The Performance Should be Much better now. There seemed to be an issue with a bit of code in a physics process that would try to run even when the game slowed down which could cause a death loop. But that should be all good now. Other Changes: -Filters Buttons in Inventory and Craft UI can be shift clicked to inverse the filter so you can shift + click trinkets to search for everything not trinkets -Filter buttons now darken when they are On -Moved the Group inventory items from a button on the bottom of the Inventory UI to a button that matches the others on top of the Inventory UI -Upgrading Fix - Equipment now correctly takes the right materials to upgrade instead of the equivalent of their crafting materials -The Chance to craft an item for Free and Get a bonus upgrade is now capped at 50% -Found some more missing localizations and took care of them. -Should now be able to swap weapons from off-hand to main-hand from the equipment UI -Auto equip items code more optimized
- Fixed various bugs within the Mailbox system. - Added Dungeon 4 (Recommended Level: 40). - Introduced new mobs: White Kobold, White Lizardman, White Pyromancer, and Stone Golem. - Resolved an issue affecting the battle interface. - Implemented Daily Mailbox Rewards. - Added season timers to Ranked Mode.
{STEAM_CLAN_IMAGE}/34491490/58e1ca0cc6053e042f55b327e1f45ed14a9a8a6d.png Hey Panda Peeps, Ever gone to bed with an assassin? Would you like to? Scale’s bed pinup is now available to unlock by completing the Limited Time Event! Log in daily to collect all your event tokens - or drop some Diamonds if you’d rather get straight to the good part - and add this delightfully dangerous-but-not-really image to your Memory Album. We love you so hard, The Pandas
A small patch to clean up two issues that came up after the Camp Raids launch and a missed fix for loading manual saves. What's Fixed Manual save/restore no longer resets your quest progress Restoring a manually-saved game could knock your active main quest back to an earlier point in the story chain or even all the way back to the tutorial. The manual save file wasn't recording its version correctly, which caused old one-time fixes meant for very old saves to mistakenly run again and roll back your quest progress. Manual saves now record their version properly, so this won't happen going forward. Raid Camp loot display fixed A few Raid Camp rewards were showing up in your loot log as a raw internal name with no icon instead of their proper item name. All raid loot items should now display correctly. Thanks for playing! -- Visseron Games Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions
* Changed Bonuses window behavior * Improved knifes balance * Improved Stamina balance * Fixed small bugs
Patch Notes:Our Season of Sun is here for two more weeks!Bring BOOMBOOMzelas to Sardinex to exchange for cool rewards!!New PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until July 16thThe Holiday Invasion event is here until July 9thAfter the Holiday Invasion event ends, get ready for a ,Jammie Dimension Expedition, event until July 16thChange Logs:Fixed an issue where Gauntlets would give maximum rewards for a lower wave count than intended
Misc bug fixes and improved logging. More content coming soon!
0.8.8Equipment FusionFusion now highlights only affixes that can actually be transferred or replaced, making valid choices clearer.Material, Gold, and Potential costs now scale with affix tier. Early-game fusion is cheaper, while high-tier fusion still requires advanced materials.RunewordsImproved the crafting instructions to clearly show the required base item, exact socket count, and rune order.Added three early-game Runewords: Strength, Ancient's Pledge, and Spirit.Other ChangesOccupied cells on the Relic Board are easier to identify. Challenge Relics now have a badge and clearer warning text.Raised the minimum Potential on dropped equipment from 70 to 80. The maximum remains 110.Bug FixesFixed multiple plant units occupying the same building slot.Fixed Elementalist formations incorrectly triggering Duration skills.
Fixed a bug where CPU and GPU upgrades could not be purchased. Resolved an issue with the Steam Inventory. Coin drops are now fully active for all players and will reliably drop every 2 hours of playtime.
Added the missing localized text for the jewel filtering feature.
New version is ready for testing! Try it out and fill this form to receive a special Tester skin + coins: https://forms.gle/u4QXWDeX8Yqt6YcC7 What's new Race Mode — race against other networks, watch races, climb leaderboards, create & share races via Workshop, and easily switch between Train and Race Coin economy — earn from challenges, achievements & leaderboards; spend on skins/sensors Vehicle skins — patterns & color customization New sensors: Boost and Track Curvature Diagonal track tiles Hall of Fame — top 50 players with per-track breakdown Random Track Generator Controller support + keyboard shortcuts FPS boost Coming next New race campaign (current one is testing only) Track of the week Short videos before release Bug fixes, achievements & more How to test upcoming updates early Want to try new features first? Join the Steam test branch: Right-click the game in your Steam library Go to Properties → Betas → Select test Restart Steam Test versions may be less stable. Report any bugs and findings on our Discord! Thanks for testing!
Gameplay Changes - You can now add up to 12 bots to your local hosted servers on server configuration (not applied on existing worlds) - World size can be reduced even smaller on local hosted servers to allow for 1v1s and lower player counts Bug Fixes - Kraken will no longer raid just because you spawn near its cluster Transmuting void reworkTransmuting Void no longer takes the same fixed time for every job. Instead, the time now depends on how much material you are transmuting and what level the Void is. Adds efficiency loss at low levels so transmutation is no longer lossless. New transmute math: Rate: 10 units/min at L1 → 200 units/min at L20 (linear: rate = 10 × level) Efficiency: 80% at L1 → 100% at L20 (linear: ratio = 0.8 + 0.2 × (level−1) / 19) Duration: max(1 min, amount / rate) — 1 minute floor SPU TransmuteSpeedBonus now correctly multiplies rate instead of dividing time (same effect) Ion Shield Rework Ion Shields can no longer be manually repaired instantly. Ion Shield repair is now passive instead of instant, regenerating every 60 seconds at 2.5% per hour per building level, with a 1-hour delay after taking damage. Shield toughness now scales linearly from 2,250 power per 1% shield damage at Level 1 to 45,000 at Level 20, while stationed friendly fleets can absorb up to 50% of incoming shield damage. Culture defense bonuses have been multiplied by 100, and Varkon’s regeneration bonus has increased from 1.2× to 1.5×. New math: Removed instant manual Ion Shield repair; replace with passive 60 s regeneration ticks (2.5 %/hr × level, 1-hour cool-down after damage; Varkon ×1.5 multiplier).Stationed friendly fleets now absorb up to 50% of incoming shield integrity damage; formula shown in the combat report.Shield hardness scales with building level: L1 = 2,250 power/%, L20 = 45,000 power/% (linear lerp via BuildingConfig.GetIonShieldAttackPowerPerPercent).Culture flat defense bonuses ×100: Astraean +150,000 / Varkon +45,000 / Veil +100,000 at L20.Varkon regen...
Build 0.5.3New filters for the vault that you toggle through: Show all / Show inventory (not equipped) / Show Vault that has at least 1 item. This will make it easier to clean up your inventory or manage vault items.Disable Offline gains setting added. Bonemeal adjustments (ingredients increased, time decreased) Fixed a bug with bowls not properly refunded under specific circumstances. Build 0.5.4Bugfixes for farming for setting seeds when jumping between masteries and removing plants.
Good news everyone!Since the release last week I've been working tirelessly to address as much as possible of the feedback that all of you wonderful people shared. This is what changes with this update:IMPROVEMENTSReworked the pricing between cards and upgrades to make sure players don't dilute the card pool too early in the progression: most upgrades are now much cheaper for the first couple of levels, and more importantly, the price for silver cards now increases with every card you unlockEveryone gets 5 free card disables after the first tutorial runIncreased the maximum unlockable card disables from 20 to 25Added a reset button to the card disable screenReworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttonsReworked stacking UX: when dragging a card over another of the same kind, you're now presented with a confirmation similar to the upgrade cards: clicking on the right side of the card will swap them, clicking on the left side will stack themAdded an additional check for the COLLECTION challenge; if you unlock the last card while attempting the billion, you will unlock the challenge as soon as you the the title screenThe new game screen now defaults to the last difficulty you playedWhile you're in a run, the MARATHON and SPRINT challenges show the total time spent in their tooltip's descriptionBUGFIXESFixed an issue where all players had the prestige upgrade and played with that late game bonus & malus (sorry 'bout that one folks!)Fixed the REFINANCE description showing the stack icon even though the card is a uniqueFixed an exploit where you could have multiple of the same uniques abusing the PLACEHOLDER cardFixed the silver balance not showing the localized abbreviations for big numbersFixed the difficulty navigation working even though the button was disabledBALANCINGECHO now slows the card on the right by 30%ECHO now only doubles the effect if the c...
Legacy of the Ark — Update 1.3.4: Emergency Protocol The Ark is getting smarter, the Crew Deck is getting stronger, and the early game is now much easier to understand. With v1.3.4 "Emergency Protocol", new commanders now get a guided introduction through the opening of the game, the Crew Deck Overview has been rebuilt into a true command dashboard, portrait/mobile flow has been improved, and event tokens can now follow signed-in players across devices. Full details below. 🤖 Guided Onboarding — Emergency Protocol The Ark now teaches itself. A brand-new EMERGENCY PROTOCOL onboarding tour now guides new players through the opening of the game step by step. It introduces the first tap on the core, the first purchase, Directives, and each of the starting screens so players understand what to do and where to go. At the end of the opening flow, players are rewarded with +5 ARK Cores at BEGIN RECOVERY. This system doesn’t stop after the opening, either. As additional systems unlock over time, the guide returns to explain them as they come online, including: Salvage Automation The Anomaly Awakening Echo research And more The guide also gives honest warnings and timing advice for reset systems like Anomaly and Awakening, helping players understand what those choices mean before they commit. After a player completes their first Anomaly, the guide even walks them into Echo research and points out strong first upgrade picks. Important note: Emergency Protocol never buys anything or triggers resets for the player. It explains and recommends, but the decisions remain in the player’s hands. Veteran players will automatically skip the onboarding flow, and anyone who wants to see it again can replay it anytime from Settings. 🛠 Crew Deck Overview — Rebuilt The Overview tab in the Crew Deck has been rebuilt into a more useful command dashboard. The new layout now features: A Crew Rank hero section with badge and rank progress Top Training tracks at a glance Incident cards with inline ...
Fixed a bug where certain artifacts could cause towers to stop attacking.Over roughly the next month, five brand-new heroes will be added.
Added a jewel filtering feature to the workbench panel.Fixed an issue where a very small number of affixes would not appear when reforging jewels.Added UI display for the map quantity limit.Fixed an issue where bulk purchases could cause the game to freeze.
Hello Miners! ⛏️We have just released a small but very important update for CryptoGrid!What's new and fixed:Steam Drops Fixed: We resolved the issue with Steam Inventory visibility. Coin drops are now fully active for all players! You will reliably receive a random coin every 2 hours of playtime.New Exotic Coins: Added a brand new set of rare Exotic Coins. Can you collect them all?Achievements: Added new achievements, including one for grinding a coin into dust and another for collecting the full exotic set.Please restart your Steam client to ensure you download the latest version. Happy mining!
If you haven't already please leave me a Steam review, it really helps me a lot!Update 1.1.0 - Hotfix 2Controller ImprovementsYou can now navigate with joystick in Main Menu.You can now use joystick to scroll in Updates/Credits.You can now close Menus with B button.(Developer Note: Go to settings > Input > Change Keybinds > Press Default > Press Apply, is needed in order to work)Fixed an issue with controller detection.Fixed an issue with glyphs on Merchant Seller.Minor bug fixes and UI Polish.
MEGACITY UpdateHere is what is new in this build:Quick access from the top bar. The screens you use most now sit right on the top bar instead of hiding in the More menu, so getting around is faster. Everything else is still one tap away under MORE.A clearer World Map. Labels stay readable, zoom behaves, spacing is tidier, and the map now centers on your territory instead of drifting to the edges.A fairer biosphere. Disease outbreaks and toxic blooms now burn out and are contained over time instead of stacking forever, and the biosphere can climb back once things settle. Warnings now tell you exactly what to build or enact before a crisis hits.Pause now truly pauses. A paused game no longer hands you resources or messages for the time you were away, even if you switch away and come back or reload.An easier first hour. New cities are walked through their first build, edict, and dispatch one step at a time, with a clear next move to follow. You can choose GUIDED for the help or VETERAN to skip it and drop straight into command.More control in Settings. Reset everything at once, or just Display, Audio, or Accessibility on their own, and see at a glance what you have changed. Your save slots are never touched.With gratitude,Luke - Green Kamino
Bit Buddy now officially supports Steam Trading Cards!As you play the game, you'll now be able to collect:Steam Trading CardsBadgesProfile BackgroundsEmojisThank you all for your continued support. Reaching this milestone wouldn't have been possible without our amazing community.Happy collecting, and we hope you'll enjoy decorating your Steam profile with Bit Buddy!P.S. If you've already spent plenty of time with Bit Buddy, your card drops should start appearing automatically the next time you play.
Fixed the potential Unity vulnerability issue (see more info from Unity's website) for windows. Mac and Linux will be patched later.Observation Duty 1, 7 and 8 have been fixed for all platforms previously.
Hi everybody! ːPhhelperːJust to let you know that Boby and the Witch is now available to download/add to your library and play! You might have played as the Witch in Cooking Witch before and wondered what she was up to before she started cooking children. (Nothing good—it involved, among other things, kidnapping innocent animals.)This is a very old game—one of the first I ever made. Most of it has been left untouched, with all of its original flaws and jankiness preserved for nostalgia's sake.The only modern additions are Steam achievements and two unlockable rewards for completing the game quickly: the Speed Cap and the Jump Cape.The game is extremely short, free to play, and can be completed in one sitting (in under 5 minutes). You can also follow my Steam Developer Page to get automatically notified of any of my releases!
优化调整:1.灵兽被动技能【中阶·断尾/高阶·断尾】的文本描述中新增了“视为普攻”的字样2.【追魂/索命】buff累计到3造成伤害时,现在最低伤害限定为1了(此前可以为负,会给目标加血,哈哈哈)Bug修复:1.修复了一个天赋数据在异常状态下丢失的Bug
Bask in the longest day of the year with shimmering displays of light! Plant Dazzling Sparklers to light up your fields with an enchanting glow. Let your farm shine!This is a re-run of the last event with the appropiate duration set. It will last until July 15th (Wednesday), 16PM UTC. Dazzling Hayride features all the content from past year, as well as new summer-themed decorations such as the lifeguard hut, the beach ball or the beach garden gnome.As a reminder, the favor rewards after 60 Stars do not unlock anything and are not required for the "Complete all tasks of an Event" achievement. They're just a small reward for people that keep their farm open to help others complete the event, or if they want to keep harvesting event stuff even after they've unlocked all items.ImprovementsYou can now place addons over single tile buildings and decorations.Added a Setting to allow/prevent players from knowing when you're joining another player's farm.Reordered and named property the newly added glowstick colors.Added "Thank you!" to the list of Guestbook messages.BugfixesFixed double tapping a sprinkler extending the selection beyond fences.Fixed harvest model for newly added fish.Fixed Welcome Message not using the Land name settings.Fixed harvest icon not showing on mushrooms on specific cases.Have fun!