Game Updates

Patch notes and dev posts · 14,748 Steam updates
Retro Manager
Retro Manager
51 days ago · retromanager90

Aug 2026 - 2nd Update

Improved Training ScreenImproved Physio RoomImproved Opposition Scouting in Assistant’s OfficeDismiss All option for Scout ReportsGreatly increased player name databaseReduced wording in news items with clickable linksAdded sorting to squad and youth academy screensFixed shortlist and academy training assignment lag.Custom formation name bug fixed.Manager name bug in news feed fixed.Fixed transfer bug where you could receive offers outside of the windows
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
51 days ago · rimmindgame

Optimization Updates

Optimization Added Reincarnation interface access to MCV support center during battles. Players can adjust upgrades instantly without leaving the battlefield.Added exclusive icons for all MCV function buttons. The UI is clearer and more user-friendly for quick operation.Added customizable single-click upgrade count for all Refine & Rebirth enhancements. Greatly improves late-stage upgrading efficiency and reduces repetitive clicks.
Cultivation Tower
Cultivation Tower
51 days ago · NoFire

Grow Stronger, Rebirth, Climb Higher

Every Spirit Stone Is a Choice Tower battles keep moving automatically while you decide how the current run should grow. Invest Spirit Stones in Han Feiyu's attack, health, and movement speed, strengthen allies, or develop ten Methods that change projection limits, team power, income, and the pace of the climb. Build the current run Use batch purchases to strengthen your character and allies quickly Preview stat changes before committing an upgrade Develop Methods one level at a time and choose the functional growth you need most Know when to begin again When progress begins to stall, choose rebirth. Floors, character growth, allies, and Methods start again, while the forty-one Treasures you collect remain as permanent advantages for the next ascent. Add Cultivation Tower to your Steam wishlist
Eldor'idle
Eldor'idle
51 days ago · Julien Swann

Hotfix Update v1.0.1.3

The bad ending no longer deletes your save and allows you to return to Eldor'idle.The true ending now allows you to return to Eldor'idle.Upon starting the game, there is now an achievement check to handle potential errors (only new achievements save).Potential fix for a bug that prevented some users from saving the game (currently being tested).
Burgie's cozy kitchen
Burgie's cozy kitchen
51 days ago · Nau

Should I change the kitchen upgrade system? I want your opinion

Hi everyone!I'm Nau, the developer behind Burgie's.Today I'm writing to ask you about something that's been on my mind for a few days. I'd like to hear what all the players think before I start coding it, since maybe I'm overcomplicating things here 😅Besides being a developer, I'm also a player, and lately I've been really hooked on incremental games. So my head has started filling up with ideas about implementing a mechanic I really like from them, one that could fit Burgie's really well.Right now, the purchase and unlock tab for new items looks like this:If you've already played, you'll have noticed there are even certain locked items you can only buy once you've bought another item first, like the Smasher, which requires having the Grill before it shows up in the shop.I'm thinking about changing it into an upgrade tree. Instead of buying items directly, you'd upgrade dish-washing speed x5 times (+20% each time), and completing that would unlock other related items or upgrades, like the dish rack. Each station would have its own little path and upgrade system. Here's an example from the game Shelldiver:This kind of system is very trendy right now, and I get why: it feels more satisfying to gradually upgrade things than to just buy from a list. But I'm also worried that, since most of you come from relaxed cooking games, this might feel more "management-heavy" than what you're looking for in Burgie's. I don't want opening the game to mean having to think too much, when what I value most is that it stays relaxing. So if I do go ahead with it, I'd look for a way to simplify it as much as possible, so you're not stuck tracking % numbers, but simply guiding your purchases down a single path.So I'm asking you directly: would you like a system like this, or would you rather the shop stayed simple? Why?Tell me straight up, any opinion helps. Thanks for reading!*Keep in mind I wouldn't erase anyone's progress. I'd assume that, depending on what you've already bought, you'd...
Hamster Talk
Hamster Talk
51 days ago · hwani

[Important] Notice on Data Storage Changes and Steam Cloud Sync

Hello, this is the Hamster Talk team.Thank you always for loving Hamster Talk.On September 1st, the data storage system will be changed. Please review the information below to keep your valuable play data safe.1. Enable Steam Cloud Sync in AdvanceA new account linking system will be applied with the September 2nd update.To prevent data loss, we recommend enabling Steam Cloud sync before the update.How to set it up:Steam Library → Right-click \ → Properties → General → Enable Steam Cloud2. Caution Before Deleting the Game or Changing PCs Prior to the UpdatePlease update the game first on the PC that contains your existing play data.Deleting the game or switching PCs before applying the update may result in data loss.(However, if you have already completed Steam Cloud sync, there is no issue.)3. Key Changes Due to Network System OverhaulAfter the September 1st, update, the following features will change:Town Visits: You can only visit the towns of currently online users.Nickname Search: If multiple users have the same nickname, you will be connected to the town of the first user returned in the search results.Lobby Capacity: Up to 64 players can join per lobby; if exceeded, the lobby will automatically split.Simultaneous Plaza Entry: If multiple players enter a Plaza within 2–3 seconds after it is created, they may be placed in different rooms. If this happens, leave and re-enter the Plaza to meet in the same room.Thank you.Team Hamster Talk
Angel Legion
Angel Legion
51 days ago · yymoon

= Angel Legion = New Server Notice: Server 167

Dear commanders, the new server S167 will be launched on Aug 14, 2026. New Server Opening Time Aug 14, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Verde
Verde
51 days ago · studioantimeta

minor 1.0.2 patch

- Shows language select panel on first time open - Tutorial Objectives now can be clicked to show the steps needed - Gazebo building fix If you have any other suggestion/bugs finding, post them to the community tab and we'll check them periodically ^^
Dorts : A Darts Roguelike
Dorts : A Darts Roguelike
51 days ago · Officer George Green

Dorts: A Darts Roguelike Is Now Available!!!

Dorts is HEREI released the demo for Dorts a little over 5 months ago on Steam, receiving a lot of great feedback and having some legends join the discord and really help with the direction of the game - thank you all so so much! The support has been amazing and really motivated me to finish the game and get it released. Extra big shoutout to Olly, Zads and Khals for all the help!The game has the classic roguelike mode with global leaderboards, a full career mode, 1v1 online multiplayer and Steam Workshop integration that lets you create and share custom darts, boards, venues, announcer voice packs and roguelike run configs. I can't wait to see what people create - I just clicked release 20 mins ago and there's already custom darts and boards on the workshop!!For anyone interested in some metrics, since the release the demo has had:3,621 players2,600 wishlists192 players with a playtime of 5+ hours (amazing!)Median playtime of 27 minutesAverage playtime of 1 hour 22 minutesI'm hyped to finally be able to click the release button and publish the game - it's the end of an insanely fun and rewarding journey that wouldn't have been possible without all of the people who gave me feedback, encouragement and brilliant ideas for additions to the game.THANK YOU ALL SO MUCH!
Multiverse Loot Hunter
Multiverse Loot Hunter
51 days ago · 天野小茫

《Bandit Simulator TD》Dev Log#3

https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...
IGNOBLE
IGNOBLE
51 days ago · ScaV4T

Hotfix #2

- Blood blisters take longer to grow and pop, allowing the players more time to deal damage - Blood blisters require less hits - Blood blisters curse range lowered - Attack Range II skill fixed bug - Blood blisters achievement is now a lifetime achievement instead of round based
Professor Simulator
Professor Simulator
51 days ago · Mai

Update Notice v1.2.3

v1.2.3 Update Notes Added a new set of student outfits. Added three new special admission student characters. Adjusted the footprint of some equipment. Fixed issues where event frequency settings could fail to apply or not be remembered. Fixed an issue where the detail pop-up could flicker when purchasing equipment on the left side of the shop. Optimized the display logic when event pop-ups conflict with other interfaces. Thank you for your support and feedback. We will continue improving the game experience.
Nonograms
Nonograms
51 days ago · Merkredy

Orby vs Rects: Bullet-hell meets Arkanoid & Tetris!

Hello!My new game will be released this year!This is a new genre for me, and I really hope you’ll love it just as much as you’ve loved Nonograms.Break the Rects. Collect Recties. Upgrade. Repeat. Orby vs Rects is a retro-inspired incremental shooter that captures the spirit of Arkanoid and Tetris classics, while delivering modern fast-paced bullet-hell action. Best Regards, Oleg Sereda
UNHUMAN
UNHUMAN
51 days ago · hachirita

UNHUMAN: Simplified Chinese Support & Bug Fixes

Simplified Chinese & Bug FixesUNHUMAN now supports Simplified Chinese. The demo gets this entire update too, Chinese included. New简体中文 / Simplified Chinese. The full game is now playable in Simplified Chinese: menus, quests, items, tooltips, notifications, the skill tree, the tech terminal, all of it. Switch in Options > Display > Language, restart, done. Searching your stash and skill tree works in Chinese too. If you spot a translation mistake or anything still in English, please tell us on Discord. High-tier augment components now drop in raids. Mount Capacitors, Quantum Processors, Void Crystals and Singularity Shards can now drop from high Corruption Level raids (CL6 and up, higher tiers need higher CL). They are rare on the ground; bosses remain the best source by far. FixesChop Chop behaves when the game is in the background. The hook no longer depends on animations finishing, so tabbing out mid-fight no longer freezes combat or leaves a rope dragging enemies across the screen. Hotkeys now work on non-English keyboard layouts. Z to compare, S/X quick sell and salvage, R rotate, Q weapon switch, Tab/E inventory: all of them now respond on Russian and other non-Latin layouts. Predictive Matrix now defuses trap POIs. The augment finally does what precognition should: trapped points of interest are disarmed before they get you. The mentor no longer pings you at the main menu. His check-ins now wait until you are actually in the game, which also fixes a rare confirmation popup loop at the menu. Mentor progress is tracked by task now, not by list position. Graduated players stay graduated when new tasks are added. Insanity crit is honest about its cap. Crit chance caps at 60 percent and levels past the cap boost your crit multiplier instead. Nothing changed mechanically; the stats panel and the upgrade descriptions now actually say so. The tech terminal plays nice with Chinese input methods. Confirming pinyin no longer fires the command early, and arrow keys no lon...
Paint By Numbers
Paint By Numbers
51 days ago · Merkredy

Orby vs Rects: Bullet-hell meets Arkanoid & Tetris!

Hello!My new game will be released this year!This is a new genre for me, and I really hope you’ll love it just as much as you’ve loved Paint by Numbers.Break the Rects. Collect Recties. Upgrade. Repeat. Orby vs Rects is a retro-inspired incremental shooter that captures the spirit of Arkanoid and Tetris classics, while delivering modern fast-paced bullet-hell action. Best Regards, Oleg Sereda
Loot Tycoon
Loot Tycoon
51 days ago · Vivi 笑笑

Damage Stats, UI Polish & Performance Improvements! | v0.5.2 Visual Update

Hello, Adventurers!In this v0.5.2 update, I’ve improved combat information display and overall visual feedback. You can now view your equipped skills’ trigger chances, cooldowns, owned amounts, and real-time damage stats directly during combat. We’ve also polished the Shop, Blacksmith, and Arena interfaces, added missing icons, and optimized particle effects to improve overall performance.Here's what's new: 🔮 Skill Interface & Damage StatsCombat Skill Icons: Skill icons can now be displayed directly during combat. Each icon displays the skill’s trigger chance, cooldown, and number of copies equipped. For trigger-based skills, the top-right corner of the icon also shows the number of triggered skills waiting to activate.Skill Damage Stats: Damage stats are now displayed next to skill icons, making it easier to see how much damage each skill deals. (Damage stats will reset when entering the next floor.)💼 UI Polish & Performance ImprovementsShop: Updated the Shop side menu and added new feature icons.Blacksmith: Added dedicated icons for Blacksmith options.Arena: Added new background images for the “Return to Shop” and “Start Challenge” buttons.Particle Effects: Optimized particle effects to reduce performance impact and improve the overall combat experience.Hope you enjoy these updates in-game! If you encounter any bugs while playing or have ideas and suggestions for future features, feel free to share them with me in the community.Good luck on your adventures!Parallel Portal
Book of Yog Idle RPG
Book of Yog Idle RPG
51 days ago · qihesee

Patch Notes of August 13

Dear Commander:We plan to start update maintenance on 15:00, August 13 (UTC+8). The maintenance is expected to take 180 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Phantom Liberty — Light & Dark SP Blackguard RerunReturning Blackguard: Ethereal Raiment, LinglongDuration: After the update – August 26, 2026Event Rules:Use Sanguine Stones to summon.The pity count carries over from the previous Phantom Liberty banner.Note: One Light/Dark SP Blackguard will return each month. Commanders, please stay tuned!Oath of Twin StarsDuration: August 14–26, 2026Banner Rules:During the event, Commanders may spend Covenant Crystals to summon characters. Before summoning, Commanders must first select 2 Wish Characters. Any SP character obtained will be one of the 2 selected characters.Up to 4 SP characters can be obtained during the event, with each character’s acquisition chance calculated independently. If a selected Wish Character has already reached the maximum rank, they will automatically be converted into 30 Blacktide Coins.Once any SP character has been obtained, the selected Wish Characters can no longer be changed.Summon attempts will separately accumulate progress toward Covenant Cache rewards, from which Starwish Stones can be obtained.The banner will close after the event ends. Please complete your wishes before the deadline.Events Duration: August 12–24, 2026During the event, for every cumulative recharge of 2,000 Yog Points, you will receive 2,000 Echo Points.Accumulating Echo Points will increase the event level and progressively unlock “Echo Rewards.” The event consists of 10 levels, and each level rewards 1,000 Yog Poin...
Dockmates
Dockmates
51 days ago · Peng-O-Labs

Day 3 Patch: Star Catch

Lock the fish you want to keep, sell the rest in one go, and a batch of multiplayer fixes. Your journal, your gear, and everything you've bought are untouched. • Right-click a fish to lock it — a star marks it, and Sell All leaves your starred catches alone • Sell mode now takes several fish at once: tap the ones you want, watch the total add up, sell them in one go • Selling in bulk warns you if there's a Legendary in the pile, for the trophy you forgot to lock • Friends playing a different game on Steam now show as online instead of vanishing from your list • Friend profiles open from the Friends tab even when they're not on your dock — you'll both need this update • A few rides were renamed to avoid trademark issues.
Snt Plan
Snt Plan
51 days ago · Sn兔子

V0.026 Update Announcement

The early-game New Player Guide is still being improved (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 96/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 1. Reworked solo and multiplayer battle rooms to use a unified server-authoritative room system. Players can join through the open-room list, a room code, or an invitation. Fixed incorrect member perspectives, stale state after rejoining, room loss when switching rooms failed, and over-capacity joins caused by concurrent requests. 2. Battles are now actively advanced by the server. Closing the battle page, losing the network connection, or going temporarily offline no longer pauses or cancels the current battle. Returning to the battle restores it through realtime updates and server state. Automatic battles continue while the client is offline; when stopped manually, the current battle finishes and no new battle starts. 3. Unified solo and multiplayer battle execution and reward settlement. Each participant's skills, items, resources, revival, drops, and rewards are recorded independently for that player. Fixed cases where the leader's or initiator's data replaced another member's data, incorrect member reward displays, late ROLL requests, duplicate settlement, and incorrect reward ownership. Disconnecting does not remove eligibility for the current battle's drops or ROLL. This update does not change the existing drop probability quality or safe-ROLL mathematics. 4. Fixed BOSS skill MP costs and the Last Stand trigger rules. Type A skills cannot begin casting without enough MP and now deduct the formal skill cost; Type S skills continue to cost no MP. Last Stand gains only one cast opportunity during each period in which HP is at or below 25%. If interrupted, it...
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r170) Patch Notes

We're sorry for two disruptions around save data in quick succession. This update fixes both: saving becoming impossible / saves being lost, and the older saves missing from the load list that our own fix caused.First, the important partYour save data has not been deleted. Your older saves are still on your PC — the game simply stopped listing them. Installing r170 and launching the game restores them to the list automatically.FixesFixed older-version saves disappearing from the load list. r169 added a step that clears old history entries when storage runs low. Because previous-version history entries carry the oldest dates, they were always cleared first — and clearing them frees no space at all, so the process kept going and removed them all. Previous-version history is now excluded from that clean-up entirely.The list is repaired automatically. On the first launch of r170, the game re-detects the older saves still present on your PC and re-registers them. No action is needed on your part.Fixed saving becoming impossible after long play sessions. The cause was internal data used only for the combat-log playback display being written into the save file in full. The longer you played, the larger each save became, until it exceeded the space available. Since that data is only used for display, we no longer save it. Each save is now roughly a quarter of its previous size, and saving is faster.Fixed existing saves and auto-saves being wiped when a save failed. The save process deleted the old data before writing the new data, so a failed write could leave nothing behind. It now writes first and only removes the leftover data after the write succeeds — if a write fails, your existing saves are left untouched.Improved behaviour when storage is full. Previously only one old history entry was cleared before a single retry, so saving could remain impossible. It now clears old history entries until there is room, so saving no longer keeps failing (the most recent save is alw...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
51 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.63: Midnight Falls & Workspace Completed!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.63 is now live! Our cyber-sweatshop prides itself on equal treatment for all feline employees. Since the Daytime Bombay got its own workspace, we couldn't leave the master of the shadows hanging in the void: 🖼️ UI Upgrade: Default Background for Bombay Cat (Midnight) We have officially added a brand-new default background image for the . (As the ultimate overlord of the graveyard shift and night-market trading, how could it continue to work in absolute nothingness? Now, this creature of the night finally has a dark backdrop fitting its majestic and mysterious status. We promise that no noble cat shall be forced to exploit the after-hours market while floating in mid-air!) Stay tuned for more stunning Cyberpunk and Traditional Oriental backgrounds coming in the future! Please restart your Steam client to apply the update. May your late-night margins always be green!
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