Hello, miners!We have made a few changes.New FeaturesYou can now click small ore veins in the mine to mine them!Small rocks have been added to the mine. Mine them to obtain random ores!Added a mouse click effect.Added a special effect for the ore “Orichalcum.”FixesFixed a translation error in Japanese.Reduced the default hunting time by 10 seconds. (Previously 25 seconds)
## 0.8.10 ### Changes - Added backpack search for equipment affixes and tiers. - Scarabs now self-destruct after leaping instead of staying on the field to basic attack. - Removed the gag sound from Legendary equipment drops. - Expanded unit unlock descriptions in the codex. - Slime Postnatal Care now grants its empty-slot Health, Damage, and Skill Level bonuses to all newly created allied slime units. The same bonus does not stack between multiple Mother Trees. ### Bug Fixes - Reworked the filter backend to fix the remaining filter crashes. - Fixed an Endless difficulty config error that caused floors 75+ to stay at floor-75 difficulty. High-floor difficulty is still lower than the original version.
Hi everyone! I've just published a small patch to fix some issues that have been reported since the last update.General ChangesFixed a problem with moving the camera left and right using the mouse.Fixed an issue that made it impossible to move furniture while it recharged its item. Fixed an issue that caused insects to have a claim over items and furniture after the item has been delivered.Fixed an issue causing capybaras to change their requested item. Changed the right-click functionality. Right-clicking without moving the camera will still drop items back to their spawn locations, but moving the camera while holding right-click will not drop held items. Fixed an issue where the capybaras that are leaving the spa would interfere with clicking on other capybaras or items.Cheers!
Fixed the inability to obtain the achievement with the frog.
Advance time + Simulation time speed Big improvements to advance time speed + simulation speed New Buildings! Siege Protection Bastion: While it stands, it is the sole target of incoming siege damage at that colony, overriding the attacker's chosen preferred target until destroyed. When destroyed, siege damage will spill over to regular targets. Attack Battery: The first building that contributes to defender offense, rather than only toughness like the existing Ion Shield. Reworked Keystone Vision Victory Conditions New Valor Conduit building (Keystone only) generates faction-wide Valor points (hard capped at 250,000) from a Keystone's current Visions. Reaching the cap wins the game for that faction, replacing the old "5 Keystones at 1,000+ Visions" victory path. Vision conversion is now fixed at 1:1 (was a level-based 100:1 → 1:1 curve). Faction economy bonus reworked from a flat +20% per qualifying Keystone to a smooth 1% per 1,000 Visions per Keystone. New Victory Conditions dashboard UI. Spying any of a faction's Keystones reveals that faction's current Valor. Siege Changes Partial damage can now be dealt to buildings, massively buffing siege when used in coordination with allies. Buildings now need to be repaired from their Infrastructure page. SPU and Rare Metal Outpost Rework Drill and Refiner now show a fill bar and next-level label in the Mining Outpost screen. Drill and Refiner siege strength buffed. SPUs rescaled to a Tier 8 ceiling instead of Tier 5. Astra Starvation Rework Changes Astra starvation to be percentage-based on the amount of "excess" ships, killing 20% per hour and giving a half-life of about 3.5 hours (with a minimum of 1 ship every 30 minutes). Intercepts Both sides are counted as attackers in combat, meaning the Varkon conscription bonus now applies. Map and Tile Changes When filtering for tiles on the map, filtered-out tiles no longer show as dots everywhere. When filtering on the map, holding Shift now rotates the filters in the opposit...
🛠️Post Launch Updates🛠️We're super happy to see players playing and enjoying the game and voicing their opinions on how we can make the it even better.We've just finished pushing the first update to resolve a few issues that players have reported listed below ...ACCESSIBILITY: Enemy damage flash can now be adjusted in the options menu (gear button)Players reported that flashing enemies as they receive damage caused visual discomfort and an accessibility issue. This is a top priority for us and we don't want anyone to be hindered from enjoying the game so this can be reduced in the options menu.Balance: Max levels of some economy upgrades have been reducedSome players have voiced concerns that the late-game economy of the game feels too accelerated and the later prestige levels pass too quickly. We've reduced the max scaling potential on some economy upgrades to hopefully pace the end-game better and allow players more time with the later prestige levels without hindering the ability to reach those later prestige levels.UI / Quality of Life: A confirmation message has been added when clicking "New Game" in the event that a player has save data that will be overwritten with starting a new gameSlightly increased font sizes on upgrades info popup for easier readabilityReduced opacity on fill bars for conversion UI elements to improve readabilityBug Fixes:Conversion Factory achievement should now be attainableSteam Deck should now properly award achievementsThe Laser Automation toggle button no longer overlaps the button to start the next round
Optimizations & Bug Fixes:Gacha UI: Fixed an issue where some outfit fragments failed to display in the gacha interface after being drawn.Idle Animations: Extended idle animations now display correctly while standing.Community Market: All actions obtained from the gacha can now be traded on the Steam Community Market!
Hello everyone!The wait is almost over. I am incredibly excited to announce that My Pocket Paradise will officially launch on Steam on July 14, 2026!As a solo developer at Funbox Studio, this game is a passion project built for anyone who needs a relaxing, zero-stress escape. Whether you want an active playthrough or just a cozy companion to leave running in the background while you work, study, or stream, this game is for you.What to expect at launch:Explore & Gather: Discover multiple maps and enjoy casual farming, fishing, and mining at your own pace.Upgrade Your Gear: Visit the Blacksmith to improve your tools and maximize your idle gains.Show Off Your Aquarium: Collect rare catches, build a beautiful aquarium, and visit your friends' tanks!Global Leaderboard: See how your progress stacks up against other players around the world.Thank you so much for all the support, wishlists, and feedback so far. Please look forward to the release on July 14. See you on the island!Best regards, Funbox Studio
{STEAM_CLAN_IMAGE}/34491490/d31055a7b74b9bd74e68da7276b4d12ec156ddc9.png Hey Panda Peeps, Like a dog at the window waiting for the delivery guy, you’ve been patient for long enough! It’s time to BARK-BARK-BARK-BARK-BARK… No, wait, that’s the other one. Ahem! It’s time to hit up the Blush Blush Store, because our new DLC featuring hawt manimal Merryweather is finally here! Created in collaboration with the beloved VTuber and comic creator from Merryweather Media, himself… fans and soon-to-be-fans alike will delight at getting to know this dapper chap like you’ve never seen him before! So head on over to the Blush Blush Store and pick up the Merry Bundle today! You won’t want to pass on the all-new and completely swoon-worthy addition to your game! We love you so hard, The Pandas
Stabilized the startup and shutdown behavior.Adjusted the display within the settings menu.Implemented the groundwork program for the cat-naming feature.Fixed other minor bugs.
I. System PositioningThis time, an exclusive cultivation system for Energon crystals is newly added. It is equivalent to the rune/gem system in traditional games. It is bound to the energy core slots of equipment and serves as the core cultivation module for attribute amplification, and set special effects. The Energon crystal slots have attribute restrictions and can only be equipped with corresponding attribute crystals. There are three quality gradients: general/sets/unique, which differentially provide three types of bonuses: basic values, set linkages, and high - value exclusive powerful affixes.II. Brief Introduction1. Attribute SystemWind (feng), Fire (huo), Electricity (dian), Ice (bing), Earth (di) The energy core slots of equipment are bound to a single attribute. The wind slot can only be equipped with wind crystals, and the fire slot can only be equipped with fire crystals. Cross - attribute assembly is not possible.2. Crystal Quality Classification (Crystal Types)Three types of quality cover all crystals:General (general / energonNormal) These are basic universal crystals. They only provide basic fixed value bonuses, have no special exclusive affixes, and no set linkage effects. They have the lowest acquisition threshold and serve as early - stage transitional cultivation materials.Sets (sets / energonSet) These are set - exclusive crystals, replicating a mechanism similar to the set system in Diablo 3. Activate a set buff by collecting a specified number of set crystals of the same series. The single - piece income is average, but multiple - piece combinations trigger high - value comprehensive bonuses, which is suitable for building set - based gameplay styles.Unique (unique / energonUnique) These are rare and top - grade crystals. Their core feature is a single powerful exclusive special - effect affix, equivalent to the passive effect of a powerful skill. The single - piece income is extremely strong. There is no need to collect a set, and it can gr...
A few quick fixes from your post-launch reports: Fixed a freeze when changing music — switching tracks or soundtracks (especially the Star-Spangled set) could hang the game for a few seconds. Switching is instant again. Fixed the 100-hour "Centurion" achievement — it now unlocks the moment you cross 100 hours instead of quietly catching up on a later launch. Better crash recovery — added a safety net so the game can recover on its own if a bad save ever stops it from opening. If your game ever won't open, drop your OS and roughly which update it started on in the discussions — it helps a lot. Thanks for the reports! 💛
We’ve adjusted the balance, added helpful tips, and improved the overall usability of this mode. As a reminder, Trash Rush is a 30-minute mode that unlocks after completing the main game on any ending.Have fun playing!
Hello, This is the development team. To help maintain a healthy gaming environment, we conducted a review of cheating activity based on server data, and have applied additional sanctions to 20,406 users confirmed to have engaged in cheating.\ ■ Users who created or obtained items through abnormal methods ■ Users who used illegal programs or exploited the game system to gain unfair advantages Depending on the type and severity of the confirmed cases, either game access restrictions or Market access restrictions have been applied. \ Trading of high-grade equipment on the Market will proceed once further stability has been confirmed. The date on which Market trading becomes available will be announced separately at a later time. \■ Our development roadmap will be revealed this week. We sincerely apologize for the delay in content updates caused by resolving post-launch issues. The development team continuously monitors the game to ensure that players who play legitimately are not affected, and we will continue to respond firmly to cheating. We are also continuously improving our detection logic to enhance accuracy, and we will strengthen our verification procedures alongside it. If you believe your account has been sanctioned despite legitimate play, you may file an appeal through the channel below. \ https://forms.gle/wHZu2C5mqsJmMXdz6 Submitted appeals will be reviewed in order, and we will take the necessary measures based on the results of our review. We will continue to do our best to provide a fair and stable gaming environment. Thank you. Development Team
The biggest update yet, and a whole new endgame: collect a 150-card set, equip cards for permanent boosts, and chase a complete deck. Built to break the late-game income wall and give you something to keep reaching for. Collect the Founder's Deck 150 cards to collect — Common to Legendary, earned as you refound. Every one is an original, startup-themed card with its own art. Equip for permanent power — slot up to 2 cards (a 3rd unlocks with Founder Points) for compounding boosts: income, XP, task speed, Founder-Point rate, offline cap and drop luck. Complete the set for a permanent +50% income, forever. Shards, Rolls & the workshop Duplicates become shards — dismantle spare cards into a currency you can spend. Roll for cards — spend shards to pull random cards (×1 / ×5 / ×10) at the shown odds. Craft or Reroll — craft a specific card you're chasing, or gamble duplicates in the Reroll workshop. Your runs keep founding while you're away Offline auto-refound — turn on Auto-Refound and the game keeps refounding for you offline, banking Founder Points and pulling cards toward a complete deck while you're gone. Polish & fixes The deck feels alive — satisfying card sounds, a jackpot flash on Legendary pulls, and a full celebration when you complete the set. Build smarter loadouts — filter your deck by rarity, owned/missing, or boost type, with a combined readout so you see exactly what your equipped cards do. Hiscores ranking fix — the Lifetime Earnings and XP leaderboards were ranking huge scores incorrectly; they now order accurately. These boards re-rank fresh with this update so everyone's on a level field. As always — this is my first real game and a solo project, so thank you for the feedback and the patience. Open your Collection from the ◆ chip up top, and tell me what to build next!
Hey everyone!The day is finally here - our game is now available on Steam! 🎉Thank you to everyone who supported us during development. It means a lot to us.We hope you enjoy the game! If you do, please consider leaving a Steam review. It really helps us reach more players and continue improving the game.This is just the beginning. We'll keep working on updates, fixing bugs, and adding new content.Have fun, and happy digging! ⛏️
1. 更新了【官方语音包 - 第一弹】中的音频。 2. 优化了选词界面中的部分UI(令一些按钮看起来更像按钮)。 3. 针对白发剑姬相比魔法少女较弱的问题,我们暂时给白发剑姬增加了额外暴击率被动:白发剑姬的额外暴击率为自身等级*0.5,以提升其输出能力。在雨涵的甜蜜剧情全部上线之后,我们还会通过增加武器词条(如:攻击吸血、暴击伤害增加、必杀技增强等)的方式进一步增强白发剑姬,并在不改变战斗和学习体验的情况下,通过提升装备效果多样性增加其可玩性。
Hey Devotees! ːcultistwowːːcultistwowːWe know many of you encountered issues and complete crashes when using localisations other then English in our game. If you were trying to play in Chinese, you probably know exactly why we're here, the game was crashing completely, making it unplayable. That's on us, and we're sorry. We've pushed a fix and Chinese localisation should now be working as intended. If you're still seeing issues, please let us know We also want to be upfront: this fix took longer than it should have because the Developer was overseas for personal reasons for about 9 days, with no way to patch during that time. That's not an excuse, just the honest reason. We know a broken game sitting unfixed for over a week isn't great, and we appreciate you sticking with us while we sorted it out. Thanks for your patience, Devotees. Back to worshipping as normal. ːnootnootːːnootnootː P.s. How cool are our emotes! ːchubbyduckːːduckbawkːːduckdollarsːːduckstareːːnootnootː ːcultistwowːːcultistwutːːcultistyesːːhailtheorbː
- Small update to settings layout screen
MISHA
93 days ago
· MOQred
The first Summer Event has ended, and the next one is already on the way We’ve already started preparing the next themed event for Misha - Summer Festival. This time we want to make something inspired by a summer festival: lanterns, festive outfits, evening walks, sweets, fireworks, and a bit of festival magic. Farewell promo code As a farewell gift for the Summer Event, we prepared a promo code for 1 random item from the Summer Event. The promo code is posted in our Discord - don’t miss it if you want to claim the gift. If you missed some outfits Summer items are still available directly from the item store. We’re collecting ideas for the next event Right now we’re collecting ideas, references, and suggestions for new outfits and hairstyles for Summer Festival. Good ideas will be rewarded, so feel free to join our Discord and share your suggestions 💛
I just wanted to quickly share a post to express my gratitude to everyone who has decided to play Desk Space. I really didn't expect this much attention for my little game, where I was just experimenting with some different ideas after the release of my previous game.I joined Next Fest with very low expectations, but the game got over 10k wishlists, which was mind-blowing. It also put some pressure on me to actually make the game fun. As is often the case with video games, a lot of the pieces came together just days before release (even though the systems and designs were always there). And now, over 3,500 of you have decided to give the game a chance, and that's really humbling. Big, big, big thank you.For some of you, it didn't live up to your expectations, and I will do my best to correct that. For others, it's really been clicking, and I've seen screenshots of players with dozens of hours and thousands of ships flying around in the space aquarium. Super cool!A week after launch, I've released 5 patches, fixing tons of bugs and refactoring some systems to run better. I really appreciate all the feedback, and it's cool to see people getting happier with the game as time goes on. I will keep working on the game for a bit as long as there are players playing it, so no worries there. I've heard the requests for an endless mode and better metal balance (...and better UX).FYI: As the game has changed and grown, I will be disabling the Next Fest demo. It's a bit too different now, and saves don't carry over, which has frustrated some of you. So, when the Steam Summer Sale ends on July 9th, the demo will be removed for now.To wrap up, feel free to join the Discord, review the game (this really helps solo indies with zero budget), and keep being active in the forums and part of the community. Until next time, SEE YOU IN SPACE, CAPTAINS!
Small quality of life and bug fix update based on players feedback. Changes: - Added an Animations setting with a clear info tooltip. - Animations OFF now skips the prestige cutscene and returns straight to play. - Animations OFF now skips treasure chest spinner rewards after the in-game chest timer reaches zero. - Fixed achievement unlock hooks so relevant achievements trigger reliably. - Fixed duplicate/incorrect achievement sound playback. - Fixed sound edge cases when SFX or master volume are set to zero. - Fixed research prerequisite availability so locked research no longer appears available too early. - Improved settings save/load migration so old saves keep new settings defaults safely.
Small but important patch - here's what's fixed: - Game crashing upon launch for some players - FPS drops on some NVIDIA cards
Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 7, 10:30 AM – 11:30 AMUS Eastern Time (EDT): July 6, 10:30 PM – 11:30 PMUS Pacific Time (PDT): July 6, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 176 Cultivation Server 1782、Cultivation Server 177 Cultivation Server 1793、Cultivation Server 180 Cultivation Server 1814、Cultivation Server 182 Cultivation Server 1835、Cultivation Server 184 Cultivation Server 185NA/EU Region:1、Server S49 Server S50Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Hello all players! ✨The brand-new version of the game is currently under full development. To thank all players who have supported us for a long time, every player will receive exclusive compensatory rewards later as compensation for the revamp of character illustrations 🎁.We are launching a short-term suggestion collection campaign regarding compensation starting today. Feel free to share your expectations and proposals for the compensation rewards 💬, all suggestions will be sorted out uniformly and taken into consideration 📋.Event Duration: 2026-07-06 00:00 ~ 2026-07-20 23:59 (UTC). The collection lasts for ten working days, and the feedback channel will be closed after the event ends.Feedback Channel: Leave your comments and join discussions in the announcement section of the exclusive game Discord server. https://discord.com/channels/1415941822563487766/1523598937238409247 We will collect and organize all players’ compensation-related suggestions submitted through this channel. These opinions will serve as an important basis for finalizing the compensatory rewards for the character illustration revamp. Thank you all so much for sharing your valuable ideas! 🥰