====================================== 10-Man Idle - Patch Notes Version: beta.1.15.14 Platform: Windows & macOS feature update======================================NEW FEATURE: KEEP CONSUMABLES EQUIPPED--------------------------------------* You can now keep a character's Flask and Food slots stocked automatically. First equip the exact Flask or Food you want to use, then tick the small "keep equipped" checkbox next to that slot on the character screen. From then on the character keeps using that same consumable over and over until it runs out - no more re-equipping it after every run.* When the box is checked and the consumable is used up at the end of a run, an identical one (the same item you had equipped) is pulled from the guild bank and re-equipped for the next run.* Works for every activity that uses these consumables: solo quests (including the auto-repeat loop), dungeons, and raids - each between auto-restarts.* It draws from your existing stock and keeps spending one per run, just like equipping by hand does today - it only removes the clicking. When the bank runs out, the slot shows "Out of stock" and the checkbox stays checked; it refills on its own the moment you craft or buy more. The checkbox is per character and per slot, raid-wide Feasts and Cauldrons are unchanged, and a consumable you set by hand is never overwritten.NEW FEATURE: HURRY ACTIVITIES-----------------------------* You can now speed up a solo activity by clicking (or tapping) its progress bar. Each click adds 0.25 seconds of progress to that task, so impatient players can nudge a gather, craft, or quest toward completion instead of waiting on the idle timer.* Works on every screen that shows a solo task progress bar: - The main action bar for the selected character. - Each character card in the roster panel. - The phone-layout action bar, roster, and mini-roster cards.* Full controller support: move the cursor over a progress bar and press A to apply a hurry, exactly like a mouse click...
Putting out a quick update 1.0.1 to fix some issues. Fix tooltip not showing in front of job change UI. Fix Guild View UI not showing character's customizations (eye, skin, hair color) Attempting to optimize multiple groups by ignoring some visuals in the background groups Fix not being able to equip two handed weapons from item popup Fix when dragging an equipment item to the equipment UI window it would appear behind the UI
Increased the bonus multipliers for some elemental reactions.
MEGACITY Update 2.6.0 - Ecology Rebalance and Pause Fix.This update makes the ecology system fair and recoverable, and fixes a bug where paused games kept making progress.Ecology: fair, recoverable, and readable.- Outbreaks no longer spiral forever. Disease outbreaks and toxic blooms now burn out and are contained after a set number of turns instead of stacking endlessly. The damage they deal each turn is capped, so a bad moment can no longer snowball out of control.- Your city can recover. With no active outbreak and some investment in ecological buildings, the biosphere slowly climbs back to a survivable level instead of staying pinned at the bottom.- Early warnings that tell you what to do. Before disaster strikes you get clear alerts for a failing or collapsing biosphere, rising disease risk, and toxic bloom risk, each spelling out the fix, such as Biofilter Stations, Bioremediation Plants, Reclamation Domes, or a Mass Vaccination Drive.- Delegate disease management. With your Chancellor set to act or suggest, they will now step in during a health emergency and enact vaccination or public health edicts before things tip over.- Still a challenge. At genuinely bad stats the situation remains dangerous. This removes the unfair doom spiral, not the difficulty.Pause fix- Pausing now truly pauses everything. A paused game no longer grants resources or messages for the time you were paused, including when you switch away and return or reload. Un-pausing can never quietly hand that time back later either.A heartfelt thank you for the feedback that led to these changes.
v0.2.14 - New Packs & Mod Load Order Mod Manager - Load Order New Load Order tab in Mod Manager - shows every installed mod, local and Workshop, in one unified priority list with reorder arrows. Each row shows the mod source (My Mods vs Workshop), a creature count, and impact badges for big changes: red "N sets off" when base sets are disabled, blue "Money/Market/Speed xN" for each changed multiplier, green "Grading" when grading companies or rates are modified. A "Changes game settings" badge shows a full breakdown on hover - starting money, game speed, disabled sets, grading companies, custom events, and more. Removed the per-card reorder arrows from My Mods; ordering is now handled exclusively from Load Order. Load Order rows use a drag handle to reorder - items animate smoothly as they slide to make room. The Mods and Load Order sub-tabs now live inside the nav pill and animate together instead of floating separately. Pack Builder & Balance Mod editor pack builder now supports per-slot rarity OR variant constraints - pin a slot to a rarity range, or lock it to specific variants (e.g. slot 1 normal-only, slot 10 holo/rainbow/gold). Slot variant mode toggles between rarity and variant per slot independently, and switching back and forth never loses your settings. Variant chips are sorted worst-to-best and include any custom variants your mod defines. Pack slot reveal order now matches the slot number exactly - slot 1 reveals first, slot 10 last. Auctions now allow all rarities to appear - previously only Rare and above were eligible. Sets tab "Set Presence" section now shows live "~1 in N" odds estimates per venue. Sets tab replaces the old single Set Weight slider with per-venue multipliers for Marketplace, Mystery Lots, Storage Units, Daily Deals, and Auctions - all default to 1.0 so existing mods are unaffected. These weights are now fully wired into the engine across every venue. Base game Generation 1-7 packs rebalanced: 10 cards per pack, price tuned per gen...
Hi PickCrafters, In today's update we've added a new feature where you can rename your Artifacts. This allows you to find your specific Artifacts much quicker. You can edit the name of your Artifact by clicking on the Pencil icon while the Artifact is equipped.ChangelogNewArtifacts can now be renamed with custom names.ChangesBug fixes and performance improvements.Make sure to report any issues you may find and certainly share your feedback on our Discord or here on the Steam Forums! Discord: https://discord.gg/pickcrafter Stay awesome and happy picking!
Just one quick change: the 💀 icon that shows up next to elite names should now be fixed in Japanese (it used to render as a diamond).
July 1 - July 4 Fireworks FestivalJoin us in celebration of both Canada Day (July 1) and US Independence Day (July 4) in this multi-day holiday event. Log in during the event to receive your bonus accolade, participate in event contracts to earn bonus Hackcoins and Sparklers. Trade your sparklers for Fireworks to set off on July 4, or hold them for the grand finale that will start at 7 PM Pacific time on July 4th where all player held fireworks will be launched in sequence. Each firework launched provides 10 minutes of various global buffs, so expect many days of bonuses to follow!We're also offering double the Supporter Recognition time on premium keys purchased during the event, and larger fireworks that can be set off in exchange for premium keys to provide the whole server with additional bonuses.The event starts at 03:00 UTC on July 1st, which is midnight Atlantic Daylight Time (Canada), 11 PM June 30th US Eatern, or 8 PM June 30th US Pacific time. The event will continue until 11:59 PM July 4th US Pacific time (07:00 UTC July 5th).
\ Added auto save while in town\ Reduced redundant saves that increased risk of disconnection\ Fixed occasionally revive in town causing save loss.\ Added more detail in notification when disconnect happens.\ Fixed after revive in combat sometimes seeing duplicated loot.Announcement now is pulling from server
☀️🦊 Season of the Sun God Has Begun! 🔥 The power of the rising sun fills Humphreydale with divine energy!Step into the Hero Set of the Divine Dawn and let your radiant strength shine across the battlefield. 📅 Season runs: July 1 – July 31, 2026 ☀️ Season bonus increases your basic Strength in PvP battles🎁 Collect Season Points to unlock radiant bonus rewards🐾 Meet the graceful white fox Hikari with a special level 10 skill 🧊📦 Collection Event: “The Cube Craze” 📅 July 1 – July 7, 2026 Professor Cornelius Rightangle is threatening the beloved round shape of donuts with his cube craze!Help save donut perfection and earn incredible rewards. 🧥 Unlock a unique hero set🐾 Earn a quadratic sidekick with a special level 30 skill🍩 Visit the Shop for delicious Twisted Gourmet Boxes packed with extra donuts Rise with the power of the sun — and save the roundness of donuts! ☀️💥 #HeroZero #SeasonOfTheSunGod #Hikari #CubeCraze #CollectionEvent #PvPBoost #DivineDawn
🚀⚡ The New Jumpstart Server Is Now Live! 💥A brand-new adventure begins today, hero!The new Jumpstart Server jumpint5 is now open and offers the perfect opportunity to start fresh, compete from day one, and build your hero faster than ever before.🌟 Jumpstart Highlights:⚡ Accelerated progression during the Jumpstart phase🏆 Compete for the top ranks from the very beginning🤝 Build your team and dominate the leaderboards🎁 Earn exclusive rewards throughout the Jumpstart phase📅 Jumpstart Phase: July 1 – July 31, 2026At the end of the Jumpstart phase, the server will be briefly shut down for maintenance. Afterwards, gameplay continues with all progress retained, but under the regular server rules.#HeroZero #JumpstartServer #JUMPINT5 #NewServer #FreshStart #HeroicJourney
Fixes a bug from the last update where the game could launch minimized or off-screen for some players (from the new "remember window size" feature). If you were affected, just update — it corrects itself automatically on the next launch, no reinstall needed. Thanks to Fenimore for the report.
Major Bug Fix. Fixed BeastMastery Experience remaining calculation scaling , this was scailing was to high and has been corrected to work like every skill in game, Sorry fixed as soon as i was aware. Qol Challenge Information Updated to show each milestone. Challenge Categories now have tooltips.
## 0.8.6790 **Changes** - Rare material drops (excluding runes) now have a dynamic pity system to prevent very long dry streaks. - Plant units now appear 20 seconds after battle starts, up from 15 seconds **Bug Fixes** - Fixed several duration skills missing the Duration tag, and fixed triggered skills being able to trigger on-hit effects again, which could cause infinite trigger chains.
Fixed an issue where screenshots of the worm in the pocket were partially cut off.
⭐️ Ready for an adrenaline-fueled rush? Join "Team Effort" now! 🚀 ⚡️🤝 In this event, watch as "Expedition Tokens" and "Guild Coins" multiply at lightning speed! Team up with friends, accelerate your gains, and break together more Arcane Crystals! ⏩💎🏅 🏆🎁 Epic rewards await! Don't miss out – join "Team Effort" today! 👋😄🎉 {STEAM_CLAN_IMAGE}/35813526/25d8f6b2b9eca2788d760098287ff4ae1c437adb.png
Slightly bigger patch - Bounties: Metal rewards adjusted down to their correct values. They were too big and broke the entire pace of the game. You can now abort two bounties before a cooldown. - Background throttling: Players reported that the game didn't run correctly when covered by other windows, added a fallback system that should fix this. Please let me know if it doesn't. - Wormhole: Unlock hint corrected - Wealth Path: Correctly resets on prestige - Console: Messages correctly resets on prestige - Prestige: Added a nudge for the first unlock and that you should keep going (really guys, keep playing and prestige at least one more time, the game is not over lol). Also added unlock hint on how to unlock prestige. - Stocks exchange: Fee now only applies on selling and is lowered. More gains for the people. - UI fix for \ meter. - Bug: enemy pirates were counted into your fleet sizeWith this patch + earlier hotfixes I think most urgent launch day bugs have been addressed. There are still bugs that I'm looking into, mainly why some achievements aren't popping up. I will update as soon as I have a fix. I'm also looking into overhauling pirates, I've heard you loud and clear that they are pretty... weak. Overhauling UI and making it better on larger screens is also on my to-do. But these are bigger changes that I want to do properly so it will take a bit of time. Thank you for your great feedback and nice words! Keep it coming on the Steam forums, Discord or Twitter.
Updates Equipment Sets Added right-click combat style markers to Equipment Set 1, 2, and 3. Available markers: Melee Range Magic Once selected, the Equipment Set button will show the matching combat style icon instead of the normal text. This makes it easier to see what each set is used for at a glance. A Reset option has also been added, allowing the combat style marker to be cleared and returned to the normal set text. Combat style markers are saved and will remain after closing and reloading the game. Cooking Added burn information to the Cooking skill guide. Updated Cooking statistics to show: Prestige Bonus: Immune to Burning Tooltip Updates Equipment UI tooltips have been repositioned. The Lock, Auto Eat, and Auto Potion tooltips now appear closer to the Equipment UI instead of in the bottom-left corner of the screen. Tooltips that appear in the bottom-left corner now resize based on the amount of text shown. World object tooltips, such as the Well tooltip, have also been improved so the tooltip box resizes more cleanly. Added a tooltip to the Auto BeastMastery upgrade to better explain what it does. BeastMastery Changes Added a new BeastMastery Globe shortcut. You can now right-click the BeastMastery Globe to quickly assign your current BeastMastery target as a kill challenge. This is not locked behind any upgrades and has been added as a quality-of-life feature. Left-clicking the BeastMastery Globe will still teleport you to Beastmaster Darko. If you already have a kill challenge assigned, you will be prompted before replacing it. Confirming will cancel the first kill challenge in your tracker and replace it with your current BeastMastery target. BeastMastery task rewards now scale based on how many times the task was extended. Standard tasks award normal points. First extensions award 2x points. Second extensions award 3x points. Improved BM Globe Task Tooltip to state the weakness off the target just like the enemy tooltips. BeastMastery Milestone Rework B...
🚀 Legacy of the Ark — v1.3.0Commanders, the Ark has received one of its biggest usability updates yet.Version 1.3.0 introduces a brand-new Condensed Vertical Mode for mobile, endless upgrade scaling for long-term progression, cleaner daily reward access, improved upgrade flow, better UI polish, and several important fixes for grind-heavy screens.Flip your phone, tap the Core, and keep the recovery moving.📱 New: Condensed Vertical ModeMobile players can now play in portrait mode.When you rotate your phone, the game can automatically switch into a condensed vertical layout designed for one-handed play. The new layout includes:• A slide-out MENU drawer • A slimmer top bar • A tap-friendly Bridge layout • Quick access buttons for GOALS, EVENTS, and DAILY • A vertical startup experience with proper art scalingPC players can also try the new layout from:Settings → LayoutA new Lock Screen toggle has also been added, letting you prevent unwanted rotation when you want the screen to stay exactly where it is.♾️ Endless UpgradesLong-term progression now keeps going.After you max the authored upgrades, Optimize, Echoes, and Memories unlock endless procedural upgrade paths. These paths continue scaling forever, giving late-game players more reasons to keep pushing deeper into the Ark’s recovery.Endless upgrade paths help make every run feel useful, even after major systems have already been mastered.🔧 Quality of Life ImprovementsThis update also removes several frustrating progression dead ends and improves how key systems behave.• Salvage and Equipment never run out — there is always something to buy • Archive has been merged into one clean list showing only what you can currently afford • “Mastered” dead-end states have been removed so panels keep running • Daily rewards now sync more cleanly across platforms • The Bridge DAILY button now shows your 3 freebies + login reward at a glance • Claim-All achievements no longer hangs when claiming huge batches • Upgrade panels should...
Player can now toggle between windowed and fullscreen mode. Reize the game window to your hearts content, for better or worse...
Gameplay changes and QoL - Multi level build queue — queue N levels of a single instance or multi instance building in one action using a Left/Right quantity picker. - Split across shipyard lanes — when training ships manually or via automation, optionally spread the batch across all available lanes so each lane starts building immediately rather than all queuing to the first available. - Flagship automatic ship construction — a finalized flagship design now appears in the Automatic Ship Construction screen and can be automated like any other ship class. - Added distance measuring tool to the map - Added manual colony ordering (like you can set the order instead of being alphabetical) - Added option to skip a colony in the tab rotation (and N-rotation in the map view) - Expeditions have been nerfed (20% bonus maximum) for both arm the rebellion and aid convoy - Expedition power donation calculations get locked when expedition starts so the amount you need to donate is consistent - Speed optimisations made to advance time after recent bot updates (radar should also stay consistent with fog when advancing time, and CPU spike intensity reduced) but there is still more optimisation to do - Fixed screens where mouse support was not working + fixed mouse support for windows 10 Bug fixes - Fixed local server hosting relay timing out for code based joins - Fixed main cases of single player 'something went wrong' errors - Spy intercepted attacks now report ship composition in radar - Cargo routes now count returning freighters toward route source - Fixed some "time to intercept" calcs as they were giving wrong estimations - When intercepting, rows with 0 ships and ships that can't make it in time are now muted and those which can make it have a timer shown as to when they would arrive - Enabled faction radar in single player - Fixed "/" search key not working on Linux
Guildamation has finally been released! For those who have been playing here is what the full version has: 16 Monster Levels 9 Resource Gathering Levels Building of more buildings to automate more and grow the Guild larger 13 Pets The Guild Talent Tree that grants buffs to the whole guild. Over 200 hours approximately to defeat the strongest boss. More interesting trinkets that allow you to customize your characters' build. Followers that can be hired to do your dirty working like the Blacksmith and Bunny Girl! Happy Idling!
Hi everyone!It's been a week since Steam Next Fest, and I'm so happy to see you all enjoying Desktop Detective! We've been working hard on taking all of your feedback into account and finishing the full game, and I'm happy to announce that we've just released a new update! Below you'll find the main changes and additions:Added Mac support.Added the Compendium in the Expandable submenu. You're now able to check the details of all loot in the demo!The Window Transparency setting now goes all the way down to 0%.Improved collisions with the loot drops so that the detective doesn't get stuck on the edges of the map when near one.Adjusted the game UI for future content in the full game.I hope you've all been enjoying the game, and can't wait to share more information about the full game soon! Your demo save file will carry on to the full game, so you can go ham without anything to worry 😎Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again for playing, and I hope you keep on enjoying the game!- Conrad, Lead Developer
Fixed an issue where the Rotten Heart Ring caused performance lag.Added an item to the shop that can remove jewels/gems.Optimized the attack logic when multiple summons are alive at the same time.Added Level 3 Emblem drops to the Black Tower and the City of the Dead.Added rarity condition restrictions to the quick sell option for jewels.Changed spell skills dropped from dungeons to scale with Intelligence.
- Can no longer place buildings behind UI while pressing on it. - Items stored in furnace/assembler/refinery are now returned to player inventory when building is destroyed. - Tutorial update for more clear instructions. - Tutorial text now gets hidden when entering other UI. - Added shortcuts for hotbar. - Added missing green border when miner is selected.