Game Updates

Patch notes and dev posts · 14,961 Steam updates
Vespera
Vespera
71 days ago · Thade

Patch 0.12.2 — Avatar Packs, Combat Clarity & Equipment Improvements

**🖼️ NEW AVATARS — SHOP → AVATARS** 🔸 Added four cosmetic Avatar Packs to the Shop for 1,000,000 Gold each 🔸 Every class pack contains Male and Female portraits for the base class and all three subclasses 🔸 Avatar Packs can only be purchased by their matching class and can be enabled or disabled whenever you want 🔸 Avatar Packs are entirely cosmetic and do not change character stats 🔸 Refreshed the default Male and Female portraits for every class and subclass 🔸 Your chosen portrait now follows your character through Area Combat, Dungeons, Tower, The Frontier, Spire, Veiled Reliquary, combat logs, the compact combat HUD, and World Boss raids **⚔️ Combat & Endgame Clarity** 🔸 Damage, healing, DoT, and other floating combat numbers now remain visible and inside the fight panel during Tower, Spire, and Frontier battles 🔸 Floating combat numbers now remain correctly positioned at higher UI scales 🔸 Available Frontier Fight actions are now green, while Stop remains red 🔸 Disabled Frontier fights now clearly explain why they cannot be started 🔸 Spire floors now advance without opening an outdated Victory screen or showing XP from the previous floor during the next fight **💎 Equipment & Production** 🔸 Gem slots can now be unlocked directly on unequipped Inventory gear without equipping it first 🔸 Gathering and Crafting time breakdowns now show Combat active — 70% efficiency whenever Combat affects the displayed duration
Egg Surprise
Egg Surprise
71 days ago · SQRT Games

Return of Achievements to the Game

Return of Achievements to the Game Dear players, having received quite a few requests from players who collect games for achievements, we have decided to fix them in this game. Please note that the process of obtaining achievements will take some time so that it remains fair to other players. How to get achievements? Accumulate enough coins to exchange them for random items from the collection. By receiving items from the collection, you will unlock their corresponding achievements. The update will be available at the time specified in this news. The game will need to be updated for proper operation.
TBH: Task Bar Hero
TBH: Task Bar Hero
71 days ago · nugemstudio

Response to Server Instability and Item Disappearance Issues

Hello, this is the TBH: Task Bar Hero development team. We sincerely apologize to everyone who has been affected by the server instability and item disappearance issues that began on Saturday, July 25 (KST). We responded to these problems as quickly as possible, but intermittent server instability has continued to be observed. We have now identified and resolved the underlying causes of the instability, and we will continue to monitor the situation closely going forward. We also understand that many of you were alarmed by the issue in which all of your items appeared to have vanished. Our development team has completed its investigation into the cause and is currently carrying out recovery work. This occurred in connection with the server failure, and the items you owned have not been lost. If all of your items have disappeared, please submit a report through the link below.We will restore and deliver them to you as quickly as possible. A detailed recovery schedule will be shared in a follow-up announcement. ■ Item Disappearance Issue — Support Request Form https://docs.google.com/forms/d/e/1FAIpQLSd8MNz0GlS01TCLBUo6tH6Q0NlpbiwckH2zEFWU8yQobHBi0A/viewform Once again, we sincerely apologize for the inconvenience, and we will do our utmost to provide a more stable service in return. Thank you. TBH: Task Bar Hero Development Team
Idle Cultivation
Idle Cultivation
71 days ago · Linmios

Idle Cultivation 2 News

Greetings fellow Cultivators. I’m here with some news regarding IC2. Lately i have been posting some teasers and info in the discord. Another thing i brought up is that i have commissioned art. {STEAM_CLAN_IMAGE}/45607971/94364d720872b0ad277d256ed70994cdc0f1e3e8.png One problem is that my budget is very small, so the amount of art i can commission is quite limited. Thus if you want to give support for IC2 art, i made a Patreon If you can support i would really appreciate it. There are some rewards for those that choose to support. If you want a teaser for IC2's new combat and what it allows for. My goal is that there will be something similar to an early access at the end of the year.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
71 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.55: Time Field Expansion & Bankruptcy Protocol Fixes!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.55 is now live! This update focuses on performance optimization and refining the bankruptcy recovery protocols, ensuring your corporate warfare remains buttery smooth: ⏳ Mechanic Tweak: Increased Time Field Item Cap We have significantly raised the inventory cap for "Time Field" items. (To the cyber-gods manipulating time: you can now hoard far more Temporal Fold Fields. Push your boba production lines far beyond the constraints of relativity!) 🛠️ Core Bug Fixes Batch Open/Close Stuttering Fixed: Fixed severe lag spikes and frame drops when opening or closing multiple branches simultaneously on the world map. (We've optimized the physics engine for corporate warfare. Now, when you maliciously close hundreds of stores at once to crash the market, the simulation won't choke and smoke out your CPU.) Stock Position Display Overflow Fixed: Fixed a bug where excessively long stock position numbers (caused by absurd leverage) would overflow or break the trading UI. (Your wealth expansion literally outpaced our UI constraints. We’ve implemented nano-adaptive fonts on the trading panel, ensuring even your most astronomical profits fit neatly on screen.) Bankruptcy UI Visibility Fixed: Fixed an issue where the Bankruptcy Restructuring interface would become invisible if the player still owned more than 10 shares upon cash flow failure. (The veil of Cyber-Wall Street has been lifted. Even if you're desperately clutching onto more than 10 surviving shares, if your margins snap, the ruthless liquidation panel will now reliably slap you in the face!) Bankruptcy Tasks Repeatability Fixed: Fixed a bug where bankruptcy redemption tasks would permanently disappear after being completed just once. (The indentured servitude loop has been patched! Did you really think you could pay off your corporate debt with just one shift? You can now continuously accept high-intensity bankruptcy tasks to grind your way back to total ownership.) Ple...
少女终端
少女终端
71 days ago · 伪娘无敌

New Appearance Released! Equip Exclusive Weapons!

Important Updates:Added a brand new girl appearance, including two new golden-themed outfits.Among the new appearances, 4 have exclusive weapons. When equipped, the original firearms will be hidden. (monster hunting and apocalypse progress will still be determined based on the actual equipped firearm type)Added the matchmaking feature, allowing you to find stranger teams that permit match joining.Other Optimizations:Head equipment now supports hiding.Added a "draggable" toggle in the settings menu. When unchecked, the desktop pet becomes immovableBug Fixes:Save file resilience has been further strengthened to prevent save corruption issues.
Chill with You : Lo-Fi Story
Chill with You : Lo-Fi Story
71 days ago · Nestopi Terashima

Magical Princess" Update is Here!

Thank you for playing Chill with You:Lo-Fi Story!Today, we have released the Ver. 1.15.0 update.This time, it’s the "Magical Princess" event update!First, check out our special trailer!Update details:・Added the "Magical Princess" special story (unlocked after Episode 10).・Added a new snack: Bread.: Bread. Wait... is bread a snack to Satone...?・Added a new track: "Negaigoto".・Satone embarrassedly wears the hat she got as a child, exclusively during the event story.・Other minor fixes, including translations.To celebrate, a sale is running until August 10 (JST)!The collaboration bundle with "Magical Princess" is also available now. Be sure to check it out!Plus, we made some special merchandise to celebrate this collaboration!Ta-da! Acrylic Shikishi (Art Board)!And acrylic stands for "Magical Princess" too!We are running a campaign on our official social media accounts where you can win these goodies, so please join in!You can check the details at the links below:X:@Nestopi_incbilibili:https://www.bilibili.com/opus/1229576444539043847 Rednote:Nestopi OfficialHeybox:https://www.xiaoheihe.cn/app/bbs/link/186735684 We still have so much more to share this summer, but for now, please enjoy this event!
山上那个猴儿
山上那个猴儿
71 days ago · 19378370

v1.0.22版本更新内容

1.开放建筑功能,快捷键为T,升级建筑消耗功勋和金币,建筑等级上限30级 2.开放铸造坊升级,每级增加0.2%强化成功率,每5级增加装备强化等级上限 3.开放仙坊升级,每级降低1%的金币和灵石购买价格 4.调整灵宠的品级划定范围,现在达到总资质90%以上的为仙品 5.调整功勋显示位置到游戏顶部 6.调整悬赏窗口布局 7.仙坊中增加新的幻化,铜环扣甲(防御,生命),斩斩斩斩(攻击,生命),兼职鬼差(修为,掉落)
Tiny Birdtopia
Tiny Birdtopia
71 days ago · Vivi 笑笑

Chirp chirp! Tiny Birdtopia is out! Build desktop bird sanctuary today!

Dear players,Thank you for waiting! The adorable idle bird-keeping game Tiny Birdtopia is officially launching on Steam today!!!Whether you’re looking for a peaceful little escape after a busy day of work or study, or simply want to watch cute little companions fly around on your screen anytime, Tiny Birdtopia is always ready to bring you warmth and comfort.🍃Features150+ Rare Bird Species: Unlock new birds through idle gameplay and exploration, and discover their adorable behaviors and fun interactions.80+ Beautiful Decorations for Free Customization: Mix and match garden items and habitats to create your very own bird paradise.Stress-Free Idle Gameplay: No complicated controls required. Play whenever you want and enjoy offline earnings.A Relaxing and Cozy Experience: Enjoy natural bird songs and gentle background music, making it the perfect desktop companion while you work or study.To thank everyone for your continued support and patience, we’re offering a special launch discount! Get 40% off during the first 14 days after release. Don’t miss this chance to bring these adorable little birds home! 💬 FeedbackIf you encounter any issues while playing or have suggestions for improving the game, feel free to contact us anytime. Join our Discord and share your relaxing moments with your feathered friends!
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
71 days ago · st.store

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 27, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 40 Cultivation Server 462、Cultivation Server 56 Cultivation Server 603、Cultivation Server 86 Cultivation Server 904、Cultivation Server 96 Cultivation Server 1005、Cultivation Server 164 Cultivation Server 1666、Cultivation Server 167 Cultivation Server 1707、Cultivation Server 172 Cultivation Server 174 Cultivation Server 1768、Cultivation Server 177 Cultivation Server 180 Cultivation Server 1829、Cultivation Server 218 Cultivation Server 21910、Cultivation Server 220 Cultivation Server 22311、Cultivation Server 221 Cultivation Server 22212、Cultivation Server 224 Cultivation Server 22513、Cultivation Server 226 Cultivation Server 22814、Cultivation Server 227 Cultivation Server 22915、Cultivation Server 230 Cultivation Server 23116、Cultivation Server 232 Cultivation Server 23317、Cultivation Server 234 Cultivation Server 23518、Cultivation Server 236 Cultivation Server 23719、Cultivation Server 238 Cultivation Server 23920、Cultivation Server 240 Cultivation Server 241Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
MMO98
MMO98
71 days ago · OpTic Applejack

Announcing Silicon Architect

Hi everyone!We just announced the Steam page for our next game, Silicon Architect.If you loved the combination of Incremental x Windows Nostalgia, you'll love this game as well.Silicon Architect is an incremental hardware engineer game, where you just got hired at BinTel to develop new CPUs. You build the CPU component layout yourself, run benchmarks to validate them, and then use the gained telemetry and research funding to improve and research further components. There is no demo yet, as the game is a bit too early for that, however if you can't wait, you can try out our playtest on Itch.io. This doesn't have amazing balance and pacing yet, nor a great tutorial (although Gnorman is back!), but it allows you to experience the new game first hand.I'm aiming for a true demo by the end of August, and then a release at the end of the year.If you played the playtest, and have any thoughts or feedback, you're welcome to share those in our Discord server as well. If this game seems like it's up your alley, you can wishilst it right now!- Marnix
Ashbound Endless Hunt
Ashbound Endless Hunt
71 days ago · Emoria

Resolution Stability Update

Fixed ultrawide/resolution issue where the UI could appear crammed to the left while the battle scene rendered separately to the right. Game now keeps the 1920x1080 UI/game canvas aligned and centered across different monitor sizes. Game no longer forces fullscreen/borderless immediately on startup, reducing bad launch layouts on some systems. Fixed Crit Chance upgrade card showing total crit chance instead of the selected purchase gain. Changed: Title screen and in-game UI now use the same scaling/letterbox logic. Resolution/fullscreen changes re-apply the UI canvas alignment after the window changes.
Vespera
Vespera
71 days ago · Thade

⚔️ Patch 0.12.1 — Crafting Progression, Combat Clarity & Interface Improvement

**🎒 Crafting & Equipment** 🔸 Crafted weapons, armor, and off-hands now correctly become stronger as their recipe level increases 🔸 Common crafted equipment now uses the correct base stats before its finished rarity bonus is applied 🔸 Corrected progression across all four classes, including the Level 32→40 and Level 50→55→60 equipment tiers 🔸 Loot Rules now compare equipment without counting socketed Gem stats, preventing Gems from causing incorrect upgrade decisions 🔸 Attempting to unlock or insert a Gem while fighting now displays a clear Loadout Sealed warning **⚔️ Combat & Abilities** 🔸 Void Communion’s Standard DoT and talent-added Shadeflame can now coexist and refresh independently 🔸 Ability panels now identify effects as Burn, Bleed, Frost DoT, Venom, Shadeflame, or Standard DoT instead of showing every effect as “DoT” 🔸 Added Pause and Resume controls to the active Combat Log without interrupting the battle 🔸 The Damage Report now correctly tracks ability and Element shields under Shield Absorbed 🔸 Duplicate defensive entries are now combined in the Damage Report 🔸 Interrupted battles no longer affect personal combat records, and Longest Fight no longer records inaccurate multi-hour durations **🏰 Dungeons, Frontier & Tower** 🔸 Dungeons now award completion XP and display exact Clear XP, Combat XP, and Resilience XP information 🔸 Dungeon completion summaries now show Boss XP, Clear XP, and Total XP 🔸 Dungeon cards now separate guaranteed and possible rewards and show Nightmare class-equipment drop chances 🔸 All normal and Nightmare Dungeon bosses now use the correct Arcane Bestiary Knowledge requirements 🔸 Frontier battles now appear directly beneath the route map, keeping the complete route and node information visible during combat 🔸 The next unlocked Frontier node is automatically selected after a victory 🔸 Stabilized the Tower and Spire combat layout so the fight panel no longer grows continuously or pushes the page upward **🎭 Characters & Presentation** ...
Pawns of War
Pawns of War
71 days ago · FLARE

Pawns of WAR | Update 1.0.3.0 "PROLOGUE" is already available!

Dear Players,We are pleased to announce the release of Update 1.0.3.0! This major update introduces the first story campaign, “Prologue” reworks the automatic mission system, expands Auto-Battles with character abilities, and adds a large number of balance changes, fixes, and quality-of-life improvements.MAJOR FEATURES:I. “Prologue” Story CampaignConsciousness returns together with pain. A crashed helicopter is lodged between the trees. Your memory ends with flashes of red light, and the only people left nearby are dead soldiers.You find yourself in a strange forest. Will you be able to escape and find allies?II. Mission Search ReworkThe Survival mode has been removed. Missions can now be discovered by moving around and exploring the map.Standard Route — maps and enemies from regular story missions.Desert — maps and enemies from the LOCATOR event.Snowy Forest — maps and enemies from the NEW YEAR event.SEARCH — automatically moves the camera to a random available mission.Refresh — the first five map refreshes are free. After that, each route search requires a fixed payment.After selecting a mission, you can choose one of two combat modes: "TURNBASE BATTLE" or "AutoBattle"III. AUTOBATTLE ChangesCharacter abilities and several special perks are now available during Auto-Battles. Once an ability finishes charging, you can activate it manually.Rookie - 4 seconds of reload, 5 seconds of action increases the rate of fire by 3 times, but the accuracy drops below 25%.Elite - 15 seconds of cooldown, 15 seconds of action increase damage by 1.2 times, accelerate cooldown by 4 times, accuracy not lower than 90%.Sniper - 20 seconds to recharge, 2 seconds to aim and hits the pawn with the most health instantly. Then he starts reloading his weapon.Machinegunner - 25 seconds of reload, 3 seconds of action overwhelm all opponents, reduce the damage to the machine gunner by half. If a wedge occurs, the suppression stops. Shields ignore machine gun suppression.Medic - available upon th...
RuneClick
RuneClick
71 days ago · Vosk

Update 2.6.0 - Firemaking

New skill: Firemaking Firemaking is a new production skill. Each input burns one log for experience and produces that log's own ash. The recipe ladder matches Woodcutting, so any log you can chop you can burn: oak at level 1, willow 15, maple 30, yew 45, magic 60, elder 80. Burning a log gives 1.5x the experience cutting it gave, which makes it the largest use Woodcutting has ever had. Each tier has its own animated bonfire in its wood's colour, and the character has a new burn animation with all seven jewellery overlays drawn for it. Firemaking is the 19th skill that can reach level 99. Ash and compost Oak, willow and maple ash upgrade compost into Supercompost. Yew, magic and elder ash make Ultracompost. Higher-tier ash needs fewer units: 6, 4 or 2 per bucket. Supercompost: disease chance x0.2, +3 harvest lives, 10% chance of an extra item per pull. Ultracompost: disease chance x0.1, +4 harvest lives, 20% chance of an extra item per pull. Both are made at the Compost Bin and give Farming experience. Each farm patch row now has a compost tier picker instead of an on/off toggle, showing your banked count of each tier. Compost rebalance Extra harvest lives and the new bonus-yield roll now apply to allotment and herb patches only. Trees and flowers keep full disease protection but no longer gain extra harvest lives from compost. They did before this update. Trees produce logs, logs produce ash, and ash produces compost, so the loop paid for itself several times over. Crops already growing in a composted patch mature under the new rule. Sacred pyres Treating a log with Sacred Oil and lighting it as a pyre banks a Pyre Blessing instead of ash, for the same experience as an ordinary fire of that log. Burying bones spends your highest banked blessing for bonus Prayer experience: +15% oak, +25% willow, +40% maple, +55% yew, +75% magic, +100% elder. This stacks on top of your altar multiplier. Off by default, since each blessing costs a log, a vial of oil and an input. The ...
HEXSTORM: Tears of Arcadia
HEXSTORM: Tears of Arcadia
71 days ago · tearevo

A short delay

Friends, HEXSTORM: Tears of Arcadia was set to launch today. It may be delayed by a couple of days. The reason is dull: the build is still sitting in Valve's technical review queue. This is a normal step every Steam release goes through, and ours simply hasn't come up yet. The game itself is finished and tested. We're waiting on a green light, nothing more — a matter of days, not weeks. And when it launches, it launches complete: the full campaign, Windows, macOS and Linux, and full localization in English, Russian, Spanish, French, German and Simplified Chinese. Thank you to everyone who wishlisted and cleared their evening for this. Sorry to make you wait — it won't be long.
Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
71 days ago · gigatank3000

v2.0.2 PATCH NOTES

Hey everyone,Here's the patch notes on the issues we've resolved so far! CHANGESSeparated Sell Items and Bulk Dismantle's filters.Overhauled base skill levels for all races so they equip the same amount of bonuses Waykin has.Gods now require a bit more favor exp to level up.FIXESFixed Faekin's Tiny Target being infinite if you don't have DoT's applied. Fixed bug where Auto Lose Stalemates was on by default. Fixed a myriad of bugs with Radiation Core. Fixed bug where Revitalization Potion was causing an error if trying to use it while it has 0 uses. Fixed the level recalculation. Fixed some characters loading in with 0 Purple Magic skill if they made the character in 2.0.0 and before the 2.0.1 patch Fixed Change Race's back button. Fixed bug where God Shrine's reset button doesn't refresh the screen. Fixed bug where Skill Training wasn't properly updating its screen. Fixed bug where hotkeys on the overview menu were showing when they shouldn't. Fixed overflow bug on equipment with negative stats if they reached a high enough +1 upgrade Fixed Scrounge Ability not updating the utility Uses display. -Fixed bug where a god's non-ascendency stats weren't being applied to the party. Fixed instant camera in God Shrine Menu. Fixed some races having negative bonuses on some Skills when they shouldn't. Fixed god shrine ascendancy bonuses spilling out of the windowPlease keep the bug reports coming! Please be sure to review the game on Steam as that helps us immensely!Until Next Time
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
71 days ago · KamelKisser

Update 1.9.7 "Clarity"

⚡ Legacy of the Ark: The Long Awakening — Update 1.9.7 "Clarity" The Archive now keeps everything it promised, Recovery Orders complete however you get there, and the Ark Map stops pointing you at something you already own. Your progress is safe — no reset, and nothing you own is taken away. The Archive is fully preserved now • 📚 Own Preserve Archive Research? The Core Index nodes at the bottom of the Archive — the ones bought with Memory Cores — now survive a Legacy Cycle too. Before, only the six branch tracks came back and you had to re-buy the rest. (thanks Xeen) Recovery Orders • ✅ "Open the ___ tab" steps now complete when you open the tab yourself, not only via the order's GO TO button. Affected the Core Matrix, Archive, Crew, Memories, Equipment, Boost Upgrades, Daily and Player tabs. Ark Map • 🗺️ The Ark Map no longer lists the Core Matrix as your next unlock after you've already unlocked it — it now points you at the Legacy Cycle. (thanks DiamondG) Translations • 🌍 The whole Ark Map panel — every goal, next unlock and prestige explanation, plus the phase and campaign headings — is now translated in all 32 languages instead of showing English.
Idle Knight
Idle Knight
71 days ago · Probably

Idle Knight - Update v1.1.9

New Features - The Dragon Solo event is now officially available - Added new achievements, bringing the total to 100 achievements (current maximum) - Added complete translations for the Dragon Solo event Improvements - Improved overall game performance and optimization Bug Fixes - Fixed various bugs that could occur during gameplay
Project Chromata
Project Chromata
71 days ago · arboraeternum

Project Chromata Update - Version 2.0.3

Hello, Chroma Engineers!The chromatic effort to make this game better continues.This is a REAL performance patch and minor bug fixes. Patch Notes - Version 2.0.3STAGE 9Performance: Time Warp no longer causes the Architecture tab to freeze for minutes on large fortresses.Balance: Creator assaults now grow substantially stronger throughout Stage 10 expansion, with tougher late waves, larger attack groups, and escalating surges and boss escorts.STAGE 4Improved: Landmark Assault now supports arrow-key map panning and displays both keyboard and middle-mouse navigation controls.VOID DIVEAdded: Clearing Void Dive Tier 100 in a realm now unlocks FreePlay for that realm, with endless distance records and continuously escalating difficulty.Balance: FreePlay Null Essence caches continue rewarding NE forever, with their value halving across each additional 100% distance.Added: Extended Retrieval Field increases pickup and stabilizer reach, while Stabilizer Uplink accelerates green stabilizer charging.Fixed Bug: Upgrades in the Void Hunt and Void Dive shops can now be bought while Time Warp is active, which is now paused while an Void upgrade menu is open.THE CONTINUUMFixed Bug: Realm Tree descriptions now show their actual Lattice bonuses instead of retired Logic Load capacity bonuses.Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!
Clicker Ore
Clicker Ore
71 days ago · Tiny Depth Studio

1.1.3 Version released!

ChangesThe resetting of Ore stones upon performing a Prestige has been removed.The parameters for calculating Prestige points have been changed.The rate of power increase every 100 levels has been raised.FixesThe issue where spent premium currency would disappear has been fixed.An issue causing the Farm mode to get stuck on a timed floor that could not be cleared has been resolved.New FeaturesA bulk buy and upgrade system has been added to the pet panel.Bulk buying and upgrade systems have been combined with a multiplier system.
Incremental Dungeon
Incremental Dungeon
71 days ago · NauPhy

V1.26

Added information on how to view your Global Encyclopedia in-game to the introduction of both official guides. Reworded the invalid save data popup for clarity. Reworded some text referencing the Global Encyclopedia for clarity. Added Global Encyclopedia and Local Encyclopedia as keywords in the game's dictionary.
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