Game Updates

Patch notes and dev posts · 14,748 Steam updates
Paper2Galgame
Paper2Galgame
46 days ago · TamikiP

Multiplayer Mode Update

Multiplayer Mode lets you experience the story together with your Steam friends!After the host creates a room and invites friends, the game automatically synchronizes characters, sprites, Live2D and VRM models, voices, backgrounds, and other resources. The story begins once everyone has finished loading.During the game, everyone can vote on choices. The option with the most votes will be selected, while ties are decided randomly. When the host uses the question feature, other players can also see the question and answer together.This update improves Multiplayer Mode:- Characters, voices, backgrounds, and other resources are now synchronized before the game starts.- The loading screen now shows each player’s progress.- Fixed players being sent back to the loading screen after synchronization.- Fixed the first voiced line playing while players were still loading.- The player panel now shows Steam names and avatars and can be moved around the screen.- Added voice chat and player reactions.- Steam Workshop reaction packs are now supported.- Everyone can see the question and answer when the host uses the question feature.- The story now waits until every player has made a choice.- The option with the most votes is selected.- Correct answers are shown in green and incorrect answers in red. The story continues after 1.5 seconds.Multiplayer Mode is still being improved. If you encounter any problems, please let us know through the Steam Community!
UNHUMAN
UNHUMAN
46 days ago · hachirita

Nullpoint Abyss Hotfix

Nullpoint Abyss Hotfix Fixes Fixed a Chrono Harness interaction that could eat your loot. Pressing Escape right after an instant redeploy could drop you to the hub or main menu while the raid kept running in the background; its loot (including chase items) was never delivered. Leaving to the hub or menu is now impossible while a raid is live. If you lost an Infinity Fragment to this, message me. Fixed Chrono Harness sometimes eating loot on instant extraction. Everything you earned in the raid now always arrives. The Underlord and the Nullpoint Herald no longer leave a Death Echo clone. The clone paid out full boss rewards a second time and double-counted UNDERLORD KILLS on the leaderboard. Sorting a full stash can no longer delete items. Sort now tries rotating items to fit; if it still can't re-pack everything, it safely cancels and leaves your stash exactly as it was. Null Visage, Abyssgaze Optics and Choir Dampener can now actually be equipped. The Underlord's head relics were missing their slot data; ones already in your stash are fixed automatically on load. Signal Broker reputation unstuck. Buying from his shop (flux and cash) now grants standing XP. By design he is the longest reputation grind of any trader; your existing progress carries over. Fixed a black screen when pressing Esc on the extraction summary and starting a new operation. Esc there now behaves like CONTINUE. Focus and Resonance Fragments can no longer target DEBUG augments. Existing useless ones re-roll to a real augment automatically on load, keeping their level bonus. Damage Reduction on the character sheet now shows properly. Mythic sources (Aegis, Bulwark, Padded Straps) and Null Visage's rolled DR now count into the row, matching what combat actually applies. Old Aegis and Bloodthirst items now show their real values (+10% damage reduction, +8% max HP/s leech). The effect was always correct; only the label was stale. Fixed 1x2 fragments looking stretched when placed sideways in your inve...
Demon Queen's Hero Act
Demon Queen's Hero Act
46 days ago · Z.Q.T

v1.0.1 - Number notation extended up to 10^69

v1.0.1 is live. Here is what changed. ■ Number notation extended (by request) In English and Chinese, abbreviations were capped at q (10^15) by design, and anything above it displayed as IMMEASURABLE. Beyond q there is no single convention in English, which is why it was left there. Following a request to see the higher tiers, units were added — qi / sx / sp / oc / no / dc … — so figures now display up to 10^69. That is higher than the Japanese scale reaches. For reference, the Japanese notation has always gone up to 10^68 (無量大数). Switching the language to Japanese is another way to see the full range. ■ Fixed a rounding error that shifted numbers by one tier While extending the units, a floating-point error surfaced: 10^33 displayed as 999no instead of 1dc. It came from dividing repeatedly, and the Japanese notation had the same symptom (10^32 showing as 9999澗). Both are fixed. ■ Currency icon fallback fixed The gold icon used a relatively new emoji, so systems with older fonts rendered it as tofu (☒). It has been swapped for one that renders reliably on older environments. Two other icons in the same situation were replaced pre-emptively. ■ Stage list now shows the materials you can farm there (by request) Since it was hard to tell which stage drops what, material icons are now listed in the stage select. Go to a stage that shows the icon of the material you are after. Hovering an icon shows the material name. ■ How saves work (worth knowing) Saves in this game are tied to your Lv10 account. Without knowing this, it is easy to assume a save was lost. Playing without logging in … the save exists only inside the browser on that device. Clearing browser data erases it, and it does not carry to another device Playing logged in to a Lv10 account … the save is also stored server-side, so you can continue on another device or on the Steam version Saves are separate per account … logging in with a different account will not show your previous progress. It is not deleted —...
Excremental Game
Excremental Game
46 days ago · Nic

Excremental Game is OUT NOW!

Hey all! We're super excited to announce that EXCREMENTAL GAME JUST LAUNCHED!Grab yourself a copy & let's cover the world in poop! And if you want to support us further (and get an extra skin in the process), feel free to check out the Supporter Pack! Aaand if you enjoy the game, please consider leaving a review - it helps us more than you know! ❤️Cheers!Nic & Julia Hooded Traveler Games
AquaDesk
AquaDesk
46 days ago · jinnetrun

AquaDesk Update 1.1 — New fish, new decor, better swimming, Fish Loupe, algae

New fish: the Rummy-nose TetraA small characin, known at a glance by the blazing red of its nose. What makes this one special is the way it shoals. The more of them you keep, the tighter they draw together — wheeling and changing direction all at once, like a flock of birds. Now and then one takes the lead and the rest fall in behind it. And this fish is very sensitive to its water. As the tank gets dirty, that red nose quietly fades away. You don't need to open a meter — just watching the tank is enough to notice something is wrong. Note: unlock it from the SP Shop. A new object and a new plantGrand Piano — a black grand piano resting on the bottom. One is enough to turn the whole tank into a stage. Fish cross over the lid and slip between the legs as they swim. Dwarf Hairgrass — the first foreground plant. It stays low, so a single clump at the front brings out the depth of the tank right away, and fish weave through the blades. Fish LoupePress the 🔍 on a fish's chart and a round lens rises just above it, magnifying that fish and following it wherever it goes. Even when it slips behind a plant or a rock, the star of the lens stays in view. However shy your fish is, you will always know where it is.Algae on the glassAlgae slowly grows on the front glass — an update that lets you feel the time passing. The glass clears wherever you wipe it, so once it starts to bother you, give the tank a clean.Toward more lifelike swimmingTo bring them closer to real fish, they now bend their bodies into a C and sweep through each turn in an arc. Enjoy watching your tropical fish move more like the real thing.
Riftborne
Riftborne
46 days ago · Reckoner

11.79 + Patch Notes

Factions in the multiplayer server act normal, you inherit the colour display and faction label, can participate in equal resource exchange, the faction marketplace, the aid board, leader elections can take place and expeditions can be placed as normal by the leader. Factions created by independents now get a stronghold placed nearby the leader Can now add an escort fleet to your cargo route freighters Added more colour coding and symbols to the stationed ships to differentiate them on the map
Bahast
Bahast
46 days ago · FC Tech Labs

Bahast 1.3.1 — Built From Your Feedback

Bahast 1.3.1 is live, and this patch comes directly from player feedback. Run any owned Writ directly from Writ Stash—no Queue required. Auto Climb now has a separate campaign-boss toggle, and Auto Sell can protect whole equipment categories. This patch also makes a minor adjustment near Scout's starting wheel, improves Chinese translations, displays Barrier as ornate blue filigree across the left half of the Life orb, and fixes several UI, tooltip, Writ, and Queue issues. A couple of weeks ago, I welcomed my second child. Finishing this update during such a full moment in my life has been intense. At the same time, building Bahast and seeing people care enough to play it, critique it, and help it improve has been the most amazing experience I've had as a solo developer. Thank you to every player who reported a problem, explained what felt wrong, shared a screenshot, or simply gave me time to work through it. Thank you for your patience while I got this patch right. I especially want to thank the Chinese-speaking players who waited so long for proper translations. You deserved text that was clear, natural, and mechanically accurate. Thank you for sticking with Bahast and for helping me find the places where the language still fell short. Read the full patch notes. Looking ahead, Release 1.4.0 will include a major overhaul of the passive tree. I'm excited to share more as it takes shape. Please keep telling me what works and what does not. I'm excited for your feedback, and I'm grateful that I get to keep building Bahast with you. — Bahast
Big Golden Rock
Big Golden Rock
46 days ago · DRAG

BIG GOLDEN UPDATE

After carefully reviewing your feedback and suggestions, I decided to release a major update.Many players mentioned that the game was too short, so I worked on extending the overall playtime in this new version. I added a lot of new content and progression while trying to avoid turning the game into a grind. I hope I managed to find the right balance and that you enjoy it :)Full changelog:- The number of rocks required to complete the game has been increased to 250.- After completing the game, you can continue playing in Endless Mode.- Added two temporary bonuses: Annihilation and Diamonds.- Added 33 new upgrades to the skill tree.- Added two types of Ball Lightning and their upgrades.- Added two additional upgrade levels to all elements that deal damage to the rock.- Added manual Tesla Tower charging.- Adjusted the game balance.- Added zoom controls to the skill tree.- Added two new languages: Brazilian Portuguese and Polish.Have fun, and I hope you enjoy the update!
Pachinko Farm
Pachinko Farm
46 days ago · Witchcraft

🌱 Pachinko Farm is OUT NOW !

Hello, Pachinko Farmers! I’m incredibly proud to announce that Pachinko Farm is now available! I’ve spent nearly a year working day and night for this moment, and it’s honestly hard to put into words how I feel right now.Pachinko Farm has now surpassed 8,000 wishlists, which is honestly unbelievable! Thank you all so much for your support!I’ll keep working on the game with everything I’ve got, and together with your feedback, I’ll make sure it reaches its full potential before the full release.For those wondering, Cloud Saves and Achievements are at the top of my list. After that, I’ll start working on new levels! I can’t wait to read your Steam reviews and hear what you think.Have fun, and thank you for playing! ❤️ Aziz
Idle Wizard
Idle Wizard
46 days ago · EkzeR

Harvest Event is live!

{STEAM_CLAN_IMAGE}/34327637/8aef995f2e5891af2057cc532e2a191e2b1ea9fd.png The Harvest season is here! Common folk celebrate their rich crops and enjoy the fruits of their labour. Wizards participate, too! Collect Mystery Fruits and exchange them for goods. Fruits can be earned by both collecting them off the screens and by completing Trials. Both sources of the fruits accumulate the amount they can yield for up to 24 hours! There are also a couple of small gifts available to you as you collect more and more Fruits throughout the event. Starting from August 16th and up to September 15th an Event will be active that includes collection of Mystery Fruits and exchanging them for ingame goodies, with a small gift and a buff to Trial rewards gained to top it off! The game went up to version 1.82.1c now, including the following so visual updates to the Town, UI tweaks and some rebalancing. Come join us for the celebration!
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
46 days ago · JBlivionDev

Patch 17 August 2026

Added Russian language Added a notifications system The expand button can be pinned with a second click. A third click unpins it The expand button now shows its tooltip correctly in every language Right click no longer opens the browser menu Pause Lethal now checks whether an exit is set in the action list, and takes that exit before dying in combat if there is more than one option
UNHUMAN
UNHUMAN
46 days ago · hachirita

The Nullpoint Abyss Update

The Nullpoint Abyss Update This is the biggest update since launch: a new endless endgame zone, a world boss, a new tier of chase items, over 20 new mythic abilities, Steam leaderboards, 13 new achievements, a full balance pass, and a very long list of fixes, including the end of the drag crash. Your saves are untouched, and everything retroactive applies automatically. New Zone: The Nullpoint Abyss A new endless endgame zone. Unlock it by clearing Ironfall at Corruption Level 10. Corruption has no ceiling here. Full-clear the map and extract to descend one level deeper. Dying never pushes you back, and you can LOCK your depth at any time (or type a depth straight into the gauge). Enemies and loot scale forever: the deeper you go, the harder it hits and the better it drops. Enemy count grows with depth too. 6 new enemy types, plus The Nullpoint Herald: a rare mini-boss that spawns loaded with every jackpot at once. 11 elite affixes on abyss enemies: bruisers like JUGGERNAUT, RAVAGER and TEMPO, and gold jackpot elites: GILDED (triple loot), HOARDER (mythic artifacts) and LOADED (a fortune in cash, complete with a banknote rain). New raid filter: Clear Hostiles First. Kill everything before looting. Midas now applies to POI loot, so kill-stacking before you loot finally pays off. ABILITY ORDER: in the Abyss, crowd-control casts chain in the order you choose, and everything else auto-casts on cooldown. Your augment skills join the system too, so openers stop wasting cooldowns on an already-dead enemy. The world map, deploy screen and raid HUD get a full Abyss look, with depth stats on the extraction summary. The Underlord Every 100 depth levels earns you a claim: summon THE UNDERLORD from the Abyss panel. It guards the rarest loot in the game: Abyssal head relics, the Abyssal Container, Infinity Fragments and the Null Reliquary. Deeper claims mean better odds. Abyss Fragments & The Null Injector A new item family: Abyss Fragments. Carry them in your raid inventory for ...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
47 days ago · rimmindgame

Patch Notes

OptimizationsMonster Model OptimizationReplaced the in‑game Nathur monster with a brand‑new model. The new model features more translucent visuals. We will keep improving game textures in future updates.Map & Level OverhaulFully revamped the entire Stage 9 map. Removed the town scene and replaced it with the brand‑new Northern Snow Realm themed environment. Complete rework of level atmosphere, terrain features and scene color palette. The level fits better with the apocalyptic arctic setting for a refreshed gameplay experience.Bomb Truck Art UpgradeRefined Bomb‑Truck model details and updated its paint scheme. The default prototype livery has been officially replaced with exclusive navy livery. The vehicle gains higher recognizability with a more hardcore, consistent style, expanding the vehicle appearance system.Custom Reset Danger Level Rule Fix & Optimization Fixed parameters for custom reset danger level. The danger‑level value can no longer be set to 0.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
47 days ago · zangmingrui

[Full Release] Version 1.0.5 Update, more improvements still underway!

\Blessing now grants 1 Talent Point every 5 levels, up to 6 points, with no random rolls.After updating, reset Talents to apply the new Blessing Talent Points.\ now changes Mutated Skills.\ combine cost reduced to 6.\Market adds auto configuration: filter by Socket count and Auto-Buy.Equipment comparison now shows Affix changes.Mutated Skills and Inspire Masteries gain unique frames.\\ can now be used directly in the Inspire UI.Clarified confusing equipment descriptions.Removed \ combine from Sanctum Upgrades.Added a prompt when Orders equipment list is missing items.Improved inaccurate Corrupt feature descriptions.Clarified Cleric \ skill targeting.Inspire tips now include how to obtain \.Quick-stashing into a full Warehouse page puts overflow on the next page.The UI close X is more visible.Doom tips now mention where to Corrupt equipment.\Legendary equipment \ unique acquisition removed.Reduced monster strength on high Divine Tower floors.Reduced monster strength in high Outlands.Reduced monster strength across all Doom stages.The second Mythic equipment can now be equipped at level 90.\Fixed possible incorrect chapter stage display.Fixed missing Mastery Skill Speed attribute description.Fixed rename being interrupted by combat settlement.Fixed viewing attribute info being interrupted by combat settlement.Fixed Mythic equipment \ damage stats display issues.Fixed localization-related issues.Fixed Corrupt equipment causing skewed item display.Fixed \ becoming the wrong Mythic after Refining.Fixed hotkeys responding while renaming.
Fractured Realms
Fractured Realms
47 days ago · Mistcloud Games

Small Update: Switch to Swift, Save Export/Import & Cartography Fix

Small Update Switch a character to Swift Mode. You can now permanently switch an existing character to Swift from Settings > Game Mode (one-way, with a hold-to-confirm). No more starting over just to play at the faster pace. Save Export / Import. Back up any character to a file, or load one back in, right from the character screen. Keep more than five, or move a save between machines. Cartography reaching 99 fixed. Some players could chart every map and still stall below level 99. Now, once you have completed every survey, a repeatable "The Endless Deep" survey unlocks, so 99 is always reachable. Cleanup. Removed a leftover "cloud saves are off" note on the home screen (cloud is on). Restart Steam to grab it.
Lessaria: Fantasy Kingdom Sim
Lessaria: Fantasy Kingdom Sim
47 days ago · Nano

Update. Build 1476

Fixes and improvements:Vampirism for the Vampire hero has been buffed.Minions of the Necromancer hero have been buffed.Increased the resurrection range for Angels.Fixed menu item localization when switching languages.Added a 3rd display mode: Fullscreen.Added missing localizations for character effects.Added a Steam launch check to ensure DLCs function properly.Fixed a bug where quest progress would get stuck.Fixed the castle position offset in Survival mode.Fixed an issue where Area of Effect abilities persisted after their duration expired.Improved defense tower positioning for bots in Sandbox mode.
Incremental Orbits
Incremental Orbits
47 days ago · bytecatch

Demo 1.0 - One week until launch

Hey everyone,I just updated the demo to it's final version. The full game launches in one week and I am spending every minute on polishing it up.Big thank you to everyone who supported me along the way! This is my first game and I am both excited and terrified to launch it. This has already been an incredible journey and I learned so much. Whatever happens in the next weeks: This won't be my last game.Please wishlist the game if you haven't done that yet and maybe tell a friend about it? Thank you! :) If you want to get in touch for whatever reason, feel free to join the discord: https://discord.gg/CSffqdARn2See you guys in orbit,Janis (dev)
Cindervale Idle
Cindervale Idle
47 days ago · Smokeys Tavern

Cindervale Idle - v0.9.118

Thanks for sticking around, we have a major UI update today to make it feel like you're playing more of a game! Every skill tree got torn out and rebuilt, and every node in the game has its own art now. Plus the combat arena, sailing, and a pile of smaller stuff. SKILL TREES The old board was a pile of circles with the effect text crammed underneath in small brown-on-brown. Hard to read, and the lines between nodes were thinner than the gaps. The new skill tree should now be easier to read, and easier to understand. Every node has its own custom art now to better match the perk. THE COMBAT ARENA The combat arena got a massive overhaul. Every single monster is now it's own art, and each zone has its own background. Floating damage numbers were also added to show your damage, and changes color depending on what type of damage was dealt. COMBAT MASTERY All 37 nodes of the combat mastery tree got reworked. Some didn't even work! And new ones were added! SAILING Sailing needed an overhaul. While it's still a work in progress, there are some cool updates that were made to the skill. The chart is now a real chart, with each unique island on the map. - Voyage Orders were added, a way to change how you visit the island. With 3 choices to make for the journey, each has its own trade off. Shaving off time for a quicker sail? Well you will trade off some of the treasure for the faster sail! Or you can take more time to collect more treasure. - A second ship is now unlockable at level 70! - A commission board was added(Admiralty) to get rewarded for your adventures! With lore to be found throughout the rewards! PANELS REBUILT Enchanting, Sockets, Monster log all received a huge update to the UI to make it easier to understand and read on what you were actually looking at! IN-GAME MAIL I can now respond to your feedback, bug reports and suggestions, through the in-game menu now! Going forward if you have questions, you can now ask them and I can respond without having to go throu...
Ragnarok: The New World
Ragnarok: The New World
47 days ago · RagnarokTheNewWorld

Ragnarok: The New World Steam Launch Information & FAQ

Dear Adventurers, Ragnarok: The New World is now officially available on Steam! Adventurers can now download the game through Steam and embark on their own journey across Midgard. To address the questions you care about most, we have compiled the following FAQ. We will continue to share information about future version updates, maintenance schedules, server launch plans, and other important matters through Steam announcements and in-game notices. You are also welcome to join our official Discord and share your thoughts and suggestions with us. We will continue listening and improving. Discord: https://discord.com/invite/GhKGR6cTBm
Vespera
Vespera
47 days ago · Thade

HOTFIX 2.1 RECLAMATION

Reclamation now: Uses the strongest included enemy’s HP, plus 10% per additional floor. Never exceeds 85% of the upcoming protected encounter’s HP. Uses average Defense instead of the highest Defense. Keeps its reduced damage.
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