Game Updates

Patch notes and dev posts · 14,748 Steam updates
Totally Normal Meat Co.
Totally Normal Meat Co.
53 days ago · TMN

Totally Normal Meat Co. Launches for Free on August 14th!

The Wait is Almost Over!We are super excited to announce that Totally Normal Meat Co. will be officially releasing on August 14th — and best of all, it will be completely FREE to play!What to ExpectFree Access: Jump right into the game on launch day without paying a dime.Full Experience: Get ready to dive into the surreal and quirky world we've built for you.Don't Forget to Wishlist!If you haven't already, make sure to add the game to your Wishlist and follow us so you don't miss the exact minute we go live on August 14th.Thank you all for your support, and we can't wait to see you in the game!
Sill Cats
Sill Cats
53 days ago · SQOOL Kato

Update for August 11, 2026

We have made the following adjustments and fixes. • Fixed an issue where, when using multiple monitors, a cat vanished in the middle of the screen on exit and it took a long time to quit • Fixed an issue where quitting while a cat was playing with the soccer ball made the cat vanish without saying goodbye • Fixed an issue where the soccer ball sometimes could not cross the boundary between monitors • The news balloon now flies up to the top of the screen after it leaves the cat signboard • When target displays are selected, the Ice Cream Cart no longer drives across a display you have not selected • Stabilized DLC ownership detection and achievement unlock detection • Other minor bug fixes
Solo Knight
Solo Knight
53 days ago · 酬勤小杨

【S18 Season Preview】Sweep Feature Added for Rebel Bosses & Ancient Trials!

# ■ Development BackgroundDuring the middle of S17 Season, we introduced the **Auto Pathfinding feature for the Void Gate**.Originally, this feature was planned to launch together with other S18 improvements. However, we decided that releasing it earlier would provide a better experience for everyone.After completing the Auto Pathfinding system, we immediately continued development on the new **Sweep Feature**.---For many veteran players, large amounts of **Rebel Boss tickets** have accumulated over time.Using these tickets through repeated manual battles can be very time-consuming and repetitive.Meanwhile, because the storage limit for **Exile Fragments** in Ancient Trials was relatively low, many dedicated players frequently reached the limit and had to manually clear them.With the new Sweep Feature, we hope to make these experiences smoother and more convenient.---After the S18 update, Knights can consume **Sweep Tickets** to quickly complete: Rebel Boss battles Ancient Trials---# ■ Rebel Boss Sweep## 【Unlock Requirement】Defeat the corresponding Rebel Boss once to unlock Sweep.Before unlocking, the Sweep button will appear unavailable.Different Rebel Boss difficulties require different amounts of Sweep Tickets.## 【Available Bosses】All Rebel Bosses except **Lord of the Void** support the Sweep feature.---# ■ Ancient Trials Sweep## 【Unlock Requirement】Achieve a **2-Star rating** on the corresponding Ancient Trial difficulty.Before unlocking, the Sweep button will appear unavailable.Different Ancient Trial difficulties require different amounts of Sweep Tickets.---## 【Important Notes】Sweep cannot be used when certain special affixes are selected.These affixes include:* Equipment Drop* Gold Drop* Character EXP Drop* Equipment EXP Drop* Elite Monster Chance +3%* Elite Monster Chance +6%* Elite Monster Chance +10%---Additionally, due to the previous low storage limit of **Exile Fragments**, we will increase the maximum capacity:**From 200 → 500 after the S18 update.**-...
Beast Market
Beast Market
53 days ago · 2013年民謡研究会

Armour Build and Crafting Improvements — v0.20260811.2

BUILD SCREEN• Your equipped weapon and all five armour slots are now grouped in a Current Loadout rail at the top. Select a slot to jump directly to its editor.• Armour is organised into Head, Chest, Arms, Waist, and Legs tabs, so you can compare one slot at a time.• Owned armour is shown by default. Disable Owned Only to review uncrafted options.• Each candidate now displays its tier, DEF, equipped/owned/uncrafted state, and granted Skill Points.• My Sets can now be collapsed to reduce scrolling before reaching armour controls.ARMOUR CRAFTING• Added a global Standard, Empowered, and Apex tier selector.• Added All, Blueprint Owned, Craftable Now, and Uncrafted filters.• Every series now labels Head, Chest, Arms, Waist, and Legs and clearly shows whether each blueprint is owned.• Series rows show counts for crafted pieces, owned blueprints, and pieces that can be crafted now.• Each part now shows DEF and the exact blocker: AR, blueprint, materials, or Gold.1280×720 LAYOUT• Fixed Gold, AR, ARpt, and AP wrapping onto multiple lines in the top bar.• The Open All Cores button now remains stable with two-digit core counts.• Window controls no longer extend beyond the right edge.
TBH: Task Bar Hero
TBH: Task Bar Hero
53 days ago · happyone

[1.01.05] Bug Fixes

Hello.This is the TBH : Task Bar Hero development team. The game has been updated to ver 1.01.05. ■ Bug FixesFixed an issue where using the Hunter's Frost Bolt would intermittently cause all monsters to freeze and stop moving.Fixed an issue where the Finger of Death monster's attack animation and death animation were displayed identically.Fixed an issue where, on certain accounts, claiming mail from the Mailbox delivered a chest item instead of the item that was in the Mailbox.Fixed an issue where, on certain accounts, opening a Treasure Chest caused the game to crash.Improved the save system so that save files are backed up every 24 hours. (Backups are kept for up to 30 days.)Fixed an issue where the auto-open timer for chests intermittently did not work.Fixed an issue where the previously selected recipe was not retained when reopening the Cube - Crafting page.Fixed an issue where the Multistrike option was incorrectly applied to certain skills. (Fixed it being applied to Wrath of Heaven, Sanctuary, and Crossbow Turret — buff/summon skills it should not apply to — and fixed a +1 option being incorrectly applied as +2 to +4 to the Slam Jump skill.)Fixed an issue where, intermittently, the Resistance penalty was displayed in the UI as not properly applied while a hero was dead. As always, thank you for playing and for sharing your feedback with us.
万词破 - 单词女友
万词破 - 单词女友
53 days ago · 157134335

8月11日更新

1. 江雨涵甜蜜时刻剧情更新3、4、5章。 2. 答错题时,答错闪电去除暴击效果。 3. 增加了8个NPC,可以参加排行榜排名、可以通过完成雨涵剧情在体育馆解锁。 4. 排行榜上部分NPC积分曲线增长修正,以符合剧情。
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
54 days ago · st.store

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug 11, 10:30 AM – 11:30 AMUS Eastern Time (EDT): Aug 10, 10:30 PM – 11:30 PMUS Pacific Time (PDT): Aug 10, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 226 Cultivation Server 2272、Cultivation Server 230 Cultivation Server 2323、Cultivation Server 282 Cultivation Server 2834、Cultivation Server 284 Cultivation Server 285Single Merge 4–5Cultivation Server 8Cultivation Server 16NA/EU Region:1、Server S57 Server S592、Server S65 Server S66 3、Server S67 Server S68 Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Stellar Odyssey
Stellar Odyssey
54 days ago · Stellar Odyssey Game

v1.0.3

Additions Added a "Highest NPC defeated" ranking to the battling list. Bugfixes Fixed the squadron chat not following your squadron. Joining one mid session gave you no squadron chat at all until you reloaded, leaving one left you stuck on a conversation that no longer delivered anything, and switching squadrons kept posting into the old one. Fixed squadron descriptions being rejected for having accents or emoji, with the field just turning red and never saying why. Both the create and the edit dialog now tell you the actual reason and show a character counter. Fixed being unable to set a recovery email. The password field is gone from that form, since Steam accounts do not have one. Fixed linking your Discord account. It opened a window outside the game that could never complete the link, so the account was never connected even when the page said it was. It now opens inside the game. Fixed a PvP bug where a clone already finished off by damage over time could still be attacked again in the same turn. Fixed the discovery window replaying every time your system changed without a jump, such as an SOS teleport, a portal or an Atlas travel. Fixed the battlefield Attack button opening an empty window with no explanation when all your groups were already committed to a zone. Those groups are now listed with the zone they are in. Fixed the battlefield attack window leaving your clones out of the damage total, so your own group looked weaker than it really was. QoL The market order window now shows the best order on the other side of the book and tells you when yours fills right away. The wiki explains how orders are matched.
Slime Tempest
Slime Tempest
54 days ago · mes6231

[No More Slimes!!] Version 1.6.1 Patch Notes – Quality-of-Life Update

\Quality-of-Life ImprovementsTo make navigating the map easier, we have added buttons that allow you to select and travel to different stage themes.Previously, you had to use portals to view each skill tree. We have added buttons that allow you to switch between and view different skill trees directly from the Skill Tree tab without traveling through a portal.
Void Salvage
Void Salvage
54 days ago · myradann

Void Salvage Launches Tomorrow!

Void Salvage launches tomorrow, August 11!Launch Time 10:00 AM PT 11:00 AM MT 1:00 PM ET 6:00 PM BSTInspired by FTL and He Is Coming. A spaceship simulation with pick-from-three rewards and choice-driven encounters. Explore the void, combine and upgrade SYSTEM, then install SOCKET INSERT to build a powerful ship, all while sipping coffee or pretending to work.A Steam Broadcast is now live on the store page, featuring extended gameplay so you can get a closer look at the game before launch.
UNHUMAN
UNHUMAN
54 days ago · hachirita

UNHUMAN - Day One Fixes & QoL

UNHUMAN - Day One Fixes & QoLThank you all for the reports on release day. This patch is almost entirely built from your feedback. StabilityFixed a rare crash (window closing instantly) while dragging items. The drag preview system was rewritten from scratch. Fixed raids freezing on deploy with Reality Delete or Doom Clock weapons. Fixed the boss intro screen getting stuck after an instant extraction (Blink Hunter). Fixed the screen staying blurred after opening the Loadout. Fixed a stale extraction screen appearing after redeploying. Added diagnostic logging so future crash reports can be tracked down faster. Loot Filters (redesigned)Auto-sell and auto-salvage now follow simple rules: a type that is OFF is never touched, and Max Rarity limits everything. No more magazines or prototypes vanishing unexpectedly. New Protect Rarity option: items at or above the chosen rarity are never sold or cleaned up. Prototype items only enter automation if you explicitly set Max Rarity to Prototype. Mythic items are never touched. The filter panel is reorganized into clear sections with a short "how it works" summary. Bulk sell can now target junk only, and always excludes artifacts and mythic items. Quality of LifeNew Auto Sprint filter option (also applies on REDEPLOY) and a Sprint Resume At setting (100/80/60/40 stamina). REDEPLOY can now be used while the auto-deploy countdown is running. Character stats got a new ATTRIBUTES section: Body, Reflex and Tech with all your bonuses in one place. Fixed sprint stamina not regenerating while walking, which could lock you out of sprinting. Extraction summary redesigned in terminal style, now with raid time stats: total, fighting, looting, moving. Combat text now stacks up to 4 lines, so critical messages like OVERHEAT are no longer delayed behind other messages. The hub menu has a QUESTS shortcut, and the Operations screen has navigation buttons (top right). The Tech Terminal now tells you WHY a currency can't be used: tier requirement...
Snt Plan
Snt Plan
54 days ago · Sn兔子

V0.024 Update Announcement

The early-game New Player Guide is still being improved (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 96/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 1. Corrected the "Lucky Execute" skill description: After successfully executing a target, each personal drop candidate's probability-mass increment for the caster in that battle is doubled. After multiplication, the increment for any single candidate in that battle is capped at 100000 units (100%). This effect does not affect shared team drops or other players. 2. Improved automatic battle recovery and settlement: Fixed an issue where some historical automatic battle sessions could not continue settlement because team identity was missing. A battle with only 1 actual participant now uses personal-drop settlement; shared team drops apply only with 2 or more participants. 3. Added the current session's accumulated Gold to the automatic battle "Loot" screen. The Gold card appears before item rewards and counts only Gold settled for the current player during the current automatic battle session. 4. Added a "Replenish Stamina" entry to the Stamina screen. You can directly select Eggs, fruit, and other recovery items from your inventory. The interface suggests a quantity and a maximum effective quantity based on your current stamina deficit. 5. Improved action speed-up: Fixed speed-up buttons being incorrectly disabled for some valid Gathering and Processing actions. When stamina is insufficient, the interface clearly asks you to replenish stamina and can directly open the recovery-item selector. If an action finishes just as speed-up is requested, the current action is settled first before the remaining speed-up time is processed. 6. Chat: In ordinary messages sent ...
Guilds of Mountgate
Guilds of Mountgate
54 days ago · Dr. Asi

Update v0.3.0.5 – Level 40, Mastery & Community Events

Guilds of Mountgate – Update v0.3.0.5Greetings Adventurers,v0.3.0.5 is now live!With the Early Access journey underway, this update once again pushes progression forward while adding the first pieces of systems designed to give both long-term players and the wider community more to work towards.The Skill Level cap has now been increased to Level 40, accompanied by new progression opportunities, additional Agility content, further Farming improvements, and plenty of balancing and polish throughout the game. The First Mastery Journal EntriesThe first Mastery Journal entries can now be unlocked.While the regular Journal is primarily about discovering the world, its resources and recipes, Mastery is intended to provide additional long-term objectives for players who want to dig deeper into individual parts of the game.This is only the beginning of the system, and more Mastery content will be added as development continues. The First Community EventGreenford is now home to the first Community Event.Players can contribute resources to support the local Smith and work together towards temporary bonuses. These events are another step towards making Guilds of Mountgate feel like a shared world, even though most of its gameplay remains asynchronous.The system gives resources another purpose while allowing the actions of individual players to contribute towards something larger. More Agility & FarmingAgility continues to expand with new courses in Amberbend and the Westwood Logging Camp, providing additional ways to train the skill as you progress through Vellgar.Farming has also received some attention. Peas and Beans can now actually be grown, complete with their respective seeds and progression unlocks. Drinks With Actual ConsequencesAlcoholic beverages now have proper gameplay effects.Rather than behaving like ordinary consumables, different drinks can provide both benefits and drawbacks, giving them a more distinct purpose and making the choice to use them a little more i...
eclone-station
eclone-station
54 days ago · E.Clone

1.0.9 Update: Three New Outfits and Improved Color Customization

Hello. EClone Station update 1.0.9 is now available. New Content {STEAM_CLAN_IMAGE}/46141871/cea5be12a07ca8455b56a7b0d40dd16b802b7d6b.png{STEAM_CLAN_IMAGE}/46141871/3d8f83e05adb7c0c778ac6969cf03bf4ebe8bde2.png{STEAM_CLAN_IMAGE}/46141871/53a12367d19b7b21a05bc07061ce95fba2b8991b.png Added the Station Hoodie, unlockable for 320 coins in Character Customization. Added Off-Duty Wear, unlockable for 240 coins in Character Customization. Added Rift Traveler Wear, unlockable for 420 coins in Character Customization. {STEAM_CLAN_IMAGE}/46141871/fba59ad199e0dd7b7fb7e8ec5a56cfd70f47fded.png Added Contrast and Color Uniformity controls for adjusting shading depth and saturation variation while preserving the original shading of character parts. These settings are retained locally and synchronized through Steam Cloud and multiplayer appearances. Improvements and Bug Fixes Polished stray pixels in the front layers of the Long Hair and Short Hair styles. Standardized the localized display names for Lop Ears. Fixed tall character parts such as Lop Ears and Rabbit Ears being clipped in Mini Mode. The transparent margin used to display tall parts now passes clicks through to the window behind it, while the character and control bar retain their compact interaction areas. If you encounter an issue, please let me know in the Steam Community Discussions. Thank you.
Dockmates
Dockmates
54 days ago · Peng-O-Labs

Day One Patch — Economy Rebalance

The pier's economy grew up fast today. Nothing you already own is affected, everything you bought is yours. Added more incremental upgrades to the game. Previously, you could hit the max tier upgrades in a few hours. We added two new tiers and updated the pricing so it's a bit more of a journey to complete your collection! • New gear: Bronze and Platinum worms & hooks join the ladder. Six tiers total, each one a real upgrade • Gear, pet, ride, and clothing prices rebalanced so progression lasts more than an afternoon • Pets now come in five tiers, from first-day buddies to more expensive pets like the elusive penguin! • Chum repriced to match; Trophy Chum's description now says what it actually does • Jellyfish were selling for ~4x what they should, reeled back in line • Fixed the cast animation playing twice at launch and on other players in multiplayer
Guilds of Mountgate
Guilds of Mountgate
54 days ago · Dr. Asi

Early Access Release – Short Delay

Steam Early Access Release – Short UpdateHello everyone,unfortunately, the Steam Early Access release of Guilds of Mountgate, originally scheduled for August 11th at 00:00 CEST, is currently experiencing a slight delay.Everything required for the release is ready on my end. However, the game is still awaiting final approval from Steam, despite having been submitted for review several days ago.As soon as the review is completed and Steam gives me the green light, Guilds of Mountgate will be released immediately.Founder Edition remains availableUntil the Steam Early Access version is actually live, the Founder Edition will remain available through the official Guilds of Mountgate website.Players who would like to continue playing beyond the limitations of the Demo can therefore still purchase and activate a Founder Edition license in the meantime.Founder Edition owners who would prefer to play through Steam later will not need to purchase the game again. Once the Steam version is available, a Steam Key can be requested through the Guilds of Mountgate website and will be sent automatically.I apologize for the delay and really appreciate your patience.Everything is ready — we’re just waiting for the final approval.I’ll release the game as soon as Steam allows me to do so.Thank you for your support, and hopefully I’ll see you in Early Access very soon!
Idle Inferno
Idle Inferno
54 days ago · 御魔

8.10日更新内容【新装备、调整、修复bug】

✨ 新增内容 全新传说装备:新增三件机制独特的传说级装备——【破刃之剑】、【全视之眼头冠】、【虚空折返】。 ⚖️ 平衡与机制调整 技能与天赋: 吸收斩:技能判定范围降低至 380 码。 稳态外骨骼:减少冷却时间(CD)的效果从 0.2 秒下调至 0.1 秒。 圣裁:吸血比例由 30% (0.3) 下调至 15% (0.15)。 重装动能:层级位置调整,现修改为 3 级巅峰天赋。 物品与道具: 点金石:全面调整了其核心功能机制,并同步更新了文本描述。 点金石碎片:优化并修改了物品的文本描述。 🐛 问题修复与优化 战斗机制修复: 修复了“属性溢出值”未能正确参与计算,导致其在副本 Debuff 中未生效的严重 Bug。 修复了“属性溢出值”未能正确参与计算,导致其在巅峰天赋系统中未生效的 Bug。 修复了技能「穿透箭」无法正常触发吸血效果的问题。 UI 与系统修复: 修复了战斗实时面板中,部分属性文本显示异常的 Bug。 修复了物品掉落区内,针对“传说装备”与“点金石碎片”的操作按钮显示逻辑错误。 修复了 Steam 平台成就系统同步异常,导致“60级成就”无法正常获得的问题。
Monotony Idle
Monotony Idle
54 days ago · Makuu

Version 0.1.3 Patch Notes

Version 0.1.3!Quality of Life improvementsImplemented auto wait and resume for actions when resources keep running outAdded live bank counts inside of the action panelsFeaturesNew Achievements!FixesAligned raritiesWARNING: SPOILERS!Factory fuel remaining now applies globallyUpdated production statistics
Idle Wizard
Idle Wizard
54 days ago · EkzeR

Development Roadmap update

{STEAM_CLAN_IMAGE}/34327637/0d2238b61582a05c3244d2d886ebbc7d7f72937c.png Greetings, fellow Wizards! It's been half a year since our Roadmap post, and we thought it'd be nice to make an interim refresher. We've passed the Familiars feeding and the Expedition rework updates and reached the first City, now dubbed Town, expansion update - "Jewel of the Realm": The Town's initial version is a set of 13 buildings with their upgrades and progression, resources and bonuses. Phase 2 is the next one. Next we intend to tackle the auto-battler, the Delve. It's intended to be a system where you'd be sending a team of wizards of various classes to battle. It will be improvable with Wizards' stats, upgrades, items, formations and party composition - all built to battle a big, static dungeon as well as a system of regular challenges. The progress in the main dungeon will require time and reward various aspects, including Town. The Delve will keep expanding after the initial release in the next updates, adding new zones, available classes and rewards. Phase 3 is The Research. It is currently aiming to be a large tree of talent nodes affecting the Delve, the Town and the main game. Phase 4 is The Wizard Tower upgrades. It's planned a series of upgrades to the Town's main hub, the Tower's, various floors. The following is still in plans and remains actual: - the game's sound design rework (including extra music) - coming up soon - Imprints rework - a special surprise for the game Thank you for your attention and continued support! Stay tuned!
Chop Chains
Chop Chains
54 days ago · Blasted Games

Update — New Languages Available

Update incoming around June 10! 🎉 🌍 7 New Languages Serbian Czech Turkish Danish Hungarian Romanian Ukrainian 🪵 2 New Artifacts Forest amount multiplier Void wood amount after prestige ⌨️ More keyboard controls for autoswipe Stay tuned, more details coming soon!
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