Game Updates

Patch notes and dev posts · 14,927 Steam updates
山上那个猴儿
山上那个猴儿
89 days ago · 19378370

v1.0.11版本更新内容

1.修正化灵成功率为叠加,1个技能30% 2个技能60%,最高100% 2.灵宠回收的描述改为按品质显示数量了 3.新增道具化形丹,可更换灵宠形象,附加属性 4.灵宠化灵成功时,必定获得对应灵宠的化形丹 5.灵宠批量和自动回收,改为可选择技能数和品级方式 6.新增灵宠图鉴系统,可在灵宠窗口打开 灵宠图鉴中可查看灵宠的详细内容信息 7.灵宠化灵次数现在会累计,达到一定次数会获得灵宠本源 8.帮助窗口新增化形丹说明 9.调整帮助窗口的大小
Under Tower Idle
Under Tower Idle
89 days ago · Panda Dev

Community Update – Gameplay Improvements & Quality of Life

Under Tower Idle – Community Feedback UpdateHello everyone!This update is dedicated to the incredible feedback we've received from the community. Many of the changes below were requested by players, and we're committed to making Under Tower Idle a smoother and more enjoyable experience with every update.🎮 Gameplay ImprovementsBackground ProgressionOne of the most requested features is finally here!When the game is minimized or running in the background:Islands will continue producing resources as normal.Production and automation will continue uninterrupted.Raid and Titan event timers will pause until you return to the game.New enemies will no longer spawn while the game is in the background.Any enemies already present on the map will also pause, preventing them from attacking your buildings while you're away.This allows you to step away from the game without worrying about losing progress or returning to unexpected damage.Crown Reset RestrictionsTo prevent players from accidentally missing valuable rewards:Crown Reset can no longer be performed while a Raid or Titan event is active.Completing these events before resetting is worthwhile, as they can increase the amount of Crown Points you earn and provide additional Skill Points.Raid Interaction ImprovementsWhile a Raid is active, resource nodes and houses can no longer be selected.This helps prevent accidental clicks and keeps the focus on defending your islands during combat.⚙️ Quality of LifeAchievementsThe Achievements button has been temporarily removed from the side panel until the reward system is fully implemented.Titan ImprovementsIncreased the time between Titan spawns. Titans will now appear every 20–30 minutes.Titans will no longer spawn on the opposite side of the camera, making it much easier to locate and target their weak points during battle.Settings MenuAdded a new Controls section to the Settings window with helpful information about the game's controls and key bindings.LocalizationFixed various tr...
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
89 days ago · st.store

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 10, 10:30 AM – 11:30 AMUS Eastern Time (EDT): July 9, 10:30 PM – 11:30 PMUS Pacific Time (PDT): July 9, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 194 Cultivation Server 1952、Cultivation Server 196 Cultivation Server 1973、Cultivation Server 24 Cultivation Server 344、Cultivation Server 28 Cultivation Server 30NA/EU Region:1、Server S51 Server S52Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Diamond Painting
Diamond Painting
89 days ago · leikezenema

Ver 2.2.18

Major ChangesAdded the ability to reset any in-progress or completed canvas so you can repaint it from the beginning.Added the ability to delete your own canvases published to the Steam Workshop and My Shop.You can now choose whether to upload images from your local disk to the Steam Workshop when creating a canvas.Fixed several issues that could occur in the Steam Workshop and My Shop after selecting a DLC.New Features Canvas Reset FeatureClick the Reset button on an in-progress or completed canvas to restore it to its original state.※ This button is only available for in-progress or completed canvases. Delete Canvases from Steam Workshop and My ShopYou can now delete canvases that you have published to the Steam Workshop or added to My Shop. Steam Workshop Upload Option for Local ImagesPreviously, images imported from your local disk were automatically uploaded to the Steam Workshop. You can now choose whether or not to upload them.Steam button enabled: Clicking Create publishes the content to both My Shop and the Steam Workshop.Steam button disabled: The content is added only to My Shop and is not uploaded to the Steam Workshop.Bug FixesFixed an issue where canvases created in the Steam Workshop or My Shop after selecting a DLC could be incorrectly associated with that DLC, causing data to be mixed across different DLCs.Removed an unnecessary click sound that played when selecting a canvas size from the Local Disk list.The HELP button, which was incorrectly displayed when selecting a category under Custom, is no longer shown.Fixed various minor bugs and improved overall stability.
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
89 days ago · rimmindgame

Regular Incremental Patch

Additional2 new unique Energons.Added the Energon filtering function. We will continuously improve the filtering conditions in the future.FixFixed the UI display issue of Energon information.Fixed the UI display issue of the information of the Celestial Wrath Weapon "Scorcher".Fixed the UI display issue of vehicle information.
Blush Blush
Blush Blush
89 days ago · Sad Panda Studios

Barbecutie

{STEAM_CLAN_IMAGE}/34491490/5ed8c44fb3cc51f857ad9266ba877e03ac59a8a5.png Hey Panda Peeps, Nothing says “summer” like a pair of sunnies, a Hawaiian shirt, and the scent of barbecue wafting through the air! Anon’s surprisingly outdoorsy Summer Outfit is now available for the first time ever in the Limited Time Event, and all you’ve got to do to unlock it is log in every day and collect your event tokens. So do it! If you don’t, he’ll probably spend the entire summer indoors with the blinds closed, playing video games! Can you even imagine such a terrible fate? We love you so hard! The Pandas
Bit Heroes Quest
Bit Heroes Quest
89 days ago · Adrian

⚙️ Update 2026-07-09 ⚙️

Patch Notes:Our Season of Sun is here one more week!Bring BOOMBOOMzelas to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until July 23rdA Jammie Dimension Expedition event here until July 16thAfter the Jammie Dimension Expedition event ends, get ready for a Double GvG event featuring new thrones until July 23rd
Garbage Growth
Garbage Growth
89 days ago · apepatrick

Milking the Moon - Sneak peek 2

7K SALESFirst off, thank you so much for 7k copies sold! I'd have never thought I’d reach this milestoneYour support means a lot to me! :D Here's some stuff from the moon update i've been working on Everything shown here is not final and is still a work in progress. This area will have much more depth than the other 2 areas, and i want to aim for something less linear for the progression. The "chad" to "???" pollution part is kind of the "weak" part of the game and doesn’t offer a lot of ways to play the game, that's why i'll also be reworking it but whether it will land in this update is still a question mark One thing that's sure is that i'll be lowering the cost of the unlock sea area skill so it can be purchased sooner to avoid staying too long in the field when it is almost unreadable These past few days were a lot of brainstorming ideas and trying to come up with something a bit different than the sea area & main field, so i want to make it as good as possible As for the ETA, still unsure but at least 2 weeks from now I'll be hosting a lot of private playtests on my discord much earlier before the release, if you want to join: https://discord.com/invite/f58GKrjyNk I'm also looking for interstellar vibes music artist
Slime Kingdom: Idle
Slime Kingdom: Idle
89 days ago · shibigami

SLIME KINGDOM: IDLE — WHAT'S NEW

Thanks for playing! This update is all about a friendlier start, clearer information, and a few quality-of-life improvements. A SMOOTHER START - Dialogues now show a "Click anywhere to continue" prompt, so the game never looks stuck while the narrator is talking. - Dialogue clicks now register on every screen size and aspect ratio. - Tutorial progress is saved the moment a dialogue ends — no more replaying the welcome speech if you close the game early. - The game fades in much faster on startup. - A little surprise now awaits when you unlock your second quest... HELP AT YOUR FINGERTIPS New "?" buttons on the Quests, Jobs and Units screens open help panels that explain how things actually work: - Quests: how your Slimes' stats turn into progress, gold and experience — and why completing quests faster is what really grows your Kingdom. Includes every quest's item drops, with chances at your current level. Items you haven't found yet stay a mystery until you loot them. - Quests: special skills (bonus strikes, healing, stealing, and more) are explained as you unlock the Slimes that have them. - Jobs: what drives a job's speed and output, and what each profession can produce — revealed as you discover the items. - Units: what every Slime you've unlocked specializes in, because every class is good at something. - Also made known: Crit Chance past 100% isn't wasted — the excess turns into extra Crit Damage. QUALITY OF LIFE - Hold the recruit button to buy Slimes in bulk — it speeds up the longer you hold. Great for building armies and evolving in batches. Got feedback? We'd love to hear it. Have fun out there!
Orbitmine
Orbitmine
89 days ago · jyj159357

Orbitmine - v1.0.6

Music Replaced The background music has been replaced with a new track The previous BGM could trigger YouTube copyright claims on videos and streams. I sincerely apologize to anyone affected by this, and thank you to the player who reported it Streaming and recording are safe from this version onward Steam Cloud Saves Added Your save now syncs automatically through Steam Cloud Reinstalling or switching PCs will keep your progress Saves also sync between PC and Steam Deck For Steam Deck players — this is my first Cloud setup, so if PC↔Deck save sync doesn't work properly for you, please let me know in the comments and I'll look into it right away. Thank you for playing!
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
89 days ago · KamelKisser

v1.5.9 — "True Cost"

🛠️ v1.5.9 — "True Cost" ✅ Your progress is safe — no reset. An upgrade-cost fix, plus a correction for the accounts it affected. Fixes - A few uncapped upgrades — Echoed Commands, Recovered Routine, the Anomaly Echoes, and several Memory upgrades — could get stuck costing just 1. Their price stopped rising at very high levels, so they could be bought endlessly for almost nothing. Their cost now scales correctly at every level. If this affected you — please read - A small number of accounts had those upgrades sitting at levels the bug made possible. On this update they're set back to a fair level (60), and any broken negative Time Shard / Memory Core balance is repaired. If you notice one of these drop, that's why — nothing else is touched (Energy, other upgrades, prestige, Exploration, Archive, cosmetics, identity), and they grow properly from here. Under the hood - Save-reliability groundwork: your on-device save is now written more safely (crash-resistant) with automatic backups.
MEGACITY
MEGACITY
89 days ago · greenkamino522

MEGACITY — Patch 2.9.1

MEGACITY — Patch 2.9.1: The Census Bureau Regrets the Error.Commanders,Some of you left the office at five million citizens and returned the next morning to one hundred billion. The food was gone, the water was gone, the steel was gone, rumours abound of sentient cloning vats and the Census Bureau had some explaining to do. This patch is that explanation...FIXED:*The overnight population explosion is fixed. The cause: temporary growth edicts were quietly stacking their bonus onto your city's permanent growth rate every single tick, and never giving it back when they expired. Leave the game running long enough, then step away overnight, and the offline simulation compounded that runaway rate into numbers no housing block was ever zoned for. Growth edicts now boost growth only while they are active, exactly as the paperwork always claimed.*Population growth is now held to sane limits across the board — edicts, technologies, policies, and events included. No single decree will ever again outbreed the laws of arithmetic.*If your city was already affected, you do not need to start over. The next time you load that save, a Census Correction runs automatically: the phantom billions are struck from the register and your population is restored to what your housing can actually support. You will find a report in your inbox confirming the audit. The Bureau thanks the affected citizens for their cooperation, insofar as they existed.CHANGED:*The Law tab has been reorganized. Sector edicts are now grouped into five categories — Security, Economic, Social, Infrastructure, and Political — each under its own header with a count, instead of one hundred decrees in a single unsorted pile. Bureaucracy remains, but it is now alphabetized bureaucracy.ADDED:*The in-game manual has a new Population and Housing section covering how growth works, how housing caps it, what temporary edict boosts actually do, and what a Census Correction means if you ever see one.NOTES:*Existing saves are fully...
Riftborne
Riftborne
89 days ago · Reckoner

11.71 Patch Notes (Map Rework + Performance Update)

Map Rework! > Added variable building slots to map tiles to deepen tactical depth of where to colonise > Added 'border' keystones to entice strategic skirmishes and wars > Removed black holes as the only central spawn tile > Central tiles still keep their negative astra malus as a risk, but can now be any tile type > Reworked Reactor placements for quadrant fairness > Big performance increase to the map so it doesn't feel sluggish or slow down advance time > Exotic/Star tiles are now more prevalent > Made the tile variation system to prepare for follow up player customizable tilesets > Added a map editor tool so you can create your own maps and use them in single player or local servers Gameplay Changes (Shards for every culture!) > Added a shard system to each culture, with 14 shared bonuses plus 6 unique bonuses per culture, allowing players more design choice over their playstyle path > Veil don't yet have an extra special building, until we think of something good > Shipyard infrastructure now grants a 1% bonus to stats per level, previously 2%, but additional infrastructure buildings also now grant this 1% per level bonus, previously they did not > This means you can further specialise your colonies or outposts with additional light or heavy infrastructure > The first infrastructure building grants the speed and travel buffs, but additional buildings only grant raw stats > Heavy supports now get their bonus stats exclusively from Orbital Exchange, and are no longer multiplied with the heavy shipyard building > Building descriptions updated to match the above changes QoL > Radar now displays both interception time and final arrival time for intercepted attacks > Cargo routes can have zero resources on one leg, allowing for pick up only routes > Largest shareholder remains in control even when stake is under 50%, to avoid zombie corps > Added the ability to toggle minimum credit rating for who can accept your loan, and added personal player credit ratings > Added...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
89 days ago · KamelKisser

v1.5.8 — "Many Voices"

🚀 v1.5.8 — "Many Voices" ✅ Your progress is safe — this update does not reset anything. A big translation pass and a performance fix. 🌐 Translation - Hundreds more of the game's words now translate into all 32 languages — building, upgrade, Store, crew and region names and their descriptions, and even the What's New screen itself. - If you play in a language other than English, far more of the Ark now reads in your language. ⚡ Performance - Fixed a slowdown that could build up during a session — most noticeable when playing in a non-English language and on large saves. The interface now runs noticeably smoother. Playing in another language or on Steam Deck and something still reads in English or looks off? Drop it here — it genuinely helps. 🙏
Number Factory
Number Factory
89 days ago · M4RT1E

Number Factory - Version 1.4

The Great Bug-Fix Update (v1.4)Factory workers — this one's for you. I went through every bug report, Steam review, and forum thread and squashed a huge pile of issues you've been running into. Almost every fix below came straight from your posts — thank you for taking the time to report them.MAJOR FIXES• Your production no longer collapses after Prestige or Transcend. This was the big one behind "my numbers got ruined" and "I capped at e1850 and now I can't break e900." The Momentum Core bonus was being wiped on reset instead of carrying over — it now retains properly, so resetting no longer tanks your run.• Hard Reset now fully wipes your progress. It was leaving your Generator Generators (and Transcendence progress) behind, which immediately flooded your generators back and made the reset look like it did nothing. A Hard Reset now clears generators, Generator Generators, and Transcendence — while still keeping your Crystals and Achievements.• The Shop no longer gets stuck on "Steam loading," and purchases reliably deliver their rewards. Closing the Steam overlay mid-purchase could cancel reward detection, and there was no recovery if a grant was missed — both fixed, including a startup check that reclaims any purchase that didn't come through.• Achievement progress now saves between sessions. Boosts collected, crystals spent, and prestige upgrades purchased were resetting on reload, so multi-session achievements could only be finished in one sitting. They now persist correctly and never roll backwards.• Fixed achievements unlocking (or being blocked) incorrectly, including "Efficient Idle" and several time-based ones that were secretly measuring the wrong thing.• Premium Crystals are now better protected against loss, plus a save-recovery bug that could overwrite a good save has been fixed.• Several Prestige Tree upgrades that weren't actually doing anything now work — including Cascading Multipliers, Tier Synergy, and Challenge Mastery. If you bought these befor...
Meeple Incremental
Meeple Incremental
89 days ago · Simply Artizan

Meeple Incremental Demo v0.4.3

Meeple Incremental will be releasing on September 14, 2026!Added an animation for spawning Collection OrbsIncreased Tic-Tac-Toe speed slightlyReduced Tic-Tac-Toe opponent error rate slightlyReduced Collection Orb lifetimeMinor fixes and improvementsThe Meeple Incremental Demo just passed 5,000 players! Thanks to everyone that have played it and make sure to leave a review.
Fruitbearer
Fruitbearer
89 days ago · mangobitsstudios

09.07.26 Patch Update + Celebrating Milestone!

First, thank you all for giving us so much love during the Steam Next Fest! It means a lot to us. And we're excited to share that as of now we have reached a big milestone of 1500 wishlists!!!We have carefully read all your feedback from steam reviews and discord and have added a new patch for the demo. Thank you for your patience! 🛠️ What’s New in This Update?A brand new tutorial to introduce you to the gameScroll the map to see which events are ahead!Exit anywhere, anytimeMore obvious overflow visualsDice have been nerfed! (they were soooo strong)Rework of blender in the butcher eventImproved general UX of butcher event to be more intuitiveVarious bugfixesIncreased coin reward scalingDecreased cost scaling in shopDecreased rarity of modified fruits as rewardsAdded new sfx!Adjusted quota scaling to be more generous earlier on, but tougher in the late game >:)🕹️ Play the Demo & Support the StudioIf you enjoy the strategic depth of deckbuilding mixed with the satisfying chaos of physics merging, dive into the demo right now! 🍎💀 Wishlist Fruitbearer 🍎💀This is the best way to help us grow!Social Media - Bluesky, Instagram, XFeel free to recommend the game to friends, stream it, and comment on the community channel to share anything fun. We always love to see engagement. 💬You can also join our Community! We believe the best roguelikes are grown alongside their players. We are active listeners, and we want your feedback to help shape the future of the game. We hope you enjoy the demo and don't forget to leave a review! Join our Discord - https://discord.gg/7CueVe6pS9 Good luck with your merges, lest your fruit rot 💀 See you all in the next post
Bahast
Bahast
89 days ago · FC Tech Labs

Release 1.1.1 - Enhanced Localization, Art Fixes, UI and Stash Improvements

Localization Added release-supported language coverage for Dutch, German, Italian, and Russian. Removed beta labeling from supported language options. Improved Spanish, Portuguese, Japanese, Korean, and Simplified Chinese coverage across player-facing UI. Opening Sequence Added a hold-to-skip control to the opening cutscene. Characters and Combat Added female combat pose support for all player classes. Improved battle sprite scaling for pose-specific art so combat HUD placement remains stable. Improved combat log localization for generated combat and reward messages. Save and Offline Progression Offline catchup no longer runs when the player last saved from town. Legacy saves with missing character gender now normalize to a valid art path. Player profiles now track whether the player has played before. Tutorials Improved tutorial persistence after the shore clear. New returning-player characters can skip completed utility tutorial prompts. Improved tutorial recovery when returning to Bahast after map handoff. Items, Skills, and Inventory Localized skill parchment, support jewel, Writ, Reagent, Sigil, and item tooltip generated text. Improved item tooltip details for Alt-hover states. Improved equipment failure messages. Improved inventory/stash status messaging and crafting cursor copy. Town and Vendors Fixed Tide Market buyback warnings persisting after the vendor panel closes. Fixed Tide Market buyback behavior when the buyback tab is full. Fixed gambling category validation so generated gear matches the displayed slot and requirement family. Corrected the armor gambling stat family labels.
Farm Together 2
Farm Together 2
89 days ago · WaaghMan

Cyber Pack available now!

Today we're releasing a new content pack, the Cyber Pack!Experience the Future now with this customization pack for Farm Together 2!Cyber Pack offers the following content:Avatar Customization Set: Clothing, Hairdo, Earring, FairyCyber HouseFarm Items: Cyber Tree (3 variants), Tetra Fish (5 variants)Farm Buildings: Cyber Teleporter, power station, signCyber Farm Decoration SetCyber House Decoration Set
Idle Knight
Idle Knight
89 days ago · Probably

Idle Knight - Update v1.1.5

Daily Keys - Maximum Dungeon Keys storage increased from 2 to 60 - Maximum Ranked Keys storage increased from 5 to 20 - Players will now automatically receive keys on daily login UI - Improved Ranked Keys counter display (e.g. "3 / 20") with a distinct color for the "/ 20" part, for better readability - Improved Dungeon Keys counter display (e.g. "12 / 60") with a distinct color for the "/ 60" part, for better readability Shop - Added Dungeon Keys x5 to the shop
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