些材料道具等,第二种功能是还可以将装备放入其中,自动进行孕养,孕养时可以选择指定方向成长此宝物完美解决了频繁sl传家宝的操作,使打造装备更加舒心4.宝物玄章玉箓新增不同方向类型创造,大幅降低获得优秀功法的难度四:轮回机制玩法此机制引入了轮回核心玩法,让老祖可以在局内反复轮回转世增强,加强局内体验感玩家选择的主角在游戏里死亡或者主动转世时,会根据当前境界进行折算获得新天赋点,境界越高,天赋点越多此天赋点可以在主角转世时进行选择,勾选灵根、天赋、等(必须用完哦,否则下次转世也是全部清除了)此设定可以避免前期老祖太弱或者意外暴毙导致游戏体验中断的弊端,使大家可以在一局内体验更长时间,能够有更好的体验但是此设定有个随机性,就是老祖转世时不是立马加入家族,而是在未来30年到100年内的随机时间点加入家族并且仅有这个开局创建的老祖才有转世功能新增游戏天赋轮回,拥有该轮回天赋的弟子,在游戏中死亡时也将会重新复活并根据境界随机获得更多优秀天赋五:突破机制优化本次更新后,弟子突破小境界、大境界时,分别有三关概率分别是神识关、法力关、肉身关,这三关设定概率为基础概率之二基础概率一:每个境界设定的基础值,如炼气三层30%基础概率二:三关概率值,由当前角色神识上限、法力上限、气血上限计算获得则突破的三关概率分别为:基础第一关:基础值+神识关概率基础第二关:基础值+法力关概率基础第三关:基础值+气血关概率基础概率算完后,将计算附加概率值,附加概率值由天赋、技能、血脉、丹药、道具等获得此次的重大修改就是,这里获得的突破概率不在是固定概率,而是加成概率如,天赋+突破概率40%,这里的作用是分别计算第一关:(基础值+神识关概率)*(1+40%)第二关:(基础值+法力关概率)*(1+40%)第三关:(基础值+气血关概率)*(1+40%)这样的好处是避免之前设定中通过血脉和天赋直接把每个境界突破概率拉满,失去了修仙的突破真实感本次修改后,突破将变得更为合理,会受到不同弟子不同基础情况下,其他额外效果增强六:数字人玩法升级当前数字人为游戏增添了一些扩展性,但是尚未完全发挥对应的作用,本次将会优化部分作用1.加大家族内数字人数量,数字人可以参与战斗,举例在选择出征时,移动时,选择完队长后,可以选择虚拟的数字人,比如总共10个位置除了1号位队长需要真实修士外,可以其他九人都是数字人,可以增添相应的数量比如第二号位选择10位金丹数字人,那么在战斗时,这个10位金丹数字人就会自动匹配数量数值生成一个金丹修士来数字人战死时也将真实死亡,充分发挥数字人战斗的乐趣(数字人在战斗中死亡,会根据最终结果折损一定人手)2.数字人也可以进行移动,在调遣时,也与出战一样 ,派遣不同阶段的数字人前往其他岛屿3.数字人也将有另外的全新招募机制,族长设定更好更多的奖励时,数字人成长和数量会更快,采用较少的奖励时,增长较慢,并且会努力增添更多的数字人事件4.数字人也将参与资源的开采和镇守(大地图资源开采),镇守时,可以自由设定数字人出战规则七:资源玩法升级为丰富游戏大地图玩法,游戏大地图将诞生矿脉、秘境、天才地宝、特殊地域等小说中内容矿脉,矿脉可以放置队长和数字人,数字人越多,获...
Hey folks,I'm happy to announce that the new Autumn mini-update is out now, just in time for spooky season and the falling leaves!What's new?New autumn-themed map where mushrooms spawn randomly across the farm.Note: Mushrooms spawn on unused tiles.Mushrooms can be harvested by harvest bots.Pumpkins and white pumpkins are Jack-o-lanterns for the month of October.Giant pumpkins and giant white pumpkins also have Jack-o-lantern versions.Sonnet now sells Halloween decorations.Rusty will put on a special costume on the day of Halloween.10 new berry bushes have been added (finally!)The number of bees/butterflies allowed on a single bush at a time has been increased from 2 -> 3.Beehives now spawn an additional 4 bees. Previously, bees were only tied to crop patches.Fixed: Reaper's shop would get stuck if you sent him off and then moved the outpost.Fixed: small visual bug on the animal feeder, exclusive to the Balatro map.No new achievements unfortunately. It didn't feel right to only add two achievements with the new content, so I decided to include them later (in a bigger update)!Why is it a mini-update?Since it's mainly cosmetic stuff, and the addition of a new map, I thought it would be more fitting to call it a mini-update. I am working on a few more mechanics, but I want to release them as part of a bigger update!That's it for today, happy spooky season! ːorange_heartː
Added more detailed filtering and search functions. (Optimizations for the Internal Affairs interface and automatic skill release are scheduled for update around National Day... These changes are quite extensive and taking longer than expected. /(ㄒoㄒ)/~~) - Added name search function for the backpack in the Disciples interface. - Added filtering function for the backpack in the Disciples interface. - Added filtering function in the Sell interface. - Added "Sell This Page" function in the Sell interface. - Optimized compatibility handling when numerical values become excessively large. - Fixed an issue where excessively large numerical values caused save errors. - Fixed missing map data issue for Map 12. - Optimized some performance aspects and reduced save data size. - Fixed an issue where critical hits could not be triggered. - Fixed critical hit damage multiplier values for accessories. - Fixed armor penetration rate values for accessories. - Improved display when attribute values are excessively large. - Improved display of excessively large values for Health and Divine Sense in secret realms and battles. - Fixed incorrect level display for max-level characters in the Disciples interface. - Fixed incorrect quality display for some equipment. - Fixed an issue where equipment quality effects were not being applied.
Fixed some issues that were introduced with the engine update
Looking into some issues that appeared on recent builds
Some time ago, Natali, the Four Divine Abidings' artist, got invited to host a game's art exhibition. We are happy that this event took place, in a small cozy gallery in Budva, Montenegro.During the event dozens of people got acquainted with the art and the artist.I think Natali's works are apt to at least one more game. Postprocessed and stylized to a dreams theme, along with her new art, they will be featured in a new incremental/idle visual experience I'm working on.See you next game :)
* Cloud feature updates. - Necessary migration performed to continue Cloud saving/loading, leaderboard and promo code functionality. ** Fixes ** - Loot filters should now reset, and be separately maintained, between challenges/facets and the main game save. - The "final" final boss should now only be challenged, once, and the game should no longer enter an incorrect endgame state. - Cloud loading is now disabled while in legacy Weekly challenges.
📣 Last Chance to Grab Inn Tycoon at a Reduced Price!Inn Tycoon is getting ready to open its doors to full release, but before that happens, we’ve got one last chance for you to grab the game at a discount!This is your final opportunity to start building your dream inn, impress 'yer patrons, and create an hospitality empire at a reduced price.📆 Full Release is Right Around the Corner!We’ve been working hard on new features and improvements that will make Inn Tycoon truly worthy of a full release.To everyone who supported us during the Early Access journey, thank you so much! Your feedback and encouragement have shaped Inn Tycoon into what it is today.❤️ from Evil Goose Games
Trade Bots is a new steam indie game featuring algorithmic trading of stocks and crypto with technical & quantitative analysis. In this elaborate bot trading simulator game, players buy or sell thousands of real, financial market assets while learning wall street patterns and technical indicators. As the capital in your portfolio increases, unlock upgrades that help expedite and automate gameplay with custom-built algorithmic trading using artificial intelligence and bots.See Trade Bots and others on our Developer page:https://store.steampowered.com/developer/cmm
I always say that this will be one of the last updates before I consider the game finished… but here we are! What was supposed to be a small project is receiving such a warm welcome and so much love that I often feel like adding new mechanics and systems. For the past few days, some of you have already been able to enjoy the new major mechanic: the warehouse. Warehouse The warehouse replaces the previous automatic restock system, making the game flow much smoother. In the warehouse, you can find all the ingredients you purchase to restock when needed, but be careful! If you restock during a service or leave the boxes in the kitchen, customers will complain. Still, I decided to keep the classic restock system in case you make a mistake by throwing a pan in the trash or mess up the kitchen so much that you need help to serve your burgers again. {STEAM_CLAN_IMAGE}/45293601/d40144ea4321a36948a43b0d27d6470b6870d302.png Small Mechanics This is unusual for me, since I’m alone in the team and don’t have much time, but this time I made an effort to compile all the minimally relevant changes I’ve added to the game. Here’s the list: - Crouch with the C key - FOV configurable from the options menu - Accessibility zoom to better read orders for people with reduced vision. Use the Left Ctrl key - Floor colors improved to avoid motion sickness - Throw objects with the Right mouse click as an alternative to the classic inertia system, which is still maintained. - FOV effects when running, throwing objects, etc. - Order descriptions in random order. Meat will always appear first and sauce last - Automatic restock only for tools. Ingredients must now always be restocked manually - Minor tweaks to game feel and previous mechanics - Auto-critique system for Streamer mode. If chats are less active, customers will automatically complain even if the chat is absent, so the failure mechanic isn’t lost in smaller chats {STEAM_CLAN_IMAGE}/45293601/a3d897f8defcdb6f258dc95d27bf394474e24c87.png ...
Hey folks!I'm happy to announce a new Autumn mini-update coming to Rusty's Retirement on October 1st, just in time for Halloween and the falling leaves.What's new?A new Autumn map where mushrooms spawn randomly across the map. They will be harvestable by your harvest bots, and they can be used to produce biofuel!Small note: mushrooms will only spawn on unused tilesMore berry bushes (finally!)We've added plenty of Halloween decorations for you to get your spook onAll pumpkins will be converted to Jack-o'-lanterns for the month of October, with several different variations, including a giant version!Oh, I almost forgot! Rusty will also be dressing up as a ghost :laugh_rusty: :laugh_rusty: :laugh_rusty:See you on October 1st!
- Stability improvements;
Hello everyone,We have another important update to share.Our demo was planned for September 25, 2025. Unfortunately, Steam’s review process is still ongoing. Since our game’s name was changed from Tiny Gunmon to WinMon, the review is taking longer than expected.👉 New Demo Release Date: October 7, 2025We know waiting is never fun, and we’re really sorry for the extra delay. But please rest assured—this extra time will make sure everything is polished and ready when you finally get to play.Thank you so much for your patience and support. Your WinMon friends are getting ready, and they can’t wait to meet you very soon! 🐾💻—The Dev Team
Update Overview: Added more detailed filtering and search functions (Optimizations for internal affairs and automatic skill release are planned to be updated during the National Day holiday... This change is more complex than expected and requires additional time. /(ㄒoㄒ)/~~) Update Details: - Added name search function for the backpack in the disciple interface. - Added filtering function for the backpack in the disciple interface. - Added filtering function in the sell interface. - Added "Sell All on This Page" function in the sell interface. - Optimized compatibility handling when numerical values overflow. - Fixed an issue where numerical overflow could cause save errors. - Fixed missing map data issue in Figure 12. - Optimized performance and reduced save data size. - Fixed an issue where critical hits could not be triggered. - Fixed critical hit damage multiplier values for accessories. - Fixed armor penetration rate values for accessories. - Improved display when attribute values are excessively large. - Improved display of excessively large values for health and divine sense in secret realms and battles. - Fixed incorrect level display for max-level characters in the disciple interface. - Fixed incorrect quality display for some equipment. - Fixed an issue where equipment quality effects were not being applied.
The autumn event in My Free Zoo has a ‘Wild West’ theme. Starting now, you can place decorations such as the abandoned saloon, the covered wagon, or the windmill in your zoo. Each decoration has a fixed “leaf” value.At the end of the event, we will count all the leaves and you can collect your rewards. In addition to gold boosters and two specimens each of the Goshawk and the Brindled Gnu, a brand new animal awaits you: the Yacare Caiman.The event runs until October 1 at 11 a.m. CEST.
We’re excited to announce that the Spiritstead Demo has launched and is now LIVE on Steam! Step into a magical world, build your town with the help of wandering spirits, and experience the cozy beginnings of your adventure.We’d love to see the towns you create, feel free to share them with us in our Discord channel https://discord.gg/7N98WgTewm
Hello friends - we have some exciting news - Whimside is now currently on sale for 20% off! This is the biggest discount our little game has had since launch, so it’s the perfect time to grab the game if you haven’t already 💙 It’s the perfect companion for long days at your desk with so much to discover! If you don’t know about Whimside, here are some key features available in the game:💎It sits at the bottom of your screen, a perfect distraction for a mini-break💎Help your Whimings to feel at home using 182 decorations!💎Discover 8,002,800 different combinations of Whimling (if that’s humanly possible)!💎Collect 83 different Whimling parts with 45 colour palettes!💎Discover secrets and surprises across 5 biomes (10 areas)!💎Stream the game to share your experience with our special Twitch integration!💎15 hours of playtime! Thank you! Toadzillart & Tadpoly 🍄
Full Patch Notes: Added the possibility to aim with the right joystick by using the Aim with Mouse/Right Joystick option Fixed visual misplacement in the main menu when playing on the Steam Deck
Hub/New Day buttons: This patch aims to fix a strange situation in which the Hub/New Day buttons didn't work properly, only while using controller. We weren't able to reproduce this bug, so we changed the implementation of the buttons to use hotkeys, which simplifies the logic behind what each button does and how they interact with each other. We've removed the toggle state between those two buttons and assign them to specific controller buttons, since this was also requested by a number of players. Xbox Y/PS Triangle: Hub Xbox X/PS Square: New Day (to maintain the same button used in the Hub to start a new day) Please let us know if after this update the situation still occurs. Aim attacks using mouse: Some players expressed interest in having more control over how they aimed the attacks, so we implemented a setting that allows you to walk using WASD/Arrows while aiming with the mouse cursor. Let us know if you have any feedback regarding this new feature! This option isn't compatible with the Move with Mouse option, so only one of them can be selected at the same time. Full Patch Notes: Replaces toggle state for Hub/New Day buttons with shortcuts for controller players to avoid the situation in which those buttons did the wrong thing. Added the option to aim attacks using the mouse cursor for players who want more control Added a small label in the Objectives tab telling players if they have redeemable skins, as some players didn't notice and finished the game without seeing them. Added the Pinned Upgrade to the Daily Report so players have more information to decide whether they want to return to the Hub or do a New Day
https://clan.fastly.steamstatic.com/images/44984616/97c33f7528bd9f461ace7715fbbf888fb4f392d4.png Cleversan Games 🔜 Tokyo Game Show 2025 https://tgs.cesa.or.jp/en
Hello everyone,We have another important update to share.Our demo was planned for September 25, 2025. Unfortunately, Steam’s review process is still ongoing. Since our game’s name was changed from Tiny Gunmon to WinMon, the review is taking longer than expected.👉 New Demo Release Date: October 7, 2025We know waiting is never fun, and we’re really sorry for the extra delay. But please rest assured—this extra time will make sure everything is polished and ready when you finally get to play.Thank you so much for your patience and support. Your WinMon friends are getting ready, and they can’t wait to meet you very soon! 🐾💻—The Dev Team
We’re excited to announce that the Spiritstead Demo will be available to play on September 23rd right here on Steam!Step into a magical world, build your town with the help of wandering spirits, and experience the cozy beginnings of your adventure.