更新四个终极天赋 修复了图鉴奖励异常的问题
We are holding a Closed Beta Test (CBT) for our upcoming major update currently in development.This update primarily focuses on adding high-difficulty endgame content designed for players who have already reached Ending #7. To help us fine-tune the game balance ahead of the official release, we would greatly appreciate your feedback.■ ScheduleFriday, August 21, 2026 – Monday, August 31, 2026The exact start and end times will be announced in advance on our official Discord server.Test content and schedule are subject to change without prior notice.■ RequirementsSince the purpose of this CBT is to test endgame content, participants must meet the following requirements:Achievement: Must have unlocked the achievement for Ending #7.Progress: Must have a save file capable of accessing the "Tox-Dens".Discord: Must be a member of our official Discord server (Steam Beta Access codes will be distributed within the server).Join the official Discord server here: https://discord.gg/uTf4uaXrx2■ Overview of New Content (Available in the CBT)We are adding the following features for players who have witnessed the ending of the game:New Battle Mode: A highly challenging, infinitely replayable continuous battle mode where you face off against waves of powerful enemies (balanced for players at a level capable of reaching Ending #7).New Progression System: A new character enhancement feature utilizing newly introduced drop items.Weapon Level Cap Increase: Break through the current weapon level cap (Lv. 100).Additional Story: A new storyline featuring new puzzle-solving elements.Detailed specifications and patch notes will be published at a later date. ■ How to Participate & Provide FeedbackJoin our official Discord server using the link above.We will provide the "Steam Access Code" for the beta and instructions on how to apply it in a dedicated channel within the server.After playing, please share your feedback and bug reports using the designated format or channel in our Discord.Please...
ContentTier 4 Sawmill and Mine have been added.The Hospital has been completely replaced by the Mixtorium, a new crafting building with two tiers.Three new neutral resource sites have been added: a woodworking site, a fish-processing site, and a stoneworks.BalanceEncounters have been completely rebalanced: nearly free rewards have been reduced, event pacing has been slowed, and the distribution of risks and difficulty has been revised.Output from a number of harvesting recipes has been reduced, while timers for advanced activities have been significantly increased.Neutral resource sites now have far more charges and can support more players, but their work cycles take much longer.Shards have been rebalanced: effect combinations and availability have been revised, and new shard types have been added.The Merchant's buy and sell assortments and prices have been revised.ImprovementsEncounters and neutral resource sites have been redistributed across sectors for smoother and more predictable progression.
Key Fixes (Detailed)Storage bug fix: Fixed a bug where, as storage expanded, later page numbers became unclickable, making stored equipment impossible to retrieve. This was caused by page numbers overflowing beyond the window width and getting hidden. No stored equipment was lost — it remains in the same location as before. The same issue in the Tasumon list has also been fixed.Exploration slot pricing fix: Fixed a bug where, after gaining free exploration slots, the price of the next purchase was incorrectly inflated. Price is now determined solely by the number of purchases made. Players affected by the inflated price will have it automatically corrected on next launch.Skill slot overflow fix: Fixed a bug where learning more than 4 skills made it impossible to select skills properly.New Item: "Arcane Crystal" (Detailed)An item that lets you re-choose all skills for one Tasumon. Basic, job-exclusive, and awakening skills are preserved.Uses a two-step confirmation to prevent mistakes: first shows which skills will be forgotten by name, then requires a second press to confirm.Will be distributed as an operator gift, as an apology to players affected by the past bug.Save Data Protection (Detailed)Added cloud sync support — you can now continue playing after switching PCs.Implemented measures against Sphere Grid point loss and unintended resets.Previously, failed skill data loads would simply disappear; now they're safely stored and can be restored later.Rare & Hidden Jobs (Detailed)Fixed a bug where Rare Jobs (e.g. Samurai) would revert to a normal job upon evolution. They will now remain Rare Jobs through evolution.Tasumon already converted to a normal job can be restored to their original Rare/Hidden Job from the Status screen (this choice is permanent).Exclusive skills can now be inherited through synthesis (without using a skill slot).Added a Rare/Hidden Job section to the Compendium (unencountered jobs shown as silhouettes).Other Changes (Summary)Spec changes: To...
DetailsWe're hosting another competition to celebrate the 8-year anniversary of Coloring Pixels!Now is your chance to get your pixel art in Coloring Pixels!The 20 winners of this competition will have their pixel art featured in a free update to Coloring Pixels. It's very easy to enter; keep reading to find out all the information you need. When you're ready, click on the big SUBMIT HERE link at the bottom.The deadline is the 9th of October 2026 at 17:00 UTC. The winners will be announced on the 16th of October 2026 via a blog post here on our website, a Steam announcement, Discord, and Twitter. Links to the socials can be found at the top right of this website!Rules and SuggestionsWe need to make sure that your pixel art is compatible for use in Coloring Pixels. To help improve your chances, we have come up with a few simple rules for you to follow and some suggestions to help you get started.Rules (the dull bit):You must submit an image of file type PNG. Sadly, PNG is the only image file format supported by Coloring Pixels. Other formats can easily be converted to PNG through most image editing software and online converters.The image must have a maximum dimension of 300x300 pixels. As you will have noticed, the larger images in Coloring Pixels take exponentially more time to complete. Although we know a lot of you prefer larger images, we don't want levels taking weeks to complete.Submissions must have fewer than 100 different colors. The fewer colors, the better for Coloring Pixels; so try to keep to as few as possible. It isn't easy to know how many different colours there are in an image, so if you accidentally submit more than 100 colors it will be alright (we will need to pass your image through a filter). Some applications, such as Aseprite, let you create a color palette (which we recommend), which allows you to keep track of colors easily. If you choose an application such as Paint.NET, we recommend sticking to the pencil tool over using paintbrush tools,...
Small update with some changes to the power up descriptions. Making them more clear.
Greetings, CivIdlers, I am preparing a “surprise” content patch for CivIdle (well, not a surprise anymore) to celebrate the release of Restitutor. This patch is scheduled to land on stable on Sep. 8, the same day Restitutor releases. Keepers Of Our Server Special Day The “Keep Our Server On” Pack helps keep our servers afloat amid ever-increasing costs. As a thank-you, I want to add a reward for Keepers Of Our Server without adding unfair advantage and breaking the game’s balance. Keepers Of Our Server can set a special day (such as a birthday or anniversary) which will appear on the game’s calendar (also added in this patch). On that day, every player receives +1 Production Multiplier and Building Level Boost for all buildings. {STEAM_CLAN_IMAGE}/43106564/47bd02718fdded017cecee3bcef1f87929aed89a.png The special day can be changed once every 360 days. To help with beta testing, I will reset the cooldown once for everyone when this patch lands on stable. The game’s calendar also shows the birthdays of Great People. Revamp of Older Civilizations CivIdle has received constant updates over the past two years, introducing many new features and mechanics. Some of our older civilizations, which predate these updates, feel a bit out of date. In this update, I am revamping four of our oldest civilizations: Roman, Greek, Egyptian, and Chinese to bring some of these newer mechanics to them in a backward compatible way and put them on the same-ish level as the newer civilizations. Circus Maximus {STEAM_CLAN_IMAGE}/43106564/6fe15fbea9e256e261252645ee32c4791f71f0e0.png Old: +5 Happiness. All Musician's Guilds, Writer's Guilds and Painter's Guilds get +1 Production and Storage Multiplier New: +5X Happiness. All Musician's Guilds, Writer's Guilds, and Painter's Guilds gain +X Production and Storage Multipliers. X = this wonder's level Change: Circus Maximus can now be upgraded, and its bonuses scale with its level. Colosseum {STEAM_CLAN_IMAGE}/43106564/32ff97e037ff5cbc2bd105b11951d...
Patch 1.1 Changes:Save slots are here. Three slots with Load, New and Delete (with a confirmation step). Your current progress automatically becomes Slot 1. The New Game button can no longer wipe your save.Double or Nothing. We see that many of you are arguing whether or not the flip is fair, and guys, it is NOT rigged… We have been thinking about what to do in order to make it more “fair” (which is impossible by design) but you can now turn the coin before the toss. Right-click (R1 on controller) to flip the coin and choose which side you want to start with.Fixed the launch crash on some Windows PCs. The game could crash at the loading bar on certain setups (the DirectX 12 issue from the discussions). We applied a fix so the "delete the D3D12 folder" workaround is no longer needed.Steam Cloud fixed. Saves now sync correctly between devices (PC and Mac included), and Family Sharing accounts no longer see each other's saves or pop each other's achievements. Every account now gets its own save folder. Fixes:Bills and the Collection Book are no longer blurry on Low graphics.Medium graphics no longer renders at reduced resolution.Fixed a crash when relaunching the game after playing on Low or Medium graphics.Piggy Shuffle: We saw some of you found a “hack”, we have been thinking about leaving it in or not as we think it was still hard to tell lol but once you got it the minigame became really unfunny to play :( so now the piggies no longer give away the winner through their idle wobble.Double or Nothing: There was a small bug with the winning stack, now the coins/gems pile up cleanly.The gold coin explosions on critical hits now respect your Coins settings.Fixed a bug where glowing piggies would be disabled if motion effects are off.Settings and accessibility:Motion Effects off now disables everything, hammer camera movement, screen shockwave distortion, and the main menu parallax.The mouse is only locked to the window while aiming. Menus, pause and results free your cu...
New Free Bonus ImageIt's not a ToastieLabs birthday without a Birthday Cake! As it's our 8th Birthday, there are 8 tiers on the cake! A free update for you to enjoy.There's more news on the ToastieLabs Birthday events and Pixel Art competition very soon!Coloring Pixels Patch Notes V1.21.1New FeaturesRe-re-re-re-re-re-re-re added the competition button! - The yearly pixel art competition is back! We added a button to find more info and have shifted the exit button a little to make room for it. Get submitting if you want your art to make it in the Community 9 book!Added a new free Bonus Book Image! - It's not a birthday without cake!
Free Bonus World!Today's update brings 7 new levels for you to play for free! Check out the bonus world to celebrate the anniversary of Coloring Voxels and get yourself ready to enter the annual Voxel Art competition! More news soon.Coloring Voxels V1.12.5 Patch Notes New FeaturesAdded a new Bonus World - Click the buttons to visit our socials and get access to 7 brand new levels for free!Re-added the competition button to the main menu for you to enter the Voxel Art Competition.
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.65 is now live! This update provides proper workspaces for our newly arrived mythical felines and fixes some bureaucratic errors in their inventory files: 🖼️ UI Upgrade: Default Backgrounds for Lion & Jianzhou Cats Added brand-new default background images for the and . (Our mythical beasts with ancient Eastern powers no longer have to work suspended in the void. As seasoned cyber-capitalists, providing luxury desks for top-tier employees is the least we can do.) 🛠️ Inventory Quality Display Fixed Fixed a bug where the , , and were displaying incorrect rarity/quality borders in the inventory system. (The quality control department of the Floating Life Pawnshop has been penalized. These noble T4 live models were incorrectly tagged in the warehouse, almost making our bosses think they pulled counterfeits. Their high-dimensional rarity glows have been restored!) 🛠️ Text Display Anomalies Fixed Fixed text truncation and layout misalignment issues for the three new cats (Water Ink, Lion, Jianzhou) across various UI panels. (The ancient archives attached to these cats were too heavy, temporarily breaking our cyber-text boxes. The UI layout has been reinforced with dark matter to ensure their lore and skills are fully legible.) Please restart your Steam client to apply the update. May your margins be green and your drops be legendary!
local backups now, no forced saving, server issue that prevented saving the game resolved
Thanks again everyone for reporting things
Guilds of Mountgate – Update v0.3.0.7Greetings Adventurers,v0.3.0.7 is now live!This update takes another important step towards one of our main goals for Guilds of Mountgate: making Vellgar feel like a world that continues to exist around you rather than simply waiting for the player.The centerpiece is the first version of our new Living NPC system, but that's far from everything. Friends, Private Messages, player statistics, improved Storages, Farming additions, a major Auto-Health overhaul, and many smaller improvements are also included. Living NPCsSelected NPCs can now do much more than simply repeat predefined dialogue.Living NPCs can remember important interactions, develop different relationships with the player, and interpret the same actions differently depending on their personality.Their reactions can also take previous interactions, mood, trust, weather, and events happening in the world into account.The first four NPCs prepared for the system are Innkeeper Mira, Warden Fenna Reed, Hanna of the Fork, and Steward Elira Voss.This is the first iteration of a system that will continue to grow significantly throughout development. Meet Edric WayfarerWe've also introduced our first fully traveling Living NPC: Edric Wayfarer.Edric follows an actual route through Vellgar. He stays in settlements for a while, physically travels between them, and is unavailable while he's on the road.But his journey isn't purely visual.Edric transports regional goods between settlements, meaning his travels can actually influence the local economy. His schedule continues even when nobody is online and remains consistent for all players. Friends & Private MessagesThe social side of Guilds of Mountgate has received a major expansion.You can now search for other players, send and accept Friend Requests, maintain a Friends List, block players, and exchange persistent Private Messages.Unread messages are tracked directly within the Social interface, which has been integrated into the ...
The “Sound of Destruction,” “Unlock Me,” and “You Can’t Complete It” levels have been fixed. The timer now starts only after the player makes the first movement, rather than from the very beginning.
New DLC content: Three Souls Reincarnation is now available. Complete reincarnation runs to earn rare rewards including Reincarnation Chests, Soul Awakening Seals, and Soul Refining Stones. New Game+ rewards adjusted: EXP and Spirit Stone gains now scale up with each successive playthrough. Skill multipliers increased for both Body Cultivation and Spell Cultivation.
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...
- Fixed card display values (boss damage deal/take cards now dispaly 2% instead of 0.02% and so on - Made card tier scaling more logical
Optimized the issue where the backpack right-click menu kept refreshing continuously during use. Added an active reincarnation feature.
The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The Battle and Farm client protocols have been upgraded to V0.033. To prevent runtime data from different versions from being mixed, please update the client before entering battle or operating the Farm. Older clients may be unable to access these features. 1. Improved current Battle activity recovery. When entering the Battle Hall or preparation screen, the client now asks the server to identify the player's current room, manual battle, Auto Battle, or settlement state and resumes the correct page. If a battle is already active, the client will not mistakenly create a new room or enter another runtime. 2. Fixed first-battle handoff and reconnection ownership for Auto Battle. After Auto Battle starts, the client can immediately query the same session's server state instead of waiting for a complete battle payload before the first transition. Account changes, session changes, and older requests cannot route the player into the wrong Auto Battle session. 3. Strengthened containment and exit protection for invalid Battle runtimes. Deterministically corrupted states now receive bounded server handling instead of unlimited background retries, and the same error can no longer block a player's active abandon request. Cancellation and abandonment continue through the formal settlement path, preserving evidence and safely returning eligible assets. 4. Fixed crop maturity refresh while remaining on the Farm page. Every planted or watered plot continues to redraw with time progression. When a crop crosses its maturity time, the page automatically reloads the authoritative server state, so leaving and re-entering the Farm is no longer required. 5. Strengthened Farm freshness and concurrency protection. Batch actions, tools, resources, and plot confirmation are ...
The closed Steam Playtest for My Party Is Grinding is now live! Want to join? Visit our Discord and send a direct message to MPIG Team with “Playtest application.” Playtest keys are limited, so please apply soon. We will send one free key per person while supplies last. We will post another announcement when tester recruitment closes. Join our Discord: https://discord.gg/deQqR7myHH Test schedule Ends August 21, 2026 at 08:00 UTC Requirements • Windows or macOS PC • Steam client and an internet connection • Keys are free and limited to one per person Please note • Playtest progress will be reset and will not carry over to the full release. • The Trade Vessel and Steam Community Market are disabled during this test. • This is a pre-release build, so balance and data may change and brief maintenance may be required. • Please keep your key for your own use. Do not share, transfer, or resell it. Bugs and feedback Please report bugs and feedback in #bug-reports on Discord. Including your OS, the approximate time, reproduction steps, and a screenshot is especially helpful. Beware of impersonators Official operators will never ask for money, your Steam password, a login code, or a file download to deliver a key. Activate keys only inside the Steam client. Thank you for helping us prepare for release!
The 1.0.1 hotfix helped, but several of you came back and said the game was still running badly. You were right. Thank you to Dark-Noir, maplesyrupghost, stan, YaSHivaDa and shpasic for reporting it with specific detail - that's what let me find what I'd missed. Last patch I fixed the system that was SENDING too many updates per frame, and stopped there. I never checked what the systems RECEIVING them were doing. Two of the worst offenders had nothing to do with that bug at all, which is why some of you saw bad framerates with zero particles and nothing running. PERFORMANCE - five separate problems, all fixed: - The Periodic Table was rebuilding all 118 element buttons every single frame (~28,000 style objects per second), even while you were on a different tab. This was the biggest cost in the game, and it got worse the more elements you owned - which is why it "got laggy at higher numbers." - The ambient hum was a 3-second sound that wasn't set to loop, so the game re-synthesized the entire audio buffer from scratch every 3 seconds, forever, on the main thread. If your fans were spinning up, this was why. - The atom animation drew its four orbit rings as 256 separate line segments every frame - to draw shapes that never change. - The click sound was also rebuilt on every single click. That's specifically why fast clicking was worse than idling. - The project was set to Godot's Forward+ renderer, a full 3D lighting pipeline. This game draws circles and buttons. Now on Compatibility, which is far lighter and should help older GPUs most. AUDIO SETTINGS NOW SAVE Turning the sound off didn't stick - the save file stored thirteen things and not one was an audio setting. Volume, SFX and ambient hum all persist now. Thanks maplesyrupghost. FIXED BROKEN CHARACTERS IN THE UI I'd used emoji the engine's default font has no glyphs for, so they rendered as empty boxes - the splash screen was literally showing a box before the title. All replaced with plain text. Thanks stan. A...
Hi everyone, Recently the game has been released and got way more attention than we expected, and the reviews come with bug reports too, we have quickly fixed them: Lost XP/Points when resetting: This was supposed to be a simple feature to help player testing different upgrade paths without grinding repetitively. However it turned into a nightmare of technical development. We have been fixing and testing this again and again and somehow it still slipped through. We hope this is the final fix as we spent hours on testing with the new build! Clicking Buy Unit doesn't work while a game controller (PS/Xbox) connected: Dev honestly has been dizzy while developing at night and put a line "If gamepad connected, don't allow to buy unit with mouse". We've removed it, sorry about that.Added Custom Cursor toggle settings: This might help some players with lagging problem with the in-game cursor, I think it only happens on low-end devices? Thank you our players and also the local community for supporting us, we will keep the game updated and preparing for new free content. Abubu Dance!
【Important】!!!Due to Baptism changes, \ are no longer useful and will be converted back into \ at 6x after this update.The bonus reward for completing all Market Orders has been changed to 5 \.【Improvements】Equipment Corrupt effects no longer include any negative outcomes; only positive effects remain.Prison Prisoners can now display Mutated Skills.Preferred Skills now also affect Mutated Skills.Changing the Godsworn selection also syncs to Temple slots.【Balance】Legendary Prisoner appearance chance increased by about 250%.Mythic Prisoner appearance chance increased by about 300%.Golem upgrade costs reduced by 30%.Doom stage monster attribute scaling reduced.【Fixes】Fixed Exploration Progress refresh potentially causing Treasure stages to stop combat.
Fixed the issue where the small arrow could block other UI elements. Reduced poison gas damage; increased Sniper Rifle and Shotgun damage. Reduced the Drone’s mining stats. Fixed the volume adjustment function. Fixed the Detonation Ray range bug. Fixed the bug that prevented Darts from attacking enemies. Fixed a bug where the “Lucky Star” item could trigger infinitely and grant unlimited items.